--- Log opened Thu Aug 30 00:00:50 2012 20120830 00:28:08-!- ancestral [~ancestral@17.24.116.175] has quit [Quit: ancestral] 20120830 00:29:46-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120830 01:00:17-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120830 01:37:30-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120830 01:37:35-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120830 02:05:47-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120830 02:07:10-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120830 02:12:31-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120830 02:27:55-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120830 02:33:39-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120830 02:56:57-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has joined #wesnoth 20120830 03:21:20-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: Good night.] 20120830 03:25:05< janebot> Twitter: @Wesnoth: Scheduled #Wesnoth forums downtime for September 1st, 21:00 UTC: http://t.co/KPam7Jxn [ Aug-30-2012 01:21 ] [ http://tinyurl.com/98sc7eb ] 20120830 03:38:26-!- MrBeast [~foo@pD950892D.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120830 03:43:53-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 245 seconds] 20120830 03:56:26-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120830 03:57:38-!- ancestral_ [~ancestral@166.137.80.74] has joined #wesnoth 20120830 04:01:14-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has quit [Ping timeout: 252 seconds] 20120830 04:01:18-!- ancestral_ is now known as ancestral 20120830 04:02:20-!- Ivanovic_ [~ivanovic@dtmd-4d052979.pool.mediaWays.net] has joined #wesnoth 20120830 04:05:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20120830 04:06:15-!- Ivanovic_ is now known as Ivanovic 20120830 04:22:27-!- ancestral [~ancestral@166.137.80.74] has quit [Quit: Smell ya later!] 20120830 04:34:33-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20120830 04:40:36-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20120830 04:40:47-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120830 04:50:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120830 04:59:35-!- Ivanovic_ [~ivanovic@dtmd-4db2bfd8.pool.mediaWays.net] has joined #wesnoth 20120830 05:02:58-!- Ivanovic [~ivanovic@dtmd-4d052979.pool.mediaWays.net] has quit [Ping timeout: 265 seconds] 20120830 05:03:29-!- Ivanovic_ is now known as Ivanovic 20120830 05:59:18-!- ancestral [~ancestral@65-128-252-93.mpls.qwest.net] has joined #wesnoth 20120830 06:43:21-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Remote host closed the connection] 20120830 06:54:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120824154833]] 20120830 15:15:49-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120830 15:23:53-!- MrBeast [~foo@pD9508425.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120830 15:29:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20120830 15:32:49-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120830 16:23:10-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has quit [Remote host closed the connection] 20120830 16:41:17< Necrosporus> http://pastebin.com/mCUQ7Vii 20120830 16:41:22< Necrosporus> What am I doing wrong? 20120830 16:41:44< Necrosporus> I'm trying to make unit change status if it's hit with weapon with specified special 20120830 16:42:17< Necrosporus> Now to see it more clearly I also poison unit (to see it actually changed status) 20120830 16:42:28< Necrosporus> But seem like status is not changed 20120830 16:43:40< Necrosporus> Also may you help with wesnoth --log-* options? 20120830 16:44:02< Necrosporus> Which options should I take if I want to see which events fired 20120830 16:45:43< Necrosporus> If I make this events work, I should also add other events which should deal with infection 20120830 16:47:10-!- kiki1 [~kiki@182.3.123.17] has joined #wesnoth 20120830 16:49:36< zookeeper> the tag is not called [wml_filter]. 20120830 16:51:17< Necrosporus> Which tag? 20120830 16:51:45< Necrosporus> [filter] [not] [wml_filter] 20120830 16:52:06< kiki1> hi all :) 20120830 16:52:58< Necrosporus> filter_wml? 20120830 16:53:03< zookeeper> yes 20120830 16:53:55< Necrosporus> http://wiki.wesnoth.org/WML_Abilities Than this page is misleading 20120830 16:56:07< Necrosporus> Poison works, but icon is not shown, I guess it's because the code is in preload event. I should fire this event when unit using this weapon created, right? 20120830 16:57:48< Necrosporus> Yeah, after save-loading icon works too 20120830 16:58:05-!- lobby [~wesnoth@wesnoth/bot/lobby] has quit [Excess Flood] 20120830 16:58:16-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth 20120830 16:58:16-!- Topic for #wesnoth: Wesnoth User Channel | http://www.wesnoth.org/ | Social channel: #wesnoth-offtopic | Latest stable version: 1.10.4 | Latest development version: 1.11.0 | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20120830 16:58:16-!- Topic set by shadowm [~ignacio@wesnoth/developer/shadowmaster] [Mon Aug 27 22:18:35 2012] 20120830 16:58:16[Users #wesnoth] 20120830 16:58:16[ Akihara ] [ elias ] [ horon ] [ lobby ] [ noy ] [ vultraz ] 20120830 16:58:16[ apoi ] [ Elvish_Pillager] [ hulavuta ] [ loonycyborg ] [ Rhonda ] [ vultraz_laptop] 20120830 16:58:16[ blarumyrran ] [ enchilado ] [ Ivanovic ] [ MadMerlin ] [ Samual ] [ wesbot ] 20120830 16:58:16[ celticminstrel ] [ Espreon ] [ iwaim_ ] [ matthiaskrgr] [ shadowm ] [ Xjs|moonshine ] 20120830 16:58:16[ chimay ] [ feldo ] [ JackBauer24] [ melinath ] [ Soliton ] [ zookeeper ] 20120830 16:58:16[ Crendgrim ] [ Gallaecio_ ] [ janebot ] [ Muad_Dibber ] [ sur_nhm ] 20120830 16:58:16[ crimson_penguin] [ hagabaka ] [ kiki1 ] [ namad7 ] [ svenstaro] 20120830 16:58:16[ csarmi ] [ Haldrik ] [ knotwork ] [ Necrosporus ] [ ToBeFree ] 20120830 16:58:16[ dkkrg ] [ happygrue ] [ linduxed ] [ notdan ] [ tswett ] 20120830 16:58:16-!- Irssi: #wesnoth: Total of 50 nicks [0 ops, 0 halfops, 0 voices, 50 normal] 20120830 16:58:17-!- Home page for #wesnoth: http://www.wesnoth.org 20120830 16:58:24-!- Channel #wesnoth created Sun Nov 26 07:42:43 2006 20120830 16:59:11-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 252 seconds] 20120830 16:59:46-!- Irssi: Join to #wesnoth was synced in 99 secs 20120830 16:59:47-!- knotwork [~markm@142.68.213.236] has joined #wesnoth 20120830 16:59:47-!- knotwork [~markm@142.68.213.236] has quit [Changing host] 20120830 16:59:47-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth 20120830 17:03:45-!- horon [~horon@nttkyo331099.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120830 17:13:32-!- Narrat [~Narrat@p5DC698FE.dip.t-dialin.net] has joined #wesnoth 20120830 17:22:31-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20120830 17:31:59-!- dkkrg_ [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has joined #wesnoth 20120830 17:33:40-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has quit [Ping timeout: 248 seconds] 20120830 17:34:56< celticminstrel> Necrosporus, I think that page hasn't been updated for latest Wesnoth. 20120830 17:35:31< Necrosporus> Also there's filter with x,y=$x2,y2 20120830 17:35:52< celticminstrel> What about it? 20120830 17:35:57< Necrosporus> It works, but maybe there's other way to do it, more refined? 20120830 17:36:10< Necrosporus> like unit.id or something 20120830 17:36:17< Necrosporus> What's unit id? 20120830 17:36:27< Necrosporus> Is it always unique ? 20120830 17:36:48-!- feldo [~asaurat@AMontpellier-257-1-131-64.w92-133.abo.wanadoo.fr] has quit [Quit: Leaving.] 20120830 17:37:29< Necrosporus> or is x,y more fail-safe? 20120830 17:37:45< Necrosporus> id: a unique identifier for the unit. This is (usually) not displayed to the player... 20120830 17:38:57< Necrosporus> What if new Wesnoth would let several units stay on same hex 20120830 17:39:08< Crendgrim> won't happen. 20120830 17:39:21< Crendgrim> really, that would be another game. 20120830 17:40:21< Crendgrim> and even if the possibility was added, I seriously doubt that it would be the standard, as it would break just about all content. 20120830 17:40:42-!- Narrat [~Narrat@p5DC698FE.dip.t-dialin.net] has quit [Excess Flood] 20120830 17:41:01< Necrosporus> Crendgrim, do you consider x,y or unit.id more fail-safe? 20120830 17:41:27< Crendgrim> Necrosporus: depending on the context. 20120830 17:41:46< Necrosporus> I'm doing weapon special 20120830 17:42:00< Necrosporus> it should modify status of unit which was hit 20120830 17:42:08< Crendgrim> then the code is only evaluated during the attack, right? 20120830 17:42:13< Crendgrim> I guess both is equally good then 20120830 17:42:49-!- Crebiz [~Narrat@p5DC698FE.dip.t-dialin.net] has joined #wesnoth 20120830 17:43:03-!- Crebiz is now known as Narrat 20120830 17:51:06-!- mystic_x [~X@unaffiliated/mysticx] has quit [Ping timeout: 264 seconds] 20120830 18:17:06-!- celticminstrel is now known as celmin|away 20120830 18:24:14-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth 20120830 18:25:26< zookeeper> i always consider x,y to be ever so slightly more foolproof as there _can't_ be two units in the same location 20120830 18:25:55< zookeeper> whereas i'm not as familiar with the safeguards against two units with the same id 20120830 18:42:01-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: Laters all.] 20120830 18:44:14-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120830 18:55:59-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120830 19:16:46-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120830 19:18:26-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120830 19:24:15-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120830 19:26:54-!- fendrin [~fabi@95-90-176-156-dynip.superkabel.de] has joined #wesnoth 20120830 19:26:55-!- fendrin [~fabi@95-90-176-156-dynip.superkabel.de] has quit [Changing host] 20120830 19:26:55-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120830 19:48:13-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 252 seconds] 20120830 19:56:00< Necrosporus> Can I somehow stop unit from dying in last_breath event? 20120830 19:56:16< Necrosporus> I'm trying to use modify unit, but it seem to die anyway 20120830 19:58:06-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120830 20:00:06-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120830 20:00:32< Necrosporus> Actually, it saves it from dying if its death was caused by other side unit 20120830 20:00:52< Necrosporus> But if it was [harm_unit] it doesn't 20120830 20:04:52-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120830 20:09:14-!- dkkrg_ [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has quit [Ping timeout: 252 seconds] 20120830 20:14:14-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has joined #wesnoth 20120830 20:25:36-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120830 20:27:35-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120830 20:31:03< Necrosporus> http://pastebin.com/nZnaDxcj 20120830 20:32:38< Necrosporus> So I got this code, it works sometimes, but seem like 1) unit variables are not stored 2) when unit die from plague, resulting zombie dies to 3) I still have make it to respect undead_variation, but that's probably the simplest 20120830 20:35:38< Necrosporus> I can try to solve 2 and 3 by storing and killing the unit instead transforming and then creating new unit using some variables from previous one (coordinates, name, undead_variation) 20120830 20:36:01< Necrosporus> But how do I store information into unit variables properly? 20120830 20:37:00< Necrosporus> Sometimes it is useful to store a custom WML variable inside a unit. Units stored with the [store_unit] command have a unit.variables sub-container where custom variables related to that unit may be saved. (Remember to [unstore_unit] for the changes to be kept.) 20120830 20:37:39< Necrosporus> Probably the problem is I do not store and unstore unit... 20120830 20:38:54-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120830 20:40:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120830 20:51:21-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120830 21:01:45< zookeeper> Necrosporus, you want to store custom unit variables in unit.variables 20120830 21:02:01< zookeeper> so, replace your VARIABLE calls with [variables] what=ever [/variables] or somesuch 20120830 21:02:58< Necrosporus> zookeeper, how to extract them (in macro which changes side)? 20120830 21:03:20< zookeeper> you're already referencing them in the seemingly right manner, side=$this_unit.variables.infected_by_side 20120830 21:03:30< zookeeper> you're just setting (and clearing) them wrong 20120830 21:05:02< Necrosporus> How to clear them properly than? 20120830 21:06:11< zookeeper> i guess setting them to an empty value does the trick, so whatever="" 20120830 21:06:41< zookeeper> or use some other dummy value that your code recognizes 20120830 21:07:14-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120830 21:14:22-!- Samual_ [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth 20120830 21:14:23-!- Samual_ [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20120830 21:14:23-!- Samual_ [diotecktec@xonotic/core-team/Samual] has joined #wesnoth 20120830 21:15:23-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 256 seconds] 20120830 21:17:47-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-dev] 20120830 21:25:18-!- blarumyrran [~uu@wesnoth/artist/blarumyrran] has quit [Ping timeout: 264 seconds] 20120830 21:26:28-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20120830 21:38:23-!- linduxed [~linduxed@194-14-0-85.serioustubes.org] has quit [Ping timeout: 246 seconds] 20120830 22:01:42-!- bertie [d9e53867@gateway/web/freenode/ip.217.229.56.103] has joined #wesnoth 20120830 22:02:03< bertie> hello 20120830 22:02:48< bertie> somebody there? 20120830 22:03:07-!- Irina99 [5dd714a1@gateway/web/freenode/ip.93.215.20.161] has joined #wesnoth 20120830 22:03:14< bertie> i have a huge problem 20120830 22:03:19< bertie> can somebody help? 20120830 22:03:21< Irina99> Me 20120830 22:03:31< bertie> ok thank u 20120830 22:03:38< bertie> wait i was playing wesnoth yesterday night 20120830 22:03:45< Irina99> yes 20120830 22:03:46< bertie> and i wondered if the enemy cheated 20120830 22:03:48< bertie> because 20120830 22:03:51< bertie> he was really op 20120830 22:03:59< bertie> he was dealing 1000 dmg with one hit 20120830 22:04:13< Irina99> play League of Legends they dont have op champions 20120830 22:04:16< bertie> and since then my game is crashing all the time 20120830 22:04:25< zookeeper> bertie, so did you host or join the game? 20120830 22:04:34< bertie> i hosted 20120830 22:04:59< Irina99> than try to join 20120830 22:05:01< bertie> it was strange, he could walk through walls 20120830 22:05:16< zookeeper> did you get out of sync errors? 20120830 22:05:50< bertie> no 20120830 22:05:51< bertie> it went absolutely fluently 20120830 22:06:27< zookeeper> well, that sounds interesting then. you sure you weren't tricked into playing some custom scenario or era, or didn't accidentally choose one yourself? :P 20120830 22:06:40< zookeeper> a replay would be nice, if you have one 20120830 22:07:49< bertie> no im sorry, how to record online games btw? 20120830 22:08:28< zookeeper> normal savegames work as replays 20120830 22:08:49< bertie> ah ok 20120830 22:08:56< bertie> wait a moment 20120830 22:09:01< bertie> im not sure if i still have the savefile 20120830 22:09:04< bertie> but im gonna search for it 20120830 22:09:14< zookeeper> or you can at any time do menu -> save replay 20120830 22:10:11< bertie> ah 20120830 22:10:14< bertie> wait i have the savefile 20120830 22:10:17< bertie> ill upload it 20120830 22:10:31< zookeeper> okay 20120830 22:11:31< bertie> ehm 20120830 22:11:34< bertie> i cant find the directory 20120830 22:11:37< bertie> can u help me please? 20120830 22:11:46< bertie> i found the wesnoth directory 20120830 22:11:50< bertie> but i cant find the save games 20120830 22:12:02< zookeeper> http://wiki.wesnoth.org/EditingWesnoth#Where_is_my_user_data_directory.3F 20120830 22:12:37< bertie> ah i found it 20120830 22:12:38< bertie> thank u 20120830 22:12:43< bertie> ok wait a moment gonna upload it 20120830 22:14:21< bertie> im sorry i didnt know how to open the file, so i pasted its content.. i hope this fits 20120830 22:14:22< bertie> http://pastebin.com/S3KhwB64 20120830 22:14:31< bertie> its looks very cryptic.. which programming language is this? 20120830 22:15:17< zookeeper> that's the compressed file, so yeah it's not supposed to be readable ;) try uploading for instance here: http://filebin.ca/ 20120830 22:15:40< bertie> does this cost? 20120830 22:15:44< zookeeper> no 20120830 22:16:06< bertie> ok 20120830 22:17:14< bertie> it says i need to log in 20120830 22:17:22< bertie> and that i will not be able to manage the uploaded file 20120830 22:18:00< zookeeper> no it doesn't 20120830 22:18:01< bertie> ok now it works 20120830 22:18:04< bertie> i dont know why it didnt in the first attempt 20120830 22:18:54< bertie> http://filebin.ca/E1Ee1WmLYfY/30-8-2012.gz 20120830 22:19:14< zookeeper> mmkay, looking... 20120830 22:19:22< bertie> oh and i also have a video from it: 20120830 22:19:27< bertie> http://www.youtube.com/watch?v=2R3j6ge4Pow 20120830 22:19:38< bertie> please dont rage this is a saturday night joke i was bored, i was just trolling 20120830 22:19:41< bertie> kthxbye ;) 20120830 22:19:43-!- bertie [d9e53867@gateway/web/freenode/ip.217.229.56.103] has left #wesnoth [] 20120830 22:19:54< zookeeper> what a weird way to troll 20120830 22:20:08< Narrat> oO 20120830 22:20:17< Narrat> indeed 20120830 22:20:49< zookeeper> it certainly looks like he wasted a lot more time than i did, so i don't feel _that_ annoyed really :p 20120830 22:21:08< Irina99> i liked him 20120830 22:21:39-!- Irina99 [5dd714a1@gateway/web/freenode/ip.93.215.20.161] has left #wesnoth [] 20120830 22:22:21< Necrosporus> Zombie death is still animated, but now at least it seem to work (also possibly old version worked to, just death was animated) 20120830 22:22:49-!- bertie2 [d9e53867@gateway/web/freenode/ip.217.229.56.103] has joined #wesnoth 20120830 22:22:59< bertie2> good evening my follow people 20120830 22:23:03< bertie2> have u seen my son bertie? 20120830 22:23:19< bertie2> i was chasing after him when we were playing tag and i saw him runnin somewhere this direction 20120830 22:23:23-!- Pokenerd [5dd714a1@gateway/web/freenode/ip.93.215.20.161] has joined #wesnoth 20120830 22:23:31< bertie2> ahhhhhhhh a pokemon! 20120830 22:23:41< bertie2> quick throw a pokeball at him 20120830 22:23:47-!- mode/#wesnoth [+q *!*@gateway/web/freenode/ip.217.229.56.103] by ChanServ 20120830 22:23:54< Pokenerd> come on Kyogre 20120830 22:24:03-!- mode/#wesnoth [+q *!*@gateway/web/freenode/ip.93.215.20.161] by ChanServ 20120830 22:24:12-!- Pokenerd [5dd714a1@gateway/web/freenode/ip.93.215.20.161] has quit [Client Quit] 20120830 22:24:13< zookeeper> aww, someone beat me to it :p 20120830 22:24:15< Crendgrim> <3 whoever that was. 20120830 22:24:35< zookeeper> i always need to google the chanserv commands first, myself 20120830 22:24:41< Crendgrim> ;) 20120830 22:25:04 * Soliton just looked at the help command. 20120830 22:25:53 * Soliton also has some convenient shortcuts for chanserv commands. 20120830 22:27:11-!- bertie2 [d9e53867@gateway/web/freenode/ip.217.229.56.103] has left #wesnoth [] 20120830 22:41:49-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Quit: i go sleeps kthxbai] 20120830 22:44:11-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 245 seconds] 20120830 22:50:14-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has joined #wesnoth 20120830 22:51:15-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Client Quit] 20120830 22:51:34-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has joined #wesnoth 20120830 22:58:57< Necrosporus> http://pastebin.com/peqjAW4j 20120830 22:59:09< Necrosporus> Final version in case someone need it 20120830 22:59:33-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120830 23:04:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20120830 23:10:46-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20120830 23:23:02< celmin|away> [Aug 30@1:56:00pm] Necrosporus: Can I somehow stop unit from dying in last_breath event? 20120830 23:23:02< celmin|away> Try [heal_unit]amount=full? 20120830 23:25:41< Necrosporus> celmin|away, I just remove unit and create new on its place 20120830 23:26:11< celmin|away> Well, that's fine if you don't want to preserve traits, experience, etc. 20120830 23:26:42< Necrosporus> Also, I guess, unit was not actually dying, it was death animation played 20120830 23:27:12< Necrosporus> celmin|away, it's plague 20120830 23:27:30< Necrosporus> Should walking corpse preserve xp and traits? 20120830 23:27:40< Necrosporus> And it's still easy to add 20120830 23:28:34< celmin|away> Ah, so your use-case differs and thus my solution isn't the best one. :) 20120830 23:28:41-!- celmin|away is now known as celticminstrel 20120830 23:29:34< Necrosporus> celticminstrel, take a look at code, maybe you have some suggestions (the code works, but maybe some not the best decisions or something) 20120830 23:29:47< celticminstrel> Your latest pastebin? 20120830 23:29:52< Necrosporus> yes 20120830 23:30:44< celticminstrel> Add an #undef INFECTION_RESULT at the end, since you said you don't need that macro anywhere else. 20120830 23:31:05< celticminstrel> Oooh, Lua. 20120830 23:31:17< celticminstrel> Oh, for the status effect. 20120830 23:31:24< Necrosporus> That's from forum 20120830 23:31:35< Necrosporus> Also I need somehow blend infected unit 20120830 23:31:41< celticminstrel> (Side note: Is that an acceptable textdomain or should they always begin with wesntoh-?) 20120830 23:31:59< celticminstrel> Yeah, I used the same Lua snippet for my hasted and dominated statuses. 20120830 23:32:07< celticminstrel> And for the electric status in Steelhive. 20120830 23:32:13< Necrosporus> Ah, another mistake 20120830 23:32:33< Necrosporus> I forgot the prefix wesnoth- 20120830 23:32:58< celticminstrel> Well, in principle I think a textdomain can be anything at all as long as you've also declared it somewhere with the [textdomain] tag, but I think having the prefix is the normal convention for Wesnoth (for some reason). 20120830 23:34:44< celticminstrel> Instead of that "helper event to fire preload even if there was no save/loads", I'd do something slightly different. 20120830 23:35:03-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has left #wesnoth ["Konversation terminated!"] 20120830 23:35:05-!- linduxed [~linduxed@194-14-0-85.serioustubes.org] has joined #wesnoth 20120830 23:35:17< celticminstrel> Make up an event name, such as "infection init", and call fire that instead of preload; then make a preload event that does the same. 20120830 23:35:17< Necrosporus> In this case it's a bug, which I won't notice until I tryed to translate tooltips 20120830 23:35:20< Necrosporus> Thanks 20120830 23:35:22< celticminstrel> Heh 20120830 23:35:23< celticminstrel> . 20120830 23:35:54< celticminstrel> I guess that's a cfg file, so you don't need the "-- #textdomain blah" comment. 20120830 23:36:48< celticminstrel> I put my lua in a separate file (mainly because the codeless language module I made for TextWrangler isn't intelligent enough to separately hilite nested Lua and I want Lua hiliting in my Lua code). 20120830 23:37:30< Necrosporus> There's not so many lua code, I actually don't know lua 20120830 23:37:34< celticminstrel> Heh. 20120830 23:37:42< Necrosporus> But seem similar to python 20120830 23:37:50< Necrosporus> Which I do not know either... 20120830 23:38:14< celticminstrel> I personally find it more similar to Javascript than Python. 20120830 23:38:38< celticminstrel> Though, I've said somewhere that I find Javascript a bit like Python, so... 20120830 23:42:42< celticminstrel> Add some [floating_text] to the side_turn event. 20120830 23:43:34< celticminstrel> So that you see something analogous to the "poisoned!" that appears when someone suff…wait, that's when it hits, isn't it... 20120830 23:43:44< celticminstrel> Well. Whatever, add it somewhere relevant. :) 20120830 23:43:52< celticminstrel> Just a suggestion though. 20120830 23:44:17< celticminstrel> Why upkeep=loyal? 20120830 23:52:00< Necrosporus> Macro/file 'INFECTION_RESULT' is missing at ~add-ons/Quest_of_a_Mould/macros/abilities.cfg:149 included from ~add-ons/Quest_of_a_Mould/_main.cfg:12 included from ~add-ons/Quest_of_a_Mould/units/Insectoids/Plague_Mosquito.cfg:55 included from ~add-ons/Quest_of_a_Mould/_main.cfg:19 20120830 23:52:56< Necrosporus> celticminstrel, in case I want unit became soulless after death, ie 20120830 23:53:04< celticminstrel> Make sure your macros are the first thing included? 20120830 23:53:07< Necrosporus> so that new soulless would'nt need upkeep 20120830 23:53:21< Necrosporus> celticminstrel, I guess it's because of undef 20120830 23:53:26< celticminstrel> In that case, is there any reason not to give it the loyal trait instead? 20120830 23:53:29< celticminstrel> Oh. 20120830 23:53:38< celticminstrel> So you mean you do need it elsewhere? 20120830 23:53:42< Necrosporus> no 20120830 23:54:16< celticminstrel> Anyway, making the unit loyal: 20120830 23:54:19< celticminstrel> {IS_LOYAL} 20120830 23:54:21< celticminstrel> [modifications] 20120830 23:54:23< celticminstrel> {TRAIT_LOYAL} 20120830 23:54:24< celticminstrel> [/modifications] 20120830 23:54:43< Necrosporus> Why? 20120830 23:54:52< celticminstrel> Why what? 20120830 23:54:53< Necrosporus> What's wrong with what I do? 20120830 23:55:23< celticminstrel> Nothing seriously wrong, but it means the unit is invisibly loyal; there's no indication given to the user that it requires no upkeep, as far as I'm aware. 20120830 23:55:34< celticminstrel> And if adding the undef is causing that error, but it works without the undef, it means you're using the INFECTION_RESULT macro somewhere outside that file. 20120830 23:55:57< celticminstrel> Unless you added the undef somewhere other than at the bottom. 20120830 23:56:16< Necrosporus> I'd say no to both 20120830 23:56:29< Necrosporus> It's at very bottom of file 20120830 23:56:42< Necrosporus> And not used outside of abilities.cfg macro 20120830 23:58:20-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 265 seconds] --- Log closed Fri Aug 31 00:00:50 2012