--- Log opened Wed May 15 00:00:50 2013 20130515 00:04:14-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20130515 00:06:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130515 00:06:56-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 00:08:09-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130515 00:08:09-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130515 00:08:09-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130515 00:10:00< irker867> wesnoth: fendrin wesnoth-old:master 4f1344 / src/widgets/slider.hpp: Change path to the new slider artwork. http://git.io/AY9UMw 20130515 00:10:03< anonymissimus> has anyone a savegame viewer which can collapse the tags ? 20130515 00:10:09< irker867> wesnoth: fendrin wesnoth-old:master 731f31 / data/gui/default/ (widget/slider_default.cfg window/debug_clock.cfg): Adjust pathes to the new slider artwork in gui2. http://git.io/6lc3MA 20130515 00:10:14< anonymissimus> code folding 20130515 00:10:14< fabi> LordBob_: ^ 20130515 00:10:39< irker867> wesnoth: Emilien Rotival wesnoth-old:master 2ee787 / data/core/images/themes/editor/classic/ (11 files): Updated backgrounds for the editor UI at 1024*768 (minimap with zoom slider) http://git.io/p3pJZA 20130515 00:12:25< fabi> LordBob_: Which of the new sliders do you like to see for the zoom action? 20130515 00:13:02< LordBob_> fabi: I think the golden ones will work best 20130515 00:13:56< zookeeper> anonymissimus, well... notepad++ seems to do it when i set the language to "VB" 20130515 00:15:23< zookeeper> ...but it doesn't work entirely right, multi-line quoted strings and preprocessor directives seem to break it. 20130515 00:16:19-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130515 00:16:39< anonymissimus> in a savegame there shouldn't be preprocessor queries I think 20130515 00:18:00< anonymissimus> and notepad++ cannot be used on Linux very unfortunately 20130515 00:18:10< zookeeper> well, #textdomain 20130515 00:18:28< zookeeper> my mistake, that's not a preprocessor directive 20130515 00:20:40< fabi> anonymissimus: "kate" is able to do it. 20130515 00:21:12< anonymissimus> kate cannot be used on windows unfortunately oO 20130515 00:21:23-!- trewe [~trewe@87.196.18.201] has quit [Read error: Operation timed out] 20130515 00:21:46< bumbadadabum> I like that apple comes with a good text editor 20130515 00:22:30< bumbadadabum> Although it doesn't have fancy features 20130515 00:23:35< fabi> anonymissimus: Oh, I thought you were looking for a linux tool. 20130515 00:24:16< anonymissimus> well, seems it can, but for both it depends on KDE which I don't want to install 20130515 00:25:47< fabi> LordBob_: Are you still messing with the theme WML? 20130515 00:25:53< LordBob_> fabi: yup 20130515 00:26:17< fabi> LordBob_: Hmmm, I am already there... 20130515 00:26:19< LordBob_> fabi: the minimap + slider is alright, but now I need to nudge up the tools buttons 20130515 00:26:48< LordBob_> Oh well, I didn't do much. 20130515 00:27:10< LordBob_> I can either wait until you're done, or leave the updating to you 20130515 00:27:40< fabi> LordBob_: I will do it, give me just a few more minutes. 20130515 00:27:50< LordBob_> ok 20130515 00:32:01-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130515 00:33:05-!- Blueblaze [~Blueblaze@99.158.45.47] has joined #wesnoth-dev 20130515 00:33:10-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: bye] 20130515 00:35:42< LordBob_> fabi; one thing about the zoom slider: do we also provide it in 800x600 ? Honestly it's going to be a pain in the butt to fit it in that shorter sidebar, so I wouldn't mind if we kept the zoom buttons for lower resolutions... 20130515 00:36:43< fabi> LordBob_: Yes, I can just remove it on the lower ones. 20130515 00:37:17< LordBob_> good ; one less thing to worry about :) 20130515 00:37:31< fabi> :-) 20130515 00:39:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20130515 00:47:15-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130515 00:48:30< LordBob_> fabi: one thing that would help me keep track of what is and isn't updated would be to progressively archive obsolete artwork. Do you know if there's an easy way to identify artwork that isn't used anymore ? 20130515 00:52:59-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130515 00:56:57< irker867> wesnoth: fendrin wesnoth-old:master 3e0ad0 / data/themes/editor.cfg: Adjust new Minimap with embedded slider. http://git.io/e2bEFg 20130515 00:57:21< fabi> LordBob_: ^ 20130515 00:58:11-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 20130515 00:58:26< fabi> LordBob_: No, that isn't that easy. You can ask wmlscope about non used artwork. But it is not able to handle references from c++, only WML ones. 20130515 00:59:01< fabi> LordBob_: I wouldn't look at the images and replace them but look at the game and say: Okay I am working on that button now. 20130515 01:00:41< LordBob_> Ok, I'll do as you suggest ; still, I do hope that there will come a time when we can look at the heap of old artwork and scrap it 20130515 01:00:46-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 11.0/20120312181643]] 20130515 01:02:02< fabi> LordBob_: The most obvious art problem in the editor is currently the "normal" button. It looks strange between the new stuff. 20130515 01:02:34-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130515 01:02:46< LordBob_> The minimap looks neat. Only nitpick I'd have is to use a black slider slit, instead of a white one 20130515 01:04:52-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130515 01:04:55< LordBob_> Functionnally, if there were a display of the current zoom value in the small frame next to the slider, its purpose would be easier to identify 20130515 01:06:04-!- jetrel2 [~jetrel2@64.208.23.76] has quit [Quit: jetrel2] 20130515 01:06:08< fabi> LordBob_: Yes, I will make the slider line darker and implement a % display. 20130515 01:06:24< LordBob_> fabi: sweet 8) 20130515 01:06:32-!- flix [~flix@178.77.129.78] has left #wesnoth-dev [] 20130515 01:06:45< LordBob_> fabi: about the "normal" button... Where does it appear ? 20130515 01:06:47< fabi> LordBob_: But the font needs to be extrem tiny. 20130515 01:06:54< fabi> LordBob_: Everywhere. 20130515 01:07:28< fabi> LordBob_: Open the preferences dialog (no matter where) and see the "Advanced Options" or "Close" buttons. 20130515 01:08:28< LordBob_> Fabi: Oh. /That/ button. Right, I'll get to it immediately 20130515 01:11:06< LordBob_> fabi: While we're at it, I've taken a look at the ToD window. I think it might be nice to show the currently-selected option with a different-looking selector, or specific artwork, instead of the radio buttons 20130515 01:11:38< fabi> LordBob_: Sure, why not. 20130515 01:11:51-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 01:12:02< fabi> LordBob_: Maybe a general thing that replaces the radiobuttons / checkbox icons in every menu? 20130515 01:13:18< LordBob_> fabi: I had something similar in mind, yes 20130515 01:14:18< LordBob_> fabi: maybe a glowing selector, similar to the onces we're using for the palette buttons ? 20130515 01:15:23< fabi> LordBob_: Could work. 20130515 01:15:41< fabi> LordBob_: Preferably in 18 px height. 20130515 01:15:59-!- mjs-de [~mjs-de@g224176045.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130515 01:18:12< LordBob_> fabi: Deal. I'll create artwork for a resizable element like the current selector 20130515 01:18:44< fabi> :-) 20130515 01:19:01< LordBob_> fabi: a quick question: have you yet had the chance to update the resize map window with the new arrows & buttons ? 20130515 01:19:22< LordBob_> (it's still the old ones in my latest build) 20130515 01:23:34-!- jetrel2 [~jetrel2@c-71-195-42-37.hsd1.mn.comcast.net] has joined #wesnoth-dev 20130515 01:28:05-!- TheMonster [~TheMonste@41.69.163.114] has joined #wesnoth-dev 20130515 01:34:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130515 01:39:27-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 01:40:08< fabi> LordBob_: Ah no. I think the resize map window is a gui2 one. I would need to implement the icon overlay feature for gui2 buttons first. 20130515 01:41:13< LordBob_> Ok. no biggie, it can wait 20130515 01:44:23< fabi> Yes, it is a gui2 one. 20130515 01:49:49-!- Blueblaze [~Blueblaze@99.158.45.47] has quit [Quit: Blueblaze] 20130515 01:52:44< irker867> wesnoth: fendrin wesnoth-old:master ff33ac / src/font.hpp: Fix spelling in a comment. http://git.io/7Djy8A 20130515 01:52:52< irker867> wesnoth: fendrin wesnoth-old:master cdff4c / / (6 files in 3 dirs): Made the zoom slider line black. http://git.io/faR4dw 20130515 01:53:44< irker867> wesnoth: fendrin wesnoth-old:master fc0d6f / src/display.cpp: Removed obsolete already commented out hack. http://git.io/5lIWBQ 20130515 02:02:58< irker867> wesnoth: Emilien Rotival wesnoth-old:master ec8dd9 / images/buttons/ (19 files in 3 dirs): New artwork for folding arrows and some minor buttons updates http://git.io/6nka0Q 20130515 02:05:01< AI0867> Reminders: If this video doesn't load, try to refresh the page or restart your browser. Also make sure to turn off your Ad/Pop-up Blocker or Ad Blocking Extension as most sources nowadays won't play when AdBlockers are enabled. Feel free to use the "Watch Mode" button below instead of using/installing Ad Blockers. Enjoy. ^_^ 20130515 02:05:07< AI0867> ugh 20130515 02:05:25< AI0867> my touchpad is malfunctioning... 20130515 02:07:50< LordBob_> fabi: about the "normal" button, can you confirm that it's only the "button" and "button_transparent" files from images/buttons, or are there other images involved ? 20130515 02:08:44< fabi> LordBob_: Confirmed. 20130515 02:09:13< LordBob_> Good. Makes my job simpler :p 20130515 02:09:43< LordBob_> I see there are also the arrowed buttons used in story sequences. Shall I relace them as well, or do you plan yo 20130515 02:09:47< fabi> LordBob_: The "lite" button, which is used in the menu was meant to be less heavy with decoration while the "normal" one had a bigger border. 20130515 02:09:56< LordBob_> to give them the icon overlay treatment in the future , 20130515 02:10:01-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130515 02:11:04< fabi> LordBob_: Hmmm, how would you like it? 20130515 02:12:08< LordBob_> Well...If there's achance this allows us to standardize buttons, I'm all for it. 20130515 02:12:31< fabi> LordBob_: Thus your new "lite" button is more like the old "normal" one. 20130515 02:12:55< fabi> LordBob_: Maybe we make your new "lite" the new "normal" and you produce a new "lite" with less fancy borders? 20130515 02:15:00< LordBob_> Hmm.. I thought it would already have been the inconspicuous variant, with its copper border :s 20130515 02:17:28< LordBob_> Fabi: can't we use the copper-bordered menu buttons as the lite/lite small ones, and I produce a "normal" variant with gold borders similar to the tool buttons ? 20130515 02:18:37< LordBob_> ((have a look at "menu" vs "menu_copper" buttons in images/buttons/menu_buttons if you wish to comapre the two) 20130515 02:19:51< fabi> LordBob_: Yes, why don't we use the menu_copper for the "normal" one? 20130515 02:20:28< LordBob_> Hmmm...Because every other button I'm creating has golden borders ? 20130515 02:21:39< fabi> LordBob_: Okay 20130515 02:22:04< fabi> LordBob_: Okay, I just saw that we already use the copper version for the menus. 20130515 02:23:08< LordBob_> And I'm okay with that. I was thinking of keeping the golden variant for active buttons in dialogs, such as ok/cancel etc. 20130515 02:23:26< LordBob_> If need be, I can even produce a third variant (lead ? :p) 20130515 02:24:24< LordBob_> Either way, we're going to need a third range of buttons if we want to match the existing set: we already have H18 and H20, but we're still missing H22. I'll get to it. 20130515 02:26:25< fabi> LordBob_: The lead variant could be nice for another theme that uses a different background. 20130515 02:29:33< LordBob_> Ok. We'll get to it in due time, though 20130515 02:37:27-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130515 02:54:22-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130515 02:58:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20130515 02:58:42-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 02:58:46-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130515 03:09:37-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130515 03:14:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130515 03:45:27-!- TheMonster [~TheMonste@41.69.163.114] has quit [Quit: Later] 20130515 03:46:59-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130515 04:12:31-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20130515 04:25:18-!- Ivanovic_ [~ivanovic@dtmd-4d0bc964.pool.mediaWays.net] has joined #wesnoth-dev 20130515 04:28:49-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20130515 04:29:12-!- Ivanovic_ is now known as Ivanovic 20130515 04:40:26< irker867> wesnoth: fendrin wesnoth-old:master 4b75e3 / src/game_display.hpp: Fix indentation. http://git.io/C1ALjw 20130515 04:40:34< irker867> wesnoth: fendrin wesnoth-old:master 6d3659 / data/themes/editor.cfg src/editor/editor_display.cpp src/reports.cpp: Enable the unit and village status information in the editor. http://git.io/9ZwprA 20130515 04:45:02< vultraz> fabi: I expect to have a functional clone by tonight 20130515 04:45:20< fabi> vultraz: :-) 20130515 04:45:34< fabi> vultraz: Were do you life? 20130515 04:46:02< vultraz> live? 20130515 05:05:56-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130515 05:20:01-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130515 05:21:44-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130515 05:25:54-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 05:26:13-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 05:32:12-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20130515 05:34:33< fabi> viku_: Where is your home? 20130515 05:34:39< fabi> vultraz: ^ 20130515 05:37:29< shadowm> He lives somewhere that is surrounded by a preposterous amount of water. 20130515 05:38:58< vultraz_laptop> yes 20130515 05:41:27-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130515 05:56:10-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has joined #wesnoth-dev 20130515 05:59:13< irker867> wesnoth: fendrin wesnoth-old:master 01167b / / (7 files in 3 dirs): Port the unit_list dialog to the editor. http://git.io/YYXLag 20130515 06:11:17-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130515 06:12:53-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130515 06:13:04-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has quit [Ping timeout: 276 seconds] 20130515 06:16:15-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has joined #wesnoth-dev 20130515 06:30:22< irker867> wesnoth: fendrin wesnoth-old:master bb23a8 / src/editor/editor_controller.cpp: Show status table only if we have teams defined in the editor. http://git.io/SLBAuw 20130515 06:46:44-!- kelpy [~forrest@c-67-201-222-62.reshall.wwu.edu] has joined #wesnoth-dev 20130515 07:00:42-!- Netsplit *.net <-> *.split quits: AI0867, Samual, Espreon, rei4dan, shadowm 20130515 07:03:32-!- Netsplit over, joins: AI0867, Espreon, shadowm, Samual, rei4dan 20130515 07:06:47-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130515 07:07:37< irker867> wesnoth: fendrin wesnoth-old:master 3fbc8b / src/editor/editor_controller.cpp: Fix the update transition menu entries. http://git.io/x-1yhQ 20130515 07:09:33-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130515 07:13:54-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 252 seconds] --- Log opened Wed May 15 07:35:28 2013 20130515 07:35:41-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20130515 07:35:41-!- Topic for #wesnoth-dev: 1.11.3 will not be announced as release due to a crash found by mattsc, 1.11.4 planned for "once it is fixed" | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130515 07:35:41-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Tue May 14 05:05:37 2013] 20130515 07:35:41[Users #wesnoth-dev] 20130515 07:35:41[ _8680_ ] [ enchilado ] [ kelpy ] [ shadowm_desktop] 20130515 07:35:41[ AI0867 ] [ Espreon ] [ knotwork_ ] [ shikadibot ] 20130515 07:35:41[ Anakonda_ ] [ esr4 ] [ leo42 ] [ skyfaller ] 20130515 07:35:41[ ancestral ] [ exciton ] [ lobby ] [ Smar ] 20130515 07:35:41[ apoi ] [ fabi ] [ loonycyborg] [ timotei ] 20130515 07:35:41[ balrog ] [ Gallaecio ] [ LordBob_ ] [ timotei_ ] 20130515 07:35:41[ bderooms ] [ harsh__ ] [ Mara_Jade ] [ ToBeFree ] 20130515 07:35:41[ Blueblaze ] [ Ingmar ] [ melinath ] [ Upth ] 20130515 07:35:41[ cjhopman__ ] [ irker867 ] [ Necrosporus] [ Upthorn ] 20130515 07:35:41[ Crendgrim ] [ Ivanovic ] [ nurupo ] [ viku_ ] 20130515 07:35:41[ crimson_penguin] [ iwaim____ ] [ rei4dan ] [ vultraz ] 20130515 07:35:41[ DHost ] [ janebot ] [ Rhonda ] [ vultraz_laptop ] 20130515 07:35:41[ ejls ] [ jetrel2 ] [ Samual ] [ wesbot ] 20130515 07:35:41[ elias ] [ jleldridge] [ shadowm ] 20130515 07:35:41-!- Irssi: #wesnoth-dev: Total of 55 nicks [0 ops, 0 halfops, 0 voices, 55 normal] 20130515 07:36:16-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20130515 07:36:16-!- timotei21 [~timotei@79.119.100.244] has joined #wesnoth-dev 20130515 07:36:16-!- timotei21 [~timotei@79.119.100.244] has quit [Changing host] 20130515 07:36:16-!- timotei21 [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130515 07:37:03-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20130515 07:38:10-!- Irssi: Join to #wesnoth-dev was synced in 156 secs 20130515 07:41:28-!- Ivanovic [~ivanovic@dtmd-4d0bc964.pool.mediaWays.net] has quit [Changing host] 20130515 07:41:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130515 07:45:59< irker867> wesnoth: fendrin wesnoth-old:master 17b27b / src/display.cpp: Fix the changing viewport when zooming with the slider. http://git.io/CGzvXw 20130515 07:52:54-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 264 seconds] 20130515 07:55:45-!- knotwork_ is now known as knotwork 20130515 07:59:34-!- jleldridge [~jleldridg@cpe-098-026-227-236.triad.res.rr.com] has quit [Quit: Leaving] 20130515 08:08:53-!- ancestral [~ancestral@65-128-236-198.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130515 08:12:34-!- leo42 [~leantros@cpe-384193.ip.primehome.com] has quit [Ping timeout: 245 seconds] 20130515 08:21:17-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130515 08:21:48-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130515 08:26:18-!- leo42 [~leantros@cpe-384193.ip.primehome.com] has joined #wesnoth-dev 20130515 08:47:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130515 08:48:31-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130515 09:01:12-!- trademark 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[~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20130515 10:14:03< irker867> wesnoth: Emilien Rotival wesnoth-old:master e82ce0 / images/buttons/button_normal/ (40 files): new artwork for standard buttons http://git.io/bsCNPQ 20130515 10:26:23-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: bumbadadabum] 20130515 10:42:36-!- mjs-de [~mjs-de@g224176216.adsl.alicedsl.de] has joined #wesnoth-dev 20130515 10:52:40-!- PL_kolek [~PL_kolek@78.8.136.17] has joined #wesnoth-dev 20130515 10:55:47-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has joined #wesnoth-dev 20130515 10:57:00-!- TheMonster [~TheMonste@41.69.148.167] has joined #wesnoth-dev 20130515 10:58:34-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130515 10:59:38-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130515 11:01:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130515 11:05:08-!- Crendgrim [~quassel@g224215184.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20130515 11:07:44-!- Crendgrim [~quassel@g224212009.adsl.alicedsl.de] has joined #wesnoth-dev 20130515 11:10:37-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW] 20130515 11:14:37< irker867> wesnoth: Emilien Rotival wesnoth-old:master f93c87 / images/buttons/menu_buttons/ (40 files): high res artwork for menu buttons http://git.io/jzMYrg 20130515 11:21:05-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130515 11:27:31-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130515 11:31:22-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20130515 11:31:40-!- Kexoth [~kex@89.205.70.185] has quit [Ping timeout: 246 seconds] 20130515 11:31:46-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has joined #wesnoth-dev 20130515 11:40:19-!- PL_kolek [~PL_kolek@78.8.136.17] has quit [Quit: Wychodzi] 20130515 11:40:38-!- prkc [~negusnyul@dsl51B6387B.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20130515 12:03:05-!- TheMonster [~TheMonste@41.69.148.167] has quit [Quit: Later] 20130515 12:06:25-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20130515 12:09:39-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130515 12:18:15-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130515 12:24:39< irker867> wesnoth: Emilien Rotival wesnoth-old:master 0be412 / images/icons/arrows/ (8 files): New artwork for "big arrow" buttons http://git.io/uCYkIA 20130515 12:28:08< vultraz> LordBob_: are you going to redo the art for all buttons? 20130515 12:28:29< LordBob_> Vultraz: that's the plan, eventually :) 20130515 12:28:46< vultraz> and the dialogs? 20130515 12:29:16< LordBob_> We're steadily reaching completion for the main window of the editor. Dialogs are next on my list 20130515 12:29:50< vultraz> ah ,nice 20130515 12:31:00< vultraz> i kinda feel like I've done nothing, though 20130515 12:31:00< vultraz> :s 20130515 12:32:06-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130515 12:32:53< vultraz> i was the one who did the first versions of the new icons, then you came along and redid everything in amazing pixel goodness 20130515 12:33:11< vultraz> and since then, i haven't really done anything 20130515 12:33:42-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130515 12:34:48< vultraz> and i feel like i should 20130515 12:35:12< LordBob_> Well, if you still want to give it a shot it's not like we're short on work anyway ;) 20130515 12:36:29< LordBob_> Plus, there is now enough commited artwork to establish standard "guidelines" of sorts 20130515 12:36:51-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130515 12:37:24< vultraz> the way I create new buttons is copy/paste bits of existing ones 20130515 12:37:27< vultraz> :P 20130515 12:38:00< vultraz> I don't know how you create the nice 3d gradiant efx 20130515 12:38:21< vultraz> but they look much cleaner than the old ones 20130515 12:38:24< LordBob_> Heh, copy/paste/resize is more or less what I've been doing with the recent sets. 20130515 12:39:12< LordBob_> Right in the beginning, I did it with a mix of layer styles and a few soft brush strokes 20130515 12:40:07< LordBob_> But now, there are enough buttons and elements of diverse sizes to serve as modular elements when I build the new ones 20130515 12:40:50< vultraz> huh 20130515 12:41:14< vultraz> I guess that just proves what I've learned, that there are a lot of shortcuts in art :) 20130515 12:42:11< LordBob_> Heh. There's always some hard work at one point or the other, but when doing repetitive tasks such as these, it's careful planning in the early steps that will really save a lot of time 20130515 12:43:18< LordBob_> For instance, I do not work on separate png files but on a single PSD that contains an image for each state of the button/icon. 20130515 12:43:38-!- vultraz_android [~androirc@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 12:44:02< LordBob_> Then, this single PSD is sliced into the final components and each slice is named after the target png file 20130515 12:44:19< vultraz> Yeah, that's my approach too 20130515 12:44:26< vultraz> (generally) 20130515 12:44:40< vultraz> Big project, multiple small exports 20130515 12:44:53< LordBob_> Which allows me to work on the element as a whole, then update every individual png with a single click 20130515 12:45:35< vultraz> Photoshop can do multiple simultaneous exports? 20130515 12:45:49-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130515 12:46:09< LordBob_> It can when you combine slices with the "save for web" tool 20130515 12:47:16< LordBob_> There's a set of options that allows you to export all slices, or a selected subset, to indivudiual files. You can even define a naming convention for the files 20130515 12:47:32< vultraz> Geez, in Gimp you have to hide the layers you don't want, then go to export, then name and export your file 20130515 12:47:37< LordBob_> It really saves a lot of time because you only need to do once the tedious naming :) 20130515 12:47:38< vultraz> manually for each file 20130515 12:47:58< vultraz> But maybe GIMP has something similar that I don't know about. 20130515 12:50:10-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130515 12:50:10-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130515 12:50:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130515 12:50:47< LordBob_> Heh, I sympathize. :) A couple weeks of naming icons by the dozen were what drove my lazy self to research those photoshop features I'd always ignored ^^ 20130515 12:52:02< LordBob_> Anyway, if you wish to give it a shot I can propose a list of easy tasks as a warm up :) 20130515 12:52:43< LordBob_> (though this will have to wait until after lunch. Seeya) 20130515 13:01:42-!- flix [~flix@178.77.129.78] has quit [Read error: Connection reset by peer] 20130515 13:02:43-!- flix [~flix@178.77.129.78] has joined #wesnoth-dev 20130515 13:06:58-!- esr4 [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Quit: WeeChat 0.4.0] 20130515 13:07:24-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20130515 13:07:24-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20130515 13:07:24-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20130515 13:09:48-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130515 13:14:55-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130515 13:29:49< fabi> hi LordBob_ 20130515 13:53:22-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130515 14:03:25< LordBob_> hello fabi 20130515 14:06:28< LordBob_> fabi: I've committed new artwork for the standard buttons, but since it is stored in a separate folder some adaptation will be required on your side 20130515 14:06:38< fabi> LordBob_: Okay, np 20130515 14:08:45< LordBob_> fabi: I've also created new icons for the "big arrow" buttons, but increased their size to 55x22 (against an existing 50x22) so that they fit on the "small" standard button base 20130515 14:14:05-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130515 14:18:34-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130515 14:19:25-!- trewe [~trewe@87.196.130.101] has joined #wesnoth-dev 20130515 14:25:20-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130515 14:31:01< LordBob_> fabi: two small things about the lighting menu in the editor (maybe you've already got something planned) 20130515 14:32:53< LordBob_> fabi: first, it might be nice to introduce some sort of visual separator between the "assign ToD schedule" command and the ToD icons 20130515 14:34:11< fabi> Not easy. 20130515 14:34:48< LordBob_> fabi: second, when the editor lauches with a blank map, the ToD list returns a "NULL" item. Maybe some sort of default instruction (such as "no ToD schedule selected) would be in order, or nothing at all 20130515 14:35:02< fabi> I mean, there can be a dummy element that does nothing. But the problem is that it is selectable and clickable and dismisses the dialog on click. 20130515 14:35:16< LordBob_> Ah. Then forget about it 20130515 14:35:58< LordBob_> It's one of those "is alright, could possibly improve" details that should not get in the way of more important stuff 20130515 14:36:24< fabi> The null item is in fact a tod created without a config. 20130515 14:36:54< fabi> It can be renamed to whatever we like. 20130515 14:36:58< LordBob_> Whatever it is, I hope we can give it a prettier name :) 20130515 14:37:16< LordBob_> Yeah, let's rename it. 20130515 14:38:06< irker867> wesnoth: fendrin wesnoth-old:master 1b375d / src/widgets/button.cpp: Make use of the new button images (gui1). http://git.io/bWUYgw 20130515 14:40:24< LordBob_> fabi: how about replacing this default blank ToD with a command that opens the "Define ToD schedule" dialog ? 20130515 14:40:56< LordBob_> The menu would then read, for a new map, "Define new ToD schedule" / "Assign existing ToD schedule" 20130515 14:42:06< LordBob_> Unless there must be a ToD defined, regardless of its content ? 20130515 14:42:23< irker867> wesnoth: Alexander van Gessel wesnoth-old:master bb25ee / images/ (167 files in 7 dirs): Optipng run http://git.io/ewbM8w 20130515 14:48:16< fabi> LordBob_: Let me look into the code. At least at the game level there must be at least one time of day and it is the "NULL" one then. Maybe my editor Time of Day Manager can live without it. 20130515 14:49:20-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130515 14:49:49< irker867> wesnoth: fendrin wesnoth-old:master 300518 / data/gui/default/widget/button_default.cfg: Made use of the new button images (gui2). http://git.io/Qce9iA 20130515 15:30:47-!- ThePawnBreak [~cristi@86.127.147.130] has joined #wesnoth-dev 20130515 15:31:15-!- ThePawnBreak [~cristi@86.127.147.130] has left #wesnoth-dev [] 20130515 15:36:43< irker867> wesnoth: Emilien Rotival wesnoth-old:master 8c274f / images/misc/ (9 files): New artwork for an alternate selection indicator http://git.io/yKm3VA 20130515 15:40:07< LordBob_> fabi: the new selector artwork that I've just committed is built exactly like the existing "selection2". I want to use it to outline the currently selected element in lists such as the ToD window. If it turns out that it dosen't look good/work well, then I will make instead a replacement for the radiobox button that we're currently using (checkmark or something) 20130515 15:40:24< LordBob_> *doesn' 20130515 15:40:33< LordBob_> ** doesn't 20130515 15:41:16-!- jetrel2 [~jetrel2@c-71-195-42-37.hsd1.mn.comcast.net] has quit [Ping timeout: 260 seconds] 20130515 15:46:12-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130515 15:47:19< LordBob_> fabi: posible glitch in the terrain info display: castle and keep tiles alike show both the "keep" and "castle" terrain type icons. 20130515 16:05:02-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130515 16:12:59-!- leo42 [~leantros@cpe-384193.ip.primehome.com] has quit [Ping timeout: 245 seconds] 20130515 16:13:13-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130515 16:13:56-!- vultraz_android [~androirc@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20130515 16:14:14-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130515 16:14:34-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 16:18:00-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: No route to host] 20130515 16:18:29-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 16:18:50-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130515 16:41:56-!- _trewe [~trewe@87-196-228-241.net.novis.pt] has joined #wesnoth-dev 20130515 16:42:50-!- trewe [~trewe@87.196.130.101] has quit [Read error: Operation timed out] 20130515 16:51:50-!- jetrel2 [~jetrel2@64.208.23.76] has joined #wesnoth-dev 20130515 17:37:23-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130515 17:39:39-!- iwaim____ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 245 seconds] 20130515 17:43:02-!- iwaim____ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20130515 18:01:42-!- jleldridge [~jleldridg@cpe-098-026-227-236.triad.res.rr.com] has joined #wesnoth-dev 20130515 18:02:23-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-dev [] 20130515 18:09:21< irker867> wesnoth: Alexander van Gessel wesnoth-old:master a7272c / images/misc/ (23 files in 2 dirs): Optipng run http://git.io/FvwJAw 20130515 18:27:26-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130515 18:27:30-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 256 seconds] 20130515 18:32:06< fabi> LordBob_: hi 20130515 18:32:23< LordBob_> fabi: hello again 20130515 18:32:31< fabi> LordBob_: Sorry, felt asleep. 20130515 18:33:14< LordBob_> Heh. Not much of a surprise coming from someone who's been committing stuff all night :p 20130515 18:33:46< fabi> :-) 20130515 18:34:18< fabi> LordBob_: The selection3 isn't replacing an old art thus it isn't used yet, right? 20130515 18:34:31< LordBob_> absolutely 20130515 18:35:32< LordBob_> However, it is the exact same dimensions as the selection 2, so it shouldn' make a difference code-wide 20130515 18:35:46< fabi> LordBob_: Okay, it means modifying the menu dialog to use different art sets. 20130515 18:36:41< LordBob_> Hmmm...is that trouble ? :s 20130515 18:36:47< fabi> LordBob_: And some mechanism to set the background for a selected tile. Currently I can only put images in there but I can't change the background. 20130515 18:37:53< LordBob_> ...I don't get this last comment 20130515 18:38:13< LordBob_> ...But if you know how to make it work, all the better :) 20130515 18:38:37< Ivanovic> AI0867, Crab_, Espreon, fabi, happygrue, loonycyborg, shadowm, Soliton, zookeeper, everyone else who cares: what do you think of releasing 1.11.4 right now (and hopefully actually announcing it)? 20130515 18:38:41< Ivanovic> any problems with that release? 20130515 18:39:03< fabi> LordBob_: I think it is worth the effort, could be easy. 20130515 18:39:25< Crab_> Ivanovic: so, the issue that mattsc has found is fixed? 20130515 18:39:33< Ivanovic> Crab_: mattsc said so 20130515 18:39:36-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130515 18:39:37< fabi> Crab_: hi 20130515 18:39:38< Crab_> great 20130515 18:39:42< Crab_> fabi: hello 20130515 18:39:45< fabi> Ivanovic: I commited all night... 20130515 18:39:53< fabi> Ivanovic: But we can try again :-) 20130515 18:41:16-!- PL_kolek [~PL_kolek@78.8.136.17] has joined #wesnoth-dev 20130515 18:41:36-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130515 18:42:27< LordBob_> Ivanovic: if you get more rejected PNGs like with 1.11.3, can you send them my way ? I haven't been able to obtain a working copy of OptiPNG for OSX, and so wasn't able to look into the matter 20130515 18:43:22< fabi> LordBob_: What is the problem with optipng? I found a macosx version of it. 20130515 18:43:33< Ivanovic> you need optipng and advcomp 20130515 18:43:51< bumbadadabum> LordBob_: Can't you run wesnoth-optipng? 20130515 18:44:31< fabi> bumbadadabum: wesnoth-optipng is just a script that calls optipng, without it being installed it must fail. 20130515 18:44:52< bumbadadabum> fabi: Ah okay 20130515 18:44:58< bumbadadabum> I think I have it installed then 20130515 18:45:22< fabi> LordBob_: http://mac.brothersoft.com/optipng.html just one minor version after the optipng that ships with my linux distribution. 20130515 18:46:28< LordBob_> fabi: thanks. Most download sites I had found the other day had somehow discontinued service 20130515 18:46:57< fabi> LordBob_: But I don't know about the advcomp Ivanovic mentioned. 20130515 18:47:15< fabi> bumbadadabum: Is the wesnoth-optipng script working for you? 20130515 18:47:37< bumbadadabum> I recall it working 20130515 18:47:39< Ivanovic> you need: imagemagick, optipng and advancecomp installed 20130515 18:47:40-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130515 18:47:52< fabi> hi boucman 20130515 18:48:00< boucman> hey 20130515 18:52:02-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.11.4 | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130515 18:54:20< LordBob_> Meh. None of these programs looks noob-friendly. :( I'll do that when I have more time on my hand, right now I can't afford to spend an evening struggling with the CL. 20130515 18:54:34< bumbadadabum> LordBob_: the optipng is easy to build 20130515 18:54:42< bumbadadabum> and is done in less than a minute 20130515 18:55:53< LordBob_> It might be for someone who is at ease with CL and such. But to me, a vague " Run the appropriate makefile from the scripts directory: e.g. "make -f scripts/gcc.mak" or "nmake -f scripts/visualc.mak"" is chinese (no offense meant) 20130515 18:55:59< bumbadadabum> ok 20130515 18:56:11< bumbadadabum> what you need to do is write this 20130515 18:56:25< bumbadadabum> cd [drag optipng directory here] 20130515 18:56:39< bumbadadabum> and make -f scripts/gcc.mak 20130515 18:56:53< bumbadadabum> then you get an executable 20130515 18:56:56< LordBob_> ok, let's see 20130515 18:57:15< bumbadadabum> *the optipng source directory 20130515 18:57:19< bumbadadabum> so optipng/src 20130515 18:57:38-!- _trewe [~trewe@87-196-228-241.net.novis.pt] has quit [Ping timeout: 245 seconds] 20130515 18:58:32< bumbadadabum> LordBob_: I could just give you the thing 20130515 18:58:43< bumbadadabum> if you'd like that 20130515 18:59:17< LordBob_> Let's see this through one wy or the other. So far, all I got is "-bash: make: command not found" 20130515 18:59:31< bumbadadabum> I use PngCrusher as a wrapper 20130515 18:59:47< bumbadadabum> LordBob_: Let me give it to you 20130515 19:00:06< Ivanovic> bumbadadabum: you do know that LordBob_ might not have xcode installed? 20130515 19:00:19< LordBob_> not on this computer anyway 20130515 19:00:24< bumbadadabum> LordBob_: Oh that explains 20130515 19:00:25< bumbadadabum> a lot 20130515 19:00:50< bumbadadabum> I believe Xcode comes with that command 20130515 19:00:56-!- leo42 [~leantros@cpe-384193.ip.primehome.com] has joined #wesnoth-dev 20130515 19:01:06< LordBob_> heh. See, I'm this much of a dope when it comes to code. If you're going to explain something, consider you're walking your old grandmother throigh the task :p 20130515 19:01:18< LordBob_> *through 20130515 19:03:31< bumbadadabum> LordBob_: https://www.dropbox.com/s/jmnon1ew13pn45h/PNGCrusher.app.zip?m 20130515 19:03:39< bumbadadabum> Just drag your images on there 20130515 19:03:45< bumbadadabum> and it'll run optipng 20130515 19:05:38-!- _trewe [~trewe@87.196.148.190] has joined #wesnoth-dev 20130515 19:07:00< LordBob_> bumbadadabum: PNGCrusher I already have, but for some reason it crashes on startup without giving even the slightest any warning 20130515 19:07:13< bumbadadabum> LordBob_: hmm 20130515 19:07:16< bumbadadabum> it runs for me 20130515 19:07:26< bumbadadabum> (this one has updated optipng btw) 20130515 19:07:37< LordBob_> Anyway, what I really need is a to know which PNG files (if any) cause problems when we run OptiPNG, so that I can fix whatever's wrong with them 20130515 19:08:14< LordBob_> Hmm..Is it another one of these programs that like only 10.7 ? 20130515 19:08:21< irker867> wesnoth: Nils Kneuper wesnoth-old:master 49cab7 / / (223 files in 27 dirs): pot-update and regenerated doc files (prepare for 1.11.4) http://git.io/c0_EDg 20130515 19:08:30< irker867> wesnoth: Nils Kneuper wesnoth-old:master efe1df / changelog players_changelog src/wesconfig.h: bump version to 1.11.4 http://git.io/iiWxGg 20130515 19:09:15-!- Ivanovic changed the topic of #wesnoth-dev to: releasing 1.11.4, using commit efe1df | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130515 19:14:28-!- ThePawnBreak [~cristi@188.26.192.149] has joined #wesnoth-dev 20130515 19:26:02-!- timotei21 [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20130515 19:34:20-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20130515 19:38:21-!- Ivanovic changed the topic of #wesnoth-dev to: 1.11.4 released, announcing soon | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 179 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130515 19:38:32< Ivanovic> i am currently uploading the 1.11.4 tarball to wesnoth.org 20130515 19:38:46< Ivanovic> afterwards i will copy it to sf.net and announce the tarball to the packagers 20130515 19:42:21< irker867> wesnoth: Emilien Rotival wesnoth-old:master 5444ba / images/buttons/ (28 files): New artwork for checkbox and radiobox buttons http://git.io/OsWDtw 20130515 19:45:30< irker867> wesnoth: Nils Kneuper wesnoth-old:master 1034e2 / changelog players_changelog src/wesconfig.h: post release version bump to 1.11.4+dev http://git.io/6inK7Q 20130515 19:46:09-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130515 19:47:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130515 19:47:43< fabi> LordBob_: The new checks/radios are great. 20130515 19:48:45-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130515 19:51:41< bumbadadabum> fabi: The slider is cropping over the brush settings 20130515 19:51:46< bumbadadabum> in the editor 20130515 19:51:50< bumbadadabum> with me resolution 20130515 19:51:52< bumbadadabum> *my 20130515 19:51:57< jleldridge> mattsc: I've submitted a pull request for my initial attempt to rewrite location_set.of_pairs() if you can take a look at it and give me some critiques. 20130515 19:52:05< fabi> bumbadadabum: Newest version? 20130515 19:52:17< bumbadadabum> Last night's 20130515 19:52:19< bumbadadabum> IIRC 20130515 19:52:35< jleldridge> mattsc: I'm going to be away for a few hours, but I'll read the logs later today. 20130515 19:52:37< fabi> bumbadadabum: I disabled the slider for lower resolutions during the last night. 20130515 19:52:41< bumbadadabum> ok 20130515 19:52:55< bumbadadabum> yeah I'm using 1280x717 20130515 19:53:00< mattsc> jleldridge: thanks. I can't get to it right now, but will do so sometime later today. 20130515 19:53:12< jleldridge> mattsc: ok :) 20130515 19:53:19< fabi> Ivanovic: I have one last commit, no string changes. Is it allowed to still go in? 20130515 19:53:27< Ivanovic> too late 20130515 19:53:34< jleldridge> Goodbye for now :) 20130515 19:53:35< Ivanovic> [19:38:31] i am currently uploading the 1.11.4 tarball to wesnoth.org 20130515 19:53:55< fabi> Ivanovic: Okay :-) 20130515 20:31:13-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130515 20:37:29-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130515 20:37:52-!- perennate [~wizardus@MACGREGOR-THREE-TWENTY-EIGHT.MIT.EDU] has joined #wesnoth-dev 20130515 20:38:53< LordBob_> fabi: got time for a few details ? 20130515 20:39:02< fabi> LordBob_: yes 20130515 20:40:02< LordBob_> good. I've been looking around at the new buttons and noticed something with the selector 20130515 20:40:06-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 256 seconds] 20130515 20:40:06-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130515 20:41:37< LordBob_> I'm not sure what's happening exactly, because the problem had never shown up in the editor's menus. However, if you look at the selector in lists such as the campaign selection dialog, or multiplayer dialog, the corners don't blend with the border sections 20130515 20:42:39-!- Kexoth [~kex@89.205.70.185] has quit [Read error: Operation timed out] 20130515 20:43:52< LordBob_> Fabi: do you think this is a matter of GUI1/GUI2 handling differently the selector, or is it a problem of the artwork ? 20130515 20:46:53< fabi> LordBob_: hmmm, I thought that was deliberately. 20130515 20:47:58< fabi> LordBob_: Your point is that the corners of the selector are clearly visible because of different colors? 20130515 20:48:49< LordBob_> As far as I understand selectors, the corners have a transparency gradient that allows them to blend smoothly with the resized borders. 20130515 20:49:26< LordBob_> However, in the dialogs I mentionned, the corners and borders don't seem to overlap, hence the darker corners 20130515 20:49:49< LordBob_> I think what happens in the menus of the editor is how they're supposed to work 20130515 20:49:58< LordBob_> Not this 20130515 20:52:08< fabi> LordBob_: Okay, the menu is in fact a gui1 dialog and the campaign selector is a gui2 one. 20130515 20:54:26< LordBob_> So the two systems do handle selectors differently...Ah, nevermind. It's no big deal to change the artwork so that is works with both, 20130515 20:54:38< LordBob_> I'll just remove the transparency in the corners 20130515 20:55:20< fabi> LordBob_: Well, if the transparency is giving us benefits we can just improve the gui2 dialog to do it like the gui1 one. 20130515 20:56:21< LordBob_> There may come a time when it does, but in this precise case transparency doesn't change anything 20130515 20:57:16< fabi> Okay 20130515 20:57:38< fabi> Then let's keep it in mind and we discuss it with mordante when he is on. 20130515 20:58:28< LordBob_> Sure. 20130515 20:58:56< LordBob_> There's something else I wanted to know: could you make some research and tell me where the artwork for the loading progress bar is located ? 20130515 21:00:25< LordBob_> (I haven't been able to find it myself: random browsing of the images folder didn't suceed, and I don't know where to look code-wise) 20130515 21:02:19< fabi> LordBob_: searching... 20130515 21:03:00< LordBob_> Thanks :) 20130515 21:04:34< fabi> LordBob_: Hmmm, at the first quick glance it seems there isn't any image artwork involved... The bar is drawn by the code. 20130515 21:04:56< LordBob_> Aw :s 20130515 21:05:01< LordBob_> That's a shame 20130515 21:05:10< fabi> LordBob_: No wonder you couldn't find any related image. 20130515 21:06:24< fabi> LordBob_: The only image on the loadscreen is the Wesnoth logo. 20130515 21:06:53< LordBob_> Do you think we can at a later date try to build a worthy image-based alternative , 20130515 21:06:54< LordBob_> ? 20130515 21:07:58< LordBob_> (Not that it's a big priority, but maybe when we'll have revamped a good chunk of the UI we'll want to give the launch screen some polish as well) 20130515 21:08:39< fabi> LordBob_: Yes, we can. (Sounds like an election campaign) 20130515 21:09:29< LordBob_> Sweet 8) 20130515 21:09:43< fabi> LordBob_: But I need to get familiar with this sdl raw drawing stuff, I guess we make it later. The loadscreen being ugly never bothered me much. 20130515 21:10:32< LordBob_> Sure. It'll be the icing on the cake 20130515 21:11:20< LordBob_> Fabi: in the meantime, some more editor details 20130515 21:17:07< LordBob_> fabi: first, did you get my message earlier today about the keep & castle terrain type icons ? 20130515 21:18:06< fabi> LordBob_: Ah yes, I will fix it immediately. 20130515 21:19:39< LordBob_> fabi: ok. Next, a while ago we had discussed the status icons for villages/units/etc. Do you still need me to make new ones ? 20130515 21:20:24< LordBob_> (or did I actually send them already ? I see two in images/icons/status that could be my doing) 20130515 21:21:00< fabi> LordBob_: I think you commited them but in the wrong place. 20130515 21:21:34< fabi> LordBob_: They are part of the theme and thus they belong in data/core/images/themes 20130515 21:22:19< LordBob_> Ok, I'll move them 20130515 21:23:19< LordBob_> Although I see in xxx/themes that some of the status icons come with a black background. How do you need them ? 20130515 21:24:22< fabi> LordBob_: Well, they worked because the old status background was just black as well, transparent ones are more flexible. 20130515 21:25:29< LordBob_> Ok. Do I overwrite the existing, or do you prefer that I give them a different name and leave the plugging to you ? 20130515 21:26:30< fabi> LordBob_: I prefer overwriting. 20130515 21:27:41< LordBob_> Ok, I'll do it. I might also update the other status icons (upkeep, income, etc.) while I'm at it so that we have a matching set 20130515 21:30:10< fabi> oki 20130515 21:35:38< LordBob_> Fabi: one last comment on the editor: I've just noticed that the "switch palette" button doesn't work, or at least not the way I thought it would (it's supposed to switch foreground and background colour on the paint tool, isnt'it ?). Is it because you haven't yet developped the functionnality ? 20130515 21:48:51< irker867> wesnoth: fendrin wesnoth-old:master 946449 / src/reports.cpp: Fix castles being wrongly singnaled as keeps. http://git.io/vuzk5Q 20130515 21:48:59< irker867> wesnoth: fendrin wesnoth-old:master 4e17d4 / data/themes/editor.cfg src/display.cpp src/hotkeys.cpp src/theme.cpp src/theme.hpp: Enable the tooltips for the editor tools. http://git.io/8juUuw 20130515 21:49:40< fabi> LordBob_: It is working. But the result is not shown until you move the cursor over the palette again, which causes a redraw event. 20130515 21:49:48-!- PL_kolek [~PL_kolek@78.8.136.17] has quit [Quit: Wychodzi] 20130515 21:52:38< LordBob_> There's more than this, fabi : even after I move my cursor over the palette (which does indeed fix the display), the tiles actually painted by the cursor do not change 20130515 21:54:21< LordBob_> Besides, it might cause confusion for the user : is there no way to force the redraw as part of the process ? 20130515 21:56:03< fabi> LordBob_: Sure, it is a bug that deserves to be fixed. 20130515 22:00:11-!- ThePawnBreak [~cristi@188.26.192.149] has quit [Quit: Leaving] 20130515 22:00:39-!- ThePawnBreak [~cristi@188.26.192.149] has joined #wesnoth-dev 20130515 22:00:55< LordBob_> fabi: Ok. I don't have anything to add for the moment so I'll go back to the icons. Once they're done, it'll just be the button separators and a few tidbits, then time to take care of the dialogs :) 20130515 22:01:25< fabi> LordBob_: Yeah, the dialog borders are the most obvious old gui elements left. 20130515 22:01:50< LordBob_> that and their backgrounds :p 20130515 22:02:37< LordBob_> and then...the game UI ! 8) 20130515 22:04:40-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 276 seconds] 20130515 22:21:09< irker867> wesnoth: fendrin wesnoth-old:master f910db / src/editor/ (editor_controller.cpp palette/editor_palettes.cpp): Fix the non working swap palette icon action. http://git.io/GiYP5Q 20130515 22:21:12< fabi> LordBob_: ^ 20130515 22:24:53-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20130515 22:33:48< LordBob_> fabi: nice, everything's back to normal :) 20130515 22:37:01< irker867> wesnoth: fendrin wesnoth-old:master 523670 / data/themes/editor.cfg src/hotkeys.cpp: Enabled and adjusted the tooltip for the swap palette item action. http://git.io/gVBamQ 20130515 22:37:01-!- guest904 [~trewe@87-196-148-190.net.novis.pt] has joined #wesnoth-dev 20130515 22:37:08< fabi> LordBob_: Yes, there are some bugs left but the overall status of the editor is fine again. 20130515 22:37:54< fabi> LordBob_: Resizing the screen is still causing the editor palette to have drawing glitches. 20130515 22:38:06< fabi> LordBob_: That one is giving me headaches. 20130515 22:39:00< LordBob_> fabi: one thing I wanted to ask: what's the editor-selection-name entry in the context menu ? 20130515 22:40:32-!- _trewe [~trewe@87.196.148.190] has quit [Ping timeout: 256 seconds] 20130515 22:41:17< fabi> LordBob_: It's defining an area from the current selection. 20130515 22:41:32< fabi> LordBob_: We have it in the "Areas" menu as well. 20130515 22:42:11< fabi> LordBob_: "Define (Time) Area" only visible if a selection is made. 20130515 22:43:51< LordBob_> Ah. Well, aside from a name that's not as clear as that of the other entries, this specific command just crashed my editor 20130515 22:45:24< fabi> LordBob_: Oh, sorry. I told you non sense. It's meant to name an already defined area. (Or better give it an id) For addressing it later in the WML/Lua coding. 20130515 22:46:08< fabi> LordBob_: The thing is not implemented yet and thus not recognized. This leads to it not properly being renamed and the wrong icon before it. 20130515 22:46:41< LordBob_> fabi: and frzing of the game, too, apparently 20130515 22:46:50< LordBob_> *freezing 20130515 22:47:03< fabi> LordBob_: Damn, that is really ugly. 20130515 22:47:14< fabi> LordBob_: Too bad that it made it into the release. 20130515 22:48:02< LordBob_> Heh, this is what "dev" releases are for, after all :) 20130515 22:48:41< fabi> LordBob_: Yeah, I share that opinion. But not all devs do so. 20130515 22:49:43< fabi> LordBob_: The problem is that open source developers sometimes vanish without any sign. Kitty for example. If I would die later the day by a car accident no one is around to fix the bug. 20130515 22:50:42< LordBob_> True. The famed "run over by a bus" missing in action 20130515 22:51:02-!- guest904 is now known as trewe 20130515 22:51:56< fabi> LordBob_: One developer changed the whole AI into a total broken state and left without any notice. It was really hard to bring the AI back to life. 20130515 22:53:27< fabi> LordBob_: The editor crashes when selecting the editor-selection-name context item is a heisenbug. 20130515 22:53:49< LordBob_> Hmm...I'm a bit puzzled. Don't VCSs manage branches precisely for this kind of risky situations ? 20130515 22:54:45< LordBob_> (and what does "heisen" stand for in this particular context ? 20130515 22:55:23< fabi> LordBob_: Yes, they do. Nevertheless, if you have to merge dozens of commits, spread over months or years, it isn't fun anymore. 20130515 22:55:33< fabi> merge away 20130515 22:55:41< fabi> LordBob_: Werner Heisenberg 20130515 22:55:52< fabi> LordBob_: http://en.wikipedia.org/wiki/Heisenbug 20130515 22:56:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20130515 22:57:16< LordBob_> Haha. I've encountered a few of these myself, but I didn't know there was a specific word to describe the phenomenon ^^ 20130515 22:58:30< fabi> LordBob_: In this case, the bug isn't visible in the debugger, which can be used to watch the execution of the code step by step. 20130515 22:59:13< fabi> LordBob_: I could simply remove the item and be happy, but Wesnoth should not crash because of wrong WML and the item is defined by Theme WML: 20130515 22:59:17< fabi> s/:/. 20130515 23:01:28< LordBob_> So you mean the cause of the crash is somewhere else (not in the WML that defines this menu) ? 20130515 23:02:06< LordBob_> Meh, Hopefully the problem will disappear once the command is properly implemented 20130515 23:02:10< fabi> LordBob_: Well, the fact that the c++ does not yet know about the menu item is causing the crash. 20130515 23:03:21< fabi> LordBob_: We try to handle every wrong WML by just trowing errors around. Because the end user (in this case not the player but the WML coder/designer) can't handle a crashing program properly, she needs some error message. 20130515 23:05:16< fabi> LordBob_: Thus I will need the bug before I either remove the item or implement the backend, which would destroy my testcase. 20130515 23:05:23< fabi> *to fix 20130515 23:06:04-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130515 23:06:05-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130515 23:06:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130515 23:07:33< LordBob_> OK. You seize the opportunity to make the C++ part more reliable, rather than just shove the problem under the carpet 20130515 23:08:15< fabi> LordBob_: So is our policy. 20130515 23:08:47< LordBob_> A sound policy ^^ 20130515 23:10:02< fabi> LordBob_: And not unusual. Most Applications try to not crash when wrongly addressed by their scripting languages. 20130515 23:10:22< fabi> LordBob_: Well, most Applications try not to crash at all... 20130515 23:11:56< LordBob_> Sure. But there's a whole history of how do crash eventually :p 20130515 23:12:09< LordBob_> *how all do crash 20130515 23:13:21< fabi> LordBob_: Yes, the thing is how you thread code of the scripting language. In an ideal world the execution should be encapsulated and thus safe. 20130515 23:14:01< fabi> s/thread/tread 20130515 23:14:28< LordBob_> Hmm...This is slowly yet surely leaving the grounds of my feeble understanding of applications 20130515 23:15:15< fabi> LordBob_: Okay, say you just export every function of your Application to the scripting language. 20130515 23:16:05< fabi> LordBob_: Wesnoth could then be used to write files on the disk from triggered by the addon, maybe overwriting your home directory. 20130515 23:17:05< fabi> LordBob_: A crash is always a sign that the scripting language is not encapsulated carefully enough. 20130515 23:18:36-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130515 23:20:17< LordBob_> So, by "encapsulating" you mean restrict its capacities to a safe area ? 20130515 23:21:41< fabi> LordBob_: Yes, that is part of the task. The safe area is called a "Sandbox". 20130515 23:22:07< LordBob_> ^^ a fitting name 20130515 23:22:16< fabi> Indeed :-) 20130515 23:23:42-!- ThePawnBreak [~cristi@188.26.192.149] has quit [Remote host closed the connection] 20130515 23:27:24-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130515 23:28:07-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has quit [Ping timeout: 264 seconds] 20130515 23:34:26-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130515 23:37:42-!- wesbot changed the topic of #wesnoth-dev to: 1.11.4 released, announcing soon | current repo: https://github.com/wesnoth/wesnoth-old (still to be fixed) | http://wiki.wesnoth.org/SummerOfCodeIdeas | Will move the repo to github, please read the dev-ml! | 180 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130515 23:41:00-!- EliDupree2 [~eli@dhip-029.rrw.residences.colby.edu] has joined #wesnoth-dev 20130515 23:46:56-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130515 23:54:20-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Remote host closed the connection] 20130515 23:54:38-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130515 23:57:18-!- trewe [~trewe@87-196-148-190.net.novis.pt] has quit [Ping timeout: 252 seconds] 20130515 23:59:07-!- love1cat [~Adium@75-130-92-96.dhcp.wlmn.ct.charter.com] has joined #wesnoth-dev --- Log closed Thu May 16 00:00:31 2013