--- Log opened Fri Apr 26 00:00:04 2013 20130426 00:01:21-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130426 00:02:59-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130426 00:03:03-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has joined #wesnoth-dev 20130426 00:03:14-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130426 00:03:17-!- re-stage [~arseni@178.121.65.27] has quit [Ping timeout: 248 seconds] 20130426 00:15:08-!- Netsplit *.net <-> *.split quits: [Relic] 20130426 00:15:25-!- Netsplit over, joins: [Relic] 20130426 00:15:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130426 00:19:03-!- kelpy [~forrest@c-67-201-223-148.reshall.wwu.edu] has quit [Remote host closed the connection] 20130426 00:19:30-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130426 00:26:26-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20130426 00:29:07< Gambit> Has esr unbroken the repository yet? 20130426 00:31:27-!- prkc [~negusnyul@2E6B5202.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130426 00:41:11-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130426 01:05:25-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0/20130326150557]] 20130426 01:09:13-!- Jetrel2 [~jetrel2@64.208.23.76] has quit [Ping timeout: 240 seconds] 20130426 01:11:08-!- vinipsmaker [~vinipsmak@179.235.172.172] has joined #wesnoth-dev 20130426 01:15:44-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130426 01:16:13-!- mjs-de [~mjs-de@g224177132.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130426 01:20:49-!- vbond [~Adium@248-157-93-178.pool.ukrtel.net] has quit [Quit: Leaving.] 20130426 01:50:07-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has left #wesnoth-dev [] 20130426 02:20:36-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-dev 20130426 02:42:47-!- SigurdFD [SigurdFD@24.154.98.89] has joined #wesnoth-dev 20130426 03:02:54-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130426 03:07:56-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130426 03:10:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130426 03:11:42-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130426 03:18:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130426 03:18:48-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130426 03:29:24< Gambit> Is there anyone else who knows enough to take a swing at this? 20130426 03:29:33< Gambit> ESR is supposedly the best we've got and he's botched it three times now. 20130426 03:29:46< Gambit> Maybe it just isn't possible to convert an SVN repo this mature without issue. 20130426 03:30:17< Gambit> Wesnoth is pretty unprecedented. 20130426 03:33:46 * AI0867 points at KDE 20130426 03:36:40-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130426 03:44:22-!- Crendgrim [~quassel@port-92-204-102-249.dynamic.qsc.de] has quit [Read error: Operation timed out] 20130426 03:46:43-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has quit [Ping timeout: 245 seconds] 20130426 03:48:27-!- Crendgrim [~quassel@port-92-204-124-144.dynamic.qsc.de] has joined #wesnoth-dev 20130426 03:53:04-!- skyfaller [~skyfaller@c-75-67-154-18.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130426 03:53:04-!- skyfaller [~skyfaller@c-75-67-154-18.hsd1.ma.comcast.net] has quit [Changing host] 20130426 03:53:05-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130426 04:42:40-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130426 04:43:28-!- Iordanis [Iordanis@host214-207.cvd.fit.edu] has joined #wesnoth-dev 20130426 04:46:43-!- Ivanovic_ [~ivanovic@dtmd-4db2214e.pool.mediaWays.net] has joined #wesnoth-dev 20130426 04:50:09-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20130426 04:51:13-!- Ivanovic_ [~ivanovic@dtmd-4db2214e.pool.mediaWays.net] has quit [Ping timeout: 248 seconds] 20130426 05:01:13< Iordanis> hello 20130426 05:01:19< Iordanis> I have trouble compiling 1.11.1 20130426 05:01:44< Iordanis> on windows 7 VC++ pro 20130426 05:03:01-!- Ivanovic [~ivanovic@dtmd-4db2214e.pool.mediaWays.net] has joined #wesnoth-dev 20130426 05:03:01-!- Ivanovic [~ivanovic@dtmd-4db2214e.pool.mediaWays.net] has quit [Changing host] 20130426 05:03:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130426 05:03:42-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20130426 05:05:35-!- wesbot changed the topic of #wesnoth-dev to: Git migration to GitHub in progress, please *stop* committing to SF | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 177 bugs, 333 feature requests, 26 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130426 05:07:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130426 05:08:30< mattsc> Iordanis: there are not many people here, so waiting for somebody to be around might not work. 20130426 05:09:01-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130426 05:09:02< mattsc> *not many people who compile Wesnoth in Windows -- sorry for that! 20130426 05:09:12< Iordanis> I understand 20130426 05:09:25< Iordanis> what Operating system u suggest to use 20130426 05:09:27< Iordanis> to compile it 20130426 05:10:00< mattsc> So you should either ask a more specific questions if you have it, or post this on the forums. That has a bigger question to succeed. 20130426 05:10:33< mattsc> I think most people here use some version of Linux. And there are a small number of Mac developers here, but not many either. 20130426 05:11:16< mattsc> s/question/chance -- I'm not really awake, apparently :) 20130426 05:11:41< Iordanis> Ok thanks I will try to compiling it on my box 20130426 05:12:21< mattsc> Good luck. 20130426 05:22:09-!- flix [~flix@178.77.174.193] has quit [Read error: Connection reset by peer] 20130426 05:23:23-!- flix [~flix@178.77.174.193] has joined #wesnoth-dev 20130426 05:29:03-!- Samual_ [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20130426 05:29:04-!- Samual_ [diotecktec@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20130426 05:29:04-!- Samual_ [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20130426 05:30:32-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 258 seconds] 20130426 05:31:22-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-dev 20130426 05:45:33-!- oldtopman [~oldtopman@unaffiliated/oldtopman] 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has joined #wesnoth-dev 20130426 08:29:00-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20130426 08:30:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130426 08:30:34-!- kratos_ [0e8bc402@gateway/web/freenode/ip.14.139.196.2] has joined #wesnoth-dev 20130426 08:32:35-!- kratos_ [0e8bc402@gateway/web/freenode/ip.14.139.196.2] has quit [Client Quit] 20130426 08:33:57-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130426 08:48:42-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20130426 08:54:32-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130426 08:55:37-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130426 09:08:33< Soliton> thunderstruck: actually now you'll join the trunk mp server. if you still need to get on to the dev release server i can tell you how. 20130426 09:18:25-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130426 09:27:24< thunderstruck> Soliton, there is no difference to me, but thanks. 20130426 09:38:24-!- shahriar [~shahriar@180.234.208.25] has quit [Quit: Leaving] 20130426 09:40:53-!- DHost [~Pcy@vps.inux.fr] has quit [Ping timeout: 248 seconds] 20130426 09:42:45-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130426 09:43:40-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130426 09:43:41-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130426 09:43:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130426 09:44:22-!- timotei22 [~pi@79.119.102.7] has quit [Ping timeout: 246 seconds] 20130426 09:44:55-!- timotei21 [~pi@wesnoth/developer/timotei] has joined #wesnoth-dev 20130426 10:04:38-!- re-stage [~arseni@178.121.165.241] has joined #wesnoth-dev 20130426 10:21:06-!- stikonas 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has joined #wesnoth-dev 20130426 11:10:22-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130426 11:12:02-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130426 11:15:27-!- Zazweda [~valentin@str90-6-78-243-251-185.fbx.proxad.net] has joined #wesnoth-dev 20130426 11:18:10-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130426 11:23:41-!- flix [~flix@178.77.174.193] has quit [Remote host closed the connection] 20130426 11:24:48-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130426 11:28:47-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has joined #wesnoth-dev 20130426 11:28:47-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has quit [Changing host] 20130426 11:28:48-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130426 11:33:24-!- shahriar [~shahriar@180.234.208.18] has joined #wesnoth-dev 20130426 11:42:06-!- shahriar [~shahriar@180.234.208.18] has quit [Ping timeout: 264 seconds] 20130426 11:44:56-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130426 11:53:22-!- shahriar [~shahriar@180.234.208.2] has joined #wesnoth-dev 20130426 11:56:47-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130426 11:56:58< LordBob_> fabi: there ? 20130426 11:57:05< fabi> hi LordBob_ 20130426 11:58:05< LordBob_> Hi there. :) It took some more time, but I'm done with the updating of icons 20130426 11:58:48< LordBob_> I've PMd a package on the forums with those directories that have been modified 20130426 11:59:58< LordBob_> Note that I've done two variants for menu buttons: one shares the standard golden border of evry other button, the other shares the copper border of the backgrounds so that is stands out less. 20130426 12:00:40< LordBob_> I'm thinking it might be better to use the copper one in the editor, since menus are not meant to be the focus for the user. 20130426 12:02:41< fabi> LordBob_: fine, I will produce a screenshot 20130426 12:13:56-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130426 12:34:42-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has joined #wesnoth-dev 20130426 12:42:06-!- loonybot [~loonybot@37.190.123.35] has joined #wesnoth-dev 20130426 12:42:06-!- loonybot [~loonybot@37.190.123.35] has quit [Changing host] 20130426 12:42:06-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130426 12:49:03-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130426 12:49:13-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has quit [Ping timeout: 245 seconds] 20130426 12:49:33-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130426 12:59:22-!- mjs-de [~mjs-de@d185190.adsl.hansenet.de] has joined #wesnoth-dev 20130426 13:08:39< Zazweda> Crab_: Hey, I updated my page for the gsoc, I was wandering what you expected more, what I could specify ? 20130426 13:13:27-!- DHost [~Pcy@vps.inux.fr] has quit [Ping timeout: 260 seconds] 20130426 13:16:08-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20130426 13:17:04-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130426 13:17:48-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has joined #wesnoth-dev 20130426 13:17:48-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has quit [Changing host] 20130426 13:17:49-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130426 13:18:34< fabi> hi 20130426 13:21:05< Crab_> Zazweda: hello, will take a look 20130426 13:21:08< Crab_> fabi: hi 20130426 13:23:37-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20130426 13:24:58-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has joined #wesnoth-dev 20130426 13:24:58-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has quit [Changing host] 20130426 13:24:58-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130426 13:27:40< Zazweda> Crab_: thanks :) 20130426 13:28:01-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130426 13:29:32-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Client Quit] 20130426 13:31:10-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has joined #wesnoth-dev 20130426 13:31:10-!- fabi [~fabi@88-134-8-241-dynip.superkabel.de] has quit [Changing host] 20130426 13:31:11-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130426 13:34:50-!- DHost [~Pcy@vps.inux.fr] has quit [Ping timeout: 272 seconds] 20130426 13:41:45-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130426 13:56:28< Crab_> Zazweda: overall, the questionnaire part is ok, the project part is very small and has only a small number of details. it's a good start, but it would be better if you provide (rough) implementation plan(s) for any of the things you want to do, showing us that you know how you'd accomplish those tasks (taking current wesnoth code into account) 20130426 14:05:15-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130426 14:08:31-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130426 14:08:46-!- YoungWolf [~nimitmalh@93.114.44.253] has joined #wesnoth-dev 20130426 14:09:53< Crab_> To all potential summer of code students: please remember that you need to submit applications to Google's tracker until 3rd May 19:00 - otherwise we cannot select you as a student, no matter how good your proposal is. 20130426 14:10:24< Crab_> This deadline is not extended by google for any personal reason 20130426 14:10:58< Crab_> So submit something now, you can always add more info later. 20130426 14:10:58-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130426 14:12:16-!- Blueblaze [~Blueblaze@adsl-76-202-16-62.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20130426 14:12:48< fabi> Crab_: Is wesbot still able to point to a students proposal? 20130426 14:13:15< Crab_> fabi: no, it was a different bot, afair. 20130426 14:13:25< Crab_> fabi: I can try to check where he's hiding :) 20130426 14:13:45< Crab_> (e.g. I should still have nagbot's source code on my pc) 20130426 14:14:06< Crab_> fabi: and it's not very busy at the moment :) 20130426 14:14:07-!- re-stage [~arseni@178.121.165.241] has quit [Read error: Connection reset by peer] 20130426 14:15:38-!- YoungWolf [~nimitmalh@93.114.44.253] has quit [Ping timeout: 252 seconds] 20130426 14:16:15-!- YoungWolf [~nimitmalh@93.114.44.253] has joined #wesnoth-dev 20130426 14:16:16< fabi> Crab_: Can nagbot also be asked about which gsoc students already have their own page? 20130426 14:16:36< Crab_> fabi: yes, it was able to deal with wiki links and melange links 20130426 14:18:30-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130426 14:19:34-!- flix [~flix@178.77.174.193] has 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#wesnoth-dev 20130426 15:22:48-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20130426 15:32:36-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20130426 15:51:56-!- Crendgrim [~quassel@port-92-204-124-144.dynamic.qsc.de] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20130426 16:01:01-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130426 16:02:18-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130426 16:04:32-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 20130426 16:06:40-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130426 16:18:45-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: I'm asleep] 20130426 16:38:29-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130426 16:42:39-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130426 17:00:19-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20130426 17:21:13-!- PL_kolek [~PL_kolek@dynamic-78-9-152-202.ssp.dialog.net.pl] has joined #wesnoth-dev 20130426 17:23:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130426 17:23:57< PL_kolek> Hello Crab_ , would you mind talking about some 'total defense' GSoC ideas? 20130426 17:24:25< Crab_> PL_kolek: hello. yes 20130426 17:24:30< Crab_> PL_kolek: let's talk 20130426 17:25:18< PL_kolek> You gave to some student before three ideas how to implement this. I like the one to estimate enemy attacks in the next turn the most. 20130426 17:26:47< PL_kolek> So what I'd like my AI to do is to calculate with every CA action how it can affect enemy possibilities to attack, compare it to my result and based on that choose the correct one 20130426 17:28:05< PL_kolek> It requires 2 things: quick estimation of damage done in next turn, and calcualting how my move reduces possible enemy movements. 20130426 17:28:20< PL_kolek> Do you think it's feasible? 20130426 17:31:19< PL_kolek> More complicated thing would be to take into account my possible moves together (like making a wall) and estimating value of that 20130426 17:31:50-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20130426 17:43:02-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130426 17:44:20 * fabi needs a native English speaker 20130426 17:45:10< fabi> Or one who is skilled enough to do fine without being native. 20130426 17:47:08< PL_kolek> mattsc, you usually help everyone, can I ask you two questions about WML? I am trying to get rif of deprecated aspects but I have never made any scenario and have some doubts 20130426 17:47:50< PL_kolek> They are here with the markup: http://pastebin.com/PZMJREjS 20130426 17:48:33< mattsc> PL_kolek: give me a sec 20130426 17:48:45-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130426 17:50:39< mattsc> PL_kolek: recruitment_pattern should not be inside [target], that's definitely an (independent) bug 20130426 17:50:47< mattsc> so you're right about that 20130426 17:52:21-!- Zazweda [~valentin@str90-6-78-243-251-185.fbx.proxad.net] has quit [Quit: WeeChat 0.3.7] 20130426 17:53:26-!- DHost [~Pcy@vps.inux.fr] has quit [Ping timeout: 252 seconds] 20130426 17:53:29-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has joined #wesnoth-dev 20130426 17:53:45< mattsc> PL_kolek: the [target] tags look good. Only thing, "name=target" is the default, so you could even omit that line. 20130426 17:53:50-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130426 17:54:40-!- TheMonster [~TheMonste@41.69.212.105] has joined #wesnoth-dev 20130426 17:54:41< mattsc> PL_kolek: I mean the [goal] tags, of course... 20130426 17:56:02< mattsc> PL_kolek: one more thing: make sure you use 4-space indenting in WML, not tabs or 8 spaces 20130426 17:56:17< PL_kolek> Why so? 20130426 17:56:47< mattsc> Because that's the convention. (If you ask why it was chosen, I don't know) 20130426 17:57:25< mattsc> Look at the 07a scenario in EA from which you took the second [target] tag, it's done like that in there. 20130426 17:57:39< mattsc> (and everywhere else in mainline) 20130426 17:58:11< PL_kolek> Meh, I used one tab through all the scenarios and didn't notice that everything is space indented. I'll fix that. 20130426 17:58:54< Soliton> there is also a wmlindent or so tool to do it for you. 20130426 17:59:02< mattsc> PL_kolek: in principle, if you change mainline scenarios, you should really playtest them afterwards... 20130426 17:59:08-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has quit [Quit: *pouf*] 20130426 17:59:18< mattsc> Soliton: thanks, I was just going to say that :) 20130426 17:59:53-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130426 17:59:53-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130426 17:59:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130426 18:00:36< PL_kolek> Wow, thanks 20130426 18:06:23< Crab_> PL_kolek: note: it's best to highlight (ping) by nickname, otherwise I don't have a notification that there's a message for me. Sorry for the delay... 20130426 18:07:43< Crab_> PL_kolek: 'calculate how moves affect movements' is definitely possible' - e.g. it's possible to calculate this already for current situation, and you can temporarily change the unit map to check any other situation 20130426 18:08:24< Crab_> PL_kolek: 'estimating damage done next turn' is hard enough - e.g. we don't even have a good estimation of a damage we'll do *this* turn (which should be easier). 20130426 18:09:10< PL_kolek> By this turn you mean our move or enemy response? 20130426 18:09:22< Crab_> PL_kolek: it is a feasible way of trying to do things, but we need to find a good method of estimating 'how much I can hit the enemy' first (then we can in theory run this for the enemy, and see what the problems are) 20130426 18:09:39< PL_kolek> By 'next turn' I meant enemy response to our move 20130426 18:09:50< Crab_> PL_kolek: by this turn I mean our move on our current turn 20130426 18:13:15< PL_kolek> The rute force method (unacceptable) is to simulate next turn. But some simple heuristic like choose unit and choose target, calculate outcome is better than nothing. And during the summer there is a lot of time to devise and test several ones ;) 20130426 18:13:23-!- vbond [~Adium@29-129-93-178.pool.ukrtel.net] has joined #wesnoth-dev 20130426 18:14:34< PL_kolek> Or choose order of moves randomly, calculate by 'some heuristic' outcome, repeat 5 times, choose worst (for us) outcome. 20130426 18:15:27< PL_kolek> Crab_, forgot to ping ;) 20130426 18:15:33< Crab_> PL_kolek: :) 20130426 18:15:51< Crab_> PL_kolek: it's much easier to spot when you get a desktop notification :) 20130426 18:16:04-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20130426 18:16:45< Crab_> PL_kolek: it's in theory possible to use some kind of genetic algorithm to find those moves, yet that'll involve a lot of codes. 20130426 18:17:31< Crab_> PL_kolek: basically, sometimes you have a couple of independent groups of 'good' moves/attacks, but sometimes you need to do some moves/attacks first and then see what the RNG was thinking 20130426 18:17:55< Crab_> PL_kolek: e.g. an opportunity might open, or you might only want the attack if the enemy was damaged enough by previous attack,etc 20130426 18:18:19< Crab_> PL_kolek: so, current AI evaluates things unit-by-unit, repeating after each action (except for moving units closer to villages/targets, which is done in one go) 20130426 18:18:49< Crab_> PL_kolek: so, we continue to do so (unit-by-unit), we need to have a quick enough analysis 20130426 18:20:26-!- Shofixti [2f362ab3@gateway/web/freenode/ip.47.54.42.179] has joined #wesnoth-dev 20130426 18:20:31< PL_kolek> That is what I thought of. a) make it possible to think of moves in groups (very complicated) or b) have quick analysis c) make to possible to calculate new analysis from current one after a move 20130426 18:20:35< PL_kolek> Crab_, :) 20130426 18:21:07< mattsc> Crab_: are you familiar with what we are doing in the Fred AI? 20130426 18:21:14< Crab_> mattsc: no 20130426 18:21:40< Crab_> PL_kolek: I was also thinking of 'make a general plan for a group', then do first action, then re-check if plan still makes sense before continuing. 20130426 18:21:47< Crab_> mattsc: some kind of grunt rush AI? 20130426 18:21:47< mattsc> Crab_: we're doing a lot of this kind of thinking in there already, but since this is in Lua, the main challenge is getting it to run fast enough. 20130426 18:22:19< mattsc> Crab_: yes, Fred started as a grunt rush, but it's gone way beyond that by now. 20130426 18:22:37< Crab_> mattsc: I see. the student might decide to use C++, as well (for speed or other reasons). 20130426 18:22:45< Crab_> mattsc: I should probably take a look at the code 20130426 18:22:53< mattsc> So I am spending more time trying to speed up the code than actually coding the behavior :) 20130426 18:23:25< Shofixti> Sorry to interrupt, gents, but I've got a quick question about GSOC projects if somebody has a moment 20130426 18:23:50< PL_kolek> mattsc, so Lua is not good choice if the speed is crucial? 20130426 18:23:51< mattsc> Crab_: if you have the time. It's a monster at the moment, and since I am still trying to figure out what works, it's also very badly written in parts (lots of redundant code etc.) 20130426 18:24:14< Crab_> Shofixti: ask :) 20130426 18:24:21< mattsc> PL_kolek: depends on how much speed you need. It's not bad, but it's no match for C++. 20130426 18:24:32< mattsc> So if what you can do is speed limited, you should use c++ 20130426 18:25:01< Shofixti> Crab_: In all actuality, will custom proposols be frowned on? Are you folks mostly looking for people to address the problems on the ideas page? 20130426 18:25:05< mattsc> On the other hand, you're forced to make the code more efficient with a slower language, so that's a good exercise in itself :) 20130426 18:26:02< PL_kolek> mattsc, 'we're doing a lot of this kind of thinking in there already'. What kind of things? Moving in groups or estimating damage? 20130426 18:26:04< Crab_> Shofixti: in reality, out of the previous years, we had like 20 students and 1 or 2 custom proposals. 20130426 18:26:23< mattsc> PL_kolek: yes :) 20130426 18:26:31< Crab_> Shofixti: so, custom proposals can be accepted. but they need a lot of discussions before. 20130426 18:26:59< Crab_> Shofixti: the first problem for a custom proposal would be to find someone (mentors are me and Mordante) interested in the proposal 20130426 18:27:06< Crab_> Shofixti: no big problems afterwards :) 20130426 18:27:16< mattsc> PL_kolek: all that. Moving units in groups, reassessing after a unit moved/attacked, taking counter attack damage into account, taking how my move affects enemy moves into account, etc. 20130426 18:28:05< Shofixti> Crab_: Alright, I see... Thanks, I figured it was something like that... One of my ideas was to create a nice intuitive program for creating individual units, but the problems on the ideas page seem like they might be a little more... important. 20130426 18:28:47-!- fabi_ [~fabi@88-134-8-241-dynip.superkabel.de] has joined #wesnoth-dev 20130426 18:28:47-!- fabi_ [~fabi@88-134-8-241-dynip.superkabel.de] has quit [Changing host] 20130426 18:28:47-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130426 18:29:03< Shofixti> Crab_: Especially the one about a Total Defence strategy. I think that could seriously help the AI in a ton of campaign missions 20130426 18:29:40< PL_kolek> mattsc, then it does everything that 'total defense' GSoC project has to do, if it's finished? 20130426 18:30:02< Crab_> Shofixti: the problem with editors is that wesnoth is using a lot of macro's in WML.. so it's easier to edit by hand 20130426 18:30:03< mattsc> Crab_, PL_kolek: if you want to look at the code, use the version from the GitHub site, not from the add-ons server 20130426 18:30:36< mattsc> PL_kolek: 1. It's never going to be finished. 2. I have no idea what I am doing. 20130426 18:31:13< PL_kolek> Haha, that's optimistic ;) 20130426 18:31:15< mattsc> PL_kolek: so there is plenty of work left to be done. I am just saying this because it might give whoever is working on this some ideas and maybe you don't have to start quite from zero (only almost) 20130426 18:31:45-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130426 18:31:46< nephro> mattsc: do you have implementations of algorithms that don't work fast enough? 20130426 18:32:14-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 256 seconds] 20130426 18:32:44< PL_kolek> mattsc, But, if somebody would clean it up, rewrite it to C++, then it's a good base for the project? Would you accept that? 20130426 18:33:16< mattsc> nephro: yes, plenty. 20130426 18:34:16< mattsc> PL_kolek: I don't want to claim that. I'm serious when I say that I don't know what I am doing. The approach might be fundamentally flawed and I just don't know it. 20130426 18:34:47< mattsc> nephro: calculating the max. possible counter attack damage for all possible moves of a unit is an example. 20130426 18:35:54< mattsc> nephro: finding where the enemies can go for all possible combinations of even a small number of my units is another 20130426 18:36:16-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130426 18:38:07< Shofixti> I came in half way through your conversation here, but this sounds interesting. Would you mind if I took a look at what you've made already, mattsc? 20130426 18:38:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130426 18:38:30-!- witness [uid10044@gateway/web/irccloud.com/x-tzpcsfahecwesoko] has joined #wesnoth-dev 20130426 18:38:34-!- witness [uid10044@gateway/web/irccloud.com/x-tzpcsfahecwesoko] has left #wesnoth-dev [] 20130426 18:38:37< nephro> mattsc: well, yes, that sounds like exponential complexity, that stuff will never run fast 20130426 18:39:19< PL_kolek> mattsc, implementing AI in a game that branches so quickly, that we can't even check only our moves is task to which there is no not flawed approach, I think 20130426 18:39:31< mattsc> nephro: right. So you want to come up with smart ways of cutting down on the number of options. But you still want it to run as fast as possible. 20130426 18:39:36-!- TheMonster [~TheMonste@41.69.212.105] has quit [Ping timeout: 245 seconds] 20130426 18:39:37< nephro> although, I've got an idea, how the speed problem can be solved partially 20130426 18:39:40< mattsc> That's how Deep Blue won in the end, I believe... 20130426 18:40:11< nephro> chess is different, it's much less complicated that wesnoth 20130426 18:40:29< mattsc> Shofixti: please, go ahead. The more people help with this, the better 20130426 18:40:53< mattsc> nephro: yes, but you do want smart algorithms and speed for both :) 20130426 18:41:27-!- Iordanis [Iordanis@host214-207.cvd.fit.edu] has joined #wesnoth-dev 20130426 18:41:55< mattsc> PL_kolek: sure - but there might still be much better ways of doing it. I'm just inventing things as I go along and learning through trial and error. 20130426 18:43:34< nephro> mattsc: in chess there are formulae that calculate the strength of a move. these formulae take a depth argument(meaning, how many moves ahead can be taken into account) 20130426 18:43:55< Iordanis> Hello 20130426 18:44:08< Iordanis> Anyone have attempted to compile 1.11.1 on windows visual studio? 20130426 18:44:09-!- SigurdFD [SigurdFD@24.154.98.89] has joined #wesnoth-dev 20130426 18:45:09< mattsc> nephro: yes. I don't see how that is a counter argument to what I just said. So does Fred, just the the depth is not even a full move, so it's hard-coded to <=1 :) 20130426 18:46:45< PL_kolek> mattsc, That's what I'd do too. The hope is that having three monts and plenty of time everyday inventing things and learning can be done quickly ;) 20130426 18:46:57-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20130426 18:47:42< mattsc> PL_kolek: yep. I have no deadline, but very little time every day, so overall you should be able to move this ahead a lot. 20130426 18:47:47< Shofixti> Disclaimer... I've never really done any coding for wesnoth in my life. But it seems to me like you might be able to implement a sort of tree, sorting opposing units by some sort of "danger" rating, then traverse through the tree and make a list of tiles to be avoided. Done for each opposing unit, you might be able to determine where the safest move would be 20130426 18:48:02< anonymissimus> mordante: I think http://gna.org/bugs/?16544 is not fixed for MSVC 20130426 18:48:27< Shofixti> Just a really vague idea that may have no relevance on anything. 20130426 18:48:38< anonymissimus> mordante: running under the debugger, the filter.peek() call returns inconsistent values 20130426 18:49:13< anonymissimus> mordante: neither of the two checks works for me, despite the idea coming from an MSVC user 20130426 18:49:43< anonymissimus> as a result, I need to delete the offending cache file each time before relaunching the debugger 20130426 18:50:23< mattsc> Shofixti: the problem I am encountering most is that you cannot consider units in isolation, but that you cannot consider all possible combinations, because of the exp. problem nephro mentioned. 20130426 18:50:44< mattsc> The human brain is really good at spatial reasoning and pattern recognition. Computers are not. 20130426 18:51:06< Shofixti> mattsc: Right... Hmm. I think I see what you mean now. You've worked in LUA thus far, correct? 20130426 18:51:16< mattsc> correct 20130426 18:52:25< Shofixti> mattsc: Well I know that any approach you decide to take, doing it in C++ will help optimize it a ton. It's staggering really sometimes the performance difference you can see 20130426 18:52:26< PL_kolek> mattsc, This. How can you teach the computer to make a wall from 3 units if it considers CAs one by one 20130426 18:54:32< mattsc> Shofixti: indeed. FYI, I never intended to go this far with the AI work; I was going to do a few "exercises" (see the title of my forum thread) and then call it good. But for some reason I did not quit when I should have. :) 20130426 18:54:53< mattsc> PL_kolek: that's on of the biggest problems I am still having. 20130426 18:55:16< Shofixti> mattsc: AI work can be too exciting for that sometimes :p 20130426 18:56:07< Shofixti> General Question: Is it possible to make calls to Assembly procedures and still have Wesnoth compile everything fine in the end? 20130426 18:56:09< mattsc> PL_kolek: I've tried several approaches. In the prune-cart code I consider up to 5 units simultaneously and then move them in predetermined patterns (but I stopped working on that at some point, might pick it up again later) 20130426 18:56:16< PL_kolek> Shofixti, I had that feeling when I implemented simple mirror recruitment and saw computer doing exactly this ;) 20130426 18:56:36< mattsc> In Fred, we're moving units individually, but are considering the position with respect to units that have already moved. 20130426 18:57:06< Shofixti> That approach seems closest to how a human would play 20130426 18:57:14< PL_kolek> mattsc, How is Fred approach different from default AI? 20130426 18:57:53< mattsc> PL_kolek: we're not just considering attacks, but defensive unit positioning also 20130426 18:58:45< mattsc> PL_kolek: last time we checked, Fred had a 93% win rate against the default AI, so we must be doing something right. But it's still really easy to beat him as a human player. 20130426 18:59:02< PL_kolek> mattsc, ah, that's what I asked Crab_ about in the beginning and how I wanted it to do. 20130426 18:59:48-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130426 19:00:27< PL_kolek> I think that is hard to write a specific application without getting hands REALLY dirty, trial and error and seeing how different approaches work out. 20130426 19:01:57< mattsc> PL_kolek: that's certainly how it has worked for me. It seems like every few months I completely restructure at least a significant part of how things work. 20130426 19:02:06< Iordanis> visual studio doesn't like wesnoth 20130426 19:02:08< Shofixti> PL_kolek: I hear that. 20130426 19:02:30< Shofixti> Crab_: Can I ask how many Students can be accepted by Wesnoth this year? 20130426 19:02:51< PL_kolek> Shofixti, sorry, I don't undestand what you mean. 20130426 19:03:33< mattsc> Shofixti: Crab_'s not here at the moment. It will probably be only 2 or 3 students 20130426 19:04:01< Shofixti> Thanks mattsc. 20130426 19:04:43< Shofixti> I have no idea what to do for a proposal then... All of the ideas seem to already have a really good proposal in place 20130426 19:06:08< PL_kolek> Shofixti, then make a better one ;). It costs nothing (besides time) to try 20130426 19:06:28< Shofixti> PL_kolek: Aye, I intend to give it my best shot! The question is, which. 20130426 19:07:49-!- TheMonster [~TheMonste@41.69.212.105] has joined #wesnoth-dev 20130426 19:08:26< PL_kolek> Shofixti, that's up to you. I chose AI project because that sounds like a lot of fun (writing server never sounds like fun :P) 20130426 19:08:32< mattsc> PL_kolek, Shofixti, others: as a side note, if you have a look at Fred's AI code, note that I have done pretty serious changes recently and have not had time yet to do all the rebalancing that requires. He actually plays pretty badly at the moment. 20130426 19:08:57< Shofixti> PL_kolek: I agree with that 100%. 20130426 19:09:27< Shofixti> mattsc: Noted! 20130426 19:09:56-!- SigurdFD [SigurdFD@24.154.98.89] has quit [] 20130426 19:10:07< Shofixti> Can either of you tell me anything about the Recruitment algorithm in place right now? 20130426 19:11:47< PL_kolek> I can't tell you much. It evaluates possible recruits based on the terrain type, enemy units and recruitment lists specified. 20130426 19:12:49< PL_kolek> But it has some problems. I heard that it recruits merman for example if there is a lot of water on the map, but no enemy units close to it. Then it moves merman on the land to fight ;)\ 20130426 19:13:24< mattsc> Shofixti: don't know much about it either; other than that we have a much more sophisticated version written by Alarantalara in AI-demos as well :P 20130426 19:13:34-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 11.0/20120312181643]] 20130426 19:13:35< PL_kolek> mattsc, can I omit protect_radius in protect_unit tag? 20130426 19:13:45< PL_kolek> mattsc, I mean in protect unit goal 20130426 19:14:03-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130426 19:15:09< mattsc> PL_kolek: looking at the AiWML page, it seems to default to 20 if you omit it. 20130426 19:15:19< mattsc> but I have never tried that myself 20130426 19:17:27< mattsc> PL_kolek, Shofixti: I have to leave in ~5min and will be gone for 1-2h. Any quick questions for now? 20130426 19:17:51< PL_kolek> nope 20130426 19:17:59< PL_kolek> thank you for everything 20130426 19:17:59-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130426 19:19:31< Shofixti> mattsc: I'm afraid i've just been setting up my IDE, I've not looked at Fred yet 20130426 19:20:16< Shofixti> mattsc: I'll likely be here when you get back. Though I suspect I may not have much to contribute :p 20130426 19:21:06< mattsc> Shofixti: no worries, I'll be back later. And from my point of view there's no rush at all. 20130426 19:24:22-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20130426 19:31:06-!- jfagan [~James@149.125.164.195] has joined #wesnoth-dev 20130426 19:37:51-!- shahriar [~shahriar@180.234.208.2] has quit [Ping timeout: 276 seconds] 20130426 19:38:54-!- vbond [~Adium@29-129-93-178.pool.ukrtel.net] has quit [Quit: Leaving.] 20130426 19:49:47-!- shahriar [~shahriar@180.234.208.29] has joined #wesnoth-dev 20130426 19:57:56-!- ThePawnBreak [~cristi@188.26.90.124] has joined #wesnoth-dev 20130426 19:59:37< Ivanovic> shadowm: in case we are having a gsoc student group in the forums, please add "gurio" to it 20130426 20:08:46-!- TheMonster [~TheMonste@41.69.212.105] has quit [Ping timeout: 246 seconds] 20130426 20:13:56< Shofixti> I'd love to be a part of any student group you make on the fourms. 20130426 20:14:14-!- vbond [~Adium@29-129-93-178.pool.ukrtel.net] has joined #wesnoth-dev 20130426 20:14:54-!- timotei21 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anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 12.0/20120423122928]] 20130426 21:44:05-!- Iordanis [Iordanis@host214-207.cvd.fit.edu] has joined #wesnoth-dev 20130426 21:45:38-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130426 21:45:38-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130426 21:45:38-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130426 21:48:00-!- Kexoth [~kex@79.126.136.218] has quit [Remote host closed the connection] 20130426 21:50:24-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has joined #wesnoth-dev 20130426 21:52:40-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has quit [Client Quit] 20130426 21:52:52-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has joined #wesnoth-dev 20130426 21:53:46-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130426 21:54:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20130426 22:04:55-!- nephro_ [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has joined #wesnoth-dev 20130426 22:06:54< Shofixti> Quick question: Is there a reason why I shouldn't use Visual Studio 2013 for Wesnoth development? 20130426 22:07:08-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has quit [Ping timeout: 245 seconds] 20130426 22:09:22-!- prkc [~negusnyul@2E6B5202.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130426 22:10:25< Shofixti> I'm getting issues with initilizer lists. I believe they may not be supported with VS 2013 20130426 22:17:37< vbond> Yes, You are right, VS2012 with ctp110 and ctp120 doesn't support initilizer list 20130426 22:18:12< vbond> and llvm 3.2 has a bug with initializer list 20130426 22:19:50-!- stikonas__ [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has joined #wesnoth-dev 20130426 22:20:35-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Operation timed out] 20130426 22:23:10-!- stikonas__ [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has quit [Client Quit] 20130426 22:23:52< Shofixti> I'm almost thinking it would be less work to switch over to 2010 then try and make things work in 2013 20130426 22:24:43< timotei> Shofixti: VS 2013!? There is no such thing (yet) 20130426 22:25:31< Shofixti> My bad, the date on the installer and the name had me confused 20130426 22:25:58< Shofixti> I wonder if Dreamspark offers free versions of older VS to students... 20130426 22:27:03< thunderstruck> Shofixti, it offers at least 2010, IIRC. 20130426 22:27:31< timotei> Shofixti: The simple Dreamspark, or Dreamspark Ultimate (the old MSDNAA/ELMS) which is provided for students? 20130426 22:27:53-!- timotei21 [~pi@79.119.97.62] has joined #wesnoth-dev 20130426 22:27:53-!- timotei21 [~pi@79.119.97.62] has quit [Changing host] 20130426 22:27:53-!- timotei21 [~pi@wesnoth/developer/timotei] has joined #wesnoth-dev 20130426 22:28:16< Shofixti> Looks like 2010 is available with regular dreamspark, so I'll sit through that installation hell again. 20130426 22:28:25-!- timotei21 [~pi@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20130426 22:28:33-!- Iordanis [Iordanis@host214-207.cvd.fit.edu] has quit [Ping timeout: 240 seconds] 20130426 22:28:40< Shofixti> Thanks though. I feel like an idiot right now. 20130426 22:30:22-!- timotei21 [~pi@wesnoth/developer/timotei] has joined #wesnoth-dev 20130426 22:30:55-!- Aliekexhi [~alex@177.146.116.78.rev.sfr.net] has joined #wesnoth-dev 20130426 22:31:14< Aliekexhi> my wesnoth gives me the following output : ""ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred"" 20130426 22:31:23-!- timotei [~pi@wesnoth/developer/timotei] has quit [Disconnected by services] 20130426 22:31:29-!- timotei21 is now known as timotei 20130426 22:31:30< Aliekexhi> any idea how to know what is the problem / how to fix this ? 20130426 22:35:23-!- shahriar [~shahriar@180.234.208.29] has quit [Remote host closed the connection] 20130426 22:41:41-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130426 22:43:26-!- TheMonster [~TheMonste@41.69.212.105] has quit [Quit: Later] 20130426 22:47:37-!- ThePawnBreak [~cristi@188.26.90.124] has quit [Remote host closed the connection] 20130426 22:55:15-!- Nimit [~nimitmalh@93.114.44.253] has joined #wesnoth-dev 20130426 22:56:01-!- YoungWolf [~nimitmalh@93.114.44.253] has quit [Ping timeout: 256 seconds] 20130426 22:57:22-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130426 23:05:36-!- wesbot changed the topic of #wesnoth-dev to: Git migration to GitHub in progress, please *stop* committing to SF | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 177 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130426 23:05:44-!- jetrel2 [~jetrel2@64.208.23.76] has joined #wesnoth-dev 20130426 23:07:43-!- mjs-de [~mjs-de@d185190.adsl.hansenet.de] has quit [Remote host closed the connection] 20130426 23:16:31-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20130426 23:18:07-!- Upth [~ogmar@108.85.91.228] has joined #wesnoth-dev 20130426 23:30:48-!- PL_kolek [~PL_kolek@dynamic-78-9-152-202.ssp.dialog.net.pl] has quit [Ping timeout: 272 seconds] 20130426 23:53:11-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130426 23:55:23-!- YoungWolf [~nimitmalh@93.114.44.253] has joined #wesnoth-dev 20130426 23:57:32-!- Nimit [~nimitmalh@93.114.44.253] has quit [Ping timeout: 252 seconds] --- Log closed Sat Apr 27 00:00:05 2013