--- Log opened Wed May 22 00:00:10 2013 --- Day changed Wed May 22 2013 20130522 00:00:10< anonymissimus> Soliton: okay, thanks, got it 20130522 00:01:38< LordBob_> fabi: Do you mean you will revert your involved commit, or is there a way to disable the fature when compiling? 20130522 00:02:07< anonymissimus> ifdefing out the included header and the code using it shoudl work 20130522 00:03:29< LordBob_> Shadowm: thanks for the info; although truth be told, I'm not asking for so much as a permanent package fix: a temporary workaround would do, provided that I can get the game to compile at least once 20130522 00:05:34< anonymissimus> the code could be wrapped into #if not defined _WIN32 && not defined APPLE 20130522 00:06:02< anonymissimus> that is about what I would add as a workaround in order to get it to build 20130522 00:07:34< fabi> anonymissimus: Is that pseudo code or can I just copy and paste the line? 20130522 00:07:49< anonymissimus> that is probably pseudo code 20130522 00:08:06< anonymissimus> but there are such lines in the project, copy one of those 20130522 00:08:32< _8680_> `#if !defined(_WIN32) && !defined(APPLE)`? 20130522 00:09:19-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20130522 00:10:24< anonymissimus> yes, that should be right 20130522 00:10:57-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130522 00:11:21-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130522 00:11:56< shadowm> _8680_, anonymissimus : fgrep indicates taht it is __APPLE__ instead of APPLE in existing code. 20130522 00:14:11< fabi> Alos, not seems to be a preprocessor keyword, I do not know if this is true for "!". 20130522 00:14:50< shadowm> The line provided by _8680_ should work aside from the missing underscores in the symbol name. 20130522 00:14:51< fabi> Okay, it is. 20130522 00:15:57< anonymissimus> shadowm: not sure about that; I've seen _WIN32, WIN32, __WIN32, WIN32_, WIN32__ and such, all combinations 20130522 00:16:21< shadowm> anonymissimus: I said specifically __APPLE__. 20130522 00:16:22< fabi> if _WIN32_WINNT 20130522 00:16:36< shadowm> The only instance of that name with a different spelling occurs in WML. 20130522 00:16:38< anonymissimus> no, _WIN32 20130522 00:17:09-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130522 00:17:16-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20130522 00:18:22< anonymissimus> WIN32 perhaps also, it may be that the underscore is ignored 20130522 00:18:54< shadowm> Underscores in identifiers are not ignored. 20130522 00:19:47< shadowm> It's just that in the case of Windows compilers I believe there's multiple spellings of the platform symbol for compatibility reasons. I don't know about Mac OS X, so I'm abiding by existing code in Wesnoth. 20130522 00:21:31< anonymissimus> okay, it's _WIN32; I used that in a commit to filesystem.cpp and that was for both MSVC and MinGw 20130522 00:21:37< shadowm> Most code (in particular, everything in filesystem.cpp) just checks for _WIN32 and that seems to work just fine. 20130522 00:21:47< anonymissimus> although it's not defined in teh project files 20130522 00:22:09< shadowm> Symbols with one or more leading underscores are usually defined by the compiler automatically. 20130522 00:22:26< LordBob_> fabi: on a completely unrelated subject, I'm updating the slices of the theme backgrounds as we'd discussed: I will provide distinct images for the wooden panel and the widget backgrounds. All images will have the exact same width, in hope that this makes the theme WML simpler. 20130522 00:22:31< shadowm> Or by a system library's header files. 20130522 00:23:58< fabi> LordBob_: Please wait a moment before you start. 20130522 00:24:46< LordBob_> ? 20130522 00:24:48< LordBob_> ok 20130522 00:24:48< fabi> LordBob_: It makes sense to have a sidebar background and a palette overlay. But I am not sure about the minimap and the toolbar. 20130522 00:25:51-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 00:26:01< fabi> anonymissimus: Would you please add the line, test and commit it? You know, I can't test on Windows. 20130522 00:26:14< anonymissimus> fabi: okay 20130522 00:26:46< LordBob_> fabi: The minimap I can understand since the feature is shared with the game. But the toolbar is specific to the editor. should it not be an overlay as well ? 20130522 00:27:26< fabi> anonymissimus: Still you might have to disable the libvorbis for the scons build system, depending on the OS. 20130522 00:27:41< LordBob_> fabi: or do you intend to create the overlays for a different purpose, such as masking UI elements ? 20130522 00:27:46< fabi> LordBob_: Hmmm, yeah, makes sense. 20130522 00:28:35< fabi> LordBob_: You should be able to compile after anonymissimus commited the ifdef. Is your build system using scons? 20130522 00:28:38< vultraz_laptop> LordBob_! 20130522 00:28:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 00:28:53< LordBob_> fabi: what is scons ? 20130522 00:29:31< LordBob_> vultraz_laptop: hi. What up ? 20130522 00:29:36< fabi> LordBob_: A build system :-) 20130522 00:29:45< vultraz_laptop> trying to compile my code :P 20130522 00:30:00< LordBob_> ah, you too ? :p 20130522 00:30:10< vultraz_laptop> except this is code I coded >_> 20130522 00:30:20-!- TheMonster [~TheMonste@41.69.223.230] has joined #wesnoth-dev 20130522 00:30:55< LordBob_> fabi: I compile with XCode, but I have no idea what XCode compiles with. Does this answer your question ? :s 20130522 00:30:56-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130522 00:31:04< fabi> :-) 20130522 00:31:12< fabi> Not at all. 20130522 00:31:38< vultraz_laptop> LordBob_: for me it's er.. LLVM GCC 4.2 I think, but I have outdated XCode (4.2.1) 20130522 00:33:42< LordBob_> Ah. there might be such a thing as GCC involved for me as well, yeah. i do remember installing a new version of XCode that included GCC for the very purpose of compiling Wesnoth 20130522 00:33:46< vultraz_laptop> and I don't really feel like a 1.6 GB d/l to update it to 4.6 :P 20130522 00:34:48< anonymissimus> fabi: afaik the mac build has nothing to do with scons, it's using its own project file like MSVC does 20130522 00:34:50< LordBob_> Tell me of outdated, vultraz_laptop : I run on 3.2.1, since 4+ is apparently compatible with OSX 10.7+ only 20130522 00:35:08< vultraz_laptop> oh. well I am on 10.7.5, so... 20130522 00:35:11-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130522 00:35:48< fabi> LordBob_: GCC is the compiler. Scons is a tool to check all the dependencies and call with the right flags and stuff fitting to the environment. 20130522 00:35:57< fabi> s/call/call the compiler 20130522 00:37:23< LordBob_> fabi: then I have no idea if it's used. You'd have to ask that to one of the more knowledgeable mac users :s 20130522 00:37:39< fabi> LordBob_: I guess anonymissimus is right there. 20130522 00:43:46< fabi> LordBob_: If you add the line "#if !defined(_WIN32) && !defined(APPLE)" at line 81 of src/sound_music_track.cpp and a #endif after "ov_clear(&vf);" you should be able to compile. 20130522 00:44:10< fabi> LordBob_: #if !defined(_WIN32) && !defined(__APPLE__) there. 20130522 00:46:09-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130522 00:46:09-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130522 00:46:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130522 00:47:44< anonymissimus> fabi: IIRC I asked Ala once about that and his answer was that it's nothing to do with scons 20130522 00:48:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130522 00:48:57< fabi> anonymissimus: Indeed. Every time a new file is added, fixing scons and cmake is not enough for the apple folks. 20130522 00:50:02< fabi> LordBob_: IF you are able to compile and start the editor, you will notice a new button beside the TODS one. 20130522 00:52:42< irker025> wesnoth: anonymissimus wesnoth-old:master ccdc8b / src/sound_music_track.cpp: disable "show track title feature" for Win-MSVC, Win-MinGw and Mac http://git.io/TKz9YA 20130522 00:53:09< anonymissimus> LordBob_: pls check whether you can build 20130522 00:53:23< anonymissimus> after pulling this commit 20130522 00:53:35< LordBob_> yup, I'm looking into it 20130522 00:55:25< fabi> anonymissimus: Thank you very much :-) 20130522 00:56:47< Espreon> People who care, I dun goofed; this doesn't actually fix anything: https://github.com/wesnoth/wesnoth-old/commit/a6cf1a69658f1320c3d3eb485ea59c83d2d8f003 20130522 00:56:58< Espreon> Applying this seems to make it actually work, though: 20130522 00:57:01< Espreon> http://pastebin.com/vr3NDUgF 20130522 00:57:09< Espreon> But I dunno anything about this stuff, so... yeah. 20130522 01:00:54< fabi> Espreon: At a first glance they seem to do the same. 20130522 01:01:11< Espreon> No, you need the second one too. 20130522 01:01:34< LordBob_> fabi, anonymissimus : with this latest commit, the game does build 20130522 01:01:44< fabi> :-) 20130522 01:02:17< anonymissimus> Espreon: well, if your first commit doesn't help, revert it I'd say, and make a bug report about the issue 20130522 01:02:25< Espreon> ... 20130522 01:02:27< anonymissimus> it looked sane though 20130522 01:02:32< Espreon> 00:56 < Espreon> Applying this seems to make it actually work, though: 20130522 01:02:32< Espreon> 00:56 < Espreon> http://pastebin.com/vr3NDUgF 20130522 01:02:32< Espreon> 00:57 < Espreon> But I dunno anything about this stuff, so... yeah. 20130522 01:03:45< anonymissimus> no problem; the cost of adding three libs for a single nto very important feature seems unfortunate to me as well 20130522 01:04:05< Espreon> anonymissimus: Yeah, I just want someone to look at what I threw up on pastebin. 20130522 01:04:22< Espreon> It does work, but I dunno if the coding sucks. 20130522 01:04:43< Espreon> And given that I wrote it, it probably does. 20130522 01:06:11< anonymissimus> Espreon: well, as far as I'm concerned, the patch looks too confusing to judge 20130522 01:06:24< LordBob_> fabi: what about this new button ? 20130522 01:06:36< fabi> LordBob_: Does it work for you? 20130522 01:06:48< fabi> LordBob_: The purpose should be obvious. 20130522 01:07:07< Espreon> anonymissimus: Well, getting it to this point was a rather confusing experience. 20130522 01:07:25< Espreon> All I know is that it compiles and the compiler doesn't bitch about anything. 20130522 01:07:30< Espreon> ... and it works now. 20130522 01:07:40< anonymissimus> LordBob_: I did complain to fabi about a few of your buttons; I think that the image for "all terrains" is too similar to the one for snow 20130522 01:08:07< anonymissimus> LordBob_: and that the images for how many hexes to paint are less intuitive than the old ones were 20130522 01:08:34< anonymissimus> I know that designing such button is a hard task though; that is, getting them to be intuitive 20130522 01:08:40< fabi> LordBob_: anonymissimus is referring to the brush button icon overlays. 20130522 01:10:36< LordBob_> fabi, anonymissimus : got that. I'll give the brush icons another shot sometime, but are frozen & all really so alike ? ôo 20130522 01:10:37< anonymissimus> I lack a good idea for the "all" image and have none for the "how many hexes to paint" ones other than orienting at the old buttons 20130522 01:11:53< anonymissimus> LordBob_: well yes, when I saw that image I though whether I chose the "frozen" category; then looked at the drop own list and saw that frozen is different 20130522 01:12:08< LordBob_> anonymissimus: the old brush buttons do work for the middle-size brush, but the largest one is really an eyesore 20130522 01:12:24< LordBob_> we'll see what can be done 20130522 01:13:10< LordBob_> as for the 'all' group, maybe we just don't pick an icon for it. 20130522 01:14:07< LordBob_> I can see how they're confusing, being overall the same shape 20130522 01:15:53< LordBob_> fabi: as for the playlist button, is doesn't behave exactly as I would have exepected 20130522 01:16:20< LordBob_> fabi: it does open a list of all available songs (as far as I can tell) 20130522 01:17:30< LordBob_> fabi: however, a click on any song restarts said song regardless of wether the action was to check or uncheck it 20130522 01:17:48-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20130522 01:17:51-!- TheMonster [~TheMonste@41.69.223.230] has quit [Ping timeout: 256 seconds] 20130522 01:18:00-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 01:18:17< anonymissimus> fabi: I also noticed the last issue reported by LordBob_ 20130522 01:18:37< anonymissimus> LordBob_: what about a white "placeholder" hex ? 20130522 01:20:34< anonymissimus> or a black one; a terrain hex without an terrain defitnition for the graphics shows a black "void" 20130522 01:20:49< fabi> anonymissimus, LordBob_: You prefer to start the song only at enabling? 20130522 01:22:39< LordBob_> fabi: yes. another thing: is your purpose to give an overview of inidividual songs by playing them once, or should the playlist keep cycling ? 20130522 01:22:54< LordBob_> *individual 20130522 01:23:24< fabi> LordBob_: I only play the song to let the designer know what she selected. 20130522 01:23:29< anonymissimus> fabi: the supposed bug is that the song also starts if/when it was just disabled 20130522 01:23:53< fabi> anonymissimus: Noted, will take care about it. 20130522 01:24:23< fabi> LordBob_: Maybe another item "Play full playlist"? 20130522 01:25:44< LordBob_> anonymissimus: black or white hexes might be problematic as well. The former might be difficult to spot against the dark button base, while the later resembes too much the "toggle grid/codes/corrdinates" buttons 20130522 01:27:01< LordBob_> fabi: how about a "play" button that plays/pauses: a) the default playlist if no song was selected / b) the custom playlist if the user has selected one or more songs ? 20130522 01:27:18< LordBob_> (or plays/stops) 20130522 01:28:21< fabi> LordBob_: Okay, the button icons could be reused to play/pause the replaying in the replay gui. 20130522 01:28:32< irker025> wesnoth: Espreon wesnoth-old:master 00b035 / src/ (play_controller.cpp savegame.cpp savegame.hpp): Actually accomplish what a6cf1a69658f1320c3d3eb485ea59c83d2d8f003 was supposed t http://git.io/5AY6rA 20130522 01:29:17< fabi> Espreon: Do you ever initialize or use bzip2_savegame_compression_? 20130522 01:30:11< Espreon> I pretty much just mimicked the uh... thingy that... uh... has "compress_saves_" 20130522 01:30:28< Espreon> ... and IIRC, I needed to have that "bzip_savegame_compression_" to get it to compile. 20130522 01:30:42< LordBob_> fabi: ok, will do so. I was planning to replace those replay buttons as well anyway :) 20130522 01:31:05< fabi> LordBob_: About the icon for the playlist button itself: I reused the soundsources one. 20130522 01:31:18< LordBob_> fabi: and I'll throw in a playlist button while I'm at it 20130522 01:32:16< fabi> cool, tx 20130522 01:33:31< fabi> Espreon: I see where you use the bzip_savegame_compression_ but not where it is set. Thus the value is random. In case of boolean variables it means that it is true in most cases. Only if the value would be 0 the thing is false. 20130522 01:33:58< LordBob_> and now, time for me to sleep. Later guys 20130522 01:33:59< fabi> Espreon: That is why you think it is working. But it won't do if you switch to the other type of compression. 20130522 01:34:04< fabi> LordBob_: bye 20130522 01:34:20< Espreon> fabi: Uh, I disabled it. 20130522 01:34:21< Espreon> ... and it worked. 20130522 01:35:06< fabi> okay 20130522 01:35:13< Espreon> But do as you wish. 20130522 01:35:30< Espreon> As far as I'm concerned, I got it to work and have no place for trying to make it perfect. 20130522 01:35:43< Espreon> ... especially since I don't understand any of it (tee hee). 20130522 01:35:47< Espreon> ... I shouldn't have bothered. 20130522 01:36:37< AI0867> fabi: it's an advanced preference? 20130522 01:36:57< fabi> AI0867: Context? 20130522 01:37:06< AI0867> bzip2_savegame_compression? 20130522 01:37:32< fabi> AI0867: Yes, I believe. Espreon most likely knows it. 20130522 01:37:42< Espreon> Uh... 20130522 01:37:44< Espreon> ... no! 20130522 01:37:46< Espreon> No I don't! 20130522 01:37:48< Espreon> I know nothing! 20130522 01:38:55-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 264 seconds] 20130522 01:39:07< fabi> AI0867: Yes, it is. 20130522 01:43:33< vultraz_laptop> fabi: what should be behavior regarding DELETE if there is only 1 tod? 20130522 01:44:19< vultraz_laptop> should I disable the delete button if there is only 1 tod? 20130522 01:44:49< fabi> Espreon: Okay, your first commit only fixed the name of the file written to the disc. 20130522 01:45:25< fabi> Espreon: Ah wait, I am not even sure about this. 20130522 01:45:46< Espreon> Heh heh... I dunno anything anymore. 20130522 01:45:47< Espreon> LOL 20130522 01:45:52< Espreon> I'll be back in a bit. 20130522 01:46:51< fabi> vultraz_laptop: No, delete it and replace (or just replace) with the default TOD. 20130522 01:47:08< vultraz_laptop> ok 20130522 01:54:27-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90 [Firefox 11.0/20120312181643]] 20130522 02:03:29-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130522 02:06:26< fabi> Espreon: Yeah, your first commit adjusts the saved filename. 20130522 02:07:03-!- TheMonster [~TheMonste@41.69.223.230] has joined #wesnoth-dev 20130522 02:08:38< Espreon> Uh-huh,I see. 20130522 02:08:42< Espreon> *, @sI 20130522 02:08:44< Espreon> *, I 20130522 02:08:46< Espreon> LOL 20130522 02:10:32-!- SigurdFD [SigurdFD@24.154.98.89] has joined #wesnoth-dev 20130522 02:14:18< fabi> Espreon: The second one fixes the file exists method. 20130522 02:14:23< fabi> Espreon: Both is fine. 20130522 02:17:48< fabi> Espreon: It's just the bzip2_savegame_compression_. You do not initialize it nor do you use it. It's passed as bzip2_savegame_compression but this one is not used. 20130522 02:18:15< fabi> Espreon: Thus you introduce a variable, don't initialize it and pass it to a method where it is not used either. 20130522 02:18:21< fabi> Espreon: The rest is fine. 20130522 02:19:11< Espreon> OK. 20130522 02:19:19< Espreon> Cool. 20130522 02:21:15< fabi> Espreon: Best fix it soon, the unused variable is breaking the compilation for some build configs. 20130522 02:21:32< Espreon> Aha... 20130522 02:21:37< Espreon> ... OK. I'll try. 20130522 02:22:06< fabi> Espreon: This is not black magic, Just remove bzip2_savegame_compression_ and the additional argument to the file check method. 20130522 02:22:26< Espreon> All right. 20130522 02:22:33< Espreon> But don't say that it's not black magick. 20130522 02:22:40< Espreon> It IS black magick. LOL 20130522 02:22:43< Espreon> ... to me, at least. 20130522 02:23:00< irker025> wesnoth: Alexander van Gessel wesnoth-old:master 4121b0 / src/ (play_controller.cpp savegame.cpp savegame.hpp): Remove exposed parameter and private member for bzip2 compression. http://git.io/kQNtnw 20130522 02:23:02< AI0867> fabi: ^ 20130522 02:23:14< fabi> Espreon: ^ 20130522 02:23:32< AI0867> shikadibot: log master 20130522 02:23:41< shikadibot> AI0867: Revision 4121b0 (Alexander van Gessel) on Wed May 22 00:23:24 2013: 20130522 02:23:43< Espreon> Ah. 20130522 02:23:45< shikadibot> AI0867: Remove exposed parameter and private member for bzip2 compression. 20130522 02:23:47< shikadibot> AI0867: 20130522 02:23:49< shikadibot> AI0867: For now, just pull it directly from preferences. 20130522 02:23:52< shikadibot> AI0867: (+1 discarded lines) 20130522 02:23:54< shikadibot> AI0867: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/4121b0 20130522 02:24:02< AI0867> gah, I wanted that last line 20130522 02:24:08< Espreon> Oh well. 20130522 02:24:23< Espreon> AI0867: Thanks. 20130522 02:28:12-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130522 02:28:53-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130522 02:30:04-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130522 02:34:52-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 02:36:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 02:36:34< Espreon> AI0867: Hmmm... 20130522 02:36:53< Espreon> ... it seems the "Back to Start" menu item is just... gone now. 20130522 02:38:14 * AI0867 looks 20130522 02:39:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130522 02:47:49< AI0867> Espreon: it works fine on scenario 2 20130522 02:47:56< AI0867> you need a start-of-scenario save for that to appear 20130522 02:49:42< Espreon> In which campaign? 20130522 02:50:33< AI0867> AtoTB 20130522 02:50:46< irker025> wesnoth: Alexander van Gessel wesnoth-old:master d412ac / SConstruct: Don't depend on boost::thread when not using libANA http://git.io/iyz6kg 20130522 02:52:06-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130522 02:52:46< irker025> wesnoth: Alexander van Gessel wesnoth-old:master 5b6989 / src/preferences_display.cpp: Remove resolutions that are no longer supported http://git.io/qBYmnQ 20130522 02:58:50-!- TheMonster [~TheMonste@41.69.223.230] has quit [Quit: Later] 20130522 03:04:10< shadowm> AI0867: You didn't remove the comment's reference to tiny gui :p 20130522 03:09:03< AI0867> right 20130522 03:09:13< AI0867> I also didn't remove the reference to smallgui 20130522 03:09:23< AI0867> or change the reference to eeepcs to smartphones 20130522 03:09:39< AI0867> or pandoras 20130522 03:09:40< shadowm> Smartphones? 20130522 03:10:18< AI0867> 800x480 is our minimum. It's the resolution of a truly ancient netbook, the pandora, and the high-end smartphones of 2-3 years ago 20130522 03:10:45< shadowm> Okay, didn't know about smartphones. 20130522 03:10:57< AI0867> my phone is 480x800, technically 20130522 03:15:45< AI0867> ugh, my d412ac *may* break things for people who use scons. Whether it does so or not seems to be nondeterministic 20130522 03:27:40< Espreon> AI0867: Hmmm... I completly recompiled Wesnoth and it's still gone. 20130522 03:27:55< Espreon> ... and I tried it with bzip2 compression disabled. 20130522 03:28:18< Espreon> And I'm testing this with AtoTB as well. 20130522 03:39:12< Espreon> AI0867: Oh wait... LOL. 20130522 03:39:23< vultraz_laptop> fabi: how would you get a default tod? 20130522 03:39:38< Espreon> AI0867: It works. 20130522 03:44:09< vultraz_laptop> fabi: there seems to be a definition in src/time_of_day.hpp, but I'm not sure how/if to use that, or if I should set the values manually 20130522 03:45:54< _8680_> vultraz_laptop: That’s a declaration, not a definition. The definition would be in time_of_day.cpp. 20130522 03:49:58< vultraz_laptop> blagjdfjkhkd 20130522 03:50:07< vultraz_laptop> terminology >_> 20130522 03:56:01< Espreon> Gotta learn it. 20130522 04:32:09< fabi> vultraz_laptop: call the default constructor. 20130522 04:33:24-!- SigurdFD [SigurdFD@24.154.98.89] has quit [Ping timeout: 245 seconds] 20130522 04:34:38-!- SigurdFD [SigurdFD@24.154.98.89] has joined #wesnoth-dev 20130522 04:42:51-!- vinipsmaker [~vinipsmak@187.65.56.247] has quit [Quit: Leaving] 20130522 04:55:34-!- Ivanovic_ [~ivanovic@x2f507fd.dyn.telefonica.de] has joined #wesnoth-dev 20130522 04:58:45-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20130522 04:59:27-!- Ivanovic_ is now known as Ivanovic 20130522 05:11:32-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130522 05:12:31-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130522 05:13:26-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Client Quit] 20130522 05:23:38-!- SigurdFD [SigurdFD@24.154.98.89] has quit [] 20130522 05:27:34-!- vinipsmaker [~vinipsmak@187.65.56.247] has joined #wesnoth-dev 20130522 05:59:11-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20130522 06:06:44-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130522 06:06:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20130522 06:08:24-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130522 06:18:14-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130522 06:34:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130522 07:20:25< vultraz_laptop> fabi: around? 20130522 07:21:02< fabi> vultraz_laptop: hi vultraz_laptop 20130522 07:22:45< vultraz_laptop> fabi: looking at the code, it seems to me that you can access the second arg passed to the file chooser dialog function afterwards to get the selected file's path. Is that correct? 20130522 07:23:12< vultraz_laptop> (eg, if you give it "dn" as a second arg, afterwards "dn" will have the path of your selected file) 20130522 07:23:32< fabi> vultraz_laptop: what file? 20130522 07:24:25< vultraz_laptop> er, are you asking for the file of the code in source or what file gets returned 20130522 07:24:46< fabi> filename in code 20130522 07:25:14< vultraz_laptop> filechooser.cp:30 20130522 07:25:17< vultraz_laptop> cpp* 20130522 07:34:02< fabi> vultraz_laptop: Okay, I have seen the code. But what do you mean with "afterwards"? 20130522 07:37:34-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130522 07:38:34< fabi> vultraz_laptop: the argument file_path is declared "const" and thus not variable. At line 37 of filechooser.hpp you find the get_choice method. I guess this is what you want to use. 20130522 07:39:44-!- Ivanovic [~ivanovic@x2f507fd.dyn.telefonica.de] has quit [Changing host] 20130522 07:39:44-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130522 07:45:56< vultraz_laptop> well, I have it as 20130522 07:45:59< vultraz_laptop> int res = dialogs::show_file_chooser_dialog(*display_, dn, _("Choose file")); 20130522 07:46:01< vultraz_laptop> if (res == 0) { 20130522 07:46:38< vultraz_laptop> fabi: so, within that if block, does 'dn' have the path to the file I chose? 20130522 07:46:45< vultraz_laptop> or do I have to do something else 20130522 07:48:17< fabi> As I already told you, get_choice() gives you the chosen file (Thus the name of the method). 20130522 07:59:02-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130522 07:59:02-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130522 08:08:41-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 08:10:03< vultraz_laptop> fabi: RW the SAVE button, should it just return the tod vector? (eg return tods_;) 20130522 08:10:06< vultraz_laptop> RE* 20130522 08:10:35-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130522 08:10:35-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130522 08:10:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 08:12:45-!- markus__ [~mjs-de@g224184071.adsl.alicedsl.de] has joined #wesnoth-dev 20130522 08:15:02< fabi> vultraz_laptop: yes 20130522 08:16:13-!- mjs-de [~mjs-de@g224185125.adsl.alicedsl.de] has quit [Ping timeout: 256 seconds] 20130522 08:17:28-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130522 08:29:46-!- vinipsmaker [~vinipsmak@187.65.56.247] has quit [Quit: Leaving] 20130522 08:32:53-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130522 08:36:39< irker025> wesnoth: Emilien Rotival wesnoth-old:master 8fe9c6 / data/core/images/themes/editor/classic/ (13 files): New slicing of the editor backgrounds http://git.io/n7Tnpg 20130522 08:43:53< fabi> hi LordBob_ 20130522 08:44:38< LordBob_> hi fabi 20130522 08:45:23< LordBob_> you'll have a bit of adjustment to make, but the new backgrounds are done :) 20130522 08:47:29< LordBob_> and now I'm away for a while. later. 20130522 08:47:36< fabi> LordBob_: :-) 20130522 09:03:20-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130522 09:15:16-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130522 09:16:35-!- Fire_Aura [Fire_Aura@115.242.92.191] has joined #wesnoth-dev 20130522 09:24:32-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20130522 09:44:43< vultraz_laptop> bonjour le lord du bob :) (broken french FTW xD) 20130522 09:45:49-!- Fire_Aura [Fire_Aura@115.242.92.191] has quit [Quit: Leaving] 20130522 10:04:07-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 264 seconds] 20130522 10:17:30< jleldridge> :q 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Yukiria is now known as vultraz 20130522 13:21:32< AI0867> loonycyborg: 03:15 < AI0867> ugh, my d412ac *may* break things for people who use scons. Whether it does so or not seems to be nondeterministic 20130522 13:21:44-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130522 13:22:11< AI0867> on my system, it fails all the time if I don't check for boost::system before boost::asio 20130522 13:22:18< AI0867> but then it works 20130522 13:23:15< AI0867> on the most recent travis run, it worked with clang and failed with gcc 20130522 13:23:37< AI0867> I suspect some kind of hidden dependencies in the boost checks, but I'm rather lost 20130522 13:24:08< AI0867> https://travis-ci.org/AI0867/wesnoth-old/builds/7377479 20130522 13:49:33-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130522 14:11:11-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 260 seconds] 20130522 14:27:22-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130522 14:27:23-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130522 14:27:23-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130522 14:27:33-!- dragos [~quassel@5-15-217-9.residential.rdsnet.ro] has joined #wesnoth-dev 20130522 14:28:21-!- dragos [~quassel@5-15-217-9.residential.rdsnet.ro] has quit [Remote host closed the connection] 20130522 14:31:08-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130522 14:39:47< loonycyborg> AI0867: Is it possible to retrieve config.log from travis? 20130522 14:46:47< loonycyborg> Also, boost.asio depends on boost.system 20130522 14:47:00< loonycyborg> So no surprise here 20130522 15:17:55-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20130522 15:18:39-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130522 15:48:43-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130522 15:57:25-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130522 16:02:18-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20130522 16:02:44-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130522 16:02:49-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 276 seconds] 20130522 16:04:04-!- timotei [~timotei@79.119.99.247] has joined #wesnoth-dev 20130522 16:04:08-!- timotei [~timotei@79.119.99.247] has quit [Changing host] 20130522 16:04:08-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130522 16:07:55-!- DHost [~Pcy@vps.inux.fr] has quit [Read error: Connection reset by peer] 20130522 16:11:46-!- love1cat [~Adium@oatleym.uits.uconn.edu] has joined #wesnoth-dev 20130522 16:23:09< irker025> wesnoth: Emilien Rotival wesnoth-old:master 36d043 / images/ (172 files in 3 dirs): Removed unnecessary icon files http://git.io/yWa8gQ 20130522 16:28:15-!- PL_kolek [~PL_kolek@78.9.155.160] has joined #wesnoth-dev 20130522 16:41:15-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130522 16:53:22-!- jetrel_laptop [~jetrel_la@71-220-29-143.mpls.qwest.net] has joined #wesnoth-dev 20130522 17:09:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130522 17:10:07-!- jleldridge [~jleldridg@cpe-098-026-227-236.triad.res.rr.com] has joined #wesnoth-dev 20130522 17:17:10< AI0867> loonycyborg: sure, but why do you need to check them in order for the checks to work? 20130522 17:17:45< AI0867> the VM is destroyed after the build is done, so I'd have to change the script 20130522 17:17:51< loonycyborg> Previous check adds -lboost_system 20130522 17:18:26< AI0867> why does -lboost_asio fail without -lboost_system? Sounds like it should be implicit 20130522 17:18:53< loonycyborg> asio is header only 20130522 17:19:03< AI0867> okay 20130522 17:19:17< loonycyborg> -lboost_system is required by asio code in headers 20130522 17:19:22< loonycyborg> which test program includes 20130522 17:19:30< AI0867> okay sure 20130522 17:19:41< AI0867> but look at my commit. It does not remove that 20130522 17:19:50< AI0867> but the asio check still fails occasionally 20130522 17:20:14< AI0867> shikadibot: commit d412ac181bb541 20130522 17:20:22< shikadibot> AI0867: Revision d412ac (Alexander van Gessel) on Wed May 22 00:52:53 2013: 20130522 17:20:26< shikadibot> AI0867: Don't depend on boost::thread when not using libANA 20130522 17:20:28< shikadibot> AI0867: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/d412ac 20130522 17:21:09-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130522 17:22:45< jleldridge> Crab_: Are you there? 20130522 17:22:52< Crab_> jleldridge: yes 20130522 17:23:13< Crab_> jleldridge: for ~ 90 minutes more 20130522 17:24:11< loonycyborg> AI0867: Did it even check for asio with ana disabled before? :P 20130522 17:24:51< jleldridge> Crab_: I've been working on a demo for my total defense ai idea. I'm still wrestling with making the micro ai do what I want it to. How late will you be taking changes to my proposal into account? 20130522 17:25:22< jleldridge> Crab_: Relative to now I mean, I'm not sure which timezone you're in. 20130522 17:26:47< Crab_> jleldridge: 80 minutes near keyboard, then I'm going to airport. If you send something by mail attachment to me by mail, I'll be able to take a look tomorrow. But google's deadline to resolve duplicate students is on Friday morning, so there's really no time left. 20130522 17:28:08< loonycyborg> It seems not, that check was omitted with ana disabled by mistake 20130522 17:30:36< jleldridge> Crab_: Ok! Well I'll finish it anyway and send it when I do. Thank you for your proposal advice. 20130522 17:31:41< vultraz_laptop> fabi: https://dl.dropboxusercontent.com/u/95558676/custom_tod_dialog_v7.png 20130522 17:35:29< LordBob_> vultraz_laptop: is this a new dialog you're designing ? 20130522 17:35:52< vultraz_laptop> LordBob_: yes, and it's my first time working with C++ :P 20130522 17:37:03< LordBob_> Haha.good training, then :) 20130522 17:37:14< LordBob_> Visually, it wouldn't hurt if you used a grid 20130522 17:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 183 bugs, 332 feature requests, 30 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use 20130522 17:38:08< vultraz_laptop> LordBob_: what do you mean? 20130522 17:38:50< AI0867> loonycyborg: I moved it out of the 'Asio' check which had to be called twice, once for if ANA was enabled and once when it was disabled. It also required boost::thread in both cases, while we only depend on that if ANA is enabled 20130522 17:40:57< loonycyborg> Ah yes 20130522 17:41:46< loonycyborg> In any case the system check was always called before asio check 20130522 17:42:12< loonycyborg> In that CheckAsio() func 20130522 17:42:16< LordBob_> vultraz_laptop: a grid is a graphical tool that helps create harmonious layouts. Basically, you use a set of guides with standard spacings to position elements throughout your entire composition. 20130522 17:43:24< LordBob_> vultraz_laptop: the result is a clean-looking dialog/page/whatever it is you're designing, with elements that are aligned altogether or at least follow some kind of invisible pattern 20130522 17:43:36-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] 20130522 17:44:25< vultraz> LordBob_ well, the thing is, GUI2 is based on girds 20130522 17:44:29< vultraz> grids 20130522 17:44:51< vultraz> but the thing is that the dialog has multiple grids 20130522 17:45:43< artisticdude> vultraz: what is the "Number" field of the tod? 20130522 17:46:18< vultraz> artisticdude: it's not part of the tod, it just simply tells you what tod you're on, out of the total 20130522 17:46:55-!- TheMonster [~TheMonste@41.69.144.144] has quit [Quit: Later] 20130522 17:47:29< artisticdude> Ah, okay. 20130522 17:47:51< LordBob_> vultraz: in this case, I don't know what's doable technically speaking, but visually there's definitely room for improvement. Mind if I propose a quick few suggestions ? 20130522 17:48:10< vultraz> sure 20130522 17:48:23< LordBob_> ok, will be back in a minute 20130522 17:50:25< loonycyborg> AI0867: Although that func was called twice, it actually ever called any check either in client or server part. 20130522 17:50:38< loonycyborg> Depending on whether ANA is enabled 20130522 17:51:02< AI0867> I know, but it does (did) unnecessary stuff 20130522 17:51:13< loonycyborg> Indeed 20130522 17:51:27< loonycyborg> I incorrently believed that asio depends on thread 20130522 17:51:40< loonycyborg> *incorrectly 20130522 17:52:03< LordBob_> vultraz: just checking, the "previous/next" buttons are used to browse the individual ToDs within a schedule ? 20130522 17:52:12< vultraz> yes 20130522 17:58:56< AI0867> I'll try a slightly different 'script' and see if I can get you a config.log of the failed build 20130522 17:59:43-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: artisticdude] 20130522 18:00:46< AI0867> loonycyborg: you can watch for the next build result in #wesnoth-test 20130522 18:01:01< AI0867> should be there in 20-30 minutes 20130522 18:01:05< loonycyborg> kk 20130522 18:12:18< Crab_> To GSOC students: I've looked over the student proposal updates, and will not look further (except that getting to me by email tomorrow would still work where agreed upon). Thanks for the work and the patches, Google will publish the list of accepted students on May 27, 19:00 UTC 20130522 18:15:03< Crab_> I'll not be online on 27th, but I'll be on 28th. Then, I'll be able to answer any your questions about your proposals or projects. 20130522 18:33:50< LordBob_> vultraz: http://imagebin.org/258584 20130522 18:35:44< vultraz> LordBob_: why are there both left and right arrows AND + - buttons? 20130522 18:36:34< LordBob_> vultraz : unless I mistook their purpose, they're here to replace the "add ToD/delete ToD" and "previous/next" buttons 20130522 18:36:49< vultraz> ah I see 20130522 18:37:54< LordBob_> vultraz: I think these kind of controls have become relatively common in databases, spreadsheet softwares and even the web, so I'm hoping it wouldn't confuse the user 20130522 18:38:05< vultraz> hm... 20130522 18:38:14< vultraz> thing is, I'm not sure how to make such buttons 20130522 18:38:27< vultraz> maybe fabi would know 20130522 18:39:14< vultraz> hm... 20130522 18:39:57< vultraz> for the buttons, the respective art/soundfile path was going to go next to each of the buttons 20130522 18:41:35-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130522 18:41:37< LordBob_> vultraz: Got it. Then relocate the overview frame in the top right corner and place the tetboxes in its current location 20130522 18:42:21< LordBob_> *textboxes 20130522 18:44:14< vultraz> hm... 20130522 18:44:33-!- Crab_ [Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20130522 18:44:53< vultraz> not sure exactly how to visulize that 20130522 18:46:51< LordBob_> vultraz: overall, the key is to keep the edges of different elements aligned together so that they form a balanced pattern. If you can keep track of this, your design will definitely improve 20130522 18:47:25< vultraz> hm... 20130522 18:47:38< vultraz> still, it feels the design isn't optimal yet 20130522 18:48:35< LordBob_> vultraz: functionally speaking, you might want to add a new text field (or rename the existing one if it's already there) to differenciate the name of the custom schedule and the name of each individual time slot 20130522 18:49:41< LordBob_> it probably isn't. That's what sketching is for: you pick up an idea, make a quick mock-up, question it, improve it, iterate. As I said, those are just a few suggestions :) 20130522 18:49:48< vultraz> eh...yeah there's that too 20130522 18:55:04< LordBob_> vultraz: for the arrow buttons, I've created (but not comitted yet) a set of icons for the replay controls that should fit your needs graphically speaking. You'll have to ask fabi how to create a button based on them, though 20130522 18:56:16-!- trademark [~ptalbot@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130522 19:00:11< LordBob_> vultraz: two more things. First, it's worth considering that the size of ToD elements may increase slightly in a near future when we start to revamp the game UI. Second, I don"t know how this dialog will be summoned, but there might be a need for an additional "edit schedule" / "open schedule" button 20130522 19:07:46< vultraz> well it seems I have a lot of work to do still... 20130522 19:09:41< vultraz> It'd be nice if I could give the dialog some ot the treatment the theme is getting 20130522 19:09:46< vultraz> such as borders around the images 20130522 19:10:32< LordBob_> Hmm...You mean, the recent changes we're doing in the editor ? 20130522 19:11:24< vultraz> yes 20130522 19:11:37< vultraz> however, I don't think you can do that in GUI2 20130522 19:11:46< vultraz> unless you modify the canvas or something... 20130522 19:12:05< vultraz> all of the theme stuff you're working with is gui1 20130522 19:14:07< LordBob_> True. Fortunately, I've discussed it with mordante a little while ago and he's willing to make the necessary changes, so I'm working on updated dialogs as well 20130522 19:14:49< vultraz> oh, that's good 20130522 19:16:30< vultraz> for now, though, I should focus on getting the dialog completely functional 20130522 19:16:43< LordBob_> Absolutely. 20130522 19:17:29< vultraz> I have er...8 issues to resolve ._. 20130522 19:21:41< vultraz> anyway I'm off now 20130522 19:22:13< vultraz> oh BTW did you get the link I left for a faerie race icon model? 20130522 19:23:12-!- irker025 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130522 19:24:13< vultraz> (https://dl.dropboxusercontent.com/u/95558676/original-ten-fancy-color.png green one) 20130522 19:24:15< vultraz> anyway, bbl 20130522 19:26:31-!- love1cat [~Adium@oatleym.uits.uconn.edu] has left #wesnoth-dev [] 20130522 19:31:10< LordBob_> vultraz: I did. i'm working on it right now. 20130522 19:32:15-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20130522 19:32:15-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20130522 19:32:15-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130522 19:32:30< mordante> servus 20130522 19:33:09-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20130522 19:34:54< mordante> AI0867, odd, I haven't been able to reproduce the errors here 20130522 19:36:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130522 19:36:42< mordante> AI0867, indeed I mentored the ANA project, any specific questions (if I still recall them) 20130522 19:51:44-!- irker592 [~irker@ai0867.net] has joined #wesnoth-dev 20130522 19:51:44< irker592> wesnoth: Emilien Rotival wesnoth-old:master 3f1aec / images/icons/action/ (30 files): Updated artwork for editor brushes http://git.io/xsOd2g 20130522 19:51:50-!- exciton_ [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130522 20:09:04-!- jetrel_laptop_ [~jetrel_la@67-6-99-153.mpls.qwest.net] has joined #wesnoth-dev 20130522 20:09:43-!- jetrel_laptop [~jetrel_la@71-220-29-143.mpls.qwest.net] has quit [Ping timeout: 252 seconds] 20130522 20:09:44-!- jetrel_laptop_ is now known as jetrel_laptop 20130522 20:13:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: No route to host] 20130522 20:13:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130522 20:16:18-!- H-Hour [~H-Hour@92.40.254.163.threembb.co.uk] has joined #wesnoth-dev 20130522 20:17:49< H-Hour> i noticed in the 1.11.4 you asked for remaining references to SVN to be brought to your attention. On this page: http://wiki.wesnoth.org/UsefulLinks 20130522 20:18:29< H-Hour> the second link (Gna! project Page) points to: http://svn.wesnoth.org/ which redirects to https://gna.org/svn/?group=wesnoth which is all aboiut browsing the SVN repository 20130522 20:18:38-!- ancestral [~ancestral@17.24.116.186] has joined #wesnoth-dev 20130522 20:19:05< H-Hour> it seems like you guys are still running your bug tracker through the Gna! project page, so maybe you don't want to remove it. but i thought I'd mention it anyway. 20130522 20:20:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130522 20:21:12-!- H-Hour [~H-Hour@92.40.254.163.threembb.co.uk] has quit [Quit: Leaving] 20130522 20:27:49-!- PL_kolek [~PL_kolek@78.9.155.160] has quit [Quit: Wychodzi] 20130522 20:28:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130522 20:31:43-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130522 20:31:46-!- exciton 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quit [Quit: Leaving.] 20130522 23:10:45-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130522 23:10:50-!- timotei21 [~timotei@wesnoth/developer/timotei] has quit [Quit: SIGKILL] 20130522 23:13:08-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130522 23:16:06-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130522 23:16:06-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130522 23:16:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130522 23:21:20-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: No route to host] 20130522 23:24:02-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130522 23:31:15-!- mjs-de [~mjs-de@g224184071.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130522 23:32:47-!- jetrel_laptop_ [~jetrel_la@71-220-20-52.mpls.qwest.net] has joined #wesnoth-dev 20130522 23:33:05-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 256 seconds] 20130522 23:34:04-!- jetrel_laptop [~jetrel_la@71-220-21-80.mpls.qwest.net] has quit [Ping timeout: 256 seconds] 20130522 23:34:04-!- jetrel_laptop_ is now known as jetrel_laptop 20130522 23:40:30-!- irker124 [~irker@ai0867.net] has joined #wesnoth-dev 20130522 23:40:30< irker124> wesnoth: Emilien Rotival wesnoth-old:master 8c2391 / images/buttons/ (72 files): New artwork for scrollbars http://git.io/arnv5g 20130522 23:42:23< LordBob_> fabi: ping ? 20130522 23:45:13-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130522 23:54:04< LordBob_> vultraz: icon's done. How does this look ? http://imagebin.org/258611 20130522 23:55:25-!- LordBob_ [~chatzilla@che33-7-78-232-36-126.fbx.proxad.net] has left #wesnoth-dev [] 20130522 23:55:43-!- jleldridge [~jleldridg@cpe-098-026-227-236.triad.res.rr.com] has quit [Quit: Leaving] 20130522 23:56:14-!- LordBob_ [~chatzilla@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20130522 23:58:15-!- jetrel_laptop [~jetrel_la@71-220-20-52.mpls.qwest.net] has quit [Ping timeout: 260 seconds] 20130522 23:58:34-!- Samual_ is now known as Samual --- Log closed Thu May 23 00:00:05 2013