--- Log opened Sun May 12 00:00:29 2013 --- Day changed Sun May 12 2013 20130512 00:00:29-!- timotei21 [~timotei@79.119.100.244] has quit [Quit: SIGKILL] 20130512 00:03:57-!- shikadibot_ [~shikadi@ai0867.net] has joined #wesnoth-dev 20130512 00:04:11-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130512 00:04:14-!- Trademark_ [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130512 00:04:21-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20130512 00:04:43-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130512 00:08:30-!- shikadibot_ is now known as Guest55322 20130512 00:10:08-!- Netsplit *.net <-> *.split quits: balrog, melinath, shikadibot, Guest31735, Trademark 20130512 00:10:33-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130512 00:11:21-!- balrog_ [~balrog@discferret/developer/balrog] has joined #wesnoth-dev 20130512 00:11:39-!- Netsplit over, joins: melinath 20130512 00:12:09-!- balrog_ is now known as balrog 20130512 00:13:15< irker790> wesnoth: Dmitry K wesnoth-old:master 754f2c / / (5 files in 3 dirs): LuaAI: (1) persistent storage mechanism now available and working properly (2) o http://git.io/5WahUQ 20130512 00:13:25-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130512 00:13:25-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130512 00:13:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130512 00:13:25< Nephro> Alright, then. 20130512 00:15:45< Nephro> mattsc, if you read logs. Persistent storage that spans across all CA's, both external and internal(even a mix of them), seems to work fine across load/save cycles. Old method was not removed, so your code should still work. If it does not, hit me up asap. The old method will be either deprecated if you commit to fixing up your code to the new version, or will just remain there. 20130512 00:16:37< Nephro> mattsc, the persistent storage table is now "ai.store.*" 20130512 00:17:58-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130512 00:17:58-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130512 00:30:28-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has joined #wesnoth-dev 20130512 00:39:51-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130512 00:40:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 256 seconds] 20130512 00:45:43-!- Espreon_ [~espreon@ai0867.net] has joined #wesnoth-dev 20130512 00:45:47-!- flix [~flix@178.77.129.78] has quit [Ping timeout: 256 seconds] 20130512 00:45:47-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 256 seconds] 20130512 00:46:01-!- flix [~flix@178.77.129.78] has 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error: Operation timed out] 20130512 03:14:55-!- {V} [~V@139-79-ftth.on.nl] has quit [Ping timeout: 256 seconds] 20130512 03:17:25< mattsc> Nephro: yes, I do read the logs and that's great, thanks! I just have no time for Wesnoth at all this weekend, will get to testing this as soon as possible next week. 20130512 03:18:10< mattsc> As for deprecating it, I am committed to switching all my code over to the new method, but it's being used in a lot of other places too, so we should not do that anytime soon. 20130512 03:19:07< mattsc> Also, I cannot switch over everything until the parameter passing has been implemented also, but I will definitely test things out with some AIs that don't require that. Thanks again! 20130512 03:30:50-!- lao42 [~leantros@cpe-384193.ip.primehome.com] has quit [Quit: Leaving] 20130512 03:30:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130512 03:32:05-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20130512 03:32:25-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has joined #wesnoth-dev 20130512 03:34:54-!- skyfaller_ is now known as skyfaller 20130512 03:34:55-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130512 03:34:55-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130512 03:49:01-!- Trademark_ [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Read error: Operation timed out] 20130512 04:13:36-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20130512 04:17:54-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130512 04:28:11-!- Ivanovic_ [~ivanovic@dtmd-4db26458.pool.mediaWays.net] has joined #wesnoth-dev 20130512 04:28:11-!- Ivanovic_ [~ivanovic@dtmd-4db26458.pool.mediaWays.net] has quit [Changing host] 20130512 04:28:11-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130512 04:31:48-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20130512 04:32:11-!- Ivanovic_ is now known as Ivanovic 20130512 04:44:55-!- Guest20046 is now known as Espreon 20130512 04:45:01-!- Espreon [~espreon@ai0867.net] has quit [Changing host] 20130512 04:45:01-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20130512 05:15:04-!- Ren [4428ac69@gateway/web/freenode/ip.68.40.172.105] has joined #wesnoth-dev 20130512 05:21:12< Ren> any recommendations for a svn client? 20130512 05:21:51< vultraz> TortoiseSVN for Windows 20130512 05:22:28< shadowm> What are you going to use the SVN client for? 20130512 05:23:33-!- Netsplit *.net <-> *.split quits: Upthorn 20130512 05:25:04-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130512 05:26:18-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130512 05:26:18-!- Upth is now known as Upthorn 20130512 05:26:43< Ren> just to download the trunk 20130512 05:28:08< shadowm> But we don't use SVN anymore. 20130512 05:28:37< shadowm> http://wiki.wesnoth.org/WesnothRepository 20130512 05:29:43-!- Upthorn [~ogmar@69.62.144.56] has quit [Read error: Connection reset by peer] 20130512 05:30:08-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130512 05:30:08-!- Upth is now known as Upthorn 20130512 05:30:32-!- artisticdude_iOS [~artisticd@240.sub-70-192-194.myvzw.com] has joined #wesnoth-dev 20130512 05:36:58-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: bye] 20130512 05:41:23-!- Ren is now known as Guest19020 20130512 05:42:06< Guest19020> my nickname just got changed? 20130512 05:42:45< Guest19020> oh that's good to know 20130512 05:42:57< Guest19020> who linked to the gna page? 20130512 05:43:19< Guest19020> that's why I was thinking I needed svn 20130512 05:48:31< Guest19020> ok, what about git clients, favs? 20130512 05:49:06< shadowm> You might want to mention your platform. I for one have only used the official command line-based Git client. 20130512 05:49:16< Guest19020> windows 20130512 06:05:08< nurupo> i think github has a client for windows 20130512 06:11:58-!- love1cat1 [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20130512 06:16:23< irker790> wesnoth: fendrin wesnoth-old:master 225e92 / src/editor/action/mouse/mouse_action.hpp: Fix spelling in comments. http://git.io/mkPOqA 20130512 06:16:53-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130512 06:18:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130512 06:18:41< Guest19020> I'll try that one first, thanks 20130512 06:18:48< vultraz> Guest19020: or you can use TortoiseGit 20130512 06:24:15-!- artisticdude_iOS [~artisticd@240.sub-70-192-194.myvzw.com] has quit [Ping timeout: 256 seconds] 20130512 06:41:52-!- Guest19020 [4428ac69@gateway/web/freenode/ip.68.40.172.105] has quit [Quit: Page closed] 20130512 06:47:29-!- TheMonster [~TheMonste@41.69.136.184] has joined #wesnoth-dev 20130512 06:57:36-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130512 06:59:04-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130512 06:59:30-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has joined #wesnoth-dev 20130512 07:15:55-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Quit: The person who said nothing is impossible obviously never tried to slam a revolving door.] 20130512 07:16:13-!- TheMonster [~TheMonste@41.69.136.184] has quit [Read error: Connection reset by peer] 20130512 07:27:18-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20130512 07:54:07-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20130512 08:03:45-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130512 08:41:32-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20130512 09:09:38-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20130512 09:34:37-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130512 10:02:03-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130512 10:02:09-!- Yukiria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130512 10:02:32-!- Yukiria is now known as vultraz 20130512 10:03:58-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130512 10:03:58-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130512 10:23:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130512 10:25:40-!- jetrel2 [~jetrel2@c-71-195-42-37.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20130512 10:26:49-!- jetrel2 [~jetrel2@c-71-195-42-37.hsd1.mn.comcast.net] has joined #wesnoth-dev 20130512 10:27:23-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130512 10:36:59-!- mjs-de [~mjs-de@p3EE2258B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20130512 10:39:15< LordBob_> fendrin: ping ? 20130512 10:40:52< vultraz> LordBob_! 20130512 10:40:57< vultraz> just the person I wanted to see 20130512 10:41:04< LordBob_> hello vultraz 20130512 10:41:53< vultraz> Do you have a wall texture I can use to make wooden walls? 20130512 10:43:53< LordBob_> I do have a couple of these and I can point you to a site that hosts many more. The question, what scale and size do you need ? pixel art vs high res / photorealism vs painterly ? 20130512 10:45:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130512 10:45:57< LordBob_> I ask this because the files I have are picture-derived and meant for 3D texture, therefore some work might be required to fit them to your needs 20130512 10:46:33< LordBob_> s/ size / style 20130512 10:47:11< vultraz> LordBob_: I want to re-texture the current stone walls as wooden walls 20130512 10:47:21< vultraz> or stone walls with wooden paneling 20130512 10:48:31< shadowm> I believe someone already did that before. 20130512 10:49:22< vultraz> shadowm: yes, but the result is subpar 20130512 10:49:34< shadowm> What add-on did you check? 20130512 10:49:44< vultraz> I think TEG, last I saw 20130512 10:51:32< shadowm> Yes, that's one of the add-ons using the same terrain graphics. 20130512 10:52:25< vultraz> That's basically what I want to do, but with a better texture 20130512 10:55:02-!- vultraz_android [~androirc@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130512 10:57:12< vultraz_android> Lordbob_ would you also happwn tobhave a shag carpet texture? 20130512 10:58:07< vultraz_android> Im trying to produce as many interior items as possible, thereby resucing the cost if i ever need to hire you 20130512 10:58:38< LordBob_> Vultraz: the simplest, I think, is to browse the following website: http://www.cgtextures.com/textures.php?t=browse&q=427 20130512 10:58:56< LordBob_> The sections you want to look at are: 20130512 10:58:59< LordBob_> wood 20130512 10:59:14< LordBob_> ornament/ panels and ornament /panels wooden 20130512 10:59:27< LordBob_> fabric/carpet 20130512 11:00:02< LordBob_> except the correct URL is http://www.cgtextures.com 20130512 11:00:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130512 11:01:22< LordBob_> vultraz: this should give you plenty to chose from. You can download textures for free in sizes that will be more than enough for your current needs. 20130512 11:02:53< LordBob_> vultraz: once you've made your pick, creating a texture based on their samples should be easy as pie, and I can always give a hand 20130512 11:13:35< vultraz_android> http://www.cgtextures.com/texview.php?id=40464&PHPSESSID=sld9jovt7kv4o6rqljklofv317 20130512 11:13:41< vultraz_android> Looks pretty good 20130512 11:19:41< vultraz_android> http://www.cgtextures.com/texview.php?id=8255&PHPSESSID=sld9jovt7kv4o6rqljklofv317 20130512 11:19:59< vultraz_android> Could possibly do for carpet 20130512 11:20:37< vultraz_android> Lordbob: but how do I make them into wesnoth terrains/scenry images 20130512 11:31:44-!- Trademark_ [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130512 11:32:09-!- mihirrege [~mihirrege@117.195.33.70] has joined #wesnoth-dev 20130512 11:36:55< LordBob_> vultraz: I would try to first apply a couple of artistic filters (so that it doesn't look too much like a photography), then make whichever hue/sat/value and contrast adjustments are necessary, then shrink them down to the final size. This should give you a working base with the right colours and layout, on which you can do a pixelart paintover 20130512 11:39:00< LordBob_> Vultraz: if you want, I can make a walkthrough of this for the wooden texture and post it in the forums 20130512 11:40:04-!- mihirrege [~mihirrege@117.195.33.70] has left #wesnoth-dev ["Leaving"] 20130512 11:41:26-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130512 11:45:11-!- vultraz_android [~androirc@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130512 11:49:18< vultraz> LordBob_: that would help a lot 20130512 11:57:16-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130512 12:04:25< shadowm> http://www.cgtextures.com/content.php?action=license <- Oh wow. 20130512 12:04:47< shadowm> "It is NOT permitted to: [...] Release the Textures or derivative products under Open Source Licences" 20130512 12:17:57< vultraz> And would an image from there that was modified beyond recognition and turned into pixel art still be subject to that restriction? 20130512 12:19:19-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20130512 12:21:36< shadowm> I don't know, I am not an IP lawyer. 20130512 12:27:56-!- ThePawnBreak [~cristi@188.25.225.49] has joined #wesnoth-dev 20130512 12:28:08-!- irker790 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130512 12:31:47< LordBob_> I think it would be far-fetched to call 72x72 pixel art samples created by using these pictures as visual reference a "derivative product". 20130512 12:34:49< LordBob_> And if it does qualify as such...then we can just sample colours and work from scratch. I hope there wouldn't be such a thing as licensing RGB values... 20130512 12:36:18< zookeeper> i say it's not a derivative work if no one would ever notice. 20130512 12:38:47-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130512 12:41:27-!- EdB [~edb@89-93-184-215.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130512 13:02:05< AI0867> there seems to be something very wrong with 97d9aefdd166ab61260cbffa63ead04651e7c844 20130512 13:02:47< AI0867> esr4: ^ 20130512 13:02:48< AI0867> this is the last commit before the git transition, and it has cvs2svn info attached 20130512 13:08:14-!- PL_kolek [~PL_kolek@dynamic-78-8-4-102.ssp.dialog.net.pl] has joined #wesnoth-dev 20130512 13:13:50-!- irker600 [~irker@ai0867.net] has joined #wesnoth-dev 20130512 13:13:50< irker600> wesnoth: J. Tyne wesnoth-old:1.10 bbd7f6 / src/ (shared_object.hpp tstring.hpp): Change some implicit conversions to return const references to objects... http://git.io/MFgsJA 20130512 13:13:58< irker600> wesnoth: Alexander van Gessel wesnoth-old:1.10 d929dd / data/core/about.cfg: Merge branch '1.10' of github.com:wesnoth/wesnoth-old into 1.10 http://git.io/nPc02w 20130512 13:19:24< AI0867> wesbot: log bbd7f6 20130512 13:19:32< AI0867> er 20130512 13:19:38< AI0867> shikadibot: log bbd7f6 20130512 13:19:50-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20130512 13:20:09< shadowm> I think shikadibot is dead. 20130512 13:20:20-!- rayblade3 [~chatzilla@124.109.10.167] has quit [Ping timeout: 240 seconds] 20130512 13:20:26< AI0867> yeah 20130512 13:20:28< shadowm> Oh, no, she isn't. 20130512 13:20:32< shadowm> She's Guest37475. 20130512 13:20:45< shadowm> No wait, no, she's Guest55322 . 20130512 13:21:08< AI0867> Guest55322: log bbd7f6 20130512 13:21:16< Guest55322> AI0867: Revision bbd7f6 (J. Tyne) on Thu Dec 13 14:22:35 2012: 20130512 13:21:16< Guest55322> AI0867: Change some implicit conversions to return const references to objects... 20130512 13:21:19< Guest55322> AI0867: 20130512 13:21:22< Guest55322> AI0867: ...instead of temporary objects. 20130512 13:21:24< Guest55322> AI0867: (+2 discarded lines) 20130512 13:21:27< Guest55322> AI0867: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/bbd7f6 20130512 13:21:27< shadowm> !regain shikadibot 20130512 13:23:04-!- Guest55322 [~shikadi@ai0867.net] has quit [Changing host] 20130512 13:23:04-!- Guest55322 [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20130512 13:23:07-!- Guest55322 is now known as shikadibot 20130512 13:29:00-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 264 seconds] 20130512 13:31:56-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130512 13:31:56-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130512 13:31:56-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130512 13:44:19-!- PL_kolek [~PL_kolek@dynamic-78-8-4-102.ssp.dialog.net.pl] has quit [Ping timeout: 264 seconds] 20130512 13:46:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130512 13:46:52-!- vultraz_laptop [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130512 14:03:05-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has joined #wesnoth-dev 20130512 14:03:10-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130512 14:18:38-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20130512 14:19:11-!- nphro [~nphro@80.233.231.12] has joined #wesnoth-dev 20130512 14:35:08-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has quit [Ping timeout: 245 seconds] 20130512 14:54:17-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130512 14:56:59-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130512 15:29:29-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130512 15:41:05-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130512 15:43:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Write error: Broken pipe] 20130512 15:43:50-!- Ivanovic_ [~ivanovic@dtmd-4db26458.pool.mediaWays.net] has joined #wesnoth-dev 20130512 15:44:10-!- DHost [~Pcy@vps.inux.fr] has quit [Quit: pouf !] 20130512 15:44:11-!- nphro [~nphro@80.233.231.12] has quit [Ping timeout: 245 seconds] 20130512 15:45:44-!- Ivanovic_ is now known as Ivanovic 20130512 15:46:50< fendrin> Ivanovic: hi 20130512 15:47:06< fendrin> LordBob_: pong 20130512 15:48:41< LordBob_> fendrin: hi. I've been working on the unit group icons ; here's a sample. http://imagebin.org/257411 20130512 15:49:09< fendrin> lol 20130512 15:49:59< fendrin> LordBob_: Most of them are quite funny. 20130512 15:51:04< LordBob_> fendrin: the first four columns are for races, the middle two for the default era, and the last three are defaults for icon-less factions 20130512 15:52:11< fendrin> LordBob_: The ship is for the "mechanical race"? 20130512 15:52:27< LordBob_> fendrin: it must be a result of the small size. I wanted them expressive and easy to recognize, which resulted in a mix of cute and toony 20130512 15:53:55< LordBob_> fendrin: it is. A ship was easier to recognize than a gear at that size, and all sprites in this category are ships in the unit tree at least 20130512 15:55:33< fendrin> LordBob_: A catapult would have also fit the mechanical. 20130512 15:56:10< LordBob_> Oh. I had not considered that... I'll see if I can make a good one 20130512 15:58:20< fendrin> LordBob_: I have implemented the zoom slider and its working much better than the buttons or the keyboard. 20130512 15:59:23< fendrin> LordBob_: The problem with >=medium sized maps every press triggers the calculation of the new map, making the process slow if you want to zoom a big step. 20130512 15:59:23-!- mjs-de [~mjs-de@p3EE2258B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20130512 16:00:01< fendrin> LordBob_: The slider on the other hand only triggers the rendering of the target size. 20130512 16:00:13< fendrin> LordBob_: It makes the zoom feature a lot more useful. 20130512 16:00:14< vultraz> LordBob_: lol those look funny 20130512 16:00:36< vultraz> LordBob_: mostly the faces 20130512 16:01:11< LordBob_> fendrin: did you place the slider where the zoom buttons used to be, or somewhere else ? 20130512 16:01:48< fendrin> LordBob_: The feature is commited, would you try it? 20130512 16:02:23< vultraz> LordBob_: I think most of them aren't immediately recognizable 20130512 16:02:42< fendrin> vultraz: The first one is for undead, then humans, then mechanical. 20130512 16:02:46< LordBob_> vultraz: it must be a side-effect of pixel art. I was not aiming for funny, but it happened all the same so I thought I'd go along with it :) 20130512 16:03:02< fendrin> vultraz: Bats, elves, ogres 20130512 16:03:16< fendrin> drakes goblins orcs 20130512 16:03:37< fendrin> dwarves, gripphons, trolls 20130512 16:03:44< fendrin> woses merman wolves 20130512 16:04:35< vultraz> LordBob_: I think the tree in R5C5 could do for elves, and the hammer in R3C5 for dwarves 20130512 16:04:51< vultraz> couldn't mechanical be a sideways gear? 20130512 16:05:11< vultraz> bats looks fine 20130512 16:05:23< LordBob_> I did try gears, but they're hell to make in such small size 20130512 16:05:38< vultraz> the wose is alright, although he appears to be carrying two shotguns :P 20130512 16:06:02< fendrin> vultraz: It is a hybrid wose, half wose, half BattleMech. 20130512 16:06:13< vultraz> Griffons could be a pair of winfs 20130512 16:06:14< vultraz> wings 20130512 16:06:18< vultraz> fendrin: XD 20130512 16:06:41< fendrin> vultraz: The hammer is for the knalgan faction. 20130512 16:06:48< vultraz> er...merman could be a trident 20130512 16:06:49-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130512 16:07:02< vultraz> fendrin: yea, but it could also represent dwarves in general 20130512 16:07:20< fendrin> vultraz: But we need different icons. 20130512 16:07:29< vultraz> why? 20130512 16:07:43< vultraz> both undead icons are the same 20130512 16:08:02< vultraz> I see no reason the dwarf icons couldn't be the same 20130512 16:08:52< vultraz> LordBob_: BTW, R1C5 looks like Sauron's tower top :P 20130512 16:08:57< LordBob_> vultraz: undead's the only exception so far because the skull really is waht describes them best. As for the hammer,it isn't so powerful a symbol 20130512 16:09:18< vultraz> anyway...humans could be a crown 20130512 16:09:55< fendrin> I would rather stay with faces for the races and symbols for the factions. 20130512 16:10:21< LordBob_> vultraz: altogether, I 'd like race icons to remain a physical part of the race, and faction icons a symbol 20130512 16:10:43< vultraz> fendrin: I dunno, I'd rather use symbols for everything. Currently, I had a hard time even figuring out which each one was 20130512 16:11:12< vultraz> You want something that's immediately recognizable 20130512 16:11:46< fendrin> Hmmm, I think the faces are very recognizable, I had more problems with the symbols... 20130512 16:12:05< LordBob_> Vultraz: if we go down that slope, a hammer is immediately recognizable as a hammer. It doesn't especially say "dwarf" :s 20130512 16:12:21-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130512 16:13:04< fendrin> LordBob_: For the factions, we could have a look at their flags, for the rebels that works already perfectly, their flag is featuring a tree. 20130512 16:13:53-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130512 16:14:36< fendrin> wesbot: seen thunderstruck? 20130512 16:14:36< wesbot> fendrin: The person with the nick thunderstruck last spoke 18h 25m ago. 18h 25m ago was here and on the channel #wesnoth with the message: Quit: Leaving 20130512 16:14:44< vultraz> LordBob_: yes, but obviously, given game context, it means dwarf 20130512 16:17:21< vultraz> LordBob_: and I really think using that tree for the elves would be best 20130512 16:17:40< vultraz> but I'm not the one doing the art or the code, so I don't really have a say :P 20130512 16:17:58< LordBob_> fendrin: this is what I did. The knalgan flag has a hammer on top and the undead one a skull. It's the northerners and dwarves I'm mostly worried about 20130512 16:17:58< LordBob_> vultraz: only to someone aware of the whole "Hammer of Thursagan" deal, I fear. 20130512 16:18:01< LordBob_> vultraz: whereas "small bearded man" speaks to a much wider audience 20130512 16:18:08< LordBob_> fendrin: not dwarves. Drakes, I mean. Northerners and Drakes. Those flags don't have any clear symbol 20130512 16:19:13< LordBob_> vultraz, the tree works fine for the elves as a faction that includes woses. But how do I tell the twa races apart if both are symbolized by a tree ? 20130512 16:19:35< vultraz> hm...true, dat 20130512 16:20:31< LordBob_> vultraz: either way, those are the small 25x25 icons. Hopefully, the 30x30 will have room for more detail 20130512 16:20:48< vultraz> It's really the comical nature of them that worries me 20130512 16:21:22< LordBob_> they're really meant for the editor only 20130512 16:22:25< LordBob_> I think comical shouldn't be a problem when editing maps :) 20130512 16:23:24< AI0867> fendrin: did you get the message on #wesnoth ? 20130512 16:23:57< vultraz> eh, I guess so 20130512 16:24:14< vultraz> really, I'm in no position to nitpick :P 20130512 16:24:41< fendrin> AI0867: A warning, that leads to a compile error? 20130512 16:26:46< AI0867> yeah 20130512 16:27:07< AI0867> in the editor gui code, so I suspect you know what it's supposed to do 20130512 16:27:08< LordBob_> vultraz: if bad comes to worse, I can tweak the eyes & mouths of the faces that look the most comical. The slightest of changes can do a lot, I think 20130512 16:27:21< AI0867> whether it's a stub or something that can be safely removed 20130512 16:33:00< fendrin> AI0867: Yes, I will commit a fix in a few minutes. 20130512 16:36:55-!- itomsawyer [~tomsawyer@2001:da8:215:da1b:862b:2bff:fe83:8a57] has joined #wesnoth-dev 20130512 16:40:56< irker600> wesnoth: fendrin wesnoth-old:master 6428fc / src/editor/palette/empty_palette.hpp: Fix a clang compile error. http://git.io/OqTVwg 20130512 16:45:52< fendrin> Ivanovic: ping 20130512 16:54:54-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130512 16:55:03< thunderstruck> fendrin, hi 20130512 16:55:12< thunderstruck> fendrin, you were looking for me? 20130512 16:55:37< fendrin> thunderstruck: Yes, I have fixed the menu bug on top of the bug you fixed. 20130512 16:55:43-!- vultraz_laptop [~chatzilla@124.109.10.167] has quit [Ping timeout: 256 seconds] 20130512 16:55:56< thunderstruck> fendrin, cool. 20130512 16:56:04< fendrin> thunderstruck: I mean, if you fix the button, another fix fixes the menu. But the button needs to be fixed first because the menu is taking the new title from there. 20130512 16:56:39< fendrin> thunderstruck: I would have done it already but I didn't want to take away your pull request, might count on gsoc later. 20130512 16:56:57< thunderstruck> fendrin, okay. I just fixed end turn button in mp. 20130512 16:57:06< thunderstruck> fendrin, I will do a pull request in a few mins. 20130512 16:57:22< thunderstruck> fendrin, yes, if not gsoc, it wouldn't matter who commits/pulls requests :) 20130512 16:57:41-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130512 16:59:14-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW] 20130512 17:00:49< fendrin> thunderstruck: Please make sure that everything is all right, I do not have learned how to test pull requests before merging yet. 20130512 17:04:15< thunderstruck> fendrin, I will do. 20130512 17:04:28< thunderstruck> fendrin, although you can look at the code :) 20130512 17:05:37-!- wesbot changed the topic of #wesnoth-dev to: 1.11.3 planned for Sunday afternoon (GMT+2) | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130512 17:06:40< fendrin> thunderstruck: sure, I will read it. 20130512 17:08:53< thunderstruck> fendrin, done. You can read it :) 20130512 17:10:30< fendrin> thunderstruck: Okay, your commit message is on a wrong format. 20130512 17:10:53< thunderstruck> fendrin, what does that mean? 20130512 17:10:58< fendrin> thunderstruck: It needs a short title on the first line, <= 75 characters if I remember correctly what esr4 told me. 20130512 17:11:21< fendrin> thunderstruck: Then more verbose info can go in the third line, leaving one empty. 20130512 17:12:41< thunderstruck> fendrin, is it really that long? 20130512 17:12:57< thunderstruck> fendrin, my text editor shows 56 characters. 20130512 17:13:46< AI0867> fendrin: you mean you only use the "merge" button on the webinterface? 20130512 17:14:06< fendrin> AI0867: Yes, until you tell me how to do it better and test first. 20130512 17:14:32< fendrin> thunderstruck: sorry, I was confused. The comment isn't the commit message, my fault. 20130512 17:14:58< AI0867> in that very box there's a "you can do this on the command line" bit 20130512 17:15:08< AI0867> if you click that, it expands into instructions 20130512 17:15:51< AI0867> I can explain what every line does if anything is unclear 20130512 17:16:16< fendrin> AI0867: Yes, that instruction tells me to fetch another clone. 20130512 17:16:43< AI0867> "fetch another clone"? 20130512 17:17:06< fendrin> I need another ~6GB working directory, or not? 20130512 17:17:10< AI0867> no 20130512 17:17:15< fendrin> oh 20130512 17:17:19< fendrin> I will try it. 20130512 17:17:31< AI0867> step 1 creates a local branch 20130512 17:17:47< AI0867> step 2 pulls the pull request into it (this is where name "pull request" comes from) 20130512 17:17:51-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130512 17:18:00-!- itomsawyer [~tomsawyer@2001:da8:215:da1b:862b:2bff:fe83:8a57] has quit [Quit: Leaving.] 20130512 17:18:09< AI0867> step 3 merges it into master and pushes it back to github 20130512 17:18:18-!- thunderstruck_ [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130512 17:19:32-!- Ivanovic_ [~ivanovic@dtmd-4db26458.pool.mediaWays.net] has joined #wesnoth-dev 20130512 17:19:50-!- Anakonda_ [aomaal@linux.utu.fi] has joined #wesnoth-dev 20130512 17:20:27-!- Espreon_ [~espreon@ai0867.net] has joined #wesnoth-dev 20130512 17:20:51-!- Espreon_ is now known as Guest86395 20130512 17:23:12< irker600> wesnoth: fendrin wesnoth-old:master aad231 / src/ (display.cpp widgets/slider.hpp): Copy all of the slider states when resizing. http://git.io/gbf2ZQ 20130512 17:24:48-!- Netsplit *.net <-> *.split quits: thunderstruck, Ivanovic 20130512 17:24:59-!- Netsplit *.net <-> *.split quits: Espreon, Upthorn, Anakonda 20130512 17:25:00< fendrin> AI0867: Hmmm, the git pull command takes forever. 20130512 17:25:25-!- Ivanovic_ is now known as Ivanovic 20130512 17:25:46< fendrin> Ivanovic: hi 20130512 17:25:57-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130512 17:25:58-!- thunderstruck_ is now known as thunderstruck 20130512 17:26:06< fendrin> hi anonymissimus 20130512 17:26:14-!- AI0867_ [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20130512 17:26:51< fendrin> Still net splittings all the time. 20130512 17:27:42< fendrin> fendrin: Does sending a sigterm to the git pull command destroy my working copy? 20130512 17:28:48< anonymissimus> hi 20130512 17:29:48-!- Smar [smar@freenet/translator/finnish/Smar] has quit [Write error: Broken pipe] 20130512 17:30:08< anonymissimus> AI0867, AI0867_; what could it mean if git push --tags gives me fatal: The remote end hung up unexpectedly 20130512 17:30:32< fendrin> thunderstruck: Okay, seems like the command line procedure is not working for me. 20130512 17:30:42< anonymissimus> that repo has a lot of tags locally, and I can normally commit 20130512 17:31:16< anonymissimus> google suggests that I may need to set some limit higher so that all these tags can be commited ? 20130512 17:31:16-!- ThePawnBreak [~cristi@188.25.225.49] has quit [Excess Flood] 20130512 17:31:26-!- ThePawnBreak [~cristi@188.25.225.49] has joined #wesnoth-dev 20130512 17:31:27< thunderstruck> fendrin, did you already review the code? I'll have to go soon. 20130512 17:31:43-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Remote host closed the connection] 20130512 17:33:15-!- Smar [smar@nano.smar.fi] has joined #wesnoth-dev 20130512 17:33:15-!- Smar [smar@nano.smar.fi] has quit [Changing host] 20130512 17:33:15-!- Smar [smar@freenet/translator/finnish/Smar] has joined #wesnoth-dev 20130512 17:34:13< fendrin> thunderstruck: Yes, it is fine. Thank you. I will solve the git problems and commit it together with the following patches soon. 20130512 17:34:17-!- YoungWolf [~nimitmalh@120.56.241.186] has joined #wesnoth-dev 20130512 17:35:21< thunderstruck> fendrin, ok. Thanks. I will be back later and I might ask you about GUI related stuff regarding my proposal. 20130512 17:37:24< fendrin> Alarantalara: Are you on a mac? 20130512 17:37:36< anonymissimus> fendrin: your checkout is 6GB ? 20130512 17:38:10< fendrin> anonymissimus: After compiling with debug support it is: 5,4GB 20130512 17:38:26< anonymissimus> most of it are the .o files and such, compilation output 20130512 17:39:35< fendrin> Yeah 20130512 17:39:39< fendrin> but that doesn't help. 20130512 17:39:42< fendrin> Space is space. 20130512 17:39:43< anonymissimus> my gcc Linux debug executable has an amazing ~500MB 20130512 17:39:53< fendrin> mines as well. 20130512 17:40:27< fendrin> And it is significantly slower. 20130512 17:40:35-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130512 17:41:02< anonymissimus> (MSVC appears much more efficient in linking debug builds, both in resulting size, used memory and time) 20130512 17:41:57< anonymissimus> well, didn't count the resulting size of all the files belonging to it, but at least the memory and CPU part are right 20130512 17:42:24< fendrin> hmmm 20130512 17:43:03< fendrin> It seems the git command did not return to commandline but has done his job. 20130512 17:43:22< fendrin> Even after I had to kill it with a sigterm. 20130512 17:44:23< fendrin> Ivanovic: The mac build is currently broken, there is an update to the xcode project files needed. 20130512 17:48:32-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130512 17:48:55 * fendrin is searching for a mac developer 20130512 17:49:11< bumbadadabum> fendrin: *for mattsc 20130512 17:50:11< bumbadadabum> fendrin: But I might be able to help you 20130512 17:51:48< fendrin> bumbadadabum: xcode needs an update to the list of files to compile. I renamed the rename_unit.hpp and cpp in gui/dialogs/ to edit_text.*pp 20130512 17:52:11< bumbadadabum> I won't be able to help then 20130512 17:52:15-!- AI0867_ is now known as AI0867 20130512 17:53:04< bumbadadabum> Well, I could rename it and send it to you 20130512 17:53:41< fendrin> bumbadadabum: You could use github and send a pull request. 20130512 17:53:56< vultraz> Normally I'd do that, but I still don't have the repo 20130512 17:53:59< bumbadadabum> is that like a patch? 20130512 17:54:18< fendrin> bumbadadabum: Indeed, that is like a patch but better. 20130512 17:54:52< fendrin> vultraz: Your own fault. It's long enough now. 20130512 17:55:18< vultraz> fendrin: I'm trying to get the frogatto repo ATM 20130512 17:55:28< bumbadadabum> vultraz: I can just replace all mentions of rename_unit.*pp to edit_text.*pp, right? 20130512 17:55:29< vultraz> so that's been taking my time 20130512 17:56:04< vultraz> fendrin: and it doesn't help that my internet has been going on the fritz lately 20130512 17:56:13< AI0867> debug executables are huge 20130512 17:56:17< vultraz> bumbadadabum: you're going to edit the file directly? 20130512 17:56:23< AI0867> fendrin: try du -hs build 20130512 17:56:25< anonymissimus> bumbadadabum: you could look at what I did in commit 48e795aa6d9dfe7bfa91680677bbf50947aee46f 20130512 17:56:27< bumbadadabum> edit the xcode project 20130512 17:56:28< AI0867> or build/* 20130512 17:56:45< AI0867> you'll probably find that the build/debug dir is somewhere between 1 and 2 GiB 20130512 17:56:58< fendrin> AI0867: 2.2GB 20130512 17:56:59< vultraz> bumbadadabum: you can just open xcode, delete the not not found files, and add the new ones 20130512 17:57:04< bumbadadabum> ok 20130512 17:57:19< vultraz> s/not not/now not 20130512 17:57:32< fendrin> AI0867: Do you think it would speed up compile time if I make build a link into my ramdisk? 20130512 17:57:40< AI0867> yes 20130512 17:57:51-!- lipkab [~quassel@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130512 17:58:01< fendrin> AI0867: Space on the SSD is spare but I have plenty of RAM. 20130512 17:58:05-!- YoungWolf [~nimitmalh@120.56.241.186] has quit [] 20130512 17:58:28< AI0867> it will also reduce the size of your clone, at the cost of making debug builds take longer, but that won't be much of a difference if you don't frequently compile debug builds 20130512 17:58:50< bumbadadabum> Would I just need to add them to Wesnoth, or also wesnothd and unit_tests? 20130512 17:59:05< fendrin> AI0867: Why would debug builds take longer? 20130512 17:59:06< vultraz> bumbadadabum: wesnoth only 20130512 17:59:37< fendrin> bumbadadabum, vultraz: It looks like LordBob_ has figured out how to adjust the settings and he has commit access. 20130512 17:59:47< AI0867> fendrin: because the ramdisk is trashed on reboot, meaning you have to rebuild all the objects, not just the ones that changed? 20130512 17:59:54< bumbadadabum> aww 20130512 17:59:57< bumbadadabum> I already made it 20130512 18:00:12< fendrin> AI0867: Rebooting is something I do every few days only. And I do only debug builds... 20130512 18:00:18< AI0867> oh 20130512 18:00:43< AI0867> I build release builds by default, and do debug builds whenever I need a detailed backtrace 20130512 18:00:51< LordBob_> bumbadadabum: build is still running over here and it's not guaranteed to work anyway, so by all means do go on with it :) 20130512 18:01:18< fendrin> AI0867: Well, the debuger is my most used applikation... 20130512 18:01:20< bumbadadabum> LordBob_: I'd need to test it out myself as well 20130512 18:01:47< bumbadadabum> although it should work now 20130512 18:01:57< vultraz> fendrin: I'm sorry I don't have the repo, believe me, but my internet has really been crazy these past few weeks. (have you noticed my frequent join/leaves?) 20130512 18:02:16-!- lipkab [~quassel@host-91-147-212-174.biatv.hu] has quit [Remote host closed the connection] 20130512 18:02:23< fendrin> vultraz: :-) 20130512 18:03:08< AI0867> vultraz: don't make me offer you an account on my VPS 20130512 18:03:41< anonymissimus> fendrin: how long does a rebuild last for you ? (let's say you've changed unit.hpp or so) 20130512 18:05:08-!- Upth [~ogmar@69.62.144.56] has quit [Ping timeout: 256 seconds] 20130512 18:05:16-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130512 18:05:21< LordBob_> fendrin, bumbadadabum : so yeah, I was able to build this time, but I have no idea how to turn the local fix I did into something durable (gitbox doesn't detect any change to my local repo) 20130512 18:05:47< bumbadadabum> LordBob_: I'm going to try to build as well 20130512 18:06:40-!- nphro [~nphro@80.233.231.12] has joined #wesnoth-dev 20130512 18:07:17< anonymissimus> LordBob_: "One-click commit, push and pull" so, search for commit, and then push 20130512 18:08:09< bumbadadabum> wait... 20130512 18:08:20< LordBob_> anonymissimus: I know about that. However, after I renamed the desired target in XCode, gitbox doesn't detect any changes. There simply isn't anything to commit. 20130512 18:08:40< bumbadadabum> I can use the frameworks from 1.11.2 to stop it from complaining about my frameworks 20130512 18:10:05< LordBob_> Fendrin: I've given the slider a try, but it seems to introduce a refresh glitch in the painting cursor 20130512 18:10:28< fendrin> LordBob_: Every zoom action still does that. 20130512 18:11:24< anonymissimus> LordBob_: then you perhaps have so save and/or close your IDE, codeblocks also behaves like this 20130512 18:11:28< fendrin> LordBob_, anonymissimus: I guess the xcode project files are on gitignore for some reason. 20130512 18:11:49< bumbadadabum> Ok I'm boilding again 20130512 18:11:52< bumbadadabum> *building 20130512 18:12:19< LordBob_> fendrin: also, the "zoom 1:1" button remains pressed regardless of the slider's state 20130512 18:12:40< fendrin> LordBob_: Okay, will be fixed soon. 20130512 18:13:23< fendrin> LordBob_: It is a rough prototype. I only wanted to proof its usefulness and show you something to discuss the appearance. I know about most of the bugs. 20130512 18:15:33< LordBob_> Fendrin: I think it's a nice feature, especially if it avoids redundant resizings. However maybe it would help to display some kind of scale either as background artwork or digits 20130512 18:15:43-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130512 18:16:34< fendrin> LordBob_: Espreon told me that its position is confusing. I thought about embeding the slider in the map frame, the sourrounding background could provide the scale. 20130512 18:17:07< LordBob_> fendrin: I was about to suggest that as well :) 20130512 18:17:57< fendrin> LordBob_: You notice that I abused the radiobox for the slider. The "normal" slider was a little to huge. Still the radiobox is not suited very well. 20130512 18:18:17< LordBob_> Yeah, that, too. I'll do a couple mockups :) 20130512 18:18:32< fendrin> LordBob_: Cool, thanks. 20130512 18:20:27-!- Ivanovic [~ivanovic@dtmd-4db26458.pool.mediaWays.net] has quit [Changing host] 20130512 18:20:27-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130512 18:20:30< fendrin> LordBob_: I can also adjust the color of the bar the slider sits on if needed. 20130512 18:20:45< Ivanovic> re 20130512 18:20:56< Ivanovic> fendrin: sure, that update is usually applied by the packager at build time 20130512 18:21:28< Ivanovic> meaning: if a fix is/was required to get it to build, then the mac packager would upload those changes afterwards 20130512 18:21:40< fendrin> Ivanovic: Okay, so no blocker. 20130512 18:22:06< fendrin> Ivanovic: Do you plan to release today? 20130512 18:22:12< LordBob_> fendrin: duly noted. While we're on colour, did you seen the comments about menus in the forums ? Maybe we could try a lighter and/or bolder font style for the menu labels 20130512 18:22:17< LordBob_> *see 20130512 18:22:28< Ivanovic> fendrin: yes 20130512 18:22:33< fendrin> LordBob_: Sure, why not. 20130512 18:22:36< Ivanovic> i basically plan to start in about half an hour 20130512 18:22:50< fendrin> Ivanovic: Okay, I will see to get some last fixes in. 20130512 18:23:48< Ivanovic> AI0867, Alarantalara, crimson_penguin, elias, fendrin, esr4, Gambit, happygrue, lipkab, loonycyborg, shadowm, Soliton, zookeeper, everyone else who cares: ready for 1.11.3? 20130512 18:24:25< loonycyborg> I'm not sure what is the best way to make a git checkout on windows for the release 20130512 18:25:17< zookeeper> Ivanovic, isn't it a bit odd time to release, with the git conversion being WIP and all that? not that i have anything against it, just wondering. 20130512 18:25:39< irker600> wesnoth: fendrin wesnoth-old:master 9c4e4b / changelog src/playmp_controller.cpp src/theme.cpp: Fix the "End Turn"/"End Scenario" button states, a patch from http://git.io/Zykv7A 20130512 18:25:39< Ivanovic> loonycyborg: you *could* just use the tarball once i am done 20130512 18:25:41< Ivanovic> ;) 20130512 18:25:52< loonycyborg> I like to checkout tags 20130512 18:25:59< Ivanovic> zookeeper: esr4 wanted me to test if releaseing works... 20130512 18:26:34< loonycyborg> Though given that I have a faster connection now, tarballs would work too I guess 20130512 18:26:36< zookeeper> okay 20130512 18:26:41-!- nphro [~nphro@80.233.231.12] has quit [Ping timeout: 245 seconds] 20130512 18:26:47< happygrue> nothing here 20130512 18:29:37-!- DHost [~Pcy@vps.inux.fr] has joined #wesnoth-dev 20130512 18:38:32< bumbadadabum> 10 warnings and 1 error already... 20130512 18:38:39< bumbadadabum> I hope this build will work 20130512 18:39:19< lipkab> Ivanovic: Has it been decided that https://gna.org/bugs/?20704 isn't a blocker in fact? 20130512 18:40:17< Ivanovic> downgraded to "Important" 20130512 18:40:32< anonymissimus> lipkab: that doesn't qualify as a blocker IMHO 20130512 18:41:02< anonymissimus> for a stablel realse but not for a dev 20130512 18:41:05< lipkab> Okay. 20130512 18:41:15< anonymissimus> stable release 20130512 18:41:36< bumbadadabum> Some add-on creators aren't going to like this bug 20130512 18:41:48< Ivanovic> bumbadadabum: most addon creators are on stable anyway 20130512 18:42:00< Ivanovic> there is barely any addon creator providing any feedback for the dev tree 20130512 18:42:03< anonymissimus> yeah, the bugs that get in one's personal way are always blockers 20130512 18:42:21< bumbadadabum> Ivanovic: I develop on trunk, I know that much 20130512 18:42:32< bumbadadabum> And there are others as well 20130512 18:42:45< anonymissimus> I recently provided feedback on micro_ais 20130512 18:43:20< fendrin> Ivanovic: I have not made the experience that there is no feedback on addons targeting the development version. 20130512 18:43:41< Ivanovic> fendrin: barely != no 20130512 18:44:06< bumbadadabum> It's funny. My add-on is more popular on the 1.11 server :p 20130512 18:45:57< bumbadadabum> IMO UMC should be developed on the dev version, because there are more possibilities 20130512 18:46:59-!- nphro [~nphro@80.233.231.12] has joined #wesnoth-dev 20130512 18:47:01< bumbadadabum> wesnoth-old/projectfiles/Xcode/../../src/../src/text.cpp:84:0 'pango_font_map_create_context' was not declared in this scope... we meet again 20130512 18:48:39-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130512 18:48:41-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130512 18:53:45-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130512 18:53:49-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130512 18:55:06< Ivanovic> Alarantalara: are you aware that 'master' is currently probably not building for OSX? 20130512 18:56:21< bumbadadabum> Ivanovic: It does build, just not for me :p 20130512 18:56:33-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130512 19:05:51< irker600> wesnoth: fendrin wesnoth-old:master 6689c4 / src/ (hotkeys.cpp theme.cpp theme.hpp): Fix the menu entry "End Turn" not switching to "End Scenario". http://git.io/-vhJPA 20130512 19:06:57< fendrin> Ivanovic: Okay, everything is in. Can I work on the changelog files while you prepare the release? 20130512 19:07:06-!- nphro [~nphro@80.233.231.12] has quit [Ping timeout: 245 seconds] 20130512 19:07:57-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130512 19:11:32< Ivanovic> fendrin: uhm, part of the release process is actually the modification of the changelog 20130512 19:12:34-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130512 19:12:55< fendrin> Ivanovic: Okay, I will hurry. 20130512 19:17:40< irker600> wesnoth: fendrin wesnoth-old:master 43a02f / changelog players_changelog: Mention the editor gui's overhaul in the changelogs. http://git.io/88fsbw 20130512 19:17:52< fendrin> Ivanovic: Okay, I made it simple and just mentioned the editor's gui overhaul instead of listing thousands of little changes. 20130512 19:18:08< fendrin> Ivanovic: Ready now. 20130512 19:19:03< Ivanovic> great 20130512 19:20:31-!- fendrin [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20130512 19:21:44< irker600> wesnoth: Nils Kneuper wesnoth-old:master fa6bd0 / / (282 files in 27 dirs): pot-update and regenerated doc files http://git.io/Th8YiA 20130512 19:21:46< irker600> wesnoth: Nils Kneuper wesnoth-old:master 808e99 / changelog players_changelog src/wesconfig.h: bumped version to 1.11.3 http://git.io/yBVyrg 20130512 19:21:48< irker600> wesnoth: Nils Kneuper wesnoth-old:master 4cd9fd / players_changelog: fixed changelog reference to point to github http://git.io/o7DcDw 20130512 19:22:16< Ivanovic> okay, i am currently running optipng to give everyone some more mins to relax and commit last min fixes 20130512 19:23:22-!- fabi [~fabi@88-134-60-78-dynip.superkabel.de] has joined #wesnoth-dev 20130512 19:23:22-!- fabi [~fabi@88-134-60-78-dynip.superkabel.de] has quit [Changing host] 20130512 19:23:22-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130512 19:27:14< thunderstruck> fabi, I see that you've commited my patch, but the pull request is still open. 20130512 19:27:46< fabi> thunderstruck: Yes, the procedure described at github didn't work for me. 20130512 19:29:52< thunderstruck> fabi, ah, okay. 20130512 19:32:09< Ivanovic> thanks to attic/ and resources/ running utiles/wesnoth-optipng really sucks... 20130512 19:34:03< Ivanovic> not to mention website/ 20130512 19:38:04-!- ThePawnBreak [~cristi@188.25.225.49] has quit [Ping timeout: 256 seconds] 20130512 19:39:06-!- balrog [~balrog@discferret/developer/balrog] has quit [Ping timeout: 264 seconds] 20130512 19:39:49< flix1> Soliton, fabi: Hi! Some days ago you both seemed interested in my approach to bring some Game Theory into wesnoth's recruiting. I finished now a wikipage explaining my idea. Have a look if you want. http://wiki.wesnoth.org/User:Flixx/Game_Theory_for_Recruiting 20130512 19:40:22< fabi> flix1: Thank you. I will read it right now. Do you apply for gsoc? 20130512 19:40:35< flix1> fabi: yes 20130512 19:40:56-!- flix1 is now known as flix 20130512 19:41:50-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130512 19:42:57< fabi> flix: Wouldn't it make sense to give the ai the information what the player recruited, even if fog of war would deny a human player the knowledge? 20130512 19:43:44-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130512 19:45:27< flix> fabi: of course! And both default AI and rushers recruiting are doing this. This is just a part of the overall solution. This algorithm is meant only be activated in the first turn of Player 1. 20130512 19:45:48< fabi> Ivanovic: I still have two little commits pending, is it already too late for them? 20130512 19:46:20< fabi> flix: But in almost all cases, player one is a human. 20130512 19:48:07-!- balrog [~balrog@discferret/developer/balrog] has joined #wesnoth-dev 20130512 19:49:16< Soliton> fabi: what in github's procedure did not work for you and how did that preclude you from pushing the merge button like the last times? 20130512 19:49:18< flix> fabi: ;) - yes. But for recruiting it's good to have something that tells us what units are good against the units in the enemies recruiting list. As a human it is intelligent too to wait for the first ai's turn and then recruit units which are good against the ai's mix. So again: just a part of the overall solution, but definitely a nice to have. 20130512 19:51:15< fabi> Soliton: The "git pull git@github.com:thunders/wesnoth-old.git master" command did not terminate. I had to send him a sigterm -9. 20130512 19:52:15< Soliton> -9 is kill not term. 20130512 19:52:28< fabi> Soliton: Right, I had to kill it. 20130512 19:52:32< Soliton> did you try kill first? 20130512 19:52:37< fabi> yes 20130512 19:53:08< fabi> I mean I tried a killall first and after that I did it with killall 09 20130512 19:53:48< fabi> The result was strange. 20130512 19:54:33< fabi> I followed the rest of the procedure with the current result. 20130512 19:55:44< Soliton> did you test anywhere in that procedure? 20130512 19:57:42< fabi> yes 20130512 19:57:58< fabi> I mean testing was the whole point of not just clicking the button. 20130512 19:58:24< Soliton> right, so after you tested you could have just.. clicked the button. 20130512 19:58:33< fabi> Indeed. 20130512 19:59:16< fabi> I guess I can still press the button. 20130512 19:59:29< Soliton> btw, for me the 2. step reads: git pull git://github.com/thunders/wesnoth-old.git master 20130512 20:01:14< fabi> flix: Indeed, I didn't think about humans who just don't recruit on their first time. 20130512 20:02:38< fabi> I don't get why adjusting the zoom level with the slider is moving the viewport around. 20130512 20:03:07< fabi> Every zoom action just calls for display.set_zoom(), thus there should be no difference. 20130512 20:04:58< flix> fabi: And it gives nice test-results even without considering the units already recruited by the enemy (e.g. when my AI is on side 2 against default, it'll win to 72.7 %) 20130512 20:06:27< fabi> flix: Impressive. 20130512 20:13:21< Ivanovic> fabi: commit them 20130512 20:15:34< fabi> Ivanovic: done 20130512 20:15:37< irker600> wesnoth: fendrin wesnoth-old:master c5f100 / src/editor/editor_controller.cpp: Recalculate labels and button states after zooming with the slider. http://git.io/sPAeZw 20130512 20:15:45< irker600> wesnoth: fendrin wesnoth-old:master 9fb850 / src/theme.cpp: Clear the sliders on resize to avoid duplicating them. http://git.io/0SyzwA 20130512 20:17:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130512 20:22:38< Ivanovic> fabi: i get some "interesting" messages for images you committed: 20130512 20:22:40< Ivanovic> convert: iCCP: known incorrect sRGB profile `./core/images/themes/status_box/status_box-border-botright.png' @ warning/png.c/MagickPNGWarningHandler/1787. 20130512 20:22:59< fabi> Ivanovic: LordBob_ might know about that. 20130512 20:25:00< Ivanovic> LordBob_: ^ 20130512 20:28:00-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130512 20:30:50-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130512 20:35:21-!- perennate1 [~wizardus@MACGREGOR-THREE-TWENTY-EIGHT.MIT.EDU] has joined #wesnoth-dev 20130512 20:47:17< Ivanovic> almost done with optipng... 20130512 20:50:48-!- PL_kolek [~PL_kolek@dynamic-78-9-148-220.ssp.dialog.net.pl] has joined #wesnoth-dev 20130512 20:55:58< irker600> wesnoth: Nils Kneuper wesnoth-old:master 7a9795 / images/ (192 files in 8 dirs): applied utiles/wesnoth-optipng on images/ http://git.io/73CCJg 20130512 20:56:00< irker600> wesnoth: Nils Kneuper wesnoth-old:master 245d39 / data/ (14 files in 4 dirs): applied utiles/wesnoth-optipng on data/ http://git.io/BZWGrA 20130512 20:56:42< Ivanovic> releasing now 20130512 20:56:57-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.11.3, using 245d39 | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130512 20:58:18< fabi> Ivanovic: Please give me a hint when the repository is open again. 20130512 20:59:06< fabi> LordBob_: ping 20130512 21:03:11< Ivanovic> okay, i removed the folders attic/, resources/ and website/ from the exported git checkout since they really do not need or belong into the tarball... 20130512 21:09:40< Ivanovic> currently building my local test 20130512 21:10:06< Ivanovic> (and in parallel uploading the tarball to files.wesnoth.org) 20130512 21:12:16-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 246 seconds] 20130512 21:15:49-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130512 21:16:25< LordBob_> ivanovic: I'll look up the icc profile for that picture right now 20130512 21:16:50< Ivanovic> LordBob_: thanks 20130512 21:18:24< LordBob_> Ivanovic: is this one the only picture that returns those funny messages, or are there others ? 20130512 21:18:33< Ivanovic> there are several of those 20130512 21:18:37< LordBob_> fabi: pong ? 20130512 21:19:26< LordBob_> Ivanovic: can you name some other images, and some new (if any) that don't give the message ? 20130512 21:19:36< fabi> LordBob_: Do you want to discuss the layout of the tod handling with me? 20130512 21:19:59< LordBob_> Fabi: sure 20130512 21:20:54< fabi> LordBob_: I thought about two mechanism: 1) I load some time of day preset schedules + user made time of day schedules. 20130512 21:21:37< fabi> LordBob_: The second mechanism either defines one of these schedules as the global one or assigns it to an area. 20130512 21:23:15< fabi> LordBob_: This will need 2 dialogs: One that lists all known time of day schedules and acts as an selector. 20130512 21:23:37< fabi> LordBob_: The other one is used to define custom schedules. 20130512 21:23:39< bumbadadabum> fabi: Is there a way to disable the automatic .cfg creation for the editor? 20130512 21:23:54< fabi> bumbadadabum: No, not yet. Do you need it? 20130512 21:24:25< bumbadadabum> Well, it's not a big problem, but I have to delete the .cfg every time 20130512 21:24:46< fabi> bumbadadabum: You can just ignore it, it should not hurt. 20130512 21:24:58< bumbadadabum> Yes, but the file is there 20130512 21:25:35< fabi> bumbadadabum: I see. I put it on my TODO. 20130512 21:25:38< Ivanovic> fabi, LordBob_: I assume the editor should not look like this, right? http://imagebin.org/257430 20130512 21:26:03< bumbadadabum> Ivanovic: You missed some images 20130512 21:26:20< bumbadadabum> because it works fine for me 20130512 21:26:23< bumbadadabum> (with all the images) 20130512 21:26:26< LordBob_> Ivanovic: Well, for starters there ought to be some icons :p 20130512 21:26:35< Ivanovic> bumbadadabum: how do you install? 20130512 21:26:51< fabi> Ivanovic: Nope, seems like the icons in images/icons/action/ are missing. 20130512 21:26:53-!- ThePawnBreak [~cristi@188.25.225.49] has joined #wesnoth-dev 20130512 21:26:53< Ivanovic> meaning: were some images added and those are missing in (some) of the build system routines? 20130512 21:27:15< fabi> Ivanovic: You see the "Hard" difficult gui. 20130512 21:27:19< fabi> :-P 20130512 21:28:31< fabi> Ivanovic: I added folders to the images. Maybe the installer isn't working recursively. 20130512 21:28:37< Ivanovic> LordBob_: these are the images that i get with the error message: http://pastebin.com/S4X2Jt7H 20130512 21:29:22< Ivanovic> fabi: the icons are all there 20130512 21:29:58< Ivanovic> might be that my optipng run broke those... 20130512 21:30:17< Ivanovic> since i think there were some of those messages for the images in images/, too 20130512 21:30:40< Ivanovic> *OR* the images themselves might just be broken with my libpng version due to the profile stuff 20130512 21:31:42< Ivanovic> that is: looking at the images e.g. in gwenview works, so the recompression did not break them either 20130512 21:31:44< fabi> Ivanovic: Let me do a scons install and see if that works. 20130512 21:32:00< Ivanovic> fabi: the images are installed 20130512 21:33:37< fabi> Ivanovic: Okay, what I get with scons install is missing the images as well. 20130512 21:33:57-!- PL_kolek [~PL_kolek@dynamic-78-9-148-220.ssp.dialog.net.pl] has quit [Ping timeout: 256 seconds] 20130512 21:34:35< Ivanovic> jepp, running "wesnoth-test ." in the tarball dir works 20130512 21:34:43< fabi> strange 20130512 21:35:02< Ivanovic> the same when running the command in the installed dir 20130512 21:35:23< fabi> Ivanovic: And yes, the install did copy the files to the correct location in /usr/local/share/wesnoth/images... 20130512 21:35:24< Ivanovic> looks as if something in the code is broken and *requires* the 'path to install dir' or the images are not found 20130512 21:36:37< LordBob_> Ivanovic: the images that return a message somehow have an embedded ICC profile, which the png format normally does not support. I don't know how this happened, but I'll provide a new set 20130512 21:36:55< Ivanovic> LordBob_: thanks! 20130512 21:37:14< LordBob_> Ivanovic: should I just commit them when they're ready, or do you prefer that I send them on the forum ? 20130512 21:37:30< Ivanovic> just commit them 20130512 21:37:43< fabi> Ivanovic: I have an idea. 20130512 21:37:45< Ivanovic> fabi: i assume that you see this one as blocker for the release, right? 20130512 21:37:59< fabi> Ivanovic: Yes right. Give me some minutes, I have an idea. 20130512 21:40:46-!- Trademark_ [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Remote host closed the connection] 20130512 21:41:12-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20130512 21:43:59-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130512 21:46:01-!- Ivanovic changed the topic of #wesnoth-dev to: waiting for editor fixes before retrying releasing 1.11.3 | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.o 20130512 21:48:51< irker600> wesnoth: Emilien Rotival wesnoth-old:master ee57dc / data/core/images/themes/status_box/ (9 files): Replaced png files that had obtained an embedded ICC profile, which was causing http://git.io/EDW8bA 20130512 21:50:08< LordBob_> Ivanovic: these new files normally don't have an embedded profile. Can you test them and see if the error messageis still there ? 20130512 21:52:00< irker600> wesnoth: Nils Kneuper wesnoth-old:master b41301 / data/core/images/themes/status_box/ (6 files): applied utiles/wesnoth-optipng on the latest images from Lord_Bob http://git.io/VjJvDw 20130512 21:52:53< Ivanovic> LordBob_: http://pastebin.com/RjpzK4p3 20130512 21:52:55< Ivanovic> those files work 20130512 21:53:08< Ivanovic> *but* some of them produce pixel differences when recompressing 20130512 21:58:30< LordBob_> Ivanovic: can you paste the "new" files somewhere ? 20130512 21:59:36< LordBob_> (the ones with differences, that is) 20130512 21:59:50< LordBob_> (unless I can find them in the repo ?) 20130512 22:00:46< Ivanovic> you should be able to create them yourself with the script 20130512 22:01:04< irker600> wesnoth: fendrin wesnoth-old:master 6fc50a / src/ (hotkeys.cpp widgets/button.cpp): Fix missing icon overlays. http://git.io/SJdJJg 20130512 22:01:25< fabi> Ivanovic: ^ That should do the trick. 20130512 22:03:31< LordBob_> Ivanovic: I couldn't run that script to save my life (i.e, no idea whatsoever how it's done :s ) 20130512 22:05:07< LordBob_> Ivanovic: however, for some reason the files that show a difference are only those that do not have any transparency. This is weird 20130512 22:05:15< fabi> LordBob_, Ivanovic: Those files are working, it is just that optipng can't compress them right now, right? I guess we can ship with them and replace later. 20130512 22:06:44< LordBob_> fabi: sure, we can ship the original files for those three. 20130512 22:13:31< Ivanovic> fabi, LordBob_: correc 20130512 22:13:32< Ivanovic> t 20130512 22:16:56< Ivanovic> fabi: looks fine to me, releasing now with that one 20130512 22:17:05-!- perennate1 [~wizardus@MACGREGOR-THREE-TWENTY-EIGHT.MIT.EDU] has left #wesnoth-dev [] 20130512 22:17:12< fabi> Ivanovic: :-) 20130512 22:17:37-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.11.3, using commit 6fc50a | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.o 20130512 22:18:28< AI0867> fabi: I'm still confused just how you got the results you did 20130512 22:18:42< fabi> AI0867: The pull request issue? 20130512 22:19:03< AI0867> also, if you have to kill a command partway through for some reason, git reset --hard will give you a clean working copy so you can try again 20130512 22:19:06< AI0867> yeah 20130512 22:19:13< AI0867> I'm going to hit merge now btw 20130512 22:19:18< fabi> Good to know. 20130512 22:21:37< irker600> wesnoth: Andrius Silinskas wesnoth-old:master b7157c / changelog src/playmp_controller.cpp src/theme.cpp: Fixed 'end turn' button's state in MP and title2 issues. http://git.io/28zyag 20130512 22:21:45< irker600> wesnoth: Alexander van Gessel wesnoth-old:master 431e06 / : Merge pull request #9 from thunders/master http://git.io/d0fufA 20130512 22:22:08< fabi> AI0867: I guess that one couldn't cause any conflicts :-) 20130512 22:22:46< Ivanovic> AI0867: don't forget to add a changelog entry for this one post 1.11.3! 20130512 22:22:58< AI0867> thunderstruck: ^ 20130512 22:23:04< AI0867> Ivanovic: it was already committed 20130512 22:23:21< AI0867> this is just a merge so the proper author is in there somewhere 20130512 22:23:49< thunderstruck> AI0867, cheers. 20130512 22:24:35< fabi> AI0867: Well, I mentioned thunderstruck in the commit message. 20130512 22:24:57< AI0867> yeah, but this allows tools to find him too 20130512 22:27:23 * Ivanovic prays that commiting this tag really works as intended... 20130512 22:28:03< fabi> AI0867: I see. 20130512 22:29:11< Ivanovic> AI0867: how can i find out which tags there are in git? 20130512 22:29:34< AI0867> git tag 20130512 22:29:47< AI0867> it will give you a huge list, as we have a lot of tags 20130512 22:30:25< Ivanovic> and can i also see this in the webinterface at github? 20130512 22:30:46< AI0867> yes 20130512 22:30:59< AI0867> https://github.com/wesnoth/wesnoth-old/tags 20130512 22:31:28< AI0867> you get there with the "Tags 240" link to the right of files, commits and branches 20130512 22:31:55< fabi> Ivanovic: https://github.com/wesnoth/wesnoth-old/tree/1.11.3 20130512 22:32:23< Ivanovic> for the tags page it would be useful if there was a way to sort them e.g. by date... 20130512 22:36:54< AI0867> shikadibot: tag 1.11.3 20130512 22:37:03< shikadibot> AI0867: Tag 1.11.3, revision 6fc50a (fendrin) on Sun May 12 20:00:04 2013: 20130512 22:37:06< shikadibot> AI0867: Fix missing icon overlays. 20130512 22:37:09< shikadibot> AI0867: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/6fc50a 20130512 22:37:20< thunderstruck> fabi, as I remember, you've wanted to to use 2 dialogs for mp campaigns. One to select a campaign and other to select a difficulty. Right? 20130512 22:37:49< fabi> thunderstruck: I would just reuse the current difficult selection dialog. 20130512 22:38:18< thunderstruck> fabi, yes. What about the selection of campaign itself? 20130512 22:38:27< thunderstruck> fabi, should I also just reuse the campaign selection dialog? 20130512 22:38:36< fabi> thunderstruck: Yes, why not? 20130512 22:39:20< thunderstruck> fabi, I just wanted to make sure you agree with this. 20130512 22:40:59< LordBob_> fabi: sorry, the images problem derailed our ToD discussion. We can resume it if you want 20130512 22:41:19< fabi> LordBob_: Ah yes. 20130512 22:41:45< thunderstruck> fabi, I was also thinking that current options placement in mp create screen would need to be adjusted. E.g. there are some options who hold only for scenarios. 20130512 22:42:13< thunderstruck> fabi, so maybe I would need to split options in "mp general" and "mp scenario" or something like this. 20130512 22:42:19< fabi> thunderstruck: And there are some options which are needed by MPC and not by MPS. 20130512 22:42:32< fabi> thunderstruck: It is not that easy. 20130512 22:42:46< fabi> thunderstruck: There are MPC that are very similar to the MPS. 20130512 22:43:09< thunderstruck> fabi, I'm not saying that it is easy. 20130512 22:43:10< fabi> thunderstruck: They feature factions and leader selection and allow to alter the map settings. 20130512 22:43:48< fabi> thunderstruck: But there are MPCs that are story driven, where you don't have factions but protagonists and where you can't choose a leader or faction. 20130512 22:44:09< fabi> thunderstruck: Thus just making a difference between mps and mpc isn't enough. 20130512 22:44:36< fabi> LordBob_: I guess the whole thing can hide behind 3 menu entries. 20130512 22:44:36< thunderstruck> fabi, hmm.. so I guess, it would be more sensible to disable/enable appropriate options so that they are accessible only if intended to. 20130512 22:44:44< fabi> thunderstruck: indeed 20130512 22:45:24< LordBob_> fabi: Just to check, we're still discussing ToD as an editor feature ? 20130512 22:45:31< fabi> thunderstruck: Maybe we can isolate a set of MPC and MPS types and just over a screen for each member of this set. If that isn't achievable your suggestion would be the way to go. 20130512 22:45:38< fabi> LordBob_: right. 20130512 22:46:06< fabi> LordBob_: A menu entry in "file" named "Assign global TOD Schedule". 20130512 22:46:16< thunderstruck> fabi, well, another problem is that MPC contain scenarios which might have different options. 20130512 22:46:46-!- ThePawnBreak [~cristi@188.25.225.49] has quit [Remote host closed the connection] 20130512 22:47:07< fabi> thunderstruck: There is also the new "modifications" system which also features a gui to preset some stuff. Maybe you should merge your needs with that feature. 20130512 22:47:36< fabi> LordBob_: A menu entry in "file" named "Define custom TOD Schedule". 20130512 22:48:09< fabi> LordBob_: A menu entry in "Areas" named "Assign TOD Schedule to Area". 20130512 22:49:03< thunderstruck> fabi, is it part of gui2? 20130512 22:49:15-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130512 22:49:16-!- Upth is now known as Upthorn 20130512 22:49:30< fabi> thunderstruck: No idea. I did not have a look at the code implementing it. 20130512 22:49:52< LordBob_> Fabi: ok. and behing those menu entries, the 2 dialogs you mentionned ? 20130512 22:50:18< fabi> LordBob_: Indeed, the assign dialog can handle both "Assign ..." entries. 20130512 22:50:48< fabi> LordBob_: The "Define Custom TOD" dialog will be similar to the current "editor settings" dialog. 20130512 22:51:19< fabi> LordBob_: This dialog already features the color settings of a TOD. It just can't be saved. 20130512 22:51:35< thunderstruck> fabi, what about instead of using current difficulty selection dialog, create a new window with all MPC options including difficulties. 20130512 22:51:49< thunderstruck> fabi, then it would be possible to dispaly that window between scenarios. 20130512 22:52:00< thunderstruck> fabi, locking some options if needed. 20130512 22:53:09< LordBob_> Fabi: through this dialog, does the user also define a custom day/night cycle, or only a light color ? 20130512 22:53:48< fabi> LordBob_: That is to be discussed. Have you seen the current dialog already? 20130512 22:54:17-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130512 22:54:24-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Client Quit] 20130512 22:55:03< LordBob_> fabi: do you mean the light settings ? If so, yes 20130512 22:55:28-!- Ivanovic changed the topic of #wesnoth-dev to: 1.11.3 released, announcing "soon" | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.o 20130512 22:56:04< fabi> LordBob_: Yes, I could add another dialog for defining the tod of a schedule, and keeping the current one as a pop up if the user presses the "Change Lightning" button. 20130512 22:56:06< Ivanovic> Rhonda, loonycyborg, everyone else who cares: i am currently uploading 1.11.3 to sf.net, the tarball is already available at files.wesnoth.org 20130512 22:58:28< anonymissimus> AI0867: could you pls answer something to the question I asked you here at ~ 17:30 ? 20130512 22:59:36< fabi> thunderstruck: Yes, that idea has some nice perspectives. 20130512 23:01:13< LordBob_> Fabi: that would work nicely. Keep a simple, easily-accessed light color setting for map makers / terrain artists who only need a quick check, and have a more complete dialog set aside for users who would want to make permanent changes 20130512 23:01:47< fabi> LordBob_: Hmmm, well that was not my plan. 20130512 23:01:58< thunderstruck> fabi, Ok. I could then work on some mockups for that (Crab suggested doing this :)) 20130512 23:02:25< fabi> LordBob_: Say you create a new map, the "default" schedule is assigned to it. 20130512 23:02:48< fabi> LordBob_: You can switch between the ToD of "default" and see how it looks. 20130512 23:03:20< fabi> LordBob_: If you want to see another lightning, you would have to choose one of the other presets or a custom TODS. 20130512 23:05:01< LordBob_> fabi: so no more RGB sliders as in the existing light setting ? 20130512 23:05:37-!- wesbot changed the topic of #wesnoth-dev to: 1.11.3 released, announcing "soon" | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 333 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.o 20130512 23:05:46< LordBob_> fabi: or do these go in the "define custom ToD" dialog, while the apply ToD dialog contains a list ? 20130512 23:06:05< fabi> yes 20130512 23:06:41< LordBob_> fabi: then, which of these dialogs does the "lighting" button summon ? 20130512 23:07:01< LordBob_> the "Apply YoD" ? 20130512 23:07:03< fabi> LordBob_: The one that is used to define the schedule. 20130512 23:07:19< fabi> LordBob_: It would contain a list of the contained TODs. 20130512 23:09:57< irker600> wesnoth: Nils Kneuper wesnoth-old:master 3cecdd / changelog players_changelog src/wesconfig.h: post release version bump to 1.11.3+svn http://git.io/uE0Zew 20130512 23:11:15< LordBob_> so if I sum it up, the "apply ToD" dialog can be summoned via either the "File" menu or the "Area" menu or the "lighting" button, with the area-related options that activate conditionnally. This dialog holds a list of preset+custom Time of Days, all of which are a label associated with a RBG value 20130512 23:11:21< LordBob_> fabi: ^ 20130512 23:11:48< AI0867> anonymissimus: looking... 20130512 23:12:42< AI0867> 17:30 < anonymissimus> AI0867, AI0867_; what could it mean if git push --tags gives me fatal: The remote end hung up unexpectedly <-- not sure. Sounds like a permissions issue 20130512 23:12:43< LordBob_> fabi: in this dialog, the user can chose to apply any ToD to the editor map, and maybe he can also define a custom ToD schedule 20130512 23:13:07-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130512 23:13:31< fabi> LordBob_: Well TOD are much more. They have a name, an id, a value for the alignment bonus and an image. 20130512 23:13:49< fabi> LordBob_: And a mask and a sound. 20130512 23:15:07< LordBob_> fabi: ok, so maybe part or all of the above can be tweaked in the second dialog, "Define ToD", which is summoned from the "apply ToD" dialog and possibly a menu entry as well ? 20130512 23:15:51< LordBob_> Unlike the first one, this dialog only serves for the creation of custom ToDs 20130512 23:17:21< LordBob_> Their application to a given area or the the whole map, however, is handled in the first dialog 20130512 23:18:26< fabi> LordBob_: Hmmm 20130512 23:19:12< fabi> LordBob_: Maybe we just have the assign TODS dialog accessible from the menus and "create custom TODS" is a subdialog of the assign one. 20130512 23:19:31< fabi> LordBob_: While the lightning setting is a subdialog of "create custom TODS". 20130512 23:19:37< fabi> LordBob_: Does that make sense? 20130512 23:23:36< LordBob_> fabi: based on a previous discussion with Shadowm (I think it was him, at least), there is a distinct need for a quick lighting control that affects only the current display of the editor. Does the "assign ToD" dialog allow this ? 20130512 23:24:14< fabi> LordBob_: Do you remember the reasons shadowm gave you? 20130512 23:26:46< LordBob_> fabi: if I remember correctly, he wanted map creators and terrain artists to be able to quickly switch between ToDs when they're checking how their work looks under different lighting conditions 20130512 23:28:25< fabi> LordBob_: Okay, I think most stuff just needs to work under the normal lightning conditions. This can be done easily. 20130512 23:28:49< fabi> LordBob_: If a designer has special needs he just needs to define a new test schedule and use this for testing. 20130512 23:29:58< LordBob_> fabi: what I'm a little unclear about is what the "assign ToD" dialog does. 20130512 23:30:18< LordBob_> fabi: it allows to select any existing ToD and apply it to the editor 20130512 23:31:40< LordBob_> fabi: then, it allows to apply a permanent ToD setting to the map => how much of this goes in WML and how much of it is only a local, temporary setting 20130512 23:31:46< fabi> LordBob_: No, the dialog is a "assign ToDS" one. 20130512 23:32:39< fabi> LordBob_: It is not for choosing a single TOD but to choose a list of TODs, usual covering a single day. 20130512 23:33:35< fabi> LordBob_: And this TODS is saved to the scenario. 20130512 23:34:01< LordBob_> fabi: so in other words, it allows the user to define a specific daylight schedule for a map 20130512 23:34:22< fabi> yes, either a global one or one that is bound to an area. 20130512 23:34:48< LordBob_> fabi: and if the user does not define said schedule, nothing specific is saved to the scenario and the game applies the default schedule. Correct ? 20130512 23:34:59< fabi> yes 20130512 23:35:53-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 255 seconds] 20130512 23:36:46< LordBob_> fabi: then, how does the user select a ToD value that will affect the map display in the editor for previewing purposes ? 20130512 23:37:27< fabi> LordBob_: Well, he can define a whole Schedule with all the special TOD lightnings he wants to test. 20130512 23:37:49< fabi> LordBob_: Assign it to the map and switch through them. 20130512 23:37:56< LordBob_> fabi: alright, but how does he switch through them ? 20130512 23:38:12< LordBob_> that's the part I fail to understand 20130512 23:38:23< fabi> LordBob_: Maybe another menu or another dialog. 20130512 23:39:10< LordBob_> fabi: how about a press of the "lighting" button located near the minimap causes the daylight schedule to cycle forward ? 20130512 23:40:06< fabi> LordBob_: Yes, for example. 20130512 23:40:34< fabi> LordBob_: The button could also offer a menu, similar to how the palette group button offers one. 20130512 23:41:07< LordBob_> fabi: of course. That's more practical 20130512 23:41:41< fabi> LordBob_: It would feature your radiobox icons with the current one marked. 20130512 23:42:19-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-dev [] 20130512 23:42:36< LordBob_> fabi: ok, then. I understand the whle thing better now and it does make sense :) 20130512 23:43:09< LordBob_> *whole 20130512 23:44:10< fabi> LordBob_: Okay, I will start implementing with the button + menu we discussed last. 20130512 23:53:11< LordBob_> Ivanovic: I haven't yet been able to obtain a working version of OptiPNG for OSX 10.6. Do you still have the 3 failed images stored somewhere ? It would help me if you could drop them on imagebin or PM them on the forum 20130512 23:56:34< AI0867> Soliton: have you taken another look at #1? 20130512 23:57:28< AI0867> (also, #4) 20130512 23:57:33< AI0867> wesbot: seen boucman 20130512 23:57:33< wesbot> AI0867: The person with the nick boucman last spoke 5d 7h ago. 4d 13h ago they left with the message: Remote host closed the connection 20130512 23:57:56-!- oldtopman [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20130512 23:58:43-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has quit [Ping timeout: 264 seconds] --- Log closed Mon May 13 00:00:04 2013