--- Log opened Wed Feb 06 00:00:05 2013 20130206 00:09:27-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130206 00:09:43< shadowm> lipkab: Yes, I am supposed to enforce UI conventions on the portion of the dialog that is not specified by UMC. 20130206 00:09:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130206 00:09:48< shadowm> The contol buttons, namely. 20130206 00:11:23< shadowm> 20:09:41 lipkab: Yes, I am supposed to enforce UI conventions on the portion of the dialog that is not specified by UMC. 20130206 00:14:36-!- Blueblaze [~Blueblaze@adsl-76-202-20-2.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130206 00:21:02< lipkab> shadowm: So you're crying rivers over *three buttons*? 20130206 00:22:40< lipkab> I thought that Espreon was weird with his mania of hyphens and stuff, but... 20130206 00:22:50< lipkab> Well. 20130206 00:22:52< shadowm> Not really. I'm crying rivers over the approach to building that dialog (just like mordante already explained to you). 20130206 00:23:55< lipkab> There is no other way to build a GUI2 dialog at runtime. 20130206 00:24:04< shadowm> If you want to be a good person, make sure the Reset button is aligned to the bottom left corner of the dialog, and the rest to the bottom right. 20130206 00:27:11< lipkab> What makes me crying rivers is that you apparently assumed that I'm a complete idiot and didn't give it a thought that I might possibly have had a reason to that dialog the way I did. 20130206 00:27:27< lipkab> *do that 20130206 00:28:05< shadowm> I'm not sure why you decided to assume that assumption. 20130206 00:33:22< lipkab> It just makes that impression if you start by claiming that the code is clearly wrong and not that you don't understand why is that hack is necessary. 20130206 00:34:44< shadowm> Looking back at my lines, I don't see any instance of me saying that the code is 'wrong'. 20130206 00:35:19< shadowm> If anything specific could be construed from my words is that the _layout_ is wrong (the hardcoded buttons row, more specifically). 20130206 00:36:11< lipkab> "Not really. I'm crying rivers over the approach to building that dialog (just like mordante already explained to you)." 20130206 00:36:38< shadowm> Not because the approach is wrong, but rather because the approach is alien to me. 20130206 00:37:20< shadowm> I am only familiarized with building dialogs in WML directly, or pseudo-WML (in Lua), so I'm unable to fix those button's layout myself without a deeper understanding of the hack you employed. 20130206 00:38:04-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130206 00:39:10< shadowm> That said, I still can't find any mention of me saying that the code is 'wrong'. 20130206 00:39:37< lipkab> Sigh. This is hopeless. 20130206 00:39:53< shadowm> My requirement is very specific and punctual. 20130206 00:51:17< lipkab> shadowm: The horizontal_alignment of the defaults button's cell is already set to "left" and I haven't the slightest clue why it doesn't obey. 20130206 00:52:03< shadowm> Because the button is probably aligning itself to the left respective to its column, which is already as wide as the button itself. 20130206 00:52:18< shadowm> That's my hunch, anyway. 20130206 00:52:24-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 264 seconds] 20130206 00:52:33< lipkab> As for your specific and punctual requirement: I don't know for Chile, but most people here don't start crying over things that are "alien" to them. 20130206 00:52:47< lipkab> They're crying over things that are bad. 20130206 00:53:25< shadowm> I don't know why countries should be relevant for the conversation, but I think I already explained the concept of hyperbole here in a few occasions. 20130206 00:53:45< shadowm> I am fairly sure the concept is universal. 20130206 00:54:04< ChrisOelmueller> wow what's even going on here 20130206 00:57:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20130206 00:57:35-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20130206 00:58:32< shadowm> *on 20130206 00:58:50< shadowm> You may also notice that people often facepalm, "laugh out loud", and "do" other things on IRC without actually meaning it. 20130206 00:59:57-!- mjs-de [~mjs-de@g224185148.adsl.alicedsl.de] has quit [Quit: On the road again] 20130206 01:01:25< lipkab> shadowm: But when I make a hyperbole you instantly start nitpicking at it :P 20130206 01:02:33< shadowm> I am pretty sure everyone can agree that nitpicking is a thing I do very often. 20130206 01:07:30< Espreon> Indeed, only I am allowed to make hyperboles around here. 20130206 01:07:57 * shadowm kicks Espreon. 20130206 01:08:01< Espreon> :( 20130206 01:09:48-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 264 seconds] 20130206 01:09:49< Gambit> woo tooltips 20130206 01:14:01-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20130206 01:18:48< lipkab> Gambit: I'm not sure what would be a proper key name for tooltips. 20130206 01:19:25< lipkab> Maybe I should rename description to "name" and then description would be for tooltips. 20130206 01:19:59< lipkab> Or just "tooltip" for tooltips. 20130206 01:20:04< Gambit> I forget the keys for abilities 20130206 01:20:14< Gambit> they have tooltips as well 20130206 01:20:41< shadowm> Isn't it tooltip for GUI2 WML anyway? 20130206 01:21:01< shadowm> Yep, it's tooltip. 20130206 01:21:21< shadowm> Wait, what's the specs on your WML? 20130206 01:22:06< lipkab> shadowm: http://wiki.wesnoth.org/OptionWML 20130206 01:22:45< shadowm> Hm, okay. 20130206 01:23:59< lipkab> (And now comes a hyperbole about developers not keeping consistency across the WML interface) 20130206 01:25:41< shadowm> No, I already made it. 20130206 01:26:13< shadowm> It was already there: http://forums.wesnoth.org/viewtopic.php?p=546910#p546910 20130206 01:26:35< shadowm> I don't think it's much of a stretch either. 20130206 01:27:01< shadowm> Did you know that attack.name and attack.description have been supposed to be converted to attack.id and attack.name since 1.5.x? 20130206 01:27:25< shadowm> Yep, it's been more than four years and nobody has got to it. 20130206 01:28:44< shadowm> Then there is the terrain builder WML compared to everything else. 20130206 01:29:27< shadowm> It's so inconsistent with the rest of Wesnoth, it doesn't even handle image paths in the same fashion as the standard. 20130206 01:30:36< shadowm> There's also the fact that (at least in 1.10.x) eras and MP scenarios do not have any kind of namespace containment system like SP campaigns do. 20130206 01:30:57< shadowm> Asymmetry is the worst of all inconsistencies. 20130206 01:32:45< Gambit> lipkab: so yeah... name and description 20130206 01:33:28< shadowm> If you wanted to be consistent with GUI2 WML it'd have to be label and tooltip. 20130206 01:33:49< shadowm> Just dropping that there for your consideration. 20130206 01:34:15< lipkab> I'd rather make it consistent with the parts of WML that UMC authors actually use. 20130206 01:34:38< shadowm> Did you know GUI2 WML is also used by UMC authors? 20130206 01:34:53< shadowm> Just not in its most plain, vanilla-flavored format. 20130206 01:35:10< Gambit> so yeah... label and tooltip 20130206 01:35:12< Gambit> xD 20130206 01:35:36< Gambit> Interestingly the default controls have their tooltips set via C++ 20130206 01:36:18< lipkab> ...but through Lua... 20130206 01:36:41< lipkab> ...and shadowm knows about that... 20130206 01:36:46< shadowm> Did you know that WML events are always run through the Lua engine no matter what? 20130206 01:36:56< shadowm> So WML authors are unwittingly using Lua all the time. 20130206 01:37:16< shadowm> (Hehehehehe.) 20130206 01:37:26< Gambit> grep -Rn "Enable user time limit" * 20130206 01:37:32< lipkab> ...still, when he sees that GUI2 WML is used in C++, he cries river over its weirdness... 20130206 01:37:48< shadowm> I did not see WML. 20130206 01:38:10< shadowm> I saw a lot of method calls that are presumably used in the backend code that handles GUI2 WML. 20130206 01:38:25< Gambit> src/multiplayer_create.cpp:193: countdown_game_.set_help_string(_("Enables user time limit")); 20130206 01:38:36< Gambit> ^when I was trying to figure out if a tooltip key existed for these already 20130206 01:38:56< shadowm> Gambit: Check data/gui 20130206 01:39:10< Gambit> shadowm: Yeah that part doesn't have the tooltip. 20130206 01:39:22< lipkab> Gambit: The multiplayer create screen isn't GUI2. 20130206 01:39:23< shadowm> $ egrep -nRI 'tooltip\s?=' data/gui 20130206 01:39:55< lipkab> ...and the tooltip isn't a widget, that's why it doesn't have its own file there. 20130206 01:39:58< shadowm> Gambit: It does. 20130206 01:40:23< shadowm> Wait, did you mean the particular tooltip, or the ability to set tooltips in general? 20130206 01:41:12< Gambit> That was just my thought process last night when trying to discover if such a feature already existed. 20130206 01:41:19< Gambit> *shrug* 20130206 01:41:32< shadowm> Well, it does in GUI2. You can set tooltips in WML. 20130206 01:41:49< lipkab> Gambit: Let me show you something awesome: http://wiki.wesnoth.org/GuiToolkitWML 20130206 01:41:55< shadowm> In GUI1 you have two options to set tooltips. You pasted one above. 20130206 01:42:05< shadowm> The other one is rather ugly. 20130206 01:42:20< Gambit> lipkab: Definitely don't stick with "description" 20130206 01:42:39< Gambit> When I was trying to find what that key was called my first guess was "name" followed by "label" 20130206 01:43:22< Gambit> Intuitiveness 20130206 01:43:52< Gambit> Still, this feature is the sexiest of 2012. 20130206 01:44:46< Gambit> And you can put that on the back cover. 20130206 01:48:04< Gambit> Just attribute it to Rolling Stones magazine. 20130206 01:50:58< lipkab> shadowm: The add-ons installation dialog isn't GUI2, is it? 20130206 01:51:43< shadowm> Define "add-ons installation dialog". There are two dialogs that could fit the criterion. 20130206 01:51:54< shadowm> Three if we consider 1.10. 20130206 01:53:01< shadowm> Actually, you know what, there are five of them. 20130206 01:53:18< shadowm> Two of them are hidden behind a switch and are specific to either 1.10 or trunk. 20130206 01:53:29< lipkab> There are a thousands of them!!! 20130206 01:53:41< shadowm> 1) Get add-ons (1.10) 20130206 01:53:48< shadowm> 2) Upgrade addons (1.10) 20130206 01:53:58< shadowm> 3) Get add-ons, GUI2 version (1.10 --new-widgets) 20130206 01:54:03< lipkab> The one in which you can choose which add-ons you want to download from the server. 20130206 01:54:08< shadowm> 4) Add-ons Manager (trunk) 20130206 01:54:27< shadowm> 5) Network connection dialog which doubles as the progress dialog for downloading and installing an add-on (1.10, trunk) 20130206 01:54:44< shadowm> 6) Get add-ons, GUI2 version (trunk --new-widgets) 20130206 01:55:06< lipkab> Ok, so it's not GUI2. 20130206 01:55:13< shadowm> lipkab: Okay, so is it 1, 2, 3, 4, or 6? 20130206 01:55:27< shadowm> I suspect you are using trunk, so we may choose betwen 4 and 6? 20130206 01:56:47< shadowm> lipkab: What's the reason for asking, anyway? 20130206 01:57:11< lipkab> I'm obviously not calling an upgrade or a network dialog "add-ons installation dialog", so 2 and 5 are out. 20130206 01:57:11< shadowm> I intend to get back to it after getting AtS 0.9.0 out of the oven. 20130206 01:57:37< shadowm> Well, it does say "Downloading" or "Installing" at some point. 20130206 01:58:05< lipkab> I'm presumably also not asking if about --new-widget stuff, since that is all GUI2. 20130206 01:58:16< lipkab> 3 and 6 is out. 20130206 01:58:24< lipkab> So it's 4, I guess. 20130206 01:59:00< shadowm> (4) has an ancillary GUI2 component too. 20130206 01:59:12< shadowm> Forgot to list that as (7). 20130206 01:59:39< lipkab> And I'm asking because I'm trying to look up a GUI2 dialog which has already succeeded in creating a button layout similar to that you want in the options dialog. 20130206 02:00:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130206 02:00:05< lipkab> ...but I can't find any. 20130206 02:01:25< shadowm> You are right. 20130206 02:01:55< shadowm> I should make that happen post-haste. 20130206 02:03:45< shadowm> The Add-ons connection dialog needs a Help button. I'll look into it 'soon'. 20130206 02:12:12-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 264 seconds] 20130206 02:14:32-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20130206 02:14:37-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Client Quit] 20130206 02:16:14< shadowm> Oh gods. 20130206 02:17:50< shadowm> I came up wtih something but it's ugly. 20130206 02:18:40< shadowm> https://dl.dropbox.com/u/21371130/help-button-on-addons-connect.patch 20130206 02:18:53< shadowm> I'm sure there has to be a better way. 20130206 02:19:46< lipkab> shadowm: I've just fixed the options dialog. 20130206 02:20:08< shadowm> How? 20130206 02:22:26< lipkab> The problem here was that I basically had a one-column layout, with subgrids in some rows. 20130206 02:23:01< lipkab> The buttons' row was one of them. 20130206 02:23:02< shadowm> Yes, that's what we do most of the time. 20130206 02:23:40< lipkab> And yeah... I just forgot to set horizontal_grow=true for the cell holding the grid. 20130206 02:23:56< lipkab> So the grid wouldn't grow. 20130206 02:24:22< shadowm> Can I see a screenshot of the result? If you attempted to do the same thing I did, then you broke another convention in the process. 20130206 02:25:44< shadowm> Unless you did it in a different way of which I'm currently not cognizant. 20130206 02:27:02< lipkab> shadowm: http://imagebin.org/245607 20130206 02:27:33< shadowm> Huh. 20130206 02:27:43< shadowm> Hm. 20130206 02:27:58< shadowm> Interesting. I want to see the code. 20130206 02:28:49< lipkab> That's not possible, I'm afraid. You know, this is the alien code. 20130206 02:29:06< shadowm> I said the code is alien, not that it's an alien. 20130206 02:29:16< shadowm> If it were an alien, well, cool I guess? 20130206 02:29:52< shadowm> But I want to achieve something with this dialog I stole from mordante, so if I manage to translate your code to WML that's cool to. 20130206 02:29:55< shadowm> *too. 20130206 02:34:01< lipkab> shadowm: Here: http://pastebin.com/6ZrBcPfP 20130206 02:34:37< lipkab> It's not the full code, of course, just the relevant parts. 20130206 02:35:33< shadowm> What running svn diff too much work... 20130206 02:35:37< shadowm> *Was 20130206 02:36:28< lipkab> My checkout is currently littered with a bugfix I'm working on. 20130206 02:39:42< lipkab> shadowm: It's no black magic, though. 20130206 02:40:00-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130206 02:40:21< lipkab> You set horizontal_grow on the grid's cell. 20130206 02:40:25< shadowm> Yes, I'm scratching my head the same though. Maybe there's something else affecting my dialog that made my attempt fail spectacularly. 20130206 02:40:56< shadowm> Anyway, I'm suspending that thread of thought for a moment because I'm required in the forums. 20130206 02:41:47 * lipkab lipkab runs to forum to see if it's on fire 20130206 02:42:02< lipkab> oops 20130206 02:50:59< lipkab> shadowm: You just need to add grow_factor=1 to the help button's column, and it's perfect. 20130206 02:57:25< shadowm> Hm. 20130206 02:57:34< shadowm> Doesn't for me on addon_connect. 20130206 02:57:59< Gambit> Hey everyone. Can I get some feedback on this if it interests you? http://forums.wesnoth.org/viewtopic.php?f=16&t=38222 20130206 02:58:29< shadowm> Gambit: You'll need to raise the attention of the other admins too. 20130206 02:58:31< shadowm> In particular the one. 20130206 02:58:40< Gambit> THE ONE 20130206 02:58:42< shadowm> I'll leave that to you because I'm afraid of them. 20130206 02:58:47< Gambit> lolwat? 20130206 03:01:37< lipkab> shadowm: http://imagebin.org/245611 20130206 03:02:27< lipkab> It's only a grow_factor=1 in addition to your diff. 20130206 03:03:26< shadowm> Hey, no, my diff worked just fine without further modifications. 20130206 03:04:00< shadowm> It's just that I don't think my solution (two grids on a grid) is the most optimal one, and you seem to have achieved the same with a single grid. 20130206 03:05:41-!- Crendgrim_ [~crend@port-92-204-72-3.dynamic.qsc.de] has joined #wesnoth-dev 20130206 03:06:02< lipkab> Ah, ok, I see now. 20130206 03:08:23< lipkab> I didn't actually apply your patch, just manually typed in what I thought there was in it. 20130206 03:09:10< lipkab> What I have here actually produces those results without the double grid ugliness. 20130206 03:09:56-!- Crendgrim [~crend@port-92-204-30-50.dynamic.qsc.de] has quit [Ping timeout: 248 seconds] 20130206 03:10:14< lipkab> Furthermore, I discovered that KDevelop can create diff from individual files. 20130206 03:11:11< lipkab> shadowm: So, this: http://pastebin.com/4GcQhD91 20130206 03:14:54< irker132> wesnoth: lipk * r56174 /trunk/src/mp_options.cpp: 20130206 03:14:54< irker132> wesnoth: Fix the button layout on the options dialog. 20130206 03:16:54-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20130206 03:22:03< lipkab> Gambit: Tooltips to come tomorrow. It's way too late here already. 20130206 03:22:05-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20130206 03:25:30< shadowm> lipkab: IIRC you can't combine *_alignment with *_grow and the game produces a warning stating that it'll ignore _alignment. 20130206 03:25:37< shadowm> **_alignment. 20130206 03:28:24-!- Blueblaze [~Blueblaze@adsl-76-202-20-2.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130206 03:33:57-!- {V} [~V@139-79-ftth.on.nl] has quit [Ping timeout: 276 seconds] 20130206 03:35:03-!- {V} [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20130206 03:47:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130206 03:54:34< shadowm> Huh, yeah, your solution works. 20130206 03:54:39< shadowm> Even though I thought I had already tried it out. 20130206 04:04:56-!- balrog [~balrog@discferret/developer/balrog] has quit [Ping timeout: 256 seconds] 20130206 04:05:07-!- balrog_ [~balrog@discferret/developer/balrog] has joined #wesnoth-dev 20130206 04:05:46< shadowm> lipkab: Yeah, thanks for the tip, but it doesn't look like I can implement the Help button for the addon_connect dialog like I wanted. 20130206 04:06:19< shadowm> help::show_help() wants a reference to a display object and I only have the standard CVideo object that's actually part of the backend for display objects. 20130206 04:07:08-!- balrog_ is now known as balrog 20130206 04:07:08< shadowm> I don't know if display objects are reliably available anywhere as singletons or whether that's their intended use case. 20130206 04:07:18< shadowm> *use form. 20130206 04:07:44< shadowm> Theoretically there should only be one display object around at any time (either a game_display or editor_display), but... 20130206 04:08:29< shadowm> And display is constructible by itself, actually. Hm. 20130206 04:08:47< shadowm> Oh look, apparently it is supposed to be a singleton. 20130206 04:08:55< shadowm> static display * singleton_; 20130206 04:09:29< shadowm> I don't see absolutely _nothing_ that makes sure it is the case. 20130206 04:09:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130206 04:09:52< shadowm> That static member is assigned every time a display object is constructed, but nothing checks whether it wasn't already non-NULL. 20130206 04:10:16< shadowm> It's reset to NULL on destruction, of course. 20130206 04:11:13< shadowm> The resources namespace exposes a pointer to a game_display and I don't believe I have one by the point the titlescreen is running. 20130206 04:12:12-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130206 04:12:43-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130206 04:12:43-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130206 04:14:47< shadowm> editor_settings cheats by acquiring a pointer to the editor_display in the constructor. 20130206 04:15:32-!- Blueblaze [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has joined #wesnoth-dev 20130206 04:37:37< shadowm> mordante: Your button id hack in gui2::twindow::get_retval_by_id() (src/gui/widgets/window.cpp) is creative and all, but it made me waste some time wondering why an unrelated button with an id of "help" in an unrelated dialog didn't work like I wanted. 20130206 04:38:24< shadowm> But it's okay, I'm also making a creative hack here because I don't have direct access to display objects from GUI2. 20130206 04:38:39< shadowm> So we're in equal terms there. 20130206 04:41:14-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130206 04:44:43< irker132> wesnoth: shadowmaster * r56175 /trunk/ (4 files in 3 dirs): 20130206 04:44:44< irker132> wesnoth: gui2/taddon_connect: Add a Help button to this dialog, shows the same page as the Add-ons Manager's own Help button 20130206 04:44:44< irker132> wesnoth: Thanks to lipkab for help with the buttons layout trick. 20130206 04:44:45< irker132> wesnoth: The rest is kind of a hack because: 20130206 04:44:45< irker132> wesnoth: 1) GUI2 doesn't use display objects, so I needed to acquire one from 20130206 04:44:46< irker132> wesnoth: the constructor (optionally, to avoid problems with the test suite) 20130206 04:44:46< irker132> wesnoth: 2) If the button id is "help", it is handled by a hardcoded hack that 20130206 04:44:47< irker132> wesnoth: (Log message trimmed.) 20130206 04:45:18-!- Blueblaze2 [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has joined #wesnoth-dev 20130206 04:45:18-!- Blueblaze [~Blueblaze@2602:304:cca1:4029:6233:4bff:fe0a:827b] has quit [Read error: Connection reset by peer] 20130206 04:45:19-!- Blueblaze2 is now known as Blueblaze 20130206 04:54:31-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Quit: this quit message is 100% guaranteed not to contain obscenity.] 20130206 04:54:55-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130206 04:56:10-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Client Quit] 20130206 05:01:36-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130206 05:09:24-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130206 05:13:26< nurupo> i have successfully built Wesnoth 1.11.1 (development) VC9 project in visual studio 2010, but when i press "Start debugging" >The program '[15052] wesnoth.exe: Native' has exited with code 1 (0x1) 20130206 05:14:04< nurupo> the game runs well itself by executing wesnoth.exe 20130206 05:27:40-!- csarmi [~csarmi@host-93-92-56-147.comunique.hu] has quit [] 20130206 05:29:16-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130206 05:47:46-!- ancestral 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lipkabb> shadowm: I'm not combining *_alignment with *_grow, but meh. 20130206 14:18:44< lipkabb> Let's get over this. 20130206 14:22:00-!- artisticdude [~artisticd@47.sub-70-192-196.myvzw.com] has quit [Ping timeout: 276 seconds] 20130206 14:23:27-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20130206 14:23:38-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130206 14:26:09-!- artisticdude [~artisticd@235.sub-70-192-200.myvzw.com] has joined #wesnoth-dev 20130206 14:28:29-!- irker693 [~irker@ai0867.net] has joined #wesnoth-dev 20130206 14:28:31< irker693> wesnoth: lipk * r56176 /trunk/src/mp_options.cpp: 20130206 14:28:31< irker693> wesnoth: WML interface revision. 20130206 14:28:31< irker693> wesnoth: description -> name for all option widgets and min_value, max_value -> min, max for the slider. 20130206 14:30:00< lipkabb> Gambit: ^ 20130206 14:38:58-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130206 14:45:29-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130206 14:46:25-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130206 14:48:54-!- mjs-de [~mjs-de@g224184037.adsl.alicedsl.de] has joined #wesnoth-dev 20130206 14:54:26< irker693> wesnoth: lipk * r56177 /trunk/src/mp_options.cpp: 20130206 14:54:26< irker693> wesnoth: New key "description" for setting a tooltip on option widgets. 20130206 15:01:37-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: And away we go] 20130206 15:02:01-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130206 15:04:37-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130206 15:04:39-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130206 15:12:42-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 264 seconds] 20130206 15:17:31-!- lipkab 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[~reaVer@unaffiliated/reaver] has joined #wesnoth-dev 20130206 20:46:48-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has joined #wesnoth-dev 20130206 20:50:48-!- [8680] [~quassel@ip68-225-249-82.oc.oc.cox.net] has joined #wesnoth-dev 20130206 20:57:43-!- Upthorn [~ogmar@public-nat1.scc.losrios.edu] has quit [Ping timeout: 260 seconds] 20130206 21:08:10-!- [8680] [~quassel@ip68-225-249-82.oc.oc.cox.net] has quit [] 20130206 21:08:28-!- _8680_ [~quassel@ip68-225-249-82.oc.oc.cox.net] has joined #wesnoth-dev 20130206 21:46:38-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130206 21:52:45< irker693> wesnoth: jamit * r56178 /trunk/src/actions/create.cpp: 20130206 21:52:46< irker693> wesnoth: Fix some misleading indentation. 20130206 21:56:30-!- mattsc [~mattsc@d154-20-32-241.bchsia.telus.net] has joined #wesnoth-dev 20130206 21:57:07-!- molgrum [~molgrum@46-236-71-124.customer.t3.se] has quit [Quit: Lämnar] 20130206 21:57:17-!- vultraz [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20130206 22:27:22-!- Blueblaze [~Blueblaze@adsl-76-202-20-2.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130206 22:55:14< irker693> wesnoth: jamit * r56179 /trunk/src/replay.cpp: 20130206 22:55:14< irker693> wesnoth: More thorough validation of the [from] when replaying recruitment. 20130206 22:55:15< irker693> wesnoth: This also cleans up a TODO; the AI has transmitted [from] information for recruits 20130206 22:55:15< irker693> wesnoth: since r55988. 20130206 22:55:18-!- Gallaecio [~quassel@84.120.114.158.dyn.user.ono.com] has quit [Ping timeout: 264 seconds] 20130206 23:09:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20130206 23:10:44-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130206 23:40:50-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130206 23:58:16-!- bumbadadabum 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