--- Log opened Thu Dec 20 00:00:15 2012 20121220 00:04:15-!- Blueblaze [~Blueblaze@2602:304:cca1:1d59:6233:4bff:fe0a:827b] has joined #wesnoth-umc-dev 20121220 00:39:29-!- Blueblaze [~Blueblaze@2602:304:cca1:1d59:6233:4bff:fe0a:827b] has quit [Quit: Blueblaze] 20121220 00:59:43-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20121220 01:00:23-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20121220 01:07:50-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121220 01:52:40< irker413> AI-Demos: mattsc master * rde9c96a / (2 files): micro_ais_wml_tags.lua: simplify how SLFs and SUFs are dealt with - http://git.io/74OStg 20121220 02:03:35-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20121220 02:04:13-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20121220 02:12:23-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121220 02:12:45-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20121220 02:12:45-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20121220 02:18:46-!- gh0st [~gh0st@89.31.118.161] has joined #wesnoth-umc-dev 20121220 02:38:49-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20121220 02:54:50-!- Blueblaze [~Blueblaze@adsl-76-202-17-213.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20121220 03:14:34-!- Blueblaze [~Blueblaze@adsl-76-202-17-213.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20121220 03:30:52-!- un214 [~un214@108.241.25.160] has joined #wesnoth-umc-dev 20121220 03:36:35-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20121220 03:39:03-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121220 03:44:55-!- gh0st [~gh0st@89.31.118.161] has quit [Ping timeout: 252 seconds] 20121220 04:03:45-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20121220 04:05:53-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev 20121220 04:18:36-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20121220 04:27:08-!- un214 [~un214@108.241.25.160] has quit [Remote host closed the connection] 20121220 04:28:43< irker413> AI-Demos: Alarantalara master * rde4434e / lua/generic-recruit_engine.lua : Improve estimate of health gained by drain - http://git.io/kC2SJg 20121220 04:45:13-!- mattsc [~mattsc@d154-20-32-241.bchsia.telus.net] has joined #wesnoth-umc-dev 20121220 05:03:33-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20121220 05:07:38-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121220 05:07:57-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20121220 05:07:57-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20121220 05:17:42-!- un214 [~un214@108.241.25.160] has joined #wesnoth-umc-dev 20121220 05:29:28-!- mattsc [~mattsc@d154-20-32-241.bchsia.telus.net] has quit [Quit: bye] 20121220 05:32:00< irker413> wesnoth-umc-dev: espreon * r16472 /trunk/Invasion_from_the_Unknown/units/shaxthal/ (8 files): 20121220 05:32:00< irker413> wesnoth-umc-dev: IftU: synced shaxthal stats and animations with AtS. 20121220 05:32:59< irker413> wesnoth-umc-dev: vultraz * r16473 /trunk/NX-RPG/ (utils/terrain.cfg changelog): 20121220 05:33:00< irker413> wesnoth-umc-dev: NX: fixed duplicate terrain IDs 20121220 05:49:34< irker413> wesnoth-umc-dev: espreon * r16474 /trunk/Invasion_from_the_Unknown/units/faeries/Spirit.cfg: 20121220 05:49:34< irker413> wesnoth-umc-dev: IftU: added a delicious Kate modeline thingy. 20121220 05:50:31< irker413> wesnoth-umc-dev: espreon * r16475 /trunk/Invasion_from_the_Unknown/units/faeries/Dryad.cfg: 20121220 05:50:31< irker413> wesnoth-umc-dev: IftU: another Kate modeline... yay. 20121220 05:54:42-!- un214 [~un214@108.241.25.160] has quit [Remote host closed the connection] 20121220 06:10:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20121220 06:14:10< irker413> wesnoth-umc-dev: espreon * r16476 /trunk/Invasion_from_the_Unknown/images/units/monsters/abomination.png: 20121220 06:14:10< irker413> wesnoth-umc-dev: IftU: let's use the new Abomination sprite. 20121220 07:19:55-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20121220 08:01:53-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121220 08:34:30-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20121220 08:49:59-!- gh0st [~gh0st@89.31.118.161] has joined #wesnoth-umc-dev 20121220 09:01:52< irker413> wesnoth-umc-dev: espreon * r16477 /trunk/Invasion_from_the_Unknown/images/units/shaxthal/ (4 files): 20121220 09:01:53< irker413> wesnoth-umc-dev: IftU: synced shaxthal images with AtS. 20121220 09:07:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20121220 10:53:39-!- skyfaller_ [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-umc-dev 20121220 10:55:21-!- vultraz_ [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121220 11:02:10-!- gh0st [~gh0st@89.31.118.161] has quit [Read error: No route to host] 20121220 11:02:34-!- Alarantalara1 [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev 20121220 11:03:02-!- Netsplit *.net <-> *.split quits: vultraz, Alarantalara, skyfaller 20121220 11:08:52-!- gh0st [~gh0st@89.31.118.161] has joined #wesnoth-umc-dev 20121220 11:12:44-!- Crendgrim [~crend@port-92-204-87-243.dynamic.qsc.de] has joined #wesnoth-umc-dev 20121220 12:01:55-!- irker413 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20121220 12:37:51-!- loonybot [~loonybot@ppp91-78-91-3.pppoe.mtu-net.ru] has joined #wesnoth-umc-dev 20121220 12:37:51-!- loonybot [~loonybot@ppp91-78-91-3.pppoe.mtu-net.ru] has quit [Changing host] 20121220 12:37:51-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20121220 12:37:54-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20121220 12:38:45-!- skyfaller_ [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Remote host closed the connection] 20121220 12:52:18-!- vultraz_ is now known as vultraz 20121220 12:52:22-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20121220 12:52:23-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20121220 13:02:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20121220 13:41:24-!- irker308 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20121220 13:41:24< irker308> AI-Demos: Martin Bede master * r8cc7caf / (2 files): Parameterized wolves_multipacks MAI. - http://git.io/MCJ9lA 20121220 13:41:24< irker308> AI-Demos: Martin Bede master * rf1a68a4 / (3 files in 2 dirs): Merge branch 'master' of https://github.com/mattsc/Wesnoth-AI-Demos - http://git.io/83pcYQ 20121220 14:04:32< irker308> AI-Demos: Martin Bede master * rab1a7cc / (3 files in 2 dirs): Parameterized wolves_multipacks micro ai. - http://git.io/PpS8gA 20121220 14:22:41-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 255 seconds] 20121220 14:34:21-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121220 14:51:31-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 252 seconds] 20121220 15:21:15-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20121220 15:22:43-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20121220 15:22:43-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20121220 15:41:15-!- Crendgrim_ [~crend@port-92-204-16-105.dynamic.qsc.de] has joined #wesnoth-umc-dev 20121220 15:45:35-!- Crendgrim [~crend@port-92-204-87-243.dynamic.qsc.de] has quit [Ping timeout: 265 seconds] 20121220 15:45:51-!- Crendgrim_ is now known as Crendgrim 20121220 15:49:51-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-umc-dev 20121220 16:11:41-!- mattsc [~mattsc@207.230.251.234] has quit [Ping timeout: 245 seconds] 20121220 16:14:38-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-umc-dev 20121220 16:33:10-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: I'm asleep] 20121220 16:52:54-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20121220 16:57:05< vultraz> mattsc: how's it going with your macro ai stuff :P 20121220 16:58:50< mattsc> vultraz: pretty well. The last GCI student projects are almost done and I've cleaned up a lot of the scenarios and code to prepare them for mainline. 20121220 16:59:25< mattsc> Assuming I have time, I'm planning to start putting things into trunk next week. 20121220 17:00:02< mattsc> We'll stay small though and start with micro AIs :) 20121220 17:00:15< vultraz> is it possible to make an SX AI? 20121220 17:00:36< vultraz> eg one who could play the SX addons 20121220 17:00:49< vultraz> also figure when to shop and what tp buy 20121220 17:02:09< mattsc> I've never played any of the SX addons, so I am not really in a good position to answer that. 20121220 17:02:46< vultraz> basically you get gold and +4 mp and +1 attack if you kill an enemy. you get to keep attacking as long as there's an enemy in range and you kill it 20121220 17:03:02< vultraz> the ai keeps recruiting stronger and stronger units 20121220 17:03:14< vultraz> and you have to buy upgrades in a shop to keep up 20121220 17:03:44< Alarantalara1> It's probably possible, but it would almost certainly depend on getting help from the SX add-on. The AI doesn't go through menus, so something would need to be put in place so that it knew what the upgrades were and could get them 20121220 17:04:33-!- irker308 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20121220 17:05:04< vultraz> there's also tons of other factors 20121220 17:05:05< Alarantalara1> Not to mention that it would have to be part of an era, since it wouldn't be mainline and modifications don't allow AIs yet 20121220 17:05:07< vultraz> potions 20121220 17:05:15< vultraz> chests of gold 20121220 17:05:17< vultraz> items 20121220 17:05:19< vultraz> magic 20121220 17:05:22< vultraz> (spells) 20121220 17:06:19< vultraz> just asking out of curiosity :P 20121220 17:06:31< vultraz> right now I need to figure out how to make a spawn AI 20121220 17:06:39< vultraz> or is that already done 20121220 17:06:42< vultraz> in Ai Demos 20121220 17:06:51< Alarantalara1> What would it do? 20121220 17:07:13< vultraz> randomly spawn a unit at X location every X turns of a random type 20121220 17:07:24< vultraz> x location radius* 20121220 17:07:29< Alarantalara1> That doesn't sound like an AI 20121220 17:08:07< vultraz> also have them move in certain group patterns 20121220 17:09:11< vultraz> like say you want the bat spawns to never move within X hexes of a location and always go for the nearest unit with a certain role 20121220 17:09:44< Alarantalara1> The wolf pack AI might come close to what you want 20121220 17:10:12< Alarantalara1> Though they wander a bit more 20121220 17:11:23< vultraz> what's that one that keeps the sheep inside a location? 20121220 17:12:46< Alarantalara1> It's part of the sheep AI 20121220 17:13:22< vultraz> hm... 20121220 17:13:38< vultraz> I'm trying to think, realistically, what would a swarm of crazed bats do 20121220 17:14:12< vultraz> see, I have a bat swarm in scens 2 and 3, and I need it to behave right 20121220 17:14:17< Alarantalara1> Try the wolf one or modify the swarm to not scatter but attack if an enemy comes close 20121220 17:15:32< vultraz> is there a Macro AI for that? :P 20121220 17:15:56< Alarantalara1> Both are micro AIs, but any changes like attacking you'd have to do yourself at the moment 20121220 17:16:01< mattsc> vultraz: (sorry, had to do something else) The is a bat swarm AI in AI-Demos. It's called "Swarm" 20121220 17:16:06< mattsc> And it is a micro AI. 20121220 17:16:28< Alarantalara1> mattsc: He wants the swarm to attack and not run away though 20121220 17:16:58< mattsc> Alarantalara1: right. Sorry, I should read the whole conversation before replying... 20121220 17:18:19< mattsc> vultraz: fyi, there are two different wolf pack AIs (one in scenario Animals, one in Wolves). And they are currently being modified to work with arbitrary pack sizes. 20121220 17:21:33< vultraz> hm 20121220 17:22:00< vultraz> This might be difficult, as I still need to get the spawn WML downpat 20121220 17:22:05< vultraz> then again 20121220 17:22:18< vultraz> I could just make it an AI recruiting pattern and use castle overlays 20121220 17:22:39< vultraz> but I really don;t know... 20121220 17:23:30< mattsc> vultraz: I think I missed something. Random spawning of units every X turns is a simple WML event. 20121220 17:24:25< vultraz> well it's turning out to be anything BUT simple in my case, though maybe it's just my very very bad coding skills 20121220 17:25:09< mattsc> It's probably because I don't understand what you are trying to do. 20121220 17:26:26-!- gh0st [~gh0st@89.31.118.161] has quit [Quit: Off for sleep] 20121220 17:27:14< vultraz> I'm probably overcomplicating it 20121220 17:27:16< vultraz> http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/NX-RPG/macros/spawners.cfg?revision=15650&view=markup 20121220 17:28:58< Alarantalara1> That's a lot more than spawning every X turns 20121220 17:29:19< vultraz> er...yeah 20121220 17:31:06-!- irker646 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20121220 17:31:06< irker646> AI-Demos: Martin Bede master * ra761d17 / (micro_ais/ais/mai_animals_engine.lua scenarios/wolves.cfg): Fixed the show_pack_number parameter of wolves_multipacks MAI. - http://git.io/Kv5Nrg 20121220 17:32:53< vultraz> Me and my attempt to show MUF stuff 20121220 17:32:57< vultraz> and random locations 20121220 17:32:59< vultraz> and all that 20121220 17:34:52< vultraz> I wonder how I could simplify it 20121220 17:37:37< vultraz> cuz the code doesn't work anyway 20121220 17:39:12< vultraz> Alarantalara1, mattsc: either of you have an example of a simple spawner at random loc event sitting around? 20121220 17:40:23< Alarantalara1> Yes, in scenario 1 of Cataclysm, though it's much simpler 20121220 17:40:25< mattsc> vultraz: do you happen to have Grnk downloaded? 20121220 17:40:31< Alarantalara1> to the point you might not be interested 20121220 17:40:47< mattsc> in utils/general-utils.cfg, there are things along those lines in there 20121220 17:41:01< mattsc> Don't have time to look for them right now though, sorry. 20121220 17:41:16< vultraz> no I don't have Grnk 20121220 17:42:42< Alarantalara1> http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/Cataclysm/scenarios/01_Exodus.cfg?revision=11137&view=markup at line 347 is a very simple one 20121220 17:43:35< vultraz> UGH 20121220 17:43:41< vultraz> how could I have forgotten that macro 20121220 17:43:43< vultraz> >_> 20121220 17:47:15< vultraz> the way AtS's spawners work is that 20121220 17:47:23< vultraz> there are units at start 20121220 17:47:30< vultraz> which will respawn at the same loc 20121220 17:47:35< vultraz> X turns after you kill them 20121220 17:47:55< vultraz> I was using that, kinda.. 20121220 17:48:00< vultraz> mixed with mine 20121220 17:48:12< vultraz> but screw this, I need a complete rewrite 20121220 17:55:42-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-umc-dev 20121220 17:55:42-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20121220 17:55:42-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20121220 17:56:48< irker646> AI-Demos: Martin Bede master * r1c230df / micro_ais/ais/mai_animals_engine.lua : Removed unnecessary complexity. - http://git.io/NhACRw 20121220 18:02:55< irker646> AI-Demos: Martin Bede master * rf0f9fb6 / micro_ais/ais/mai_animals_engine.lua : The pack number under animals controlled by wolves_multipacks is now gray (for all sides). - http://git.io/dF4OrA 20121220 18:34:14< irker646> AI-Demos: mattsc master * r0cb4846 / micro_ais/ais/mai_animals_engine.lua : Revert "The pack number under animals controlled by wolves_multipacks is now gray (for all sides)." (+8 more commits...) - http://git.io/rcjlHw 20121220 18:35:40< irker646> AI-Demos: mattsc master * r45e782d / micro_ais/ais/mai_animals_engine.lua : Revert "Revert "The pack number under animals controlled by wolves_multipacks is now gray (for all sides)."" - http://git.io/TQLd4w 20121220 18:58:34-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20121220 19:00:46< irker646> AI-Demos: mattsc master * rfbcade4 / micro_ais/ais/mai_animals_engine.lua : Big Animals MAI: switch to new filter parameter syntax - http://git.io/JLmgWA 20121220 19:09:46< irker646> AI-Demos: mattsc master * r60ffaac / scenarios/animals.cfg : animals.cfg: fix typo - http://git.io/uQnSNg 20121220 19:18:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20121220 19:28:36-!- Netsplit *.net <-> *.split quits: @ChanServ 20121220 19:30:27-!- Netsplit over, joins: @ChanServ 20121220 19:30:35-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has joined #wesnoth-umc-dev 20121220 19:40:12-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Remote host closed the connection] 20121220 19:40:34-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20121220 19:44:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20121220 19:57:36-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20121220 20:05:03< irker646> AI-Demos: mattsc master * rd2a4cae / micro_ais/ais/micro_ais_wml_tags.lua : micro_ais_wml_tags.lua: fix typo that kept wolves from attacking in multipack AI - http://git.io/G6IRKA 20121220 20:07:35< irker646> AI-Demos: vitiv master * r9a1958b / (3 files in 2 dirs): Replaced get_child in lurker AI - http://git.io/pAFFeg 20121220 20:07:36< irker646> AI-Demos: vitiv master * r330f0f0 / (2 files): Merge branch 'master' of https://github.com/mattsc/Wesnoth-AI-Demos - http://git.io/r-Cqjg 20121220 20:08:50-!- esr [~chatzilla@wesnoth/developer/esr] has quit [Remote host closed the connection] 20121220 20:11:21< irker646> AI-Demos: vitiv master * r9913ab8 / _main.cfg : added self to credits - http://git.io/8OdN0A 20121220 20:28:28< irker646> AI-Demos: mattsc master * r49159d1 / micro_ais/ais/mai_lurkers_engine.lua : Lurkers AI: fix bug that caused error when there was no terrain to move to - http://git.io/DLFhgw 20121220 20:37:31-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20121220 20:40:44-!- happygrue [~happygrue@c-76-119-97-171.hsd1.ma.comcast.net] has joined #wesnoth-umc-dev 20121220 20:40:45-!- happygrue [~happygrue@c-76-119-97-171.hsd1.ma.comcast.net] has quit [Changing host] 20121220 20:40:45-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20121220 21:12:58< irker646> AI-Demos: vitiv master * r712a4fa / micro_ais/ais/mai_animals_engine.lua : Removed get_child from the sheep ai - http://git.io/c7NGVg 20121220 21:12:58< irker646> AI-Demos: vitiv master * r7255991 / micro_ais/ais/mai_lurkers_engine.lua : Merge branch 'master' of https://github.com/mattsc/Wesnoth-AI-Demos - http://git.io/20bRpw 20121220 21:38:05-!- ancestral [~ancestral@65-128-234-158.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20121220 21:56:28-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20121220 22:25:48< irker646> wesnoth-umc-dev: espreon * r16478 /trunk/Invasion_from_the_Unknown/macros/animation-utils.cfg: 20121220 22:25:48< irker646> wesnoth-umc-dev: IftU: rearranged some animation macros. 20121220 22:28:01-!- Netsplit *.net <-> *.split quits: @ChanServ 20121220 22:31:00-!- Netsplit over, joins: @ChanServ 20121220 23:09:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 265 seconds] 20121220 23:41:05-!- fendrin [~fabi@95-90-176-2-dynip.superkabel.de] has joined #wesnoth-umc-dev 20121220 23:41:06-!- fendrin [~fabi@95-90-176-2-dynip.superkabel.de] has quit [Changing host] 20121220 23:41:06-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20121220 23:46:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20121220 23:48:59< irker646> AI-Demos: mattsc master * reec6922 / lua/ai_helper.lua : ai_helper: remove the permutations function again - http://git.io/jwK_cw 20121220 23:52:51< Alarantalara1> skyfaller and anyone else who enjoys such things: 20121220 23:52:51< Alarantalara1> Today's question about Wesnoth strategy: How many units with poison can you have before they get in each other's way? I submit this as evidence that you can have too many: http://imagebin.org/240145 20121220 23:54:04< Alarantalara1> This is the "I know all the enemies left alive are already poisoned, but I wanted to make sure they stayed that way" strategy. 20121220 23:55:57< Alarantalara1> I'm currently thinking of doing something related to the number of allied poisoners vs the number of vulnerable enemy units 20121220 23:56:24< Alarantalara1> and using that to modify the expected damage dealt from poison 20121220 23:57:05< irker646> AI-Demos: mattsc master * rde8e000 / scenarios/wolves.cfg : Wolves scenario: put a few more wolves out there and change pack size - http://git.io/MPnDAA --- Log closed Fri Dec 21 00:00:22 2012