--- Log opened Wed Aug 29 00:00:39 2012 20120829 00:02:20-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120829 00:18:20-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120829 00:23:21-!- lipkab [~lipk@apn-89-223-203-150.vodafone.hu] has quit [Quit: And away we go] 20120829 00:31:30-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120829 00:34:33-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120829 01:06:30-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120829 01:19:38-!- namad7 [aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #wesnoth 20120829 02:27:09-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120829 03:21:43-!- Narrat [~Narrat@p5DC68F10.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20120829 03:26:42-!- MrBeast [~foo@pD950839A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120829 03:49:07-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: Good night.] 20120829 04:03:11-!- Ivanovic_ [~ivanovic@dtmd-4db23af6.pool.mediaWays.net] has joined #wesnoth 20120829 04:05:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120829 04:07:05-!- Ivanovic_ is now known as Ivanovic 20120829 04:14:31-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Read error: Connection reset by peer] 20120829 04:15:08-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120829 04:40:03-!- happygrue [~quassel@c-76-119-97-171.hsd1.ma.comcast.net] has joined #wesnoth 20120829 04:40:04-!- happygrue [~quassel@c-76-119-97-171.hsd1.ma.comcast.net] has quit [Changing host] 20120829 04:40:04-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth 20120829 05:09:09-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120829 06:08:11-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 244 seconds] 20120829 06:10:36< Necrosporus> http://storage6.static.itmages.ru/i/12/0828/h_1346180840_5945489_54b6ae405c.png 20120829 06:10:51< Necrosporus> http://storage9.static.itmages.ru/i/12/0828/h_1346168247_4934417_277992b036.png 20120829 06:11:05< Necrosporus> Free attack icons. I'm not going to use them 20120829 06:13:48< Necrosporus> since it was replaced with others 20120829 06:18:50-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120829 06:21:45-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 06:21:57-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120829 06:24:48-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120829 06:32:13-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 245 seconds] 20120829 06:32:32-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 06:43:25< celticminstrel> Necrosporus: What are they supposed to be? 20120829 06:43:36< celticminstrel> Second one I guess is some kind of spear... 20120829 06:44:31-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 246 seconds] 20120829 06:44:43< shadowm> It looks more like a poisoned blowgun dart. 20120829 06:45:06< celticminstrel> Maybe…? I dunno. 20120829 06:45:12< celticminstrel> Both are kinda dark. 20120829 06:48:13-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20120829 06:48:25< Necrosporus> Yeah, that's 20120829 06:48:36< Necrosporus> Blowgun with infection and with poison 20120829 06:48:46-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 06:51:39< Necrosporus> shadowm, can I use my own icon for info panel (like poison and slow)? 20120829 06:51:42< Necrosporus> The Status Table displays the status of each unit using the three images misc/poisoned.png, misc/slowed.png and misc/petrified.png; other keys do not appear in the Status Table. 20120829 06:52:04< Necrosporus> Wiki says that, but does it mean I can't use my own image here? 20120829 06:53:32< Necrosporus> What I am trying to do is WEAPON_SPECIAL_INFECTION, which works like poison, except it kills victim and turns it into zombie 20120829 06:53:37< shadowm> I don't know, but I can direct you to http://forums.wesnoth.org/viewtopic.php?f=21&t=32685 so you can draw your own conclusions. 20120829 06:55:11< Necrosporus> Thanks, so I probably can. 20120829 06:55:57< Necrosporus> but are tags like [poison] and [plague] defined inside C/C++ code of engine itself or somewhere in WML or LUA? 20120829 06:56:45< shadowm> C++. 20120829 06:57:12< shadowm> That is, their implementation is defined in C++. 20120829 06:57:21< shadowm> Their parameters are defined in WML. 20120829 06:59:15< Necrosporus> panel, part, petrify, place_shroud, position, print; 20120829 06:59:27< Necrosporus> I can't find poison tag specs in the wiki 20120829 06:59:55< Necrosporus> Why isn't there even search? 20120829 07:00:03< shadowm> There's search. 20120829 07:00:18< shadowm> Bottom right. 20120829 07:00:45< shadowm> Or you can ask Google for "site:wesnoth.org whatever" since MW's search sucks anyway. 20120829 07:01:50< Necrosporus> that's better, though I'd say it would be better if it was a search box on top or side like in wikipedia 20120829 07:02:20< shadowm> Yeah, obviously. Everyone knows that. 20120829 07:05:27< Necrosporus> I still can't find poison tag info 20120829 07:05:33< Necrosporus> Only "Common keys and tags for every weapon special " 20120829 07:05:52< shadowm> Because it probably doesn't take any parameters of its own. 20120829 07:07:01< Necrosporus> It should be mentioned in the wiki then, I guess. Though if it can't take parameters, does it mean, I can't make poison kill? So I guess, i should use not poison tag but something else 20120829 07:07:47< shadowm> I'm not the guy with an open text editor and the desire to experiment here. I can only answer simple questions. 20120829 07:09:51< Necrosporus> Do you have any idea how to make special which is similar to poison but should be cured in other way? It also must kill victim and turn into zombie (But second is probably should be done via event) 20120829 07:10:03< Necrosporus> What to read? 20120829 07:10:42< shadowm> That doesn't sound like a simple question to me. 20120829 07:10:54< shadowm> The answer is: I don't know. 20120829 07:12:03< Necrosporus> I mean you even don't know where to look for that? 20120829 07:13:32< shadowm> I'd tell you "source", but you might waste your time and draw incorrect conclusions if you don't know a lot of C++ or aren't used to reading messy code like Wesnoth's, and I'm not even sure where to look for weapon special implementation bits myself. 20120829 07:14:02< shadowm> So yes, the answer still is "I don't know". 20120829 07:14:43-!- namad7 [aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [] 20120829 07:16:59< Necrosporus> I hope it would be fine to ask that on wesnoth-dev than 20120829 07:20:11-!- namad7 [aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #wesnoth 20120829 07:21:46< Necrosporus> shadowm, maybe I should make custom status, check it in turn start event (i hope there's one), and if the event fired, reduce HP, check if it's 0 or lower and in this case replace unit with a zombie? 20120829 07:22:02< Necrosporus> Can it possibly work? 20120829 07:22:26< shadowm> When properly done, I don't see why not. 20120829 07:25:03< Necrosporus> What's the most direct way to grant unit status if unit is hit? another event? 20120829 07:26:07< shadowm> I don't think there's a catch-all weapon special that grants an arbitrary status on hit, if that's what you are asking. 20120829 07:33:35-!- Ivanovic [~ivanovic@dtmd-4db23af6.pool.mediaWays.net] has quit [Changing host] 20120829 07:33:35-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20120829 07:37:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120829 07:38:23-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120829 07:41:40< Necrosporus> Also who said it's impossible to make unit immune to plague? 20120829 07:41:56< Necrosporus> undead_variation=null works in [race] tag 20120829 07:42:57 * shadowm did not. 20120829 07:43:30-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Read error: Operation timed out] 20120829 07:45:13-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 07:56:15-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120829 07:58:00-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20120829 07:59:23< blarumyrran> Necrosporus, ... eg undead units are already immunte to plague 20120829 07:59:29< blarumyrran> immune* 20120829 08:03:00-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120829 08:21:41-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 245 seconds] 20120829 08:23:48-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has 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20120829 13:32:09-!- Delfinisko [~Delfinisk@ig511.imafex.sk] has joined #wesnoth 20120829 13:32:13< Delfinisko> hello 20120829 13:32:20< Delfinisko> any linux user? :) 20120829 13:32:45-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Ping timeout: 276 seconds] 20120829 13:33:18< Delfinisko> the stupidiest question ever, where can i find downloaded campaigns? i mean files. i cannot find them anywhere :( 20120829 13:33:36< Crendgrim> try to look in ~/.local/share/wesnoth/ 20120829 13:34:23< Delfinisko> .local? thanks 20120829 13:34:32< Delfinisko> found, many thanks :) 20120829 13:35:07< Crendgrim> you're welcome. 20120829 13:42:56< Necrosporus> Can i make several sides share gold? 20120829 13:43:01-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has joined #wesnoth 20120829 13:43:42< Necrosporus> Or maybe make several leaders who can recruit 20120829 13:44:06< Necrosporus> With same colors but different recruit lists 20120829 13:44:20< Crendgrim> share gold: sure, with "side turn" events on which you sync the amount of gold. 20120829 13:44:32< Crendgrim> share leaders: even easier, just create another unit with canrecruit=yes 20120829 13:44:45< Crendgrim> (although I'm not sure whether the AI works with that) 20120829 13:44:57< Necrosporus> It's for player 20120829 13:45:14< Necrosporus> Player should be able to recruit from several keeps simultaneously 20120829 13:45:46< Crendgrim> yeah, then set up another unit with canrecruit=yes and extra_recruit=... 20120829 13:47:43< Necrosporus> Crendgrim, also making unit immune to plague with undead_type=null works 20120829 13:47:51< Necrosporus> * variation 20120829 14:12:38-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Remote host closed the connection] 20120829 14:20:39< Delfinisko> i like to add an unit into campaign scenario. where can i find good example? to add name, traits, X and Y... ? 20120829 14:23:42< zookeeper> Delfinisko, well, pretty much any mainline campaign... the three first HttT scenarios for instance 20120829 14:25:31< Delfinisko> thank you. and now i have another problem. campaign do not start, problem with "unknown scenario". name is fixed, now, but it do not start. why? 20120829 14:26:30< zookeeper> name is irrelevant 20120829 14:26:49< zookeeper> either your scenario id doesn't match the first_scenario= or you're not including your scenarios correctly 20120829 14:27:01< zookeeper> pastebin your _main.cfg for starters 20120829 14:33:16< Delfinisko> first_scenario=the_settlements 20120829 14:33:57< Delfinisko> and this is inside the scenario file: name= _ "The Settlements" id=the_settlements 20120829 14:37:46< zookeeper> and that alone is not enough. 20120829 14:38:09< Delfinisko> okay, what more do i need? 20120829 14:38:21< zookeeper> to tell the game to read in your scenario files 20120829 14:38:47< zookeeper> the way every campaign does it inside their #ifdef CAMPAIGN_WHATEVER 20120829 14:39:31< Delfinisko> http://pastebin.com/82TqRmKd 20120829 14:40:01< zookeeper> define="CAMPAIGN_THE_PLAINS" 20120829 14:40:02< zookeeper> #ifdef CAMPAIGN_The_Plains 20120829 14:40:37< zookeeper> also include utils before scenarios 20120829 14:46:42-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120829 14:46:53-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Remote host closed the connection] 20120829 14:54:53< Delfinisko> how can i clean cache? 20120829 14:54:58< Delfinisko> on linux 20120829 15:03:54-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120829 15:10:50< Delfinisko> how can i make that side 2 will have a village at the beginning? 20120829 15:11:00< Delfinisko> i use {STARTING_VILLAGES 15 65} but for some reason it do not work 20120829 15:11:50-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120829 15:15:49< zookeeper> grep for STARTING_VILLAGES in data/core/macros/ and check what kind of arguments it expects 20120829 15:15:59< zookeeper> although the core macros ought to be documented on some wiki page too, can't remember where 20120829 15:16:01< Crendgrim> or: http://www.wesnoth.org/macro-reference.xhtml#file:side-utils.cfg 20120829 15:16:07< Crendgrim> not a wiki page, but there. 20120829 15:16:23< Crendgrim> it takes a side number and a radius; quite unintuitive if you ask me. 20120829 15:17:22< Crendgrim> Delfinisko: but, if you want to make it easy, just insert some [village] tags in your [side] definition :) 20120829 15:17:26-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 20120829 15:22:16< Delfinisko> so [village 15 65] is correct? or i have to use [village], [/village] and XY between it? 20120829 15:22:54< Crendgrim> does [village 15 65] look like a valid WML tag to you? ;) 20120829 15:23:01< Crendgrim> http://wiki.wesnoth.org/SideWML 20120829 15:23:13< Crendgrim> it's [village] x=...,y=...[/village] 20120829 15:25:41-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120829 15:25:54-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Read error: Connection reset by peer] 20120829 15:26:02-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120829 15:27:24-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Client Quit] 20120829 15:29:21< Delfinisko> [village] x=15 y=65 [/village] - not working for some reason 20120829 15:29:37< zookeeper> surely you did at least use linebreaks instead of a one-liner 20120829 15:32:15-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 15:32:46-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20120829 15:33:42< Delfinisko> damned i forgot that "," 20120829 15:33:56< zookeeper> what , 20120829 15:35:05< zookeeper> i wasn't kidding about the linebreaks 20120829 15:37:57< Delfinisko> damn, still do not work :( http://pastebin.com/4LpyAarY 20120829 15:38:17< celticminstrel> x,y=15,65 20120829 15:39:19< celticminstrel> Basically there can only be one = on a line. 20120829 15:39:46< Delfinisko> ah, thank you 20120829 15:41:35< celticminstrel> Core macros aren't documented on a wiki page, but most of them are documented here: http://www.wesnoth.org/macro-reference.xhtml 20120829 15:41:50< Delfinisko> well, still not works 20120829 15:42:48< Delfinisko> http://pastebin.com/yNDbtd9f 20120829 15:43:51-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120829 15:44:05< celticminstrel> Huh. Does undead_variation=null really make a unit immune to plague? 20120829 15:44:13 * celticminstrel is reading logs. 20120829 15:44:35< celticminstrel> Your code is correct, Delfinisko. 20120829 15:44:37< zookeeper> Delfinisko, that works perfectly fine except for x,y=2161 20120829 15:44:40< Delfinisko> works! 2161 was used by accident 20120829 15:44:57< celticminstrel> Ah, true. 20120829 15:46:04< zookeeper> so how did it "not work"? did you receive an error when starting the campaign? 20120829 16:06:18< Delfinisko> yep. fixed now 20120829 16:10:10< zookeeper> well, as obscure as error messages might seem, they do usually point you to the right location. when parsing the message, start from the end rather than the beginning. 20120829 16:37:50-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120829 16:42:52-!- blarumyrran [~uu@wesnoth/artist/blarumyrran] has joined #wesnoth 20120829 17:13:18-!- chimay_1 [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120829 17:16:32-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Read error: Operation timed out] 20120829 17:18:50-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 17:28:48-!- igorko [~Instantbi@60-82-55-37.pool.ukrtel.net] has joined #wesnoth 20120829 17:32:07-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120829 17:39:04< Necrosporus> celticminstrel, at least it seem so and no errors in log 20120829 17:39:33< Necrosporus> I'm though not sure, would it only work with null or any unknow value 20120829 17:40:56< Necrosporus> Delfinisko, ~/.cache 20120829 17:44:00-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120829 17:44:16-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 17:48:08-!- Delfinisko [~Delfinisk@ig511.imafex.sk] has quit [Quit: Leaving] 20120829 17:55:00-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20120829 17:56:18-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120829 17:57:03-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 17:58:56-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has quit [Quit: おちくらげ] 20120829 18:14:01-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 18:14:15-!- MadMerlin3 [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 268 seconds] 20120829 18:18:19-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120829 18:21:47-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120829 18:22:32-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 18:26:53-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 246 seconds] 20120829 18:30:30-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has quit [Quit: Shooting] 20120829 18:30:42-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 18:33:30-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Read error: Operation timed out] 20120829 18:34:13-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120829 18:35:06-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120829 18:39:17< Necrosporus> shadowm, if you interested, I found a thread with exactly same thing I was asking for, but one didn't post complete code http://forum.wesnoth.org/viewtopic.php?f=21&t=36430&p=524495#p524495 20120829 18:42:20-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has joined #wesnoth 20120829 18:45:03-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120829 18:58:57-!- Narrat [~Narrat@p5DC6AE56.dip.t-dialin.net] has joined #wesnoth 20120829 19:11:49-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120829 19:13:07-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120829 19:20:27-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has joined #wesnoth 20120829 19:33:27-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Ping timeout: 256 seconds] 20120829 19:35:24-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120829 19:45:58< Necrosporus> celticminstrel, http://storage1.static.itmages.ru/i/12/0829/h_1346261900_2708330_a8d94e81f5.jpeg 20120829 19:46:05< Necrosporus> First mosquito animation 20120829 19:56:17< celticminstrel> Looks nice. 20120829 19:56:48< celticminstrel> But why'd you have to ping me about it? 20120829 20:07:12< Necrosporus> Because you were interested in mosquitos 20120829 20:13:26< celticminstrel> Oh. 20120829 20:13:33< celticminstrel> I guess that's true. 20120829 20:17:45-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120829 20:22:55-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120829 20:28:21-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth 20120829 20:46:23-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Remote host closed the connection] 20120829 20:47:34-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120829 21:10:18-!- igorko [~Instantbi@60-82-55-37.pool.ukrtel.net] has quit [Ping timeout: 264 seconds] 20120829 21:15:08-!- igorko [~Instantbi@50-97-55-37.pool.ukrtel.net] has joined #wesnoth 20120829 21:29:57-!- igorko [~Instantbi@50-97-55-37.pool.ukrtel.net] has quit [Ping timeout: 244 seconds] 20120829 21:34:40-!- igorko [~Instantbi@227-175-200-46.pool.ukrtel.net] has joined #wesnoth 20120829 21:39:13-!- igorko [~Instantbi@227-175-200-46.pool.ukrtel.net] has quit [Ping timeout: 244 seconds] 20120829 21:44:20-!- igorko [~Instantbi@84-43-94-178.pool.ukrtel.net] has joined #wesnoth 20120829 21:45:44< Necrosporus> If I want same standing and moving animation, should I copy it or I can make animation with several names? 20120829 21:46:08< celticminstrel> What do you mean by "several names"? 20120829 21:46:14< celticminstrel> Oh wait. 20120829 21:46:17< celticminstrel> Let me look... 20120829 21:46:56< celticminstrel> You can make one animation for both standing and moving, but I think that's not what you would want. 20120829 21:47:05< celticminstrel> Because moving needs the additional offset. 20120829 21:47:20< celticminstrel> Otherwise it won't slide from hex to hex. 20120829 21:47:25< Necrosporus> apply_to=movement,standing must work, right? 20120829 21:47:36< celticminstrel> Yes it will. 20120829 21:47:43< celticminstrel> But the unit won't slide from hex to hex. 20120829 21:47:53< celticminstrel> You could have an [if] block for that, maybe. 20120829 21:48:07< celticminstrel> [if] 20120829 21:48:07< celticminstrel> apply_to=movement 20120829 21:48:08< celticminstrel> [/if] 20120829 21:48:09< Necrosporus> celticminstrel, it's a flying unit so I don't think I should make animation differently 20120829 21:48:12< celticminstrel> No idea if that'll work. 20120829 21:48:18< Necrosporus> It would work 20120829 21:48:21< Necrosporus> I mean... 20120829 21:48:40< celticminstrel> Um, the [if] block would also contain offset="0~1:150,0~1:150,0~1:150,0~1:150,0~1:150,0~1:150,0~1:150,0~1:150,0~1:150,0~1:150" 20120829 21:48:48< Necrosporus> Animation with apply_to=standing,movement must work well for flying unit 20120829 21:49:07< Necrosporus> It just must be 150 ms long 20120829 21:49:12< celticminstrel> Try it, but I think you'll find the movement doesn't quite work properly. 20120829 21:49:58< celticminstrel> You'd be using an [animation] rather than a [standing_anim] or [movement_anim] 20120829 21:50:00< Necrosporus> If it won't, I would have to copy same code to two blocks 20120829 21:50:07< Necrosporus> Yes 20120829 21:50:27< celticminstrel> You might be able to do it with an [if] block as I mentioned, but I'm not sure. 20120829 21:50:44< Necrosporus> I don't think it's a good idea 20120829 21:50:54< celticminstrel> What? 20120829 21:51:07< Necrosporus> to use if without necessety 20120829 21:51:17< celticminstrel> Sure, so try it first and see if it works. 20120829 21:51:44< celticminstrel> Then if it doesn't you can either copy it or try the [if]. 20120829 21:52:34< Necrosporus> celticminstrel, I have now quite smooth six frames animation for the mosquito, also animations for different directions are planned 20120829 21:52:59< Necrosporus> I think it must be much better than that swamplings one 20120829 21:53:05< celticminstrel> No need to do southwest or northwest animations. 20120829 21:53:20< Necrosporus> yes 20120829 21:53:20< celticminstrel> Just flip the southeast and northeast ones. 20120829 21:53:27< Necrosporus> So only four is needed 20120829 21:53:27-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120829 21:53:30< celticminstrel> Yes. 20120829 21:53:37< Necrosporus> game engine flips it itself 20120829 21:53:42< celticminstrel> Yes. 20120829 21:53:43< Necrosporus> No need to do it manually 20120829 21:53:48< celticminstrel> Unless you tell it not to. 20120829 21:54:19< celticminstrel> Which sometimes really is necessary. 20120829 21:54:40< celticminstrel> Might be able to just do three animations and flip the north one for the south. 20120829 21:54:55< Necrosporus> Nope 20120829 21:54:55< celticminstrel> That might not work. I dunno. 20120829 21:55:02< Necrosporus> It won't work 20120829 21:55:04< celticminstrel> But you can get the engine to flip vertically. 20120829 21:55:12< Necrosporus> No need to 20120829 21:55:21< Necrosporus> http://forum.wesnoth.org/viewtopic.php?f=21&t=36430 20120829 21:55:37< Necrosporus> celticminstrel, I found a thread about that thing I want to implement 20120829 21:56:01< celticminstrel> Is that you posting on the second page or some strange coincidence? 20120829 21:56:31< Necrosporus> Very strange coincidence 20120829 21:56:41< celticminstrel> Heh. 20120829 21:56:47< Necrosporus> But anyways, what should I do with that? 20120829 21:57:07< Necrosporus> I don't think he's going to be back anytime soon 20120829 21:57:17< Necrosporus> But I need that thing he coded 20120829 21:57:55-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120829 21:58:04< Necrosporus> Should I wait or code it myself? 20120829 21:58:13-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120829 21:58:17< celticminstrel> Might not be necessary to do either... 20120829 22:03:05< Necrosporus> celticminstrel, what do you suggest than? 20120829 22:05:15-!- igorko [~Instantbi@84-43-94-178.pool.ukrtel.net] has quit [Ping timeout: 246 seconds] 20120829 22:08:09-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120829 22:13:47< celticminstrel> Hm. There's a "Plague Tweak" era on the 1.8 add-ons server, but it's by Insinuator, so probably not the same one you found. 20120829 22:14:27< celticminstrel> I guess you have to code it yourself then, or wait to see if RandomPlayers resurfaces. 20120829 22:15:59< celticminstrel> I don't see anything on the 1.9 add-ons server that looks like what that guy was making. 20120829 22:16:22< celticminstrel> Though, I only looked at ones uploaded in March in both cases. 20120829 22:25:36< Necrosporus> Maybe he uploaded it later? 20120829 22:25:53< Necrosporus> Also we know unit name "undying" 20120829 22:26:08< Necrosporus> Maybe some search for UMC repository? 20120829 22:35:30-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 276 seconds] 20120829 22:36:36-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has joined #wesnoth 20120829 22:42:17-!- ancestral [~ancestral@17.24.116.175] has joined #wesnoth 20120829 22:52:38-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 245 seconds] 20120829 22:59:25-!- vultraz_laptop_ [~chatzilla@124.109.10.221] has joined #wesnoth 20120829 23:01:43-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Disconnected by services] 20120829 23:02:05-!- vultraz_laptop_ is now known as vultraz_laptop 20120829 23:02:08-!- ancestral_ [~ancestral@166.137.83.167] has joined #wesnoth 20120829 23:11:03-!- ancestral_ [~ancestral@166.137.83.167] has quit [Quit: Smell ya later!] 20120829 23:16:10-!- Narrat [~Narrat@p5DC6AE56.dip.t-dialin.net] has quit [Remote host closed the connection] 20120829 23:24:39-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] --- Log closed Thu Aug 30 00:00:50 2012