--- Log opened Fri Aug 31 00:00:50 2012 20120831 00:02:10< celticminstrel> You're quite sure of that? 20120831 00:02:35< Necrosporus> Yes 20120831 00:02:41< Necrosporus> And grep agrees 20120831 00:03:26< Necrosporus> $ grep INFECTION_RESULT . -rl ./Quest_of_a_Mould/macros/abilities.cfg~ ./Quest_of_a_Mould/macros/abilities.cfg 20120831 00:03:31< Necrosporus> no other matches 20120831 00:04:11< celticminstrel> Hmm... 20120831 00:04:21< Necrosporus> The victims of this unit’s infection will continually take damage until they lose all their hitpoints and get turned into walking corpses. 20120831 00:04:29< Necrosporus> Is this sentence correct? 20120831 00:04:35< celticminstrel> I think I recall running into this issue myself. Maybe the contents of a macro isn't processed at all before it's included somewhere. 20120831 00:04:54< celticminstrel> It's correct, but I'd make one small tweak for clarity. 20120831 00:05:00< Necrosporus> which? 20120831 00:05:07< celticminstrel> "hitpoints, at which point they get turned" 20120831 00:05:43< celticminstrel> I think it makes the cause-and-effect relationship between "losing hitpoints" and "becoming zombies" a little more clear/ 20120831 00:05:45< celticminstrel> ^. 20120831 00:06:20< Necrosporus> celticminstrel, they are going to became zombies in any case, even if they would be killed before 20120831 00:06:34< Necrosporus> or even if they would be killed by infected weapon 20120831 00:06:55< Necrosporus> So it's also implies plague 20120831 00:07:12 * celticminstrel shrugs. 20120831 00:07:24< celticminstrel> "it also implies plague", by the way. 20120831 00:07:28< celticminstrel> :) 20120831 00:18:38-!- Narrat [~Narrat@p5DC698FE.dip.t-dialin.net] has quit [Remote host closed the connection] 20120831 00:22:36-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20120831 00:41:05-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Quit: ...] 20120831 00:42:53-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20120831 00:47:19-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120831 00:48:57-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Client Quit] 20120831 00:53:27-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120831 00:55:31-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120831 01:07:42-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120831 01:17:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 01:57:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 02:25:56-!- kiki1 [~kiki@182.3.123.17] has quit [Ping timeout: 248 seconds] 20120831 02:49:09-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has joined #wesnoth 20120831 02:53:19-!- Netsplit *.net <-> *.split quits: Gallaecio_, noy 20120831 02:55:16-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 248 seconds] 20120831 02:57:28-!- Netsplit over, joins: noy, Gallaecio_ 20120831 03:10:44-!- vultraz [~chatzilla@124.109.10.221] has quit [Ping timeout: 248 seconds] 20120831 03:11:17-!- vultraz_laptop [~chatzilla@124.109.10.221] has quit [Ping timeout: 268 seconds] 20120831 03:11:36-!- kiki1 [~kiki@182.8.124.80] has joined #wesnoth 20120831 03:14:53-!- lorenzocabrini [~lc@197.220.160.39] has joined #wesnoth 20120831 03:25:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 03:59:28-!- PolarPanda [~quassel@unaffiliated/peterporty] has joined #wesnoth 20120831 04:08:47-!- kiki1 [~kiki@182.8.124.80] has quit [Ping timeout: 240 seconds] 20120831 04:12:10-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: Good night.] 20120831 04:13:49-!- kiki1 [~kiki@182.8.124.80] has joined #wesnoth 20120831 04:19:48-!- PolarPanda [~quassel@unaffiliated/peterporty] has quit [Remote host closed the connection] 20120831 04:30:27-!- lorenzocabrini [~lc@197.220.160.39] has quit [Ping timeout: 240 seconds] 20120831 05:04:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 05:14:25-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 260 seconds] 20120831 05:15:19-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120831 05:17:41-!- kiki1 [~kiki@182.8.124.80] has quit [Ping timeout: 260 seconds] 20120831 05:34:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 05:34:50-!- vultraz [~chatzilla@124.109.10.221] has joined #wesnoth 20120831 05:41:56-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20120831 05:54:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 06:40:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20120831 07:03:07-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20120831 07:15:39-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20120831 07:18:32-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120831 07:27:09-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Remote host closed the connection] 20120831 07:27:54-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120831 07:31:08-!- Fear [~fear@unaffiliated/fear] has joined #wesnoth 20120831 07:38:39-!- Fear [~fear@unaffiliated/fear] has quit [Quit: Leaving] 20120831 07:41:52-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Ping timeout: 246 seconds] 20120831 07:43:54-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120831 07:57:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20120831 07:57:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120831 07:58:59-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 08:11:56-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120831 08:34:44-!- ancestral [~ancestral@67-6-44-250.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20120831 08:37:53-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has quit [Ping timeout: 260 seconds] 20120831 08:42:41-!- notdan [~PP@ec2-176-34-126-151.eu-west-1.compute.amazonaws.com] has left #wesnoth [] 20120831 09:02:29-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120831 09:15:02-!- fendrin_ [~fabi@95-90-176-156-dynip.superkabel.de] has joined #wesnoth 20120831 09:15:19-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 260 seconds] 20120831 09:28:35-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 09:53:19-!- feldo [~asaurat@AMontpellier-257-1-171-28.w86-202.abo.wanadoo.fr] has joined #wesnoth 20120831 09:55:09-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Ping timeout: 276 seconds] 20120831 10:09:13-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has joined #wesnoth 20120831 10:47:24< feldo> hi ! multiplayers scenarios are only meant to be coop games ? I'm making a map where 1 player defends against 2 other players and it seems difficult (impossible?) to declare an endlevel condition which would cause some sides to win and other sides to lose 20120831 10:49:02< Crendgrim> feldo: hi. You should be able to use "die" events, and check which sides are still up. 20120831 10:49:06< feldo> maybe I could just kill the leaders who have missed their goals, but if there's a better way 20120831 10:49:24< feldo> ok, thx :) 20120831 10:49:25< Crendgrim> ah, now I see. 20120831 10:50:11< Crendgrim> no, actually that won't work. 20120831 10:52:04< feldo> if I use the "harm" action on the leaders who failed, what would be the problem ? 20120831 10:53:30< Crendgrim> well, you could just kill the leaders who failed 20120831 10:54:02< feldo> not very elegant, but I didn't find a better solution :D I'll try this tonight 20120831 11:01:52-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120831 11:03:55-!- horon [~horon@nttkyo042189.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth 20120831 11:09:52< zookeeper> feldo, killing the "losing" leaders seems to be the best way to do it 20120831 11:10:14< feldo> ok thx 20120831 11:10:29< zookeeper> although i'm not sure whether you need to do it in a specific way or from a specific event or something, for it to work that way 20120831 11:10:53< zookeeper> i know i've sometimes had trouble with it 20120831 11:16:33-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Ping timeout: 244 seconds] 20120831 11:17:36-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has joined #wesnoth 20120831 11:30:36-!- dkkrg [~dkkrg@opt-101-1-173-208.client.pikara.ne.jp] has joined #wesnoth 20120831 11:43:33< feldo> I'll have to do it in three types of events : moveto, die, time over 20120831 12:30:52-!- vultraz_laptop [~chatzilla@124.109.10.221] has joined #wesnoth 20120831 12:41:38-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120831 12:49:51-!- Elvish_Pillager [~eli@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20120831 12:51:54-!- fendrin_ [~fabi@95-90-176-156-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20120831 13:05:06< Necrosporus> So my infection ability works if I do it via [unit][/unit], but anyways, why doesn't it make zombies when unit dies from that infection (if I'm trying to do it via [transform_unit] + [heal_unit] + [modify_unit]) in side_turn event ? While if units are killed, they turn into zombies as expected 20120831 13:05:21< Necrosporus> Sound like a possible bug 20120831 13:35:06-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-rc1] 20120831 13:44:53-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120831 13:53:18-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Ping timeout: 252 seconds] 20120831 13:56:28-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth 20120831 14:09:48-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 252 seconds] 20120831 14:10:21-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120831 15:02:59-!- igorko [~Instantbi@93-127-15-131.static.vega-ua.net] has quit [Quit: Instantbird 1.3a1pre -- http://www.instantbird.com] 20120831 15:04:38-!- happygrue [~quassel@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20120831 15:05:33-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has joined #wesnoth 20120831 15:08:54-!- happygrue [~quassel@c-76-119-97-171.hsd1.ma.comcast.net] has joined #wesnoth 20120831 15:08:54-!- happygrue [~quassel@c-76-119-97-171.hsd1.ma.comcast.net] has quit [Changing host] 20120831 15:08:54-!- happygrue [~quassel@wesnoth/developer/wintermute] has joined #wesnoth 20120831 15:19:29-!- sur_nhm [~chatzilla@bzq-79-177-13-174.red.bezeqint.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120824154833]] 20120831 15:30:28-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20120831 16:01:09-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has quit [Ping timeout: 252 seconds] 20120831 16:05:20-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: Connection reset by peer] 20120831 16:06:44-!- knotwork [~markm@142.68.213.236] has joined #wesnoth 20120831 16:06:45-!- knotwork [~markm@142.68.213.236] has quit [Changing host] 20120831 16:06:45-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth 20120831 16:36:28-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Remote host closed the connection] 20120831 16:42:20-!- negusnyul [~negusnyul@dsl4E5CCFBF.pool.t-online.hu] has joined #wesnoth 20120831 17:01:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 17:15:16-!- horon [~horon@nttkyo042189.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20120831 17:22:27-!- feldo [~asaurat@AMontpellier-257-1-171-28.w86-202.abo.wanadoo.fr] has quit [Quit: Leaving.] 20120831 17:24:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: GO, GET TO THE CHOPPAH!!!] 20120831 17:25:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 17:32:59-!- IvanMorve [~martin@85-171-174-207.rev.numericable.fr] has joined #wesnoth 20120831 17:43:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 17:44:07-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 240 seconds] 20120831 17:44:24-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has joined #wesnoth 20120831 17:47:48-!- fendrin [~fabi@88-134-18-42-dynip.superkabel.de] has joined #wesnoth 20120831 17:47:49-!- fendrin [~fabi@88-134-18-42-dynip.superkabel.de] has quit [Changing host] 20120831 17:47:49-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth 20120831 17:49:40-!- MrBeast [~foo@pD9508DC7.dip0.t-ipconnect.de] has joined #wesnoth 20120831 17:52:45-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120831 18:12:24-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Ping timeout: 276 seconds] 20120831 18:20:33-!- Narrat [~Narrat@p5DC69221.dip.t-dialin.net] has joined #wesnoth 20120831 18:22:27-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120831 18:22:57-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120831 18:29:28-!- lorenzocabrini [~lc@197.220.160.39] has joined #wesnoth 20120831 18:57:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 19:00:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20120831 19:09:52-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120831 19:17:33-!- lightbulbjim [~jim@5adb8351.bb.sky.com] has joined #wesnoth 20120831 19:40:43-!- chimay [~chimay@gateway/tor-sasl/chimay] has joined #wesnoth 20120831 19:46:44-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20120831 19:58:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20120831 20:03:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20120831 20:10:21-!- IvanMorve [~martin@85-171-174-207.rev.numericable.fr] has quit [Quit: IvanMorve] 20120831 20:16:03< Necrosporus> Did everyone use Wesnoth for making movies? 20120831 20:16:16< Necrosporus> I guess, its engine can be used to render animation 20120831 20:16:37< Necrosporus> And a screen recorder software + video editor for montage 20120831 20:33:35-!- IvanMorve [~martin@85-171-174-207.rev.numericable.fr] has joined #wesnoth 20120831 20:33:43< celticminstrel> …? 20120831 20:37:02-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120831 20:39:05-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120831 20:41:30-!- Narrat [~Narrat@p5DC69221.dip.t-dialin.net] has quit [Ping timeout: 264 seconds] 20120831 20:42:19-!- Gallaecio_ is now known as Gallaecio 20120831 20:51:59-!- lorenzocabrini [~lc@197.220.160.39] has quit [Ping timeout: 272 seconds] 20120831 20:53:44-!- chimay [~chimay@gateway/tor-sasl/chimay] has quit [Quit: WeeChat 0.3.9-rc1] 20120831 20:53:52< Soliton> http://forums.wesnoth.org/viewtopic.php?t=21913&p=305524 20120831 20:54:19-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth 20120831 21:26:16-!- matthiaskrgr [Elite2335@2600:3c03::f03c:91ff:fe93:3d33] has quit [Ping timeout: 245 seconds] 20120831 21:29:55-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20120831 21:35:43-!- Crebiz [~Narrat@p5B17EDF1.dip.t-dialin.net] has joined #wesnoth 20120831 21:35:43-!- Crebiz is now known as Narrat 20120831 21:39:26< Necrosporus> How do I adjust missile? 20120831 21:39:42< Necrosporus> For now it seems like the missile is flying out from under the unit 20120831 21:40:41< celticminstrel> Something to do with x and y keys... 20120831 21:40:57< celticminstrel> Look at http://wiki.wesnoth.org/AnimationWML 20120831 21:41:14< celticminstrel> The section on frames. 20120831 21:41:28< celticminstrel> The offset key may also be relevant. 20120831 21:46:14-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20120831 21:56:15-!- blarumyrran [~uu@wesnoth/artist/blarumyrran] has joined #wesnoth 20120831 22:23:53-!- Jarkko_P [~jake@212-226-74-194-nat.elisa-mobile.fi] has joined #wesnoth 20120831 22:29:00< Necrosporus> celticminstrel, the missile is flying in a way it seems it's not self-parallel 20120831 22:29:15< Necrosporus> Though it seem to happen with mainline units too 20120831 22:29:35< Necrosporus> maybe I should also try using x too 20120831 22:30:06< celticminstrel> Oh. I don't think the engine supports dynamic rotation, if thats what you're thinking of... 20120831 22:30:18< Necrosporus> No 20120831 22:38:11< Necrosporus> How do I blend plagued unit in way similar to poison? 20120831 22:38:27< Necrosporus> [effect] is described as permanent 20120831 22:39:19< celticminstrel> See the definition of the stun effect in Dead Water. 20120831 22:52:18< Necrosporus> Seem it's using effect 20120831 23:00:51-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Quit: Konversation terminated!] 20120831 23:02:39-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120831 23:03:11< celticminstrel> It is, but note that the effect is countered in a different event. 20120831 23:03:54< celticminstrel> (This is a particularly good place to refer you to, since in 1.11 the new way of doing it is there instead, so when updating to 1.11 you can refer to the same place. :) ) 20120831 23:07:53< Necrosporus> Gives some unit an object and removes all items on the tile the unit is on. 20120831 23:08:10< celticminstrel> ? 20120831 23:08:15< Necrosporus> But I do not like giving plagued unit an object if there's no objects 20120831 23:08:21< celticminstrel> ??? 20120831 23:08:28< Necrosporus> celticminstrel, effect is used inside [object] tag 20120831 23:08:50< Necrosporus> Thus it's like giving unit object from tile it standing on 20120831 23:09:01< celticminstrel> Don't think of [object] as a "physical object". Think of it as a generic way of modifying a unit permanently, ie such that it'll persist when the unit levels up. 20120831 23:09:27< Necrosporus> I do not want it to persist when unit levels up 20120831 23:09:32< celticminstrel> If it's an actual "physical object" you just need to omit the silent=yes. 20120831 23:09:40< celticminstrel> Well, that's true. 20120831 23:10:03< Necrosporus> Maybe there's other way, more clear? 20120831 23:10:13< celticminstrel> That's why you "remove" it later. It's also why 1.11 has a new "duration=turn" key for [object]. 20120831 23:10:28-!- Crendgrim [~crend@77-22-112-72-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 20120831 23:10:31< celticminstrel> It's because of this new thing that I'd recommend just doing something similar to the stun effect. 20120831 23:10:43< celticminstrel> Of course, there are other ways. 20120831 23:10:56< celticminstrel> I assume you could do it with [modify_unit]. 20120831 23:12:37< celticminstrel> Something like this: http://pastebin.com/QNG31661 20120831 23:12:40-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has quit [Remote host closed the connection] 20120831 23:12:57< celticminstrel> Might need the [variables] and image_mod= to be in separate [modify_unit] tags. 20120831 23:13:06-!- JackBauer24 [~JackBauer@178-73-43-6.home.aster.pl] has joined #wesnoth 20120831 23:13:24< celticminstrel> And to revert, you'd need a modify_unit with image_mod=$this_unit.variables.old_image_mod 20120831 23:13:32< Necrosporus> That's better, thanks 20120831 23:13:38 * celticminstrel goes to wiki to verify the name image_mod 20120831 23:14:18< celticminstrel> Hm, I don't see it in SingleUnitWML... 20120831 23:14:25< Necrosporus> it's not documented 20120831 23:14:31< Necrosporus> But I guess, inspect would help 20120831 23:15:08< celticminstrel> Yeah, as long as it exists in [inspect] in a unit definition, you should be able to use it. 20120831 23:15:29< celticminstrel> The only other uncertainty is whether Wesnoth will notice the change… I kinda suspect it would, but not sure. 20120831 23:18:11-!- soundnfury [~edward@static-87-243-208-102.adsl.hotchilli.net] has joined #wesnoth 20120831 23:18:14< celticminstrel> I don't see an image_mod in savegames... 20120831 23:18:26< celticminstrel> Maybe that won't work. 20120831 23:18:44< celticminstrel> You could always try with image=, but that'd probably have difficulties with animations or something. 20120831 23:19:04-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 252 seconds] 20120831 23:19:13< Necrosporus> true 20120831 23:19:38< Necrosporus> celticminstrel, what's [inspect]? 20120831 23:19:52< Necrosporus> I was talking about so named command in debug mode 20120831 23:20:02< celticminstrel> [inspect][/inspect] is a WML tag that does the same thing. 20120831 23:20:12< Necrosporus> How? 20120831 23:20:18< celticminstrel> Works even if you're not in debug mode, incidentally. 20120831 23:20:21< celticminstrel> What do you mean, how? 20120831 23:20:31< Necrosporus> is it to be used in events? 20120831 23:20:47< celticminstrel> You can use it in [event] or [command], pretty much. 20120831 23:20:59< Necrosporus> command? 20120831 23:21:27< Necrosporus> What's [command]? 20120831 23:21:30< celticminstrel> Generally seen inside [option]. 20120831 23:22:03< celticminstrel> ^Generally seen inside [option] (which is seen inside [message]) or [set_menu_item]. 20120831 23:22:05-!- MrBeast [~foo@pD9508DC7.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20120831 23:22:26< shadowm> http://wiki.wesnoth.org/ReferenceWML -- the sidebar is quite useful. 20120831 23:22:44< shadowm> As is CTRL-F in pages. 20120831 23:23:33< celticminstrel> I'm not seeing an image_mod or anything like it in inspect. 20120831 23:24:06< celticminstrel> And this is for a unit with the blinded status I created (which, like stun, uses an [object]). 20120831 23:25:09< celticminstrel> The only place the change is recorded is in the [object] within [modifications]. 20120831 23:25:31< Necrosporus> The sidebar have options 20120831 23:25:42< Necrosporus> but not command and inspect... 20120831 23:25:42< celticminstrel> Hm? 20120831 23:25:48< celticminstrel> Oh. 20120831 23:25:53< Necrosporus> though that was from other wiki page 20120831 23:25:55< celticminstrel> Yeah, the sidebar is missing a few. 20120831 23:25:58-!- MrBeast [~foo@pD9508DC7.dip0.t-ipconnect.de] has joined #wesnoth 20120831 23:26:31< celticminstrel> Especially subtags of ActionWML, if I recall right. 20120831 23:26:33< shadowm> I see [inspect] in the sidebar. 20120831 23:26:43< celticminstrel> As do I. 20120831 23:26:50< celticminstrel> Still, I've noticed it missing some. 20120831 23:26:51< celticminstrel> 3 20120831 23:26:58< celticminstrel> Command is there too. 20120831 23:27:08< shadowm> I imagine you have then quickly fixed it. 20120831 23:27:19< celticminstrel> No, didn't have a wiki account. :P 20120831 23:27:29< celticminstrel> I could fix it now-ish I suppose. 20120831 23:27:52< celticminstrel> Huh, what's this flying= key for? 20120831 23:28:41< Necrosporus> celticminstrel, for adjusting unit height 20120831 23:29:05< Necrosporus> for example flying unit won't be drawn higher on hills, something like that 20120831 23:29:26< Necrosporus> afair 20120831 23:29:42< celticminstrel> Ah. 20120831 23:29:50< celticminstrel> Makes sense. 20120831 23:29:54< shadowm> flying affects the submerge ratio, not elevation. 20120831 23:30:09< celticminstrel> Makes even more sense. :P 20120831 23:31:24< celticminstrel> Still… this is kinda surprising that there's no toplevel image_mod=... 20120831 23:32:05< shadowm> No, it isn't really. 20120831 23:32:24< celticminstrel> Why not? 20120831 23:32:35< shadowm> It was a massive oversight on the part of a very lazy developer. 20120831 23:33:00< celticminstrel> Okay then. I'm not sure why that makes it not surprising. :P 20120831 23:33:03< shadowm> Hm, okay, actually, I got it the other way around. 20120831 23:33:14< shadowm> What the very lazy developer did was exposing that in Lua. 20120831 23:33:23< shadowm> The effect had existed for a long time before. 20120831 23:33:27< celticminstrel> I see. 20120831 23:34:09< shadowm> Of course, being exposed in Lua does not automatically make it serializable, and that's something the very lazy developer forgot. 20120831 23:34:31 * celticminstrel wonders who this VLD is. :P 20120831 23:35:56< Necrosporus> shadowm, does it mean it can be changed only either via lua (but won't work with savegames) or via object? 20120831 23:36:42< Necrosporus> I can use object I just worry if unit would be infected standing over some object laying on the ground and it would remove the objec 20120831 23:36:54< celticminstrel> I guess you could have a preload event to handle the non-serializable bit. 20120831 23:37:36< celticminstrel> …oh. Interesting point. 20120831 23:37:48< celticminstrel> Does [object] really do that? 20120831 23:38:00< celticminstrel> Wiki says "Gives some unit an object and removes all items on the tile the unit is on." 20120831 23:38:27< shadowm> I don't think the latter part is automatically true, but I'm not about to go and test it. 20120831 23:39:13< shadowm> Yeah, no, it does not. 20120831 23:39:27< shadowm> People have to use [remove_item] in its [then] node for that end. 20120831 23:39:37< celticminstrel> 'kay, I'll edit. 20120831 23:39:50< Necrosporus> So the wiki is misleading? 20120831 23:39:51< shadowm> Or [else]. 20120831 23:41:26< shadowm> The wiki is misleading, so be sure to consult a physician before taking advice from it. 20120831 23:41:53< celticminstrel> http://wiki.wesnoth.org/DirectActionsWML#.5Bobject.5D :P 20120831 23:41:59< shadowm> Did you know that everyone can edit it and that everyone can commit mistakes or have misconceptions? 20120831 23:42:18< celticminstrel> Not quite true; you need an account to edit. 20120831 23:42:20< shadowm> That's people usually test and experiment a lot. 20120831 23:42:27< shadowm> *why 20120831 23:45:55< Necrosporus> [unstore_unit] variable=second_unit find_vacant=no text=$tmp_stunned_text red,green,blue=196,196,128 20120831 23:46:24-!- Jarkko_P [~jake@212-226-74-194-nat.elisa-mobile.fi] has quit [Quit: leaving] 20120831 23:47:02< Necrosporus> I guess, it's a crutchy way to do [floating_text]? 20120831 23:47:22< Necrosporus> Why is it used instead of floating text? 20120831 23:47:42< Necrosporus> or it's not that? 20120831 23:47:44< shadowm> [floating_text] came second. 20120831 23:49:08< Necrosporus> So I should use [floating_text] with x,y set to the injured unit... 20120831 23:49:26< shadowm> You can use whichever method you prefer and suits your use case best. 20120831 23:50:11< Necrosporus> I do not like unstore unit method because it is meant for very other thing, I guess 20120831 23:50:46< shadowm> Obviously, [unstore_unit] would be better suited for a situation in which you are already using it to modify the target unit. 20120831 23:52:00< Necrosporus> I use modify_unit and variables 20120831 23:52:43< Necrosporus> [filter_second] [not] [filter_wml] [status] not_living=yes 20120831 23:52:59< shadowm> [unstore_unit] is invoked in the implementation of [modify_unit] 20120831 23:53:09< Necrosporus> Can I use several statuses in this construction? 20120831 23:53:32< Necrosporus> like if I also add infected=yes 20120831 23:53:34< shadowm> Yes, same semantics as every other filter. 20120831 23:53:51< Necrosporus> [filter_second] [not] [filter_wml] [status] not_living=yes infected=yes [///] 20120831 23:54:12< Necrosporus> I mean what if I use this 20120831 23:54:35< shadowm> You presumably already know what that means since you have been using filters a lot. 20120831 23:54:46< Necrosporus> would it work like [and] or [or] or not? 20120831 23:55:27< shadowm> [and]. Same semantics as every other filter, I said. 20120831 23:55:41< shadowm> A filter that goes foo=yes bar=yes is equivalent to foo=yes [and] bar=yes [/and] 20120831 23:56:46< Necrosporus> I didn't use several variables in single filter before seems 20120831 23:56:53< Necrosporus> * keys --- Log closed Sat Sep 01 00:00:10 2012