--- Log opened Mon Apr 08 00:00:01 2013 20130408 00:10:25< nurupo> updating boost to the newest version would require some testing, which means rebuilding wesoth and etc. maybe when i will be done with this semester, which is first week of May, because i have a lot of exams and due dates for projects/term papers coming 20130408 00:10:26< nurupo> here are externals with added bzip2 and fixed function_template.hpp https://dl.dropbox.com/u/20447449/externalVC9.zip https://dl.dropbox.com/u/20447449/externalVC10.zip 20130408 00:11:19< nurupo> >where and how ? you don't have any access ? <- local copy. yes, i don't have any access 20130408 00:20:49< nurupo> AI0867: >I tried to set up a build-system and failed, I only succeeded in building when someone else provided all the parts for me <-- here are all the parts^ 20130408 00:21:16< anonymissimus> nurupo: okay good, these links get lost in IRC, you can out them on the compiling site: http://wiki.wesnoth.org/CompilingWesnothOnWindows 20130408 00:21:50< anonymissimus> (with a note that they're fixed but people need to figure out what to do with them by themselves) 20130408 00:23:28< AI0867> nurupo: I'm not really interested in building on windows anymore, but documenting what you did would be helpful for others 20130408 00:23:50< anonymissimus> nurupo: you can register on the wiki freely 20130408 00:24:05< nurupo> >but people need to figure out what to do with them by themselves 20130408 00:24:12< nurupo> the same instructions work 20130408 00:24:24< anonymissimus> well, unless you take the time to write a new guide :P 20130408 00:24:25< nurupo> i mean the http://wiki.wesnoth.org/CompilingWesnothOnWindows instructions 20130408 00:24:34< anonymissimus> okay :P 20130408 00:25:08< nurupo> no need for a new guide, the old one works just fine, there just were a few missing libs and erorr in one of the boost headers 20130408 00:25:31< nurupo> moreover, there is a note in the instructions that the bzip2 lib is missing and you must compile/find it yourself 20130408 00:26:34< nurupo> so the instructions are nearly perfect, it's the archives that missing files :) 20130408 00:37:52-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130408 00:45:58-!- irker457 [~irker@ai0867.net] has joined #wesnoth-dev 20130408 00:45:58< irker457> Alexander van Gessel wesnoth:master * 1.11.2-121-gaa13c1b / images/buttons/checkbox-touched.png images/buttons/editor/brush/brush-1-active-pressed.png images/buttons/editor/brush/brush-1-active.png images/buttons/editor/brush/brush-1-disabled-pressed.png images/buttons/editor/brush/brush-1-disabled.png images/buttons/editor/brush/brush-1-highlighted.png images/buttons/editor/brush/brush-1-pressed-highlighted.png images/buttons/editor/brush/bru 20130408 01:15:07-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130408 01:15:50-!- anonymissimus [~chatzilla@HSI-KBW-078-042-163-136.hsi3.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 11.0/20120312181643]] 20130408 01:22:37-!- _8680a [~8680@mc22036d0.tmodns.net] has quit [Ping timeout: 252 seconds] 20130408 01:26:06< fabi> AI0867: Thanks for optipng run, how is this done, I would like to do the run myself in the future= 20130408 01:26:08< fabi> ? 20130408 01:27:00< Espreon> utils/wesnoth-optipng 20130408 01:28:20< fabi> Espreon: tx 20130408 01:28:31< Espreon> Yup. 20130408 01:30:56-!- _8680a [~8680@mc22036d0.tmodns.net] has joined #wesnoth-dev 20130408 01:45:10-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130408 01:46:41-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130408 02:16:28-!- _8680a [~8680@mc22036d0.tmodns.net] has quit [Quit: _8680a] 20130408 02:26:27-!- Blueblaze [~Blueblaze@adsl-99-148-244-197.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130408 02:28:17< AI0867> fabi: looking through the mediawiki ldap code, it looks like it's using unsalted sha1 hashes (and optionally, crypt or cleartext) 20130408 02:29:17< fabi> AI0867: Another reason to get active and write phpbb ldap write support :-) 20130408 02:31:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130408 02:45:29< AI0867> a cursory look through phpbb suggests that the entire auth system only supports logging in 20130408 02:46:04-!- _8680l_ [~8680@S010620aa4b739215.vw.shawcable.net] has joined #wesnoth-dev 20130408 02:46:19-!- mjs-de [~mjs-de@g224177012.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130408 02:52:26-!- Blueblaze [~Blueblaze@adsl-99-148-244-197.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130408 03:27:50-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130408 03:44:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130408 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stikonas_ [~gentoo@5.20.200.50] has joined #wesnoth-dev 20130408 10:43:55-!- stikonas_ [~gentoo@5.20.200.50] has quit [Changing host] 20130408 10:43:55-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130408 10:46:15-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 252 seconds] 20130408 10:56:54-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has joined #wesnoth-dev 20130408 11:02:27-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130408 11:06:21-!- _Coffee [~david@ppp118-210-255-237.lns20.adl6.internode.on.net] has joined #wesnoth-dev 20130408 11:33:14-!- mjs-de [~mjs-de@g224186212.adsl.alicedsl.de] has joined #wesnoth-dev 20130408 11:33:20-!- irker457 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130408 11:36:06< zookeeper> LordBob-desk, any further word from the story art guy yet? 20130408 11:37:27< LordBob-desk> Nope. I've had confirmation that he read the PM I sent to point him towards the storyboards, but he hasn't given a sign of life since 20130408 11:38:26< zookeeper> okay 20130408 11:38:33< zookeeper> just curious 20130408 11:38:36< LordBob-desk> But considering he waited a full two-three weeks before replying to the line I'd dropped in the forums, having to wait is no surprise 20130408 11:39:03< LordBob-desk> But I'm eager to see what he'll do if any 20130408 11:39:28< zookeeper> yeah, we'll see 20130408 11:47:36-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130408 11:47:55-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130408 11:51:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130408 12:13:06-!- Blueblaze [~Blueblaze@adsl-99-148-244-197.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130408 12:15:58< vultraz> LordBob-desk: campaign-specific story art or generic story art? 20130408 12:33:17-!- orn [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130408 12:33:21-!- Upthorn [~ogmar@69.62.144.56] has quit [Disconnected by services] 20130408 12:33:23-!- orn is now known as Upthorn 20130408 12:59:33-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130408 12:59:55-!- Elvish_Pillager is now known as Guest37339 20130408 13:08:29-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Remote host closed the connection] 20130408 13:09:59-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130408 13:38:40< AI0867> vultraz: various campaigns is the plan. I think we're starting him off on Liberty 20130408 13:40:14-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20130408 13:45:50-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has joined #wesnoth-dev 20130408 13:45:59-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130408 13:55:28< LordBob-desk> Vultraz, AI0867: exactly. I've pointed this possible contributor to storyboards written for Liberty, but in the long run I'm hoping to have storyboards written for every campaign, so that willing artists may tackle them at anytime 20130408 13:57:14< LordBob-desk> Generic storyboards would be part of the list as well, but for the time being I find it more relevant to create good art that would serve existing campaigns. 20130408 13:59:40< LordBob-desk> Naturally, there will likely be recurring scenes in the storyboard, which can then become subject to generi art 20130408 13:59:40< LordBob-desk> s/generi/generic 20130408 14:08:21-!- irker761 [~irker@ai0867.net] has joined #wesnoth-dev 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-122-g875a9a0 / src/map_label.cpp src/map_label.hpp: Added a enabled/disabled states to the map_labels class. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-126-g715be6a / src/editor/map/context_manager.cpp src/editor/map/context_manager.hpp: Global getter for the current labels. Disable labels on context switch. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-124-ge4c2c26 / src/editor/action/action_village.cpp: Reenabled the commented out editor village action tool. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-123-g192dd5c / src/editor/map/map_context.hpp: Getter for the map labels. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-127-gc284cc2 / src/editor/action/action_label.cpp src/editor/action/mouse/mouse_action_map_label.cpp: Reenabled the commented out mouse-action and action label code. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-125-g0c9eaf7 / src/editor/action/action_unit.cpp: Reenabled the commented out editor unit action code. 20130408 14:08:22< irker761> fendrin wesnoth:master * 1.11.2-128-g361c302 / src/editor/editor_controller.cpp: Enabled the editor label tool. Adjust the zoom level correspondingly. 20130408 14:08:22< fabi> Espreon: ^ :-P 20130408 14:08:22< fabi> hi zookeeper, LordBob-desk, vultraz and AI0867. 20130408 14:14:28< LordBob-desk> Hi Fabi 20130408 14:16:22< fabi> LordBob-desk: Legend of Wesmere is also a candidate for some story images, I don't have any campaign specific ones in use, just the generic ones we have. I can make a whish list. 20130408 14:17:27-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130408 14:20:07< LordBob-desk> Fabi: wishlishs are most welcome. If you can, write a short description of each image in the manner of what Zookeeper did for Liberty and post them in the "Story Art" thread (http://forums.wesnoth.org/viewtopic.php?f=18&t=20064). 20130408 14:21:20< irker761> fendrin wesnoth:master * 1.11.2-129-g59902f7 / data/themes/editor.cfg: Removed the "Feature not implemented yet." mark for the map label tool. 20130408 14:21:48< fabi> LordBob-desk: Thanks for the url. I will compile the list at once. 20130408 14:23:37< LordBob-desk> Great. This way we can further discuss them, possibly I make some quick sketches, and then update the story art list 20130408 14:26:58-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130408 14:27:27< LordBob-desk> Fabi: if you feel inspired, do not hesitate to propose several alternates for a single scenario and more images than what you feel would be the strict minimum. You never know what may (or may not) inspire artists and there's no such thing as a bad idea anyway 20130408 14:28:05< fabi> LordBob-desk: I thought about giving them a priority as well. 20130408 14:28:42< LordBob-desk> Yes, this is useful information 20130408 14:29:18< LordBob-desk> Also, do not forget to mention to which scenario a given image is attached. 20130408 14:29:33< fabi> LoW is visiting 4 locations at least twice. Story art for this scenarios can be reused with little alteration. 20130408 14:30:41< LordBob-desk> Heh, that's a useful feature ^^ With any luck, we might even make generic art out of it 20130408 14:31:27-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130408 14:35:18< fabi> LordBob-desk: I switched over the thread you gave me the link at but couldn't find a post from zookeeper featuring a list. Are you sure you pointed me to the right thread? 20130408 14:35:33-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20130408 14:36:48< LordBob-desk> Fabi: my bad. It *is* the thread I'd like you to post into, but zookeeper's list can be found in a different thread: http://forums.wesnoth.org/viewtopic.php?f=18&t=38643 20130408 14:37:35-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has joined #wesnoth-dev 20130408 14:37:46< fabi> LordBob-desk: Shall I post in the former or later thread you linked me at? The later seems better for the list, the former better for discussion. 20130408 14:38:31< LordBob-desk> The former, for prior discussion. I'd like to keep the actual listing thread short and concise 20130408 14:39:13< fabi> LordBob-desk: Okay 20130408 14:45:49-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130408 14:47:23-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130408 14:54:17-!- timotei [~pi@wesnoth/developer/timotei] has quit [Ping timeout: 252 seconds] 20130408 14:55:00-!- timotei [~pi@79.119.97.34] has joined #wesnoth-dev 20130408 14:55:00-!- timotei [~pi@79.119.97.34] has quit [Changing host] 20130408 14:55:00-!- timotei [~pi@wesnoth/developer/timotei] has joined #wesnoth-dev 20130408 14:58:30-!- bjacob [~bjacob@CPE00259cfb99f0-CM0014e8b57a24.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130408 15:05:59-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130408 15:11:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130408 15:17:18-!- artisticdude [~artisticd@138.sub-70-192-216.myvzw.com] has joined #wesnoth-dev 20130408 15:18:44< fabi> LordBob-desk: It is really good to have you around in irc lately. I wish more of the artists and musicians would participate here. 20130408 15:19:16< vultraz> LordBob-desk: what fabi said :) 20130408 15:20:53< LordBob-desk> Heh, that's nice to hear:) For a long time, I stayed away from IRC partly because I felt I didn't have much to say and partly because chatting tends to get in the way of work. But it's really a good way of obtaining quick and accurate feedback, and getting in touch with others devs. 20130408 15:24:19< fabi> LordBob-desk: Do you live in Europe? 20130408 15:24:42< LordBob-desk> I do. 20130408 15:24:48< bumbadadabum> oui oui 20130408 15:24:49< vultraz> France? 20130408 15:24:55< LordBob-desk> Absolutely 20130408 15:24:58< LordBob-desk> Bordeaux 20130408 15:25:17< LordBob-desk> On the south-cast coast 20130408 15:25:19< fabi> LordBob-desk: Depending on your exact location you might consider to join us at the yearly FOSDEM. 20130408 15:25:29< LordBob-desk> s/south-cast/south-east 20130408 15:25:46< bumbadadabum> LordBob-desk: So it's nice and warm? 20130408 15:26:43< LordBob-desk> Fabi: Yup. Ivanovic proposed that I join this year, but unfortunately I was away at this date 20130408 15:26:56< LordBob-desk> But I'd like to participate sometime 20130408 15:27:34< LordBob-desk> bumbadadabum: in the summer, yes. Winters, however, tend to be grey and drenched 20130408 15:28:01< LordBob-desk> which is ideal weather for staying indoors practicing art :p 20130408 15:29:41-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20130408 15:29:46< fabi> LordBob-desk: I wasn't there this year as well, caused by bad health condition. It really makes a huge difference if you have seen the other people at least once in person. 20130408 15:30:38< LordBob-desk> Yeah, I can relate to that :) 20130408 15:42:13-!- bjacob [~bjacob@CPE00259cfb99f0-CM0014e8b57a24.cpe.net.cable.rogers.com] has quit [Ping timeout: 245 seconds] 20130408 15:48:16-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20130408 15:48:16-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20130408 15:48:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130408 15:54:13-!- timotei [~pi@wesnoth/developer/timotei] has quit [Ping timeout: 248 seconds] 20130408 15:55:11-!- timotei [~pi@79.119.97.34] has joined #wesnoth-dev 20130408 15:55:11-!- timotei [~pi@79.119.97.34] has quit [Changing host] 20130408 15:55:11-!- timotei [~pi@wesnoth/developer/timotei] has joined #wesnoth-dev 20130408 16:02:40< fabi> hi timotei 20130408 16:03:27-!- Octalot [~noct@host86-150-31-208.range86-150.btcentralplus.com] has joined #wesnoth-dev 20130408 16:10:17-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: I'm asleep] 20130408 16:21:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130408 16:30:43-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130408 16:37:43-!- artisticdude [~artisticd@138.sub-70-192-216.myvzw.com] has quit [Quit: Leaving] 20130408 16:38:36-!- _8680l_ [~8680@S010620aa4b739215.vw.shawcable.net] has joined #wesnoth-dev 20130408 16:40:40-!- bjacob [~bjacob@66.207.208.98] has joined #wesnoth-dev 20130408 16:58:31-!- Crendgrim [~crend@77-23-251-152-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20130408 17:09:12-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130408 17:17:04-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20130408 17:20:01-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130408 17:49:34< irker761> fendrin wesnoth:master * 1.11.2-130-gc8e9468 / src/sdl_utils.hpp: Fix spelling in comments. 20130408 17:51:01-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130408 17:58:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130408 18:16:30-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130408 18:17:09-!- Gamb|work [47cef041@wesnoth/developer/grickit] has joined #wesnoth-dev 20130408 18:17:36< Gamb|work> esr: I managed to get in contact with the unknown user 20130408 18:18:42< Gamb|work> esr: They would like to be credited as Laurent Monin < wesnoth@norz.org > 20130408 18:19:04< Gamb|work> Also, they congratulate us on switching to git because it's "much better". Hehe. 20130408 18:19:45< Gamb|work> Oh hmmm. 20130408 18:20:01< Gamb|work> esr: This might be them: https://github.com/zas I will ask in case that matters. 20130408 18:21:02< Gamb|work> Actually no I won't. 20130408 18:21:04< Gamb|work> That'd be weird. 20130408 18:21:15< Gamb|work> Like I was stalking them a decade after they left project. 20130408 18:21:37< Gamb|work> Because I am... and it is... weird... 20130408 18:21:49< Gamb|work> Anyway, there you go. See you all later. 20130408 18:23:31-!- Gamb|work [47cef041@wesnoth/developer/grickit] has quit [Quit: Page closed] 20130408 18:26:03< new_player> Hello everyone , I am a student of Indian Institute of Technology, Varanasi. I am deeply interested in working on AI_defence_strategy idea as a project in GSoC 2013. Can someone help me? I want some briefing about this. 20130408 18:26:17-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 255 seconds] 20130408 18:32:01-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130408 18:40:01-!- _8680l_ [~8680@S010620aa4b739215.vw.shawcable.net] has quit [Quit: leaving] 20130408 18:44:21-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130408 18:44:48-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130408 18:45:15-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130408 18:49:28-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20130408 18:49:29-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20130408 18:49:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130408 18:49:47< fabi> wesbot: seen crab_? 20130408 18:49:47< wesbot> fabi: The person with the nick Crab_ last spoke 25d 2h ago. 12d 5h ago person left: 20130408 18:54:49-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130408 18:56:02< mattsc> new_player: the person you want to talk to about that GSoC task is Crab_. But as you can see by the wesbot message, he doesn't have time to come by here much recently. 20130408 18:56:13< mattsc> The best of way contacting him is by forum PM. 20130408 18:56:37< mattsc> If you have more general questions about the AI, there are others here who might be able to help. 20130408 18:58:41< fabi> hi anonymissimus 20130408 19:01:08< anonymissimus> nurupo: about your (our) crash; do you have the "compressed saves" option in the advanced preferences set to yes ? If so, pls set it to no, delete userdata/save_index and see whether it still happens 20130408 19:02:00< anonymissimus> it seems it does not then, so when reading or writing a compressed save_index a problem happens 20130408 19:02:30-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130408 19:02:34< anonymissimus> hi fabi 20130408 19:02:59-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130408 19:03:36-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-dev [] 20130408 19:04:44< anonymissimus> this also matches my memory about the point when I saw it the first time 20130408 19:14:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130408 19:17:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130408 19:20:17< timotei> fabi: hi 20130408 19:20:36< fabi> vultraz: Are you around? 20130408 19:20:48< vultraz> yes 20130408 19:20:55< timotei> anonymissimus: hi 20130408 19:21:00< timotei> anonymissimus: did you manage to upload the new package? 20130408 19:21:00< fabi> vultraz: I just commited the label tool. :-) 20130408 19:21:06< timotei> fabi: did you looked for me today? 20130408 19:21:11-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130408 19:21:15< fabi> hi molgrum_ 20130408 19:21:19< fabi> hi mordante 20130408 19:21:24< vultraz> ah, nice 20130408 19:21:26< mordante> servus 20130408 19:21:28< mordante> hi fabi 20130408 19:21:29< fabi> timotei: No, just wanted to say hello. 20130408 19:21:42< mordante> fabi, you were looking for me? 20130408 19:21:44< fabi> timotei: Have you been asked for gsoc menthorship? 20130408 19:24:00< fabi> mordante: I just wanted to ask about news on the new dialog, but don't feel hunted. 20130408 19:24:33< mordante> fabi, still working on it, but haven't been around a computer for a few days 20130408 19:24:40< timotei> fabi: Oh... no. But I don't know if I would have time... thesis and all that stuff 20130408 19:25:22< fabi> timotei: I see. 20130408 19:25:54< fabi> mordante: A computer break for several days would do my neck some relief as well... 20130408 19:26:54< mordante> anonymissimus, thanks for confirming the cursor issue is fixed 20130408 19:27:25< mordante> why your neck? 20130408 19:29:52< fabi> mordante: I have some health problems regarding the neck and back lately. Normally I ride my racing bike at least once a day but the long winter denies it. 20130408 19:30:09-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130408 19:30:11< fabi> mordante: It's just a lack of movement. 20130408 19:31:15< mordante> then you'll be happy spring is arriving finally, Sunday was really nice 20130408 19:31:39< mordante> and I'm happy when the winter is finally gone as well 20130408 19:31:59< mordante> back problems are really nasty :-( 20130408 19:33:05-!- mjs-de [~mjs-de@g224186212.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130408 19:33:43< anonymissimus> timotei: no; if the upload button you mentioned was anywhere! 20130408 19:34:00< anonymissimus> *only* 20130408 19:34:34< anonymissimus> timotei: but nurupo uploaded fixed packages, so it's no longer urgent 20130408 19:35:19< anonymissimus> timotei: however, I found one problem with your repo, vcomp.dll is missing there, needed execute a release binary when build with OMP 20130408 19:35:33< anonymissimus> (apart from the bzip2 libs) 20130408 19:36:13< anonymissimus> I wonder why it was missing, perhaps you have it somewhere in your system 20130408 19:36:25< fabi> mordante: Sadly, this part of Germany is still very winterly. 20130408 19:36:56< fabi> mordante: And the weather forecast does not predict any change soon. 20130408 19:37:38< mordante> you didn't have a sunny Sunday? 20130408 19:48:39< timotei> anonymissimus: vcomp90.dll you mean? 20130408 19:48:50< timotei> anonymissimus: Ah, right. Well I have a dlls directory in PATH :P 20130408 19:53:16< fabi> mordante: Nope, not at Saarbrücken. 20130408 19:53:25< timotei> anonymissimus: If you don't see the 'add files' then maybe you 1) don't have permissions, or 2) your browser/browser plugin's areblocking that button. It might happen in case of AdBlock for exampel :) 20130408 19:54:55< mordante> fabi, :-( 20130408 19:55:22< fabi> mordante: Yeah, here is everything a cold grey in grey since months. 20130408 19:56:26< mordante> that sucks here it is getting nice, except that we expect rain soon 20130408 20:01:30< anonymissimus> timotei: yes, vcomp90.dll 20130408 20:02:35< anonymissimus> timotei: but didn't I get write access because of the repo move ? I don't have AdBlock, also checked cookies and javascript 20130408 20:03:36< anonymissimus> most of the time noscript blocks advertisement, so no adblock needed 20130408 20:07:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130408 20:09:23< mordante> AI0867, can you add me on GitHub as well, using mordante as account 20130408 20:09:56< timotei> anonymissimus: IDK about the write access. I had it before that, so IDK. Ask Ivanovi? 20130408 20:09:59< timotei> Ivanovic* 20130408 20:11:46-!- molgrum_ [~molgrum@h-234-238.a189.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 20130408 20:12:10-!- molgrum_ [~molgrum@h-234-238.a189.priv.bahnhof.se] has joined #wesnoth-dev 20130408 20:24:13< Espreon> fabi: Congratulations. 20130408 20:24:23< fabi> Espreon: TX 20130408 20:24:26< Espreon> Yup. 20130408 20:24:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130408 20:25:02< fabi> Espreon: Testers are welcomed. 20130408 20:25:03< fabi> hi noy 20130408 20:26:51-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20130408 20:29:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 276 seconds] 20130408 20:34:04-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130408 20:34:19-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130408 20:34:44-!- Blueblaze [~Blueblaze@adsl-99-148-244-197.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130408 20:35:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130408 20:37:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130408 20:40:47< anonymissimus> AI0867: yes pls add me (anonymissimus) 20130408 20:41:21< anonymissimus> at least the time for creating this account early on, when it first looked as if we move to github, was not wasted 20130408 20:45:24-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130408 20:49:55< noy> yay we're in the summer of code 20130408 20:50:19< mordante> noy, oh cool :-) 20130408 21:04:26-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130408 21:07:13-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130408 21:18:41< mordante> btw fabi did you review ff8a3916cfa9107df248e2a5102832d75cca6d3b ? 20130408 21:19:17< fabi> mordante: Ah, the out of bounds vector access? 20130408 21:20:54-!- Blueblaze [~Blueblaze@adsl-99-148-244-197.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130408 21:21:29< mordante> fabi, yes but s/vector/array/ 20130408 21:23:26< fabi> mordante: Yes, thank you. I really wanted to run one item further to get "HOTKEY_NULL" registered at well. Now I do it with a dirty hack. Couldn't fix the loop to iterate like I wanted. 20130408 21:23:34< fabi> s/at/as 20130408 21:25:25< fabi> mordante: I tried ((int)HOTKEY_NULL) +1 != it but with no success. Despite that I saw a similar construct working at another place. 20130408 21:26:01< mordante> fabi, no problem, I noticed it since my compiler chocked on it 20130408 21:26:21< mordante> why not iterate over all elements in the array? 20130408 21:29:45< fabi> Good point. I don't remember why I iterated over the enum. 20130408 21:32:02< thunderstruck> mordante, Hi. Do you have an idea where to look to find the root of this problem https://gna.org/bugs/?20592 ? I asked shadowm a long time ago and he told me where to look, but apparently I can't find that conversation in IRC logs. 20130408 21:32:37< thunderstruck> and by the way, in case you forgot I've submitted update for that patch. 20130408 21:39:15-!- _8680l_ [~8680@S010620aa4b739215.vw.shawcable.net] has joined #wesnoth-dev 20130408 21:41:37< mordante> thunderstruck, I haven't forgotten about the patch ;-) 20130408 21:41:48< mordante> just no time yet 20130408 21:42:55< mordante> I would look at the message code is in the wml_message.cpp in gui/dialogs 20130408 21:43:47< mordante> and there is wml_message.cfg in gui/default/window/ 20130408 21:44:19< mordante> not sure what the theme code does regarding the two panes 20130408 21:46:05< thunderstruck> Is it safe to assume that it was working fine and it got it got broken later? Or maybe no one noticed this glitch at first? 20130408 21:54:36< mordante> I'm not sure when the wide theme was added and whether it ever worked with it 20130408 21:58:32< fabi> mordante: I can imagine that it was just a matter of not knowing the vector.size() equivalent on c++ arrays 20130408 21:59:38< fabi> mordante: I have thought about the dialog once more. People complain (and they are right) that the new group selection for the terrain palette includes 2 clicks instead of one. 20130408 21:59:50< thunderstruck> mordante, ah I see. Do you know who added widescreen theme? 20130408 22:00:04< mordante> fabi, might be, however I also think (BOOST_)FOREACH could be of help 20130408 22:00:15< fabi> mordante: I thought about the dialog open with click down but being closed at mouse click up. 20130408 22:00:31< fabi> mordante: Reducing the procedure to one click again. 20130408 22:00:37< mordante> thunderstruck, no but have a look with git blame 20130408 22:00:56< fabi> mordante: Commodore Amiga's context menus worked that way :-) 20130408 22:01:10< mordante> fabi, that sounds like an odd UI design 20130408 22:01:22< naeg> hi, was wesnoth accepted to the gsoc? 20130408 22:01:24< mordante> and completely different of current UI's 20130408 22:01:31< mordante> naeg, yes 20130408 22:01:59< naeg> I see, so the list on melange is not finished yet 20130408 22:02:24< fabi> Yes it is something we have at no other place in Wesnoth. I have hoped for an exception just for the editor which isn't very Wesnoth like anyway. 20130408 22:03:39< fabi> mordante: Since I am used to it from my 8 years with Amiga it doesn't sound that odd to me. 20130408 22:03:49< mordante> naeg, yup waiting for the complete list as well ;-) 20130408 22:04:52< fabi> LordBob-desk: Around? 20130408 22:04:59< LordBob-desk> yup 20130408 22:05:17< mordante> fabi, what is the problem with clicking twice? I mean else you have to keep the button pressed? 20130408 22:05:39< fabi> LordBob-desk: Do you have a working Wesnoth editor (version doesn't matter) around? 20130408 22:05:48< LordBob-desk> I do 20130408 22:06:48< fabi> mordante: Some people seem to dislike adding more clicks to a gui action. I don't care much usually but the new solution is surely slower than the old. Maybe most of this is solved with the new dialog being much more dense than the current drop list. 20130408 22:07:18< fabi> LordBob-desk: Please open it and have a look at the terrain palette. Foreground terrain is marked with a red border, background with blue. 20130408 22:07:50< LordBob-desk> Starting it as we speak 20130408 22:09:02< fabi> LordBob-desk: What do you think about replacing the ugly color borders with a real button frame. One being pressed down for the chosen background and one being lifted up for the foreground one. 20130408 22:09:04< mordante> I prefer consistency 20130408 22:09:05< fabi> ? 20130408 22:09:05< LordBob-desk> Okay, so I'm looking a the 1.11 editor 20130408 22:09:25< mordante> anyway I'm off, night 20130408 22:09:29< fabi> mordante: bye 20130408 22:09:54< thunderstruck> mordante, bye 20130408 22:10:09< LordBob-desk> fabi: depends what you mean by btton frame 20130408 22:11:10< fabi> LordBob-desk: Hmmm, I would delegate the design of it to the artist :-) 20130408 22:11:12< LordBob-desk> Do you mean rising/lowering the selected terrain hexes in the manner of a pressed button ? 20130408 22:11:23< fabi> LordBob-desk: Yes. 20130408 22:12:02< fabi> LordBob-desk: Technically I need three images that I blend over with the terrain in question. 20130408 22:12:15-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130408 22:12:15-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130408 22:12:15-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130408 22:12:31< LordBob-desk> That requires some thinking. The advantage of those borders is that they're easy to spot among so many colored terrain icons 20130408 22:12:37< fabi> LordBob-desk: Basically this is a request for a three state button. 20130408 22:13:09< fabi> Yes that is true. Quite visible and easy to read. 20130408 22:13:40< LordBob-desk> On the other hand, something as quiet as a risen button frame might be lost in the mass of so many buttons 20130408 22:14:01< zookeeper> making them look like buttons would only make it much harder to see which terrain(s) you have selected. unless you kept the borders anyway, but then what's the point. 20130408 22:14:39-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130408 22:14:45< fabi> LordBob-desk: The buttons could still feature very different colors. Like if they were lid by an LED for example. 20130408 22:15:08< fabi> And I use the term button just for technical reasons. 20130408 22:15:25< fabi> They will be button objects on the c++ level. 20130408 22:15:35< zookeeper> what's the point? to just make them look fancier? 20130408 22:15:59< LordBob-desk> Even that might be difficult to spot because we only see so much of the underlying square 20130408 22:16:56< LordBob-desk> zookeeper: I'll admit that the coloured corders are functional, but not very beautiful 20130408 22:17:18< fabi> zookeeper: Well, the implementation changes. From silly draw in a canvas to object orient code. And I have button handling with images features out of the box. 20130408 22:17:29< fabi> zookeeper: The drawing of the borders would be extra coding. 20130408 22:17:54< fabi> Meaning I will go for a image anyway. 20130408 22:17:57< zookeeper> no it's not if you put the borders in the button images 20130408 22:18:28< fabi> The question is just if the image will be the same simple colored frame or something more beautiful. 20130408 22:18:34< LordBob-desk> Fabi: the first thing I'd try is laying a flat coloured square underneath the hex instead of the border and see if it's easily spotted 20130408 22:19:12< LordBob-desk> But i thing the best compromise out there would be a more elaborate border (like the brush cursor), but still in bright colours 20130408 22:19:22< zookeeper> sure, make them look whatever you like as long as it's very easily visible. just don't spend a lot of art effort on something like a map editor's palette buttons :p 20130408 22:19:24< fabi> LordBob-desk: You have a huge drawing surface. 20130408 22:19:25< LordBob-desk> s:i thing/I think 20130408 22:20:04< LordBob-desk> Fabi: how huge ? 20130408 22:20:09< vultraz> wait, what're we talking about? 20130408 22:20:31< fabi> LordBob-desk: The drawing canvas is a square while the terrain is hex shaped. You can use every of the four borders to signal the state. 20130408 22:21:02< zookeeper> yeah, have four little arrows at the corners all pointing towards the hex :p 20130408 22:21:27< fabi> zookeeper: And blinking 20130408 22:21:29< LordBob-desk> Nah. Badass chrome skulls :D 20130408 22:22:11< LordBob-desk> Anyway, I'll give it a shot but there might still be horribly contrasted colours involved in the end 20130408 22:22:19< fabi> That is fine. 20130408 22:22:34< fabi> The size is 36x36 20130408 22:22:54< fabi> exactly the half of our 72x72 hexes because that scales the best. 20130408 22:23:10< LordBob-desk> Noted 20130408 22:23:20< fabi> Meaning that space is used for the terrain. 20130408 22:23:37< fabi> With a one pixel wide border it needs to be at least 73x73. 20130408 22:23:41< fabi> LordBob-desk: ^ 20130408 22:24:23< LordBob-desk> Wait wait wait...am I working on a 36*36, or 73*73 ? 20130408 22:24:58< fabi> LordBob-desk: Sorry, a one with a one pixel wide border would be at 37x37. 20130408 22:25:16< LordBob-desk> okay 20130408 22:25:29< fabi> Silly mistake :-) 20130408 22:25:53< LordBob-desk> I'll quickly mock up something on a screen capture before doing the actual picture 20130408 22:26:00< fabi> LordBob-desk: And zookeeper is right, don't spend much time on it, it's just for the editor. 20130408 22:28:07< LordBob-desk> Of course I won't. I'm used to working on canvas beyond 3000*3000, so button pixel art shouldn't be a problem :p 20130408 22:29:06< fabi> LordBob-desk: Hmmm, I think you can use a thicker border. Maybe even 40x40 will still fit on the area. 20130408 22:29:19< fabi> LordBob-desk: Let me calculate a little to give a upper limit. 20130408 22:30:50-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130408 22:32:54< fabi> LordBob-desk: Yes, 40 still works if you want them that large. 20130408 22:33:55< LordBob-desk> Fabi: does the frame have to appear underneath the terrain hex, or can it be overlayed on top of it ? 20130408 22:34:33< fabi> LordBob-desk: Just like you want it. 20130408 22:34:49< fabi> LordBob-desk: I mean, the code can do both. 20130408 22:34:58< LordBob-desk> Perfect 20130408 22:35:12< fabi> LordBob-desk: And I can do it mixed. 20130408 22:35:41< fabi> LordBob-desk: Meaning I can sort the layers depending on the state. 20130408 22:35:52< fabi> LordBob-desk: And you can use transperency. 20130408 22:36:05< fabi> LordBob-desk: I can even make the terrain images transparent if needed. 20130408 22:37:39< LordBob-desk> Perfect. Then here's a first proposition 20130408 22:38:58< LordBob-desk> How about http://imagebin.org/253275 ? 20130408 22:39:18< LordBob-desk> Fabi: frames to be improved, naturally 20130408 22:39:44< LordBob-desk> Fabi: this is just to show the general idea of a stylized frame + inner glow 20130408 22:40:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20130408 22:40:32< fabi> LordBob-desk: Yeah that glowing thing is cool. 20130408 22:40:41< fabi> The inner glow is cool 20130408 22:41:34< fabi> This solution is surely one that would not feature one for the normal state? 20130408 22:41:43< fabi> Because of the heavy border. 20130408 22:42:43< LordBob-desk> Fabi: I was thinking, standard button look for the normal state and large border+glow for the pressed state 20130408 22:42:48< fabi> And I wonder if the border for the inactive one should stay the current black line. 20130408 22:43:24< LordBob-desk> Maybe the inactive state could be just the hex the way they are now 20130408 22:43:27-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20130408 22:43:38< fabi> Yeah, that is easy :-) 20130408 22:44:02< LordBob-desk> which ? The former, or the later ? 20130408 22:44:21< fabi> Well both is easy regarding the coding. 20130408 22:44:39< fabi> And art wise as well. 20130408 22:44:54< fabi> I guess a just black frame is done very quickly. 20130408 22:45:07< LordBob-desk> ok. Then I'll make the required buttons 20130408 22:45:14< fabi> Hurray! 20130408 22:45:28< fabi> LordBob-desk: Wait 20130408 22:45:42< fabi> LordBob-desk: There are three untouched states. 20130408 22:45:48< LordBob-desk> Fabi: yes? One thing though : I'm thinking the button format will be 38 20130408 22:45:58< LordBob-desk> (36 + 2 borders) 20130408 22:46:14< LordBob-desk> or 40 (36+2*2 borders) 20130408 22:46:18< fabi> LordBob-desk: If you like please provide a state when the mouse hovers above. 20130408 22:46:51< LordBob-desk> Okay, that's easy 20130408 22:47:10< fabi> LordBob-desk: I think 38 is fine, considering that the glow is blend over inside. 20130408 22:47:29< fabi> LordBob-desk: Oh, and a state for pressed but not released. 20130408 22:48:06< fabi> LordBob-desk: Damn, basically I can use every state the radiobuttons had as well, except that I do not need disabled ones. 20130408 22:49:32< LordBob-desk> Fabi: So let's sum it up: that's 5 states altogether - active, active-pressed, pressed-foreground, pressed-background, and neutral 20130408 22:50:41< LordBob-desk> Fabi: one last thing: what should happen if the user selects the same hex for both foreground and background ? In the existing, a magenta border is drawn 20130408 22:51:10< LordBob-desk> Do I make a sixth state with different-colored border ? 20130408 22:51:18< LordBob-desk> (It's really easy to do) 20130408 22:52:09< fabi> nope 20130408 22:53:14< LordBob-desk> Then what happens in the particular situation ? 20130408 22:53:21< fabi> pressed-up-active, pressed-down-active, normal-active, a touched state, pressed-up, pressed-down 20130408 22:53:30< fabi> and normal 20130408 22:54:54< fabi> a touched-up and a touched-down state 20130408 22:55:04< fabi> instead of the touched 20130408 22:55:29-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130408 22:55:40< fabi> pressed-up and pressed-down should be already defined? 20130408 22:55:48< LordBob-desk> So, that's 8 states altogether 20130408 22:55:59< fabi> active means the mouse hovers there. 20130408 22:56:16< fabi> touched means the mouse is between click pressed and click released. 20130408 22:57:02< LordBob-desk> Similar to the radiobutton, in fact 20130408 22:57:06< fabi> Yeah 20130408 22:57:22< fabi> they are just radiobuttons with two pressed states. 20130408 22:58:12< LordBob-desk> And so I take it the button can only have one state selected at any given time ? 20130408 22:58:20< LordBob-desk> * pone pressed state 20130408 22:58:26< LordBob-desk> ** one (grrr) 20130408 22:58:37< fabi> LordBob-desk: NO! 20130408 22:58:48< fabi> You got it. 20130408 22:59:02< LordBob-desk> ...ok 20130408 22:59:30< fabi> A terrain can be both: foreground and background. It is currently marked with a pink border. 20130408 22:59:52< fabi> Then we have 10 states. 20130408 23:00:21< LordBob-desk> And then, what should happen with the button ? additionnal pressed-both and touched-both ? 20130408 23:00:58< fabi> That makes 11 20130408 23:00:58< fabi> a touched both, pressed both, active both 20130408 23:01:06< LordBob-desk> Noted 20130408 23:01:09< fabi> uh 20130408 23:01:18< fabi> My brain hurts. 20130408 23:01:21< LordBob-desk> Last thing: can there be at the same time an image underneath the hex and above it ? 20130408 23:01:37< LordBob-desk> (Yeah, this is turniing out to be more complex than it had seemed) 20130408 23:01:51< LordBob-desk> (Happens all the time with IT projects :p) 20130408 23:01:56< fabi> I can blend an unlimited amount of images if that is what you mean. 20130408 23:02:25< fabi> I mean, I can blend two together and the result with a third and so on. 20130408 23:03:05< LordBob-desk> Good. I might end using both if I'm having trouble make the states really different 20130408 23:03:14< LordBob-desk> I'll get to it now 20130408 23:04:25< fabi> LordBob-desk: And there is a psychological effect: If a user opens the editor and it makes a polished expression she is more likely to give it a try. 20130408 23:04:40< fabi> s/expression/impression 20130408 23:05:24< fabi> LordBob-desk: A fancy gui implies "easy to use". 20130408 23:05:54< _Coffee> fabi: problem is we don't have any "she" users :P 20130408 23:06:04-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20130408 23:06:40< LordBob-desk> Fabi: agreed. :) 20130408 23:06:40< fabi> :-) 20130408 23:07:50< fabi> shikadibot: Do you know about shadowm? 20130408 23:08:34< vernon> yipeee! wesnoth is in GSoC 2013! it still haven't shown up in the list though yet 20130408 23:08:39< vernon> hasn't 20130408 23:17:29< LordBob-desk> Fabi: I mocked up a quick blank base state. Would it be possible for you to test it in the editor and do a screen capture ? I want to check if having borders on every button will work, visually speaking. 20130408 23:19:23< fabi> LordBob-desk: The code is still not final, meaning I am getting there but I still don't have a visual result. But I could do the coding and notice you when I have a shoot ready. Could take about an hour. 20130408 23:21:11< LordBob-desk> Fabi: nah, don't bother. I'll do it by hand, then 20130408 23:33:47< LordBob-desk> Fabi: different possibilities for the "normal" state http://imagebin.org/253281 20130408 23:34:15< fabi> LordBob-desk: Yeah, those are great. 20130408 23:34:33< LordBob-desk> Do you have a favourite ? 20130408 23:34:55< AI0867> mordante, anonymissimus: you've been added as developers 20130408 23:35:05< AI0867> if you need additional rights, poke me 20130408 23:35:16< fabi> LordBob-desk: The ones with the darker border. 20130408 23:35:33< Espreon> AI0867: What about me? 20130408 23:35:37< fabi> LordBob-desk: They look very unpressed/inactive. 20130408 23:35:51< fabi> Espreon: We use the opportunity to throw you out :-P 20130408 23:35:55< AI0867> Espreon: whoever created the org made you owner 20130408 23:35:58< AI0867> so don't complain 20130408 23:36:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 245 seconds] 20130408 23:36:23< AI0867> or they forgot 20130408 23:36:26< AI0867> lemme fix that 20130408 23:36:37< AI0867> added now 20130408 23:36:42 * AI0867 assumed things 20130408 23:36:46< LordBob-desk> Fabi: note that using this base means you would have to merge lower layer+hex+upper layer for each button. Is that okay ? 20130408 23:38:53< LordBob-desk> ...Or not. I can simply add an hex-shaped hole in the middle of the image. Forget I said anything ^^;; 20130408 23:39:12< fabi> LordBob-desk: That is fine. It really doesn't matter how much layers we have. You just need to invest some thinking on the transparency when defining the order. 20130408 23:39:16< Espreon> AI0867: Ah, OK. 20130408 23:40:27< AI0867> apparently the grickit forgot you or something 20130408 23:41:08< bumbadadabum> "forgot" 20130408 23:41:22< Espreon> Hmmm... 20130408 23:42:56< AI0867> or considered you irrelevant to the problem at hand 20130408 23:43:22< AI0867> but yeah, I'm willing to handle all the wesnoth dev github account things 20130408 23:47:39-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130408 23:53:25-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130408 23:57:21-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev --- Log closed Tue Apr 09 00:00:30 2013