--- Log opened Wed Nov 07 00:00:23 2012 20121107 00:15:09-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20121107 00:17:51-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20121107 00:18:39-!- Blueblaze [~Blueblaze@adsl-99-148-244-4.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20121107 00:37:16-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20121107 00:52:06-!- Lukc [~Lukc@natsu.upyum.com] has quit [Ping timeout: 276 seconds] 20121107 00:52:20-!- Lukc [~Lukc@natsu.upyum.com] has joined #wesnoth-umc-dev 20121107 01:03:02-!- mnewton1_ [~mnewton1@c-76-99-170-226.hsd1.de.comcast.net] has joined #wesnoth-umc-dev 20121107 01:03:02-!- mnewton1 [~mnewton1@c-76-99-170-226.hsd1.de.comcast.net] has quit [Read error: Connection reset by peer] 20121107 01:03:03-!- mnewton1_ is now known as mnewton1 20121107 01:03:48-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20121107 01:09:16-!- shadowm_desktop2 [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20121107 02:09:55-!- shadowm_desktop2 is now known as shadowm_desktop 20121107 02:41:14-!- Blueblaze [~Blueblaze@adsl-99-148-244-4.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20121107 02:56:03< irker687> wesnoth-umc-dev: shikadilord * r16158 /trunk/After_the_Storm/images/ (23 files in 9 dirs): 20121107 02:56:04< irker687> wesnoth-umc-dev: AtS: wesnoth-optipng pass 20121107 02:56:04< irker687> wesnoth-umc-dev: Overall statistics (only for files with a smaller recompressed size): 20121107 02:56:05< irker687> wesnoth-umc-dev: Original size: 106 KiB on 23 files 20121107 02:56:05< irker687> wesnoth-umc-dev: Optimized size: 90 KiB 20121107 02:56:06< irker687> wesnoth-umc-dev: Total saving: 16 KiB = 15% decrease 20121107 03:05:17-!- vultraz_ [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121107 03:06:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20121107 03:06:10-!- vultraz_ is now known as vultraz 20121107 03:08:01-!- vultraz_ [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121107 03:09:50-!- vultraz [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20121107 03:09:53-!- vultraz_ is now known as vultraz 20121107 03:09:59-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20121107 03:09:59-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20121107 03:32:24-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20121107 03:52:55-!- Crend [~crend@port-92-204-18-42.dynamic.qsc.de] has joined #wesnoth-umc-dev 20121107 03:55:46-!- Crendgrim_ [~crend@port-92-204-84-196.dynamic.qsc.de] has quit [Read error: Operation timed out] 20121107 04:16:20-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has quit [] 20121107 04:19:24-!- shadowm_laptop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: shadowm_laptop] 20121107 04:29:40< Alarantalara> skyfaller: I have a question about Howling Ghost Badlands and the AI 20121107 04:29:46< skyfaller> what's that? 20121107 04:30:22< Alarantalara> If the AI gets a 6 MP leader, there are two keeps it can reach in two turns. One is closer to the enemy, and the other lets it capture a village 20121107 04:30:27< Alarantalara> which one should it prefer? 20121107 04:30:56< skyfaller> that depends on whether you will use a rush strategy or not :P 20121107 04:31:21< Alarantalara> The one with the village also has more space to recruit 20121107 04:31:41< skyfaller> well, it shouldn't matter b/c you hit the middle keep first 20121107 04:31:55< skyfaller> between the two keeps, you should be able to expend most of your gold 20121107 04:31:56< Alarantalara> you don't have to if you have a 6 mp leader 20121107 04:32:10< Alarantalara> it's only 12 hexes to the top keep 20121107 04:32:11< skyfaller> oh, I see 20121107 04:32:12< skyfaller> hm 20121107 04:32:22< skyfaller> I've never skipped the middle keep, put it that way 20121107 04:32:36< skyfaller> I always grab the village and do my recruit 20121107 04:32:53< Alarantalara> I'm just wondering if it's because it's better to do so, or if it's not something we would even consider 20121107 04:32:58< skyfaller> because you can't really get enough space on the 3-hex keep to do all of your recruits 20121107 04:33:07< skyfaller> you need to hit the middle keep to cover both sides 20121107 04:33:33< Alarantalara> Also, oddly enough, the village distribution is such that it's not a terrible idea 20121107 04:33:35< skyfaller> recruiting on your initial keep to send units to the other side is a losing move, most of your units will be too slow and you lose gold/upkeep waiting for them to walk to the front 20121107 04:34:08< skyfaller> I dunno, I'd have to play some games on it to see if skipping the middle keep makes sense 20121107 04:34:27< skyfaller> like I said, I've never skipped it, hitting it always looked more efficient 20121107 04:34:41< skyfaller> but it might be worth doing once just to shock the enemy 20121107 04:34:50< skyfaller> by showing up in their face much earlier than expected 20121107 04:34:53< skyfaller> with your leader 20121107 04:35:19< skyfaller> I just don't think it's usually the most optimal strategy, but I couldn't tell you why without playing a game 20121107 04:36:15< Alarantalara> Can I get you to try it if you get a 6mp leader on that map sometime? 20121107 04:36:36< skyfaller> sure 20121107 04:43:52< Alarantalara> looking at the map carefully, it looks like you end up having to recruit an extra unit at the first keep, but in exchange you can get all the villages by turn 3 with one less scout 20121107 04:44:18< skyfaller> hm.... 20121107 04:44:41< skyfaller> I just have to see it / play it 20121107 04:44:44< skyfaller> I don't remember well enough 20121107 04:45:07< Alarantalara> of course the AI foolishly recruits a full first keep making this discussion pointless 20121107 05:09:58< irker687> AI-Demos: mattsc master * r60c55cd / (5 files in 3 dirs): move ai_helper.simulate_combat_* functions to battle_calcs - http://git.io/07gMiw 20121107 05:15:50< irker687> AI-Demos: mattsc master * raf2c593 / (3 files): Move ai_helper.attack_combo_stats and attack_rating to battle_calcs - http://git.io/1ylKaw 20121107 05:16:05-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121107 05:20:06< irker687> AI-Demos: Alarantalara master * r68390ce / lua/generic-recruit_engine.lua : Smooth moves score - http://git.io/a1KV4Q 20121107 05:20:07< irker687> AI-Demos: Alarantalara master * r2a0ae5c / lua/generic-recruit_engine.lua : Add get_reacable_villages function - http://git.io/LXEhYw 20121107 05:20:08< irker687> AI-Demos: Alarantalara master * r74684c2 / lua/generic-recruit_engine.lua : Revert "Smooth moves score" - http://git.io/7iQNkg 20121107 05:54:50-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20121107 06:00:27-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121107 06:29:51-!- Cookie [~quassel@60-240-54-150.tpgi.com.au] has joined #wesnoth-umc-dev 20121107 06:29:51-!- Cookie [~quassel@60-240-54-150.tpgi.com.au] has quit [Changing host] 20121107 06:29:52-!- Cookie [~quassel@unaffiliated/cookiee] has joined #wesnoth-umc-dev 20121107 06:52:57-!- Cookie [~quassel@unaffiliated/cookiee] has quit [Remote host closed the connection] 20121107 07:15:21-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai]