--- Log opened Sun Aug 26 00:00:19 2012 --- Day changed Sun Aug 26 2012 20120826 00:00:19-!- Octalot [~noct@host86-129-170-105.range86-129.btcentralplus.com] has joined #wesnoth 20120826 00:00:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20120826 00:02:57-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 260 seconds] 20120826 00:12:38-!- Narrat [~Narrat@p5DC693A6.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20120826 00:17:47-!- sur_nhm [~chatzilla@bzq-79-179-18-69.red.bezeqint.net] has joined #wesnoth 20120826 00:29:13-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120826 00:31:54-!- igorko [~Instantbi@236-170-201-46.pool.ukrtel.net] has quit [Quit: Instantbird 1.2 -- http://www.instantbird.com] 20120826 00:46:36-!- mystic_x [~X@unaffiliated/mysticx] has quit [Read error: Connection reset by peer] 20120826 00:47:22-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20120826 00:49:58-!- mystic_x [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20120826 01:08:13< Octalot> Necrosporus: Ashenvie is about as naked as http://he-man.wikia.com/wiki/Evil-Lyn , and the live-action movie is aimed at kids. 20120826 01:31:09-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 260 seconds] 20120826 01:56:53-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has joined #wesnoth 20120826 02:11:31-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120826 02:30:07-!- ancestral [~ancestral@50-78-227-230-static.hfc.comcastbusiness.net] has quit [Quit: i go sleeps kthxbai] 20120826 02:55:38-!- sur_nhm [~chatzilla@bzq-79-179-18-69.red.bezeqint.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120815165828]] 20120826 03:00:08-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Read error: Operation timed out] 20120826 03:01:22-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120826 03:14:57-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Read error: Connection reset by peer] 20120826 03:15:24-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120826 03:27:38-!- MrBeast [~foo@pD9508B75.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120826 03:33:52-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20120826 03:34:30-!- Octalot [~noct@host86-129-170-105.range86-129.btcentralplus.com] has quit [] 20120826 04:04:36-!- ryanwong1030 [~ryan@116.224.190.14] has joined #wesnoth 20120826 04:06:25-!- Ivanovic_ [~ivanovic@dtmd-4db23293.pool.mediaWays.net] has joined #wesnoth 20120826 04:06:26-!- Ivanovic_ [~ivanovic@dtmd-4db23293.pool.mediaWays.net] has quit [Changing host] 20120826 04:06:26-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20120826 04:10:11-!- ryanwong1030_ [~ryan@116.224.190.14] has joined #wesnoth 20120826 04:10:24-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120826 04:11:08-!- ryanwong1030 [~ryan@116.224.190.14] has quit [Quit: 暂离] 20120826 04:11:25-!- ryanwong1030_ [~ryan@116.224.190.14] has quit [Client Quit] 20120826 04:12:23-!- Ivanovic_ is now known as Ivanovic 20120826 04:13:50-!- stock-cn [~user@110.206.126.199] has joined #wesnoth 20120826 04:13:50-!- stock-cn [~user@110.206.126.199] has quit [Changing host] 20120826 04:13:51-!- stock-cn [~user@unaffiliated/stock-cn] has joined #wesnoth 20120826 04:37:57-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120826 04:40:31-!- stock-cn [~user@unaffiliated/stock-cn] has quit [Ping timeout: 244 seconds] 20120826 05:05:07-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 240 seconds] 20120826 05:27:32-!- ancestral [~ancestral@17.24.116.174] has joined #wesnoth 20120826 05:49:52-!- csarmi [~csarmi@host-88-132-139-156.prtelecom.hu] has quit [] 20120826 06:03:09-!- ancestral [~ancestral@17.24.116.174] has quit [Quit: ancestral] 20120826 06:19:37-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120826 06:32:29-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120826 06:43:44-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120826 06:44:16-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120826 06:47:50-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120826 07:10:40-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20120826 07:32:39-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120826 07:37:23-!- Muad_Dibber [~raymonvw@ip5451aac1.direct-adsl.nl] has quit [Remote host closed the connection] 20120826 07:39:31< Necrosporus> Если кто говорит-по русски, посмотрите новость, как она вам? http://www.linux.org.ru/news/games/8153867 20120826 07:39:55< Necrosporus> Russian news article for upcoming version, is it OK? 20120826 07:41:55< shadowm> No entiendo nada, but I wonder what's the point. 20120826 07:43:03< shadowm> The thing with premature announcements is that we might in the meantime (just as an example) find a bug with the Windows build that causes complete system data loss, or something similarly severe. 20120826 07:44:16< shadowm> For a more realistic example, after 1.6.0 was tagged (and IIRC one or more packages were made) someone discovered that the AI had ceased to work properly since the previous RC release, and 1.6.0a had to be tagged right afterwards; the 1.6.0 announcement thus linked to the 1.6.0a downloads. 20120826 07:45:42< shadowm> And in a more present note, the 1.11.0 build currently tries to contact an add-ons server that ended up inadvertently isolated from the Internet. 20120826 07:56:22-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120826 08:18:43< Necrosporus> shadowm, ok, than I say to not approve the news until it the announce on site itself 20120826 08:19:54< Necrosporus> * there's 20120826 08:29:28< Necrosporus> shadowm, russian text says "If one understand Russian, please take a look at news article" 20120826 08:29:56< shadowm> Okay. 20120826 08:32:13-!- MadMerlin2 is now known as MadMerlin 20120826 08:32:29< Necrosporus> I wonder should I translate entire changelog paragraph or only entries which I find more notable 20120826 08:33:10< shadowm> The changelog is a disaster and someone should put it out of its misery some day, forcing people to write useful commit messages instead. 20120826 08:33:58< Necrosporus> Yeah, I didn't quite understand what's new 20120826 08:34:25< Necrosporus> There was a problem in 1.10.3 making parts of terrain appear over unit's parts 20120826 08:34:49< shadowm> And I imagine that was adequate reported in the bug tracker. 20120826 08:35:03< Necrosporus> I hope it was 20120826 08:35:14< shadowm> That means you didn't either check or file it. 20120826 08:35:44< shadowm> Disappointing, to say the least. 20120826 08:35:57< Necrosporus> I though everyone see it 20120826 08:36:39< Necrosporus> There actually a lot of tiling bugs in 1.10.3 20120826 08:36:44< shadowm> I don't know about everyone else, but I haven't any unit<->terrain layering anomalies in 1.10. 20120826 08:36:47< Necrosporus> all minor but 20120826 08:37:07< shadowm> Terrain<->terrain layering, though? A lot, mainly to do with Xos and the lit variant. 20120826 08:37:44< shadowm> Terrain graphics WML is a pain to fix, and I don't think the currently active coders who know how to do that go around hunting for unreported bugs. 20120826 08:38:06< shadowm> Nor have they mastered clairvoyance yet. 20120826 08:38:40< Necrosporus> There was a map with camp adjacent with cave wall and it was strangely layered 20120826 08:38:50< Necrosporus> Also a big village on some map 20120826 08:39:11< shadowm> Yes, some castle/encampment transitions get really escheresque. 20120826 08:39:17< Necrosporus> If you want I may try compiling 1.10.4 and find all this bugs again if it's still present 20120826 08:39:45< shadowm> I am not really interested in the reports myself since there's nothing I can do about them myself. 20120826 08:40:19< Necrosporus> but you said it's disappointing I didn't report it 20120826 08:40:51< shadowm> Yes, but that doesn't preclude the fact that terrain graphics WML is not my thing. 20120826 08:43:05< shadowm> Also, since you aren't being very specific, I thought I may remind you that some terrain graphics are layered over units on purpose (e.g. small foreground trees, foreground castle walls, foreground stone walls). 20120826 08:45:09< Necrosporus> And sometimes that possibly foreground trees over wolf's muzzle look strange (alienated from ground) 20120826 08:45:28< Necrosporus> http://storage7.static.itmages.ru/i/12/0826/h_1345963448_8975325_b30a6d5d46.png 20120826 08:45:37< Necrosporus> That's my new units 20120826 08:45:46< Necrosporus> And there are tiling bus 20120826 08:45:50< Necrosporus> * bugs 20120826 08:46:51< shadowm> I'm not seeing any terrain layout bugs there. 20120826 08:47:13< Necrosporus> There's bugs with unit paws 20120826 08:47:28< Necrosporus> Paws are not transparent while it should 20120826 08:47:30< shadowm> I am seeing a completely different kind of bug, as if frame modifications for non-single-hex unit frames were ignored around the central hex. 20120826 08:47:49< Necrosporus> Yes 20120826 08:48:09< Necrosporus> I have used progressive alpha and my unit is slightly bigger than hex 20120826 08:48:24< Necrosporus> So its paws havent got proper transparency 20120826 08:48:43< shadowm> So obviously we haven't seen such a thing because there's approximately ONE larger-than-a-single-hex unit frame in mainline and it doesn't get fancy animations with image mods. 20120826 08:48:52< Necrosporus> But if I move cursor-frame, it's cleared 20120826 08:48:59< shadowm> *standing frame 20120826 08:49:24< Necrosporus> This unit is 72x72 20120826 08:49:37< shadowm> I said hex, not square. 20120826 08:49:43< Necrosporus> Also horse is 80x80 20120826 08:50:01< Necrosporus> It's spear doesn't fit the hex 20120826 08:50:04< shadowm> I assume you mean horseman, but it doesn't get fancy animations with image mods either. 20120826 08:50:04< Necrosporus> * its 20120826 08:50:14< shadowm> So my point stands. 20120826 08:50:35< Necrosporus> Yeah... so that's not fixed in 1.10.4? 20120826 08:50:50< shadowm> I don't know. 20120826 08:51:04< shadowm> I am guessing not, because this is the first time I hear of such a thing, and as I said, there are no mainline test cases. 20120826 08:51:25< Necrosporus> So is it going to be fixed at least in 1.10.5? 20120826 08:52:09< shadowm> It won't be fixed if the mainline developers don't get to hear of it in the bug tracker (with steps to reproduce or a WML test case). 20120826 08:52:31< shadowm> It's up to you to make sure they get to hear of it. 20120826 08:55:10< Ivanovic> moin 20120826 08:56:32< Necrosporus> Are there in IRC mainline developers who actually concern themselves with framing stuff? 20120826 08:57:04< shadowm> boucman, but he will ask you to file a bug report anyway. 20120826 08:58:00< shadowm> And he's obviously not connected all the time, especially not this early. 20120826 08:58:30< shadowm> We are forgetful and busy people. That's why the bug tracker exists, really. 20120826 08:59:06< Necrosporus> At least one of devs may help filling the bug more in more clear manner 20120826 08:59:28< Necrosporus> And I guess, I have to wait until 1.10.4 and test on it before reporting anyways 20120826 08:59:55< Necrosporus> Maybe it's fixed along with other graphics bugs? 20120826 09:00:33< shadowm> It seemed like you were willing to build 1.10.4 yourself. 20120826 09:00:51< Necrosporus> Yes, but I'm waiting for announce 20120826 09:01:00< Necrosporus> In case of "rm -rf /home" bugs 20120826 09:01:09< Necrosporus> which you mentioned yourself 20120826 09:01:15< shadowm> Since it's a stable maintenance release, the odds of such a bug cropping up in that source tree are very low. 20120826 09:01:22< shadowm> Not nil, but low. 20120826 09:01:48< Necrosporus> I believe so, but it's better to wait, or not? 20120826 09:02:09< Necrosporus> I already downloaded src through 20120826 09:02:11< shadowm> It depends on whether you want to run the risk or not. 20120826 09:03:05< Necrosporus> I prefer to wait for announce 20120826 09:03:05< shadowm> I for one have been running Wesnoth stable versions for ages and I haven't had my data eaten yet. 20120826 09:03:23< Necrosporus> Not because of data concern, though 20120826 09:03:41< shadowm> Wesnoth doesn't know what a GPU is, so it can't set it on fire either. 20120826 09:03:48-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth 20120826 09:05:38< Necrosporus> shadowm, are you already running 1.10.4 (built from release tarball)? 20120826 09:05:55-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20120826 09:06:10< shadowm> No, I run the bleeding edge code from the Subversion tree. 20120826 09:06:41< Necrosporus> Do you want to test my addon and say if bug is still present? 20120826 09:07:09< shadowm> No, if I were to do that I'd also write a generic test case that doesn't require your add-on. 20120826 09:07:18< shadowm> And probably file the bug myself. 20120826 09:07:36< Ivanovic> Necrosporus: the only reason why the release announcement is not out is that the mac packages are not done 20120826 09:08:03< Ivanovic> c.f. http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/ 20120826 09:08:17< Ivanovic> sources, windows and openpandora binaries are done, OSX not yet 20120826 09:08:34< Ivanovic> the same for 1.11.0 20120826 09:12:19< Ivanovic> Necrosporus: and the worst assumption possible in regards to bugs is "but everyone sees it and talks about it" 20120826 09:12:40< Ivanovic> this does not mean that the developers are really aware of it since those might be special cases of stuff not (yet) used by core devs 20120826 09:12:42< shadowm> Guess what, I just wrote a perfectly generic test case that doesn't need any add-ons. 20120826 09:12:55< shadowm> I'll file a bug later myself and assign it to boucman. 20120826 09:13:00< Ivanovic> so if there is no report for this stuff: most likely won't be fixed 20120826 09:13:01 * shadowm dons the mailman cap. 20120826 09:13:17< Ivanovic> nice one, shadowm 20120826 09:13:55< shadowm> Later, because I'm on r54842 which is somewhat older than the 1.10.4 tag rev. 20120826 09:13:58< shadowm> So I have to rebuild. 20120826 09:14:19< Necrosporus> shadowm, so I won't have to file this animation bug myself? 20120826 09:14:50< Necrosporus> also there are strange effects like this paw blinking frequiently and so on 20120826 09:15:20< shadowm> Yes, I can see a lot of hex invalidation issues surrounding that. 20120826 09:15:44< shadowm> My test case makes them more conspicuous because it's the Fire Dragon turned lilac. 20120826 09:20:36< Necrosporus> shadowm, there is skeletal dragon which is still crippled like fire dragon in 1.8 was. What should I do if I want it to look more like real skeletal dragons? 20120826 09:21:09< shadowm> How so, crippled? 20120826 09:23:10< Necrosporus> No movement animation, it's like a bone ball, not like a dragon skeleton 20120826 09:23:40< Necrosporus> It would be a skeleton of previous fire dragon, though 20120826 09:23:46< Necrosporus> But not of current one 20120826 09:24:20< shadowm> What you can do is: absolutely nothing short of drawing actual animation frames for it. 20120826 09:24:47< Necrosporus> So what do I do if I get the artist to draw it? 20120826 09:25:37< shadowm> The artist should work together with the people on Art Contributions for such a non-trivial thing unless they are professional animators or something. 20120826 09:25:47< shadowm> Our mainline art requirements are very strict. 20120826 09:26:29< Necrosporus> That's possibly harder than just make her draw frames 20120826 09:26:36< shadowm> There might be a new baseframe in the works, too, so that's something important too. 20120826 09:27:04< Necrosporus> What's the place to look for new baseframe beside forum? 20120826 09:27:11< shadowm> The forum. 20120826 09:28:47< shadowm> http://forums.wesnoth.org/viewtopic.php?f=9&t=37000&start=15 in particular. 20120826 09:29:23< shadowm> And no, working on your own and then tossing art without a commitment to amend it according to any artistic requirements that might crop up is not nice; hence the Art Contributions forum exists. 20120826 09:29:53< shadowm> In this particular case, the baseframe hasn't even been properly completed and approved. 20120826 09:30:17< shadowm> Those are things to keep in mind before attempting to meddle with other people's work. 20120826 09:31:16< Necrosporus> http://forums.wesnoth.org/download/file.php?id=55133 20120826 09:33:17< Necrosporus> So ok, there is already a skel dragon so I probably don't need to ask for it 20120826 09:35:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120826 09:38:44-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth 20120826 09:38:46< Necrosporus> I guess, there are already attempts to animate fire dragon? 20120826 09:39:00< shadowm> Probably not. 20120826 09:39:27< shadowm> Such a beast to animate, and so rarely used... it works just fine with a single standing frame IMO, logistically speaking. 20120826 09:39:53< Crendgrim> although a good animation would be badass :p 20120826 09:40:10< shadowm> It'd also increase my desire to kidnap animators. 20120826 09:40:56< Crendgrim> hehe 20120826 09:41:36< ancestral> Animated TV shows outsource their hand-drawn animation 20120826 09:43:17< shadowm> No way I'm paying animators when I can barely afford my own food. 20120826 09:43:18< Necrosporus> shadowm, I think it should be animated and to be used more extensively, though I hardly imagine, how should it attack units nearby if it's overlap it already 20120826 09:43:39< ancestral> Or enslave them. Whatever. 20120826 09:43:48< shadowm> Necrosporus: Nobody wants L4 or L5s to become regulars. Nobody. 20120826 09:43:51< ancestral> It's your fantasy 20120826 09:44:21< shadowm> Just remember that each time they don't kill their opponents, they grant them a preposterous amount of XP. 20120826 09:44:23< ancestral> Necrosporus: If that happens then people would cry about how there are no L6s 20120826 09:44:30< ancestral> It 20120826 09:44:37< ancestral> It's the classic arms race 20120826 09:44:45< Necrosporus> I'm developing an lvl7 unit 20120826 09:44:58< shadowm> You are crazy, but that's nothing I didn't know already. 20120826 09:45:22< ancestral> Of course, what really defines a level 7 unit? I could make a level "7" unit with 1 HP and 1 attack dealing 1 damage on hit 20120826 09:45:29< shadowm> To be perfectly honest I've been pondering the possibility of making L10 units that work like L0s during attacks. 20120826 09:45:51< Necrosporus> I already have lvl7 leadership ability code in my addon, though the unit itself got removed unitil I get better sprites 20120826 09:45:53< shadowm> But I have perfectly good reasons to do that. 20120826 09:46:13< shadowm> So, unless you have a god unit there, you don't have a good reason. 20120826 09:46:22< Necrosporus> It's super god 20120826 09:46:28< ancestral> Super god? 20120826 09:46:28< Necrosporus> Usual gods are lvl5 20120826 09:46:33< ancestral> Oh boy. 20120826 09:46:35< shadowm> Hahaha what. 20120826 09:46:39< shadowm> Fire dragons are gods now? 20120826 09:46:49< Necrosporus> They are equal to gods 20120826 09:46:58< shadowm> No, they are not. 20120826 09:46:58< Necrosporus> Dragons are same as gods at power 20120826 09:47:06< ancestral> In what pantheon? 20120826 09:47:07< shadowm> Not in this game. 20120826 09:47:12< Necrosporus> There's a True Rashti 20120826 09:47:18< Necrosporus> she's lvl5 20120826 09:47:34< Necrosporus> And is considered a god in Era of Magic 20120826 09:47:50< shadowm> Mainline is not Era of Magic. 20120826 09:48:09< Necrosporus> There are no gods in mailine, except maybe Eloh, right? 20120826 09:48:16< shadowm> That kind of silliness simply doesn't belong in mainline. 20120826 09:48:25< shadowm> The UtBS Eloh NPC is not a god. 20120826 09:48:45< Necrosporus> What's about UtBS final boss? 20120826 09:48:48< shadowm> It's a false god, and it's explicitly stated as such. 20120826 09:48:54< shadowm> I am talking of that same Eloh. 20120826 09:49:02< shadowm> Or Yechnagoth or whatever. 20120826 09:49:17< Necrosporus> Maybe a dark god? 20120826 09:49:20< Necrosporus> I forgot 20120826 09:49:24< shadowm> False god. 20120826 09:49:59< Necrosporus> So there are no gods in mainline at all, right? 20120826 09:50:04< shadowm> Yes. 20120826 09:50:27< ancestral> At least, they're not defined 20120826 09:50:38< Necrosporus> But I guess, were there gods they would be lvl5 or 6, right? 20120826 09:50:47< Necrosporus> So my unit must be lvl7 20120826 09:50:58< ancestral> Necrosporus: What about legendary heroes? 20120826 09:51:10< shadowm> If they were omnipotent gods, their level attribute would be literally not a number. 20120826 09:51:12< Necrosporus> They are lvl3 20120826 09:51:15< ancestral> What about dragons? 20120826 09:51:24< ancestral> What are level 4s? 20120826 09:51:37< shadowm> If they were more mundane gods, their levels would probably be between L0 and L6 just like everyone else. 20120826 09:51:39< ancestral> Necrosporus: Maybe all units aren't created equal 20120826 09:51:42< Necrosporus> true dragons and gods are nearly equal at power 20120826 09:51:50< ancestral> So says you 20120826 09:51:54< Necrosporus> omnipotence is not possible 20120826 09:52:02< ancestral> Wesnoth is also a game 20120826 09:52:05< shadowm> Then L0 - L6, good. 20120826 09:52:10< shadowm> Finally we agree on something. 20120826 09:52:18 * shadowm bails out of this ridiculously silly exchange. 20120826 09:52:24< Necrosporus> because omnipotent one would be unable to make something it can't destroy 20120826 09:52:42< ancestral> Necrosporus: Tell me this 20120826 09:52:49< ancestral> Necrosporus: Who is the player? 20120826 09:53:04< shadowm> The player is obviously the game world's god. 20120826 09:53:10< ancestral> Wouldn't the player be omnipotent? 20120826 09:53:12< shadowm> He has the power to start it, stop it, and resume it. 20120826 09:53:17< shadowm> He can also go back in time. 20120826 09:53:17< ancestral> And create units 20120826 09:53:19< shadowm> *He/she 20120826 09:53:28< shadowm> Or even forward in time (:cl, :n). 20120826 09:53:31< ancestral> Destroyer and Creator of Worlds 20120826 09:53:34< Necrosporus> demiurge is not same as a god 20120826 09:53:51< ancestral> Depends on your definition of what a god is 20120826 09:54:36 * zookeeper facepalms, shakes head and tries to not look at the channel 20120826 09:55:04< Necrosporus> god is a being of mystical power which is sufficiently stronger than mundane beings and has free will at least 20120826 09:56:22< Necrosporus> There are elemental gods in EoM 20120826 09:56:39< ancestral> Necrosporus: http://units.wesnoth.org/1.6/C/era_ascension.html 20120826 09:57:31< ancestral> (Where else can you find prophets, archons, immortals and titans? :-P ) 20120826 09:57:39< ancestral> Oh, right, RPGs 20120826 09:58:40< ancestral> Oh right, I made a 1.8, but not a 1.10 20120826 09:59:24< Necrosporus> ancestral, this ones are not quite different, they are just stronger versions of existing lvl3's 20120826 09:59:40< ancestral> For the most part, yes 20120826 09:59:47< Necrosporus> gods are very different substances 20120826 09:59:59< Necrosporus> They must be different from mundane beings 20120826 10:00:00< ancestral> But aren't level 3s typically more powerful level 2s? 20120826 10:00:11< ancestral> Necrosporus: I think your gods are more powerful than units 20120826 10:00:16< ancestral> I don't think gods would be units 20120826 10:00:22< ancestral> Maybe they would have avatars 20120826 10:00:32< ancestral> Maybe avatars should be your level 5 and 6 guys 20120826 10:01:08< ancestral> Gods wouldn't need to be units. Presumably they could just destroy entire crowds of units in a blink of an eye 20120826 10:01:58< Necrosporus> True Rasti can't 20120826 10:02:08< Necrosporus> But she's quite powerful and immortal 20120826 10:02:10-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has joined #wesnoth 20120826 10:02:16< ancestral> "Rasti is a construction toy made from plastic, similar to Lego, Tente and Mis Ladrillos, that was produced by the Knittax company in Argentina between the 1960s and the 1970s." 20120826 10:05:42< Necrosporus> "The True Rhashti is the final form of RashtiRhami. Achiving supreme harmony " 20120826 10:05:42< Necrosporus> "between DharmaRhami and HoRhami, the True Rashti is considered as a perfect " 20120826 10:05:43< Necrosporus> "entity often compared with Nomolas — the First Jinn." 20120826 10:06:23< ancestral> Necrosporus: If a level 2 is just a better level 1 20120826 10:06:30< ancestral> And a level 3 is just a better level 2 20120826 10:06:32< Necrosporus> Not quite 20120826 10:06:37< ancestral> Wouldn't gods be more like level 50? 20120826 10:06:50< Necrosporus> lvl2 and 3 usually get new abilities 20120826 10:06:57< ancestral> No they don't 20120826 10:07:05< ancestral> A few do 20120826 10:07:22< Necrosporus> Wesnoth levels are more like exponential than progressive 20120826 10:07:24< ancestral> But it's generally all balanced out, by cost and attack, role, etc. 20120826 10:07:40< ancestral> True, it does take longer to get to level 4 than level 2 20120826 10:08:12< ancestral> Still, what about beings between gods and mortals? 20120826 10:08:36< ancestral> Demigods, mythical beasts, other worldly apparitions, etc. 20120826 10:09:07< ancestral> Honestly, this really doesn't matter 20120826 10:09:14< ancestral> Unless you have level progression up to a god 20120826 10:09:28< ancestral> A god could be level 1 and still be more powerful than any level 5 20120826 10:09:33< ancestral> It's just a label 20120826 10:09:48< Necrosporus> untrained militia => lvl0, trained regular army => lvl1, experienced veterans => lvl2, legendary warriors => lvl3, great ones existing only in one or two for entire empire are lvl4, like great magi 20120826 10:10:27< Necrosporus> gods, true dragons and super great mage Delphador -> lvl5 20120826 10:11:18< ancestral> Super Great Mage Delfador is a level 5? 20120826 10:11:52< ancestral> Is he part Celestial? 20120826 10:12:20< ancestral> Necrosporus: What about angels and archons? 20120826 10:12:39< ancestral> Much less powerful than gods, much more powerful than the most powerful humans 20120826 10:13:02< Necrosporus> lvl4 20120826 10:13:06< ancestral> Giants, Titans, Serpents, Wyverns 20120826 10:13:25< Necrosporus> Giants lvl4, Titans lvl5 20120826 10:13:25< ancestral> Equally matched to the most powerful human units? 20120826 10:13:35< ancestral> Titans are as powerful as gods? 20120826 10:13:38< Necrosporus> Serpents lvl3, wyverns - 3 or 4 20120826 10:13:42< Necrosporus> Yes 20120826 10:14:01< Necrosporus> One of titans killed almost all olimpic gods except Zeus 20120826 10:14:19< Necrosporus> Who later defeated the titan and ressurected others 20120826 10:14:28< Necrosporus> or that was Apollo? 20120826 10:14:45< ancestral> Necrosporus: Give me a level 5 mudcrawler please 20120826 10:15:22< ancestral> Necrosporus: What kind of abilities are you making? 20120826 10:15:30< ancestral> For the gods 20120826 10:15:33< Necrosporus> Wyverns are near as strong as legendary human heroes and much weaker than true dragons 20120826 10:16:13< Necrosporus> serpents are already lvl2 for water and lvl3 for sea serpent 20120826 10:18:21< Necrosporus> ancestral, mudcrawler can't advance more than to a giant mudcrawler 20120826 10:18:33< ancestral> Why not? 20120826 10:18:37< Necrosporus> most humans may not became greater than lvl3 20120826 10:18:54< Necrosporus> Because they are just mudcrawlers, not something 20120826 10:19:08< Necrosporus> if they were earth elementals, than they can 20120826 10:19:16< ancestral> Maybe they are 20120826 10:19:19< ancestral> :-P 20120826 10:19:39< Necrosporus> Earth elemental lvl1, Earth avatar lvl2, Earth god lvl3 20120826 10:19:59< Necrosporus> Though that gods are in other sense than regular gods 20120826 10:20:06< Necrosporus> They are more like local gods 20120826 10:20:29< Necrosporus> And Elemental Bird would be a true god and lvl5 20120826 10:20:48< Necrosporus> Though she's not coded as a unit yet 20120826 10:22:46< Necrosporus> ancestral, I'm not making gods as units, I have already started from lvl7 unit 20120826 10:23:03< ancestral> Okay 20120826 10:23:05< Necrosporus> Which is a super dragon 20120826 10:24:04-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has joined #wesnoth 20120826 10:24:06< Necrosporus> Though olimpic gods would be lvl5 or 6 I guess 20120826 10:24:23< Necrosporus> same for nordic gods like Odin 20120826 10:27:37< Necrosporus> Are gods stronger than fire dragons? 20120826 10:28:30< zookeeper> no, they're woses 20120826 10:28:55< Necrosporus> At least some dragons are must more powerful than gods, for example, Orlangur 20120826 10:29:42< zookeeper> no 20120826 10:30:01< zookeeper> oh wait, i changed my mind 20120826 10:30:03< zookeeper> yes, they are 20120826 10:30:15< Necrosporus> why? 20120826 10:30:25< zookeeper> what do you mean why? they just are 20120826 10:31:14< Necrosporus> Why you changed your mind? 20120826 10:32:07 * zookeeper shrugs 20120826 10:32:11< zookeeper> i felt like it 20120826 10:32:18< Necrosporus> I guess, regular gods are near as strong as true dragons and few greatest magi 20120826 10:32:31< Necrosporus> greater than just great magi 20120826 10:33:36< zookeeper> definitely 20120826 10:35:09< zookeeper> however, they are very weak to fire damage 20120826 10:36:39< Necrosporus> gods? 20120826 10:36:56< Necrosporus> Nope, they are probably resistant to everything but arcane 20120826 10:37:44-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120826 10:40:30< zookeeper> no, they're weak to fire and have decent arcane resistance 20120826 10:43:22< Necrosporus> Why? 20120826 10:43:35< zookeeper> that's just the way it is 20120826 10:43:43< Necrosporus> how you know? 20120826 10:44:10< zookeeper> i dunno, i just know 20120826 10:44:18< zookeeper> how do _you_ know all the stuff you've been saying? 20120826 10:45:14< Necrosporus> I read a lot about olimpic gods, played EoMa based campaign and use regular logic 20120826 10:46:08< Necrosporus> If something I said seem doubtful to you, point it out 20120826 10:51:19< zookeeper> i'll pass 20120826 10:54:21< Necrosporus> For me, gods are mostly like ghosts, at their nature, but somehow more resistant 20120826 10:54:44< Necrosporus> So they probably should be 60-70% resistant to everything but arcane 20120826 10:55:07< Necrosporus> And maybe something like 0-20% to arcane 20120826 11:05:16-!- Gallaecio [~quassel@84.120.114.134.dyn.user.ono.com] has quit [Remote host closed the connection] 20120826 11:05:47-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20120826 11:06:14-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120826 11:07:49-!- Gallaecio [~quassel@84.120.114.134.dyn.user.ono.com] has joined #wesnoth 20120826 11:19:04-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Remote host closed the connection] 20120826 11:21:27-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120826 11:28:03-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120826 11:28:45-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120826 11:30:02-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120826 11:37:21-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 260 seconds] 20120826 11:38:13-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120826 11:39:51-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 252 seconds] 20120826 11:40:38-!- Espreon [~espreon@ai0867.net] has joined #wesnoth 20120826 11:41:02-!- Espreon is now known as Guest67810 20120826 11:47:35-!- Octalot [~noct@host86-129-170-105.range86-129.btcentralplus.com] has joined #wesnoth 20120826 11:50:10-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120826 11:52:47-!- JackBauer24 [~JackBauer@178.73.43.6] has joined #wesnoth 20120826 11:54:14-!- JackBauer24 [~JackBauer@178.73.43.6] has quit [Client Quit] 20120826 11:55:49-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120826 11:59:06-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Client Quit] 20120826 12:00:52-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120826 12:10:36< Necrosporus> http://forums.wesnoth.org/download/file.php?id=24117&mode=view 20120826 12:10:43< Necrosporus> Found that on forum 20120826 12:33:49-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120826 12:35:11-!- mystic_x [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20120826 12:44:34-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 240 seconds] 20120826 12:48:28-!- lipkab [~lipk@apn-151-0-117-199.vodafone.hu] has joined #wesnoth 20120826 12:58:33-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20120826 13:09:18-!- lipkab 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14:48:55-!- Taal [~taal@CPE-60-225-84-191.hhui2.ken.bigpond.net.au] has joined #wesnoth 20120826 15:23:39-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth 20120826 15:24:39-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 276 seconds] 20120826 15:25:21-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120826 15:26:50-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120826 15:27:38-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 245 seconds] 20120826 15:41:08-!- MadMerlin2 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120826 15:41:54-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 240 seconds] 20120826 16:26:16-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120826 16:37:43-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120826 17:07:34-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120826 17:19:23-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120826 17:31:10-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120826 17:55:35-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20120826 18:03:41-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has joined #wesnoth 20120826 18:43:59-!- csarmi [csarmi@94-21-124-40.pool.digikabel.hu] has joined #wesnoth 20120826 18:45:08-!- lipkab [~lipk@apn-89-223-181-100.vodafone.hu] has joined #wesnoth 20120826 18:47:52< Necrosporus> Do portraits of insects like dragonflies and mosquitos need to be cut? And where? 20120826 18:49:08-!- Taal [~taal@CPE-60-225-84-191.hhui2.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 20120826 18:49:45-!- Taal [~taal@CPE-60-225-84-191.hhui2.ken.bigpond.net.au] has joined #wesnoth 20120826 18:49:53-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120826 18:58:05-!- MrBeast [~foo@pD9508F32.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120826 18:58:59-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120826 18:59:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20120826 19:00:49-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120826 19:04:07-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120826 19:19:18-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has quit [Remote host closed the connection] 20120826 19:29:23-!- Narrat [~Narrat@p5DC68A91.dip.t-dialin.net] has joined #wesnoth 20120826 19:56:25-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has joined #wesnoth 20120826 20:06:10-!- Narrat [~Narrat@p5DC68A91.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20120826 20:06:32-!- lipk [~lipk@apn-89-223-181-100.vodafone.hu] has joined #wesnoth 20120826 20:06:33-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120826 20:06:50-!- lipkab [~lipk@apn-89-223-181-100.vodafone.hu] has quit [Read error: Connection reset by peer] 20120826 20:10:41-!- lipk is now known as lipkab 20120826 20:19:54-!- alkenrinnstet [~alkenrinn@137.132.41.220] has quit [Ping timeout: 252 seconds] 20120826 20:22:22-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has left #wesnoth [] 20120826 20:22:26-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120826 20:35:19-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has joined #wesnoth 20120826 21:13:06-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120826 21:37:06-!- Octalot [~noct@host86-129-170-105.range86-129.btcentralplus.com] has quit [Ping timeout: 276 seconds] 20120826 21:41:54-!- Octalot [~noct@host86-128-229-188.range86-128.btcentralplus.com] has joined #wesnoth 20120826 21:42:29-!- lipkab [~lipk@apn-89-223-181-100.vodafone.hu] has quit [Quit: And away we go] 20120826 22:09:18-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has quit [Quit: Instantbird 1.2 -- http://www.instantbird.com] 20120826 22:27:29-!- gm15301 [~quassel@193-168.195-178.cust.bluewin.ch] has quit [Remote host closed the connection] 20120826 22:33:03-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120826 22:33:08-!- SpoOkyMagician [~chatzilla@74-141-242-243.dhcp.insightbb.com] has joined #wesnoth 20120826 22:45:22-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has joined #wesnoth 20120826 22:45:45-!- heyub [189eecb1@gateway/web/freenode/ip.24.158.236.177] has joined #wesnoth 20120826 22:47:59< heyub> Hello, I recently changed my OS to fedora 17 and cannot find the file path to the addons folder. Anyone here familiar with the fedora file system? 20120826 22:48:20< SpoOkyMagician> :) 20120826 22:48:24< SpoOkyMagician> somewhat yes 20120826 22:48:55< SpoOkyMagician> from when i installed it there was a directory named .wesnoth 20120826 22:49:03< SpoOkyMagician> in your local user directory 20120826 22:49:25< SpoOkyMagician> its hidden though but i found it in there 20120826 22:50:25< SpoOkyMagician> (unless it was changed since then.) 20120826 22:50:29< heyub> Sorry not sure I understand, would it be home/user/.wesnoth? 20120826 22:50:34< SpoOkyMagician> yep 20120826 22:50:49< SpoOkyMagician> i think thats it. 20120826 22:50:55< heyub> I don't see it there 20120826 22:51:15< SpoOkyMagician> hm 20120826 22:51:16< Crendgrim> heyub: then look for it in $HOME/.local/share/wesnoth/ 20120826 22:51:29< SpoOkyMagician> ah yeah that might be it 20120826 22:51:41< Crendgrim> (that's where it's supposed to go if the Fedora packager did not do something weird) 20120826 22:51:42< SpoOkyMagician> i need to reinstall fedora later 20120826 22:52:18< shadowm> You know, wesnoth tells you where its user preferences dir is when starting from a terminal emulator. 20120826 22:52:38< SpoOkyMagician> ^ didnt know that. thanks for the info. 20120826 22:52:51< shadowm> Also its user data directory, which I guess is the more accurate path under which data/add-ons should exist under the XDG scheme. 20120826 22:53:41< heyub> Thanks, it is there. 20120826 22:53:48-!- Octalot [~noct@host86-128-229-188.range86-128.btcentralplus.com] has quit [Ping timeout: 276 seconds] 20120826 22:54:08< heyub> Another question related to fedora, is there a way to make hidden folders show outside of terminal? 20120826 22:54:20< shadowm> Depends on your file manager. 20120826 22:54:45< shadowm> For KDE's Dolphin, the option is in the menus and it can also be toggled with Alt+. (dot). 20120826 22:54:45< SpoOkyMagician> you can vie menu item 20120826 22:54:57-!- Octalot [~noct@host86-144-182-0.range86-144.btcentralplus.com] has joined #wesnoth 20120826 22:54:59< SpoOkyMagician> i think it was view -> show hidden files 20120826 22:55:11< SpoOkyMagician> UI wise 20120826 22:57:00< heyub> Menu item? 20120826 22:57:48< SpoOkyMagician> sorry if i had fedora open it might be easier to explain but you need to have the 'file manager' open 20120826 22:58:09< SpoOkyMagician> somewhere on there, it gives you options to display hidden items 20120826 22:58:15< SpoOkyMagician> on/off 20120826 22:58:21< heyub> hmm ok 20120826 22:59:08-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120826 22:59:13< heyub> ctrl-h toggles hidden folders 20120826 22:59:39< heyub> Thanks guys :) 20120826 23:01:34< Necrosporus> Can I make -1 level unit? 20120826 23:01:54< Necrosporus> I'm planning to make mosquitos which are significally weaker than even peasants 20120826 23:02:50-!- igorko [~Instantbi@183-169-200-46.pool.ukrtel.net] has quit [Quit: Instantbird 1.2 -- http://www.instantbird.com] 20120826 23:06:23< Necrosporus> http://storage8.static.itmages.ru/i/12/0827/h_1346012298_6482716_0318b543d0.png 20120826 23:06:39< heyub> Maybe just give them the weak trait? 20120826 23:08:40< shadowm> Necrosporus: You can make any kind of units as long as the game accepts them. Go wild. Experiment. 20120826 23:08:47< shadowm> Instead of asking so many questions. 20120826 23:08:50< Necrosporus> http://storage4.static.itmages.ru/i/12/0827/h_1346013326_2827656_2ed50461f8.png 20120826 23:09:45< SpoOkyMagician> -1? why not just lvl 0? 20120826 23:10:12< Necrosporus> Because level 0 mosquito would be advancing from this ones possibly 20120826 23:10:15< shadowm> (Odds are it won't work btw.) 20120826 23:11:02< Necrosporus> Also it should not give 4 hp for units killing them 20120826 23:11:09< Necrosporus> * xp 20120826 23:11:45< Necrosporus> At most 1xp, or even 0xp, I'm not sure 20120826 23:17:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20120826 23:21:11-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 244 seconds] 20120826 23:25:31-!- Smar [smar@smar.fi] has quit [Ping timeout: 272 seconds] 20120826 23:30:16-!- heyub [189eecb1@gateway/web/freenode/ip.24.158.236.177] has quit [Quit: Page closed] 20120826 23:39:18-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 276 seconds] 20120826 23:43:36-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120826 23:45:07-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120826 23:46:44-!- MrBeast [~foo@pD9508F32.dip0.t-ipconnect.de] has joined #wesnoth --- Log closed Mon Aug 27 00:00:12 2012