--- Log opened Sat Mar 23 00:00:02 2013 20130323 00:11:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20130323 00:43:15-!- pydsigner [~Thunderbi@unaffiliated/pydsigner] has joined #wesnoth-umc-dev 20130323 01:30:03-!- Blueblaze [~Blueblaze@adsl-99-158-47-208.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130323 01:32:21-!- irker714 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130323 01:42:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130323 02:06:54-!- pydsigner is now known as pydsigner|away 20130323 02:18:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20130323 02:19:56-!- vultraz_laptop [~chatzilla@124.109.10.167] has quit [Ping timeout: 256 seconds] 20130323 02:22:22-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-umc-dev 20130323 02:23:25-!- pydsigner|away is now known as pydsigner 20130323 02:24:47-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130323 02:26:16< pydsigner> Heya vultraz! 20130323 02:26:35< vultraz> hey pydsigner 20130323 02:36:37-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130323 02:42:37-!- irker655 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130323 02:42:38< irker655> wesnoth-umc-dev: vultraz * r17870 /trunk/NX-RPG/lua/gui/inventory.lua: 20130323 02:42:38< irker655> wesnoth-umc-dev: NX: code dealing with command execution 20130323 02:44:13< pydsigner> vultraz: So, I see that you've been working on NX quite a bit! 20130323 02:44:23< irker655> wesnoth-umc-dev: vultraz * r17871 /trunk/NX-RPG/lua/gui/inventory.lua: 20130323 02:44:23< irker655> wesnoth-umc-dev: NX: always forget to remove the dbms call 20130323 02:44:58-!- un214 [~un214@2602:304:37b8:de69:224:8cff:fed2:ef57] has joined #wesnoth-umc-dev 20130323 02:45:39< vultraz> pydsigner: yup. we're fixing all the bugs and stuff I've left unfixed 20130323 02:58:26-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-umc-dev 20130323 02:58:26-!- Topic for #wesnoth-umc-dev: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20130323 02:58:26-!- Topic set by shadowm [] [Mon Aug 27 11:27:23 2012] 20130323 02:58:26[Users #wesnoth-umc-dev] 20130323 02:58:26[@ChanServ ] [ Blueblaze] [ irker655 ] [ melinath ] [ un214 ] 20130323 02:58:26[+shikadibot] [ Espreon ] [ iwaim ] [ pydsigner ] [ vultraz] 20130323 02:58:26[+wesbot ] [ esr ] [ lobby ] [ shadowm ] 20130323 02:58:26[ _8680_ ] [ fendrin_ ] [ loonycyborg] [ shadowm_desktop] 20130323 02:58:26[ AI0867 ] [ happygrue] [ mattsc ] [ skyfaller ] 20130323 02:58:26-!- Irssi: #wesnoth-umc-dev: Total of 22 nicks [1 ops, 0 halfops, 2 voices, 19 normal] 20130323 02:58:27-!- Home page for #wesnoth-umc-dev: http://wesnoth-umc-dev.ai0867.net 20130323 02:58:48-!- Channel #wesnoth-umc-dev created Mon Mar 31 16:51:24 2008 20130323 03:00:11-!- Irssi: Join to #wesnoth-umc-dev was synced in 112 secs 20130323 03:20:56-!- un214 [~un214@2602:304:37b8:de69:224:8cff:fed2:ef57] has quit [Remote host closed the connection] 20130323 03:45:42-!- pydsigner is now known as pydsigner|away 20130323 04:05:01-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130323 04:06:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130323 04:07:50-!- pydsigner|away is now known as pydsigner 20130323 04:14:20-!- pydsigner [~Thunderbi@unaffiliated/pydsigner] has quit [Ping timeout: 260 seconds] 20130323 04:30:23-!- pydsigner [~Thunderbi@unaffiliated/pydsigner] has joined #wesnoth-umc-dev 20130323 04:42:25-!- pydsigner [~Thunderbi@unaffiliated/pydsigner] has quit [Ping timeout: 260 seconds] 20130323 05:04:07-!- vultraz 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wesnoth-umc-dev: vultraz * r17872 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 15:15:05< irker579> wesnoth-umc-dev: NX E1S2: fixed a line by Ladmur 20130323 15:19:49< irker579> wesnoth-umc-dev: vultraz * r17873 /trunk/NX-RPG/lua/gui/character_development.lua: 20130323 15:19:50< irker579> wesnoth-umc-dev: NX: made the trait_effect fetch use the default index of 1 20130323 15:19:50< irker579> wesnoth-umc-dev: This fixes a bug where errors are spawned if any trait besides 20130323 15:19:51< irker579> wesnoth-umc-dev: Strong was selected. 20130323 15:19:51< irker579> wesnoth-umc-dev: Thanks to bumbadadabum for discovering 20130323 15:23:25< irker579> wesnoth-umc-dev: vultraz * r17874 /trunk/NX-RPG/rpg_systems/character_development/traits.cfg: 20130323 15:23:25< irker579> wesnoth-umc-dev: NX: used macro definition of regenerates ability 20130323 15:30:31< irker579> wesnoth-umc-dev: vultraz * r17875 /trunk/NX-RPG/episode1/scenarios/01_Awakening_part_1.cfg: 20130323 15:30:31< irker579> wesnoth-umc-dev: NX: made enemies more aggressive; they're still too passive 20130323 15:31:17< irker579> wesnoth-umc-dev: vultraz * r17876 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 15:31:18< irker579> wesnoth-umc-dev: NX E1S2: fixed broken image path 20130323 16:01:04< irker579> wesnoth-umc-dev: vultraz * r17877 /trunk/NX-RPG/macros/scenario-utils.cfg: 20130323 16:01:04< irker579> wesnoth-umc-dev: NX: removed NIGHTMARE #ifdef 20130323 16:09:39< irker579> wesnoth-umc-dev: vultraz * r17878 /trunk/NX-RPG/ (2 files in 2 dirs): 20130323 16:09:40< irker579> wesnoth-umc-dev: NX: removed 4th arg from DIFF calls 20130323 16:13:35-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130323 16:19:30< irker579> wesnoth-umc-dev: vultraz * r17879 /trunk/NX-RPG/ (2 files in 2 dirs): 20130323 16:19:31< irker579> wesnoth-umc-dev: NX: added and used {HIDE_GATES} macros 20130323 16:19:31< irker579> wesnoth-umc-dev: This hides the gate HP bars on-map 20130323 16:20:28< irker579> wesnoth-umc-dev: vultraz * r17880 /trunk/NX-RPG/macros/scenario-utils.cfg: 20130323 16:20:29< irker579> wesnoth-umc-dev: NX: forgot to make {DIFF} stop expecting 4 args 20130323 16:22:11< irker579> wesnoth-umc-dev: vultraz * r17881 /trunk/NX-RPG/macros/scenario-utils.cfg: 20130323 16:22:11< irker579> wesnoth-umc-dev: NX: fixed a wrong arg call 20130323 16:23:50< irker579> wesnoth-umc-dev: vultraz * r17882 /trunk/NX-RPG/episode1/scenarios/01_Awakening_part_1.cfg: 20130323 16:23:51< irker579> wesnoth-umc-dev: NX E1S1: I'm an idiot. You can't hide units before they exist 20130323 16:29:22< irker579> wesnoth-umc-dev: vultraz * r17883 /trunk/NX-RPG/episode1/scenarios/01_Awakening_part_1.cfg: 20130323 16:29:22< irker579> wesnoth-umc-dev: NX E1S1: tweaked rain soundsource 20130323 16:42:03< irker579> wesnoth-umc-dev: vultraz * r17884 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 16:42:04< irker579> wesnoth-umc-dev: NX E1S2: remove shroud around Ladmur when he's sighted 20130323 16:45:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130323 16:47:30-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Ping timeout: 260 seconds] 20130323 16:49:18< irker579> wesnoth-umc-dev: vultraz * r17885 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 16:49:19< irker579> wesnoth-umc-dev: NX E1S2: move the two characters into position for dialog when Ladmur is sighted 20130323 16:49:19< irker579> wesnoth-umc-dev: Tweaked some dialog 20130323 16:50:31< irker579> wesnoth-umc-dev: vultraz * r17886 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 16:50:31< irker579> wesnoth-umc-dev: NX E1S2: made Galamor complain on turn 10 not 5 20130323 16:55:55< irker579> wesnoth-umc-dev: vultraz * r17887 /trunk/NX-RPG/episode1/maps/02_Unknown_Land.map: 20130323 16:55:56< irker579> wesnoth-umc-dev: NX E1S2: more villages 20130323 17:04:21< irker579> wesnoth-umc-dev: vultraz * r17888 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 17:04:22< irker579> wesnoth-umc-dev: NX E1S2: gave enemies starting villages 20130323 17:07:09< irker579> wesnoth-umc-dev: vultraz * r17889 /trunk/NX-RPG/episode1/scenarios/02_Unknown_Land.cfg: 20130323 17:07:10< irker579> wesnoth-umc-dev: NX E1S2: fixed typo 20130323 17:56:32< irker579> wesnoth-umc-dev: vultraz * r17890 /trunk/NX-RPG/episode1/scenarios/ (01_Awakening_part_1.cfg 02_Unknown_Land.cfg): 20130323 17:56:33< irker579> wesnoth-umc-dev: NX: tweaked dialog 20130323 18:11:29-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-umc-dev 20130323 18:16:30< vultraz> hello mattsc 20130323 18:18:51< mattsc> hi vultraz 20130323 18:18:51-!- Octalot [~noct@host86-145-94-93.range86-145.btcentralplus.com] has quit [Ping timeout: 258 seconds] 20130323 18:20:42< vultraz> you don't happen to have an AI that would guard a specific location while attempting to destroy target, would you? 20130323 18:24:39< mattsc> vultraz: thinking ... Just to confirm I understand it, I assume you want the target and the protected location to be separate? 20130323 18:25:17-!- _8680_ [~quassel@ip68-225-249-82.oc.oc.cox.net] has joined #wesnoth-umc-dev 20130323 18:26:52-!- Blueblaze [~Blueblaze@adsl-99-158-47-208.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130323 18:27:25< mattsc> And would it be ok to designate some units as guards, while the rest of them takes off for the target? 20130323 18:27:48< mattsc> Or do you need the AI to decide by itself which units to assign to each task? 20130323 18:33:30< vultraz> I'd like the AI to have an appropriate response to a "prison breakout" sutuation 20130323 18:34:33< vultraz> some would guard the exit, some would go after the unit in way designed to surround it 20130323 18:36:18-!- Octalot [~noct@host86-168-54-47.range86-168.btcentralplus.com] has joined #wesnoth-umc-dev 20130323 18:36:38< mattsc> vultraz: The guarding part should be available. Check out the 'Guardians' scenario in AI-demos. It contains different kinds of guard behavior. 20130323 18:37:34< mattsc> The going after a unit is easy too (that's built in), but the "in a way designed to surround it" doesn't exist, I believe. 20130323 18:41:28< mattsc> Do you want the to just surround the unit without attacking, or attack as well? 20130323 18:41:51< vultraz> attack 20130323 18:42:58< mattsc> Ok, maybe the "wolves" AI in the 'Animals' scenario could be adapted for that. (Note: this is different from the one in the 'Wolves' scenario) 20130323 18:43:45< mattsc> All of those AIs are adapted as Micro AIs: http://wiki.wesnoth.org/Micro_AIs 20130323 18:44:02< mattsc> So if you wait a week until 1.11.2 is out, they are even in mainline. 20130323 18:56:12-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-umc-dev 20130323 18:56:12-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130323 18:56:12-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130323 19:17:43-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130323 19:23:39-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130323 19:39:52< irker579> wesnoth-umc-dev: bumbadadabum * r17891 /trunk/Era_of_Chaos/units/orcs/Warlock.cfg: 20130323 19:39:52< irker579> wesnoth-umc-dev: EoC: buffed the Warlock 20130323 19:40:28< irker579> wesnoth-umc-dev: bumbadadabum * r17892 /trunk/Era_of_Chaos/changelog.txt: 20130323 19:40:28< irker579> wesnoth-umc-dev: EoC: update changelog 20130323 19:43:37< irker579> wesnoth-umc-dev: bumbadadabum * r17893 /trunk/Era_of_Chaos/changelog.txt: 20130323 19:43:38< irker579> wesnoth-umc-dev: EoC: removed the changelog entry 20130323 19:56:48< irker579> wesnoth-umc-dev: bumbadadabum * r17894 /trunk/Era_of_Chaos/units/orcs/ (Warlock.cfg Sorcerer.cfg): 20130323 19:56:48< irker579> wesnoth-umc-dev: EoC: fixed the Shaman line's level 20130323 20:07:02< irker579> wesnoth-umc-dev: shikadilord * r17895 /trunk/After_the_Storm/ (7 files in 2 dirs): 20130323 20:07:02< irker579> wesnoth-umc-dev: AtS: merge Era of Chaos changes to the Aragwaithi units, up to r17892 20130323 20:07:02< irker579> wesnoth-umc-dev: * Granted the new 'precision' weapon special to the Greatbow's ranged 20130323 20:07:03< irker579> wesnoth-umc-dev: attack. 20130323 20:07:04< irker579> wesnoth-umc-dev: * Increased Guard's blade resistance from 10% to 20%. 20130323 20:07:04< irker579> wesnoth-umc-dev: * Increased Shield Guard's blade and pierce resistances from 10% to 20130323 20:07:04< irker579> wesnoth-umc-dev: 20%. 20130323 20:07:05< irker579> wesnoth-umc-dev: (Log message trimmed.) 20130323 21:01:40-!- pydsigner [~Thunderbi@unaffiliated/pydsigner] has joined #wesnoth-umc-dev 20130323 21:05:22-!- happygrue_ is now known as happygrue 20130323 21:06:30-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20130323 21:06:54-!- happygrue [~happygrue@c-76-119-97-171.hsd1.ma.comcast.net] has joined #wesnoth-umc-dev 20130323 21:06:54-!- happygrue [~happygrue@c-76-119-97-171.hsd1.ma.comcast.net] has quit [Changing host] 20130323 21:06:54-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20130323 22:16:54-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130323 22:19:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130323 23:31:03-!- trewe [~trewe@87-196-70-195.net.novis.pt] has joined #wesnoth-umc-dev 20130323 23:51:02-!- irker579 [~irker@ai0867.net] has quit [Quit: transmission timeout] --- Log closed Sun Mar 24 00:00:07 2013