--- Log opened Sun Apr 28 00:00:02 2013 20130428 00:02:16-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130428 00:03:28-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20130428 00:06:05-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-dev 20130428 00:16:31-!- mjs-de [~mjs-de@g224184240.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130428 00:18:22-!- Crendgrim [~quassel@g224213238.adsl.alicedsl.de] has quit [Ping timeout: 258 seconds] 20130428 00:19:41< irker058> Alexander van Gessel wesnoth:1.10 * 1.10.6-22-gc800537 / src/version.cpp: Add a missing include that only MSVC10 cares about 20130428 00:19:45< irker058> Alexander van Gessel wesnoth:master * 1.11.2-170-g7421197 / src/version.cpp: Add a missing include that only MSVC10 cares about 20130428 00:19:54< AI0867> ugh 20130428 00:19:57< AI0867> so that lock didn't work... 20130428 00:20:43-!- Crendgrim [~quassel@g224213124.adsl.alicedsl.de] has joined #wesnoth-dev 20130428 00:21:41-!- alushnikov [~quassel@ppp109-111-149-250.tis-dialog.ru] has joined #wesnoth-dev 20130428 00:27:59< AI0867> and now it finally locks 20130428 00:28:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130428 00:28:49-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130428 00:28:50-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130428 00:28:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 00:30:53-!- Nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has quit [Ping timeout: 245 seconds] 20130428 00:41:16-!- redeian [42190422@gateway/web/freenode/ip.66.25.4.34] has joined #wesnoth-dev 20130428 00:46:43< Shofixti> I'm not sure I should admit this, but I just spent 2 full days trying to compile the Wesnoth Source. I'm getting reaaaallll fed up. 20130428 00:49:38< Espreon> What are you trying to compile it with? 20130428 00:49:58< Shofixti> First Visual Studio 2010, Then 2008, Then Eclipse, now Code Blocks 20130428 00:50:46< Shofixti> Visual Studio is... A confusing issue. I made a fourm post about it. Eclipse just complains about a massive amount of Null Pointer exceptions no matter what Compiler or Source i'm using 20130428 00:50:52< Espreon> I've had success compiling it with MinGW + CodeBlocks. 20130428 00:51:02< Espreon> There's a nice guide somewhere in the forums. 20130428 00:52:33< Shofixti> I was hoping to avoid Codeblocks, I used it last year in school and didn't really like it... The newer IDEs have me spoiled :p 20130428 00:52:44< Shofixti> But if it works... 20130428 00:53:08-!- perennate [~wizardus@MACGREGOR-FOUR-TEN.MIT.EDU] has joined #wesnoth-dev 20130428 00:53:32< Espreon> I just cared about getting Wesnoth compiled on Windows. Heh heh. 20130428 00:54:03< Shofixti> I'm getting to that point. 20130428 00:54:37< vultraz> I think soon you'll just care about getting it compiled. Period. 20130428 01:02:13-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20130428 01:02:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130428 01:02:57< Shofixti> Alright, I've got a laptop here with just about every IDE I can think of, and access to OSX, Linux and Windows 7 or XP. What's the easiest way to compile? 20130428 01:03:37< perennate> Linux: cmake && make 20130428 01:06:20< Shofixti> perennate: Alright then, I'll give it a shot 20130428 01:17:01-!- alushnikov [~quassel@ppp109-111-149-250.tis-dialog.ru] has quit [Ping timeout: 256 seconds] 20130428 01:20:46< Espreon> Yeah, it's easy to compile on Linux. 20130428 01:21:14-!- {V} [~V@kbl-zrz9028.zeelandnet.nl] has joined #wesnoth-dev 20130428 01:28:46-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130428 01:32:03-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0/20130326150557]] 20130428 01:32:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130428 01:33:11-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130428 01:34:57-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-dev 20130428 01:35:19-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Client Quit] 20130428 01:53:55-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-dev [] 20130428 01:57:52-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has quit [Quit: Shofixti flees the scene] 20130428 01:58:44-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130428 02:11:25-!- redeian [42190422@gateway/web/freenode/ip.66.25.4.34] has quit [Quit: Page closed] 20130428 02:47:14-!- ancestral [~ancestral@c-75-72-205-150.hsd1.mn.comcast.net] has joined #wesnoth-dev 20130428 02:54:26-!- ancestral_ [~ancestral@mobile-198-228-235-178.mycingular.net] has joined #wesnoth-dev 20130428 02:55:33-!- ancestral [~ancestral@c-75-72-205-150.hsd1.mn.comcast.net] has quit [Ping timeout: 245 seconds] 20130428 02:55:34-!- ancestral_ is now known as ancestral 20130428 03:02:16-!- itomsawyer [~tomsawyer@2001:da8:215:845:6aa3:c4ff:fe85:a887] has joined #wesnoth-dev 20130428 03:05:20-!- ancestral [~ancestral@mobile-198-228-235-178.mycingular.net] has quit [Quit: Smell ya later!] 20130428 03:10:10< shadowm> 19:59 shadowm: in case we are having a gsoc student group in the forums, please add "gurio" to it 20130428 03:10:28< shadowm> "In case"? I mean, what? 20130428 03:11:28< shadowm> We are not "having" such a group. We've actually had it for years already. 20130428 03:11:57< shadowm> Anyway, added. 20130428 03:23:58< AI0867> perennate: with scons the command is even shorter 20130428 03:42:05-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130428 03:47:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130428 03:51:13-!- irker058 [~irker@ai0867.net] has quit [Remote host closed the connection] 20130428 04:43:41-!- Ivanovic_ [~ivanovic@dtmd-4db2c005.pool.mediaWays.net] has joined #wesnoth-dev 20130428 04:43:41-!- Ivanovic_ [~ivanovic@dtmd-4db2c005.pool.mediaWays.net] has quit [Changing host] 20130428 04:43:41-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130428 04:47:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20130428 04:47:41-!- Ivanovic_ is now known as Ivanovic 20130428 04:53:33-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 240 seconds] 20130428 04:58:10-!- kelpy [~forrest@c-67-201-223-148.reshall.wwu.edu] has joined #wesnoth-dev 20130428 05:03:09-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130428 05:04:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130428 05:39:57-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: bye] 20130428 07:00:03-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20130428 07:12:44-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 258 seconds] 20130428 07:13:51-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130428 07:24:26-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Quit: brb] 20130428 07:24:49-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130428 07:28:28-!- perennate [~wizardus@MACGREGOR-FOUR-TEN.MIT.EDU] has left #wesnoth-dev [] 20130428 07:31:02-!- viku [uid11086@gateway/web/irccloud.com/x-lhabtkfoekgscpmv] has quit [Quit: Connection closed for inactivity] 20130428 07:36:06-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130428 07:54:41-!- vinipsmaker [~vinipsmak@179.235.172.172] has quit [Quit: Leaving] 20130428 08:25:02-!- Iordanis [Iordanis@host214-207.cvd.fit.edu] has quit [Quit: Leaving] 20130428 08:34:37-!- itomsawyer [~tomsawyer@2001:da8:215:845:6aa3:c4ff:fe85:a887] has quit [Ping timeout: 245 seconds] 20130428 08:37:52-!- ThePawnBreak [~cristi@188.26.90.124] has joined #wesnoth-dev 20130428 08:44:10-!- flix [~flix@178.77.174.193] has quit [Read error: Connection reset by peer] 20130428 08:44:32-!- flix [~flix@178.77.174.193] has joined #wesnoth-dev 20130428 08:54:09-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 08:56:55< lipkab> shadowm: Yesterday I was trying to report a post. I was told that 'post was reported successfully' bit it didn't show up in the moderation queue. 20130428 08:57:13< lipkab> I can't point at it, because it has been deleted since. 20130428 08:57:24< lipkab> ^^*but 20130428 09:00:59< lipkab> shadowm: Never mind. 20130428 09:14:06-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130428 09:22:25-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130428 09:24:14< timotei> So, is wesnoth-old the new repo then?xD 20130428 09:30:31< LordBob_> fabi_: ping ? 20130428 09:31:35-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20130428 09:31:36-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20130428 09:31:36-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130428 09:31:51< mordante> servus 20130428 09:32:24< mordante> timotei, indeed looks like it 20130428 09:32:31< fabi_> LordBob_: pong 20130428 09:33:01< fabi_> hi mordante 20130428 09:33:08< mordante> hi fabi_ 20130428 09:33:12< fabi_> mordante: Just applied your patches, it's compiling. 20130428 09:33:28< mordante> fabi_, I expected that ;-) 20130428 09:34:07< LordBob_> fabi_: hello there. I'm doing graphics for folding arrows and wanted to check their different statuses. Is normal/active/active-pressed/disabled enough ? 20130428 09:34:28< fabi_> LordBob_: folding arrows? 20130428 09:34:39< fabi_> hmmmm 20130428 09:36:21< LordBob_> fabi_: fold_arrow and unfold_arrow files in images/buttons 20130428 09:36:42< LordBob_> they're used to unfold portions of text, for instance 20130428 09:37:14< LordBob_> (was doing them since I plan to more or less overhaul everything in the long run) 20130428 09:38:01< LordBob_> basically, you click the fold_arrow control and it turns into the unfold_arrow and reveals the hidden text 20130428 09:38:27< fabi_> LordBob_: Are they used in the game? 20130428 09:38:58< LordBob_> I suspect they would be used in the unit dictionnary and such 20130428 09:39:19< LordBob_> Either way, they currently exist in the ressources folder 20130428 09:39:33< fabi_> hmmm 20130428 09:40:01< fabi_> It looks like the button is used as a checkbox usually. 20130428 09:40:41-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130428 09:40:52-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 09:41:12-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130428 09:42:12< fabi_> LordBob_: Yeah, 7 states, some as you did for the radiobox. 20130428 09:42:53< LordBob_> Ok. 7 states for each arrow, or do we treat fold/unfold as different states of a single control ? 20130428 09:43:20< fabi_> LordBob_: The later. 20130428 09:43:32< LordBob_> ok, thought so 20130428 09:44:50< fabi_> LordBob_: If you start Wesnoth and press F1 you can see in the help system where the buttons had most likely been used once. 20130428 09:45:15< fabi_> LordBob_: I guess they were replaced by the book and letter icons there. 20130428 09:45:24< mordante> IIRC the folding arrows are used in the new MP lobby 20130428 09:46:26< fabi_> LordBob_: About the terrain info thing. 20130428 09:46:33< LordBob_> Yup ? 20130428 09:46:46< fabi_> LordBob_: You made the suggestion to split the information over the bars, remember? 20130428 09:48:19< fabi_> LordBob_: I think it is a good idea too keep the presentation of the terrain information in sync between the game and the editor. 20130428 09:48:30< LordBob_> fabi_: agreed 20130428 09:48:52< fabi_> LordBob_: Thus we would need to discuss the game layout first. 20130428 09:49:36< LordBob_> fabi_: indeed. I seem to remember talks about how we would or wouldn't display the full text label ingame 20130428 09:50:05< LordBob_> fabi_: if we're discussion game layut, then maybe it is mock up time. Wait a minute 20130428 09:50:18< fabi_> LordBob_: Wait 20130428 09:50:33< fabi_> LordBob_: Let's discuss some theory first. 20130428 09:51:20< fabi_> You can split the terrain information into pieces which makes sense at least logically. 20130428 09:52:02< fabi_> The position and terrain icons are the good guys, they have a predictable size. 20130428 09:52:19< mordante> fabi_, what do you think of the new window placement patch? 20130428 09:53:07< fabi_> mordante: It is fine already, the only improvement I can think of is that the dialog just centers around the arrow. 20130428 09:53:34< fabi_> mordante: That will minimize the mouse distance maximal. 20130428 09:53:36< fabi_> :-) 20130428 09:53:42< LordBob_> fabi_: had there not been talks about not displaying the full label for the terrain, at least in game ? 20130428 09:53:57< fabi_> Yes 20130428 09:54:10< fabi_> LordBob_: You must know, each terrain features two names. 20130428 09:54:28< fabi_> LordBob_: One, simpler and shorter for the game, a longer one for the editor. 20130428 09:54:31< mordante> fabi_, I thought about that but I think it will feel weird 20130428 09:54:59< mordante> fabi_, and then the code needs to make sure it doesn't cross the right side of the window 20130428 09:55:14< fabi_> mordante: It is not strictly necessary, the current state is close enough. 20130428 09:56:26-!- vbond [~Adium@245-159-93-178.pool.ukrtel.net] has joined #wesnoth-dev 20130428 09:58:42< mordante> fabi_, ok, I will look at the tooltip improvements later 20130428 09:59:18< mordante> they are a bit more tricky, since I want to make them generic so they might have a lot of text, so the engine needs to determine the best location 20130428 09:59:39< LordBob_> fabi_: ideally, I would have a space in the upper region of the sidebar where we would display the coordinates, terrain type icons, and shortname. But I don't know how short the later actually is 20130428 10:00:10< LordBob_> fabi_: as for the editor-oriented long name, maybe it can be displayed in an entirely different location 20130428 10:00:21< LordBob_> (and now, breakfast time. brb) 20130428 10:00:30< mordante> btw the patch is rather polished now, still need to divide it in logical chunks but that will be done once we can commit again 20130428 10:00:30< fabi_> mordante: How about just using the current tooltips implementation? It's doing its job quite fine and is easy to use. 20130428 10:00:48< mordante> fabi_, what current implementation? 20130428 10:00:56< mordante> it already uses the GUI2 version 20130428 10:01:54< fabi_> mordante: Ah cool, then another question: Can I put images in the tooltips? Maybe with pango markup? 20130428 10:04:15< mordante> pango markup doesn't support that 20130428 10:04:35< mordante> do they need to be inside the text or just images in general? 20130428 10:04:44< fabi_> Both 20130428 10:05:19< mordante> I think inside text will be tricky to implement 20130428 10:05:42< fabi_> Okay, then its a limitation I will life with. 20130428 10:05:50< fabi_> s/its/it is 20130428 10:05:52< mordante> for the general case it should be possible a tooltip is just a window which doesn't allow interaction from the mouse 20130428 10:06:07-!- Ayne [~Ayne@wesnoth/developer/ayne] has joined #wesnoth-dev 20130428 10:06:27< mordante> so you need to have a custom tooltip window definition where you place your images 20130428 10:07:20< fabi_> I see. 20130428 10:07:40< fabi_> The locations would have to be predefined, right? 20130428 10:08:26< mordante> the current version is called tooltip_large.cfg 20130428 10:09:22< mordante> yes, but maybe creating a mockup of what you want makes discussing it a bit easier 20130428 10:10:23< fabi_> mordante: It is not that important, I don't even know yet if I find a proper use case. I was just curious if that feature is available when in doubt. 20130428 10:10:37< mordante> ok 20130428 10:11:14< mordante> just remember a tooltip is a window, like other windows but doesn't allow interaction with the user 20130428 10:11:30< fabi_> I guess it would be some kind of "Verlegenheitslösung" anyway, since I never saw an icon in a tooltip. 20130428 10:11:43< mordante> other then that about everything available in the engine is possible 20130428 10:12:12< fabi_> Yes, I thought so the moment you mentioned it is a gui2 element. 20130428 10:12:33< fabi_> mordante: I thought all gui2 stuff would only allow modal dialogs, but the tooltip one is quite unmodal. 20130428 10:13:23< mordante> in the beginning it only allowed modal dialogs, but the intention always was to allow non-modal dialogs as well 20130428 10:14:03< mordante> not sure whether non-modal works properly yet, haven't gotten a usecase yet 20130428 10:14:20< fabi_> I guess that pretty much brings us in the situation that we could let display inherit from tdialog and start to move things into gui2. 20130428 10:15:38< fabi_> most theme wml used features are already available in gui2. 20130428 10:15:56< fabi_> LordBob_: Do you have access to a computer with Windows or Linux? 20130428 10:16:37< mordante> it seems the non-modal case kind of works, but my testcase is somewhat borked 20130428 10:16:51< mordante> start wesnoth --clock and press the clock button 20130428 10:17:16< mordante> you can still select items in the main menu and the clock is also interactive 20130428 10:17:33< mordante> but that's no guarantee the non-modal case works without issues 20130428 10:18:07< LordBob_> fabi_: not at home, nope 20130428 10:18:38< fabi_> LordBob_: There is another open source hex and turn based strategy game I would like to point you to. 20130428 10:18:53< fabi_> LordBob_: I think we can let their solutions inspire us. 20130428 10:19:39< LordBob_> fabi_: the least I can manage is to get a few screenshots, and if need be I can borrow a friend's computer 20130428 10:19:49< LordBob_> what's it called ? 20130428 10:19:54< fabi_> LordBob_: ASC 20130428 10:20:00< fabi_> LordBob_: google for asc-hq 20130428 10:20:23< fabi_> LordBob_: On a Debian based linux its just "apt-get install asc" 20130428 10:20:35< fabi_> s/its/it's 20130428 10:20:36< LordBob_> found it 20130428 10:20:48< fabi_> LordBob_: The ui is not pretty. 20130428 10:21:10< fabi_> LordBob_: It is a clone of battle isle from bluebyte. 20130428 10:21:54< LordBob_> "Not pretty" is still an understatement :p 20130428 10:22:03< fabi_> Very true. 20130428 10:22:35-!- kelpy [~forrest@c-67-201-223-148.reshall.wwu.edu] has quit [Remote host closed the connection] 20130428 10:22:42< fabi_> LordBob_: By the way, being used to our new editor layout in the meantime I was surprised how ugly our main game is. 20130428 10:23:06< LordBob_> Hehe. We'll take care of it as soon as possible ^^ 20130428 10:23:14< fabi_> :-) 20130428 10:23:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130428 10:23:47< LordBob_> Which part of the ASC UI would you draw inspiration from? I see a dense table-like panel on the right side of their screenshots 20130428 10:23:57< fabi_> LordBob_: If you look at one of the screenshots you see a slider on the right sidebar bottom? 20130428 10:24:09< LordBob_> yup 20130428 10:24:33< fabi_> It can be used to adjust the zoom of the gamemap. 20130428 10:24:49< fabi_> Very useful. 20130428 10:25:01< fabi_> At least how it works in this game. 20130428 10:25:40< fabi_> Their simple terrain engine does not know about transitions, thus things are fast. 20130428 10:26:16< LordBob_> Might have been an interesting alternative to the zoom controls, yeah. Is there something else ? 20130428 10:27:31< fabi_> LordBob_: No, nothing that can be seen on the screenshots. 20130428 10:27:44< LordBob_> Aww :( 20130428 10:29:08< LordBob_> Any ideas we might have drawn from there regarding our terrain info problem ? 20130428 10:29:38-!- Ayne [~Ayne@wesnoth/developer/ayne] has quit [Quit: Leaving] 20130428 10:29:58< fabi_> LordBob_: Ah wait, the game owns a map editor as well. 20130428 10:30:10< fabi_> LordBob_: A very very ugly one :-) 20130428 10:30:38< fabi_> But it knows some tricks we don't. 20130428 10:31:40< fabi_> Selecting terrains is done by pressing a toogle hotkey which opens a map containing all loaded and thus known terrain types. You can sample from there. 20130428 10:32:39< LordBob_> some kind of full-screen palette, ehe ? 20130428 10:32:44< fabi_> yes 20130428 10:34:25< fabi_> LordBob_: But that is unrelated to how we can present the terrain info. 20130428 10:35:33< LordBob_> Indeed 20130428 10:36:22< LordBob_> The centerpiece of our problem being how to handle the unpredictable long terrain names, I guess ? 20130428 10:36:30< fabi_> Yes 20130428 10:36:44< fabi_> That is the biggest fish around the problems. 20130428 10:37:27< fabi_> I think the editor and the game should display the terrain information at exact the same location and completely in sync. 20130428 10:37:43< LordBob_> Agreed 20130428 10:38:24< fabi_> Thus we will have a layout shared, and we display the longer editor name in the editor additionally. 20130428 10:38:36-!- kebal [nirvana.22@213.111.81.38] has joined #wesnoth-dev 20130428 10:38:41< LordBob_> Do we have any way of knowing how long the long terrain can get ? 20130428 10:39:18< fabi_> LordBob_: Well, translators are told to keep their stuff fitting in the gui elements. 20130428 10:39:58< fabi_> LordBob_: But the terrain info is already broken at 1024x768 since ages and the translators could not follow the advice. 20130428 10:40:18< LordBob_> Additional question, does the system handle the "scrolling text" type of display ? (you know, those text boxes that automatically scroll the text when it's longer than the available space) 20130428 10:40:28< fabi_> LordBob_: I mean, start the game at 1024x768 and see what happens. 20130428 10:41:00< fabi_> LordBob_: No, not yet. Isn't that annoying? 20130428 10:41:02-!- Blueblaze [~Blueblaze@76.202.18.250] has quit [Quit: Blueblaze] 20130428 10:42:14< LordBob_> It damn well is :s 20130428 10:43:04< fabi_> LordBob_: Your mockup for the game layout, does it include another additional bar for the game? 20130428 10:43:24< LordBob_> I'll show it in its current state 20130428 10:43:42< LordBob_> (which is "Work in Very Slow Progress") 20130428 10:44:59-!- mjs-de [~mjs-de@g224177018.adsl.alicedsl.de] has joined #wesnoth-dev 20130428 10:45:26< kebal> Hey guys, when i try to join bug.wesnoth.org it warns me that Certificate is out-of-date and it is dangerous to join that page, have u ever had such problem? 20130428 10:47:02< LordBob_> fabi_: http://imagebin.org/255662 20130428 10:47:14< LordBob_> Dont' mind the lower section of the sidebar, though 20130428 10:48:04< mordante> impressive LordBob_ 20130428 10:48:21< LordBob_> fabi_: I was hoping that we could fit the terrain info at the top of the right sidebar, but even with tiny text, what we have in the editor is too long 20130428 10:48:36< mordante> abi_ seems the special button in the group selection shifts when hovering over it 20130428 10:48:41< LordBob_> mordante, it's widely based on the research Blamuryman had done 20130428 10:49:21-!- {V} [~V@kbl-zrz9028.zeelandnet.nl] has quit [Ping timeout: 256 seconds] 20130428 10:49:28< mordante> LordBob_, ok, impressive nevertheless 20130428 10:49:32< mordante> kebal, yes 20130428 10:50:49-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has joined #wesnoth-dev 20130428 10:50:56< fabi_> LordBob_: Okay, there is something special about time of days. 20130428 10:51:21< fabi_> LordBob_: A time of day is bound to a location 20130428 10:51:43< LordBob_> fabi: do you mean in the map, or real-world location ? 20130428 10:51:49< LordBob_> fabi_: ^ 20130428 10:52:00< fabi_> in the map 20130428 10:52:07< fabi_> location == hex field 20130428 10:52:47< LordBob_> Ah, ok. That's so the game can accounts for units that are indoors, underground and such, isn't it ? 20130428 10:52:53< LordBob_> *account 20130428 10:53:20< fabi_> units like mage of light, sometimes campfires and other things do apply different time of days to only a certain set of hex fields. 20130428 10:53:45-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130428 10:55:13< LordBob_> Therefore, you think it might be interesting to locate terrain info in the vicinity of the ToD ? 20130428 10:55:33< fabi_> hmmm 20130428 10:55:39< fabi_> Yes, that as well. 20130428 10:56:16< fabi_> But what is more important, the user needs to get that a certain unit is affected by the time of day in question. 20130428 10:57:09< fabi_> Thus the unit should be in the near of the time of day image. 20130428 10:57:34< LordBob_> There'd be a way around this. 20130428 10:58:27< fabi_> ? 20130428 10:59:02< LordBob_> We could keep the upper ToD info, which represents the solar time and default setting, and additionally provide backgrounds for the unit overview window that refelct its local ToD 20130428 10:59:22< LordBob_> *reflect 20130428 10:59:38< fabi_> yes 20130428 10:59:41< fabi_> nice 20130428 11:00:10< LordBob_> Or, more precisely, a background that shows wether the unit is in light or in darkness, since this would be what matters the most 20130428 11:00:39< fabi_> yes 20130428 11:00:51< fabi_> twilight 20130428 11:01:01< fabi_> light/twilight/darkness 20130428 11:01:08< LordBob_> yup 20130428 11:01:28< fabi_> But that is configurable. 20130428 11:01:50< fabi_> You can have deeper nights and brighter days. 20130428 11:02:40< LordBob_> Oh, well, the image would be rather small, so providing a dozen different backgrounds wouldn't be a problem 20130428 11:03:15-!- timotei21 [~timotei@79.119.97.62] has joined #wesnoth-dev 20130428 11:03:15-!- timotei21 [~timotei@79.119.97.62] has quit [Changing host] 20130428 11:03:15-!- timotei21 [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130428 11:03:28< fabi_> Oh, I thought about applying a function that does some image manipulation depending on the value. 20130428 11:03:34-!- ThePawnBreak [~cristi@188.26.90.124] has quit [Read error: Connection reset by peer] 20130428 11:03:46< LordBob_> Oh. Of course, that's even better 20130428 11:04:05-!- ThePawnBreak [~cristi@188.26.90.124] has joined #wesnoth-dev 20130428 11:05:40< fabi_> LordBob_: 1024x768 is already very crowded. I do not really see a way to fix the gui at that resolution without having another bar. 20130428 11:06:13-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 240 seconds] 20130428 11:06:30< LordBob_> Hmmm... I'll avoid that if I can 20130428 11:07:25< LordBob_> I don't mind widening the sidebar, mind. But adding an extra bar is quite the step 20130428 11:07:44-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130428 11:09:04< LordBob_> fabi_: besides, the only real problem we have so far is the terrain info 20130428 11:10:02< fabi_> yes 20130428 11:10:42< LordBob_> fabi_; note that I don't mind either increasing the UI space in higher resolutions, and provide extra features for those. But as you say, 1024*768 is crowded already :s 20130428 11:11:21< fabi_> LordBob_: Well, not only crowded, it is broken. 20130428 11:11:45< fabi_> LordBob_: You can't tell what terrain you are on for almost every single terrain type. 20130428 11:12:12< LordBob_> fabi_: how about displaying terrain info on 2 lines ? 20130428 11:12:27< LordBob_> first, the coordinates + terrain type icons 20130428 11:12:36< LordBob_> second, the short (or long) name 20130428 11:13:08< LordBob_> And place all of the above at the top of the right sidebar 20130428 11:13:08< fabi_> And one of the lines is in the menubar the other in the sidebar? 20130428 11:13:40< LordBob_> No. Each line occupys its separate row in the sidebar 20130428 11:14:38< fabi_> And we keep the left of the menubar empty? 20130428 11:14:46< LordBob_> fabi_: except this time, the text label would use the tiny font you've picked for your latest screenshot 20130428 11:15:07< fabi_> the right of the menubar 20130428 11:15:11< LordBob_> yes. 20130428 11:15:24< fabi_> hmmm 20130428 11:15:38< LordBob_> save that extra space for later. who knows when we might want to add a menu, or another status box 20130428 11:15:40< fabi_> That steals us 2 rows from the sidebar leaving an empty place. 20130428 11:16:26< fabi_> Okay, how should this be done? 20130428 11:16:45< LordBob_> I'll do a quick mock-up 20130428 11:17:09< fabi_> LordBob_: Shall I just use status panels or do you make their drawing surface part of the minimap background? 20130428 11:18:54-!- timotei21 is now known as timotei 20130428 11:25:36< LordBob_> fabi_: http://imagebin.org/255664 20130428 11:25:59< LordBob_> on the left is the 2-rows solution 20130428 11:26:50< LordBob_> however, what I don't like about it is that it breaks down the layout of the right sidebar and eats up space that is already much needed in the lower resolutions 20130428 11:28:12< LordBob_> So you could say i'm still not satisfied with it 20130428 11:28:40< fabi_> Well, both suggestions have the info in the menubar. 20130428 11:29:05< fabi_> Didn't you mention they should stay empty. 20130428 11:30:08< fabi_> ? 20130428 11:32:01< LordBob_> fabi_: I should have worded my phrase more carefully 20130428 11:32:29< LordBob_> the area above the right sidebar can be filled 20130428 11:33:32< LordBob_> what I would prefer to remain empty is the area located in the menubar just before it overlaps the right sidebar (where you put the coordinates + icons in you screenshot) 20130428 11:33:54< LordBob_> fabi_: I've also thought of something else 20130428 11:34:13< LordBob_> fabi_: how about alterning both informations inside a single status box 20130428 11:34:47< LordBob_> fabi_: i.e when the user hovers a terrain hex, its coordinates + type icons are displayed first 20130428 11:35:14< LordBob_> fabi_: and then if the mouse remains fixed in this location a little longer, the terrain name replaces them in the status box 20130428 11:36:57< fabi_> hmmm 20130428 11:38:25< LordBob_> Anyway, I have stuff to do; let's give the idea a little time to ripen and speak of it again later today. 20130428 11:38:46< fabi_> fine 20130428 12:11:07-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has joined #wesnoth-dev 20130428 12:13:38-!- loonybot [~loonybot@37.190.123.35] has joined #wesnoth-dev 20130428 12:13:38-!- loonybot [~loonybot@37.190.123.35] has quit [Changing host] 20130428 12:13:38-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130428 12:15:33-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has quit [Ping timeout: 245 seconds] 20130428 12:24:30-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has joined #wesnoth-dev 20130428 12:29:06-!- stikonas [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has joined #wesnoth-dev 20130428 12:29:06-!- stikonas [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has quit [Changing host] 20130428 12:29:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 12:32:08-!- alushnikov [~quassel@ppp109-111-149-250.tis-dialog.ru] has joined #wesnoth-dev 20130428 12:52:30-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has quit [Ping timeout: 256 seconds] 20130428 13:12:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130428 13:13:31-!- alushnikov_ [~quassel@ppp109-111-149-250.tis-dialog.ru] has joined #wesnoth-dev 20130428 13:13:53-!- alushnikov [~quassel@ppp109-111-149-250.tis-dialog.ru] has quit [Ping timeout: 245 seconds] 20130428 13:27:26-!- Elvish_Pillager [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130428 13:27:48-!- Elvish_Pillager is now known as Guest94830 20130428 13:38:30-!- flix [~flix@178.77.174.193] has quit [Ping timeout: 256 seconds] 20130428 13:39:35-!- stikonas_ [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130428 13:39:35-!- stikonas_ [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130428 13:39:35-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 13:39:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20130428 13:41:03-!- stikonas_ is now known as stikonas 20130428 13:42:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20130428 13:46:06-!- flix [~flix@178.77.174.193] has joined #wesnoth-dev 20130428 13:46:51-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130428 13:46:51-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130428 13:46:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 13:57:22-!- vultraz_laptop [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130428 13:57:46-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130428 13:57:54-!- vultraz_laptop [~chatzilla@124.109.10.167] has quit [Changing host] 20130428 13:57:54-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130428 14:16:39-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130428 14:44:17-!- vbond [~Adium@245-159-93-178.pool.ukrtel.net] has quit [Quit: Leaving.] 20130428 14:53:43-!- ptalbot [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130428 14:54:23-!- ptalbot is now known as Trademark_ 20130428 15:10:50-!- TheMonster [~TheMonste@41.69.162.138] has joined #wesnoth-dev 20130428 15:19:39-!- TheMonster [~TheMonste@41.69.162.138] has quit [Ping timeout: 252 seconds] 20130428 15:37:30-!- TheMonster [~TheMonste@41.69.162.138] has joined #wesnoth-dev 20130428 15:47:00-!- TheMonster [~TheMonste@41.69.162.138] has quit [Ping timeout: 264 seconds] 20130428 15:56:27-!- TheMonster [~TheMonste@41.69.162.138] has joined #wesnoth-dev 20130428 16:28:03-!- J3ny [~IceChat77@client-80-3-101-149.bsh-bng-012.adsl.virginmedia.net] has joined #wesnoth-dev 20130428 16:29:54< J3ny> hello all 20130428 16:32:16-!- J3ny [~IceChat77@client-80-3-101-149.bsh-bng-012.adsl.virginmedia.net] has quit [Client Quit] 20130428 17:00:57-!- kebal [nirvana.22@213.111.81.38] has quit [] 20130428 17:21:16-!- perennate [~wizardus@MACGREGOR-FOUR-TEN.MIT.EDU] has joined #wesnoth-dev 20130428 17:22:22< perennate> hi, I was still wondering if looking at savegame data and comparing for the pedantic mode feature would work; so something like CRC'ing the parts of the savegame data that are the same for all players after each turn 20130428 17:23:20-!- Guest94830 is now known as Elvish_Pillager 20130428 17:31:47-!- vinipsmaker [~vinipsmak@179.235.172.172] has joined #wesnoth-dev 20130428 17:37:12-!- TheMonster [~TheMonste@41.69.162.138] has quit [Ping timeout: 268 seconds] 20130428 17:44:06-!- redeian [42190422@gateway/web/freenode/ip.66.25.4.34] has joined #wesnoth-dev 20130428 17:44:14< redeian> Howdy 20130428 17:46:26-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has joined #wesnoth-dev 20130428 17:48:12< Espreon> redeian: Hello. 20130428 17:48:37< redeian> Hi Espreon 20130428 17:49:41-!- TheMonster [~TheMonste@41.69.162.138] has joined #wesnoth-dev 20130428 17:50:29< redeian> I have write a draft of my idea on wiki page. I think I would be cool too ask a opinion here. 20130428 17:51:24< mordante> hi redeian 20130428 17:51:35< mordante> will you be around in 30 to 60 minutes? 20130428 17:51:39< redeian> Hi Mordante 20130428 17:51:53< redeian> yes I have a whole day 20130428 17:52:04< fabi_> hi mordante 20130428 17:52:30< mordante> good since I'm going to get some food 20130428 17:52:32< mordante> hi fabi_ 20130428 17:52:45< redeian> sure 20130428 17:53:19< mordante> fabi_, I have some initial tooltip code; a permanent tooltip following my mouse, allowing me to determine the placement algorithm 20130428 17:54:48-!- vbond [~Adium@9-119-93-178.pool.ukrtel.net] has joined #wesnoth-dev 20130428 18:00:06-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130428 18:00:53-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130428 18:01:23-!- vinipsmaker [~vinipsmak@179.235.172.172] has quit [Quit: Leaving] 20130428 18:03:11< Soliton> perennate: why not. note that there are already some checksum checks guarded by game_config::mp_debug. 20130428 18:03:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130428 18:04:08< perennate> Soliton: ah, so it already compares the state between the players? 20130428 18:06:05< fabi_> mordante: That sounds fun :-) 20130428 18:17:25-!- vbond [~Adium@9-119-93-178.pool.ukrtel.net] has quit [Quit: Leaving.] 20130428 18:18:48-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130428 18:20:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130428 18:31:54-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130428 18:40:26< fabi_> LordBob_: ping 20130428 18:40:55-!- Shofixti [~shofixti2@sdbron9882w-047054042179.dhcp-dynamic.FibreOp.on.FibreOp.ca] has quit [Quit: Shofixti flees the scene] 20130428 18:43:45-!- vinipsmaker [~vinipsmak@179.235.172.172] has joined #wesnoth-dev 20130428 18:45:20< mordante> fabi_, it is a kind of fun 20130428 18:45:31-!- TheMonster [~TheMonste@41.69.162.138] has quit [Ping timeout: 252 seconds] 20130428 18:45:31< mordante> redeian, do you have a link ? 20130428 18:47:16< redeian> yes 20130428 18:47:54< redeian> mordante, http://wiki.wesnoth.org/User:Redeian 20130428 18:50:37< LordBob_> fabi_: pong 20130428 18:53:34< fabi_> LordBob_: Hmmm :-) I just hunted a drawing bug with the palette buttons and the terrain specific overlay. After some time of messing with the code I realized that the size of the button bases called 38 are only 36 in size. 20130428 18:53:52< fabi_> LordBob_: Can you confirm the wring sized images are in the last set I got from you? 20130428 18:53:59< fabi_> s/wring/wrong 20130428 18:55:41< mordante> redeian, what do you exactly want to know regarding your proposal 20130428 18:56:31< LordBob_> fabi_: I confirm. I was pretty ccertain I had fixed it, but I apparently didn't 20130428 18:56:36< mordante> redeian, also not that rating addon is somewhat controversial for us 20130428 18:57:03< LordBob_> So, I'll have to adjust the size for this set 20130428 18:57:10< mordante> redeian, a lot of people believe in release early, release often, so initial version might be not polished yet 20130428 18:57:26< fabi_> LordBob_: I think the other sizes are good. 20130428 18:57:46< fabi_> LordBob_: At least the 74 one, that I need already. 20130428 18:58:35< LordBob_> fabi_: I checked the 74 and they're good indeed. Anyway, it might be a good opportunity to do changes to the background of the palette buttons (remember Vultraz's comment about them) 20130428 18:59:14< fabi_> LordBob_: Indeed. 20130428 18:59:28< redeian> I'm interested in UI programming. And I think that if the game have a cool add on system that organize easy to access, the game would have more contents and encourage players participation. 20130428 18:59:38< fabi_> LordBob_: About the sizes: The higher ones don't make much sense. 20130428 19:00:03< LordBob_> fabi_: I was thinking the same just now 20130428 19:00:38< fabi_> The bigger ones should better be 72*2 + border_size. 20130428 19:01:24< LordBob_> Yeah, I was think about this as well. This way, we can use them in high res displays for both terrain and units 20130428 19:01:29-!- TheMonster [~TheMonste@41.69.162.138] has joined #wesnoth-dev 20130428 19:02:22< fabi_> LordBob_: Well, do you think we will see highres unit images? 20130428 19:02:44-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130428 19:03:15< LordBob_> of course not. But nonetheless, displaying the standard unit in a high res frame would still be better 20130428 19:04:04< fabi_> LordBob_: Well, a better scaling algorithm could solve the problem. I have seen some which produce a much better result than our currently used. 20130428 19:04:25< redeian> mordante, I think rating system would help encourage person who make the add-on having more confidence. And new players now what are the quality addon to start with. 20130428 19:05:27< LordBob_> fabi_: I think doesn't change the fact that this would best be done with high res art that we shrink, and not the opposite (if you're thinking of scaling up the buttons artwork, that is) 20130428 19:05:47< redeian> *new players know what are the quality addon to start with. 20130428 19:06:47< fabi_> LordBob_: No, I thought about scalling up the unit, item or terrain images. 20130428 19:06:54< Ivanovic> Gambit: have you already worked on updating the wiki to point to github for the repo? 20130428 19:08:02< LordBob_> In this case...We'll have see what can be done. 20130428 19:08:09< mordante> redeian, the problem is when an addon is uploaded for the first time it often needs work if then rated bad it will discourage people to use it once it is finished 20130428 19:09:04< redeian> mordante, oic. yeah in that case you're right. 20130428 19:09:13< LordBob_> fabi_: one thing I've been meaning to ask. How much work would it be for you to modidy the name of image files if I provide a change log ? 20130428 19:09:45< redeian> mordante, what if, we have the system that allow players to keep track for their favorite addon? 20130428 19:10:07< LordBob_> (or rather, to account code-wise for a change in the name of images when I next deliver them) 20130428 19:11:14< mordante> redeian, what do you mean with that, checking for updates? 20130428 19:12:28< redeian> mordante, yes, change log, what's new. or allow to upload screenshots. 20130428 19:13:27< mordante> I think it should be possible to let Wesnoth check for updates of all installed addons 20130428 19:13:59< mordante> redeian, but what part of it do you want to work on for GSoC? 20130428 19:14:18-!- ThePawnBreak [~cristi@188.26.90.124] has quit [Ping timeout: 245 seconds] 20130428 19:15:08< redeian> mordante, yes for GSoC. 20130428 19:16:22< mordante> redeian, your proposal talks about improving the add-on page, most of your ideas require server side changes 20130428 19:17:14< mordante> and there is a GSoC project for updating the server 20130428 19:17:47< fabi_> LordBob_: Not much. 20130428 19:19:13-!- nephro [516e7ce1@gateway/web/freenode/ip.81.110.124.225] has quit [Ping timeout: 245 seconds] 20130428 19:21:46< redeian> mordante, I have read Idea page, most of them are about AI. I know that AI is a big part of the game. However, UI , in my opinion, is also important especially Strategy game. 20130428 19:22:13< LordBob_> fabi_: that is good news. Now that we do have a naming convention, I realize that some of the early filenames were a bit loosely picked. Therefore, I would like to clean things up eventually 20130428 19:22:33-!- nphro [~nphro@cpc4-broo8-2-0-cust224.14-2.cable.virginmedia.com] has joined #wesnoth-dev 20130428 19:22:47< fabi_> LordBob_: Well, I do change them in some cases anyway. 20130428 19:22:50< mordante> redeian, sorry I've no idea what you're trying to tell me, but I was talking about this idea http://wiki.wesnoth.org/SoC_Ideas_Addon_Server_2013 20130428 19:23:07< fabi_> LordBob_: For example, all overlay icons for buttons need to be named after the hotkey action bound to them. 20130428 19:23:20< fabi_> LordBob_: It took me an hour to rename them all. 20130428 19:24:07< LordBob_> Ah :s 20130428 19:25:21< LordBob_> fabi_: Then maybe we should do things the other way around: you provide the current name of the files, and I update my own to make sure that any fututre modifications will fit your needs 20130428 19:25:53< fabi_> LordBob_: Well, maybe I commit the current ones and you do a git checkout. 20130428 19:26:21< LordBob_> Yeah, let's do that, although I might not have a git access 20130428 19:26:23< fabi_> LordBob_: You could just update them yourself. Commiting artwork is not really black magic. 20130428 19:26:30< LordBob_> Anyway, it's nothing urgent 20130428 19:26:40< LordBob_> of course ^^ 20130428 19:26:45< fabi_> AI0867: Please give LordBob_ write access to the git repository. 20130428 19:27:27< LordBob_> fabi_: but doesn't it require that you update the code if I change the name of an image file ? I wouldn't want to break things 20130428 19:28:36< fabi_> LordBob_: Yes, in that case I need to change the code. I thought more about just updates. 20130428 19:28:53< redeian> mordante, haha, sorry about that. I have read in the link you gave. the last section said I can give my own idea, so I just try to find the idea that about User Interface. 20130428 19:29:28< fabi_> LordBob_: But in case you provide me with new versions of the action overlays it would really be nice if they were in the current naming scheme already. 20130428 19:29:28< redeian> mordante, I think the game might not need anything related to UI right now, right? 20130428 19:30:35< mordante> redeian, it still needs a lot of things, but fabi_ and LordBob_ are currently working on it 20130428 19:30:54< mordante> and I also am working on the more low level stuff of it 20130428 19:31:36< mordante> but you would like to do an UI task? 20130428 19:31:45< redeian> moredante, yes. 20130428 19:31:45< fabi_> LordBob_: And another thing, the normal state does not have an ending. It's not "gui_thing-normal.png" for the normal state but just "gui_thing.png". 20130428 19:32:14< LordBob_> fabi: noted. 20130428 19:33:31< mordante> redeian, well I can't think of a task right now, but I can give it a bit more thought 20130428 19:33:34< LordBob_> fabi_: once the current batch of images will have been committed I will check them, update my own files and inform you of whatever changes I might want to make 20130428 19:34:03< fabi_> mordante, AI0867: Is it possible to commit into the SF repo again? 20130428 19:34:06-!- mjs-de [~mjs-de@g224177018.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 20130428 19:34:19< mordante> redeian, the problem with the addons is that we don't want two students work in the same area 20130428 19:34:36< mordante> redeian, to avoid once GSoC task can interfere with another task 20130428 19:35:14< mordante> fabi_, no idea IIRC AI0867 mentioned he disable committing there, but I assume he can undo that as well 20130428 19:35:17-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130428 19:35:54< redeian> moredante, got you. 20130428 19:36:11< anonymissimus> fabi_: I think it's okay to commit into the repo at github; Ai did it yesterday 20130428 19:36:41< anonymissimus> there is a command in the logs you can use to "relocate" your repo 20130428 19:37:01< mordante> anonymissimus, it is *not* okay 20130428 19:39:00< anonymissimus> the boss said deadline in 20:00 and we're some minutes away 20130428 19:39:38 * anonymissimus imagines that fendrin, jamit and many other devs have lots of local work waiting 20130428 19:39:54< anonymissimus> this void state hampers development 20130428 19:40:42< fabi_> anonymissimus: Oh thanks for the information. Indeed, I would like to commit again soon. 20130428 19:41:19< mordante> anonymissimus, yes and as long as Ivanovic didn't announce anything it is not okay to commit 20130428 19:41:55< anonymissimus> no, it is okay to commit once it is 20:00 unless he says something 20130428 19:42:42< mordante> and I agree this void is bad, I also have a whole heap of code that needs to be turned into commits and then committed 20130428 19:43:04< mordante> anonymissimus, no it's okay _after_ Ivanovic says it's okay 20130428 19:43:47< anonymissimus> "If there is no reply and no converted repo by Sunday 20130428 19:43:49< anonymissimus> evening 20:00 GMT+2 I say we should just use github as is." 20130428 19:44:14< anonymissimus> thats what you make out of it but blargh 20130428 19:45:11< fabi_> As far as I see it the worst thing that could happen is that the final repo will not include the commits in between and that we have to push again. 20130428 19:45:20< mordante> anonymissimus, that is what he proposed, not an announcement 20130428 19:45:59< Ivanovic> anonymissimus: i think mordantes reply makes sense though... 20130428 19:47:47-!- TheMonster [~TheMonste@41.69.162.138] has quit [Quit: Later] 20130428 19:48:17< fabi_> Ivanovic: That means pushing to SF and wait for esr to return to finish the move. 20130428 19:48:19< fabi_> ? 20130428 19:48:34< Ivanovic> yeah 20130428 19:48:52< fabi_> Ivanovic: Cool, that is your decision and we start commiting in 10 minutes? 20130428 19:51:26< perennate> mordante, have you gotten a chance to look at the patch for the reason for ignored players? 20130428 19:52:56< Soliton> why is it a better idea to use sf.net when the repo there was locked and everything prepared on github? 20130428 19:55:02< fabi_> Soliton: I think it makes absolutely no difference. There are currently 2 repositories at GitHub, a broken, esr's attempt to correct some minor stuff. The second one is a clone of the SF repository. We should only use the later and thus it simply does not matter. 20130428 19:55:21< fabi_> Soliton: But esr might have some scripts were he targets the SF repo. 20130428 19:55:51< perennate> Soliton, is gna.org still going to be used after migration to GitHub finishes? 20130428 19:56:34< fabi_> perennate: the bugtracker stays there. 20130428 19:56:35< Soliton> perennate: the bug tracker will stay there until we decide what to do on that front. 20130428 19:56:39-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130428 19:58:12< Soliton> fabi_: and it would be an inconvenience to rewrite a line in that script with the github url? 20130428 19:58:44< fabi_> Soliton: No, for me it just does not matter. I am fine with both solutions. 20130428 19:58:57-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130428 19:59:13< Soliton> good, then i suggest moving to github as planned. 20130428 19:59:26< fabi_> It is just not worth to discuss about it. Ivanovic should make a decision and we go with it. 20130428 19:59:59< fabi_> soon 20130428 20:02:12-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20130428 20:02:35< Soliton> i'd just start committing. it's trivial to move commits anyway. *shrug* 20130428 20:03:03< fabi_> indeed 20130428 20:05:53< mordante> perennate, not yet 20130428 20:07:30-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130428 20:14:02-!- Kexoth [~kex@89.205.70.185] has quit [Read error: Connection reset by peer] 20130428 20:14:28-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130428 20:15:25< perennate> mordante, what do you think if addon server on the publisher side is a web interface? 20130428 20:15:41< Soliton> perennate: 1) there is trailing whitespace in your patch. 2) i'd seperate arguments with space like everywhere else. 20130428 20:15:54< perennate> Soliton, ok I'll look at it 20130428 20:17:52-!- Mr_FauxPas [~Mr_FauxPa@89-77-17-203.dynamic.chello.pl] has joined #wesnoth-dev 20130428 20:18:15< perennate> Soliton, are you referring to "result = utils::replace(result,"<","<");"? I tried to keep the formatting to keep up with the current file if possible 20130428 20:18:18< Soliton> perennate: also nicer to make the patch against the project root. if you have a git checkout now just use git format-patch though. 20130428 20:18:26< perennate> Soliton, because it seems like different files have different coding styles 20130428 20:18:33< Mr_FauxPas> Huh, move to github still in progress... 20130428 20:18:41< perennate> Soliton, ah, I currently have an SVN checkout 20130428 20:18:45< Ivanovic> just continue committing to sf.net and have esr complete the move "whenever" 20130428 20:18:55-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has joined #wesnoth-dev 20130428 20:19:01< timotei> Ivanovic: Maybe update the topic of the channel? :P 20130428 20:19:13-!- Ivanovic changed the topic of #wesnoth-dev to: Github migration "paused", commit to SF.net and eventually things will be moved to github | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 177 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130428 20:19:25< Soliton> Ivanovic: did you read anything above? 20130428 20:19:31< perennate> which is the correct git repository to use? 20130428 20:19:51< Soliton> Ivanovic: things have been prepared at github and sf.net has been locked. 20130428 20:20:24< Ivanovic> Soliton: the only reason would be "because nothing of github is documented in the wiki" ;) 20130428 20:20:40< Soliton> well, if that's all i do that in a bit. 20130428 20:20:49-!- Ivanovic changed the topic of #wesnoth-dev to: incomplete git conversion at github to be used as temporary target for commits | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 177 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130428 20:21:21< Ivanovic> Soliton: i will write a short mail to the ML, please send a followup with the details about what to use for committing (exact repo) 20130428 20:22:54< Soliton> Ivanovic: those with an sf.net checkout can do: git remote set-url origin git@github.com:wesnoth/wesnoth-old.git 20130428 20:23:08< Soliton> others can just get the wesnoth-old repo from github. 20130428 20:24:02-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130428 20:24:47< Soliton> perennate: https://github.com/wesnoth/wesnoth-old 20130428 20:29:29-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 20:30:03-!- redeian [42190422@gateway/web/freenode/ip.66.25.4.34] has quit [Ping timeout: 245 seconds] 20130428 20:31:05-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 252 seconds] 20130428 20:34:08< Soliton> wiki should be uptodate now. please report if i missed something. 20130428 20:35:29-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20130428 20:35:42< Soliton> perennate: trailing whitespace is never intended formatting anywhere. ;-) 20130428 20:36:14< perennate> Soliton: is there a way for git to remove trailing whitespace on diff? 20130428 20:36:22< perennate> Soliton, otherwise I guess I have to find some plugin for gedit 20130428 20:36:26< perennate> lo 20130428 20:36:53< Soliton> there might be an option in your editor. i think git can just ignore whitespace changes or so. 20130428 20:37:16< perennate> Soliton, ok, I'll look into the latter then, would be simpler for me I think :) 20130428 20:38:02< fabi_> AI0867: github gives me an "auth fail" error. 20130428 20:38:55-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 20:38:59< Soliton> fabi_: did you register an ssh key? 20130428 20:39:40< fabi_> Soliton: I guess the problem is that AI0867 did not add my github account to the members list. 20130428 20:39:50< perennate> Soliton, is there plan to move to github pull requests instead of patches eventually? 20130428 20:40:43< fabi_> perennate: Sure, this is one of the reasons we move to github. 20130428 20:40:44< Soliton> perennate: that is one reason we want github afaict. 20130428 20:41:12< fabi_> Oh sorry. I should stop answering questions not meant for me. 20130428 20:43:07< Soliton> no no, that's perfectly fine. 20130428 20:43:20< perennate> ok, that's good 20130428 20:43:29< fabi_> Soliton: The ssh key is registered and works with my own github repos. 20130428 20:44:36< fabi_> shadowm: Would you add me to the github members? 20130428 20:44:43< Soliton> ok, then you're probably not part of the wesnoth group, yeah. 20130428 20:45:57< fabi_> Soliton: Is there a interface in git to apply for membership? 20130428 20:46:11< fabi_> s/git/github 20130428 20:46:39< Soliton> i was wondering myself. let's see... 20130428 20:47:54< Necrosporus> what if Wesnoth allowed two units on one field if they would be moved to different cells on same sub-move? 20130428 20:49:22< fabi_> Soliton: I guess there is one but optional, and the current configuration settings disallow it. 20130428 20:51:20< perennate> fabi_, hm, I don't see anything related to member application on my organization page 20130428 20:54:05< anonymissimus> so can we commit to github now ? 20130428 20:54:29< fabi_> anonymissimus: No, you are not a member as well, are you? 20130428 20:55:04< fabi_> anonymissimus: You are not listed there: https://github.com/wesnoth?tab=members 20130428 20:56:29< anonymissimus> fabi_: IIRC AI0867 added me, and I could pull his commit 20130428 20:56:40< anonymissimus> and wesnoth shows up in my account 20130428 20:57:17< Soliton> just try and see. 20130428 20:57:18< timotei> fabi_: It depends if the user wants his allegiance to the org to be public 20130428 20:57:21< timotei> By default it's hidden 20130428 20:57:26< perennate> anonymissimus: it just says "Repositories contributed to" for your account 20130428 20:57:28< perennate> ? 20130428 20:57:48< timotei> Also, there is no applying form, one of the org admin has to add you manually IIRC 20130428 20:57:53< perennate> github automatically links commits with github users based on the email address 20130428 20:58:12< perennate> which can be annoying sometimes 20130428 20:58:13-!- nphro_ [~nphro@cpc4-broo8-2-0-cust224.14-2.cable.virginmedia.com] has joined #wesnoth-dev 20130428 21:00:05-!- stikonas_ [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has joined #wesnoth-dev 20130428 21:00:06-!- stikonas_ [~gentoo@bcm-131-111-247-55.girton.cam.ac.uk] has quit [Changing host] 20130428 21:00:06-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 21:00:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20130428 21:01:44-!- nphro [~nphro@cpc4-broo8-2-0-cust224.14-2.cable.virginmedia.com] has quit [Ping timeout: 272 seconds] 20130428 21:06:42-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130428 21:06:56-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 21:07:51< anonymissimus> fabi_: I can see myself in the members list when logged in 20130428 21:08:13< fabi_> anonymissimus: No, I can't. 20130428 21:08:34< anonymissimus> and there's a"publicize" buttoin 20130428 21:09:30< timotei> fabi_: then you need to wait for an "admin" to add you. AI0867 or shadowm or... who else btw? 20130428 21:10:05< perennate> anonymissimus: well, there's a conceal membership feature 20130428 21:12:13< Soliton> perennate: with separating arguments with space i meant the ignore command syntax. i.e. /ignore player reason ... 20130428 21:12:20-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 255 seconds] 20130428 21:12:53< perennate> Soliton: ohh 20130428 21:13:14< perennate> Soliton: I thought they are separated with spaces in the command 20130428 21:13:25< vinipsmaker> hi guys, I want to send a patch to Wesnoth and I was thinking in implementing a feature talked long ago on the forum ( http://forum.wesnoth.org/viewtopic.php?f=12&t=38395 ). It's about play the title_music from the last point instead of restart it every time you open the game. 20130428 21:13:28< perennate> Soliton, do you just mean in the storage to also separate by space? 20130428 21:13:54< vinipsmaker> Can someone tell me if this is a good starting point? If no, why? 20130428 21:15:43< Soliton> perennate: no, i'm concerned about the command line interface. 20130428 21:16:02-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 21:16:07< Soliton> perennate: what does "add optional reason, e.g., 'player_name:ignore_reason'" mean then? 20130428 21:16:26< perennate> Soliton: that's in the GUI ignore manager, space works too actually 20130428 21:16:43< perennate> Soliton: but after you save it, if you enter space in the GUI it changes to a colon, because it's stored as colon in the function I added in string utils 20130428 21:16:54< perennate> Soliton: because I think colon is less used character so would be better separator in general 20130428 21:19:35< Soliton> what does this command do now? /ignore player reason: idiot 20130428 21:20:35< Soliton> i don't think it is useful to use different separators for different commands. 20130428 21:21:06-!- irker600 [~irker@ai0867.net] has joined #wesnoth-dev 20130428 21:21:07< irker600> Wesnoth: Boldizsár Lipka :master * 4a0db70 / src/playsingle_controller.cpp: http://git.io/zaoJzA 20130428 21:21:07< irker600> Wesnoth: Better formatting for "planning mode activated" message. 20130428 21:21:11< perennate> Soliton: the format would be /ignore player idiot 20130428 21:21:30< perennate> Soliton: but in the GUI the format in the textbox is either "player idiot" or "player:idiot" or "player: idiot" 20130428 21:21:33-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130428 21:21:48-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 21:21:55< perennate> Soliton: the help text only shows up in the GUI; I think I forgot to update the /help help text or whatever help text there is 20130428 21:22:41< Soliton> perennate: my point was the command i showed breaks the parsing. 20130428 21:23:34< perennate> Soliton: oh ok; I thought /ignore player reason: idiot would convert it to reason="reason idiot" 20130428 21:23:36< perennate> wait 20130428 21:23:43< perennate> actually, it should only pay attention to the first column 20130428 21:23:45< perennate> colon* 20130428 21:24:21< perennate> I'll look into it, I have to recompile it in the git repository 20130428 21:25:01< Soliton> afaict it would parse it as nick="player reason"; reason="idiot". 20130428 21:25:25< perennate> Soliton: well, in the command the syntax is /ignore player reason 20130428 21:25:28< perennate> Soliton: no colon 20130428 21:25:40< perennate> Soliton: the only problem would be if the player name contains a colon, but I think that's not possible 20130428 21:26:50< perennate> Soliton: it just uses a stringstream to parse the command arguments like other commands; so any delimiter that stringstream accepts (which I think is just whitespace characters) works to separate reason from player 20130428 21:26:50< anonymissimus> fabi_: now I'm listed https://github.com/wesnoth?tab=members :P 20130428 21:27:09< perennate> Soliton: and it should consider everything after the first delimiter as the reason; so /ignore player reason reason2 should show nick="player", reason="reason reason2" 20130428 21:27:46< Soliton> i was talking about preferences_dialog::process_event(). 20130428 21:28:14< Soliton> anyhow, please just change the delimiter to space. 20130428 21:28:31< perennate> so join_map should just use space? 20130428 21:28:39< perennate> oh cool it finally compiled 20130428 21:32:16< fabi_> LordBob_: I forgot to show you a screenshot of your new menu artwork. 20130428 21:32:55< LordBob_> fabi_: oh yes, let me see it :) 20130428 21:33:56< LordBob_> btw, I've been working on diverse menu / windows / dialogs backgrounds. Hopefully, I can show them tomorrow 20130428 21:34:44< fabi_> LordBob_: http://imagebin.org/255707 20130428 21:36:11< LordBob_> fabi_: is it a contextual menu ? I'm a bit surprised to find it in the middle of the viewport 20130428 21:36:34-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20130428 21:36:43< fabi_> LordBob_: Yes, the context menu of the selection tool. 20130428 21:36:47< LordBob_> alright 20130428 21:37:47-!- stikonas_ [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130428 21:37:48-!- stikonas_ [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130428 21:37:48-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130428 21:38:01< LordBob_> fabi_: There might be something wrong with the artwork I provided for the selector ; the left and bottom borders don't look as thin as they're supposed to 20130428 21:39:36< LordBob_> (they're a little blurry to my taste, as if they ere 2 pixels-thick instead of 1 20130428 21:40:35< Soliton> perennate: if you could try the pull request thing on github. i think that'd make commenting the patch much easier. 20130428 21:40:38< LordBob_> fabi_: also, now that it is properly placed in context, the borders for the menu itself are maybe a bit too discrete. I am working on several alternates, however. 20130428 21:40:55< fabi_> okay 20130428 21:41:30< perennate> Soliton: ok that's much easier! I'll fork the repository then 20130428 21:41:55< perennate> oh no, I have five github accounts 20130428 21:42:47< Soliton> perennate: also consider making unrelated changes like the replace() -> utils::replace() a separate commit. 20130428 21:43:23< perennate> Soliton, I think I used that somewhere in the code 20130428 21:43:38< perennate> if I didn't use it then I'll just delete it 20130428 21:45:31< LordBob_> fabi_: forget my selector comment. I checked the files and they're alright. In fact, I've found out only now that the main display of imagebin pictures is a scaled version of the actual thing. That's why I was mistaken. 20130428 21:45:32< Soliton> unrelated change means it is not necessary to implement the ignore command feature. 20130428 21:45:49< Soliton> it does not mean that it was useless. 20130428 21:46:14< perennate> Soliton: well, I mean if the need comes up it can be added then 20130428 21:46:31< perennate> Soliton: anyway, I used it to remove commas from the reason; because the preferences are stored comma-delimited, so comma in reason will mess it up 20130428 21:46:45< perennate> Soliton: I could switch that delimiter as well if comma is desirable though 20130428 21:48:06< Soliton> semicolon seems like a better choice to me. 20130428 21:48:56< perennate> ok 20130428 21:49:26-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130428 21:49:40-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130428 21:50:26< mordante> perennate, what would be the advantage of a web interface for the publisher? 20130428 21:51:05< perennate> mordante, I think it might be easier to manage add-ons if it's done through a wesbite 20130428 21:51:27< perennate> mordante, for example, when you want to update to a later version or maybe recall an add-on 20130428 21:52:05< perennate> mordante, oh and also to keep track of accounts, so website could be integrated with forum accounts 20130428 21:52:24< perennate> mordante, so that way you know who has permission to update and delete their own add-ons 20130428 21:52:52< perennate> mordante, although I'm not sure how that works right now 20130428 21:53:21< Soliton> add-ons have a passsword. 20130428 21:54:39< perennate> ah ok 20130428 21:54:51< perennate> is that the passphrase setting? 20130428 21:55:10< mordante> can we now commit at GitHub? 20130428 21:55:35< Soliton> that password is sometimes shared with other users, so any switch to proper accounts would best accomodate that. 20130428 21:55:41< Soliton> mordante: yes. 20130428 21:56:57< mordante> thank Soliton 20130428 21:57:15< mordante> perennate, can you explain why you think it is easier? 20130428 21:58:50< Soliton> lipkabb: $hk, that's your hint to translators? isn't that a bit verbose? :-P 20130428 22:01:35< perennate> mordante: well, first, linking with forum accounts wouldn't be possible (except with hack-ish solution I guess) otherwise 20130428 22:02:16< Soliton> forum accounts are in a mysql DB. 20130428 22:02:32< perennate> but it's easy to interact with phpbb externally 20130428 22:02:41< perennate> without replicating things like password 20130428 22:02:44< perennate> um, password hashing 20130428 22:03:48< perennate> also, for example, the file containing the author, passphrase, etc could be automatically generated by combining account settings and a web form 20130428 22:03:54< Soliton> we already authenticate against the mysql DB from the multiplayer server. 20130428 22:03:58< perennate> oh ok 20130428 22:04:10< irker600> Wesnoth: Mark de Wever :master * 1efebde / data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg: http://git.io/B1GAzw 20130428 22:04:11< irker600> Wesnoth: Fix a typo in DiD. 20130428 22:04:12< irker600> Wesnoth: 20130428 22:04:13< irker600> Wesnoth: The issue was discovered by vultraz. 20130428 22:05:19< perennate> in that case the only advantage might be that interacting with the client GUI for certain tasks seems to be more difficult with interacting with web browser 20130428 22:05:49< irker600> Wesnoth: Mark de Wever :1.10 * b374286 / data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg: http://git.io/w0-PwA 20130428 22:05:51< irker600> Wesnoth: Fix a typo in DiD. 20130428 22:05:52< irker600> Wesnoth: 20130428 22:05:53< irker600> Wesnoth: The issue was discovered by vultraz. 20130428 22:06:43< mordante> vultraz, committed your DiD issue 20130428 22:07:27< mordante> perennate, some people like to share passwords for addons, but I doubt they would like to share their forum accounts 20130428 22:08:58< vinipsmaker> mordante,perennate: is it impossible for an addon to be owned by multiple accounts? 20130428 22:09:16< perennate> if it's just in the add-on server, database can have table with account-addon associations 20130428 22:09:24< perennate> I don't know if passphrase is used elsewhere 20130428 22:09:31< mordante> vinipsmaker, at the moment there is one password, some people might share the password 20130428 22:09:53< mordante> it's not an account, just a password 20130428 22:10:26< vultraz> mordante: thanks 20130428 22:10:38< mordante> vultraz, well thank you for spotting it 20130428 22:10:47< vinipsmaker> mordante: what about two kinds of addons? addons linked to accounts and addons linked to passwords? 20130428 22:11:07< bumbadadabum> vultraz: You asked mordante to commit a fix? Were you lazy again? :p 20130428 22:11:20< vultraz> bumbadadabum: no clone yet 20130428 22:11:33< lipkabb> Soliton: Ok, maybe $hotkey would have been better, but come on. It shouldn't be a problem to deduce the meaning. 20130428 22:11:41< mordante> bumbadadabum, he asked anybody with commit access 20130428 22:11:51< perennate> is there any approval process when adding a new add-on? 20130428 22:11:52< alushnikov_> Hi guys, any mentors for GSoC here? 20130428 22:11:59< mordante> bumbadadabum, and a small test to see whether committing works for me ;-) 20130428 22:12:04< mordante> alushnikov_, yes 20130428 22:12:14< Soliton> perennate: no. 20130428 22:12:26< mordante> vinipsmaker, do you mean now or in the future? 20130428 22:12:51< vinipsmaker> mordante: in the future addon server 20130428 22:13:17< perennate> vinipsmaker: it's possible but if forum account link is added then it'd be easier to support multiple forum accounts associated with an addon 20130428 22:13:43< perennate> well, unless passphrase is used outside the add-on server for a separate tool? 20130428 22:13:45< mordante> fabi_, do you want me to get in the new popup in asap or can I finish the tooltip first? 20130428 22:13:55< alushnikov_> mordante, wanted to ask where can I start. It's said here http://wiki.wesnoth.org/SummerOfCodeIdeas that I have to implement something from EasyCoding or NotSoEasyCoding. 20130428 22:14:02< Soliton> lipkabb: i guess it's a question of whose time is more valuable? yours typing 4 more characters or every translators trying to figure out what $hk means. :-> 20130428 22:14:14< vinipsmaker> mordante: do we need to maintain backward compatibility and support the addon without an account associated? 20130428 22:14:29< mordante> vinipsmaker, not sure whether it makes sense, would also depend on how we want to handle accounts 20130428 22:14:31< alushnikov_> mordante, Nevertheless I see students completing anything they want from bugtracker or what mentors will suggest. 20130428 22:14:54< alushnikov_> mordante, So I wanted to ask what can I do? 20130428 22:14:55< mordante> vinipsmaker, if we link to LDAP it might make sense to use accounts 20130428 22:15:14< lipkabb> Soliton: It's 8 characters on my end. I'd have to fix the symbol table as well :P 20130428 22:15:15< mordante> vinipsmaker, and since we don't want to make a forum account mandatory the password only should remain 20130428 22:15:32< perennate> ok 20130428 22:16:10< vinipsmaker> mordante: so we agree in the "two kinds of addons" thing to maintain backward compatibility and so on...? 20130428 22:16:11< mordante> alushnikov_, we just like patches, doesn't matter whether (not so) easy coding or bugs 20130428 22:16:17< Soliton> lipkabb: indeed, might i suggest an editor with search and replace? :-) 20130428 22:16:54< mordante> vinipsmaker, no, we _need_ password only, we _might_ use accounts 20130428 22:17:07< alushnikov_> mordante, could you suggest anything? 20130428 22:18:23< mordante> alushnikov_, did you already decide what GSoC project you want to work on? 20130428 22:18:59< Soliton> mordante: a mandatory account wouldn't be out of the question IMO. we already somewhat require an email address and we do need to think about access control in the future. 20130428 22:19:04< vinipsmaker> mordante: I don't understand, because I think this exactly what I'm trying to say. In the future addon server, the possibility of upload an addon without the need of have an account would continue. Along side with that, it would be possible to upload an addon with an associated account (or multiple_ instead of a password. What are the differences between what are we saying? 20130428 22:19:16< perennate> then are any of these features desirable? : use forum account instead of passphrase ; 20130428 22:19:17< perennate> oh 20130428 22:19:17< vinipsmaker> s/(or multiple_/(or multiple) 20130428 22:19:28< perennate> so access control is a thing that might be desirable? 20130428 22:19:50< alushnikov_> mordante, I'm choosing between "Refactoring Recruitment" and "Improving Multiplayer campaign support". 20130428 22:20:06< alushnikov_> mordante, but AI seems more interesting :) 20130428 22:20:07< Soliton> since currently the only way is to periodically delete stupid add-ons, i'd say yes. 20130428 22:21:58< mordante> Soliton, ok, but in the past it was said that should not be the case 20130428 22:22:50< mordante> vinipsmaker, that it is not seen as backwards compatibility but as design choice to support it 20130428 22:23:09< Soliton> well, so far we've not had much trouble with malicious/obnoxious add-on authors but times may change. 20130428 22:23:29< vinipsmaker> mordante: okay, I see the difference now. the feature is intended to be there forever :) 20130428 22:24:05< vinipsmaker> mordante: you cited ldap. does wesnoth already has a ldap server running? 20130428 22:24:30< mordante> vinipsmaker, yes or until we deprecate the feature 20130428 22:24:43< mordante> vinipsmaker, no fabi_ was looking at it, I don't know the status 20130428 22:24:46< Soliton> vinipsmaker: just as a proof of concept. fabi_ ^ 20130428 22:25:40< Trademark_> hello 20130428 22:26:01< mordante> alushnikov_, if you want to improve MP campaign support there is a bug for it https://gna.org/bugs/index.php?20764 20130428 22:26:03< mordante> hi Trademark_ 20130428 22:28:04< mordante> I'm off, night 20130428 22:28:14< vinipsmaker> good night 20130428 22:28:16< Trademark_> mordante, just a note to say that I don't drop my proposal even if I stagnated these times. I will add architecture details tomorrow. 20130428 22:28:28< Trademark_> mordante, bye 20130428 22:28:46< mordante> Trademark_, ok good to know, bye 20130428 22:28:50-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130428 22:29:26-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Read error: Operation timed out] 20130428 22:29:30< Trademark_> I'm off too, bye bye 20130428 22:29:40< lipkabb> Soliton: Nah, I decided to be generous about it. I'll even write the commit message. 20130428 22:30:29-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20130428 22:30:41< vinipsmaker> Soliton: will you be a mentor in this GSoC? 20130428 22:31:29< Soliton> nope, i'll just chime in where/when i can. 20130428 22:32:02< alushnikov_> mordante, ok, I'll take a look 20130428 22:32:25< irker600> Wesnoth: Boldizsár Lipka :master * 3709f49 / src/playsingle_controller.cpp: http://git.io/Dwz_8g 20130428 22:32:26< irker600> Wesnoth: More verbose symbol name in translated message. 20130428 22:32:40< Soliton> \o/ 20130428 22:34:18-!- Trademark_ [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 245 seconds] 20130428 22:36:23< lipkabb> fabi_, shadowm, anyone else who's interested in screwing the mp ui up: http://forums.wesnoth.org/viewtopic.php?f=12&t=38748 20130428 22:37:38< fabi_> lipkabb: Does it also suit for starting mp campaigns? 20130428 22:39:43< lipkabb> fabi_: I don't have special plans for campaigns per se, although they would certainly benefit a lot from the possibility of displaying descriptions. 20130428 22:39:55< thunderstruck> lipkabb, could you take a look at this http://wiki.wesnoth.org/SoC2013_thunderstruck_MP_Campaign_Support#Important_2 and see if our intentions won't intersect? 20130428 22:40:04-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 11.0/20120312181643]] 20130428 22:40:31< thunderstruck> lipkabb, 'cause if they are, I would have to alter a bit of my proposal :) 20130428 22:40:53< thunderstruck> s/are/will 20130428 22:43:30< lipkabb> thunderstruck: The connect window is not affected by my changes. As for the other stuff, it does intersect, but it's nothing serious. 20130428 22:44:06< thunderstruck> lipkabb, oh, I was talking only about create window. 20130428 22:44:12< thunderstruck> lipkabb, that's good then. Thanks. 20130428 22:44:33< lipkabb> It's just that one part of the things you planned would go to the configure screen, the other part to the create screen. 20130428 22:45:15< thunderstruck> lipkabb, I could adjust on the fly if changes are so minor. 20130428 22:45:52< lipkabb> thunderstruck: Yes, I believe so. 20130428 22:46:16< thunderstruck> lipkabb, by the way, jamit contacted me about that bug. 20130428 22:46:44< thunderstruck> lipkabb, I missed one thing about animation_cache. It was fully implemented after all. 20130428 22:53:25-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130428 22:54:53< perennate> hm 20130428 22:55:00< perennate> should I submit pull request to wesnoth-old or the other one? 20130428 22:55:24-!- kyborg [kyborg@pisl.kolej.mff.cuni.cz] has quit [Ping timeout: 268 seconds] 20130428 22:55:27< Soliton> wesnoth-old 20130428 23:00:58-!- Soliton changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 177 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130428 23:05:05-!- Kexoth [~kex@89.205.70.185] has quit [Read error: Connection reset by peer] 20130428 23:05:32-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130428 23:07:24-!- Kexoth_ [~kex@89.205.70.185] has joined #wesnoth-dev 20130428 23:09:20-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130428 23:10:13-!- Kexoth [~kex@89.205.70.185] has quit [Ping timeout: 240 seconds] 20130428 23:16:03-!- Mr_FauxPas [~Mr_FauxPa@89-77-17-203.dynamic.chello.pl] has quit [Quit: Wychodzi] 20130428 23:19:51-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130428 23:22:00-!- Kexoth [~kex@212.158.180.156] has joined #wesnoth-dev 20130428 23:24:52-!- Kexoth_ [~kex@89.205.70.185] has quit [Ping timeout: 272 seconds] 20130428 23:28:21< shadowm> fabi_: Have you been added yet? 20130428 23:29:22-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130428 23:29:24< Soliton> i doubt it. you can also add soliton-. 20130428 23:31:02< fabi_> shadowm: I asked AI0867 once but he might have forgot about it. 20130428 23:31:17< fabi_> shadowm: To me it looks like I have not been added. 20130428 23:31:32< fabi_> shadowm: My username is just "fendrin" as it is at gna. 20130428 23:33:43< shadowm> Soliton, fabi_: Added you both. 20130428 23:34:03< Soliton> thanks. 20130428 23:35:28-!- Kexoth_ [~kex@89.205.70.185] has joined #wesnoth-dev 20130428 23:35:34< fabi_> shadowm: :-) 20130428 23:38:13-!- Kexoth [~kex@212.158.180.156] has quit [Ping timeout: 246 seconds] 20130428 23:48:05-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] --- Log closed Mon Apr 29 00:00:17 2013