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[~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120825 07:33:56-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 240 seconds] 20120825 07:35:36-!- Gallaecio [~quassel@84.120.114.134.dyn.user.ono.com] has joined #wesnoth 20120825 07:36:01-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 07:52:29-!- hulavuta [~Justin@68.204.185.132] has joined #wesnoth 20120825 08:10:45-!- Ivanovic [~ivanovic@dtmd-4db2b90f.pool.mediaWays.net] has quit [Changing host] 20120825 08:10:45-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20120825 08:11:37< Ivanovic> moin 20120825 08:24:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120825 08:39:40-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120825 08:39:51-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 08:57:01-!- shurnormal [~driedleav@123.Red-81-32-171.dynamicIP.rima-tde.net] has joined #wesnoth 20120825 09:03:08-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 09:22:06-!- archl [~jiero@123.168.253.248] has joined #wesnoth 20120825 10:03:55< archl> hi, Im creating my era, and an error occur: game_error: creating unit with an empty type field 20120825 10:05:09< fendrin> archl: Most likely you have a [side] in a scenario that does not define its leader correctly. 20120825 10:06:08< archl> 3 heroes choice but only one appear; also, a problem of the race I created, they appear as "Miscellaneous". 20120825 10:06:51< archl> fendrin: side? I need to find it .. 20120825 10:08:38-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120825 10:16:49-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20120825 10:18:45-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 276 seconds] 20120825 10:20:31< archl> well, I didn't create side because I have only one faction and one side in my game... 20120825 10:21:18< archl> I like the game you fight equal - I mean the same units with opposite player 20120825 10:22:01-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120825 10:23:04-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120825 10:36:56-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 240 seconds] 20120825 10:41:19-!- apoi_ [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20120825 10:41:36-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth 20120825 10:43:06-!- lipkab [~lipk@apn-130-43-232-100.vodafone.hu] has joined #wesnoth 20120825 10:44:47< archl> well, how to set gold in an era? 20120825 10:49:18-!- lipkab [~lipk@apn-130-43-232-100.vodafone.hu] has quit [Ping timeout: 245 seconds] 20120825 10:53:56-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120825 10:56:32-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120825 11:05:57-!- cph [~cph@87.112.168.124] has joined #wesnoth 20120825 11:06:00-!- lipkab [~lipk@apn-94-44-54-82.vodafone.hu] has joined #wesnoth 20120825 11:07:37-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20120825 11:11:53< lipkab> archl: Gold settings belong in the scenario code. 20120825 11:12:42< archl> lipkab: I knew, that is a problem since I want it part of multiplayer_side 20120825 11:13:35< lipkab> archl: Well, I'm pretty sure you can't insert it there. 20120825 11:13:51< lipkab> What you could do is setting gold in a prestart event. 20120825 11:14:00< lipkab> You can add events to eras. 20120825 11:14:39< archl> lipkab: seems like it. I will have to learn how to do it now. Thank you. 20120825 11:14:52< lipkab> You're welcome. 20120825 11:18:22-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth 20120825 11:41:21-!- mystic_x [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20120825 12:09:03-!- cph [~cph@87.112.168.124] has quit [Quit: leaving] 20120825 12:10:54< shurnormal> were can i read an extended wesnoth timeline? including after the fall, to lands unknown, invasion from the unknown 20120825 12:11:17< shadowm> Those are not canonical campaigns, so there isn't such a timeline. 20120825 12:13:00< shadowm> I don't think TLU is even set in the same world as Wesnoth. 20120825 12:18:24< shurnormal> i'm playing it, 20120825 12:18:39< lipkab> shurnormal: With that said, there's still a http://wiki.wesnoth.org/Future_History page on the wiki. 20120825 12:18:41< shurnormal> 3rd scenario says something about one of the suns went cold 20120825 12:19:16< shurnormal> perfect, thanks 20120825 12:19:26< shadowm> lipkab: No, there is not! It's just a figment of your imagination. 20120825 12:20:30< shadowm> But seriously? I am not sure how many things in that page have been or will be invalidated as AtS' development approaches its end. 20120825 12:20:39< lipkab> shadowm: Do you think I should see psychologist? :S 20120825 12:20:52< lipkab> It's a rather stubborn hallucination. 20120825 12:29:17< shurnormal> AtS is Age of two Suns? what are you working in? 20120825 12:29:36< shadowm> No, AtS is After the Storm. 20120825 12:30:01< shadowm> I am the "Invasion from the Unknown" (IftU) and "After the Storm" (AtS) author guy. 20120825 12:34:24< shurnormal> ah, i guess i was meaning after the storm and not after the fall 20120825 12:35:02< shadowm> I guess. Both campaigns take place after the Fall anyway. 20120825 12:46:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120825 12:56:00-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth 20120825 12:56:49-!- HAL_9001 [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth 20120825 12:56:49-!- HAL_9001 [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20120825 12:56:49-!- HAL_9001 [diotecktec@xonotic/core-team/Samual] has joined #wesnoth 20120825 12:58:14-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 268 seconds] 20120825 13:07:45-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 276 seconds] 20120825 13:07:51-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 256 seconds] 20120825 13:28:48-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120825 13:29:18< shurnormal> ah sho tambien hablo eshpañol 20120825 13:30:13-!- sur_nhm [~chatzilla@109.64.12.249] has joined #wesnoth 20120825 13:32:11< shurnormal> oh noes 20120825 13:32:33< shurnormal> how much spoilers! 20120825 13:34:54< shadowm> It's par for the course though. All timelines contain unmarked spoilers. 20120825 13:47:53< csarmi> anyone knows who maintains ageless era? 20120825 13:49:06-!- mthe [~mthe@94-193-44-47.zone7.bethere.co.uk] has joined #wesnoth 20120825 13:49:07-!- mthe [~mthe@94-193-44-47.zone7.bethere.co.uk] has quit [Changing host] 20120825 13:49:07-!- mthe [~mthe@unaffiliated/mthe] has joined #wesnoth 20120825 14:23:55-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20120825 14:24:31-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has joined #wesnoth 20120825 14:24:32-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has quit [Changing host] 20120825 14:24:32-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120825 14:24:47-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120825 14:32:18-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20120825 14:33:25-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has joined #wesnoth 20120825 14:33:26-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has quit [Changing host] 20120825 14:33:26-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120825 14:38:05-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120825 14:38:51-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 14:45:14-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120825 14:45:35-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 14:47:32-!- sur_nhm [~chatzilla@109.64.12.249] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120815165828]] 20120825 14:56:36-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120825 14:57:08-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 15:02:52-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120825 15:16:35-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120825 15:18:35-!- lipkab [~lipk@apn-94-44-54-82.vodafone.hu] has quit [Quit: And away we go] 20120825 15:37:47-!- archl [~jiero@123.168.253.248] has left #wesnoth [] 20120825 15:39:26-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120825 15:41:19-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120825 15:54:48-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Ping timeout: 276 seconds] 20120825 16:17:26-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 16:20:24-!- mthe [~mthe@unaffiliated/mthe] has quit [Quit: Bye!] 20120825 16:20:53-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120825 16:21:07-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120825 16:21:30< Necrosporus> Can I make a unit killing which doesn't add experience, or adds only 1xp instead of 4 of usual lvl0 units? 20120825 16:23:57 * shurnormal kills a rat 20120825 16:24:01 * shurnormal for experience 20120825 16:24:36< Necrosporus> Yeah, units like usual small lizards 20120825 16:24:51< Necrosporus> which can't hurt really, like 1-1 dmg 20120825 16:25:34< Necrosporus> And which doesn't give xp for killing them 20120825 16:28:42-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120825 16:36:30-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20120825 16:36:44-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has joined #wesnoth 20120825 16:36:45-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has quit [Changing host] 20120825 16:36:45-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120825 16:55:03-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 16:55:40-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120825 16:56:51-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20120825 16:58:09-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has joined #wesnoth 20120825 16:58:10-!- fendrin [~fabi@88-134-45-87-dynip.superkabel.de] has quit [Changing host] 20120825 16:58:10-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120825 17:00:16-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120825 17:01:50-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120825 17:05:16-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 17:09:55-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120825 17:12:46-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120825 17:14:18-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Remote host closed the connection] 20120825 17:14:28-!- MrBeast [~foo@pD9508B75.dip0.t-ipconnect.de] has joined #wesnoth 20120825 17:14:51-!- shurnormal [~driedleav@123.Red-81-32-171.dynamicIP.rima-tde.net] has quit [Read error: Connection reset by peer] 20120825 17:23:26-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120825 17:23:34-!- Octalot [~noct@host109-153-157-151.range109-153.btcentralplus.com] has joined #wesnoth 20120825 17:27:42-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120825 17:39:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120825 17:52:02-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120825 17:58:31-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20120825 18:00:28-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120825 18:06:52-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Read error: No route to host] 20120825 18:07:11-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120825 18:09:49-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 18:26:23-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120825 18:47:28-!- vultraz_ [~vultraz@124.109.10.221] has joined #wesnoth 20120825 18:48:09-!- vultraz_ [~vultraz@124.109.10.221] has quit [Client Quit] 20120825 19:01:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120825 19:02:17-!- igorko [~Instantbi@236-170-201-46.pool.ukrtel.net] has joined #wesnoth 20120825 19:09:20< igorko> Ivanovic: ping 20120825 19:12:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120825 19:13:53-!- lipkab [~lipk@apn-94-44-54-82.vodafone.hu] has joined #wesnoth 20120825 19:14:03< igorko> do you guys pepare for 1.11.0 ? 20120825 19:14:39< lipkab> igorko: It's already released, actually. 20120825 19:14:51< igorko> how so? :/ 20120825 19:15:08< igorko> no news on web site 20120825 19:15:19< Gambit> it's tagged in the repo and probably on sourceforge already too 20120825 19:15:22< Gambit> Just not announced 20120825 19:15:36< Gambit> Packagers are given some time to do their thing before an official announcement is made. 20120825 19:16:13< igorko> you even didn't give time to update translations... 20120825 19:16:37< Gambit> Well it's a development release, so there is no rush. 20120825 19:16:42< igorko> so 1.10.4 and 1.11.0 are released in the same time? 20120825 19:16:48< Gambit> Nope. 20120825 19:16:59< Gambit> Oh well possibly. 20120825 19:17:04< Gambit> But it would be a coincidence if so. 20120825 19:17:26< Gambit> It looks like 1.10.4 is indeed tagged. 20120825 19:19:30< Gambit> igorko: If you have concerns that should hold up a release, you should make sure to alert Ivanovic with plenty of notice. 20120825 19:19:37< lipkab> Well, 1.10.4 was released yesterday and going to be announced today while 1.11.0 was released today and will be announced tomorrow. 20120825 19:20:36< igorko> I have no questions to 1.10.4 release. But 1.11.0 was released too fast imho 20120825 19:22:36< lipkab> Well, you should attend #wesnoth-dev, too, if you're interested in release dates. 20120825 19:23:18< lipkab> Both 1.11.0 and 1.10.4 were announced well before now, about a week ago. 20120825 19:25:01< Gambit> And subscribe to the mailing list. 20120825 19:25:38< igorko> I am, maybe I just missed 1.11.0 release date. 20120825 19:28:00< loonycyborg> Actually, 1.11 is kinda long overdue.. 20120825 19:28:38< igorko> I don't understand what is the idea of releasing development release of any game? 20120825 19:28:50< igorko> for apps it is ok imho, but for games... 20120825 19:29:05< ancestral> igorko: Most players won't download 1.11 20120825 19:29:19< loonycyborg> So it could have a chance to become more or less stable before going fully stable :P 20120825 19:29:28< igorko> yes, that's why i say "who needs thst?" 20120825 19:29:45< igorko> that* 20120825 19:29:50< lipkab> igorko: You can experiment with new stuff without having to worry about backwards compatibility. 20120825 19:29:54< igorko> devs can build it 20120825 19:30:01< ancestral> It's handy for campaign and scenario developers so they can play with and troubleshoot the tools before the next stable release 20120825 19:30:33< ancestral> For one, when a new stable is released players want to be able to play the campaigns and add-ons right away 20120825 19:31:14< lipkab> And developers are humans, too, it would be no fun to work on a project which makes only one release in every ~2 years. 20120825 19:32:06< ancestral> I think many projects fall into that trap, they don't release often enough 20120825 19:32:48< igorko> is this a problem? If game has no bugs, new features can be added not often 20120825 19:33:01< igorko> and people can "just play" 20120825 19:33:45< ancestral> That's what stable is for :) 20120825 19:34:49< ancestral> Basically, a dev release isn't hurting anyone. Players will ignore it and stable releases still get bug fixes. 20120825 19:35:38< lipkab> The "players will ignore it" part is not entirely true. 20120825 19:35:53< lipkab> I remember I regularly played MP on 1.9. 20120825 19:36:14< ancestral> lipkab: Most players who play on the server with the same maps are going to stick with the version with the most people 20120825 19:36:46< ancestral> And at least until development is further along/closer to the next stable release, most players are going to stick with what they have 20120825 19:37:09< lipkab> Yeah, most players. But there were still enough players to keep the 1.9 MP alive. 20120825 19:37:13< ancestral> Sure 20120825 19:37:27< lipkab> ...and there were way less ragequitters there, by the way. 20120825 19:37:27< loonycyborg> trunk server is mostly deserted though :( 20120825 19:37:35< ancestral> There were a lot of additions in 1.9 20120825 19:37:46< ancestral> And I think some people were eager to play with Khalifate 20120825 19:41:00< lipkab> 1.11.x will have a lot of additions, too, hopefully even Khalifates ;) 20120825 19:41:31< ancestral> Is the balancing going well? I haven't heard much about it 20120825 19:42:53< lipkab> Me neither. 20120825 19:47:35< Gambit> Want Khalifate so bad... 20120825 19:47:47< Gambit> More art in data/core/ is always good 20120825 19:49:08< lipkab> Well, you have commit access... and CIA is down... 20120825 19:49:18< lipkab> This is your chance to smuggle them in. 20120825 19:49:23< Gambit> Brilliant. 20120825 19:49:32< Gambit> I'll go move all the campaign unit sprites into data/core 20120825 19:49:37< Gambit> And no-one will be the wiser. 20120825 19:59:25< Gambit> is CC-By 3.0 compatible with the add-on server? 20120825 20:00:11< ancestral> Gambit: I thought everything had to be GPL2+ compatible 20120825 20:00:27< ancestral> If you can dual license, that's the best course 20120825 20:00:40< Gambit> Darn. 20120825 20:00:47< Gambit> I wanted to use some CC-BY 3.0 assets 20120825 20:01:09< ancestral> Gambit: I honestly don't know. Maybe you can 20120825 20:02:17< ancestral> The "lords" of Wesnoth appear to be on this weekend, so now's the time to ask 20120825 20:04:54< ancestral> We need more Khalifate art 20120825 20:05:56< ancestral> Part of me wants to take some of the human or elf portraits, tone down the skin color, and add some beards as placeholders >:) 20120825 20:22:37-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120825 20:23:58-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120825 20:28:31< ancestral> Heh: http://imagebin.org/225832 20120825 20:28:49< ancestral> Ooh, I should have given him some earrings 20120825 20:29:01< ancestral> Though, he may be more pirate than Khalifate then 20120825 20:30:18< ancestral> Damn, gotta go to work 20120825 20:30:25< ancestral> One of these days I'll have a M-F job 20120825 20:30:42< Necrosporus> Is it fine to have naked girl pixel art in a ddon? 20120825 20:31:19< Necrosporus> And a portrait? 20120825 20:31:50< ancestral> Oh, I forget if there's a decency clause on the add-on server. If you can call it art, you may have a case 20120825 20:33:21< ancestral> Grrr, gotta take a shower 20120825 20:33:24< ancestral> bbl 20120825 20:33:28-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120825 20:37:14-!- HAL_9001 is now known as Samual 20120825 20:44:56-!- csarmi [~csarmi@host-88-132-139-156.prtelecom.hu] has quit [Read error: Connection reset by peer] 20120825 20:45:06-!- csarmi [~csarmi@host-88-132-139-156.prtelecom.hu] has joined #wesnoth 20120825 21:01:46< soundnfury> Necrosporus: tbf the pixel art for the Elvish Druid is already a bit on the f'nar side 20120825 21:02:10< soundnfury> it makes it look like she's wearing nothing but ribbons 20120825 21:03:00< zookeeper> Necrosporus, depends. 20120825 21:05:08< Necrosporus> A princess (presumably Li'sar art would be used) get cleared from evil magic via ablution or similar process, and obviously was undressed for that, and says some phrases staying completely naked (with "naked princess" unit presumably) 20120825 21:05:24< Necrosporus> But it won't be Li'sar, just same art and portrait 20120825 21:05:46< Necrosporus> Also there are candidats to use Elo from UtBS or Elvish Lady 20120825 21:05:55-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120825 21:06:43< Necrosporus> or maybe completely new female leader unit with same stats 20120825 21:07:05< zookeeper> where are you gonna get a naked li'sar or eloh or elvish lady portrait? 20120825 21:07:17< Necrosporus> make an artist draw it 20120825 21:07:36< zookeeper> i guess you must be rather persuasive then 20120825 21:07:51< Necrosporus> In which way? 20120825 21:08:12< Necrosporus> I just wonder is it ok to use naked female portrait in a user made scenario 20120825 21:08:18< Necrosporus> and unit 20120825 21:09:08< zookeeper> because it's very unlikely that an artist who can produce a portrait which wouldn't too clearly stand out from the clothed version would be willing to draw you a naked portrait? 20120825 21:09:56< Necrosporus> Artist seem to agree, and if the portrait would look to different, probably another clothed portrait would be drawn too 20120825 21:10:02< Necrosporus> * too 20120825 21:10:47< zookeeper> there's nothing verboten about nudity as such. as always, it depends on what body parts you show. 20120825 21:11:16< Necrosporus> all body in unit and breast in portrait? 20120825 21:11:25< Necrosporus> As you recommend to cut the portrait 20120825 21:11:41< Necrosporus> at waist 20120825 21:12:55< zookeeper> sigh. again, it depends. just use common sense. 20120825 21:13:45< Necrosporus> Common sense tells me it's nothing wrong in sexuality or nudity at all, so it doesn't matter, but addon server rules may differ 20120825 21:14:02-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120825 21:18:12< Necrosporus> zookeeper, a there any rules for addon server except add-ons must not contain malicious code and/or copyrighted or otherwise illegal material? 20120825 21:18:33< zookeeper> ok, fair enough. consider the add-on server to have the same standards as regular tv during the hours when kids might be watching. 20120825 21:19:41< Necrosporus> New Russian laws about that says Good always should defeat Evil and such 20120825 21:19:54< zookeeper> there's no other rules than the ones written down in some sticky thread, but neither do we promise to not remove any add-on we arbitrarily consider to be inappropriate. 20120825 21:21:18< zookeeper> if you want mild adult content in your add-on then fine, but label it as such in the first story screen at the latest, so sensitive folks can bail out. 20120825 21:21:25< Necrosporus> Anyway, I think it doesn't matter, we always can just remove disputable art and replace it with regular portrait, even if it reduce quality and give a link to full version in README 20120825 21:21:52< Necrosporus> I think it would depend of difficulty 20120825 21:22:47< Necrosporus> and difficulty dialog would have been like "Battle princess (+show naked art)" 20120825 21:26:38< zookeeper> the game and add-on server are supposed to be "safe for kids", but we don't remove stuff that's more adult-themed as long as it doesn't stand out as particularly gratuitous, has at least some artistic justification to it (so an era of naked elves with no other point to it would not count) and is labeled appropriately if deemed necessary. 20120825 21:34:39< Necrosporus> Though I'd say Ashiviere portrait http://images3.wikia.nocookie.net/__cb20100506173419/wesnoth/images/1/1c/Asheviere.png 20120825 21:34:53< Necrosporus> Is it quite "safe for kids"? 20120825 21:36:58< zookeeper> well, it's been in mainline for years and years, so... 20120825 21:39:25-!- lipkab [~lipk@apn-94-44-54-82.vodafone.hu] has quit [Read error: Connection reset by peer] 20120825 21:39:48< Necrosporus> Yeah, and it's also most naked thing I found in wesnoth 20120825 22:09:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120825 22:17:13-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120825 22:20:03-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120825 22:25:33-!- Narrat [~Narrat@p5DC693A6.dip.t-dialin.net] has joined #wesnoth 20120825 22:26:34-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 260 seconds] 20120825 22:30:59< Necrosporus> Are there female drakes portraits? 20120825 22:34:52< zookeeper> clearly not 20120825 22:44:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120825 22:55:53< Necrosporus> Also I'm planning add some weapon special, but not sure how to call it 20120825 22:56:14< Necrosporus> It would be plague if weren't reserved 20120825 22:56:31< Necrosporus> Unit would be plagued if hit by this weapon 20120825 22:56:37< Necrosporus> pretty much same as poison 20120825 22:56:56< Necrosporus> but when unlike poison it can die from this plague and became a zombie 20120825 22:58:35-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120825 22:59:34-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120825 23:28:00-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 23:44:09-!- Octalot [~noct@host109-153-157-151.range109-153.btcentralplus.com] has quit [Ping timeout: 260 seconds] 20120825 23:45:15-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120825 23:50:02-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120825 23:50:45-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120825 23:54:29-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20120825 23:55:47-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120825 23:56:29-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth --- Log closed Sun Aug 26 00:00:19 2012