--- Log opened Sat Jun 08 00:00:34 2013 20130608 00:12:15-!- jetrel_laptop [~jetrel_la@184-100-92-48.mpls.qwest.net] has quit [Quit: jetrel_laptop] --- Log opened Sat Jun 08 01:30:15 2013 20130608 01:30:35-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20130608 01:30:35-!- Topic for #wesnoth-dev: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 194 bugs, 332 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130608 01:30:35-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Fri Jun 7 23:37:41 2013] 20130608 01:30:35[Users #wesnoth-dev] 20130608 01:30:35[ _8680_ ] [ esr ] [ knotwork ] [ shadowm_desktop] 20130608 01:30:35[ AI0867 ] [ exciton_ ] [ lobby ] [ shikadibot ] 20130608 01:30:35[ apoi ] [ fabi ] [ loonybot ] [ skyfaller ] 20130608 01:30:35[ balrog ] [ flix ] [ loonycyborg] [ Smar ] 20130608 01:30:35[ Blueblaze ] [ Gallaecio] [ LordNasty ] [ stikonas ] 20130608 01:30:35[ Crendgrim ] [ Gambit ] [ Mara_Jade ] [ timotei_ ] 20130608 01:30:35[ crimson_penguin] [ H-Hour ] [ melinath ] [ ToBeFree ] 20130608 01:30:35[ DHost ] [ happygrue] [ molgrum ] [ Upth ] 20130608 01:30:35[ Dnyarri ] [ harsh____] [ Necrosporus] [ Upthorn ] 20130608 01:30:35[ ejls ] [ Ingmar ] [ nurupo ] [ vultraz ] 20130608 01:30:35[ elias ] [ Ivanovic ] [ Rhonda ] [ vultraz_laptop ] 20130608 01:30:35[ EliDupree ] [ iwaim_ ] [ Samual ] [ wesbot ] 20130608 01:30:35[ Espreon ] [ janebot_ ] [ shadowm ] [ yann ] 20130608 01:30:35-!- Irssi: #wesnoth-dev: Total of 52 nicks [0 ops, 0 halfops, 0 voices, 52 normal] 20130608 01:31:01-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20130608 01:31:08-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20130608 01:32:40-!- Irssi: Join to #wesnoth-dev was synced in 135 secs 20130608 01:36:38-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] 20130608 01:37:59-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 01:39:01-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130608 01:53:29< vultraz> Espreon: he said he would on the weekend 20130608 01:54:42-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130608 01:57:56< Espreon> All right. 20130608 01:57:57< Espreon> Good. 20130608 02:08:50-!- irker585 [~irker@ai0867.net] has joined #wesnoth-dev 20130608 02:08:50< irker585> wesnoth: Charles Dang wesnoth-old:master 750d9d / data/gui/default/widget/toggle_button_default.cfg: Used correct image paths for default toggle button's disabled state http://git.io/Rd86yQ 20130608 02:10:29< vultraz_laptop> hm... 20130608 02:10:59< vultraz_laptop> I'll have to ask lordbob later if we should make it a standard to use ~GS() for disabled states, or make use of the included disabled images 20130608 02:13:01< vultraz_laptop> ~GS() is used for the icons, but it could very well also do for the base buttons 20130608 02:24:09-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130608 02:24:48-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130608 04:00:31-!- Espreon [~espreon@wesnoth/developer/espreon] has left #wesnoth-dev [] 20130608 04:06:53-!- exciton_ [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130608 04:08:01-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 04:10:12-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130608 04:13:51< shadowm> OK. 20130608 04:14:19< shadowm> My build has a broken minimap. 20130608 04:15:21< shadowm> Somehow player 1 units are displayed in green, and everyone else's in black, regardless of what the actual team colors on the gamemap are. 20130608 04:15:34< shadowm> Oh, hm, allies in blue. 20130608 04:15:45< shadowm> Please don't tell me this is intentional. 20130608 04:16:50< shadowm> fabi: Pleaaaaaaaaaase. 20130608 04:17:23< shadowm> And yes, I just found the commit, which lacks any kind of explanation whatsoever as to what it does. 20130608 04:17:33< shadowm> !log e423d7ddabf0148ac4c64a1eebba47d6c5aa7261 20130608 04:17:33< shikadibot> shadowm: Revision e423d7 (fendrin) on Tue Jun 4 16:33:57 2013: 20130608 04:17:33< shikadibot> shadowm: Change the minimap unit's color coding. 20130608 04:17:33< shikadibot> shadowm: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/e423d7 20130608 04:17:35< irker585> wesnoth: mattsc wesnoth-old:master e6ec41 / data/ai/lua/generic-recruit_engine.lua: ExpAI: make recruiting work with all keys of [chance_to_hit] special http://git.io/aoSulw 20130608 04:18:07< shadowm> It also introduces pointless commented out code because of course that's always good to have. :/ 20130608 04:18:21< shadowm> When was this change discussed and where? 20130608 04:19:34< mattsc> (sorry, shadowm, I had already clicked 'sync' when you started that, otherwise I would have waited...) 20130608 04:19:49< shadowm> Hm? 20130608 04:19:57< shadowm> What do you mean? 20130608 04:20:23< mattsc> I didn't mean my commit message with a different link to show up right there in the middle of your explanation. 20130608 04:20:52< shadowm> Oh no, that's not a problem. irker's presence and spontaneity is a thing everyone should be prepared for. 20130608 04:21:35< mattsc> shadowm: ok, good. (In this case it was my connection to github that was slow) 20130608 04:24:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130608 04:26:14-!- enchilado [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20130608 04:26:35-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 04:31:37-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 04:34:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130608 04:34:42-!- ancestral [~ancestral@mobile-198-228-232-156.mycingular.net] has joined #wesnoth-dev 20130608 04:37:26-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130608 04:42:41-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 04:48:56-!- ancestral [~ancestral@mobile-198-228-232-156.mycingular.net] has quit [Quit: Smell ya later!] 20130608 04:58:00-!- Ivanovic_ [~ivanovic@x2f5174c.dyn.telefonica.de] has joined #wesnoth-dev 20130608 05:00:56-!- Ivanovic [~ivanovic@x2f4d13f.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20130608 05:01:52-!- Ivanovic_ is now known as Ivanovic 20130608 05:06:26-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: Ciao] 20130608 05:11:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130608 05:12:50-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 05:29:03-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has left #wesnoth-dev [] 20130608 05:41:54-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130608 06:34:10-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 06:38:35-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20130608 06:38:51-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 07:03:01-!- ejls [~Epsilon01@mszy.fr] has quit [Ping timeout: 248 seconds] 20130608 07:05:09-!- Upthorn [~ogmar@108.85.91.228] has quit [Ping timeout: 248 seconds] 20130608 07:09:24-!- ejls [~Epsilon01@mszy.fr] has joined #wesnoth-dev 20130608 07:10:35-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130608 07:13:00-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130608 07:25:32-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 07:28:26-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 07:31:45-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20130608 07:35:42-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20130608 07:42:15-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130608 08:25:22-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 08:32:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130608 08:32:54-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 08:34:19< fabi> shadowm: Hi shadowm 20130608 08:38:31-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 276 seconds] 20130608 08:38:53-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 08:51:15< shadowm_desktop> The fact that I don't reply immediately does not mean you can't leave me your messages. 20130608 08:53:32-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20130608 08:53:32-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20130608 08:53:32-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130608 08:53:45< mordante> servus 20130608 08:53:56< fabi> hi mordante 20130608 08:54:05< mordante> hi fabi 20130608 08:54:09< shadowm> fabi: So, what's up? 20130608 08:54:33< irker585> wesnoth: fendrin wesnoth-old:master 4197f4 / src/gui/dialogs/title_screen.hpp: Fix some spelling mistakes in comments. http://git.io/j3hkVg 20130608 08:54:35< irker585> wesnoth: fendrin wesnoth-old:master c57e4d / src/game.cpp: Fix spelling in a comment. http://git.io/K-6VWw 20130608 08:54:37< irker585> wesnoth: fendrin wesnoth-old:master 4130a4 / src/image.cpp: Fix spelling. http://git.io/9GM7qg 20130608 08:54:39< irker585> wesnoth: fendrin wesnoth-old:master 620dd0 / src/gui/widgets/window.cpp: Fix the spelling in comments. http://git.io/MCVGcw 20130608 08:54:41< irker585> wesnoth: fendrin wesnoth-old:master 3db0ba / src/gui/dialogs/dialog.hpp: Fix the spelling in comments. http://git.io/_5rpTg 20130608 08:54:43< irker585> wesnoth: fendrin wesnoth-old:master 1c57a7 / src/gui/dialogs/title_screen.cpp: Remove a duplicate command. http://git.io/TcWMxA 20130608 08:54:45< irker585> wesnoth: fendrin wesnoth-old:master 8fe409 / data/themes/unit_box.cfg: Added mini-map specific buttons. http://git.io/xQcsEg 20130608 08:56:11< fabi> shadowm: Nothing special, just wanted to say hello :-) 20130608 08:56:14-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130608 08:56:33< shadowm> I asked you a question earlier. 20130608 08:57:56< fabi> I see. Discussed it in here. Mostly with LordBob. 20130608 08:58:33< shadowm> Yes. I got a more specific answer from a helpful minion. 20130608 08:58:44< shadowm> Which leads me to the next question. 20130608 08:58:59< shadowm> What makes you think people on multiplayer could want this as a default? 20130608 08:59:29< shadowm> Thinking about large maps with multiple sides here. 20130608 08:59:36< shadowm> The same applies to singleplayer, really. 20130608 08:59:39< fabi> It won't be the default. 20130608 09:00:11< shadowm> Okay, that's great. That brings me to the next question. 20130608 09:00:32< shadowm> Do you realize that team::get_minimap_color() returns results that depend on the side configuration for the current scenario? 20130608 09:00:47< mordante> anonymissimus the "20130604 22:11:55 warning gui/event: Unhandled event 13." warnings on Windows or Linux? 20130608 09:01:00< shadowm> For example, enemies in IftU S2 get displayed in purple instead of black because that's what's defined for side 5 in that scenario. 20130608 09:01:03< shadowm> [side] color=purple 20130608 09:02:45< fabi> Yes, I will take different color definitions. 20130608 09:03:08< shadowm> What does that mean? 20130608 09:03:28< fabi> The color definitions will be hardcoded. 20130608 09:03:35< vultraz> fabi: I'm probably going to be away for the next few hours, so if lordbob shows up, could you ask him if we should use ~GS() for all disabled images, or if we should keep -disabled variations? 20130608 09:03:51< shadowm> fabi: You know, there is a way to do this without hardcoding it in C++. 20130608 09:04:04< fabi> shadowm: Please tell me. 20130608 09:04:33< shadowm> For legacy reasons, the default color range definitions for the nine basic sides are in data/core/team-colors.cfg. 20130608 09:04:56< shadowm> They are color ranges named "1", "2", "3", "4", "5", "6", "7", "8", and "9". 20130608 09:05:32< shadowm> You could get the color range definition directly from the game config instead of using the team coloring code. 20130608 09:06:04< fabi> shadowm: Well, if you have a closer look at the feature, green units also have a green orb because they have not moved yet. Yellow/orange ones have the orange/yellow orb because they have movement or attack options left. Red ones have also the red orb because they finished moving. 20130608 09:06:21< fabi> shadowm: Thus the colors are bound to the orb used for the movement definitions. 20130608 09:06:40< shadowm> Yes, I am not interested in this. I'm just pointing out that your feature is internally inconsistent across scenarios and providing a solution. 20130608 09:06:48< shadowm> Which is not using team::get_minimap_color(). 20130608 09:06:49< fabi> shadowm: I do not know if it makes much sense to make it wml configurable. 20130608 09:07:35< shadowm> I believe it's game_config::team_rgb_range that holds the color range definitions during execution. 20130608 09:08:45< shadowm> I mean the ones declared globally with [color_range], not the scenario side-sepcific assignments. 20130608 09:09:38< fabi> Fine, still I do not know if WML configurable colors make much sense in this case, for reasons you are not interested in. 20130608 09:11:22< shadowm> Not sure why you'd want every scenario to change the minimap colors without changing the orbs too. 20130608 09:11:32< shadowm> *to be able to 20130608 09:12:20< fabi> Scenarios can change the orbs? 20130608 09:12:38< shadowm> They can't, hence I wonder. 20130608 09:13:05< shadowm> In the IftU S2 case I mentioned, the result is that the orbs and minimap colors do not match. 20130608 09:13:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130608 09:13:43< fabi> Well, that is the point, orbs are hardcoded, thus the colors on the minimap can be hardcoded. 20130608 09:14:24< shadowm> Hm. Right. 20130608 09:14:30< fabi> While the current hack is not doing well because side colors are configurable. 20130608 09:15:12< shadowm> Or you could add values to [game_config] for defining the orb/minimap colors and figure out how to recolor the orbs later down the road. An add-on could then do something with http://wiki.wesnoth.org/LuaWML:Misc#wesnoth.game_config or something. 20130608 09:15:49< fabi> shadowm: hmmm, yeah, the orbs could use some kind of the team/flog color mechanism. 20130608 09:15:49< irker585> wesnoth: Mark de Wever wesnoth-old:master 868f22 / src/display.cpp: Remove an old style cast. http://git.io/lICKsg 20130608 09:15:51< irker585> wesnoth: Mark de Wever wesnoth-old:master 46ea33 / changelog src/CMakeLists.txt: Mark system headers as system headers in CMake. http://git.io/u454og 20130608 09:16:09< fabi> s/flog/flag 20130608 09:16:40< fabi> shadowm: I will discuss it with LordBob, he wanted to redo the orb anyway iirc. 20130608 09:16:59< zookeeper> what the heck should orbs have to do with the minimap? 20130608 09:17:10< shadowm> orb-moved.png: 86 colors; orb-partmoved.png: 86 colors; orb-unmoved.png: 85 colors. 20130608 09:17:18< shadowm> And not all of them have alpha = 255. 20130608 09:17:36< shadowm> So yeah, redoing those to allow easy recoloring sounds about right. 20130608 09:17:50< fabi> shadowm: Cool, thanks for the suggestions :-) 20130608 09:18:06< shadowm> Forgot orb-ally.png, with 84 colors, and orb-enemy.png with 0 colors. 20130608 09:18:36< shadowm> But yeah, I can't wait to have the option to disable that confusing feature. 20130608 09:19:15< shadowm> Or to see commit messages that actually tell what's going on. 20130608 09:22:38< shadowm> A "you don't need to panic, this is a tech test and this code path will be made optional through a user-visible option in Preferences soon" note would have been appreciated. ¬_¬ 20130608 09:23:13< lipkab> shadowm: That's way more than 72 characters :P 20130608 09:23:16 * zookeeper would still like to know what this is about 20130608 09:23:32< shadowm> lipkab: 72 characters is for the commit subject line. 20130608 09:23:35< shadowm> Also known as line 1. 20130608 09:23:37< zookeeper> a (planned) option to make the minimap display orb colors instead of team colors? 20130608 09:23:45< shadowm> Line 2 is supposed to be empty, and you can go wild with the rest for the commit description. 20130608 09:24:19< fabi> zookeeper: Yes 20130608 09:24:43< zookeeper> urgh. why? 20130608 09:25:12< shadowm> Because OAB was cruelly murdered in her sleep. 20130608 09:25:23< shadowm> While I wasn't paying attention. 20130608 09:25:59-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20130608 09:26:20< fabi> zookeeper: It gives a much better overview where you and your enemy is on the map. 20130608 09:26:40< fabi> zookeeper: And you see easily where a units that you didn't move yet are hidden. 20130608 09:27:48-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130608 09:28:36< zookeeper> as long as it goes to the advances preferences list where it won't confuse anyone 20130608 09:30:34-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130608 09:31:45< fabi> hi LordBob_ 20130608 09:31:57< LordBob_> Hello fabi 20130608 09:32:06-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20130608 09:32:26< fabi> LordBob_: Can we have the orb on the units being team colored (either in the magenta or in the green flag palette)? 20130608 09:32:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130608 09:33:34< LordBob_> Sure. That's easy as pie 20130608 09:34:00< lipkab> shadowm: Is there a particular person looking administering the add-ons server? 20130608 09:34:48< fabi> zookeeper: It will be a button beside the minimap. 20130608 09:34:49< shadowm> Anyone with SSH access willing to 'borrow' the material required for access lying around. 20130608 09:34:57< shadowm> That includes me. 20130608 09:35:27< fabi> zookeeper: In the new theme I work on with LordBob_. 20130608 09:35:56< shadowm> Although I believe someone with a more authoritative role actually instructed me to do the 'borrowing' years ago, not sure. 20130608 09:36:37< shadowm> lipkab: But yeah, I don't think anyone will do anything without a formal request. 20130608 09:37:05< shadowm> I certainly don't go around hunting for broken add-ons or other boring things like that, and I doubt the other admins have the time for that either. 20130608 09:37:42< shadowm> I mean, look, I even forget to delete my own test uploads. 20130608 09:38:10< shadowm> I think I was once informed that one of those had a thousand downloads, much time later. 20130608 09:38:50< lipkab> shadowm: Ok, thanks. The thing is that there are a few reports about broken stuff and I've been thinking about how to handle these. 20130608 09:39:08< shadowm> Although I'd be inclined to call it feauritis if anyone else came to me with such an idea, I'd appreciate it if I could define self-destructing downloads with an expiry date/range. 20130608 09:39:34< lipkab> Hehe. 20130608 09:39:48< shadowm> lipkab: Forwarding them to Moderators' for our judicious examination, I'd say. 20130608 09:40:24< lipkab> shadowm: Right, sounds like a good idea. 20130608 09:41:22< shadowm> The hard part is contacting the author for each add-on (at least whenever they bother to include a valid email in the .pbl), really. If it was matter of deciding stuff is broken and deleting it without notice, everything would be much cleaner. 20130608 09:42:03< shadowm> Also, allow me to take this opportunity to suggest that for 1.12 we start a new instance instead of heeding Ivanovic's advise. 20130608 09:42:06< shadowm> advice. 20130608 09:42:51< shadowm> I've seen a few people mentioning broken add-ons that were uploaded long before 1.10 entered beta. Since the server was not wiped out or abandoned, of course we got stuck with those for 1.10. 20130608 09:52:40< fabi> shadowm: Yes, let's wipe the addon server the moment we release a new stable version. 20130608 09:54:19< shadowm> No, beta. 20130608 09:54:28< fabi> okay 20130608 09:54:48< shadowm> That's IIRC how it was done for 1.8, 1.6, and 1.4. 20130608 09:55:13< shadowm> Maybe it was RC instead, but I'm sure it was before the first stable release. 20130608 10:00:23< zookeeper> fabi, yeah, naturally. 20130608 10:01:06< zookeeper> maybe you should also add a button which would flip the minimap horizontally, since some people might want it that way. 20130608 10:02:05 * shadowm *wince* 20130608 10:03:11< fabi> zookeeper: Yeah, thought about that. 20130608 10:04:25< LordBob_> vultraz,,vultraz_laptop: yes, the 'disabled' state for all buttons should preferably be created with ImagePathFunctions using the 'normal' status image, with the exception of specific cases where the disabled button needs a greater visual difference than just being grayed (no such case exists to this day). So far I provided specific images only because I didn't know those functions existed, therefore they can be replaced 20130608 10:06:02< LordBob_> (at least that's the point of vie of the guy doing the buttons. Technically, there might be other factors to account for) 20130608 10:07:38< lipkab> shadowm: http://forums.wesnoth.org/viewtopic.php?f=16&t=38958&p=554870#p554870 20130608 10:08:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130608 10:08:47< fabi> LordBob_: One of the images in your mount drawings looks like a Hyena. 20130608 10:09:37< LordBob_> The bottom middle one ? 20130608 10:10:02< shadowm> I wonder if I have access to a more optimal way to check for an add-on's email address than grepping the campaignd config WML. 20130608 10:10:42< shadowm> lipkab: It would be nice if you mentioned the instance (1.9/1.0, 1.11, 1.8, obsolete trunk thingy, etc.) too. 20130608 10:12:51< shadowm> Hm. Yeah, there's no way because campaignd doesn't have some kind of privileged get-addon-info command. 20130608 10:12:58< shadowm> How annoying. 20130608 10:13:52-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130608 10:19:39-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20130608 10:20:14-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 10:23:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130608 10:24:37< fabi> LordBob_: Yes, that one. I like Hyenas. 20130608 10:28:22-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 246 seconds] 20130608 10:29:22-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 10:29:46< lipkab> shadowm: Added Wesnoth version. 20130608 10:34:41-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20130608 10:35:04-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130608 10:35:15-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 10:35:33< LordBob_> fabi: Then maybe we'll make some hyena based sprite attempts when we get there. This might give us results that are different enough from a big cat 20130608 10:35:41< shadowm> Working on the upgrades-should-not-bump-the-download-count feature. 20130608 10:36:25< shadowm> Hopefully the GSoC people won't object. 20130608 10:39:39< fabi> LordBob_: Okay 20130608 10:39:53< fabi> LordBob_: Hyenas belong into the dog family iirc. 20130608 10:40:39< LordBob_> Okay. 20130608 10:42:25< LordBob_> But should the hyenas fail, I'd rather warn you now that I'm likely to revert to horses. 20130608 10:43:03< LordBob_> Anyway, all of this is a problem that should occupy our minds in the future only: we have more pressing matters for the moment 20130608 10:43:04< shadowm> No, hyenas aren't canids. 20130608 10:43:16< shadowm> They are just incredibly similar in appearance. 20130608 10:45:54< irker585> wesnoth: fendrin wesnoth-old:master 6fae69 / src/preferences_display.hpp: Fix spelling in a comment. http://git.io/xkyWDQ 20130608 10:45:56< irker585> wesnoth: fendrin wesnoth-old:master 2bec0b / src/ (6 files): Hotkey for the minimap team&movement/side color coding feature. http://git.io/fiW39Q 20130608 10:47:18-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130608 10:47:26< fabi> LordBob_: Yeah, shadowm is right. They are cats as well :-) 20130608 10:47:30-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 10:47:38< fabi> Feloidea 20130608 10:48:40< LordBob_> Bah. Whatever they really are, they might *look* different enough to a cat to satisfy everyone 20130608 10:52:07< irker585> wesnoth: fendrin wesnoth-old:master 85b277 / data/themes/unit_box.cfg: Wired in a button for the minimap color coding. http://git.io/DQ13EQ 20130608 10:56:46< irker585> wesnoth: Ignacio R. Morelle wesnoth-old:master 60f49e / src/campaign_server/campaign_server.cpp: campaignd: Allow clients to ask to not bump the downloads count http://git.io/rki4wg 20130608 10:56:49< irker585> wesnoth: Ignacio R. Morelle wesnoth-old:master d1d920 / src/addon/ (client.cpp client.hpp): addon/client: Add optional increase_downloads arg to download_addon() http://git.io/5-ZkkQ 20130608 10:56:52< irker585> wesnoth: Ignacio R. Morelle wesnoth-old:master 12b536 / changelog src/addon/manager_ui.cpp: addon/mg: Don't bump download count when reinstalling/upgrading stuff http://git.io/sC90eg 20130608 10:57:06< shadowm> So we can get rid of that point in that thread. 20130608 10:58:35-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130608 10:58:35-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130608 10:58:35-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130608 11:00:24< fabi> shadowm: Great! 20130608 11:07:22-!- Crendgrim [~quassel@g224212160.adsl.alicedsl.de] has quit [Ping timeout: 256 seconds] 20130608 11:09:32-!- Crendgrim [~quassel@f050093226.adsl.alicedsl.de] has joined #wesnoth-dev 20130608 11:12:01-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130608 11:12:13-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 11:17:33-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130608 11:17:37-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130608 11:18:34-!- lipkabb [~lipk@host-91-147-212-174.biatv.hu] has quit [Client Quit] 20130608 11:20:00< shadowm> Somehow I can't manage to reproduce the silly virus() thing. 20130608 11:21:08-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130608 11:24:33< fabi> shadowm: Maybe it is a windows only virus :-) 20130608 11:25:19< shadowm> Shurg. 20130608 11:29:49< shadowm> Oh my gods, the UnitBox theme looks amazing... 20130608 11:30:55< shadowm> ... https://dl.dropboxusercontent.com/u/21371130/screenshots/ly-broken.png 20130608 11:33:23< LordBob_> -_- that's why we call it an experimental prototype still under development 20130608 11:33:56< shadowm> Yeah, I didn't get that memo, unfortunately. My memo inbox is kind of full atm. 20130608 11:34:31< shadowm> The relevant memo might have arrived and slipped into the trash bin below. :( 20130608 11:35:07< shadowm> I am not really sure what to think of the color scheme, though. 20130608 11:35:34< LordBob_> It did say "experimental" in the commit tile :p 20130608 11:35:43< LordBob_> *title 20130608 11:36:16< LordBob_> anyway, which color scheme are you refering to ? The overall UI ? 20130608 11:36:16< shadowm> Yeah, that'd be the memo. 20130608 11:36:29< shadowm> Yes, the theme UI's olive background color scheme. 20130608 11:37:19< LordBob_> olive ? O.o 20130608 11:37:36< LordBob_> it should be a dark reddish brown 20130608 11:37:45< shadowm> ... Yellowy greeny browny thing. 20130608 11:38:20< shadowm> Well, yeah, it looks more reddish and brown with a different gamma setting. 20130608 11:38:34< shadowm> Hm. 20130608 11:39:57< shadowm> Okay. 20130608 11:40:16< shadowm> My eyes insist on seeing some green. 20130608 11:40:58< shadowm> I think I'll have to take a look on my laptop later instead. 20130608 11:41:30< LordBob_> Hmm... There are some greenish yellows indeed, but you're the first person to notice it so much 20130608 11:42:11< shadowm> I can see text bleeding colors when people render with RGB subpixel AA, if that reference helps. 20130608 11:42:51< shadowm> Let's just say it's my eyes and leave it at that. :( 20130608 11:45:24< LordBob_> Oh, well. If it's only the background color that matters, I've already created a number of textures, so let's just say that easy theme variations should be possible in a not-too-distant future 20130608 12:00:04-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130608 12:03:17-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130608 12:03:17-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130608 12:03:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130608 12:24:22< AI0867> 11:42 < shadowm> Let's just say it's my eyes and leave it at that. :( <-- the bleeding or the colors? 20130608 12:24:53< shadowm> Both? 20130608 12:27:09-!- mjs-de [~mjs-de@g224183147.adsl.alicedsl.de] has joined #wesnoth-dev 20130608 12:27:52< irker585> wesnoth: Mark de Wever wesnoth-old:master d608e8 / src/serialization/ (string_utils.cpp string_utils.hpp): Pass parameter by const ref instead of const value. http://git.io/6haCSQ 20130608 12:27:54< irker585> wesnoth: Mark de Wever wesnoth-old:master 3a8935 / src/game_preferences.hpp: Remove unneeded explicit keyword. http://git.io/avsNSw 20130608 12:27:56< irker585> wesnoth: Mark de Wever wesnoth-old:master 9a4b44 / src/game_preferences.hpp: Pass parameter by const ref instead of const value. http://git.io/cYni_g 20130608 12:27:58< irker585> wesnoth: Mark de Wever wesnoth-old:master 8bb532 / src/game_preferences.hpp: Return const references instead of const objects. http://git.io/RPrD0A 20130608 12:28:00< irker585> wesnoth: Mark de Wever wesnoth-old:master e97244 / src/game_preferences.hpp: Use Doxygen comment. http://git.io/IH5X1Q 20130608 12:28:02< irker585> wesnoth: Mark de Wever wesnoth-old:master 6d02e1 / src/game_preferences.hpp: Use private members instead of protected members. http://git.io/AjLfZA 20130608 12:28:04< irker585> wesnoth: Mark de Wever wesnoth-old:master a105a9 / src/game_preferences.cpp: Use const const_iterators instead of iterator. http://git.io/o7b-gA 20130608 12:28:06< irker585> wesnoth: Mark de Wever wesnoth-old:master 2e8e81 / src/game_preferences_display.cpp: Prefer default construction. http://git.io/UJpP6w 20130608 12:28:08< irker585> wesnoth: Mark de Wever wesnoth-old:master 93eaed / src/menu_events.cpp: Remove a temporary used only once. http://git.io/XjUw2g 20130608 12:28:10< irker585> wesnoth: Mark de Wever wesnoth-old:master 7e6810 / src/serialization/string_utils.hpp: Use const references for arguments not modified. http://git.io/jaqaIg 20130608 12:28:12< irker585> wesnoth: Mark de Wever wesnoth-old:master 9cd27c / src/ (6 files in 2 dirs): Merge branch 'pull_1_fixes' http://git.io/ZrwqwA 20130608 12:39:35-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130608 12:43:06-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has left #wesnoth-dev [] 20130608 12:54:32-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130608 12:57:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130608 13:29:07-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130608 13:40:30-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130608 13:46:09-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130608 13:46:10-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130608 13:46:10-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130608 13:50:03< mordante> I'm off bye 20130608 13:50:35< irker585> wesnoth: fendrin wesnoth-old:master d97158 / data/themes/editor.cfg: Fix the low resolution editor theme. http://git.io/RWz0bQ 20130608 13:51:29-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130608 13:56:17< irker585> wesnoth: Charles Dang wesnoth-old:master 7fe8cc / / (8 files in 2 dirs): Use grayscale IPF for disabled widget variations instead of specific images http://git.io/Kh7LCA 20130608 14:05:13-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130608 14:08:21-!- emilien_rotival [~emilien_r@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130608 14:09:34-!- emilien_rotival is now known as LordBob_ 20130608 14:12:19< vultraz_laptop> LordBob_: working on using ~GS() for all widget disabled states 20130608 14:12:44< LordBob_> nice :) 20130608 14:13:18< LordBob_> vultraz_laptop: since we discussed it yesterday, http://forums.wesnoth.org/viewtopic.php?f=9&t=31251&start=45#p554895 20130608 14:16:06< vultraz_laptop> nicee 20130608 14:18:46< vultraz> however, I think the top of his arm should move a little 20130608 14:19:05< vultraz> and his shoulders hunch a tad 20130608 14:20:19< LordBob_> Hmm, you're right, I didn't move the shoulder at all 20130608 14:20:46< LordBob_> By the "top" of his arm, you mean the upper half ? 20130608 14:21:12< vultraz> upper half, including shoulder 20130608 14:23:46< vultraz> what you were doing is a case of only moving the active element 20130608 14:24:41< vultraz> but who am I to talk, I'm a horrible artist :P 20130608 14:25:07< LordBob_> Nono, I'm a complete beginner in matters of animation 20130608 14:25:12< LordBob_> You can provide advice 20130608 14:26:58< vultraz> I am too, TBH. Only anim I've done is https://dl.dropboxusercontent.com/u/95558676/shapeshifter_anim_wip-6.gif 20130608 14:42:34< fabi> LordBob_: The editor theme for small resolution is fixed. Only a few little flaws left. 20130608 14:45:06< LordBob_> oh, that's good news. Anything that requires artwork ? 20130608 14:46:05< fabi> LordBob_: No, only some small adjustments here and there. 20130608 14:46:59< LordBob_> How about the button separators we had mentionned - do we drop them ? 20130608 14:48:03< LordBob_> I don't really mind either way, note. I would just restrain from making any additions that imply too many changes in the WML 20130608 14:49:38< fabi> LordBob_: The separators won't cause much WML change. 20130608 14:51:27< LordBob_> It depends how we do them: do I modify the background panels directly, or make a single png that we overlay on top of the tool bar ? 20130608 14:51:57< LordBob_> Or make the usual bottom/top/left/right pieces ? 20130608 14:52:30< LordBob_> vultraz, you still around ? 20130608 14:53:19< vultraz> fabi: if I may make a suggestion, I think the current behavior of the selection tool is very annoying to use. Maybe revert to old behavior? (eg, not have a hex unselect when you go over it a second time) 20130608 14:53:29< vultraz> LordBob_: Oui 20130608 14:53:52< LordBob_> vultraz: fI've had a look at the new MP lobby 20130608 14:54:43< LordBob_> vultraz: only change I might suggest is to leave a pixel or two of dark background between the golden bars where they're jointing each other 20130608 14:55:21< LordBob_> Other than that on first glance it seems clean and functional 20130608 14:55:49< vultraz> well, I just did an image update, no functionality updates 20130608 14:56:49< vultraz> For some reason the lobby uses a scaled bg image as opposed to a theme 20130608 14:57:05< LordBob_> ôo 20130608 14:57:25< LordBob_> scaled ? 20130608 14:57:28< LordBob_> Bleh 20130608 14:58:06< LordBob_> Does this image include the golden borders, or are they handled by GUI1/2/whichever ? 20130608 14:58:21< vultraz> includes 20130608 14:58:29< vultraz> images/misc/lobby.png 20130608 14:58:48< vultraz> Really, the lobby is a whole mess unto itself 20130608 14:59:12< vultraz> the GUI1 lobby is old and suffers from being GUI1 and using a scaled bg image 20130608 14:59:38< vultraz> the GUI2 lobby is buggy, waiting on some long standing GUI2 bugfixes, and needs GUI2 theme support to look any good 20130608 15:00:24< vultraz> zaroth was working on adding theme support to GUI2 back in 2011, but he disappeared before finishing his project 20130608 15:01:11< LordBob_> Ok. It seems the visual glitch I was refering to is caused by the scaling anyway. 20130608 15:01:43< LordBob_> It might still afford this extra pixel between the borders, but who knows what the scaling will make of it 20130608 15:02:05< LordBob_> Do you plan to update lobby_tiny as well, or is this one obsolete ? 20130608 15:02:14< vultraz> will update 20130608 15:02:58< LordBob_> Ok. It'll have to do until someone can do a serious revamp of the whole lobby, I guess. 20130608 15:03:28-!- prkc [~negusnyul@4E5CCA9A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130608 15:03:51< vultraz> Lack of theme support is basically why GUI2 hasn't completely replaced GUI2 20130608 15:03:57< vultraz> er 20130608 15:03:59< vultraz> replaced GUI1 20130608 15:10:55< fabi> LordBob_: Just a single png should be enough. 20130608 15:11:55< fabi> vultraz: That is new to me. 20130608 15:16:01-!- rei4dan [~reinis@46.109.154.128] has joined #wesnoth-dev 20130608 15:16:43< LordBob_> fabi: Ok. Is it alright if I produce a fixed image that includes the separator and additional frame for every button ? 20130608 15:17:15< LordBob_> this way, you only have to adjust its position on top of the tool bar, no slicing etc. 20130608 15:17:50< LordBob_> I mean, we don't plan to add buttons or move them around in a near future, riight ? 20130608 15:26:57< irker585> wesnoth: Galen Brooks wesnoth-old:master 69c9e3 / / (4 files in 2 dirs): Drake animation file name extension was missing http://git.io/c-IazA 20130608 15:26:59< irker585> wesnoth: Alexander van Gessel wesnoth-old:master dcfe8e / / (4 files in 2 dirs): Merge pull request #22 from fluffbeast/drake-anim-fix http://git.io/xkpEcg 20130608 15:27:28-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130608 15:27:28-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130608 15:27:28-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130608 15:33:22< fabi> LordBob_: Hmmm 20130608 15:34:05< fabi> LordBob_: You want to produce a background for the buttons, like the toolbar? 20130608 15:36:26< LordBob_> fabi: for a reminder, the possible separators we had considered 20130608 15:36:28< LordBob_> https://www.dropbox.com/s/dcmkthps2xklkp8/buttons%20separators.png 20130608 15:37:19< fabi> LordBob_: Oh, let's keep it like it is now. 20130608 15:37:21< fabi> :-) 20130608 15:38:31< LordBob_> ok. 20130608 15:51:53< vultraz_laptop> LordBob_: hm...~GS() makes the buttons look different than the disabled images 20130608 15:52:04< LordBob_> ôo 20130608 15:52:34< vultraz_laptop> go look in the editor, and tell me what you think 20130608 15:53:05< LordBob_> I created all disabled variants by setting saturation at 0% on the normal state image. The result ought to be the same 20130608 15:54:30< vultraz_laptop> unfortunately, they don't :/ 20130608 15:54:42< fabi> vultraz_laptop: When I switch it back to the old behavior what shall I do with the context menu? 20130608 15:57:15< vultraz_laptop> fabi: How about making its contents buttons in the tool options panel? Eg, have the paste tool buttons only shown when using the paste tool, and make it so when you're in the selection tool, you get shown buttons that do what's currently in the context menu? 20130608 15:58:25< fabi> vultraz_laptop: My idea was to keep a list of changed hex fields during a selection action and don't toggle them if they already did so during the current action. 20130608 15:59:01< vultraz_laptop> LordBob_: we have a slight problem here, then. Apparently ~GS() does it's job for the overlays, but the buttons do not show the desired result 20130608 15:59:16< vultraz_laptop> so we have three options: 20130608 15:59:24< vultraz_laptop> 1. revert, go back to use disabled images 20130608 15:59:34< vultraz_laptop> 2. figure out of there's another IPF we can use 20130608 15:59:35< LordBob_> vultraz_laptop: wait a bit: my laptop's still compiling 20130608 15:59:51< vultraz_laptop> 3. edit the ~GS() function to affect saturation 20130608 16:00:41< vultraz_laptop> 4. create a new IPF for saturation only 20130608 16:03:16< vultraz_laptop> fabi: that would only solve half the problem; they'd still be toggled if the user made another pass with the brush 20130608 16:04:02< LordBob_> vultraz_laptop: 4; Sounds like the best option, of course, but can we do it ? 20130608 16:04:30< vultraz_laptop> AI0867: where are the IPF's coded? 20130608 16:04:46< vultraz_laptop> LordBob_: possibly 20130608 16:05:19< vultraz_laptop> it shouldn't be too hard 20130608 16:07:53< LordBob_> vultraz_laptop: it would be great, but don't invest too much time in this: the GS() result is acceptable. 20130608 16:08:14< vultraz_laptop> alright 20130608 16:08:28< vultraz_laptop> I'll keep the disabled images around until I see if a new IPF is possible 20130608 16:08:42< LordBob_> in other words, you can give it a try, but don't waste time if it's not working as intended ;) 20130608 16:09:47< AI0867> vultraz_laptop: IPFs? 20130608 16:10:36< AI0867> 15:03 < vultraz> Lack of theme support is basically why GUI2 hasn't completely replaced GUI2 <-- more importantly, lack of certain widgets 20130608 16:10:44< AI0867> it's not like many people actually use themes... 20130608 16:11:06-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130608 16:11:24< vultraz_laptop> AI0867: imagepathfunctions 20130608 16:11:34< AI0867> oh 20130608 16:11:51< AI0867> image_modifications 20130608 16:12:59< irker585> wesnoth: Charles Dang wesnoth-old:master 0348e6 / data/gui/default/widget/toggle_button_tree_view_node.cfg: Use grayscale IPF for disabled tree view toggle button state http://git.io/n9knvg 20130608 16:13:02< irker585> wesnoth: Charles Dang wesnoth-old:master de3dea / src/widgets/button.cpp: Fixed typo in a path http://git.io/vQo6Ag 20130608 16:15:17< vultraz_laptop> LordBob_: everything should be using ~GS now. Looking into the IPF's implementation ATM. 20130608 16:15:59< LordBob_> Ok 20130608 16:17:01< LordBob_> vultraz_laptop: in doubt, create a new function rather than edit the existing ~GS. We don't wan't to mess up people's image filters ;) 20130608 16:19:14< vultraz_laptop> ugh, this looks complicated 20130608 16:20:30< vultraz_laptop> I have no idea what these magic numbers mean 20130608 16:23:12< vultraz_laptop> yeah, I think I'll stick with ~GS() for now 20130608 16:23:45< LordBob_> vultraz_laptop: if it's C++ there's nothing I can do, but if they're rgb / tsl values, I can definitely be of help 20130608 16:23:46< LordBob_> $ 20130608 16:24:31< LordBob_> vultraz_laptop: do you have it in a dummy-friendly format ? 20130608 16:24:39< AI0867> vultraz_laptop: the magic numbers in sdl_utils.cpp? 20130608 16:24:45< vultraz_laptop> AI0867: yes 20130608 16:25:04< AI0867> basically, they try to take account of the human eye's sensitivity to various colors 20130608 16:25:27< vultraz_laptop> LordBob_: what do you mean 20130608 16:25:42< AI0867> as long as they add up to 256 and are all larger than 10 or so, it will give a usable image 20130608 16:26:13< AI0867> gray=0.299red+0.587green+0.114blue 20130608 16:26:33< AI0867> integer coefficients are 77, 150, 29 (divided by 256) 20130608 16:26:57< vultraz_laptop> hm.. 20130608 16:27:13< LordBob_> vultraz_laptop: i mean that if you just shove a bit of C++ under my nose, I probably won't understand a thing :p 20130608 16:27:28< vultraz_laptop> a lot of these reference r,b,g values/variables, is there a key/variable for saturation? 20130608 16:27:45< AI0867> the images are all in RGBA format 20130608 16:27:58-!- horon [~horon@nttkyo320146.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130608 16:29:11 * vultraz_laptop isn't sure what that has to do with saturation 20130608 16:29:23< vultraz_laptop> maybe LordBob_ would be useful here 20130608 16:29:43< AI0867> that saturation is not explicitly available 20130608 16:29:56< AI0867> you only have red, green, blue and alpha to work with 20130608 16:30:03< vultraz_laptop> hm... 20130608 16:30:17< vultraz_laptop> well that kinda screws us over 20130608 16:30:17< AI0867> you could convert to HSL or something, but you'd have to do the conversion 20130608 16:30:48< AI0867> in that case, the L channel would(or could) be equivalent to the greyscale 20130608 16:31:10< vultraz_laptop> uh...and how...do you...do that... 20130608 16:31:26< AI0867> there's probably standardized ways to do it 20130608 16:31:43< LordBob_> vultraz: I can give the RGB operations a try. Can you just point me to the right file, so that i can see how the current GS transformation is done ? 20130608 16:31:46< AI0867> but I would guess you start with figuring out the L channel 20130608 16:31:58< vultraz_laptop> LordBob_: it's all C++ 20130608 16:32:07< AI0867> then you use the proportions of RGB to figure out what the H is 20130608 16:32:27< AI0867> and finally figure out the saturation of that color, in some manner... 20130608 16:32:39 * vultraz_laptop has no idea what any of that means 20130608 16:32:49< AI0867> Hue, Saturation, Lightness 20130608 16:33:00< AI0867> do you know what those words mean? 20130608 16:33:00< vultraz_laptop> ah 20130608 16:33:05< vultraz_laptop> yes 20130608 16:33:19< vultraz_laptop> but I didn't know what the acronym was referring to 20130608 16:39:57< vultraz_laptop> does this happen to have anything to do with what we use? http://sdlcontrols.sourceforge.net/sdldraw.htm 20130608 16:44:21< vultraz_laptop> LordBob_: anyway, if the GS result is acceptable, should I delete/move to attic the disabled state images? 20130608 16:44:47< LordBob_> Hmm...It's beyond my knowledge to say ifand how those functions are available to you, but the RGBtoHSL and HSLtoRGB helper functions are definitely what we're looking for 20130608 16:49:08-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 16:50:37< vultraz_laptop> you'd think the brighten functions would use HSL values, but it doesn't seem to.. 20130608 16:50:55< LordBob_> vultraz_laptop: you might want to keep them around for comparison's sake while experimenting the IPFs 20130608 16:53:53< vultraz_laptop> guess I'll move them to attic, then 20130608 16:59:56-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130608 17:03:16< LordBob_> vultraz: there's one thing I want to check : are you sure the GS function uses the "normal" state button image when creating the disabled state ? active / touched states are brighter, so if one of them is used instead, this could result in the distortion we're seeing 20130608 17:03:26< LordBob_> vultraz_laptop: ^ 20130608 17:03:58< vultraz_laptop> yes, I'm using normal 20130608 17:04:07-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130608 17:06:16< irker585> wesnoth: groggydice wesnoth-old:master 216719 / data/tools/wmllint: append pango code to message about color spec requiring manual fix http://git.io/CXh0pQ 20130608 17:06:18< irker585> wesnoth: Alexander van Gessel wesnoth-old:master ce8e60 / data/tools/wmllint: Merge pull request #23 from groggydice/rgb http://git.io/9Fe11w 20130608 17:14:55< irker585> wesnoth: Charles Dang wesnoth-old:master a7e088 / / (106 files in 5 dirs): Moved disabled widget images to attic http://git.io/LTg7rw 20130608 17:30:15< irker585> wesnoth: Andrius Silinskas wesnoth-old:master ec1a14 / src/language.cpp: Add missing newline symbol for debug statement. http://git.io/Qa7Tzw 20130608 17:45:29-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130608 17:50:27< irker585> wesnoth: Charles Dang wesnoth-old:master 4cab89 / / (32 files in 2 dirs): Moved unused H18 menu button images to attic http://git.io/l2Nzfg 20130608 17:52:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130608 17:54:57< vultraz_laptop> LordBob_: image cleanup should be done now, I think 20130608 17:56:29< LordBob_> vultraz_laptop: good work 20130608 17:58:20< LordBob_> vultraz_laptop: http://forums.wesnoth.org/viewtopic.php?f=9&t=31251&p=554913#p554913 20130608 17:58:37-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Read error: No buffer space available] 20130608 17:58:58< bumbadadabum> LordBob_: Didn't know you were a pixel artist 20130608 17:58:59< vultraz_laptop> hm, actually I can think of one more thing to do 20130608 17:58:59-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130608 17:59:03< vultraz_laptop> two, maybe 20130608 18:00:05< LordBob_> bumbadadabum: I wouldn't call myself one. I'm giving it a try because I've been itching for a while, but it's all new to me 20130608 18:00:42< bumbadadabum> LordBob_: It looks pretty good actually 20130608 18:02:57< vultraz_laptop> LordBob_: I suggest having his hands move just a little bit more out, sideways, when he spits 20130608 18:03:01< vultraz_laptop> maybe just 2 pixels more 20130608 18:03:06-!- jamit [~jamit@wesnoth/developer/jamit] has joined #wesnoth-dev 20130608 18:03:39< vultraz_laptop> other than that, great :) 20130608 18:04:47< LordBob_> Will do so. On the very last frame on the spit, right before he straightens back up ? 20130608 18:06:09< vultraz_laptop> yes 20130608 18:15:43< irker585> wesnoth: Charles Dang wesnoth-old:master 60283c / data/gui/default/widget/ (horizontal_scrollbar_default.cfg vertical_scrollbar_default.cfg): USe opacity IPF for transparent scrollbars instead of seperate images (value set http://git.io/FqaaVA 20130608 18:18:26< irker585> wesnoth: Charles Dang wesnoth-old:master 9e4e09 / / (48 files in 2 dirs): Move transparent scrollbar images to attaic http://git.io/bX68wQ 20130608 18:27:09-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130608 18:28:34-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130608 18:30:02< anonymissimus> mordante: "Unhandled event 13": on windows, with the MinGw binary 20130608 18:31:49< irker585> wesnoth: Charles Dang wesnoth-old:master cd0762 / data/gui/default/widget/slider_default.cfg: Use grayscale IPF for slider disabled state http://git.io/_WPXEg 20130608 18:31:52< irker585> wesnoth: Charles Dang wesnoth-old:master 586b1b / / (12 files in 2 dirs): Move disabled slider images to attic http://git.io/KM88VA 20130608 18:32:11< vultraz_laptop> LordBob_: ok, NOW I think I'm done XD 20130608 18:34:17< vultraz_laptop> or, actually maybe I have one more thing to do... 20130608 18:40:39-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130608 18:41:50-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20130608 18:43:17-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130608 18:44:53-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: No route to host] 20130608 18:46:57-!- TheMonster [~TheMonste@41.69.147.54] has joined #wesnoth-dev 20130608 18:49:50-!- loonybot [~loonybot@wesnoth/bot/loonybot] has quit [Remote host closed the connection] 20130608 18:51:49-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130608 18:57:05-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130608 18:57:09< vultraz_laptop> er....crap 20130608 18:57:30< vultraz_laptop> my computer crashed mid-build and now something's wrong with my builds >_> 20130608 19:00:28-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130608 19:03:21< vultraz_laptop> guess I'll have to do a total rebuild 20130608 19:05:49-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130608 19:06:25-!- TheMonster [~TheMonste@41.69.147.54] has quit [Ping timeout: 276 seconds] 20130608 19:13:16-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has quit [Ping timeout: 256 seconds] 20130608 19:13:37-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130608 19:14:08-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130608 19:19:04-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130608 19:25:05-!- TheMonster [~TheMonste@41.69.147.54] has joined #wesnoth-dev 20130608 19:33:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130608 19:40:44-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has joined #wesnoth-dev 20130608 19:40:44-!- loonybot [~loonybot@ppp91-78-87-169.pppoe.mtu-net.ru] has quit [Changing host] 20130608 19:40:44-!- loonybot [~loonybot@wesnoth/bot/loonybot] has joined #wesnoth-dev 20130608 19:41:52-!- TheMonster [~TheMonste@41.69.147.54] has quit [Read error: Connection reset by peer] 20130608 19:45:59-!- trewe [~trewe@87.196.204.83] has joined #wesnoth-dev 20130608 20:03:49-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 20:05:15< fabi> LordBob_: Okay, the code is ready, but I guess you did not work on the orb yet? 20130608 20:05:47< fabi> vultraz_laptop: Thank you very much for your work on the gui project. 20130608 20:06:52< LordBob_> fabi: not yet; but give me a minute and I'll have it done shortly 20130608 20:07:46< fabi> LordBob_: Which of the palettes are you going to use? 20130608 20:08:18< LordBob_> The pink TC palette, if I can find a good reference for it 20130608 20:08:29< fabi> okay 20130608 20:10:47< fabi> LordBob_: http://wiki.wesnoth.org/Team_Color_Shifting 20130608 20:11:52< LordBob_> yup, got it just now 20130608 20:12:28< irker585> wesnoth: Charles Dang wesnoth-old:master 7d6541 / data/themes/ (default.cfg macros.cfg unit_box.cfg widescreen.cfg): Convert uses of lite button to H20 menu button http://git.io/FPYklA 20130608 20:12:31< irker585> wesnoth: Charles Dang wesnoth-old:master e0fb30 / data/gui/default/widget/vertical_scrollbar_default.cfg: Fixed wrong macro arg name and missing quote http://git.io/KpNXAA 20130608 20:12:34< irker585> wesnoth: Charles Dang wesnoth-old:master 3394ed / images/buttons/ (lite-active-pressed.png lite-active.png lite-pressed.png lite.png): Removed 'lite' button images http://git.io/YdwcHA 20130608 20:13:14< vultraz_laptop> LordBob_: ok, I think I'm done for the ...3rd time today :P 20130608 20:32:36< irker585> wesnoth: Emilien Rotival wesnoth-old:master 2d1e79 / images/misc/orb-tc.png: New artwork for a team-colored status orb http://git.io/IAXnAQ 20130608 20:32:57< LordBob_> fabi: orb's done 20130608 20:34:55< LordBob_> Oh wait, no it's not. Need to update 20130608 20:40:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130608 20:42:25< fabi> LordBob_: Nice, it already looks better than the old one. 20130608 20:43:21< LordBob_> Yeah, except I applied a stray brushstroke that prevents color shifting on half the picture 20130608 20:43:34< LordBob_> I'm fixing it right now 20130608 20:44:10< LordBob_> btw, does the TC system work with alpha, or does it have to be only 100% opaque pixels ? 20130608 20:44:30< bumbadadabum> only opaque 20130608 20:45:24< LordBob_> Ok 20130608 20:47:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130608 20:52:34< LordBob_> In this case, the new orb will be square-ish ; any attempt at a round shape of this size looks terrible :s 20130608 20:55:44-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 21:03:58< fabi> bumbadadabum: Are you sure? 20130608 21:04:25< bumbadadabum> fabi: well, I know the TC palette is very strict 20130608 21:04:42< bumbadadabum> it might work if you apply the transparency after the tc 20130608 21:05:38< fabi> The ellipse we use under the units seem to be transparent. 20130608 21:05:43< fabi> LordBob_: ^ 20130608 21:07:34< fabi> It is not using the magenta palette but a red one, still the mechanism is most likely the same. 20130608 21:07:40< fabi> shadowm might know better. 20130608 21:07:44< LordBob_> Ah. 20130608 21:08:01< bumbadadabum> yeah, ellipses use something different 20130608 21:08:12< zookeeper> TC'ing works just fine even on transparent pixels 20130608 21:08:19< bumbadadabum> It does? 20130608 21:08:20< zookeeper> the alpha channel is ignored 20130608 21:08:25< LordBob_> Ah. 20130608 21:08:29< LordBob_> Ah-ah 20130608 21:08:32< LordBob_> Well 20130608 21:08:42< bumbadadabum> I remember there being issues with transparent pixels 20130608 21:08:47< bumbadadabum> or semi-transparent 20130608 21:08:53< LordBob_> I'll go ahead and commit both variants, then 20130608 21:09:09< vultraz_laptop> tomorrow I'll see what I can do about cleaning out unused stuff from images/misc 20130608 21:10:02< bumbadadabum> maybe my head is still stuck in 2008 20130608 21:10:26-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130608 21:11:38-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 21:11:40< jamit> I recall reading something about transparency in a layer above team colors (e.g. moving weapons) messing with team coloring. 20130608 21:12:04< jamit> Maybe that's the issue? 20130608 21:12:46< LordBob_> I'm finishing the transparent file. I'll see how it goes in WesnothRCX 20130608 21:13:36< fabi> LordBob_: Well, if it is not possible with magenta, just use one of the other palettes. 20130608 21:13:46-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130608 21:14:21-!- balrog [~balrog@discferret/developer/balrog] has quit [Quit: Bye] 20130608 21:14:41< LordBob_> Sure. The difficult part is just the drawing anyway 20130608 21:16:57-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: dicks] 20130608 21:18:26< vultraz_laptop> hah! 20130608 21:18:37< vultraz_laptop> bad luck bumba lol 20130608 21:18:44< vultraz_laptop> anyway, off to sleep 20130608 21:18:50< vultraz_laptop> even though it's basically morning 20130608 21:19:49-!- balrog [~balrog@discferret/developer/balrog] has joined #wesnoth-dev 20130608 21:21:53-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130608 21:22:15< irker585> wesnoth: Emilien Rotival wesnoth-old:master c3c2f5 / images/misc/ (jewel-tc.png orb-tc.png): Updated artwork for a team-colored status orb http://git.io/vCjLKg 20130608 21:23:29< LordBob_> fabi: done. Transparency + TC works just fine, so I suggest we use the round orb for the map and keep the jewel for other purposes (minimap overlays, turn sequence display, ...) 20130608 21:24:02< fabi> LordBob_: Cool tx, I will hurry to wire them in :-) 20130608 21:49:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130608 21:56:03-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130608 21:56:11-!- anonymissimus_ [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130608 21:58:15-!- zookeeper2 [~lmsnie@87-100-165-136.bb.dnainternet.fi] has joined #wesnoth-dev 20130608 22:01:30-!- Ivanovic [~ivanovic@x2f5174c.dyn.telefonica.de] has quit [Write error: Broken pipe] 20130608 22:02:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 267 seconds] 20130608 22:02:46-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130608 22:03:51-!- Ivanovic [~ivanovic@x2f5174c.dyn.telefonica.de] has joined #wesnoth-dev 20130608 22:04:41-!- janebot__ [~Gambot@lvps176-28-15-248.dedicated.hosteurope.de] has joined #wesnoth-dev 20130608 22:05:52< fabi> LordBob_: Still around? 20130608 22:06:07< LordBob_> Yup 20130608 22:06:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130608 22:06:15-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Disconnected by services] 20130608 22:06:21-!- Soliton_ [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20130608 22:06:29-!- Soliton_ is now known as Soliton 20130608 22:06:31< fabi> LordBob_: When displaying villages on the minimap, they need to have another shape 20130608 22:07:10< fabi> LordBob_: I mean another shape than the unit symbol 20130608 22:07:27< LordBob_> What's the unit symbol anyway ? 20130608 22:07:36< fabi> LordBob_: Just a square right now. 20130608 22:07:54-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130608 22:07:57-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Ping timeout: 246 seconds] 20130608 22:07:58-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 246 seconds] 20130608 22:08:00-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Ping timeout: 246 seconds] 20130608 22:08:40< LordBob_> Hmm...Want me to produce TCed symbols for both ? 20130608 22:09:10< LordBob_> What size should they be, and do they scale when the map does ? 20130608 22:09:10< fabi> LordBob_: Yes, the problem is, they need to work on top of each other. To symbolize a unit on a village. 20130608 22:09:41-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20130608 22:09:43-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has quit [Ping timeout: 258 seconds] 20130608 22:10:09-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130608 22:10:28< LordBob_> This much isn't a problem ; it's size I'm worried about 20130608 22:10:46< fabi> LordBob_: Hmmm, they scale with the map. 20130608 22:11:07< LordBob_> Rrrrrhh.... :( 20130608 22:11:26-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130608 22:11:29< LordBob_> Dawned be you, scaling minimap 20130608 22:11:34 * LordBob_ shakes fist 20130608 22:11:35< fabi> hehe 20130608 22:11:57< fabi> Well, let's assume the minimap would not scale. 20130608 22:12:03-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has quit [Ping timeout: 269 seconds] 20130608 22:12:03-!- knotwork [~markm@unaffiliated/knotwork] has quit [Ping timeout: 269 seconds] 20130608 22:12:03-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 269 seconds] 20130608 22:12:19< fabi> On large maps it would need to scroll like the map is scrolling. 20130608 22:12:19-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130608 22:12:20-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130608 22:12:29-!- knotwork [~markm@142.68.210.209] has joined #wesnoth-dev 20130608 22:12:29-!- knotwork [~markm@142.68.210.209] has quit [Changing host] 20130608 22:12:29-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20130608 22:12:48< fabi> And we would need a mini-minimap... 20130608 22:13:05< LordBob_> Yeah, I know. I've thought about it, too 20130608 22:13:51< LordBob_> How about we use fixed-size symbols on a scaling minimap 20130608 22:13:56< LordBob_> ? 20130608 22:14:29< LordBob_> If we make them small enough, there's a chance they won't collide with each other 20130608 22:14:42< LordBob_> Like, 5x5, or 6x6 20130608 22:15:10< fabi> LordBob_: At 200x200 a unit is not more than a single pixel. 20130608 22:16:04< LordBob_> Well, that's fine anyway because it will take incredibly good eyes to make out your unit 20130608 22:16:24< LordBob_> :p 20130608 22:18:25< LordBob_> Trouble is, as long as it's scaled, there's no telling what our symbol will look like 20130608 22:18:48< fabi> Yes, I guess images are not a good solution to the problem. 20130608 22:20:08< LordBob_> The best I can come up with is a 3x3 TC cross 20130608 22:20:16< LordBob_> Here, let me show you 20130608 22:21:31< LordBob_> fabi: https://www.dropbox.com/s/39er4jrqobu3in4/mapsymbol.png 20130608 22:22:04< LordBob_> fabi: if we use this one and do not scale it, then there's a chance some players at least will be able to play without a magnifying glass 20130608 22:23:06< fabi> Okay, I will see how to use it. 20130608 22:23:11< fabi> Thank you :-) 20130608 22:24:06< LordBob_> D'you want me to slice it in three and add transparency ? 20130608 22:24:24-!- zookeeper2 is now known as zookeeper 20130608 22:25:50< LordBob_> fabi: maybe this one will be slightly easier to make out, even when it is scaled: https://www.dropbox.com/s/axcnbdq3pcg91ma/mapsymbol2.png 20130608 22:26:11< fabi> yes 20130608 22:26:28< fabi> Let's try both after I implemented the stuff and compare it in action. 20130608 22:26:34< LordBob_> Sure 20130608 22:32:13< irker585> wesnoth: JaMiT wesnoth-old:master 86089f / src/dialogs.cpp: Remove some do-nothing code. http://git.io/z4izKg 20130608 22:32:15< irker585> wesnoth: JaMiT wesnoth-old:master 4da410 / changelog src/dialogs.cpp: Use the correct index for filter_textbox::delete_item(). http://git.io/zrLGSg 20130608 22:33:05-!- zookeeper [~lmsnie@87-100-165-136.bb.dnainternet.fi] has quit [Changing host] 20130608 22:33:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130608 22:40:07-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130608 22:44:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130608 22:53:16-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 276 seconds] 20130608 22:58:55< Gambit> So as far as I can tell, images/flags/* is not used in any C++ 20130608 23:10:26< irker585> wesnoth: Derek Hoagland wesnoth-old:master 88e204 / / (76 files in 3 dirs): Move images/flags/ to data/core/images/flags where WML is 'allowed' to access it http://git.io/dQj38A 20130608 23:17:12-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130608 23:34:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130608 23:38:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130608 23:45:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130608 23:45:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130608 23:45:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20130608 23:46:24-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130608 23:46:24-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130608 23:46:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev --- Log closed Sun Jun 09 00:00:22 2013