--- Log opened Wed May 29 00:00:05 2013 20130529 00:02:34-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Read error: Connection reset by peer] 20130529 00:03:05-!- Dnyarri [dnyarri@hilla.kapsi.fi] has quit [Read error: Operation timed out] 20130529 00:04:13-!- Dnyarri [dnyarri@hilla.kapsi.fi] has joined #wesnoth-dev 20130529 00:04:56-!- jetrel_laptop [~jetrel_la@184-100-90-36.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130529 00:06:27-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20130529 00:08:09-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130529 00:18:40-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130529 00:22:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130529 00:28:40-!- prkc [~negusnyul@4E5CD753.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130529 00:32:04-!- vinipsmaker [~vinipsmak@187.65.56.247] has joined #wesnoth-dev 20130529 00:36:02< vinipsmaker> flix, trademark, thunderstruck good luck with your projects during this gsoc ;) 20130529 00:37:44< trademark> vinipsmaker, thank you 20130529 00:43:18-!- trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 264 seconds] 20130529 00:49:42< flix> vinipsmaker: yeah, thanks :) 20130529 00:51:52-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130529 01:05:01-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130529 01:06:57-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130529 01:08:39-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130529 01:20:53-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 01:37:05-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 01:37:59-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 260 seconds] 20130529 01:45:40-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 276 seconds] 20130529 01:49:46-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130529 02:03:50< shadowm> flix: So you are one of the accepted students? Why did you never ask for your forum account to be added to the SoC group? 20130529 02:05:02< shadowm> You've also got a rather amusing typo at the end of your post here: http://forums.wesnoth.org/viewtopic.php?f=8&t=38885 ('threat') 20130529 02:12:39-!- mjs-de [~mjs-de@g224182201.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130529 02:16:08< flix> shadowm: yes I am. Since I never posted in the forum until now I simply forgot it... So could you please add me? And damn - this is one of those typos chrome won't warn you about :D. Corrected it, thanks. 20130529 02:18:56< shadowm> flix: Added. 20130529 02:19:36< flix> shadowm: thank you! 20130529 02:19:39-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 02:20:15< shadowm> trademark: Do you have a forum account? (Hopefully you read this channel's logs.) 20130529 02:20:31-!- TheMonster [~TheMonste@41.69.188.161] has quit [Quit: Later] 20130529 02:20:51-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 02:23:01< flix> shadowm: He has: http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=130167 20130529 02:23:52< shadowm> Thanks. 20130529 02:24:07< shadowm> trademark: Added you too although you haven't used it in a while. 20130529 02:33:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130529 02:53:36-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] 20130529 03:03:13-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130529 03:14:36-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 256 seconds] 20130529 03:20:51-!- Czarconius [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 03:20:51-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 03:21:01-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130529 03:33:15-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130529 03:54:35-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130529 04:20:53-!- Czarconius__ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 04:20:53-!- Czarconius [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 04:24:01-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130529 04:27:49-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130529 04:44:04-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130529 04:47:36-!- Ivanovic_ [~ivanovic@x2f44480.dyn.telefonica.de] has joined #wesnoth-dev 20130529 04:51:13-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20130529 04:51:30-!- Ivanovic_ is now known as Ivanovic 20130529 04:52:07-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130529 05:20:07-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130529 05:20:07-!- Czarconius__ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 05:20:55-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 05:23:35-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130529 05:25:35-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130529 05:28:36-!- vinipsmaker [~vinipsmak@187.65.56.247] has quit [Read error: Connection reset by peer] 20130529 05:30:54-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130529 05:32:35-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130529 05:36:10-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20130529 06:03:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20130529 06:05:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130529 06:07:58< fabi> shadowm: I just search for the new copyright file where the creative common license is mentioned. 20130529 06:13:20< shadowm> Hm? 20130529 06:14:46< fabi> shadowm: I thought you discussing the option to put artwork under the creative common license, wasn't there a draft or similar already? 20130529 06:16:32 * shadowm stares blankly. 20130529 06:17:12< shadowm> No, I don't think so? I don't think we've ever discussed the matter in public either. 20130529 06:17:53< fabi> Okay, thus everything must still be GPL, right? 20130529 06:18:26< fabi> shadowm: Because we have some files with a creative common in their meta info in the repository. 20130529 06:18:34< shadowm> Everything must be GPL. 20130529 06:18:42< fabi> shadowm: Then let's fix that. 20130529 06:19:04< shadowm> I am not sure what I have to do with this? 20130529 06:19:47< shadowm> Or what files you are talking about, for that matter. 20130529 06:19:47-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 06:20:03< fabi> shadowm: resources/images/terrain/bridge/woodbridge_joints.svg: xmlns:cc="http://creativecommons.org/ns#" 20130529 06:20:28< fabi> shadowm: That is a line from a grep for "creative" output. 20130529 06:20:31< shadowm> That doesn't sound like a resource statement, does it? 20130529 06:20:37< shadowm> I mean license statement. 20130529 06:20:56-!- Czarconius [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 06:26:16< shadowm> That's just an XML namespace specification and there's only one tag from that namespace found in that document that doesn't seem to say anything. 20130529 06:26:35< shadowm> Although apparently I have to read a large PDF to learn about the namespace? 20130529 06:27:32-!- Gallaecio [~quassel@84.120.218.240.dyn.user.ono.com] has joined #wesnoth-dev 20130529 06:29:56< fabi> shadowm: Okay, if there is nothing to fix, the better. 20130529 06:35:02< shadowm> ... Okay. 20130529 06:35:12< shadowm> What the crap is going on in Music & Sound Dev. 20130529 06:36:16< shadowm> I thought I wouldn't be around the next time the asset license discussion would be rekindled in the forums since we came up with point 4c of the Posting Guidelines, but no. 20130529 06:38:35-!- exciton_ [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130529 06:39:56-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130529 06:41:57< shadowm> And sadly, both you and lipk appear to be missing stuff. 20130529 06:42:35< shadowm> The "ask politely before doing whatever with GPL content" is a matter of courtesy, not legality. 20130529 06:43:23< shadowm> And there have actually been developers here who want their code specifically to be available under the GPL (not that dual licensing has ever stopped being a thing). 20130529 06:43:39< fabi> SUre 20130529 06:43:44< shadowm> And at least one artist. 20130529 06:43:45< fabi> I am all aware of that. 20130529 06:45:53< shadowm> Re Aleksi and TimothyP: they already contributed work under the misconception that the GPL did not disallow them to deny certain rights to users. They left after that misconception was cleared, but their work was already released under the GPL and that cannot be undone. 20130529 06:46:09< shadowm> So yeah, "go away with that attitude" is pretty much what they did. 20130529 06:46:56< fabi> That is sad but it can't be undone. 20130529 06:47:11< fabi> I like especially the works of Timothy. 20130529 06:48:02< fabi> Aleksi was just fooled by this evil right management company. 20130529 06:51:01< shadowm> (Also, telling someone to "go away" is generally considered rude and against the spirit of point 1a of the Posting Guidelines. You could have put that a little more nicely considering that it's not a very hypothetical situation that's being discussed there.) 20130529 06:51:16< shadowm> (I mean 1b.) 20130529 06:56:46< fabi> Indeed. 20130529 06:56:55< fabi> Let me fix that line. 20130529 06:58:23< fabi> Okay, edited to something a little more friendly. 20130529 07:00:05< shadowm> Now, I can't say I am not familiarized with the artistic mindset to content licensing. 20130529 07:00:47< shadowm> I've been wanting to "retain"* more rights to my work for a while, but I've just had to accept that that isn't a thing that is/was going to happen before my work was finished. 20130529 07:01:40< shadowm> * ('retain' is actually a misleading term. Strictly speaking it's a matter of not granting rights.) 20130529 07:02:46< shadowm> And in any case, any work sufficiently popular is bound to result in fan-made content living in a legal gray zone. 20130529 07:03:25< fabi> Sorry, which legal grey zone do you sense? 20130529 07:03:32< shadowm> So it's not like there is any way to actually prevent people from making derivative content of _anything_ unless you have an army of lawyers backing you, _and_ an army of people dedicated to searching the Internet for such derivative content. 20130529 07:03:49< shadowm> fabi: Fan-made content derived from non-free work. 20130529 07:03:55< fabi> I see. 20130529 07:03:58< shadowm> Fan fiction, fan art, etc. 20130529 07:04:23< fabi> The problem is: Companies have that resources and sometimes they are willing to let them loose. 20130529 07:05:11< shadowm> Yes, that's why we forbid such content in our add-ons server. Nobody wants to find an awkward cease-and-desist latter in their mailbox on the morning. 20130529 07:05:16< shadowm> letter. 20130529 07:06:14< fabi> I think we pretty much did and do fine with the gpl. I wish we could appear more united on that matter. 20130529 07:06:38< fabi> At least artists like Lord Bob seem to be fine with it. 20130529 07:06:53< vultraz> I think fanmade content is good for companies, and as such, is why it is allowed to exist 20130529 07:07:33< vultraz> (that, and I also see nothing wrong with it) 20130529 07:07:41< fabi> vultraz: It is up to the company to deny or allow it. 20130529 07:08:30< shadowm> Most companies opt for not allowing it and pretending to be oblivious about its existence instead. 20130529 07:08:48< shadowm> That said, companies often have to deal with trademarks too. 20130529 07:08:54< vultraz> you can't really prevent it 20130529 07:09:09< shadowm> Trademark law in certain (most?) countries requires companies to defend their trademarks if they want to retain their rights. 20130529 07:09:45< shadowm> So when trademarks are breached they do not really have much of a choice. 20130529 07:20:57-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 07:20:57-!- Czarconius [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 07:27:30< shadowm> fabi: This topic in Experimental Corner http://forums.wesnoth.org/viewtopic.php?f=36&t=38893 is a duplicate of this one in Writers' Forum http://forums.wesnoth.org/viewtopic.php?f=32&t=38892 . Which forum do you think is more appropriate for the topic to stay in? I am asking you this since the Forum Moderators group doesn't have any power in Experimental Corner. 20130529 07:28:14< shadowm> And you are one of the three Experimental Corner moderators. 20130529 07:29:18< fabi> shadowm: I think it is fine in writer's forum. Shall I just remove the experimental corner duplicate? 20130529 07:29:34< shadowm> Sure. I'll PM the person about it. 20130529 07:29:39< fabi> fine 20130529 07:40:03< vultraz> fabi: is it possible to disable menu options in the editor, based on current schedule? 20130529 07:40:23< fabi> yes 20130529 07:41:44-!- Ivanovic [~ivanovic@x2f44480.dyn.telefonica.de] has quit [Changing host] 20130529 07:41:44-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130529 07:50:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130529 08:03:26< vultraz> fabi: ok, I had an idea: Disable the menu option to bring up the dialog if a mainline schedule is the currently selected one. Instead, have a Create New Schedule option, where you can enter an name, and an ID, and have the option to base it off a default schedule. Also have a Delete Schedule option, but only available if you're using a custom schedule 20130529 08:03:40< vultraz> (the dialog = the custom tod dialog I'm working on) 20130529 08:06:51< vultraz> fabi: does that sound reasonable? 20130529 08:11:17 * shadowm hands zookeeper a cookie. 20130529 08:11:53-!- trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130529 08:17:17 * zookeeper absorbs the cookie 20130529 08:20:53-!- Czarconius__ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 08:20:53-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 08:25:48-!- irker263 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130529 08:28:16-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130529 08:36:30-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130529 08:37:43-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130529 08:40:39-!- Gallaecio [~quassel@84.120.218.240.dyn.user.ono.com] has quit [Remote host closed the connection] 20130529 08:42:39-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 08:53:52-!- viku__ [uid11086@gateway/web/irccloud.com/x-xigrrvuvjqzlcaum] has quit [Ping timeout: 260 seconds] 20130529 09:06:59< fabi> vultraz: Can't we just agree on an interface? 20130529 09:07:30< fabi> vultraz: I mean application programming interface. 20130529 09:07:37< vultraz> er...? 20130529 09:07:55< fabi> vultraz: The dialog needs to handle a list of tods and I will feed it also with an id and a name. 20130529 09:08:46< vultraz> I'm slightly confused, her 20130529 09:08:47< vultraz> e 20130529 09:08:55< fabi> vultraz: On exit I get the modified (or not) list back. 20130529 09:09:06< vultraz> the dialog works on the currently set schedule, you can look at all tods in it 20130529 09:09:21< fabi> No, please. 20130529 09:09:34< fabi> Let's define an interface. 20130529 09:09:41< fabi> As in api. 20130529 09:10:06< vultraz> ok now I'm very confused 20130529 09:10:07< fabi> vultraz: https://en.wikipedia.org/wiki/Application_programming_interface 20130529 09:13:10< vultraz> uh...I still don't understand how you want to do this 20130529 09:13:32< fabi> I do not know exactly myself. 20130529 09:13:46< fabi> Maybe that will end in some try and error. 20130529 09:14:17< fabi> But that does not matter much since I have a pretty good imagination what I expect the dialog to do with my datastructures. 20130529 09:15:32< vultraz> I hope you're not saying I've been wasting my time 20130529 09:16:05< fabi> That depends on what you have done lately. 20130529 09:17:50< vultraz> the screenshot you saw yesterday is basically the current state. The dialog can add and remove tods, change the image, mask, sound, lawful_bonus, and r/g/b values. Haven't gotten the name and id bits changeable yet, nor have I gotten the schedule to save on exit 20130529 09:20:32-!- Czarconius__ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 09:20:54-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 09:22:05< fabi> vultraz: Okay, then let's talk about how we call the dialog. 20130529 09:23:14< vultraz> Current it's called from an option in the Time Schedules menu 20130529 09:23:57< fabi> vultraz: No, api wise. 20130529 09:25:18< fabi> The old constructor is 20130529 09:25:20< fabi> teditor_settings(editor::editor_display* display 20130529 09:25:21< fabi> , const std::vector& tods); 20130529 09:26:42< fabi> tcustom_tod_schedule(editor::editor_display* display, std::string& id, std::string& name, std::vector& tods); 20130529 09:28:51< fabi> vultraz: I have an idea, can you just add your new dialog files in src/gui/dialogs/editor/ ? 20130529 09:29:12< fabi> vultraz: We can leave the old dialog in place and work with the new one there. 20130529 09:34:38< vultraz> fabi: do you want me to commit the new dialog entirely, so it works, but leave the old editor settings dialog? 20130529 09:35:31< fabi> vultraz: Just add the files (two, right? one hpp and one cpp) and commit them. Don't change anything to the build system or the rest of the code. 20130529 09:35:57< vultraz> ok 20130529 09:37:28< fabi> vultraz: There needs to be one more .cfg file for the gui2 definitions, right? 20130529 09:42:17-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130529 09:42:23-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 09:42:24< vultraz_laptop> fabi: you want me to commit that to? (to data/gui/default/window/) 20130529 09:42:36< fabi> vultraz_laptop: yes 20130529 09:43:03-!- Kexoth [~kex@89.205.70.185] has quit [Read error: Connection reset by peer] 20130529 09:46:33< fabi> LordBob_: Good Morning :-) 20130529 09:48:22< vultraz_laptop> hullo LordBob_ 20130529 09:50:35< vultraz_laptop> geez my connection is being slow... 20130529 09:50:51< shadowm> Isn't that the case all the time? 20130529 09:51:20-!- irker616 [~irker@ai0867.net] has joined #wesnoth-dev 20130529 09:51:20< irker616> wesnoth: Charles Dang wesnoth-old:master 9e0d6c / / (3 files in 2 dirs): Added files for new editor custom tod dialog http://git.io/rxrGsg 20130529 09:51:33< shadowm> Okay, actually, not _all_ the time. At times it is just dead. 20130529 09:52:21< vultraz_laptop> slower than usual 20130529 09:53:05< LordBob_> good morning guys 20130529 09:53:29< LordBob_> or simply hello to those for whom it is not morning yet 20130529 09:54:36 * vultraz_laptop 's time is 6:54 PM 20130529 09:54:52< shadowm> 3:54 am. 20130529 09:55:38< vultraz_laptop> LordBob_: mordante tells me that GUI2 does support overlays, but you need to use the canvas draw method...which I have no idea how to do 20130529 09:56:11< shadowm> Sounds like you forgot to ask him how to use it. 20130529 09:57:23< LordBob_> ôo some night birds, I see. 20130529 09:57:45< vultraz_laptop> [06:45:58] vultraz how does that work? 20130529 09:57:47< vultraz_laptop> [06:54:35] |<-- noy has left freenode (Quit: noy) 20130529 09:57:49< vultraz_laptop> [07:06:00] mordante I'm off 20130529 09:58:10< shadowm> Or was busy going to bed. 20130529 09:59:19< LordBob_> vultraz_laptop: I saw that exchange. I'm not sure either if mordante meant that it's possible, but not supported yet, or if there's already an implemented method 20130529 10:00:24< vultraz_laptop> fabi: please excuse me if my coding is horrible 20130529 10:00:41< fabi> :-) 20130529 10:00:48< vultraz_laptop> LordBob_: I think it's possible, since there's a set_dialog_canvas action in lua, but...no idea how it works :P 20130529 10:01:36< shadowm> vultraz_laptop: This is about making button use overlaid icons, right? 20130529 10:02:09< vultraz_laptop> shadowm: yes 20130529 10:02:09< LordBob_> Is there. Then, this is a question that's better asked to someone with actual coding skills. :s 20130529 10:02:20< shadowm> If you look at data/gui/default/widget/button_default.cfg and the definitions of the various states, there are [image] tags in them. 20130529 10:02:25< shadowm> Can't those be stacked? 20130529 10:02:59-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130529 10:03:20< shadowm> I haven't found the documentation yet, but it sounds like each [draw] tag for those states is a canvas as in http://wiki.wesnoth.org/GUICanvasWML#Image 20130529 10:03:24< shadowm> I mean http://wiki.wesnoth.org/GUICanvasWML 20130529 10:04:03< shadowm> I imagine that just as they seem to contain both an [image] and [text] tag, they could contain multiple [image] tags. 20130529 10:04:10-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130529 10:04:13-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130529 10:04:13-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130529 10:04:50< shadowm> (The GUI__CENTERED_TEXT macro resolves to a [text] tag with various attributes.) 20130529 10:05:39< shadowm> In fact, data/gui/default/widget/panel_wml_message.cfg has an example of those [draw] tags containing multiple [image] tags. 20130529 10:05:45< shadowm> There is probably more around. 20130529 10:06:08< vultraz_laptop> alright, I'll try it with double image tags 20130529 10:06:43< shadowm> You should probably try to figure out the order too, i.e. which one will be drawn first. 20130529 10:07:01< vultraz_laptop> I'll bet the first is drawn first 20130529 10:07:14< shadowm> That's what one would be instinctively inclined to think. 20130529 10:18:56< vultraz_laptop> shadowm, LordBob_: IT WORKS! 20130529 10:19:38< vultraz_laptop> shadowm, LordBob_: no need for whole images now :D 20130529 10:19:39-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 10:19:52< LordBob_> Ah-ah ! Then we ought to thank shadowm for the advice 20130529 10:20:37 * vultraz_laptop profusely thanks shadowm 20130529 10:20:56-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 10:21:28< shadowm> No problem, it was just some quick deduction on my part. 20130529 10:25:15< LordBob_> vultraz_laptop: now that you've worked out the method, there should be all the icons artwork you need is in images/icons/actions and images/icons/arrows :) 20130529 10:31:04< LordBob_> fabi: still around ? 20130529 10:31:16< fabi> LordBob_: yes 20130529 10:32:13< LordBob_> fabi: no new mockups yet, but I've been thinking further about the ToD window : http://imagebin.org/259404 20130529 10:32:57-!- _Coffee [~david@ppp118-210-63-190.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20130529 10:33:06< LordBob_> fabi: specifically, I would like to define how it will be drawn, so that I can plan the necessary artwork 20130529 10:33:45< LordBob_> fabi: these are just ideas I wanted to discuss with you in order to confront what I imagine with what can technically be done (or not) 20130529 10:35:33< LordBob_> fabi: so far, intuition tells me the right-side method is a lot easier to pull off, but the left-side one would probably look a lot better 20130529 10:37:07< fabi> LordBob_: Hmmm, I have problems to read the small font. 20130529 10:37:43-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 264 seconds] 20130529 10:38:29< LordBob_> Oh. Sorry about that. I've been working on a zoomed screen all the time and didn't realize it would look so small. Give me a minute and I'll be back with a larger font 20130529 10:39:03-!- lipkab [~lipk@2001:738:5404:192:d8c6:c4b2:9fe0:2ec6] has joined #wesnoth-dev 20130529 10:41:51< fabi> LordBob_: Okay, what you call "Sky Background" is still the time of day image, right? 20130529 10:42:42-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130529 10:42:44< LordBob_> It is. The global ToD image 20130529 10:43:15< fabi> "optional overlay for underground/indoor terrains. 20130529 10:43:38< fabi> Those are currently handled by specific tod images. 20130529 10:45:23< vultraz_laptop> LordBob_: is there an ornate add/sub image? 20130529 10:46:11< vultraz_laptop> since I need one for the buttons 20130529 10:46:45< LordBob_> vultraz_laptop: there is, in images/icons/actions: look for ornate_add and ornate_delete 20130529 10:47:17< vultraz_laptop> ah, thanks 20130529 10:48:43< LordBob_> fabi: I know they are; but since they're also local ToDs, I thought it might be interesting to use overlays with some transparency that might possibly give a hint of the global ToD (i.e. glimpses of the sky would be seen through windows, cracks in the rock, ...) 20130529 10:49:27< LordBob_> vultraz_laptop: and, in case you didn't find them already, there are ornate short arrows in images/icons/arrows 20130529 10:49:50-!- viku__ [uid11086@gateway/web/irccloud.com/x-eyrsqdzvfspzisse] has joined #wesnoth-dev 20130529 10:49:52< fabi> okay, that should work. 20130529 10:53:22< LordBob_> fabi: the same, with larger text (sorry it took time, I had to type everything again, having flattened the layers) http://imagebin.org/259406 20130529 10:54:59< LordBob_> fabi: which method (or part of) do you mean should work ? 20130529 10:55:53< fabi> Let's have a look at the left side: 20130529 10:56:25< fabi> 1 and 2 are a matter of the tod image or just drawing local tod over global tod. 20130529 10:56:33< fabi> I do not see any problems there. 20130529 10:56:55< irker616> wesnoth: Charles Dang wesnoth-old:master 582764 / data/gui/default/widget/button_25x25.cfg: Made 25x25 buttons use new images http://git.io/EL0oCA 20130529 10:56:58< irker616> wesnoth: Charles Dang wesnoth-old:master 9e423a / data/gui/default/widget/button_25x25.cfg: New 25x25 button defnitions: Add and Delete http://git.io/emExAw 20130529 10:57:01< irker616> wesnoth: Charles Dang wesnoth-old:master a4b9d5 / data/gui/default/window/custom_tod.cfg: Used Add and Delete definitions for New/Delete ToD buttons http://git.io/qdFiRw 20130529 10:57:27< fabi> 3 just depends on the base terrain, that is doable as well. 20130529 10:58:52< fabi> LordBob_: Left side should work. 20130529 10:59:49< LordBob_> fabi: and is it doable to use several overlays that are determined according to the terrain type ? For instance, village on flat land ? 20130529 11:00:01< vultraz_laptop> fabi: can I commit the code that would allow my dialog to be opened in-game? 20130529 11:00:46< fabi> vultraz_laptop: no, please don't 20130529 11:01:00-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130529 11:01:10< fabi> LordBob_: Yes, that can be done. 20130529 11:01:42< vultraz_laptop> alright 20130529 11:01:52< LordBob_> fabi: great. Also, is it possible to apply the local/global ToD lighting filter to part, or all, of the layers ? 20130529 11:02:26< LordBob_> (which is really polishing, and not compulsory at all) 20130529 11:02:34< fabi> LordBob_: Can be done. 20130529 11:02:43 * LordBob_ has glittering eyes 20130529 11:03:15< fabi> LordBob_: Maybe you give me just a small bunch of stubs to develop a prototype. 20130529 11:04:02< LordBob_> fabi: yeah, let's do that. It shouldn't be long 20130529 11:06:42-!- Crendgrim [~quassel@g224213186.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20130529 11:08:42-!- Crendgrim [~quassel@g224215052.adsl.alicedsl.de] has joined #wesnoth-dev 20130529 11:10:35-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130529 11:11:15-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Client Quit] 20130529 11:17:17-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 11:20:14< fabi> LordBob_: Do you already know the dimensions of the whole thing? 20130529 11:20:14-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 11:20:58-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 11:21:03< LordBob_> fabi: I can tell you its current size as of the latest mockup. There is not promise they will be the final dimensions, however. Is this ok ? 20130529 11:21:27< fabi> Yeah 20130529 11:21:59< LordBob_> Ok. Currently, everything fits within a 154x94 rectangle 20130529 11:22:25< fabi> LordBob_: We can (and maybe should) go wider. 20130529 11:23:17< LordBob_> Yeah, I was thinking that too. In its current state, the sidebar is going to be awfully tight for the double profile fisplay 20130529 11:23:50< LordBob_> Let's stick to it these dimensions for the protoype, though, because half the artwork's already done ;) 20130529 11:24:02< fabi> okay 20130529 11:27:19-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 252 seconds] 20130529 11:34:01-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 11:34:55< vultraz_laptop> LordBob_: I don't understand what you're doing 20130529 11:35:22< LordBob_> ? 20130529 11:35:36< vultraz_laptop> the mockup 20130529 11:35:41< LordBob_> Ah. 20130529 11:35:45< vultraz_laptop> I'm not sure i get it 20130529 11:36:02-!- mjs-de [~mjs-de@g224183255.adsl.alicedsl.de] has joined #wesnoth-dev 20130529 11:37:12< fabi> LordBob_: The thing needs a name. It is neither a tod display nor a unit box anymore. 20130529 11:37:16< LordBob_> We're trying to devise a functional mecanism for drawing the new ToD panel ; compared to the existing, it would include information about the hovered/selected terrain hex type and local ToD, which is what the overlays are about 20130529 11:37:27< LordBob_> fabi: you're right 20130529 11:37:29< fabi> LordBob_: It is a tod terrain unit hybrid something. 20130529 11:37:51< LordBob_> let's call it a the "hybrid something" for now 20130529 11:37:53< LordBob_> :p 20130529 11:38:09< fabi> okay 20130529 11:38:49< vultraz_laptop> ah 20130529 11:55:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130529 11:59:56< LordBob_> fabi: the hybrid something images are done. do you prefer to receive them on the forum, or do we have a temporary resource folder where I can commit them ? 20130529 12:00:28< fabi> LordBob_: I would like them at the same place in the tree where the final ones will be. 20130529 12:01:09< fabi> LordBob_: schedule images go in images/misc 20130529 12:02:01< fabi> LordBob_: Let's give it a name and find a good place in the filesystem. 20130529 12:02:39< LordBob_> Hmm...Let's see 20130529 12:03:57< LordBob_> It gives information about terrain, time of day, and local conditions. How about environment display ? 20130529 12:04:26< fabi> LordBob_: unit environment box? 20130529 12:05:03< LordBob_> done. A short name for it, maybe ? 20130529 12:06:03< fabi> let's make a directory data/core/images/unit_env 20130529 12:06:21< fabi> with data/core/images/unit_env/schedule 20130529 12:06:43< fabi> and data/core/images/unit_env/terrain 20130529 12:07:09< fabi> or similar 20130529 12:07:21< LordBob_> Ok. I'll commit them this way 20130529 12:10:07< irker616> wesnoth: Emilien Rotival wesnoth-old:master ea27d2 / data/core/images/unit_env/ (18 files in 2 dirs): Placeholder artwork for experimental "unit_box" feature http://git.io/k2puUA 20130529 12:10:18< LordBob_> fabi: done. 20130529 12:10:48< LordBob_> note that it's all ugly placeholders, really. It's been a long time since I released artwork this crappy 20130529 12:11:51< fabi> LordBob_: I love them :-) 20130529 12:17:46< vultraz_laptop> LordBob_: they look great :D 20130529 12:18:10< irker616> wesnoth: Charles Dang wesnoth-old:master c2987a / images/buttons/ (32 files): Removed old up/down/left/right button images http://git.io/l_6DPQ 20130529 12:19:34< LordBob_> Heh. sill, it's a minute-hack job. fabi: one thing I didn't inclue in the mockups the other day, which will nevertheless come in handy I think, is a vertical separator between the left and right sides of the display when there's both a hovered and selected unit 20130529 12:19:44< LordBob_> *include 20130529 12:19:44-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 12:20:53-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 12:21:59-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 240 seconds] 20130529 12:26:59< fabi> vultraz_laptop: Your last commit broke something. 20130529 12:27:31< fabi> vultraz_laptop: error config: Macro/file '_GUI_DEFINITIONs' is missing at gui/default/widget/button_25x25.cfg:155 included from gui/default.cfg:30 20130529 12:30:25< vultraz_laptop> ..huh? 20130529 12:30:59< vultraz_laptop> fabi: oh, I see 20130529 12:31:01< vultraz_laptop> typo 20130529 12:31:02< vultraz_laptop> I'll fix 20130529 12:35:15-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 12:42:29-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130529 12:45:15-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130529 12:48:31-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130529 13:04:31-!- TheMonster [~TheMonste@41.69.183.40] has joined #wesnoth-dev 20130529 13:09:33< irker616> wesnoth: Charles Dang wesnoth-old:master 55a533 / data/gui/default/widget/button_25x25.cfg: Fixed typos http://git.io/I_0NzA 20130529 13:09:36< irker616> wesnoth: Charles Dang wesnoth-old:master 35e4e3 / src/gui/dialogs/editor/custom_tod.cpp: Fixed include path to header http://git.io/1zbLtg 20130529 13:10:11-!- timotei [~timotei@wesnoth/developer/timotei] has left #wesnoth-dev ["SIGTERM"] 20130529 13:20:52-!- Czarconius [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 13:20:52-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 13:23:11< vultraz_laptop> fabi: do we still need the images in images/buttons/editor/group, images/buttons/editor/tool, and images/buttons/editor/util ? 20130529 13:31:36-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130529 13:37:29-!- prkc [~negusnyul@4E5CD753.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130529 13:49:31-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130529 13:49:31-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130529 13:49:31-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130529 14:04:05-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 14:15:00< LordBob_> vultraz: your latest commit did fix the crash problem, but the GUI2 arrowed scroll buttons haven't been replaced, or not everywhere ; for instance, the "language" or "campaign" dialogs don't have them anymore 20130529 14:15:23-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130529 14:16:06-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 14:16:18-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130529 14:19:58-!- TheMonster [~TheMonste@41.69.183.40] has quit [Read error: Connection timed out] 20130529 14:19:59-!- Czarconius [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 14:20:27-!- TheMonster [~TheMonste@41.69.183.40] has joined #wesnoth-dev 20130529 14:20:28-!- Kexoth [~kex@89.205.70.185] has quit [Ping timeout: 256 seconds] 20130529 14:21:02-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 14:22:46< flix> Crab_: Hello! fyi: I opened this forum thread yesterday: http://forums.wesnoth.org/viewtopic.php?f=8&t=38885 20130529 14:24:44< flix> mattsc: (if you read the logs) you may want to have a look at this ^ too :) 20130529 14:38:19-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130529 14:38:46< fabi> LordBob_: Do you want to see a screenshot? 20130529 14:38:58< LordBob_> Of course :) 20130529 14:40:56< fabi> Maybe it is boring :-) 20130529 14:43:34< LordBob_> Heh, it sure won't beat seeing the feature committed, but it will be interesting nonetheless 20130529 14:44:21< fabi> Okay, let me just adjust and center the unit a little. 20130529 14:44:42< fabi> Also note that I do not apply the time of day color shift on the terrain yet. 20130529 14:44:51< LordBob_> noted 20130529 14:50:48< fabi> LordBob_: http://imagebin.org/259429 20130529 14:51:25< LordBob_> Hmm...wrong screenshot ? 20130529 14:51:44< LordBob_> (I thought it would display the unit enviro box) 20130529 14:52:01< LordBob_> (oh wait) 20130529 14:52:09< LordBob_> (had not scrolled horizontally) 20130529 14:52:38< LordBob_> Ok, there's definitely potential in there 20130529 14:53:12< LordBob_> artwork will have to improve of course, and maybe make it higher so that we see more sky 20130529 14:53:57< fabi> LordBob_: Currently the hybrid thing saves space. It is still shorter than the unit box + old time of day image. 20130529 14:54:46< LordBob_> Hmm...Then maybe we should stick to its current height and instead lower the horizon and sprite 20130529 14:55:16< fabi> why? 20130529 14:55:55< LordBob_> I say we decide that after I've made another, more detailed, mock-up, to see how much space we can spare 20130529 14:57:04< LordBob_> fabi: depending on what we want to show in the unit comparator, we may need all the vertical space we wan get 20130529 14:57:42< LordBob_> fabi: so I wouldn't want to make hasty decisions regarding the size of the different components 20130529 14:58:02< LordBob_> s/ components/ widgets 20130529 15:00:06< LordBob_> fabi: it's awesome that you're able to code the feature so fast. Let me know when you'll have more to show :) 20130529 15:03:31-!- lipkab [~lipk@2001:738:5404:192:d8c6:c4b2:9fe0:2ec6] has quit [Ping timeout: 264 seconds] 20130529 15:06:20< Crab_> flix: hello!. yes, I've seen this thread. it's always good to collect feedback (but note that it's better to keep things simple in the end) 20130529 15:06:21-!- Nephro [~neph@80.233.231.12] has quit [Ping timeout: 256 seconds] 20130529 15:07:32< fabi> LordBob_: What do you want to see more? 20130529 15:08:55-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has quit [Ping timeout: 264 seconds] 20130529 15:09:19-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has joined #wesnoth-dev 20130529 15:09:25< LordBob_> fabi: a forest tile, for instance. Or an underground-lit tile 20130529 15:10:31< LordBob_> fabi: and also, the dual display with two units selected. 20130529 15:10:44-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130529 15:10:44-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130529 15:10:44-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130529 15:20:58-!- Czarconius__ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 15:20:58-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 15:22:05< flix> Crab_: Okay! Sooner or later I'd like to have a discussion with you to finalize the specifications and decide which configs I will eventually implement. But there's still plenty of time, and hopefully there is some feedback coming in the forum. 20130529 15:22:23-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130529 15:22:23< Crab_> flix: yes, that's true. 20130529 15:23:05< Crab_> flix: also, this time it'll be a good thing to write code as cleanly as possible, since there's a big chance it'll be used for a long time. 20130529 15:24:27< Crab_> flix: if you haven't got github write access yet, it'll also be good to ask for it, so you'll be able to change Wesnoth's code directly (I guess Ivanovic is the person to ask to do so, or at least he knows whom to ask :) ) 20130529 15:25:15< fabi> LordBob_: http://imagebin.org/259430 20130529 15:26:22< LordBob_> fabi: you've placed the forest layer beneath the ground layer, haven't you ? 20130529 15:26:53< fabi> oh 20130529 15:26:56< LordBob_> fabi: won't it be a problem with combinations such as mountain+anything ? 20130529 15:35:19< flix> Crab_: I would like to only work in my own github fork and then make a pull request when everything is finished and cleaned. Or do you suggest something else? 20130529 15:36:06-!- trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130529 15:36:15< Crab_> flix: it's ok, but it would be nice if you had the power to change wesnoth's source code directly - after all, you're one of the developers now :)) 20130529 15:37:01< Crab_> flix: e.g. I guess that nothing would prevent you from approving your own pull requests, when everything is finished and cleaned and you're happy with it. 20130529 15:37:45< Crab_> flix: but it's totally ok to work in your fork, since you'll mostly be touching code that no one else will touch, so you won't have many conflicts. 20130529 15:39:04< flix> Crab_: Yes okay, I'll ask for it. I could commit then those patches I worked on, if you want. (goto_x, advancement aspect, debug_ai() ) 20130529 15:39:49< Crab_> flix: advancement aspect and debug_ai one - definitely, and I don't remember what the goto_x patch is about :) 20130529 15:40:28< flix> Crab_: https://gna.org/patch/?3849 20130529 15:40:54< Crab_> flix: yes, looks good. 20130529 15:41:13< vultraz_laptop> LordBob_: noted 20130529 15:44:15-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 15:45:54-!- TheMonster [~TheMonste@41.69.183.40] has quit [Ping timeout: 245 seconds] 20130529 15:47:04< fabi> LordBob_: http://imagebin.org/259432 20130529 15:49:00-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 15:49:14< flix> Ivanovic: Hello! Since I was accepted for GSoC I kindly ask for github write access :) https://github.com/flixx 20130529 15:49:33< LordBob_> fabi: much better :) 20130529 15:51:28< LordBob_> fabi: with this concept stabilized, I can get back to mock-ups. I'll try and define the final size for every panel, and start laying out icons for the unit profiles. 20130529 15:51:58< Crab_> Ivanovic: (flix has also got enough patches ready-to-be-submitted, he'll submit them on his own after getting the write access) 20130529 15:52:17< fabi> LordBob_: Note that the unit images is already moved south in the screenshots. 20130529 15:52:30< LordBob_> fabi: one thing that would help me in a near future is to define the list of possible terrain combinations for which we would need artwork in the unit_env box 20130529 15:52:34< fabi> LordBob_: I mean, I can't move it more to the south. 20130529 15:53:45< LordBob_> ah. because its full eight is 72pix no matter what, right ? I'll make the box higher, if possible 20130529 15:53:53< LordBob_> *height 20130529 15:54:40< fabi> yes 20130529 15:55:34< fabi> LordBob_: have you seen the fire dragon? 20130529 15:55:45< LordBob_> speaking of unit size, what happens with the larger ones such as a yeti or a dragon ? 20130529 15:56:51< LordBob_> fabi: do you mean on the screenshot ? I don't see any dragons in there :s 20130529 15:56:58< vultraz_laptop> LordBob_: or the Spectre 20130529 15:58:17< LordBob_> the spectre I do see. cloaked in the lower part of the picture, near the "enhance vision" label, right ? 20130529 15:58:41< fabi> LordBob_: I just wanted to ask if we can make it the size that bigger units still fit in. 20130529 15:59:15< LordBob_> Aaaaaaah. I thought you were pointing me to something on the screenshot ^^;;; 20130529 15:59:51< LordBob_> I'm pretty certain the fire dragon will be a failure no matter how hard we try, 'cause it's darn big 20130529 16:00:03< LordBob_> there may be hope for the yeti and spectre, though 20130529 16:04:44-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130529 16:06:20< vultraz> LordBob_: https://github.com/Vultraz/NX-RPG/blob/master/images/misc/morning-snow.png 20130529 16:06:32< vultraz> probably not useful now, since the size is changing 20130529 16:07:45-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Quit: leaving] 20130529 16:07:52< LordBob_> fabi: while we're on the subject of large units, how would you handle them when they have to fit in only half the box (i.e when there is both a selected and hovered over unit) 20130529 16:08:01-!- timotei_ [~timotei@79.119.103.253] has joined #wesnoth-dev 20130529 16:08:24-!- timotei_ is now known as Guest40410 20130529 16:09:17< fabi> LordBob_: Well, the current solution is to scale the unit if it doesn't fit the box. I guess for the largest of them we will have to keep that. 20130529 16:09:24-!- Guest40410 [~timotei@79.119.103.253] has quit [Client Quit] 20130529 16:09:30< vultraz> LordBob_: but you and fabi might want it for something 20130529 16:09:39-!- irker616 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130529 16:09:41-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130529 16:11:57< LordBob_> vultraz: we probaly won't use it indeed, because the format is about to change. Two things that are worth considering, however: 1. create a subset of smaller pictures to use in the ToD selecting menu, for instance 2. create animated skies 20130529 16:12:22< vultraz> animated skies? 20130529 16:12:24< vultraz> huh 20130529 16:15:56< vultraz> LordBob_: does the gui code even support animations in theme items? 20130529 16:16:47-!- mjs-de [~mjs-de@g224183255.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130529 16:16:47< LordBob_> No idea. I think it read the suggestion in blamurryman's notes; still, it would make our unit_environment box the epithome of awesomeness to have changing clouds or a solitary bird cross the window from time to time 20130529 16:17:07< vultraz> It would :P 20130529 16:17:54-!- mjs-de [~mjs-de@g224183255.adsl.alicedsl.de] has joined #wesnoth-dev 20130529 16:18:07< vultraz> there are a lot of things that would be really cool in wesnoth, but can't be done because of the engine 20130529 16:19:41< vultraz> LordBob_: for example, it'd be totally awesome if lighting was dynamic and not just a hue-shift. Eg, at dawn, the light would flow from the top right corner, casting shadows that faces west, and showed greater lighting on east-facing surfaces 20130529 16:19:41-!- Czarconius__ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 16:20:56-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 16:20:59< LordBob_> Heh. The engine's already complex enough as it is, I guess. Anyway, these kind of fancy features are best left for the finishing touches. What matters more right now is how we're going to fit this new ToD format into fabi's editor menus, for instance :s 20130529 16:21:17< vultraz> Yes, and figuring out what to do with my dialog 20130529 16:21:26< vultraz> and how these new changes affect that 20130529 16:25:08< LordBob_> Actually, I don't think they will affect it too much. Aside from the format of the ToD image and the possible addition of a 'ToD thumbnail', I think the rest won't be handled in the editor. 20130529 16:31:02-!- TheMonster [~TheMonste@41.69.183.40] has joined #wesnoth-dev 20130529 16:36:31< fabi> LordBob_: Okay, a rough overview about the needed artwork. 20130529 16:36:57< flix> Crab_: Tonight I will again take a look at this Formular AI Recruitment. You once said, that it is somehow possible to show the important hexes on the map for debugging purposes. I've never found out how. Any tips how I can do this? 20130529 16:38:57< Crab_> flix: wesnoth has code (in C++, lua, and in formula AI) to show labels on a particular hex. so, if formula ai recruitment has a list of important hexes, it's possible to modify it to feed the list of important hexes to the 'show label' function, showing something like a '*' on it. 20130529 16:39:06< Crab_> flix: formula ai recruitment author had an easy way of doing that 20130529 16:39:27-!- TheMonster [~TheMonste@41.69.183.40] has quit [Quit: Later] 20130529 16:39:56< LordBob_> fabi: listening 20130529 16:40:07< flix> Crab_: is it necessary to call a command inside wesnoth? 20130529 16:40:27< fabi> LordBob_: The terrain overlays: (every base terrain - 1 * 2) 20130529 16:41:05< fabi> I mean (|base_terrain| -1) * 2 20130529 16:41:44< LordBob_> Hmmmm... By which you mean... ? 20130529 16:43:02< Crab_> flix: easiest way: you have to add an AI which will use formula ai recruitment 20130529 16:43:10< Crab_> flix: it'll do the map evaluation on its 1st turn 20130529 16:43:23< Crab_> see data/ai/formula/new_recruitment.fai , values(map( vars.side_terrain, if( value > 900, debug_label( key, 'o'), debug_label(key, '.') ) )), line 20130529 16:43:39< LordBob_> (fabi: I've lost track of base terrain after doing all those icons) 20130529 16:43:54< Crab_> flix: it uses the debug_label function to place the labels on terrain, according to terrain value. 20130529 16:45:57< Crab_> flix: the formula functions used in that code are in src/ai/formula/function_table.cpp 20130529 16:46:14< Crab_> flix: let me know if it won't work for you, I'll try to get it working. 20130529 16:46:55< flix> Crab_: Yes, I think I saw this (new_recruitment.fai), and I plugged in this AI a while ago, but I never saw the labels. But I'm sure I will figure it out tonight ;) Maybe I've just overseen them or something. I'll tell you tomorrow. Thanks so far 20130529 16:48:40< Crab_> flix: one idea that might work - try launching wesnoth in debug mode (with -d switch) 20130529 16:48:55< Crab_> flix: also, it hasn't been tested for a long time. but it definitely worked (on 95% of the maps) 20130529 16:52:41< fabi> LordBob_: swamp, shallow water, reef 20130529 16:52:50< fabi> LordBob_: They are still missing 20130529 16:52:57< fabi> LordBob_: Ah yes, mushroom groove 20130529 16:53:47< fabi> boucman_work: hello 20130529 16:53:54< fabi> boucman_work: Do you have some minutes? 20130529 16:54:10< boucman_work> fabi: if it's only discussing, yes 20130529 16:54:17< boucman_work> I don't have wesnoth here, though 20130529 16:54:27< LordBob_> fabi: it's the "(|base_terrain| -1) * 2" that I didn't quite get. why this "-1" and why the "*2" ? 20130529 16:54:59< fabi> boucman_work: LordBob_, and I, we work on some info box where you see the unit in the terrain at the time of day. 20130529 16:55:28< fabi> boucman_work: Thus I need to render some images in an order similar to how the engine needs to arrange the overlays on the map. 20130529 16:55:40< boucman_work> ouch :P 20130529 16:55:54< fabi> boucman_work: Currently it looks to me like I could just overlay in order of the terrain codes. 20130529 16:56:03< boucman_work> (I assume this is in the context of the editor ?) 20130529 16:56:16< fabi> boucman_work: No, that is the game gui. 20130529 16:56:41< fabi> boucman_work: http://imagebin.org/259432 20130529 16:56:47< boucman_work> i'm not sure what the point is, then... do you have a screenshot somewhere where I could understand ? 20130529 16:56:56< boucman_work> oh, ok 20130529 16:57:54< fabi> boucman_work: I can just take the terrain string and render in its order. But villages are an exception. 20130529 16:58:12< fabi> boucman_work: Thus I wonder if we can't just make the villages overlay terrains as well. 20130529 16:58:52< boucman_work> I havn't touched at this code for a long time, but IIRC terrains are in order within a layer, and then you have multiple layers 20130529 16:59:06< boucman_work> that's how we handle terrains on top of units (castle walls) 20130529 16:59:26< boucman_work> so villages might have their own layer, I don't really remember... 20130529 17:00:58< fabi> boucman_work: Well, let me try again. 20130529 17:01:07< boucman_work> ok 20130529 17:04:07< fabi> boucman_work: Okay, it is only a matter of wrong handling of terrain that got the village attribute. Sorry, everything is all right. I should have told the story to my teddybär first. 20130529 17:04:31< boucman_work> héhé 20130529 17:04:53< fabi> :-) 20130529 17:05:16< fabi> LordBob_: *2 is because we might need to have a snowy version of nearly every other. 20130529 17:05:53< fabi> LordBob_: And the -1 because the snow base terrain itself then doesn't count in. 20130529 17:06:01< boucman_work> fabi: okay, I understand better, but I still don't understand your question. you want to make villages an overlay in general, or you want to deal with them differently in your particular code ? 20130529 17:06:30< LordBob_> Right. Do we also want artwork for shrouded terrain ? 20130529 17:07:23< fabi> boucman_work: It seems that the code that gives me a list of a terrain's base terrains, just doesn't sort the village base on the right place. 20130529 17:08:27< boucman_work> hmm 20130529 17:09:07< boucman_work> I can't really help on that, is the village badly sorted or not there at all ? did you see corresponding special cases in the terrain drawing code ? 20130529 17:12:08< fabi> LordBob_: hmmm, yes 20130529 17:12:37< fabi> boucman_work: badly sorted 20130529 17:14:00< fabi> boucman_work: Hh^Fds is rendered fine. First the hills then the forest. 20130529 17:14:27< boucman_work> It's going to be hard to help you without the code, and the terrain code was mainly mordante, not me.... 20130529 17:14:34< fabi> boucman_work: But Gg^Vel is rendered in the opposite order. First the village, then the grass. 20130529 17:15:31< boucman_work> I really don't know from here... try to grep for villages in the right file (probaly display.cpp iirc) 20130529 17:16:02-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 252 seconds] 20130529 17:16:36-!- jetrel_laptop [~jetrel_la@184-100-90-36.mpls.qwest.net] has joined #wesnoth-dev 20130529 17:17:10-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130529 17:20:33< LordBob_> fabi: one thing I wanted to check. Castles, forest, and villages can be placed on mountains and hills, can they ? With that in mind, I might want to create different overlay pictures for them depending on the base terrain they're sitting on. Do you think you can handle the selection of the appropriate image ? 20130529 17:20:33-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 17:20:57-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 17:22:32< fabi> LordBob_: Yes, most of this combinations are possible. 20130529 17:23:15< fabi> LordBob_: And yes, I can handle the selection. 20130529 17:23:28< LordBob_> That's great. 20130529 17:23:59< LordBob_> (So, even hills+forest+village should be anticipated ?) 20130529 17:24:16< fabi> no 20130529 17:24:26< fabi> forest is not possible with village 20130529 17:27:09< LordBob_> ok. Speaking of villages, I was trying terrain combinations in the editor and found out that mermen villages do not return the "village" terrain type, only "shallow water". Is this a glitch, or specific to this terrain type ? 20130529 17:27:19< zookeeper> latter 20130529 17:27:46< LordBob_> ok 20130529 17:31:34-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth-dev 20130529 17:42:35< LordBob_> fabi: a thought occurs: we may eventually find ourselves wanting to use more than just the base terrain to determine which overlay applies. For instance, there is a wide range of terrains that share the "impassable" or "unwalkable" type, from lava to chasm to high mountains. Or maybe we may want to differenciate paved roads from grassland, eventhough both are "flat" type. Do you think we can... 20130529 17:42:36< LordBob_> ...also handle these ? 20130529 17:44:08< boucman_work> LordBob_: do you intend to draw a backdrop for every combination of terrain used in wesnoth ? 20130529 17:45:22< LordBob_> boucman_work: not all of them, but I'm hoping that with a well-picked few overlays we can cover most combinations that matter 20130529 17:47:07< fabi> LordBob_: Yes, we can. 20130529 17:47:13< boucman_work> oh, ok... I was under the impression you wanted to do it which would be.... ambitious 20130529 17:48:06< LordBob_> fabi: that's one more good news. Please, keep them coming :) 20130529 17:48:50< LordBob_> boucman_work: no risk. I'm aware of how many different terrains we have ;) 20130529 18:03:40-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130529 18:04:10-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130529 18:06:44-!- irker342 [~irker@ai0867.net] has joined #wesnoth-dev 20130529 18:06:44< irker342> wesnoth: Charles Dang wesnoth-old:master 618622 / data/gui/default/widget/repeating_button_default.cfg: Made repeating button use new images http://git.io/k8VhjA 20130529 18:07:01< vultraz_laptop> LordBob_: that should fix the issue of missing images 20130529 18:11:45-!- jetrel_laptop [~jetrel_la@184-100-90-36.mpls.qwest.net] has quit [Ping timeout: 248 seconds] 20130529 18:13:09-!- jetrel_laptop [~jetrel_la@64.208.23.76] has joined #wesnoth-dev 20130529 18:13:43-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 264 seconds] 20130529 18:13:54-!- timotei [~timotei@wesnoth/developer/timotei] has left #wesnoth-dev ["SIGTERM"] 20130529 18:20:17-!- Czarconius_ [~quassel@14.139.122.114] has quit [Read error: Connection reset by peer] 20130529 18:20:56-!- Czarconius_ [~quassel@14.139.122.114] has joined #wesnoth-dev 20130529 18:25:31-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130529 18:26:15-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130529 18:30:33-!- Czarconius_ [~quassel@14.139.122.114] has quit [Remote host closed the connection] 20130529 18:30:51-!- Kexoth [~kex@89.205.70.185] has quit [Ping timeout: 252 seconds] 20130529 18:32:10-!- Gallaecio [~quassel@84.120.218.240.dyn.user.ono.com] has joined #wesnoth-dev 20130529 18:34:04-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130529 18:36:44-!- timotei21 [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130529 18:37:42-!- timotei21 [~timotei@wesnoth/developer/timotei] has left #wesnoth-dev [] 20130529 18:38:18-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130529 18:43:15< LordBob_> vultraz: it does, but only partially: the button base is alright, but compared to its GUI1 counterpart the aspect of the arrow does not follow the button states (ie. use the active/pressed state images and grey it out when disabled). 20130529 18:43:39< vultraz> ..huh 20130529 18:43:42< vultraz> weird 20130529 18:43:47< vultraz> it followed sates before 20130529 18:44:19< vultraz> LordBob_: oh, I think the problem could be there is no disabled version of the ornate arrow 20130529 18:44:32< vultraz> also, no transparent versions of the 25x25 button base 20130529 18:44:34< vultraz> which we need 20130529 18:44:42< vultraz> plus, transparent versions of the buttons 20130529 18:44:45< vultraz> er 20130529 18:44:47< vultraz> arrows 20130529 18:45:53< LordBob_> vultraz: yet, the GUI1 buttons do have their disabled state despite the missing artwork. I think fabi uses a handy graphical function for this 20130529 18:46:04< vultraz> hmm 20130529 18:46:08< vultraz> fabi: what did you do? 20130529 18:47:48< fabi> vultraz: missing disabled images are produced with the gray function for gui1 buttons. 20130529 18:48:12< vultraz> hm... 20130529 18:48:18< vultraz> that might work, I'll try that 20130529 18:48:26< LordBob_> vultraz: as for the transparent versions, I'd first make sure we have a use for them because I don't remember seeing this many ingame. Do you have a way of finding out where they apply ? 20130529 18:48:31< vultraz> fabi: what's the function? ~GRAY ? 20130529 18:49:49< fabi> vultraz: http://wiki.wesnoth.org/ImagePathFunctionWML 20130529 18:50:58< vultraz> ah, ~GS 20130529 18:58:27< vultraz> LordBob_: RE transparent, I don't think there is really any use, ATM 20130529 19:11:19-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130529 19:12:43-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130529 19:14:07< vultraz_laptop> LordBob_: the ~GS thing works, I'll commit in a minute 20130529 19:20:32< irker342> wesnoth: Charles Dang wesnoth-old:master 485eef / data/gui/default/widget/ (button_25x25.cfg repeating_button_default.cfg): Used grayscale imagepathfunction on disabled state overlays in absence of specif http://git.io/d2S3Dw 20130529 19:20:55< vultraz_laptop> LordBob_: anything else? 20130529 19:21:23-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130529 19:22:34-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130529 19:23:33-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Client Quit] 20130529 19:24:30-!- prkc [~negusnyul@4E5CD753.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130529 19:25:15-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20130529 19:25:20< LordBob_> vultraz_laptop: the disabled state is ok now, but it looks like the arrow doesn't change in active and pressed states 20130529 19:26:27-!- trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130529 19:27:13< vultraz_laptop> LordBob_: the button does, it's the overlay that's the problem, I think 20130529 19:27:51< LordBob_> vultraz_laptop: exactly. As for the transparent images, I won't make them until someone can come up with a clear need : since we don't know where they're used if at all and since there is such a function as O~ according to the wiki page, I see little point in crowding the repo with useless art 20130529 19:28:04< LordBob_> (which I have done more than enough already) 20130529 19:30:09< vultraz_laptop> ok 20130529 19:30:58< vultraz_laptop> LordBob_: I don't l know what to do for the pressed state. Any ideas? 20130529 19:33:15< LordBob_> vultraz_laptop: so far, every icon overlay has been committed in three variants, respectively named [icon name], [icon name]-active, and [icon name]-pressed. 20130529 19:33:54< LordBob_> I think fabi simply assigns the corresponding image to each state of the button 20130529 19:34:06< vultraz_laptop> ah, I didn't notice the pressed variations 20130529 19:35:42< LordBob_> to tell the truth, now that I'm looking at the imagePath functions, I even think we might even have been able to pull it off with a single file for every icon 20130529 19:36:15< vultraz_laptop> really? 20130529 19:36:55< vultraz_laptop> well, let's make sure everything works with the three images for now 20130529 19:38:01< vultraz_laptop> LordBob_: unless you want me to try IPFs now? 20130529 19:38:06< LordBob_> Maybe not for the button bases; the icons, however, rarely use more than 10 colours and most of the time their active/pressed states are either palette switches of contrast variations 20130529 19:38:30< LordBob_> Nah, let's stick to the different images now 20130529 19:39:42< LordBob_> But it's good to know that if need be, we can easily get away with a third of the current icons 20130529 19:40:05< LordBob_> Heh, I wish I had read this page earlier 20130529 19:41:04< vultraz_laptop> LordBob_: do you have a 50x22 button base? 20130529 19:41:18< vultraz_laptop> for buttons/big-arrow* 20130529 19:41:54< vultraz_laptop> ah, well, you have 55x22 20130529 19:42:24< vultraz_laptop> that should work 20130529 19:42:33< LordBob_> exactly 20130529 19:43:02< LordBob_> since both existed, I decided to keep only one to make UI elements look more consistent 20130529 19:43:58< LordBob_> and the long_arrow images are meant just for them :) 20130529 19:44:10< irker342> wesnoth: Charles Dang wesnoth-old:master 09c899 / data/gui/default/widget/ (button_25x25.cfg repeating_button_default.cfg): Made use of pressed and active overlay variations http://git.io/varggA 20130529 19:44:17< LordBob_> (the files are located in images/icons/arrows) 20130529 19:44:40< vultraz_laptop> LordBob_: are images/buttons/button*.png new? 20130529 19:45:32< vultraz_laptop> I'm looking for usages of old images to replace, and which ones to delete that are no longer used 20130529 19:48:31< LordBob_> depends. Everything inside the three "button_..." subfolders is new. In the root folder however, things are misxed up 20130529 19:48:45< vultraz_laptop> yeah, I'm trying to clean that out 20130529 19:49:10< LordBob_> big-arrow-button are obviously old 20130529 19:49:33< LordBob_> so are button_transparent* and button* 20130529 19:49:51< LordBob_> the checkboxes are new 20130529 19:50:39< LordBob_> endturn is old and maybe not even in use anymore 20130529 19:50:43< LordBob_> fold-arrow is new 20130529 19:51:18< LordBob_> large-button is currently used for the endturn in-game and due for replacement 20130529 19:51:57< vultraz_laptop> I can update the resize buttons and remove those 20130529 19:52:24< vultraz_laptop> hm...27x27, I assume I just use 25x25? 20130529 19:52:36< LordBob_> lite_small and lite are old and can be replaced with the content of images/buttons/button_normal or images/buttons/menu_button 20130529 19:53:09< LordBob_> menu-button is due for replacement if we can find where it's used 20130529 19:53:45< vultraz_laptop> don't think it's used at all, but I'll run a search 20130529 19:54:12-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130529 19:54:20< LordBob_> you can 20130529 19:54:37-!- Nephro [~neph@80.233.231.12] has quit [Read error: Operation timed out] 20130529 19:55:00< vultraz_laptop> hm..updating the resize buttons may be more difficult than I thought 20130529 19:59:16< vultraz_laptop> LordBob_: I can find no use of menu-button, so I'm going to delete them 20130529 20:05:16-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130529 20:08:01-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 248 seconds] 20130529 20:08:18-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW] 20130529 20:09:46< vultraz_laptop> ok, found the usage of the big arrows 20130529 20:11:09< irker342> wesnoth: Charles Dang wesnoth-old:master e44e77 / images/buttons/ (4 files): Removed unusued "menu-button" images http://git.io/0XMycw 20130529 20:11:44< vultraz_laptop> ugh, looks like I might have to edit some C++ :/ 20130529 20:13:40< vultraz_laptop> LordBob_: I think it might be safest to just provide full images for the big arrows 20130529 20:13:53-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20130529 20:13:53-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20130529 20:13:53-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130529 20:14:06< mordante> servus 20130529 20:14:49< Ivanovic> flix: you now got push and pull access to the repo 20130529 20:15:27< flix> Ivanovic: thank you! 20130529 20:15:44< Ivanovic> you're welcome 20130529 20:15:48< Ivanovic> have fun during gsoc 20130529 20:16:32< mordante> vultraz, sorry seems I missed your question yesterday, but seems you still got your answer 20130529 20:16:51< vultraz_laptop> LordBob_: are you sure lite is old, it looks pretty new. lite-small *is* old, however 20130529 20:17:15< vultraz_laptop> mordante: no prob, shadowm figured it out :) 20130529 20:19:05< mordante> fabi, I did some things on the terrain engine, not sure what your exact problem is 20130529 20:19:50< mordante> but I didn't touch the terrain_graphics WML code and rather come not near it; I love my sanity 20130529 20:21:01< mordante> trademark, please also ask Ivanovic for commit access 20130529 20:24:55< LordBob_> vultraz_laptop: you're right, I replaced lite. Don't remember what it's used for, though. Maybe the standard button on every dialog, which would explain why we didn't bother to rename it 20130529 20:26:14< LordBob_> vultraz_laptop: as for the big arrows, what is the difference with other buttons you've previously replaced ? 20130529 20:28:00< vultraz_laptop> er, might not need whole images 20130529 20:28:32< vultraz_laptop> fabi: gui1 buttons support overlays, right? 20130529 20:29:10< irker342> wesnoth: Mark de Wever wesnoth-old:master 1e766c / CMakeLists.txt cmake/FindVorbisFile.cmake src/CMakeLists.txt: Add Vorbis support to the CMake build system. http://git.io/n335_A 20130529 20:29:33< mordante> Ivanovic, ^ no blockers for a release for me anymore 20130529 20:29:43< Ivanovic> mordante: great! 20130529 20:31:11< LordBob_> vultraz_laptop: I see the scrolling arrows work just fine now. And I'm pretty GUI1 buttons support overlays: unless I'm mistaken, Fabi has done every new editor tool button with them I'll go on with the list 20130529 20:31:34< LordBob_> And now, I'll fgo on with the list of outdated stuff in /buttons 20130529 20:31:44< vultraz_laptop> ok, I think I figured this out 20130529 20:35:17< LordBob_> pause- , play-, play-turn-, play-side- and stop- are the replay controls. They're old, and replacement overlays are already available in images/icons/action in both ornate- and classic variants (use ornate-) 20130529 20:35:56< LordBob_> radiobox is new 20130529 20:36:36< vultraz_laptop> lemme see if this works 20130529 20:36:51< LordBob_> resize...Well, you already know. I still don't know what makes these buttons more difficult to update than the others, but it's a fact 20130529 20:37:03< vultraz_laptop> I dunno either... 20130529 20:37:32< LordBob_> scroll* is new 20130529 20:37:56< LordBob_> stop...see above, it's another replay control 20130529 20:38:03< trademark> mordante, ho ok 20130529 20:38:05< LordBob_> unfold-arrow is new 20130529 20:38:30< Ivanovic> trademark: what i need is your account name 20130529 20:38:39< trademark> Ivanovic, trademark then 20130529 20:38:41< LordBob_> and WML-custom is old and due for replacement. vultraz_laptop: where did you say it was used ? 20130529 20:39:01< trademark> Ivanovic, ha ok TrademarkPewPew 20130529 20:39:09< vultraz_laptop> I *think* it's the default image for custom wml menus in UMC 20130529 20:39:09< trademark> Ivanovic, for my github name 20130529 20:40:08< LordBob_> hmm... Do you mean, the icon next to menu items like fabi did in the editor ? 20130529 20:40:21< vultraz_laptop> yes 20130529 20:41:17< Ivanovic> trademark: you are in, too 20130529 20:41:35< LordBob_> Oh well. I'll do a quick replacement ; nothing ambitious, just to make sure it doesn't end the only old icon amidst all this shiny stuff 20130529 20:42:27< trademark> Ivanovic, ok thanks :-) 20130529 20:42:45< trademark> mordante, how I should use it ? Should I create a branch or ?w 20130529 20:46:21< mordante> trademark, yes please in a branch 20130529 20:46:54< trademark> mordante, ok I'll 20130529 20:59:45-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130529 21:23:21-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has joined #wesnoth-dev 20130529 21:41:02< mordante> I'm off, bye 20130529 21:41:31-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130529 21:54:42-!- DHost [~Pcy@88.191.161.166] has quit [Ping timeout: 276 seconds] 20130529 21:58:58-!- DHost [~Pcy@sc.plok.fr] has joined #wesnoth-dev 20130529 22:00:32-!- Gallaecio [~quassel@84.120.218.240.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20130529 22:43:31-!- Nephro [~neph@80.233.231.12] has joined #wesnoth-dev 20130529 22:56:46-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [] 20130529 23:11:02-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130529 23:23:08-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130529 23:24:41< anonymissimus> what's this "Continuous Integration", sort of a nightly rebuilt on some server to check for any warnings & errors ? 20130529 23:25:53-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130529 23:25:53< anonymissimus> about checking Mac/MSVC/MinGw builds, the way hardest part is if the build systems need to be update, and I suppose that needs a human to do and things would be broken again anyway 20130529 23:26:09-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130529 23:26:52< anonymissimus> it could help Linux devs to fix lesser problems like compilation errors 20130529 23:29:30-!- irker342 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130529 23:33:59-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130529 23:34:27-!- _Coffee [~david@ppp118-210-63-190.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20130529 23:37:08< AI0867> anonymissimus: the idea is that you automatically run a build every time something is pushed. travis can only do gcc and clang on ubuntu, but self-hosted stuff can do anything you can get a VM for 20130529 23:37:16-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 260 seconds] 20130529 23:37:27< AI0867> you can then run automated tests using those binaries if you like 20130529 23:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 193 bugs, 332 feature requests, 31 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130529 23:37:42< AI0867> (we can also automatically update the binaries we supply) 20130529 23:42:57-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130529 23:50:02-!- SigurdFD [SigurdFD@24.154.98.89] has joined #wesnoth-dev 20130529 23:57:59-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Thu May 30 00:00:09 2013