--- Log opened Wed Jan 23 00:00:57 2013 20130123 00:03:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130123 00:05:07-!- Mintycat [~quassel@cpe-68-203-14-158.austin.res.rr.com] has joined #wesnoth 20130123 00:07:48-!- Mintycat is now known as Lolicat 20130123 00:12:50-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130123 00:13:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20130123 00:38:55-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20130123 01:02:25-!- Marche [Marche@D984F.WPA.Dal.Ca] has quit [] 20130123 01:09:20-!- Narrat [~Narrat@p5DC6A22F.dip.t-dialin.net] has quit [Ping timeout: 255 seconds] 20130123 01:10:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130123 01:11:26-!- Crebiz [~Narrat@p5DC6A22F.dip.t-dialin.net] has joined #wesnoth 20130123 01:11:26-!- Crebiz is now known as Narrat 20130123 01:18:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130123 01:44:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20130123 01:47:31-!- Lolicat [~quassel@cpe-68-203-14-158.austin.res.rr.com] has quit [Ping timeout: 248 seconds] 20130123 01:47:38-!- Mintycat [~quassel@cpe-68-203-14-158.austin.res.rr.com] has joined #wesnoth 20130123 01:53:24-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20130123 01:55:42-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130123 01:55:42-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20130123 02:03:19-!- Marche [Marche@D984F.WPA.Dal.Ca] has joined #wesnoth 20130123 02:13:30< hulavuta> Hello 20130123 02:15:52-!- Narrat [~Narrat@p5DC6A22F.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20130123 02:18:28< Marche> Hi 20130123 02:20:19< hulavuta> 'sup 20130123 02:22:24< Marche> I joined a quick game for something to do and ended up biting my nails an hour later 20130123 02:22:31< Marche> suffice to say, diplomacy is hard to manage in 1v1v1 20130123 02:25:16< hulavuta> I see you are not a member of the N3T 20130123 02:25:21< hulavuta> clan 20130123 02:26:53< Marche> indeed 20130123 02:28:21< Marche> it actually went pretty well for me 20130123 02:28:44< hulavuta> lol 20130123 02:29:20< Marche> I was losing at start until one side offered to team against the other player, who was winning slightly. It took the better part of ten turns for us to turn the tides, and it was a struggle the whole way 20130123 02:30:11< Marche> but eventually I cornered his leader with five units. After 4 turns of dodging he ended up killing my leader, who had jumped into the fray, and I finished his right after that 20130123 02:33:18< Gambit> Oh my god this channel has people in it. 20130123 02:33:21< Gambit> And they're... talking. 20130123 02:33:31< Gambit> That hasn't happened since like... 2010. 20130123 02:34:03< hulavuta> You're welcome 20130123 02:34:03< Marche> MVP was easily the Shaman, who saved countless lives through slowing (including nerfing the ent that otherwise would've killed everything) and kept backstab watch by the southern outpost before that. 20130123 02:34:09< Marche> Well I could ramble about how much I love wesnoth for ages... 20130123 02:34:50< hulavuta> Gambit: You really started something. 20130123 02:34:57< Gambit> enchilado: http://25.media.tumblr.com/tumblr_mbjl1sVMaQ1raaf5co1_1280.png 20130123 02:35:26< Gambit> yeah I think #wesnoth-offtopic is officially dead 20130123 02:35:29< Gambit> everyone have fun here 20130123 02:35:33< Gambit> Like we used to 20130123 02:35:43< Gambit> Before the accident. 20130123 02:35:57< hulavuta> what accident 20130123 02:35:59< Marche> And then the fire nation attacked. 20130123 02:36:11< hulavuta> lol 20130123 02:36:35< Gambit> MY BEANS! 20130123 02:36:38< enchilado> Gambit: this is #wesnoth, not #wesnoth-offtopic 20130123 02:36:54< Gambit> enchilado: I *AM* #wesnoth-offtopic 20130123 02:37:02< Gambit> And no, #wesnoth-offtopic is dead. 20130123 02:37:04< Gambit> Long live #wesnoth 20130123 02:37:18< Gambit> enchilado: This channel used to be full of awesome off topic chats hours long. 20130123 02:37:20< Gambit> Before you showed up. 20130123 02:37:32< Gambit> Not to imply you were the cause. 20130123 02:37:41< enchilado> I remember discussion in here 20130123 02:37:48< Gambit> Just those two times kind of coincide. 20130123 02:37:56< Gambit> But no you totally ruined everything. 20130123 02:38:06< blarumyrran> Gambit, ? I've been in this channel for years and years and I don't remember it ever being full of off topic chats 20130123 02:38:08< Marche> I think it's a little useless to call something dead 20130123 02:38:16< Marche> when we have apprentice necromancers everywhere 20130123 02:38:23< Gambit> blarumyrran: It's true man. unnheulu and I used to talk about bagels. 20130123 02:38:30< Gambit> And Aethaeryn. 20130123 02:38:34< hulavuta> I haven't seen Unnheulu in a long time 20130123 02:38:34< Gambit> And shadowm. 20130123 02:38:44< enchilado> I don't even know who Unnheulu is 20130123 02:38:53< hulavuta> I think he used to be called xer 20130123 02:39:10< Gambit> And you were there. 20130123 02:39:12< Gambit> And you were there. 20130123 02:39:15< hulavuta> but that was like a million years ago 20130123 02:39:15< Gambit> And you were the tin man. 20130123 02:39:27< Gambit> &op 20130123 02:39:33< Gambit> Oh right, she can't do that here. 20130123 02:40:14-!- Gambit changed the topic of #wesnoth to: #wesnoth Wesnoth User Channel | http://www.wesnoth.org/ | Latest stable version: 1.10.5 | Latest development version: 1.11.1 | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org | Hang out and chat. 20130123 02:40:26< hulavuta> lol 20130123 02:40:31< enchilado> I really want to play the Binding of Isaac 20130123 02:40:34< enchilado> But it's too slow:| 20130123 02:40:36-!- hulavuta is now known as Hulavuta 20130123 02:40:44< Marche> how is it slow? 20130123 02:40:45< Gambit> We made too many channels. 20130123 02:40:51< enchilado> I read recently it was being remade in non-flash, I hope that's true and happens 20130123 02:41:01< Gambit> Who wants to hear a story? 20130123 02:41:02< enchilado> Marche: occasionally the whole game just slows down 20130123 02:41:12< Marche> I've been playing it and it's fine for me 20130123 02:41:12< Gambit> You see, #wesnoth-music at the time was all about Apple. 20130123 02:41:18< Gambit> They just sat in there all day talking about their Macs. 20130123 02:41:19< Marche> though I'm not very good at it 20130123 02:41:21< enchilado> Marche: your computer is probably better 20130123 02:41:31< Marche> :X 20130123 02:41:36< Gambit> And so a certain someone tried to get it closed down. 20130123 02:41:37< enchilado> Although I never noticed this before I bought the expansion. Do you have that? 20130123 02:41:44< Gambit> On the basis that it wasn't really wesnothy at all. 20130123 02:41:48< Marche> I actually prefer Osmos, if I'm playing a game in the middle of class. 20130123 02:42:00< Gambit> Now the current owner of #wesnoth-music pointed out that this was rather unfair. 20130123 02:42:00< Marche> nah, I don't have the expansion. That's probably it. 20130123 02:42:02< enchilado> Why would you play a game in the middle of class? O_o 20130123 02:42:16< Gambit> Given all the off topic chatter in #wesnoth, and how #wesnoth-umc-dev was being used as an unofficial meeting place for forum moderators. 20130123 02:42:33< Marche> talking about extremely basic stuff 20130123 02:42:45< Gambit> So we forced all the off topic chatter into a new channel: #wesnoth-offtopic, which later died. 20130123 02:42:54< Gambit> And the forum moderators moved to shadowm's private channel 20130123 02:43:06< Gambit> Which was opened for that purpose. 20130123 02:43:24< Gambit> And now flash forward two years and #wesnoth has been dead 20130123 02:43:28< Gambit> D. E. A. D. 20130123 02:43:29< Marche> how different cultures had different ways of describing family, or what exactly makes a criminal a criminal 20130123 02:43:30< Gambit> Dead. 20130123 02:43:47< Marche> I'll dead you! 20130123 02:43:54< enchilado> Marche: and you know it all already? 20130123 02:44:05< enchilado> Or just figure you won't bother because it's basic? 20130123 02:44:15< Marche> well, when I do the reading, yes 20130123 02:44:18< Gambit> I am horrible at Binding of Isaac. 20130123 02:44:23< Gambit> But it's a hilarious game. 20130123 02:44:26< enchilado> I was really good at it 20130123 02:44:27< Marche> I guess most people don't and just take notes in class 20130123 02:44:31< Hulavuta> Gambit: I read your story, I felt bad that nobody was paying attention to you 20130123 02:44:36< enchilado> I have the Golden God achievement and everything 20130123 02:44:42< Gambit> Hulavuta: ikr? 20130123 02:44:52< Gambit> Apparently history 101 of an IRC channel is a rather dull topic. 20130123 02:45:12-!- ngoclong19 [~Thunderbi@113.22.188.251] has joined #wesnoth 20130123 02:45:26< Marche> better than history of ancient india 20130123 02:45:46< Gambit> Yeah because ancient India didn't have wesbot. 20130123 02:45:49< Hulavuta> Better story than Twilight? 20130123 02:45:56< Gambit> wesbot: Seen bumbadadabum? 20130123 02:45:56< wesbot> Gambit: The person with the nick bumbadadabum last spoke 4d 5h ago. 3h 58m ago they were seen quitting on the channel #wesnoth-umc-dev with the message: Quit: bumbadadabum 20130123 02:46:08< Marche> anicent indian poets, specifically 20130123 02:46:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130123 02:46:22< enchilado> The other day I got an item in BoI that made me pretty much invincible 20130123 02:46:35< enchilado> It recharges your items when you get hurt 20130123 02:46:43< enchilado> And I had an item that gave me a soul heart when I used it 20130123 02:47:21< enchilado> So as long as I only took .5hp damage at a time I could never die. And if I'd had the Wafer, all damage would've been reduced to .5hp... 20130123 02:48:14< blarumyrran> I like the items and the way the rooms work in Binding of Isaac, but its core mechanic, the combat, is boring & annoying 20130123 02:48:21< blarumyrran> also it was slow on my computer 20130123 02:48:38< enchilado> Yeah, the slowness is super annoying 20130123 02:48:43< Marche> I prefer super meat boy 20130123 02:48:57< enchilado> Super Meat Boy took too long to get difficult 20130123 02:49:07< blarumyrran> I haven't played Super Meat Boy, it sounded like the kind of game I wouldn't like 20130123 02:49:09< enchilado> The first three worlds or so were boringly easy 20130123 02:49:09< Marche> but that ran a little bit too laggy, with my class stuff up in the background 20130123 02:49:29< Marche> :X I must be bad at platformers 20130123 02:49:37< blarumyrran> the kind where you have to make precision jumps that make you angry & annoyed while you attempt & fail, and don't give any real satisfactions when you succeed 20130123 02:49:58< Marche> the levels themselves were fairly easy, but I always challenged myself to get A+ and/or the bandages 20130123 02:50:17< enchilado> I found that A+ was mostly no harder than finishing the level without it 20130123 02:50:33< Marche> though I found IWBTG oddly relaxing, besides the obtuse boss fights 20130123 02:50:42< enchilado> IWBTG is just stupid :P 20130123 02:50:53< enchilado> There's no way to predict what's going to happen 20130123 02:51:05< Marche> pure timing and muscle memory 20130123 02:51:10< enchilado> Yeah 20130123 02:51:19< enchilado> I can't be bothered playing something that you /need/ to attempt many times to succeed at 20130123 02:51:23< Hulavuta> Have you played Tower of Heaven? 20130123 02:51:27< Marche> loved it 20130123 02:51:28< Hulavuta> It's sort of like an easy version of IWBTG 20130123 02:51:29-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130123 02:51:40< Hulavuta> great music too 20130123 02:51:49-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 248 seconds] 20130123 02:51:50< Marche> I'd actually call it just as hard, in the places where it was hard 20130123 02:52:17< enchilado> Is IWBTG actually hard? 20130123 02:52:20< Marche> about as difficult to avoid butterflies, grass, and sawblades as it is to not get crushed by the moon 20130123 02:52:26< enchilado> Once you know what's going to happen? 20130123 02:52:46< Marche> depends on how you define hard 20130123 02:53:03< enchilado> Uhrm... challenging? 20130123 02:53:05< Marche> like, I still haven't beaten the bowser 3part boss, despite knowning exactly how to not die 20130123 02:53:19< Marche> it's difficult to time things, even knowing when 20130123 02:53:36< enchilado> Eh 20130123 02:53:39< Hulavuta> I haven't actually played IWBTG in a while, I don't even think I ever played past the first stage. But I can beat Tower of Heaven in like 7 minutes, so IIRC it is much easier 20130123 02:53:42< enchilado> So you just do it over and over until you win? 20130123 02:53:48< Marche> and I found it pretty comical with the extra blood in all the deaths 20130123 02:53:56< enchilado> Like that Veni Vidi Vici sequence in VVVVVV 20130123 02:54:03< Marche> yup. Just like every other game :P 20130123 02:54:15< enchilado> It was difficult at first, but now I've got 3/4 of the way with my eyes closed 20130123 02:54:25< Marche> except for getting caught up at bosses, because I have no idea how to kill some of them... 20130123 02:54:36< Marche> and the difficulty levels for it are just cruel 20130123 02:54:44< Marche> it's the exact same game, but with less save points 20130123 02:54:50< enchilado> I prefer games that are intellectually challenging 20130123 02:55:03< Marche> which is fine if you get crushed by a fruit falling up or something 20130123 02:55:22< enchilado> Anything else I don't really consider challenging at all 20130123 02:55:39< enchilado> It's either too easy or you just replay it until you win 20130123 02:55:40< Marche> sometimes I spent a while thinking on 'how the hell do I get past this', but mostly it's 'Let's try moving this way juuust this much...nope' 20130123 02:55:54< Marche> there was the bullet bill jumping timing, which took me at least a week to get down pat 20130123 02:55:54< enchilado> Limbo was a fantastic game 20130123 02:55:57-!- shadowm changed the topic of #wesnoth to: Wesnoth User Channel | http://www.wesnoth.org/ | Latest stable version: 1.10.5 | Latest development version: 1.11.1 | Public IRC logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org | Hang out and chat 20130123 02:56:02< Marche> I started playing 30 second hero but found it way too easy 20130123 02:56:09< enchilado> Still could've been harder, but fantastic all the same 20130123 02:56:25< enchilado> Just the right mix of puzzle and skill 20130123 02:56:53< Marche> a 30 second rpg sounds like a lot of fun 20130123 02:57:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20130123 02:57:14< Marche> until you realize that you're still going to grind, because early on you find a way to reset the timer 20130123 02:57:39-!- Mintycat [~quassel@cpe-68-203-14-158.austin.res.rr.com] has quit [Remote host closed the connection] 20130123 02:57:50-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20130123 02:58:12< enchilado> The advantage to a game that's difficult in the way Super Meat Boy or VVVVVV is is that people will play it longer 20130123 02:58:20< enchilado> Because it takes a while to get used to it 20130123 02:58:34< Marche> nintendo hard? 20130123 02:58:47-!- shadowm_desktop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20130123 02:59:06-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130123 02:59:06-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20130123 02:59:21< enchilado> Not sure what you mean by that 20130123 02:59:46< Hulavuta> I think he is referring to the trope 20130123 03:00:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130123 03:01:33< Marche> indeed 20130123 03:01:34< Hulavuta> basically there is like a certain "archetype" of difficult games which the NES was famous for having 20130123 03:02:04< Marche> where things are hard for the sake of being hard and increasing game's lifespan 20130123 03:02:39< Marche> characterized by nearly everything on the NES 20130123 03:03:17< enchilado> Never used an NES 20130123 03:03:40< Hulavuta> http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard 20130123 03:03:46-!- Marche [Marche@D984F.WPA.Dal.Ca] has quit [Remote host closed the connection] 20130123 03:04:19< Hulavuta> ;_; 20130123 03:05:18-!- Marche [Marche@D984F.WPA.Dal.Ca] has joined #wesnoth 20130123 03:05:30< Hulavuta> \o/ 20130123 03:05:55< Marche> disconnect me will you irc 20130123 03:07:38< Marche> thre team maps are so interesting! 20130123 03:08:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130123 03:09:08< Hulavuta> N3T 4ever 20130123 03:09:53< Marche> the diplomacy and psychology of three players all trying to win is more interesting than any of the psych classes I've been to this semester 20130123 03:11:11< Hulavuta> So you're purposely playing two people against each other as some sort of sick experiment? 20130123 03:11:45< Marche> no, that's what I have friends for 20130123 03:11:53< Hulavuta> @_@ 20130123 03:13:08< Marche> but it's really interesting to see what people will do in response to changing conditions when they truly want to win 20130123 03:13:55< Marche> will they attack someone they've agreed to ally with? If they do, could you use that as a meterstick to judge their entire playstyle by? If they don't, does that only show that they're too defensive, or haven't seen the opening? 20130123 03:16:00< Marche> the player we were ganging up on threatened to send his considerable forces at just one of us, which would be a game-ending blow. I immediately half-joked that he should send them at my ally, while my ally simply asked to not be rushed. 20130123 03:16:28< Hulavuta> I see. 20130123 03:17:11< Marche> and instead he turtled back his forces and defended good land, probably hoping that we would fight each other over that. 20130123 03:17:19< Hulavuta> I see. 20130123 03:17:43< Marche> If I hadn't said anything, I expect he really would've rushed one of us. These things interest me so much X: 20130123 03:20:50< Gambit> &ftc 9 20130123 03:20:50< janebot> Gambit: -12.7777777777778°C 20130123 03:20:52< Gambit> It's that^ 20130123 03:21:29< Marche> where? 20130123 03:22:38< Gambit> Here. 20130123 03:22:41< Gambit> Outside my house. 20130123 03:22:59< Gambit> All day. 20130123 03:23:06< Gambit> That was the high temperature q.q 20130123 03:23:16< Hulavuta> So it has come to this 20130123 03:23:24< Gambit> Girl look at that body. 20130123 03:23:35< Hulavuta> I was just thinking about that 20130123 03:23:49< Marche> most of the schools in my city were cancelled today 20130123 03:25:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20130123 03:26:51< Hulavuta> There actually were a bunch of schools that cancelled school on December 21st down here in Florida 20130123 03:27:04< Hulavuta> Apparently people were making threats to shoot up schools since the world was going to end anyway 20130123 03:31:16< Marche> Pretty rotten, having school on the 21st of December. 20130123 03:31:25< Marche> No matter what year. 20130123 03:33:31< Hulavuta> ¯\_(ツ)_/¯ 20130123 03:34:11< Marche> is isar's considered a noob magnet? 20130123 03:35:27< Hulavuta> Not necessarily "noobs", 20130123 03:35:32< Hulavuta> I think maybe "casuals" is more accurate 20130123 03:39:00< Hulavuta> Not that there's anything wrong with that 20130123 03:40:01< blarumyrran> Damn noob magnet, the magnetic field is all wonky 20130123 03:40:12 * blarumyrran throws it away and gets a pro magnet 20130123 03:40:35< Marche> pros are heavier though 20130123 03:41:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130123 03:41:47< Hulavuta> are you saying that people who are good at Wesnoth have to be stereotypical fat nerds? 20130123 03:42:11< Marche> nope 20130123 03:42:17< Marche> I was thinking professional athletes 20130123 03:42:22< Marche> greater muscle mass 20130123 03:42:54< blarumyrran> I wish I ran a store. 20130123 03:43:28< blarumyrran> I'd sell all kinds of things, and in front of some things, I'd put the lable "pro" 20130123 03:43:33< blarumyrran> like a bag of salt 20130123 03:43:44< blarumyrran> "pro salt, experts recommend" 20130123 03:45:43< blarumyrran> I'd also have lots of cameras 20130123 03:46:06< blarumyrran> the cameras would turn around a lot, towards moving objects 20130123 03:46:11-!- ngoclong19 [~Thunderbi@113.22.188.251] has quit [Quit: ngoclong19] 20130123 03:46:21< blarumyrran> so when there's just one visitor in a shop, he gets like 20130123 03:46:28-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130123 03:46:34< blarumyrran> dozens of cameras turning around, towards him, at his every step 20130123 03:46:44< blarumyrran> it owuld be great 20130123 03:47:27< vultraz> But how does that sell stuff :P 20130123 03:47:56< Hulavuta> >_< 20130123 03:48:23< Marche> You're not a trucker 20130123 03:48:30< Marche> you're a bag of sugar 20130123 03:48:44-!- Marche [Marche@D984F.WPA.Dal.Ca] has quit [Read error: Connection reset by peer] 20130123 03:49:13-!- Marche [~Marche@DSavo4523.ResNet.Dal.Ca] has joined #wesnoth 20130123 03:49:49< vultraz> actually, i'm pretty sure people will buy anything "expert recommended" 20130123 03:49:51< blarumyrran> there could also be a spotlight 20130123 03:50:13< blarumyrran> rotating spotlight, always directed towards some moving object 20130123 03:50:21< blarumyrran> not too bright, it's not meant to blind the customer 20130123 03:50:34< vultraz> blarumyrran: why not prison bars and alarms while you're at it 20130123 03:50:53< blarumyrran> oh know what would be damn cool? 20130123 03:51:36< Marche> a clerk whose neck is two inches too long? 20130123 03:51:49< blarumyrran> if the floor was such that all footsteps on it would be "saved" into it upon stepping, and shown 20130123 03:52:05< blarumyrran> probably not like physically depressed, but electronically somehow 20130123 03:53:16< blarumyrran> hm 20130123 03:53:36< blarumyrran> i guess it might look like muddy footprints, it'd have to be of a bright color ti make it clear it's not that 20130123 03:53:55< Hulavuta> like neon? 20130123 03:54:05< blarumyrran> i don't know what color neon is 20130123 03:54:12< Hulavuta> >_< 20130123 03:54:23< blarumyrran> i'd suspect the color of a gas depends a lot on the environment 20130123 03:54:24< Hulavuta> You know what I meant 20130123 03:54:30< blarumyrran> like pressure and temperature and stuff 20130123 03:54:33< Marche> many neons 20130123 03:54:40< Marche> a new one for every step 20130123 03:54:42< blarumyrran> although i'm just guessing, i don't have a lot of experience with colored gasses 20130123 03:54:45< vultraz> now you just want to creep people out 20130123 03:55:01 * Hulavuta shoots himself 20130123 03:55:10-!- Hulavuta [~Justin@184.89.1.246] has left #wesnoth ["I'm dead"] 20130123 03:55:41< vultraz> blarumyrran: why not a screen that shows the identity of every person walking in the door 20130123 03:55:49< blarumyrran> wikipedia says neon is colorless 20130123 03:56:17< blarumyrran> but "The characteristic brilliant red-orange color that is emitted by gaseous neon when excited electrically" 20130123 03:56:32< blarumyrran> vultraz, how would i know that 20130123 03:56:51< vultraz> google :P 20130123 03:57:04< blarumyrran> google what= 20130123 03:57:20< vultraz> use your cameras to take a face shot of them 20130123 03:57:26< vultraz> then run that through google 20130123 03:57:33-!- Hulavuta [~Justin@184.89.1.246] has joined #wesnoth 20130123 03:57:33< vultraz> it'll be fun seeing what matches xD 20130123 03:59:30-!- ngoclong19 [~Thunderbi@113.22.188.251] has joined #wesnoth 20130123 03:59:49< Marche> I wish thundersticks went 'pew pew' 20130123 04:00:25< blarumyrran> tiny robots that follow people around when they move around in the shop, would be cool too 20130123 04:00:47< blarumyrran> they should be cheap so that when people step on them by accident or on purpose, it doesn't hurt me much 20130123 04:01:22< Marche> just wire up a rc firetruck 20130123 04:01:32< blarumyrran> the robots should be able to locate the "face" of a person; when a person's face turns to the robot, then the robot scuttles behind the nearest obstacle 20130123 04:01:43< blarumyrran> What is rc? 20130123 04:01:51< Hulavuta> remote controlled 20130123 04:01:54< blarumyrran> ok 20130123 04:02:12< blarumyrran> no, it should look like something that has a purpose, not a firetruck 20130123 04:02:22-!- Forty-3 [~seana11@pool-72-66-99-183.washdc.fios.verizon.net] has quit [Remote host closed the connection] 20130123 04:02:26< vultraz> daleks? 20130123 04:02:27< blarumyrran> maybe something that cleans up mud from their muddy footprints 20130123 04:02:30< blarumyrran> a tiny robot for that 20130123 04:02:35< blarumyrran> damn that would be so awesome 20130123 04:02:45< Marche> sounds like that gamecube game 20130123 04:02:52< Marche> chibi robo I think 20130123 04:03:10< blarumyrran> I don't know what gamecube is or what chibi robo is 20130123 04:03:25< blarumyrran> but i think you're right 20130123 04:03:36< blarumyrran> we should let those robots be remote-controlled by random players on the internet 20130123 04:03:41< Marche> oh no 20130123 04:03:45< blarumyrran> they think it's a game, 20130123 04:03:48< Marche> they would be horrible 20130123 04:03:53< blarumyrran> that cleaning up mud score them "points" 20130123 04:04:10< Marche> you would have to build so many anti-griefing measures 20130123 04:04:41-!- Forty-3 [~seana11@pool-72-66-99-183.washdc.fios.verizon.net] has joined #wesnoth 20130123 04:04:47< blarumyrran> Marche, it could be a very expensive game 20130123 04:04:53< blarumyrran> since i can't have that many robots anyway 20130123 04:04:57< Marche> well it wouldn't be too bad as long as it doesn't have voice 20130123 04:05:23< blarumyrran> it should have a voice! 20130123 04:05:28< Marche> not from the player 20130123 04:05:36< blarumyrran> from the player, filtered 20130123 04:05:46< blarumyrran> to give it a cute sound 20130123 04:06:04< blarumyrran> can you imagine, walking around in the shop, and then this tiny robot thing is behind you and 20130123 04:06:45< blarumyrran> "fuck off nigger, move out of thet way i need th emud beneath your bag there" from the tiny robot 20130123 04:06:49< blarumyrran> but in the voice of a smurf! 20130123 04:06:55< blarumyrran> so it comes off as non-threatening in the end 20130123 04:07:05< Marche> lol 20130123 04:07:13< blarumyrran> i don't actually know what the smurfs sound like, but i imagine 20130123 04:07:40< Marche> wouldn't even need much filter really 20130123 04:07:47< Marche> because if the robot gets destroyed you game over 20130123 04:08:10< Marche> players would learn that swearing triggers loss...eventually 20130123 04:17:16-!- Forty-3 [~seana11@pool-72-66-99-183.washdc.fios.verizon.net] has quit [Remote host closed the connection] 20130123 04:17:27-!- ngoclong19 [~Thunderbi@113.22.188.251] has quit [Quit: ngoclong19] 20130123 04:19:01-!- Forty-3 [~seana11@pool-72-66-99-183.washdc.fios.verizon.net] has joined #wesnoth 20130123 04:19:59-!- Marche [~Marche@DSavo4523.ResNet.Dal.Ca] has quit [Ping timeout: 260 seconds] 20130123 04:22:56-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130123 04:32:21-!- Ivanovic_ [~ivanovic@dtmd-4db272fe.pool.mediaWays.net] has joined #wesnoth 20130123 04:34:25-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth 20130123 04:34:25< AI0867> oh hey, talking people 20130123 04:34:25-!- AI0867 [~ai@wesnoth/developer/ai0867] has left #wesnoth [] 20130123 04:35:16-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20130123 04:36:15-!- Ivanovic_ is now known as Ivanovic 20130123 04:40:46-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130123 05:03:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130123 05:33:05< enchilado> Whut 20130123 05:33:23< enchilado> How did he join, say that and leave in the same second, and how did he know people had been talking? 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Was dich ned angeht lass du einfach deinne Drecksgriffln davon, und versuchst uns immer blöd darzustellen !! Wenns keinen was angeht gehts keinen was an, und wenns auf der hp stehen würde] 20130123 08:22:38-!- mystic_x [~X@unaffiliated/mysticx] has quit [Remote host closed the connection] 20130123 08:23:01-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20130123 08:28:52-!- MadMerlin [~neil@206-248-167-197.dsl.teksavvy.com] has quit [Ping timeout: 272 seconds] 20130123 08:36:27-!- MadMerlin [~neil@206.248.167.197] has joined #wesnoth 20130123 08:55:23-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20130123 09:27:00-!- horon [~horon@nttkyo320074.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth 20130123 10:28:06-!- namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has quit [] 20130123 10:32:07-!- namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has joined #wesnoth 20130123 10:56:13-!- DCW1 [~Thunderbi@cpc7-finc11-0-0-cust316.4-2.cable.virginmedia.com] has joined #wesnoth 20130123 11:00:45-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 257 seconds] 20130123 11:11:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130123 11:17:11-!- DCW1 [~Thunderbi@cpc7-finc11-0-0-cust316.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20130123 11:42:22-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth 20130123 12:01:20-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130123 12:01:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20130123 12:16:36-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20130123 12:52:03-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 12:53:12-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130123 12:53:26-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 12:56:35-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 12:56:44-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 12:57:38-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130123 13:37:33-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth 20130123 13:49:40-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:04:02-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20130123 14:26:28-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 14:26:43-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:35:22-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 14:35:33-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:42:34-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 14:43:57-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:51:02-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20130123 14:51:24-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:57:18-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20130123 14:57:42-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 14:57:56-!- Appleman1234 [~Appleman1@st0801.nas931.n-yokohama.nttpc.ne.jp] has quit [Read error: Operation timed out] 20130123 14:59:23-!- Appleman1234 [~Appleman1@st0801.nas931.n-yokohama.nttpc.ne.jp] has joined #wesnoth 20130123 15:02:05-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130123 15:02:19-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 15:05:49-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 15:06:05-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 15:08:24-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130123 15:09:07-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 15:15:21-!- prkc [~negusnyul@2E6B5251.dsl.pool.telekom.hu] has joined #wesnoth 20130123 15:33:04< lipkab> http://appworld.blackberry.com/webstore/content/109703/?lang=en&countrycode=HU 20130123 15:33:13< lipkab> Hands up who knew about this. 20130123 15:34:52< lipkab> "I will upload my patches to github soon and hope to have my improvements pushed upstream" 20130123 15:35:07< lipkab> Well, that obviously didn't happen... 20130123 15:35:52< lipkab> " This is a donate version. Your purchase goes towards the developers to ensure continued updates and future improvements to this open-source game" 20130123 15:35:54< lipkab> Huh? 20130123 15:36:46< lipkab> Did I miss something? 20130123 15:43:08< zookeeper> noy, ^ 20130123 15:44:48-!- horon [~horon@nttkyo320074.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130123 15:45:48-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20130123 15:47:08-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130123 15:48:26-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130123 15:48:32-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth