--- Log opened Thu Jun 06 00:00:41 2013 20130606 00:02:25< vultraz> https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png still horrible >_> 20130606 00:02:40-!- jetrel_laptop [~jetrel_la@71-220-23-160.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130606 00:02:40< LordBob_> several suggestions to improve: 20130606 00:02:41< vultraz> LordBob_: ^ 20130606 00:02:43< vultraz> ah 20130606 00:03:41< LordBob_> - pick up a lightsource coming from the right; thus, the right side of the pole and the faces of the bottom left and top right panels would be lit, along with the upper edge of the other 2 20130606 00:04:05< LordBob_> - move the panles up the pole 20130606 00:04:35< LordBob_> - and if necessary, lengthen its bottom tin order to balance the image 20130606 00:04:44< LordBob_> *panels 20130606 00:04:50< LordBob_> *in order 20130606 00:06:29< LordBob_> - since you're drawing the panel in perspective, extend the perspective all the way down to its bottom, instead of drawing it as a horinzontal line 20130606 00:08:55-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130606 00:09:10-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 00:10:19< vultraz> https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png 20130606 00:13:50< LordBob_> vultraz: https://www.dropbox.com/s/a2bgfjbwim8sprg/scenery-wip.jpg?v=1mci 20130606 00:13:51-!- mcwise [~mcwise@p54A38371.dip0.t-ipconnect.de] has joined #wesnoth-dev 20130606 00:14:14-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 00:14:26< LordBob_> a quick sketch of light & shadows as you want them to appear 20130606 00:14:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130606 00:15:30< mcwise> hi there :) 20130606 00:20:33-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130606 00:21:16< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png 20130606 00:24:09< LordBob_> vultraz: it's taking shape ; next, the small details that will make it more convincing 20130606 00:24:29-!- mjs-de [~mjs-de@g224181017.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130606 00:24:55< LordBob_> First, you can safely nudge the panels up by 2 pixels 20130606 00:26:18< LordBob_> Second, it's important that the light on the bottom left panel overlaps the shadow of the pole: this is what will give it thickness 20130606 00:28:15< LordBob_> A single pixel's worth of overlap will make a great difference 20130606 00:29:56< vultraz> https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png 20130606 00:37:41< LordBob_> vultraz: better now 20130606 00:38:52< LordBob_> vultraz: you can push further the values in the bottom panels: a clear grey/white contrast with the pole will help 20130606 00:39:00< LordBob_> here, let me make a paintover 20130606 00:41:15< LordBob_> vultraz: https://www.dropbox.com/s/a2bgfjbwim8sprg/scenery-wip.jpg?v=1mci 20130606 00:42:04< LordBob_> It's only a small difference, but the little details are what's behind any great artwork ;) 20130606 00:45:21< mcwise> wow 20130606 00:45:26< mcwise> I like the edges 20130606 00:45:45< mcwise> but I guess the edge pointing down looks a bit wierd 20130606 00:45:45-!- prkc [~negusnyul@4E5CD8A1.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130606 00:46:57-!- stikonas [~gentoo@128.232.240.234] has quit [Quit: Konversation terminated!] 20130606 00:50:23< LordBob_> mcwise: what do you mean by "edge pointing down" ? 20130606 00:51:13< mcwise> well, the pole has 4 sides or edges... I am talking about the bottom of the black ones 20130606 00:58:41-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130606 00:59:03< LordBob_> Ah. Maybe a matter of perspective, or some exaggerated sketchiness. It's not the sketch that's important, though, but the icons 20130606 01:01:48< mcwise> I see :) well nice work anyway 20130606 01:06:20-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130606 01:07:22< vultraz> hm... 20130606 01:07:40< vultraz> I see not the difference 20130606 01:08:45< LordBob_> zoom at 500%, you'll see it better 20130606 01:09:04< LordBob_> the bottom right panel is greyer and thicker 20130606 01:09:35< vultraz> the image seems so grainy, do you have a png? 20130606 01:11:48< LordBob_> also, the bottom left and top right panels are slightly brighter and have a sharp upper edge on the top, where they receive the light, and an anti-aliased lower egde, where shadows are 20130606 01:12:17< LordBob_> sorry, I keep forgetting how messy jpg is for low dimension artwork 20130606 01:12:19< LordBob_> https://www.dropbox.com/s/fmgfyp681p0gnz7/scenery-wip.png?v=1mci 20130606 01:13:34< vultraz> hm... 20130606 01:14:47< vultraz> well your version looks fine, let's use that 20130606 01:16:00< LordBob_> except it does not have a transparent background 20130606 01:16:32< vultraz> oh 20130606 01:16:50< vultraz> yeah, and the transparent pixels mean you can't just remove it : 20130606 01:16:52< vultraz> :/ 20130606 01:16:59< LordBob_> that's the drawback when i copy/paste from my browser 20130606 01:18:28< LordBob_> either way, it's a good practice for you ;) 20130606 01:20:17< LordBob_> while we're at it, note that it's better to restrain transparent pixels to the bare minimum when working on edges: with such small scale, the difference between antialiased and blurry mess isn't much 20130606 01:21:52-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130606 01:22:21< LordBob_> And now, I go grab some sleep. Vultraz, we can resume the arto 20130606 01:22:33< vultraz> ok 20130606 01:22:39< LordBob_> the artwork tomorrow 20130606 01:23:00-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: ciao] 20130606 01:25:03< mcwise> gn people 20130606 01:25:10-!- mcwise [~mcwise@p54A38371.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20130606 01:27:26-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130606 01:27:26-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130606 01:27:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130606 01:33:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130606 01:37:53-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Read error: Connection reset by peer] 20130606 01:38:16-!- timotei [~timotei@86.124.100.155] has joined #wesnoth-dev 20130606 01:38:17-!- timotei [~timotei@86.124.100.155] has quit [Changing host] 20130606 01:38:17-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130606 01:54:13-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130606 01:58:54-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 01:59:26-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 02:00:11-!- boucman_work1 [~rosen@193.56.60.160] has joined #wesnoth-dev 20130606 02:01:54-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 264 seconds] 20130606 02:16:59< EliDupree> Does anyone know whether unstore_unit with advance=true is currently MP-safe? 20130606 03:35:05-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Quit: Leaving] 20130606 04:01:02-!- Ivanovic_ [~ivanovic@x2f4f8f7.dyn.telefonica.de] has joined #wesnoth-dev 20130606 04:04:12-!- Ivanovic [~ivanovic@x2f4c88d.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20130606 04:04:55-!- Ivanovic_ is now known as Ivanovic 20130606 04:13:47-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130606 04:15:25-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has left #wesnoth-dev [] 20130606 04:30:03-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130606 04:30:18-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 04:53:22-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130606 04:59:58-!- Ivanovic_ [~ivanovic@x2f3cd24.dyn.telefonica.de] has joined #wesnoth-dev 20130606 05:02:03-!- Ivanovic [~ivanovic@x2f4f8f7.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20130606 05:03:52-!- Ivanovic_ is now known as Ivanovic 20130606 05:09:58-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130606 05:11:38< mattsc> flix: I made the changes to the wiki we talked about earlier. I threw them together kind of quickly, so feel free to modify as you deem fit: 20130606 05:12:03< mattsc> 1. added a comment about [modify_side][ai] vs. [modify_ai]: http://wiki.wesnoth.org/DirectActionsWML#.5Bmodify_side.5D 20130606 05:12:46< mattsc> 2. Added description of the (WML style) advancements aspect with notes to AIWML: AiWML#The_.5Bai.5D_Tag:_Defining_Aspects 20130606 05:13:04< mattsc> I mean: http://wiki.wesnoth.org/AiWML#The_.5Bai.5D_Tag:_Defining_Aspects 20130606 05:13:56< mattsc> 3. Also to AiWML: added a section on dynamic Lua aspects, incl. a subsection on the advancements aspect: http://wiki.wesnoth.org/AiWML#Dynamic_Lua_Aspects 20130606 05:26:04-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: Ciao] 20130606 05:26:40-!- love1cat1 [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130606 05:36:16-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130606 05:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 194 bugs, 332 feature requests, 31 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130606 06:02:37-!- nurupo_ [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130606 06:05:21-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Ping timeout: 245 seconds] 20130606 06:05:21-!- nurupo_ is now known as nurupo 20130606 06:09:22-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130606 06:12:47-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130606 06:13:06-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 06:22:40-!- love1cat1 [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20130606 06:44:22-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 06:48:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130606 06:49:46-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130606 07:24:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130606 08:13:39-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130606 08:16:54-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 08:17:30-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 08:57:00-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 08:59:00-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 09:00:03-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130606 09:00:19-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 09:08:49-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130606 09:08:50-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130606 09:08:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130606 09:27:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130606 09:35:01-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130606 09:37:18-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20130606 09:49:24-!- boucman_work1 is now known as boucman_work 20130606 09:49:33-!- boucman_work [~rosen@193.56.60.160] has quit [Changing host] 20130606 09:49:33-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130606 10:10:12-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20130606 10:26:13-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130606 10:43:57-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130606 10:49:11< LordBob_> Hello vultraz. Are you up for some more icon work ? 20130606 11:06:45-!- Crendgrim [~quassel@g224214001.adsl.alicedsl.de] has quit [Ping timeout: 248 seconds] 20130606 11:09:20-!- Crendgrim [~quassel@g224213036.adsl.alicedsl.de] has joined #wesnoth-dev 20130606 11:16:00-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130606 11:17:55-!- mjs-de [~mjs-de@g224185031.adsl.alicedsl.de] has joined #wesnoth-dev 20130606 11:36:45< fabi__> LordBob_: ping 20130606 11:36:55< LordBob_> fabi__: pong 20130606 11:37:21< fabi__> LordBob_: please have a look at the conceptboard 20130606 11:40:07< LordBob_> fabi__: the orange dot is still the artificial sun, right ? 20130606 11:40:15< fabi__> yes 20130606 11:40:27-!- fabi__ is now known as fabi 20130606 11:41:46< LordBob_> fabi: I like the fact that the artificial sun revolves slower than the planet. Much more belieavable than our previous attempts 20130606 11:42:12< fabi> LordBob_: Note that we can switch the positions of the hot and nice day. 20130606 11:42:51< fabi> Maybe it is of more effect when hot day is followed by very cold and long night. 20130606 11:43:38< LordBob_> Might be worth a try. Very desert-like, too 20130606 11:44:40< zookeeper> url? :x 20130606 11:45:11< LordBob_> Another thing I like in this new schedule is that it has a kind of repeating pattern 20130606 11:45:46< LordBob_> zookeeper: https://conceptboard.com/board/xhrh-69cz-m3zs-yxp5-6rzb 20130606 11:46:10< fabi> And it features everything the story includes. Like "long night", "short night", hot days 20130606 11:46:14< LordBob_> zookeeper: we're brainstorming tod schedules 20130606 11:46:33< LordBob_> fabi: indeed 20130606 11:47:22< zookeeper> oh, i see 20130606 11:48:15< fabi> LordBob_: The period around the short night allows for a huge range of action. 4 slots in favor, only one in the middle that interrupts. 20130606 11:48:47-!- Ingmar__ [~ingmar@tchaikovsky.exherbo.org] has quit [Changing host] 20130606 11:48:47-!- Ingmar__ [~ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20130606 11:48:51-!- Ingmar__ is now known as Ingmar 20130606 11:48:56< LordBob_> fabi: for liminal units, yes 20130606 11:50:07< LordBob_> chaotic enemies, however, might be at a disadvantage with only 4 favorable slots 20130606 11:50:55< LordBob_> Oh well, the original UtBS schedule doesn't have this much night either 20130606 11:51:25< fabi> But the long night was 4 slots long. 20130606 11:52:52< fabi> The old has 4 twilight, 5 night, and 6 days. 20130606 11:53:24< fabi> This one has 4 night, 6 twilight and 6 days. 20130606 11:53:56< fabi> LordBob_: The question is, do we aim for a balanced schedule? 20130606 11:54:40< fabi> LordBob_: Also we can do some tricks to make it work. 20130606 11:55:08< LordBob_> fabi: tell me again. Liminal units are at their best during twilight; how do they behave during night/day ? 20130606 11:55:37< fabi> LordBob_: The liminal units get every possible bonus as malus. 20130606 11:56:07< zookeeper> don't tell me this liminal desert elves thing is attempting a comeback? 20130606 11:56:22< LordBob_> Ah. So both day and night are a malus to them ? Then this removes my main concern 20130606 11:56:23< fabi> LordBob_: Thus they suffer 25 malus at day and 25 malus at night. 20130606 11:57:04< fabi> LordBob_: You compensate by giving liminal units high base values. 20130606 11:57:32< LordBob_> fabi: what I want to acertain is that ennemies do pose a threat 20130606 11:58:23< LordBob_> the interesting factor with the long night seems to be how it puts the player at a huge disadvantage, forcing him to be extra cautious at night 20130606 11:58:41< LordBob_> it's this part of the gameplay that i would like to retain 20130606 11:58:48< fabi> LordBob_: The long night will cause cold damage. 20130606 11:59:24< fabi> LordBob_: For units being on the surface, you can save your units in villages or around a campfire and so on. 20130606 12:00:03< LordBob_> Ok. Anyway, all of this will be better balanced through playtesting, I guess 20130606 12:00:12< zookeeper> fabi, what's the context here? are you again trying to push silly stuff into UtBS, or something else? 20130606 12:00:25< LordBob_> But all in all, we can take this schedule for a starting point 20130606 12:01:51< fabi> Okay, can we have a stub schedule? 20130606 12:01:55< LordBob_> zookeeper: we're working on a side-project, not mainline UtBS 20130606 12:02:05< fabi> zookeeper: Yes, mostly silly stuff. 20130606 12:02:32< fabi> zookeeper: Not worth your attention. 20130606 12:03:18< zookeeper> ... 20130606 12:03:51< LordBob_> fabi: by stub schedule, you mean placeholder artwork ? 20130606 12:03:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130606 12:04:34< fabi> LordBob_: Yeah, very rugh, just the two suns. I guess the conceptboard pretty much defines how a tod image would look. 20130606 12:04:47< zookeeper> well, all i'm concerned about is mainline UtBS, so nevermind me then :] 20130606 12:05:30< LordBob_> fabi: do you prefer it tailored for the experimental unitbox, or existing tod ? 20130606 12:06:01< fabi> LordBob_: experimental 20130606 12:06:20< LordBob_> fabi: ok, I'll do that. 20130606 12:07:06< LordBob_> fabi: another thing: can we take some time to wrap up the editor UI this week-end ? I'll have the last icons ready by then 20130606 12:07:22< fabi> LordBob_: Yeah, that suits me. 20130606 12:07:40< LordBob_> fine. Let's do this, then 20130606 12:07:52< LordBob_> And now, time for sports. See you later, people 20130606 12:08:01< fabi> LordBob_: bye 20130606 12:10:22-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130606 12:11:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20130606 12:12:31-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 246 seconds] 20130606 12:51:15-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130606 13:17:43-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130606 13:19:05-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130606 13:34:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Read error: Connection reset by peer] 20130606 13:47:35-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130606 13:48:54-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130606 13:48:54-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130606 13:48:54-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130606 13:55:29-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has joined #wesnoth-dev 20130606 13:57:30< vultraz> LordBob_: around? 20130606 14:00:08< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 14:00:29-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20130606 14:12:11-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130606 14:12:11-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130606 14:12:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130606 14:16:17-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20130606 14:32:46-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130606 14:34:36< LordBob_> vultraz: I'm back 20130606 14:38:07< LordBob_> vultraz: the flask is a good start, but the cork is difficult to recognize and a thinner neck combined with a larger "edge ring" (see the potion images in data/core/images/items) would help 20130606 14:41:10< vultraz> LordBob_: what about the signpost? 20130606 14:43:55< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 14:44:51< LordBob_> vultraz: sorry I had missed it in your first link. It's a lot cleaner now 20130606 14:47:23< vultraz> I added the neck to the flask 20130606 14:50:01< vultraz> LordBob_: looks better now 20130606 14:52:33< LordBob_> vultraz: it does. maybe you can try to relocate the highlight so that the lightsource is coming from the top (once again, look at the potions items) 20130606 14:55:32< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 15:01:57< LordBob_> vultraz: better. You may want to introduce some lighter shades near the highlight, so that theres is both highlight and a specular 20130606 15:04:03< vultraz> and a what? 20130606 15:05:05< LordBob_> vultraz: http://en.wikipedia.org/wiki/Specular_highlight 20130606 15:05:22< LordBob_> look at the spheres in the top right corner 20130606 15:05:50< LordBob_> the white dot is the specular highlight, and you can see that the lit area around it as also clearer 20130606 15:09:33-!- stikonas_ [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130606 15:09:33-!- stikonas_ [~gentoo@128.232.240.234] has quit [Changing host] 20130606 15:09:33-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130606 15:10:24-!- enchilado [~enchilado@defocus/yummy/enchilado] has quit [Ping timeout: 264 seconds] 20130606 15:10:24-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 264 seconds] 20130606 15:10:24-!- Mara_Jade [goossenm@shell.onid.oregonstate.edu] has quit [Ping timeout: 264 seconds] 20130606 15:10:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20130606 15:11:16-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20130606 15:12:06< vultraz> hm...can't get it right 20130606 15:13:23-!- mattsc [~mattsc@216.13.187.190] has joined #wesnoth-dev 20130606 15:14:23-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20130606 15:15:36< vultraz> LordBob_: could you make an example? I still can't really get it right... 20130606 15:18:33< LordBob_> vultraz: https://www.dropbox.com/s/fmgfyp681p0gnz7/scenery-wip.png?v=1mci 20130606 15:19:10-!- knotwork [~markm@unaffiliated/knotwork] has quit [Excess Flood] 20130606 15:19:16-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20130606 15:19:51-!- knotwork_ [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20130606 15:20:21-!- Mara_Jade [goossenm@shell.onid.oregonstate.edu] has joined #wesnoth-dev 20130606 15:21:09< vultraz> hm... 20130606 15:23:56-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130606 15:29:12< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 15:30:10< vultraz> LordBob_: I used the blur tool to give it a smoother look 20130606 15:31:53< vultraz> which is also how I ant-aliased it 20130606 15:31:55< vultraz> anti* 20130606 15:38:55-!- knotwork_ [~markm@unaffiliated/knotwork] has quit [Ping timeout: 276 seconds] 20130606 15:45:20< flix> mattsc: hi! I saw your wiki changes, they are fine. 20130606 15:45:57< mattsc> flix: hello and thanks 20130606 15:47:55-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has quit [Ping timeout: 260 seconds] 20130606 15:53:52-!- knotwork [~markm@142.68.210.209] has joined #wesnoth-dev 20130606 15:53:52-!- knotwork [~markm@142.68.210.209] has quit [Changing host] 20130606 15:53:52-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20130606 16:04:00< LordBob_> vultraz: it looks better now. Don't hesitate to reapply a dot of pure white in the specular, and maybe now you can work on the shape of the flask: it's a little rough on the left side 20130606 16:07:09< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 16:08:08-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130606 16:09:51< LordBob_> vultraz: can you put it against a darker background (the color of the button base will do) 20130606 16:11:16-!- EdB [~edb@89-93-187-203.hfc.dyn.abo.bbox.fr] has quit [Quit: Konversation terminated!] 20130606 16:14:12< vultraz> LordBob_: crap, it's too big 20130606 16:14:20< vultraz> it goes over the button borders 20130606 16:14:40< vultraz> both do >_> 20130606 16:15:38< LordBob_> Ah. I had been wondering about that. 20130606 16:16:16< vultraz> hm 20130606 16:16:22< vultraz> the signpost is easy to fix 20130606 16:16:33< vultraz> and a small scaledown on the flask works 20130606 16:16:41< LordBob_> Sorry, I should have advised you earlier about this: I usually create my icons against a button background in order to bet a good overall view 20130606 16:17:34< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/scenery_icon_wip_30.png https://dl.dropboxusercontent.com/u/95558676/item_icon_wip_30.png 20130606 16:17:43< LordBob_> hmm...Scaledown means more antialiasing. Maybe you can just delete two-three rows/columns of pixels and nudge the remaining part 20130606 16:18:10-!- esr [~esr@wesnoth/developer/esr] has quit [Quit: WeeChat 0.4.0] 20130606 16:18:13< LordBob_> yeah, this one works fine 20130606 16:18:22< vultraz> which one? 20130606 16:19:15< vultraz> maybe you'll want to edit the flask a bit...it's aa-ed out the roof 20130606 16:19:37< vultraz> it looks fine, but I'm not sure the policy of aa-ed images in wesnoth 20130606 16:20:19< LordBob_> the signpost is fine 20130606 16:21:01< vultraz> alright 20130606 16:21:23< LordBob_> the flask, however, is indeed to blurry. 20130606 16:21:39< LordBob_> for this style of icons, we cant crisp edges where possible 20130606 16:21:58< LordBob_> *and toO blurry is what I meant 20130606 16:22:36< LordBob_> here, let me try an edit 20130606 16:22:38-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20130606 16:22:38-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20130606 16:22:39-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20130606 16:23:03< vultraz> LordBob_: should I send you the layer? 20130606 16:23:13< vultraz> so we can use your version, if needsbe? 20130606 16:24:52< LordBob_> if you prefer 20130606 16:25:02< vultraz> LordBob_: https://dl.dropboxusercontent.com/u/95558676/itembuttons.xcf 20130606 16:25:26< LordBob_> but i don't mind guiding you through the process: you'll learn useful stuff this way ;) 20130606 16:26:20< LordBob_> hmm...can you convert it to PSD ? 20130606 16:29:18< vultraz> https://dl.dropboxusercontent.com/u/95558676/itembuttons.psd 20130606 16:56:43-!- prkc [~negusnyul@4E5CD8A1.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130606 17:01:01-!- mattsc [~mattsc@216.13.187.190] has quit [Quit: I'm asleep] 20130606 17:02:59-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130606 17:05:51< vultraz> LordBob_: how it's going? 20130606 17:06:14< LordBob_> heh, i'm done just now 20130606 17:06:59-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130606 17:07:13< LordBob_> Hmmm....I saved some modifictions, but I'm not sure if it has edited directly your local psd file, or if they ended somewhere on my HD 20130606 17:07:23-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Ping timeout: 256 seconds] 20130606 17:08:19-!- mattsc [~mattsc@216.13.187.190] has joined #wesnoth-dev 20130606 17:08:21-!- mattsc [~mattsc@216.13.187.190] has quit [Client Quit] 20130606 17:09:51< vultraz> LordBob_: you can just commit them if they're done 20130606 17:10:14< LordBob_> ok, I'll do that 20130606 17:11:00< LordBob_> If you feel like doing some more, we might have a use for a few generic item groups: armour: weapons, jewelry, ... 20130606 17:18:32< LordBob_> fabi: a side question for the editor group items: do you want different "ALL" icons for terrains, items and units, or do they share the same one ? 20130606 17:18:59< vultraz> IMO, the same ALL icon would work for all 20130606 17:19:03< vultraz> but that's just me 20130606 17:19:51< LordBob_> I think it can, but maybe for commodity reasons we want to duplicate it into terrain_all, unit_all; item_all 20130606 17:24:22< fabi> hmmm 20130606 17:26:16< flix> LordBob_: Hello! In the Map Editor of the current dev version the Control Panel in the upper right corner is messed up for me (the icons are overlaying each other). Is this work in progress or a bug? 20130606 17:28:55< LordBob_> flix: which display resolution are you using ? 20130606 17:31:03< LordBob_> flix: the likeliest option is that your display has a height below 768 pixels, in which case its themeWML defaults to the yet-unfinished "low-res" theme 20130606 17:32:11< flix> LordBob_: 1280*748 . I just changed it to 1280*800. Then it's fine. But when I leave full screen the resulution will change back and it'll look messy again. 20130606 17:32:33< flix> LordBob_: so, yes, thats it. Okay thanks 20130606 17:33:38< LordBob_> flix: normally, we should get done with it shortly; Until then, you'll have to stick to 1024*768 or anything taller 20130606 17:38:34-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130606 17:39:29-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130606 17:49:45-!- irker823 [~irker@ai0867.net] has joined #wesnoth-dev 20130606 17:49:45< irker823> wesnoth: Charles Dang wesnoth-old:master beb177 / data/gui/default/widget/repeating_button_default.cfg: Made repeating button use opacity IPF for transparent versions (value set to 65% http://git.io/gHmDHg 20130606 17:49:58< vultraz_laptop> bumbadadabum: ^ 20130606 17:51:23< vultraz_laptop> LordBob_: what needs to be done to fix that thing with the editor low res theme? 20130606 17:55:00< irker823> wesnoth: Emilien Rotival wesnoth-old:master fa6086 / images/icons/items/ (item_misc-pressed.png item_misc.png item_scenery-pressed.png item_scenery.png): New artwork for the item groups palette in the editor http://git.io/e547rg 20130606 17:55:02< irker823> wesnoth: Emilien Rotival wesnoth-old:master eb8619 / data/gui/default/widget/repeating_button_default.cfg: Merge branch 'master' of https://github.com/wesnoth/wesnoth-old http://git.io/rUitng 20130606 17:55:31< LordBob_> vultraz: fabi would explain the details better than I can, as it's a matter of themeWML 20130606 17:57:57-!- Crab_ [Crab_@wesnoth/developer/crab] has quit [Quit: Crab_] 20130606 17:59:19< LordBob_> vultraz: altogether, the thing is to make display themes with a height below 768 pixels work like the 1024*768 theme, but i have no idea how he plans to do it 20130606 17:59:29-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 248 seconds] 20130606 18:00:20< vultraz> I guess we should leave it to him, then 20130606 18:00:48< vultraz> seems that the editor is nearing completion in general, though 20130606 18:01:14< fabi> vultraz: Ah yes, I will repair the low resolution during the weekend. 20130606 18:03:16< vultraz> art-wise, I think everything except wml-custom and the endturn button are updated 20130606 18:03:58< LordBob_> I don't think i will update the wml-custom icon ; it works well enough as it is now, 20130606 18:04:30< vultraz> eh, true. It looks nice and smooth in-game 20130606 18:04:46< vultraz> so that only leaves the endturn button :) 20130606 18:08:31< vultraz> then there's the unit box theme 20130606 18:09:07< vultraz> game is looking so nice and shiny, now 20130606 18:10:28< LordBob_> vultraz: is it ? The GUI panels are still their old self, though 20130606 18:10:46< vultraz> well, true. 20130606 18:11:02< vultraz> But won't the unix box theme use the new wooden bg? 20130606 18:11:57< vultraz> But that's not really my point 20130606 18:12:25< vultraz> My point is that 1.9 did a huge overlay on updating the graphic quality of terrains, and began portrait updates 20130606 18:12:51< vultraz> Now 1.11 has updated the GUI, map, and the remaining portraits 20130606 18:14:03< vultraz> wesnoth has never looked better 20130606 18:14:36< LordBob_> Heh. True. I hope we can wrap up the GUI theme and include the whole UI overhaul in a future stable 1.11 release 20130606 18:18:59< vultraz> will the unit box theme before default? 20130606 18:19:35< LordBob_> Hmmm....Is your sentence missing a word ? 20130606 18:19:55< vultraz> ...wow I'm typing the wrong stuff today... 20130606 18:19:58< vultraz> become 20130606 18:20:00< vultraz> not before 20130606 18:20:37< vultraz> also, a few sentences up, I meant effort, not overlay 20130606 18:21:05< vultraz> I need sleep >_> 20130606 18:21:24< LordBob_> ^^ 20130606 18:21:49< vultraz> bbl. sleep 20130606 18:22:50< LordBob_> Vultraz: well, I'm kind of hoping that the unitbox them will be so awesome that everyone gives unanimous support... But we'll have to see what the real world has to say about it :p 20130606 18:23:02< vultraz> yeah 20130606 18:23:52< vultraz> ya know, on the subject of GUI stuff, there still is the mp lobby... but I'm not sure you want to touch that 20130606 18:24:23< LordBob_> Hmmm...Isn't it already updated from all the artwork we've refreshed ? 20130606 18:24:54< vultraz> yes 20130606 18:24:59< vultraz> but the bg is still old 20130606 18:25:32< vultraz> and, honestly? it could use a massive update 20130606 18:25:46< vultraz> rearrangement of everything 20130606 18:29:57< vultraz> though I honestly have no idea how the lobby gui is set up 20130606 18:30:13< vultraz> it seems a mess 20130606 18:30:19< fabi> vultraz, LordBob_: There is a experimental gui2 based version of the mp lobby. 20130606 18:30:30< vultraz> yeah, I've used it 20130606 18:30:36< fabi> It was the default in early 1.8 versions. 20130606 18:30:46< fabi> But it was to buggy to be kept as the default. 20130606 18:31:01< vultraz> Mostly due to the listbox bug 20130606 18:31:55< vultraz> but it could still use a nicer bg, and a large rearrangement of the widgets, even if for the GUI1 version 20130606 18:32:16< LordBob_> thing is, I never play mp except in hot seat, so i wouldn't know what needs to be done; but with all the artwork that's been released, surely there's already enough material for someone to code a brand new window ? 20130606 18:32:59< LordBob_> i can lend a hand for the design, of course, but i'm afraid that's the most useful i'll be able to do 20130606 18:34:10< LordBob_> btw, fabi, every required icon for the editor has now been committed 20130606 18:34:19< fabi> cool 20130606 18:34:49< LordBob_> we might want to add a couple of items groups in the future, but there's at least items and scenery for now 20130606 18:36:15-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130606 18:37:06-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 18:37:35-!- jetrel_laptop [~jetrel_la@71-220-23-160.mpls.qwest.net] has joined #wesnoth-dev 20130606 18:39:04-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 18:58:37-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20130606 19:22:24-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130606 19:22:24-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130606 19:22:24-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130606 19:27:30-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130606 19:41:00-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 19:42:34-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 19:52:45-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130606 20:17:48-!- stikonas_ is now known as stikonas 20130606 20:28:07-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 246 seconds] 20130606 20:52:18< flix> mattsc: Did you know that the move_leaders_to_keep CA suffers under the same problem as the goto CA? (when there is an obstacle between leader and keep then the leader will get stuck) 20130606 20:53:17< mattsc> flix: I don't think that I knew that (or at least I don't remember it) 20130606 20:55:10< flix> mattsc: would it be good to change it? or will this situation with a obstacle in between never occur? (If nobody noticed yet it should be fine like it is now) 20130606 20:58:45< mattsc> flix: I'm sure that somebody probably has noticed it and changed the design of the scenario to make it work. Personally I think it would be good to change it. In most situations it won't make a difference, but in a few it could significantly improve things. 20130606 21:02:39< flix> mattsc: Okay, then I will fix it because I need to change this CA anyway for Multiple Leader support. Changing is not a problem but testing could take some time... (I should take a look in all scenario maps) 20130606 21:03:38< mattsc> flix: sounds good. I don't really expect any problems for this one, but you never know ... 20130606 21:09:47-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20130606 21:13:06-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130606 21:21:42< apoi> jodok 20130606 21:21:48< apoi> odok 20130606 21:22:10< apoi> Sorry. :/ 20130606 21:22:46-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130606 22:05:43-!- trewe [~trewe@87-196-160-238.net.novis.pt] has joined #wesnoth-dev 20130606 22:07:33-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Ping timeout: 248 seconds] 20130606 22:09:21-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130606 22:20:09< irker823> wesnoth: mattsc wesnoth-old:master 3fadf4 / data/ai/micro_ais/ais/mai_goto_engine.lua: Goto Micro AI: do not exclude leaders by default http://git.io/ZjrgTA 20130606 22:22:07-!- trewe [~trewe@87-196-160-238.net.novis.pt] has quit [Ping timeout: 264 seconds] 20130606 22:22:13-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 22:22:52-!- mattsc [~mattsc@fw.hia.nrc.ca] has left #wesnoth-dev [] 20130606 22:23:26-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130606 22:24:34-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 22:26:04< mattsc> Should something like my last commit up there go into the changelog? It was a bug, but a very minor one without an official bug report (since the fix was so simple). 20130606 22:30:35-!- trewe [~trewe@87.196.19.139] has joined #wesnoth-dev 20130606 23:04:28-!- _trewe [~trewe@87.196.19.139] has joined #wesnoth-dev 20130606 23:04:44-!- SpoOkyMagician [~chatzilla@74-141-242-94.dhcp.insightbb.com] has joined #wesnoth-dev 20130606 23:07:43-!- trewe [~trewe@87.196.19.139] has quit [Ping timeout: 264 seconds] 20130606 23:08:52-!- _trewe [~trewe@87.196.19.139] has quit [Client Quit] 20130606 23:12:28-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130606 23:13:34-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130606 23:14:23-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130606 23:30:28-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20130606 23:36:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20130606 23:38:19-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130606 23:38:40-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130606 23:41:07-!- LordBob_ [~chatzilla@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: g'night] 20130606 23:49:07-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130606 23:57:04-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] --- Log closed Fri Jun 07 00:00:14 2013