--- Log opened Sun Apr 28 00:00:03 2013 20130428 00:02:16-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130428 00:06:05-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-umc-dev 20130428 00:18:22-!- Crendgrim [~quassel@g224213238.adsl.alicedsl.de] has quit [Ping timeout: 258 seconds] 20130428 00:20:43-!- Crendgrim [~quassel@g224213124.adsl.alicedsl.de] has joined #wesnoth-umc-dev 20130428 00:48:07< mattsc> skyfaller: I need to run off in a few minutes ,just wanted to clarify something from yesterday. 20130428 00:49:34< mattsc> When I am saying that I am writing an AI for all factions, I mean the underlying code. There are, of course, parameters in it that can be specified differently for different factions. 20130428 00:50:15< mattsc> Also, writing an AI that plays Northerners "perfectly" would be great, but it's not going to happen unless somebody else joins the coding... 20130428 00:51:46< mattsc> My goal at this time is to get Fred to a point where really big mistakes only happen occasionally, rather than all that time. Realistically, that's the best I can expect given my knowledge of the subject and the time I have available. 20130428 01:02:13-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20130428 01:02:54-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130428 01:08:36< skyfaller> ok 20130428 01:32:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130428 01:33:11-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130428 01:34:58-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has joined #wesnoth-umc-dev 20130428 01:35:19-!- ancestral [~ancestral@67-6-53-117.mpls.qwest.net] has quit [Client Quit] 20130428 01:53:54-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-umc-dev [] 20130428 01:58:44-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130428 02:47:14-!- ancestral [~ancestral@c-75-72-205-150.hsd1.mn.comcast.net] has joined #wesnoth-umc-dev 20130428 02:54:26-!- ancestral_ [~ancestral@mobile-198-228-235-178.mycingular.net] has joined #wesnoth-umc-dev 20130428 02:55:33-!- ancestral [~ancestral@c-75-72-205-150.hsd1.mn.comcast.net] has quit [Ping timeout: 245 seconds] 20130428 02:55:34-!- ancestral_ is now known as ancestral 20130428 02:56:08< mattsc> skyfaller: c'est la vie 20130428 03:05:20-!- ancestral [~ancestral@mobile-198-228-235-178.mycingular.net] has quit [Quit: Smell ya later!] 20130428 03:42:05-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130428 05:03:09-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130428 05:04:34-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130428 05:39:57-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: bye] 20130428 07:12:44-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 258 seconds] 20130428 07:13:51-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-umc-dev 20130428 10:23:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130428 10:41:02-!- Blueblaze [~Blueblaze@76.202.18.250] has quit [Quit: Blueblaze] 20130428 10:53:45-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130428 12:13:38-!- loonybot [~loonybot@37.190.123.35] has joined #wesnoth-umc-dev 20130428 12:13:38-!- loonybot [~loonybot@37.190.123.35] has quit [Changing host] 20130428 12:13:38-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-umc-dev 20130428 12:13:41-!- mode/#wesnoth-umc-dev [+v loonybot] by ChanServ 20130428 13:12:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130428 13:57:24-!- vultraz_laptop [~chatzilla@124.109.10.167] has joined #wesnoth-umc-dev 20130428 13:57:46-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130428 13:57:54-!- vultraz_laptop [~chatzilla@124.109.10.167] has quit [Changing host] 20130428 13:57:54-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130428 18:00:06-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130428 18:03:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130428 18:20:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130428 18:31:54-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130428 19:02:44-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-umc-dev 20130428 19:58:57-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130428 20:07:30-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130428 20:24:02-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130428 22:29:26-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Read error: Operation timed out] 20130428 22:30:29-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-umc-dev 20130428 23:00:22-!- irker600 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130428 23:00:22< irker600> AI-Demos: mattsc master * r6aea481 / lua/grunt-rush-Freelands-S1_engine.lua : Fred zone attack: use unit cost * chance_to_die to evaluate counter attacks - http://git.io/IM6wPA 20130428 23:00:24< irker600> It is ok to sacrifice a unit in order to get rid of a more valuable 20130428 23:00:25< irker600> enemy unit. On skyfaller's suggestion. 20130428 23:01:08< mattsc> skyfaller: I do listen to you. And sometimes I even do something about it. :) 20130428 23:02:04< mattsc> This does take care of the 1HP mage situation. vultraz: it will also make the walking corpses attack the 1HP Lichs in your example. 20130428 23:02:21< mattsc> It probably does not deal with the 10 grunts vs 5 grunts situation correctly. 20130428 23:02:44< mattsc> Other changes are needed for that. 20130428 23:29:22-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130428 23:45:56< irker600> AI-Demos: mattsc master * rb43c801 / lua/grunt-rush-Freelands-S1_engine.lua : Fred zone attack: add previous evaluation criteria for counter attack back in - http://git.io/WYehFA 20130428 23:45:58< irker600> We cannot only use the damage_cost, as the enemy unit's CTD might be 0. 20130428 23:48:44< irker600> AI-Demos: mattsc master * r54d6c78 / lua/grunt-rush-Freelands-S1_engine.lua : Uncomment accidentally commented line - http://git.io/CEB5rg --- Log closed Mon Apr 29 00:00:17 2013