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05:11:55-!- cib0 [~blub@p5DD22E50.dip.t-dialin.net] has quit [Ping timeout: 246 seconds] 20130118 05:13:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130118 05:20:09-!- Appleman1234 [~Appleman1@st0801.nas931.n-yokohama.nttpc.ne.jp] has quit [Ping timeout: 256 seconds] 20130118 05:25:50-!- Appleman1234 [~Appleman1@st0801.nas931.n-yokohama.nttpc.ne.jp] has joined #wesnoth-dev 20130118 05:52:27-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130118 06:15:12-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 264 seconds] 20130118 06:26:25-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20130118 06:45:21< irker261> wesnoth: jamit * r56092 /trunk/src/ (unit_types.hpp unit_types.cpp): 20130118 06:45:21< irker261> wesnoth: Refactor the implementation of [base_unit]. 20130118 06:45:22< irker261> wesnoth: The previous version could fail if a unit type had multiple base units, if it 20130118 06:45:22< irker261> wesnoth: was defined before those unit types, and if those unit types themselves had 20130118 06:45:23< irker261> wesnoth: base units. 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20130118 15:19:10< irker592> wesnoth: jamit * r56093 /trunk/src/ (unit_types.hpp unit_types.cpp): 20130118 15:19:10< irker592> wesnoth: Some tweaks to unit_type_data::set_config(). 20130118 15:19:10< irker592> wesnoth: Most notably, this now checks to see if the insertion was successful and logs an error 20130118 15:19:11< irker592> wesnoth: if it failed (meaning two [unit_type]s had the same id). 20130118 15:29:14-!- mattsc [~mattsc@d154-20-32-241.bchsia.telus.net] has quit [Quit: I'm asleep] 20130118 15:34:15-!- horon [~horon@nttkyo320074.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130118 15:36:27-!- Crendgrim [~crend@port-92-204-112-9.dynamic.qsc.de] has quit [Quit: ...] 20130118 15:36:57-!- prkc [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130118 15:39:08-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20130118 15:42:58-!- prkc [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has quit [Ping timeout: 272 seconds] 20130118 15:58:59-!- 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irker592> wesnoth: jamit * r56094 /trunk/src/ (config.cpp config.hpp unit_types.cpp): 20130118 17:44:36< irker592> wesnoth: New function: config::inherit_from(). 20130118 17:44:36< irker592> wesnoth: This is a complement to config::merge_with(), as it does a merge without overwriting. 20130118 17:44:37< irker592> wesnoth: This has a few uses in unit_types.cpp, and using this function makes the code a bit 20130118 17:44:37< irker592> wesnoth: easier to understand at a glance. 20130118 18:24:45-!- trewe [~trewe@87.196.102.205] has joined #wesnoth-dev 20130118 18:34:39-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130118 18:37:17-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20130118 18:42:37-!- cib0 [~blub@p5DD21C76.dip.t-dialin.net] has joined #wesnoth-dev 20130118 18:54:46-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20130118 18:58:51-!- boucman [~rosen@wesnoth/developer/boucman] has 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[~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130118 20:26:21< mordante> servus 20130118 20:31:54< vultraz> hey 20130118 20:32:45< mordante> hi vultraz 20130118 20:44:41-!- irker592 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130118 20:47:07-!- trewe [~trewe@87.196.102.205] has quit [Ping timeout: 246 seconds] 20130118 20:48:43-!- cib01 [~blub@p5DD2353D.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20130118 20:49:14-!- cib0 [~blub@p5DD2353D.dip.t-dialin.net] has joined #wesnoth-dev 20130118 20:53:20-!- Ivanovic [~ivanovic@dtmd-4db23a14.pool.mediaWays.net] has joined #wesnoth-dev 20130118 20:53:21-!- Ivanovic [~ivanovic@dtmd-4db23a14.pool.mediaWays.net] has quit [Changing host] 20130118 20:53:21-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130118 21:42:44-!- trewe [~trewe@87.196.32.85] has joined #wesnoth-dev 20130118 21:59:07-!- fendrin [~fabi@88-134-21-216-dynip.superkabel.de] has joined #wesnoth-dev 20130118 21:59:07-!- fendrin [~fabi@88-134-21-216-dynip.superkabel.de] has quit [Changing host] 20130118 21:59:07-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130118 22:01:03-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130118 22:03:11-!- negusnyul [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130118 22:03:13-!- negusnyul_ [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130118 22:06:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130118 22:10:00< fendrin> mattsc: Hello, I have noticed your conversation with esr about the WoV ai. 20130118 22:10:45< mattsc> Hi, fendrin 20130118 22:10:49< fendrin> mattsc: Scenario 2 of WoV is a more or less classic capture the flag gameplay. 20130118 22:11:20-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130118 22:11:47< fendrin> Each side owns 3 ( or 5 or whatever the drakes consider a magic number ) in their breeding pens at the beginning. 20130118 22:13:11< fendrin> The game ends when a side has stored 12 ( or 16 or whatever the drakes consider a higher magic number ) of eggs in its pans. 20130118 22:13:59-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130118 22:14:10< mattsc> All sides being drakes and the player playing one of them? 20130118 22:14:41< fendrin> yes 20130118 22:15:24< fendrin> I can code the gameplay with wml events. 20130118 22:15:37< fendrin> But the ai won't notice this. 20130118 22:15:51< fendrin> This it must take care about several extra things: 20130118 22:16:10< fendrin> Protect the own eggs if there are any left. 20130118 22:16:17< fendrin> Capture eggs. 20130118 22:16:45< fendrin> Be aware about eggs dropped on the ground and be aware about eggs carried by a drake. 20130118 22:17:22< mattsc> I assume that if a drake carrying an egg gets killed, the eggs drops on the ground? 20130118 22:17:30< fendrin> indeed. 20130118 22:17:45< fendrin> Note that eggs have no color. 20130118 22:17:48< mattsc> holdon on, back in a few minutes ... 20130118 22:17:52< fendrin> Just gather enough on them. 20130118 22:18:02< fendrin> of them 20130118 22:22:52< fendrin> A feature which would ease the coding of this scenario a lot would be: 20130118 22:23:07< fendrin> SLF for [item]s. 20130118 22:24:09< mordante> I'm off bye 20130118 22:24:15< fendrin> A dropped egg on the map is at least an [item] to make it visible to the player. But I need have extra wml variables to store the dropped mordante: bye 20130118 22:24:23-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130118 22:24:37< fendrin> eggs' positions. 20130118 22:25:07< fendrin> I guess being able to filter for the eggs positions would make writing an AI which takes care of them a lot easier as well. 20130118 22:25:34< fendrin> Thus I suggest that I implement SLF for [item] on the c++ side. 20130118 22:26:59< fendrin> I guess one cold code the gameplay with pure AI WML already if SLF for items exist. 20130118 22:28:11-!- nejucomo [~nejucomo@gateway/tor-sasl/nejucomo] has joined #wesnoth-dev 20130118 22:31:01-!- negusnyul__ [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130118 22:32:21< fendrin> Currently I can already filter for units carrying eggs. But dropped eggs are more difficult. 20130118 22:32:38-!- negusnyul_ [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has quit [Ping timeout: 245 seconds] 20130118 22:33:19< fendrin> No question that a specialized lua/functional ai would do better. 20130118 22:36:29< mattsc> fendrin: sorry, I'm back now. 20130118 22:36:44< fendrin> :-) 20130118 22:38:24< mattsc> filtering for items in lua is already possible. 20130118 22:38:32< fendrin> nice to hear. 20130118 22:38:46< fendrin> That means lua can offer the [wml] tag. 20130118 22:38:52< fendrin> support 20130118 22:38:57< mattsc> I'm filtering for "rabbit holes" in one of my AIs, let me just look up how I do that... 20130118 22:40:07< mattsc> Oh, right: [store_items] 20130118 22:40:30< mattsc> So it's not a filter, but I just store them and then go through them. 20130118 22:40:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130118 22:40:58-!- stikonas [~gentoo@128.232.247.99] has joined #wesnoth-dev 20130118 22:40:58-!- stikonas [~gentoo@128.232.247.99] has quit [Changing host] 20130118 22:40:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130118 22:41:57< fendrin> ah yes 20130118 22:42:11< fendrin> I wasn't aware of [store_items] until now. 20130118 22:42:19< fendrin> Must be a newer wml feature. 20130118 22:43:28< shadowm> If 1.9.9 could be called 'new', then sure. 20130118 22:44:06< fendrin> everything beyond 1.4 is new to me. My first WML coding was with version 0.4. 20130118 22:44:27< fendrin> Back then you couldn't delete wml variables. 20130118 22:46:48< mattsc> fendrin: so are you all set now or is there anything that you'd like me to do? I got the feeling that esr was going to look into the AI coding, but I might have misunderstood that. 20130118 22:47:13< Ivanovic> esr is getting active again?!? 20130118 22:47:23< Ivanovic> was a long time he was basically idle... 20130118 22:47:30< esr> Ivanovic: Semi-active. Maybe. 20130118 22:47:37< shadowm> Oh no. 20130118 22:47:51< fendrin> rofl 20130118 22:47:59< esr> shadowm: My return terrifies you? :-) 20130118 22:48:06< Ivanovic> hmm, semi-active and maybe (which is 50:50 by 50:50) means quarter-active? 20130118 22:48:40< fendrin> Well, WoV needs to get finished. 20130118 22:48:58< fendrin> I will just nag ers until it is done. 20130118 22:49:03< fendrin> s/ers/esr 20130118 22:50:16< fendrin> Doing campaigns on my own is very unsatisfying and the result would be suboptimal. 20130118 22:51:44< fendrin> mattsc: Do you need some source code for the egg scenario? 20130118 22:53:17< mattsc> fendrin: sorry, I missed a step somewhere. Does that mean you'd like me to work on an AI for it? Or was the nagging esr part about that? 20130118 22:54:23< fendrin> mattsc: iirc esr has an idea of easy ai rules that can do the scenario. But you would need to code them. 20130118 22:54:56< shadowm> [3~e/away 20130118 22:55:03< fendrin> I can do everything game mechanic related. 20130118 22:55:43< esr> fendrin: Actually I think mattsc is trying to nudge me into modifying the Messenger Escort AI :-) 20130118 22:56:38< mattsc> esr, fendrin: starting with the ME AI was just a first idea, but yeah, if you'd want to do that ... 20130118 22:56:50< mattsc> Otherwise, the more specific the rules, the easier is the coding. 20130118 22:56:56< fendrin> Well, let's vaste your resources with prose and general campaign planning. I am sure mattsc is much quicker with the ai stuff. 20130118 22:57:01-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130118 22:58:12< mattsc> I'll be pretty busy with other things for a few weeks though, so I can't promise that I'll have much time for it 20130118 22:58:40< fendrin> mattsc: WoV is already a longterm project (like every serious campaign). 20130118 22:58:54< mattsc> Cool. Sounds like fun then. 20130118 22:59:16< fendrin> Well, I am proud of the story and background. 20130118 22:59:48< fendrin> There is even some actual politics visible in the campaign without being offending to any side. 20130118 23:00:03-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130118 23:00:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130118 23:00:35< shadowm> That statement makes an overwhelming amount of sense. 20130118 23:01:17< fendrin> s/actual/current or nowadays 20130118 23:06:48-!- negusnyul__ [~negusnyul@2E6BA6A7.dsl.pool.telekom.hu] has quit [Ping timeout: 245 seconds] 20130118 23:10:05-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130118 23:10:22-!- Blueblaze [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has joined #wesnoth-dev 20130118 23:13:30< esr> I am probably best deployed on prose and plotting, yes. And maps. 20130118 23:17:52< mattsc> Well, just send me your set of rules sometime (the more detailed the better), and the map/code for the scenario and I'll get going on it. 20130118 23:18:17< mattsc> Not before the end of next week though, I'll be traveling again for the next week. 20130118 23:18:28< fendrin> esr: Especially maps, since this is where I lack at most. 20130118 23:18:42< mattsc> As in, I won't get going on it before then, you can send it to me whenever you want ;) 20130118 23:19:00< fendrin> mattsc: Where do you life, if I may ask? 20130118 23:19:16< mattsc> Vancouver Island 20130118 23:20:10< fendrin> mattsc: GMT - 6? 20130118 23:20:25< mattsc> -7, I think 20130118 23:20:43< mattsc> oh, no, that's in the summer. -8 right now 20130118 23:21:34< fendrin> It's 15:20 at your side? 20130118 23:21:46< mattsc> 14:20 20130118 23:21:50< fendrin> uh 20130118 23:22:06< fendrin> 23:21 20130118 23:22:18< mattsc> but you're not at GMT :) 20130118 23:22:28< fendrin> nope 20130118 23:22:55< fendrin> But I don't know exactly. We have this nasty summer/winter time thing as well. 20130118 23:23:24< fendrin> I guess we change between GMT and GMT +1 20130118 23:23:26< fendrin> who knows 20130118 23:24:25< mattsc> No, you change between GMT+1 and GMT+2 20130118 23:24:28< fendrin> http://www.youtube.com/watch?v=84aWtseb2-4&list=PLqs5ohhass_QZtSkX06DmWOaEaadwmw_D&index=2 20130118 23:24:34< fendrin> just great :-) 20130118 23:50:18-!- nejucomo [~nejucomo@gateway/tor-sasl/nejucomo] has quit [Ping timeout: 276 seconds] 20130118 23:52:06-!- Blueblaze [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has quit [Remote host closed the connection] 20130118 23:53:27-!- Blueblaze [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has joined #wesnoth-dev --- Log closed Sat Jan 19 00:00:07 2013