--- Log opened Tue Jun 11 00:00:57 2013 20130611 01:29:35-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20130611 01:29:35-!- Topic for #wesnoth-dev: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 195 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130611 01:29:35-!- Topic set by wesbot [~wesbot@asteria.debian.or.at] [Mon Jun 10 05:37:41 2013] 20130611 01:29:36[Users #wesnoth-dev] 20130611 01:29:36[ _8680_ ] [ elias ] [ happygrue ] [ lobby ] [ Rhonda ] [ timotei_ ] 20130611 01:29:36[ AI0867 ] [ EliDupree] [ harsh____ ] [ loonycyborg] [ Samual ] [ ToBeFree ] 20130611 01:29:36[ apoi ] [ enchilado] [ Ingmar ] [ Mara_Jade ] [ shadowm ] [ Upth ] 20130611 01:29:36[ balrog ] [ Espreon ] [ irker503 ] [ mattsc ] [ shadowm_desktop] [ Upthorn ] 20130611 01:29:36[ Crendgrim ] [ esr ] [ Ivanovic ] [ melinath ] [ shikadibot ] [ vultraz ] 20130611 01:29:36[ crimson_penguin] [ exciton ] [ iwaim_ ] [ mjs-de ] [ skyfaller ] [ vultraz_laptop] 20130611 01:29:36[ DHost ] [ fabi__ ] [ janebot ] [ molgrum ] [ Smar ] [ wesbot ] 20130611 01:29:36[ Dnyarri ] [ flix ] [ Jetrel_new] [ nurupo ] [ Soliton ] [ yann ] 20130611 01:29:36[ ejls ] [ Gambit ] [ knotwork ] [ rei4dan ] [ stikonas ] [ zookeeper ] 20130611 01:29:36-!- Irssi: #wesnoth-dev: Total of 54 nicks [0 ops, 0 halfops, 0 voices, 54 normal] 20130611 01:29:36!wolfe.freenode.net [freenode-info] channel flooding and no channel staff around to help? Please check with freenode support: http://freenode.net/faq.shtml#gettinghelp 20130611 01:29:40-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20130611 01:30:38-!- Irssi: Join to #wesnoth-dev was synced in 70 secs 20130611 01:38:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130611 01:41:15-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20130611 01:54:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130611 02:07:56-!- cjhopman [cjhopman@nat/google/x-rpqomazmqihaglco] has joined #wesnoth-dev 20130611 02:11:01-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130611 02:15:01-!- Upthorn [~ogmar@69.62.144.56] has quit [Ping timeout: 248 seconds] 20130611 02:21:08-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130611 02:23:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130611 02:23:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130611 02:27:53-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130611 02:29:04-!- mjs-de [~mjs-de@g224185171.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130611 02:40:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130611 02:51:57< mattsc> flix: just checked out your inline comment. pl_kolek had asked me that same question also. That was a mistake in the original scenario code. But as you say, it doesn't make a difference anyway. 20130611 03:29:50-!- irker503 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130611 03:39:53-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130611 03:53:17-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has joined #wesnoth-dev 20130611 04:08:22-!- Ivanovic_ [~ivanovic@x2f42a7f.dyn.telefonica.de] has joined #wesnoth-dev 20130611 04:11:32-!- Ivanovic [~ivanovic@x2f5143b.dyn.telefonica.de] has quit [Ping timeout: 252 seconds] 20130611 04:12:15-!- Ivanovic_ is now known as Ivanovic 20130611 04:15:27-!- irker320 [~irker@ai0867.net] has joined #wesnoth-dev 20130611 04:15:27< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 7e31d6 / src/game_display.cpp: Use hover-hex-enemy.png over attack targets http://git.io/DCKnQQ 20130611 04:15:29< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 8d97a1 / images/misc/ (4 files): Cut enemy/yours hover hex images into top and bottom http://git.io/FQ8Jew 20130611 04:15:31< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 823abf / src/game_display.cpp: Use split enemy hover-hex image http://git.io/R7MOSA 20130611 04:15:33< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 384032 / src/game_display.cpp: Add 'yours' hover-hex version http://git.io/UqD8VA 20130611 04:15:35< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 00165d / / (5 files in 2 dirs): Merge branch 'hover-hex'. Part of feature #16350. http://git.io/LSDHng 20130611 04:16:48< AI0867> vultraz: this is what some of those images you removed were for ^ 20130611 04:17:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130611 04:32:31< vultraz> Ah, ok. 20130611 04:38:41-!- travis-ci [~travis-ci@ec2-50-19-67-126.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 04:38:41< travis-ci> [travis-ci] wesnoth/wesnoth-old#16 (master - 00165dd : Alexander van Gessel): The build passed. 20130611 04:38:41< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/6b02a922dc7b...00165dd5c0e5 20130611 04:38:41< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7969812 20130611 04:38:41-!- travis-ci [~travis-ci@ec2-50-19-67-126.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 04:50:22< irker320> wesnoth: mattsc wesnoth-old:master 66913d / data/ai/micro_ais/ais/mai_guardian_engine.lua: Return Guardian MAI: bug fix for situation when return hex is occupied http://git.io/E13vMg 20130611 04:58:16-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130611 05:11:43-!- love1cat1 [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130611 05:13:27-!- love1cat [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Ping timeout: 256 seconds] 20130611 05:20:00-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20130611 05:24:55-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130611 05:56:03-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20130611 05:59:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Disconnected by services] 20130611 06:00:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130611 06:07:40-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 246 seconds] 20130611 06:27:58-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130611 06:31:06-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130611 06:57:18-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: Ciao] 20130611 07:11:36-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130611 08:13:18-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130611 08:32:55-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130611 08:40:47-!- love1cat1 [~Adium@c-98-217-91-242.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20130611 08:40:59-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has quit [Remote host closed the connection] 20130611 08:51:18-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130611 08:52:13-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 08:53:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130611 08:59:31-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130611 09:10:23-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130611 09:11:45< lipkab> "You should post there only if you think that your opinion represents the majority " <- shadowm: I want a facepalm smiley. 20130611 09:13:08-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130611 09:14:20< shadowm> Okay. 20130611 09:28:07-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 252 seconds] 20130611 09:30:16-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: bye] 20130611 09:31:22< shadowm> I am actually trying to draw one atm. 20130611 09:38:00< shadowm> !log HEAD 20130611 09:38:00< shikadibot> shadowm: Revision 66913d (mattsc) on Tue Jun 11 02:50:13 2013: 20130611 09:38:00< shikadibot> shadowm: Return Guardian MAI: bug fix for situation when return hex is occupied 20130611 09:38:04< shikadibot> shadowm: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/66913d 20130611 09:38:34< shadowm> Move along. Nothing to see here. 20130611 09:38:57< fabi__> hi LordBob_ 20130611 09:39:03< fabi__> good work on the mudcrawler 20130611 09:40:02< LordBob_> hello fabi__ 20130611 09:40:05< LordBob_> thanks :) 20130611 09:40:35< fabi__> The animation being bigger than a hex field should not matter iirc. Some units are bigger than hex fields and animated as well, like the specter. 20130611 09:40:36< LordBob_> It's only halfway through, though. Two long animations are still left to do 20130611 09:41:08< LordBob_> Ok. It's only a couple of frames anyway 20130611 09:41:19< fabi__> The melee? 20130611 09:41:34< LordBob_> Im working on it right now 20130611 09:41:47< fabi__> Do I read the mockup right? 20130611 09:41:52< LordBob_> And the death anim to complete, of course 20130611 09:42:04< fabi__> He is turning around but morphing the face back? 20130611 09:42:09< LordBob_> Yup 20130611 09:42:22< fabi__> That is a pretty good idea. 20130611 09:42:36< LordBob_> Heh, animating mud is funny 20130611 09:43:03< fabi__> I am sure it is :-) 20130611 09:43:09< LordBob_> I'll try and render the whole body twisting in the effort 20130611 09:43:17< fabi__> I wish I would be more of an artist or musician. 20130611 09:43:22-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 09:43:30< shadowm> I wish I could make portraits. :p 20130611 09:43:35< shadowm> Or animations. 20130611 09:43:59-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has left #wesnoth-dev [] 20130611 09:45:19< LordBob_> Heh. And I wish I could code. That's why we make teams :p 20130611 09:48:27< fabi__> LordBob_: Well, if you want at least to know the basics, I can give you a short introduction into how to code. 20130611 09:51:10< LordBob_> Definitely an interesting proposition, but let's keep it on the pile of the many things I wish I had enough time to learn, for the time being. 20130611 09:51:22< LordBob_> Maybe when we're done with the bulk of our current projects :) 20130611 09:53:06< fabi__> :-) 20130611 09:58:37< LordBob_> fabi__: speaking of projects, do you know how the whole unit on-map info works ? (HP + XP bars, the orb, and crown) ? So far I've only found the orb and a bar-energy artwork in images/misc. I would like to work on all of them at one so as to create a consistent set. 20130611 09:58:43< vultraz> LordBob_: you're on os x 10.6.8, right, and compiling with XCode? 20130611 09:58:52< LordBob_> vultraz: I am 20130611 09:59:37< vultraz> LordBob_: if you go to the wesnoth proj, and look under the compilers dropdown menu, what does it say for Default Compiler? 20130611 10:01:22< LordBob_> do you mean the wesnoth.xcodeproj file ? 20130611 10:01:41< LordBob_> if so, where exactly is this compilers menu ? 20130611 10:02:03< vultraz> There should be a place where you can view file in tree view. The main file should be at the top 20130611 10:02:36< vultraz> Click that, and there should be a menu somewhere saying "Compiler for objective C/C++" or something like that 20130611 10:04:20< fabi__> LordBob_: What exactly do you want to know? 20130611 10:05:29< LordBob_> vultraz: I'm not familiar enough with XCode to find that. Do you mean the "groups & files" project tree view ? What in there do I click ? 20130611 10:05:54< LordBob_> fabi__: for starters, where to find the artwork for the leader/loyal/etc. crowns 20130611 10:07:04< fabi__> images/misc/leader-crown.png 20130611 10:07:38< LordBob_> fabi__: next, I would like to know how the xp/hp bars are placed : fixed position, or drawn depending on the size of the sprite 20130611 10:08:39< LordBob_> fabi__: specifically, I'm interested in knowing if the can be aligned with the orb & crown, or if they are rescaled/mobile 20130611 10:09:10< fabi__> They are rescaled, depending on the total amount of a unit's hp/xp. 20130611 10:09:12< shadowm> /data/core/images/misc has hero-icon.png, loyal-icon.png, leader-expendable.png which are the hero crown, the loyal ring thingy overlay, and a hero crown-like overlay which I haven't seen used anywhere in mainline yet. 20130611 10:10:16< vultraz> LordBob_: should be an entry saying "Wesnoth.xcodeproj" 20130611 10:11:42< fabi__> shadowm, LordBob_: I think it is different, hero-icon.png is used for units which can't recruit but aren't allowed to die. While leader-expendable is used for units that can recruit but are allowed to die. 20130611 10:12:26< LordBob_> fabi__, shadowm: thanks. Any particular reason the artwork is stored in different folders ? 20130611 10:13:07< fabi__> LordBob_: Yes, the orb and the bar are not addressable by WML, they are hardcoded in c++. 20130611 10:13:23< fabi__> LordBob_: The other icons can be changed by WML. 20130611 10:13:24< shadowm> Let's pretend that's the reason for the sake of simplicity. 20130611 10:13:43< fabi__> But that has changed for the orb lately... 20130611 10:13:51< shadowm> Because data/game_config.cfg is WML, yes. 20130611 10:14:44< shadowm> fabi__: I think the operating word re leader-expendable.png is "probably". 20130611 10:15:08< fabi__> ? 20130611 10:15:10< shadowm> Oh, it is used in... NR, of all places. 20130611 10:15:46< fabi__> LordBob_: I think images/misc/leader-crown.png is used in the gui somewhere. 20130611 10:18:44< LordBob_> Ok. I will work on them as a whole, then put the different components back where they belong 20130611 10:19:09< fabi__> LordBob_: We should reorganize the images locations at some point in the future, like you suggested. 20130611 10:19:57< LordBob_> At least the GUI-related ones that someone might want to duplicate easily for theming purposes, yes 20130611 10:20:32< LordBob_> Though this might be quite the task, not to mention the impact on add-ons etc. 20130611 10:21:23< fabi__> LordBob_: Well, I thought about moving the ones under images into core/images 20130611 10:21:51< fabi__> Which should not have any impact on add-ons since both locations are usually in the search space. 20130611 10:22:46< LordBob_> vultraz: I've looked up the 'get info' entry for the project file, but no luck. There's a ton of information in there, and I'm not able to find any mention of a "default" compiler. 20130611 10:23:03< vultraz> eh, ok 20130611 10:23:11< vultraz> nevermind then 20130611 10:23:20< LordBob_> vultraz: I'm using XCode 3.2 by the way, so the information you're looking for might not be where you expect it 20130611 10:23:36< vultraz> Probably 20130611 10:23:42< vultraz> since I have 4.2 20130611 10:23:55< vultraz> er...hm... 20130611 10:24:14< vultraz> LordBob_: can you open terminal and type "gcc --version", and see what number comes up? 20130611 10:24:37< vultraz> I'm trying to figure out if the wesnoth.xcodeproj file can be updated to have gcc 4.2 as default 20130611 10:25:03< LordBob_> vultraz: 4.2.1 20130611 10:25:23< vultraz> hmmm, ok 20130611 10:25:28< vultraz> I'll ask mattsc what he has later 20130611 10:25:42< vultraz> since he also uses os x 20130611 10:25:46< vultraz> thanks :) 20130611 10:25:51< LordBob_> you're welcome 20130611 10:27:03< fabi__> LordBob_: Still problems with the compiling? 20130611 10:27:12< LordBob_> fabi__: nope 20130611 10:28:55-!- fabi__ is now known as fabi 20130611 10:30:47< LordBob_> fabi: back to the matter of the xp/hp bars; do both use the bar-energy.png artwork, and does their position vary as well ? It would be great if their top had a fixed x,y anchor 20130611 10:32:10< fabi> LordBob_: Both use the bar-energy.png. 20130611 10:32:29< fabi> LordBob_: The top position is fixed, they get scaled to the bottom. 20130611 10:32:52< vultraz> hm...according to an article, GCC 4.2 is default on XCode 3, while LLVM GCC 4.2 (faster) is default on XCode 4, and is an option on XCode 3 20130611 10:34:03-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20130611 10:36:26< LordBob_> fabi: is all of this written somewhere in an intelligible (read: dummy-friendly) format ? I wouldn't want to harass you with questions 20130611 10:36:46< fabi> LordBob_: Not that I know of. 20130611 10:37:26< LordBob_> fabi: even the code will do, if you provide the necessary explanations 20130611 10:40:15< LordBob_> fabi: thing is, the bar-energy artwork is 72x72, yet contains only one bar. Therefore, I can't quite rely on it to deduce the position of the bars 20130611 10:40:50-!- _Coffee [~david@ppp118-210-64-224.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20130611 10:41:11< LordBob_> fabi: the file must be duplicated and moved somehow 20130611 10:41:39< LordBob_> (when drawing the bars, I mean) 20130611 10:41:56-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] 20130611 10:42:11< fabi> LordBob_: The code is in src/unit.cpp at line 2041 for the hp bar 20130611 10:42:33< fabi> and line 2050 for the xp bar 20130611 10:44:15< fabi> LordBob_: bar_shift in line 2036 is the difference between both. 20130611 10:48:22< LordBob_> Hm. Ok. Does any of this tell exactly at which position within the 72*72 hex zone each bar is displayed ? 20130611 10:49:04< LordBob_> I mean, I suppose it's in "disp.draw_bar(*energy_file, xsrc+bar_shift, ysrc +adjusted_params.y," as you said, but this doesn't speak volumes to me :s 20130611 10:50:29< fabi> disp is an object of the class display 20130611 10:51:21< fabi> most IDE support opening the code location of a used method. In case of mine it is just pressing F2. When the code is selected. 20130611 10:52:16< LordBob_> Ah. let me open it with XCode then. Was using a text editor so far 20130611 10:52:36< fabi> LordBob_: May I ask why you need to know the exact position of the bar? 20130611 10:57:02< LordBob_> fabi: I would like to know how much vertical space I can use to draw the crowns, and where do I place them horizontally so that they are aligned with the two bars below 20130611 10:57:31< LordBob_> I observed while playing that they currently are not aligned 20130611 11:00:57-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130611 11:07:13-!- Crendgrim [~quassel@f050092137.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20130611 11:09:02-!- Espreon [~espreon@wesnoth/developer/espreon] has quit [Ping timeout: 256 seconds] 20130611 11:09:02-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Ping timeout: 256 seconds] 20130611 11:09:36-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130611 11:09:44-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20130611 11:09:59-!- Crendgrim [~quassel@g224214093.adsl.alicedsl.de] has joined #wesnoth-dev 20130611 11:13:22-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130611 11:25:25-!- esr [~esr@wesnoth/developer/esr] has quit [Ping timeout: 248 seconds] 20130611 11:26:10-!- Espreon [~espreon@ai0867.net] has joined #wesnoth-dev 20130611 11:26:35-!- Espreon is now known as Guest31472 20130611 11:31:24-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Read error: Operation timed out] 20130611 11:34:05-!- mjs-de [~mjs-de@d117220.adsl.hansenet.de] has joined #wesnoth-dev 20130611 11:36:52-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 11:38:07-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20130611 11:48:51-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20130611 11:52:05-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130611 11:53:26-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Read error: Operation timed out] 20130611 11:53:27-!- Guest31472 [~espreon@ai0867.net] has quit [Read error: Operation timed out] 20130611 11:53:33-!- Espreon_ [~espreon@ai0867.net] has joined #wesnoth-dev 20130611 11:53:51-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20130611 11:53:58-!- Espreon_ is now known as Guest40292 20130611 11:54:56< fabi> LordBob_: Okay, it seems that the position is just the position in the image for the xp bar and minus 5 for the hp bar. 20130611 11:56:28< fabi> LordBob_: This is for the horizontal position. The vertical is just the position in the image. Only for default zoom of course. 20130611 11:56:43< LordBob_> ok, thanks a lot for the information 20130611 11:57:06-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Read error: Operation timed out] 20130611 11:57:10< fabi> LordBob_: For the bottom end it depends on the total amount of hp/xp a unit owns, like mentioned before. 20130611 11:57:32< LordBob_> the bottom is of little concern, as long as the top is fixed 20130611 11:57:46< fabi> LordBob_: But we can change all this. Just mention your new needs, I will take care. 20130611 11:59:04< LordBob_> Ok. I will try and come up with a good design, and while I'm at it work on the orb so that it can be clearly made out against any background 20130611 12:06:40-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130611 12:15:10-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 12:15:36-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130611 12:15:36-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130611 12:15:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130611 12:22:27< irker320> wesnoth: Charles Dang wesnoth-old:master 3dd9e0 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: XCode proj: experimental default compiler bump http://git.io/GBmayQ 20130611 12:22:47< vultraz_laptop> LordBob_: can you see if you can still build with that? ^ if not, I'll revert 20130611 12:24:55< LordBob_> Hmmm...Chances are I won't be able to. Wouldn't this require me to have said compiler installed ? 20130611 12:25:09< vultraz_laptop> you should have it 20130611 12:25:17< vultraz_laptop> (I think) 20130611 12:27:07< vultraz_laptop> What that commit does, really, is remove the lines telling XCode to use GCC 4.0. Without that, XCode *should* fall back on it's default compiler, but I'm not sure 20130611 12:27:53< LordBob_> Hmm..; Wasn't there a reason to pick GCC 4 over the default compiler ? 20130611 12:28:13< vultraz_laptop> I think it was to supper os x 10.5 20130611 12:28:17< vultraz_laptop> support* 20130611 12:28:25< LordBob_> Anyway, build's running. I'll keep you informed 20130611 12:28:35< vultraz_laptop> but if anyone's still using 10.5 now, I think they should upgrade :P 20130611 12:29:20< vultraz_laptop> on 10.7 I use the default (LLVM GCC 4.2) which I hear is faster than regular GCC 20130611 12:29:35< vultraz_laptop> and I think you should also have an option for LLVM GCC 20130611 12:30:53< vultraz_laptop> but I think it's not default for you, so...IDK. 20130611 12:43:15< LordBob_> vultraz_laptop: it works. Build was successful 20130611 12:43:26< vultraz_laptop> alright, good :) 20130611 12:43:35< LordBob_> Don't know if it actually used on compiler or the other, though :p 20130611 12:43:44< LordBob_> * one 20130611 12:44:29< fabi> Why did you change the compiler if everything worked fine before? 20130611 12:45:09< vultraz_laptop> LordBob_: did it do a complete rebuild? 20130611 12:45:32< LordBob_> vultraz_laptop: yes. I cleaned all targets before building 20130611 12:46:28< vultraz_laptop> ah, well, I was going to say, if it did a complete rebuild on its own, then a different compiler was used, but if it only did a partial rebuild, the same one was used 20130611 12:47:08< LordBob_> Ah. Tough luck 20130611 12:47:17< vultraz_laptop> fabi: I'm trying to sort out compiler differences between OSX 10.6 and 7 in regards to the xcode proj 20130611 12:47:55< fabi> Why? 20130611 12:48:12< vultraz_laptop> because I'm tired of having to change the compiler whenever i switch a branch 20130611 12:48:40< fabi> Oh, 1.10 compiles with gcc4.2 while 1.11 needs something else? 20130611 12:48:58< vultraz_laptop> no, GCC 4 isn't a valid compiler on 10.7 20130611 12:49:11< vultraz_laptop> so I have to switch it to LLVM GCC 4.2 20130611 12:50:01-!- travis-ci [~travis-ci@ec2-54-224-160-16.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 12:50:01< travis-ci> [travis-ci] wesnoth/wesnoth-old#18 (master - 3dd9e05 : Charles Dang): The build passed. 20130611 12:50:01< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/66913d3aa8f8...3dd9e058c5d1 20130611 12:50:01< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7978295 20130611 12:50:01-!- travis-ci [~travis-ci@ec2-54-224-160-16.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 12:50:12< vultraz_laptop> LordBob_: quick way to test: run "git update-index --no-assume-unchanged projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj && git status" in terminal 20130611 12:50:32< vultraz_laptop> and tellme if the xcode proj appears 20130611 12:50:38< vultraz_laptop> [in the list] 20130611 12:53:45< vultraz_laptop> if it doesn't great, we're good :) 20130611 12:55:31< LordBob_> vultraz: another possible answer: I looked some more into the info window of wesnoth. xcodeproj and found a compiler = system default (GCC 4.2) setting 20130611 12:55:45< LordBob_> SoI think we're not good :s 20130611 12:56:10< vultraz_laptop> System Default? 20130611 12:56:42< LordBob_> that's how it says it in the Compiler Version setting 20130611 12:57:00< vultraz_laptop> well, this depends on whether the file is modified at all or not 20130611 12:57:27< vultraz_laptop> so, can you run the above command (from the folder your clone is in) and tell me if it's there 20130611 12:57:38< LordBob_> I'll try it 20130611 12:59:37< vultraz_laptop> fabi: additionally, I'm trying to make sure the XCode proj will compile "out of the box" for anyone on 10.6 or 7 20130611 12:59:47< vultraz_laptop> without having to tweak settings or anything 20130611 13:01:30< LordBob_> vultraz_laptop: Hmm. the file does appear in the list of modified entries 20130611 13:03:14< vultraz_laptop> hm... 20130611 13:03:38< vultraz_laptop> LordBob_: run: "git diff projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj" 20130611 13:03:57< LordBob_> vultraz_laptop: it will have to wait. I need to go for a while 20130611 13:04:04< LordBob_> Let's resume this later 20130611 13:04:09< vultraz_laptop> ok, no problem 20130611 13:04:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130611 13:07:06-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130611 13:19:54< fabi> hi Crab_ 20130611 13:20:06< Crab_> fabi: hello 20130611 13:26:34-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130611 13:26:57-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 13:50:19-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130611 14:02:35< irker320> wesnoth: loonycyborg wesnoth-old:master b19311 / SConstruct: Made location of .scons-option-cache modifiable from command line. http://git.io/cE-0vQ 20130611 14:14:33< LordBob_> vultraz_laptop: stll there ? 20130611 14:14:41< vultraz_laptop> yes 20130611 14:15:20< LordBob_> So, I've run the git diff command. What do you want to see ? 20130611 14:15:23-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130611 14:15:41< vultraz_laptop> can you pastebin the output? 20130611 14:15:43-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 14:16:10< LordBob_> Right. Just wait until I log in my laptop 20130611 14:17:48-!- LordBob_laptop [~chatzilla@2a01:e34:ee82:47e0:5ab0:35ff:fe62:a34d] has joined #wesnoth-dev 20130611 14:18:03< fabi> loonycyborg: Hi, what is the purpose of adjustable scons-option-cache location? 20130611 14:18:25< loonycyborg> For readonly file systems e.g. 20130611 14:18:38< LordBob_laptop> vultraz_laptop: http://pastebin.com/Ggc09zxV 20130611 14:18:39< loonycyborg> It's the last file that can't be relocated 20130611 14:18:56< fabi> loonycyborg: Read only filesystems? 20130611 14:19:04< fabi> loonycyborg: Do you compile from an eprom? 20130611 14:19:12< loonycyborg> No 20130611 14:20:11< vultraz_laptop> LordBob_laptop: ok, we're good. you built with what the projfile would default too, and it works, so I don't have to revert :) 20130611 14:20:28< vultraz_laptop> you can reignore the file, now 20130611 14:20:49< vultraz_laptop> (git update-index --assume-unchanged projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj) 20130611 14:21:31< AI0867> fabi: read-only filesystems, not read-only physical storage 20130611 14:21:50< loonycyborg> There's a shared git checkout in baldras.wesnoth.org. Shared between vms 20130611 14:22:09< loonycyborg> It's accessible as read-only to them so as to prevent conflict. 20130611 14:23:14< fabi> AI0867: Yeah, I know I have mounted some or my partitions read only myself. 20130611 14:23:23< fabi> s/or/of 20130611 14:23:43< fabi> loonycyborg: Ah yes, I see. 20130611 14:23:51< loonycyborg> We still can use git-new-wordir mind 20130611 14:24:12< vultraz_laptop> LordBob_laptop: thanks for your help :) 20130611 14:24:13< loonycyborg> But this option could save an extra working copy 20130611 14:24:31< loonycyborg> At expense of allowing you to make local changes 20130611 14:26:38< LordBob_> fabi: a quick question; I'm experimenting new TC palettes for the orb (easier to spot green tones) ; where do I imput the WML for a quicl in game quick test ? 20130611 14:27:20< fabi> LordBob_: data/core/team-colors.cfg 20130611 14:28:53< fabi> LordBob_: If you define new colors there, you can adjust the used ones at data/game_colors.cfg in the image tag , *_orb_color 20130611 14:29:59< LordBob_> fabi: I don't see any game_colors.cfg in data 20130611 14:30:10< LordBob_> do you mean game_config ? 20130611 14:30:18-!- travis-ci [~travis-ci@ec2-50-19-67-126.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 14:30:18< travis-ci> [travis-ci] wesnoth/wesnoth-old#19 (master - b19311d : loonycyborg): The build passed. 20130611 14:30:18< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/3dd9e058c5d1...b19311db12ff 20130611 14:30:18< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7980557 20130611 14:30:18-!- travis-ci [~travis-ci@ec2-50-19-67-126.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 14:30:44< fabi> LordBob_: Yes, sorry. 20130611 14:31:42< LordBob_> Ok, got it 20130611 14:33:38< LordBob_> fabi: I might experiment with enemy orb color while I'm at it, so that we get rid of the "hard to spot underground" problem of the black orb 20130611 14:34:35< fabi> LordBob_: Well, there was no enemy orb before, I guess introducing a new orb for enemies is provoking a massive shitstorm. Especially since I want it to improve the new minimap display. 20130611 14:34:56< fabi> LordBob_: Thus all work on this might be wasted. 20130611 14:35:41< AI0867> fabi: something weird is going on with the "default zoom" button in the editor 20130611 14:35:56< LordBob_> Ok. I'll let it be for now 20130611 14:36:12< AI0867> when I freshly start the editor, hitting the 'paint' button can deselect it and change my zoomlevel 20130611 14:36:32< vultraz_laptop> AI0867: same thing happens to me 20130611 14:36:37< AI0867> after that, I can restore to default zoom by pressing "default zoom" 20130611 14:36:43< vultraz_laptop> except it can happy at any time with any button 20130611 14:36:52< AI0867> pressing it more may (doesn't always) deselect it again 20130611 14:36:59< AI0867> vultraz_laptop: and have you reported that? 20130611 14:37:57< vultraz_laptop> I've told fabi about it, but he said he couldn't reproduce it 20130611 14:38:20< fabi> vultraz_laptop: Oh, maybe we misunderstood each other. 20130611 14:43:50< irker320> wesnoth: Emilien Rotival wesnoth-old:master 10e61b / data/ (core/team-colors.cfg game_config.cfg): Add a new TC shade ("Bright green") and apply to the unmoved orb http://git.io/ZIO94A 20130611 14:46:47< AI0867> LordBob_: awesome, I was going to ask for that 20130611 14:48:18< irker320> wesnoth: Emilien Rotival wesnoth-old:master d201f1 / data/core/team-colors.cfg: Syntax fix in team-color.cfg http://git.io/HSyHPQ 20130611 14:50:03< LordBob_> AI0867: it should improve the situation with most grass tiles. I didn't test it against every possible background, though, so do not hesitate to point possible misses 20130611 14:51:17< AI0867> the reason I was going to ask was that the green orb wasn't distinguishable from the black one at a glance 20130611 14:51:24< AI0867> though maybe that's related to the grass thing 20130611 14:52:40< LordBob_> Maybe. Either way, this new bright green should be closer to the old orb. There might be complaints about how it hurts the eye just to look at it, though :p 20130611 14:52:40< AI0867> FYI, there was no syntax issue there. Both forms are allowed 20130611 14:52:49< LordBob_> Oh. Good to know 20130611 14:53:05< AI0867> yeah, I just tested it, and you may have slightly overdone it, but let's wait for more reactions first 20130611 14:57:28< vultraz_laptop> LordBob_: I can't really tell the difference between the blue and black orbs 20130611 14:57:41< vultraz_laptop> esp with the crown 20130611 14:58:49< LordBob_> vultraz_laptop: , yeah, I've just noticed it while toying with RCX. I'll see if I can make something similar 20130611 14:59:01< LordBob_> (to the bright green) 20130611 15:06:03< fabi> LordBob_: Could you also do something to the orange one? It is too close to the red. 20130611 15:06:40< LordBob_> Sure. RCX makes all of this very easy ;) 20130611 15:07:18< vultraz_laptop> RCX is amazing 20130611 15:07:24-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130611 15:08:15< fabi> vultraz_laptop, LordBob_: You should tell shadowm, I think he is the author. 20130611 15:08:34< vultraz_laptop> AI0867: do you happen to know where the code that prints text center-screen is? (eg, the "Enemy unit sighted" text) I've tried following a print() function to source, but all I seem to get is a bunch of different print() functions in different namespaces 20130611 15:09:05< LordBob_> A quick check: you never get a leader/hero who also needs to display the "loyal" icon, do you ? 20130611 15:10:03< fabi> LordBob_: no. leaders are always loyal 20130611 15:12:46-!- travis-ci [~travis-ci@ec2-54-235-63-20.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 15:12:46< travis-ci> [travis-ci] wesnoth/wesnoth-old#20 (master - 10e61be : Emilien Rotival): The build passed. 20130611 15:12:46< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/b19311db12ff...10e61be88dc4 20130611 15:12:46< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7981613 20130611 15:12:46-!- travis-ci [~travis-ci@ec2-54-235-63-20.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 15:13:30< LordBob_> fabi: indeed: "Copyright © 2008 – 2012 by Ignacio Riquelme Morelle. Shadowm, if you read this, thanks a lot for RCX. It's a real help for code dopes like me :) 20130611 15:18:17-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130611 15:19:12-!- travis-ci [~travis-ci@ec2-54-235-63-20.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 15:19:12< travis-ci> [travis-ci] wesnoth/wesnoth-old#21 (master - d201f1d : Emilien Rotival): The build passed. 20130611 15:19:12< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/10e61be88dc4...d201f1d59059 20130611 15:19:12< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7981760 20130611 15:19:12-!- travis-ci [~travis-ci@ec2-54-235-63-20.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 15:19:12-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:21:51-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:22:00< vultraz_laptop> AI0867: nvm, I think I found it 20130611 15:23:07-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:23:12< fabi> AI0867: Can you adjust travis to be only verbose if a build fails? 20130611 15:26:37< AI0867> I could, but I'm not sure that's the best idea 20130611 15:26:45< AI0867> as the build takes so long 20130611 15:26:57-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:27:09< AI0867> anyway, we should have the jenkins install on baldras functioning soon enough 20130611 15:27:33< AI0867> then we can retire travis and customize everything 20130611 15:28:12-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:37:08-!- LordBob_laptop [~chatzilla@2a01:e34:ee82:47e0:5ab0:35ff:fe62:a34d] has quit [Ping timeout: 255 seconds] 20130611 15:37:38< vultraz_laptop> er...how do I do this... 20130611 15:39:57 * vultraz_laptop is trying to make floating labels undraw before a new one is printed, to prevent the ugly cases where multiple ones get written over each other 20130611 15:39:57-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:41:12-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:43:20< vultraz_laptop> grrr... 20130611 15:43:21-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:43:38-!- mjs-de [~mjs-de@d117220.adsl.hansenet.de] has quit [Remote host closed the connection] 20130611 15:44:25-!- love1cat [~Adium@n011h227.engr.uconn.edu] has joined #wesnoth-dev 20130611 15:44:43-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:49:02-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130611 15:49:03-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:50:35-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:51:11-!- love1cat1 [~Adium@137.99.247.222] has joined #wesnoth-dev 20130611 15:51:28-!- love1cat [~Adium@n011h227.engr.uconn.edu] has quit [Ping timeout: 246 seconds] 20130611 15:51:47-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:53:16-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:54:32-!- love1cat1 [~Adium@137.99.247.222] has quit [Client Quit] 20130611 15:54:33-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:55:53-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 15:57:47-!- mattsc [~mattsc@216.13.187.190] has joined #wesnoth-dev 20130611 15:58:05-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 15:59:31-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:02:25-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:05:53-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:06:37< LordBob_> vultraz_laptop, fabi: refreshed icons for the different unit rank crowns : https://www.dropbox.com/s/kztruiayrc3e05o/Onmap_unit-info.gif 20130611 16:06:38-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:07:59-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:08:35-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:09:51-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:10:59< zookeeper> what's the middle one for? 20130611 16:10:59-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:11:16< zookeeper> enemy leader, i presume? 20130611 16:14:45-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:15:35-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:16:52-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:18:00-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:18:37< LordBob_> zookeeper: I'm not sure, actually. It would replace the leader-expendable image which, according to shadowm, is barely used by mainline except in Northern Rebirth 20130611 16:19:23-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:19:56-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Read error: Connection reset by peer] 20130611 16:23:28-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has joined #wesnoth-dev 20130611 16:26:13-!- LordBob_laptop [~chatzilla@2a01:e34:ee82:47e0:5ab0:35ff:fe62:a34d] has joined #wesnoth-dev 20130611 16:28:53-!- atomicbomb [~quassel@subs08-103-10-67-68.three.co.id] has quit [Ping timeout: 255 seconds] 20130611 16:30:14< fabi> LordBob_: nice 20130611 16:31:10< vultraz_laptop> LordBob_: I find the crowns a bit hard to read 20130611 16:32:48< LordBob_> vultraz_laptop: would you rather I gave them simpler shapes, such as the old leader crown ? 20130611 16:33:12< fabi> LordBob_, vultraz_laptop: I would like to see them ingame before I judge. 20130611 16:33:22< vultraz_laptop> I think it's the colors 20130611 16:33:24< vultraz_laptop> they're too dark 20130611 16:36:52< LordBob_> Ok, I'll make them brighter 20130611 16:37:28< LordBob_> Still, I think we want some dark tones in there. The screen palettes are often rather bright, with the excpetion of the underground 20130611 16:38:01< vultraz_laptop> LordBob_: er...why are there some blank terrain_group images in icons/terrain? 20130611 16:39:18< LordBob_> vultraz_laptop: such as ? 20130611 16:40:43-!- sabayonuser_ [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130611 16:40:46< LordBob_> vultraz_laptop: I don't see any. Are you sure you're not being mistaken by white icons previewed on a white Finder background ? 20130611 16:40:54< vultraz_laptop> LordBob_: oh, nvm...it's just finder pewviewing white images against a white bg 20130611 16:41:13-!- sabayonuser_ is now known as bumbadadabum 20130611 16:41:41< bumbadadabum> LordBob_: Can you post the .pngs again? 20130611 16:41:47< bumbadadabum> and tell me how many frames the death anim is 20130611 16:43:28< LordBob_> Bumba: do you mean the pngs for the death anim ? The ranged and defend should still be on the forums, though 20130611 16:43:36< LordBob_> bumbadadabum: ^ 20130611 16:43:47< bumbadadabum> LordBob_: Yes 20130611 16:43:56< bumbadadabum> well, my wording was certainly awkward 20130611 16:44:00< bumbadadabum> but that was what I meant yeah 20130611 16:44:27< vultraz_laptop> bumbadadabum: can I have the link? 20130611 16:44:32< vultraz_laptop> to the post 20130611 16:44:44< bumbadadabum> vultraz_laptop: Use the forums 20130611 16:45:00< vultraz_laptop> I'm a little busy with extremely frustrating code... 20130611 16:45:08< bumbadadabum> well, I mainly just need the length 20130611 16:45:14< vultraz_laptop> but fine 20130611 16:45:40-!- jetrel_laptop [~jetrel_la@67-6-118-56.mpls.qwest.net] has joined #wesnoth-dev 20130611 16:46:02< bumbadadabum> although with a bit of imagination 20130611 16:46:21< bumbadadabum> I can see how the finished one would look in-game 20130611 16:47:47< bumbadadabum> I want to to ALL the animationwml 20130611 16:47:50< bumbadadabum> *to do 20130611 16:48:23< LordBob_> bumbadadabum: 7 frames, not counting the baseframe that's displayed at the start of the gif file. 20130611 16:48:29< bumbadadabum> ok 20130611 16:48:32< vultraz_laptop> LordBob_: re attack anim: his right (our left) arm doesn't seem to extend enough at spit, but it's not a major issue 20130611 16:48:52< bumbadadabum> LordBob_: What frame length do you use in your gifs? 20130611 16:48:56< bumbadadabum> 100ms? 20130611 16:49:23< LordBob_> bumbadadabum: I'm not sure, so they're not to be trusted 20130611 16:49:42< LordBob_> I think it's the photoshop default of 100ms 20130611 16:49:47< bumbadadabum> LordBob_: I've put it all on 75ms right now 20130611 16:49:56< bumbadadabum> I'll see if it's too fast 20130611 16:50:23< LordBob_> there are a couple key frames on which a light pause would do a world of good 20130611 16:50:44< bumbadadabum> if you give me those, I can add that in 20130611 16:50:54< bumbadadabum> (and maybe an estimate of how much longer) 20130611 16:51:39< LordBob_> in the ranged attack: frame 2 (when he's backed the most) and 3 (on the spit). I think 150ms each 20130611 16:52:33< bumbadadabum> ok 20130611 16:53:02< LordBob_> bumbadadabum: one last note: as I said in the forum, I might insert a frame between 2 & 3 if the movement is too jerky 20130611 16:53:58< LordBob_> dunno if it makes a difference for the WML 20130611 16:54:44< LordBob_> Next, I'll post the placeholder frames for death & melee 20130611 16:57:04< vultraz_laptop> LordBob_, fabi: gambit has a question: would it be possible to have the terrain_type* icons overlayed over a TC-ed bg, instead of having the colored bgs in the image? 20130611 16:58:08< fabi> ? 20130611 16:58:33< bumbadadabum> LordBob_: Can I send you what I have right now so you can take a look for yourself? 20130611 16:58:34< AI0867> is anyone else timing out when they try to pull? 20130611 16:59:06< bumbadadabum> AI0867: lemme chek 20130611 16:59:08< bumbadadabum> *check 20130611 16:59:18< fabi> AI0867: No, no timeout. But it tells me that there are permission problems. 20130611 16:59:35< fabi> ssh_exchange_identification: Connection closed by remote host 20130611 16:59:55< bumbadadabum> AI0867: fatal: Could not read from remote repository. 20130611 17:00:04< thunderstruck> AI0867: same here 20130611 17:00:25< vultraz_laptop> ssh_exchange_identification: Connection closed by remote host 20130611 17:00:27< vultraz_laptop> fatal: Could not read from remote repository. 20130611 17:00:28< vultraz_laptop> Please make sure you have the correct access rights 20130611 17:00:31< vultraz_laptop> and the repository exists. 20130611 17:00:57< thunderstruck> I have the same problem with my repo. It might be that github is low on space or something: https://github.com/nodester/nodester/issues/346 20130611 17:01:08< LordBob_> vultraz_laptop Sure, it can be done as far as I'm concerned. It will probably require the creation of a custom "terrain colors" palette, but that's not a bad thing : fabi and I were considering a possible 'semantic' alternate display for the minimap, 20130611 17:01:29< LordBob_> terrain colors would come in handy for that 20130611 17:01:52< fabi> I do not understand. 20130611 17:02:07< AI0867> okay, I'm using sourceforge as a mirror for the moment then 20130611 17:02:19< AI0867> might take a while to push though, with all the images that have been added lately 20130611 17:02:22< LordBob_> bumbadadabum: go ahead, you can send the files. i'll be glad to see the result 20130611 17:02:55< LordBob_> fabi: I think Gambit refers to the tiny icons in the terrain info status 20130611 17:03:02< bumbadadabum> LordBob_: Did you use -death1.png or die1.png? 20130611 17:03:13< AI0867> oh, right, I disabled it 20130611 17:03:22< LordBob_> -death 20130611 17:04:08< LordBob_> fabi: I would provide the icons on a transparent png, and a separate background that can be team colored 20130611 17:04:23-!- mattsc [~mattsc@216.13.187.190] has quit [Quit: Ciao] 20130611 17:04:43< LordBob_> fabi: which is where team color comes in handy, if we want to use a matching set of color between the terrain type icons and a semantic minimap 20130611 17:04:56< bumbadadabum> LordBob_: http://pastebin.com/ApN9Nf9a 20130611 17:05:02< bumbadadabum> this looks pretty good in-game 20130611 17:06:03< LordBob_> bumbadadabum: I paste that in the config file of the unit, right ? 20130611 17:06:15< bumbadadabum> LordBob_: this is just the animation WML 20130611 17:06:26< fabi> LordBob_: I still don't get the point of the idea. 20130611 17:06:39< bumbadadabum> so you replace the {DEFENSE_ANIM} macro and the [xxx_anim] tags 20130611 17:07:07< LordBob_> bumbadadabum: Ok, I'll look it up 20130611 17:07:35< LordBob_> fabi: maybe gambit wants to use the icons somewhere else, and so needs them transparent ? 20130611 17:07:36< bumbadadabum> LordBob_: I could make the entire .cfg, if you're feeling especially WML illiterate 20130611 17:07:58< bumbadadabum> but WML honestly isn't that hard to understand or create 20130611 17:08:06< bumbadadabum> especially unitwml is quite easy 20130611 17:08:55< LordBob_> bumbadadabum: I'll give it a try for now, but I'll be sure to nag you if i run into trouble 20130611 17:09:44< LordBob_> fabi: let's wait and see what exactly he wants. 20130611 17:09:47-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130611 17:10:08-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 17:10:34< LordBob_> vultraz_laptop: do you know what this was for ? 20130611 17:11:36-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130611 17:11:56-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130611 17:17:49< vultraz_laptop> LordBob_: er? 20130611 17:18:20< LordBob_> bumbadadabum: I've updated my latest forum post and added the archive with the death pngs 20130611 17:18:30< LordBob_> "vultraz_laptop: LordBob_, fabi: gambit has a question: would it be possible to have the terrain_type* icons overlayed over a TC-ed bg, instead of having the colored bgs in the image?" 20130611 17:18:57< LordBob_> vultraz_laptop: did gambit mention why he wanted this ? 20130611 17:19:26-!- Kexoth [~kex@89.205.70.185] has joined #wesnoth-dev 20130611 17:19:31< vultraz_laptop> LordBob_: so he can use the bg to produce versions of the terrain_group* icons for his addon 20130611 17:21:04< LordBob_> Hmm. True, it would be nice to give this possibility for UMC, 20130611 17:21:53< irker320> wesnoth: Alexander van Gessel wesnoth-old:master dbd664 / src/unit.cpp: Use the leader ellipse http://git.io/l4hOtQ 20130611 17:21:55< irker320> wesnoth: Alexander van Gessel wesnoth-old:master 6bc3de / data/ (core/macros/image-utils.cfg scenario-test.cfg): Use hero ellipse alongside hero crown http://git.io/j0kHsw 20130611 17:21:58< LordBob_> Well, as far as I'm concerned it's only a matter of saving a new set of files (I already have the transparent BG icons) and create a custom palette. 20130611 17:22:05< AI0867> and we're back! 20130611 17:22:43< LordBob_> vultraz_laptop: t he most work is for fabi, so I'll let him have his say before I promise anything 20130611 17:22:50< fabi> AI0867: Hehe, I was going to do exact the same. Just that my code is not stable yet :-) 20130611 17:24:16< AI0867> the hero ellipse and leader ellipse seem to be very similar (or just copies, I don't know) 20130611 17:24:25 * vultraz_laptop goes back to agonizing over this code 20130611 17:24:47< vultraz_laptop> or wait, lemme comment on the NR portraits first 20130611 17:27:11< fabi> vultraz_laptop: I still don't get what exactly Gambit wants. 20130611 17:28:12< vultraz_laptop> fabi: he wants to take the terrain_type* icons and make them overlays, with the base being a tc-able 30x30 image 20130611 17:28:48< fabi> used where? 20130611 17:29:34< vultraz_laptop> in the upper right editor corner, right? 20130611 17:32:28< LordBob_> Hmm...I'm confused now. Those terrain type icons are 16*16 20130611 17:32:58 * fabi töö 20130611 17:33:10< vultraz_laptop> ahh, I see 20130611 17:33:21< vultraz_laptop> well...um... 20130611 17:33:33< vultraz_laptop> IDK, why don't you guys talk to gambit 20130611 17:34:12< LordBob_> Sure, we'll see what can be done when he's around :) 20130611 17:35:33-!- Gamb|laptop [~quassel@c-71-61-83-191.hsd1.pa.comcast.net] has joined #wesnoth-dev 20130611 17:35:41< Gamb|laptop> Hm? 20130611 17:35:51< Crendgrim> Ninja! 20130611 17:35:59< Gamb|laptop> My connection isn't the most reliable right now. I'm at the local library awaiting my time for jury duty. 20130611 17:36:12< Gamb|laptop> I am needed here for something? 20130611 17:36:18< bumbadadabum> [17:33] IDK, why don't you guys talk to gambit 20130611 17:36:20< bumbadadabum> [17:34] Sure, we'll see what can be done when he's around :) 20130611 17:36:21< bumbadadabum> [17:35] --> Gamb|laptop neemt deel aan dit kanaal (~quassel@c-71-61-83-191.hsd1.pa.comcast.net) 20130611 17:36:40< Gamb|laptop> I'm not authed? 20130611 17:36:42< Gamb|laptop> Well... 20130611 17:37:39-!- Gamb|laptop [~quassel@c-71-61-83-191.hsd1.pa.comcast.net] has quit [Changing host] 20130611 17:37:39-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20130611 17:37:49< LordBob_> Gamb|laptop: vultraz_laptop mentionned something about the terrain type icons ; which ones exactly do you need ? The small 16*16, or the large 30*30 ? 20130611 17:38:13< Gamb|laptop> LordBob_: I was thinking that there could be a magenta palleted version of the background of terrain_type_*.png 20130611 17:38:29< LordBob_> (btw, that was some impressive ninja apparition :p) 20130611 17:38:37< Gamb|laptop> And that could be used to create all of the terrain_type_*.png images. 20130611 17:38:50< Gamb|laptop> Introducing perfect parity between terrain_type_* and terrain_group_* 20130611 17:39:36< LordBob_> Gamb|laptop: so that this same background can easily be recycled for future content, right ? 20130611 17:39:42< Gamb|laptop> LordBob_: Yes. 20130611 17:40:11< Gamb|laptop> We can shift the magenta pallet to arbitrary colors. Not just team colors. 20130611 17:40:29< Gamb|laptop> All of terrain_type_* could be generated on the fly. 20130611 17:40:43< LordBob_> Gamb|laptop: it's simple enough to do as far as I'm concerned. The tedious part might be for fabi to add the overlay to the current terrain info box 20130611 17:40:46< vultraz_laptop> LordBob_: he also says that we can eliminate some of the terrain_type* icons once the bg is removed, and overlay the terrain_group* ones over the magenta overlay 20130611 17:41:39< Gamb|laptop> LordBob_: Basically, I notice that there is no terrain_type_spring or terrain_group_rails because Mainline has no use for those. 20130611 17:42:02< Gamb|laptop> But it could be very useful to add-ons to be able to use any icon in either style. 20130611 17:42:20< Gamb|laptop> Without increasing the number of images. 20130611 17:42:33< LordBob_> vultraz_laptop: I wouldn't advise that. The terrain-group* are 30x30, the terrain types 16x16, and I'm reluctant to resize in such small formats 20130611 17:42:49< vultraz_laptop> hm, ok 20130611 17:42:53< Gamb|laptop> Ah. I see. 20130611 17:43:07< LordBob_> Gamb|laptop: but yeah, what you propose makes sense 20130611 17:43:12< vultraz_laptop> LordBob_: why do we have 30sq terrain_type* icons anyway? 20130611 17:44:16< LordBob_> vultraz_laptop: a zealous excess on my part, I feared 20130611 17:44:26< vultraz_laptop> not for hi-res? 20130611 17:44:43< LordBob_> I saved them "just in case" in thinking of high res 20130611 17:44:52< Gamb|laptop> LordBob_: Particularly the old editor group buttons looked very nice as icons for right click menu options. The new terrain_group_*, not so much. 20130611 17:45:04< Gamb|laptop> The new terrain_type_* images look really nice, but not all of them are available that used to be. 20130611 17:45:28< Gamb|laptop> And I think the magenta background idea fixes everyone up nicely. 20130611 17:47:27< LordBob_> Gamb|laptop: indeed, it would be more flexible if I made every icon available in both small and large format, with a transparent BG 20130611 17:47:43< vultraz_laptop> do I get to delete images/ 20130611 17:47:45< Gamb|laptop> It would also allow people to create buttons like that using icons/arrows/ and such 20130611 17:47:45< vultraz_laptop> ?* 20130611 17:48:21< Gamb|laptop> Pretty much anything in images/icons/*/ could be made into a button on the fly 20130611 17:48:34-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Ping timeout: 252 seconds] 20130611 17:49:32< Gamb|laptop> I love that there are all these new icon images :D 20130611 17:49:39< Gamb|laptop> LordBob_: Did you do them all? 20130611 17:49:57< vultraz_laptop> Gamb|laptop: yeah, he did 20130611 17:50:11< vultraz_laptop> Gamb|laptop: he basically did every single bit of new ui art 20130611 17:50:30< vultraz_laptop> Gamb|laptop: and I wired most of it in and cleaned stuff up 20130611 17:50:39< LordBob_> Gamb|laptop: yup. Ironically, those terrain type icons are the rare few for which fabi and I didn't implement the "on-the-fly" overlay 20130611 17:51:02< Gamb|laptop> What are icons/profiles/ for? 20130611 17:51:22< Gamb|laptop> they could also be treated this way 20130611 17:51:57< vultraz_laptop> Gamb|laptop: for the new main game theme that's being worked on 20130611 17:52:14< vultraz_laptop> we're moving to an icon-based display 20130611 17:52:41< Gamb|laptop> there was a forum thread where a megaton of icon art had been contributed 20130611 17:52:48< Gamb|laptop> in the style of icons/icon-abilities.png 20130611 17:53:31< vultraz_laptop> lordbob made his own 20130611 17:54:22< Gamb|laptop> Well. Time for me to go do my civic duty... :\/ 20130611 17:54:44< LordBob_> vultraz_laptop: still, inspiration is good to take anywhere it comes from 20130611 17:54:45-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20130611 17:58:05-!- travis-ci [~travis-ci@ec2-54-224-160-16.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 17:58:05< travis-ci> [travis-ci] wesnoth/wesnoth-old#22 (master - 6bc3de7 : Alexander van Gessel): The build passed. 20130611 17:58:05< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/d201f1d59059...6bc3de766387 20130611 17:58:05< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7986845 20130611 17:58:05-!- travis-ci [~travis-ci@ec2-54-224-160-16.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 18:00:41-!- molgrum_ [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130611 18:01:13-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 20130611 18:01:16-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130611 18:03:29-!- sabayonuser_ [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130611 18:03:36-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Disconnected by services] 20130611 18:03:41-!- sabayonuser_ is now known as bumbadadabum 20130611 18:05:59-!- Trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130611 18:11:15-!- irker320 [~irker@ai0867.net] has quit [Ping timeout: 246 seconds] 20130611 18:11:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 246 seconds] 20130611 18:11:17-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Ping timeout: 246 seconds] 20130611 18:11:17-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20130611 18:11:17-!- loonycyborg [~loonycybo@oleg.sh] has joined #wesnoth-dev 20130611 18:11:18-!- loonycyborg [~loonycybo@oleg.sh] has quit [Changing host] 20130611 18:11:18-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20130611 18:17:53-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130611 18:21:44-!- mjs-de [~mjs-de@d117220.adsl.hansenet.de] has joined #wesnoth-dev 20130611 18:24:20-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has joined #wesnoth-dev 20130611 18:28:53-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 248 seconds] 20130611 18:32:10-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 256 seconds] 20130611 18:39:23-!- prkc [~negusnyul@4E5CCA9A.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130611 19:10:07-!- Crab_ [Crab_@wesnoth/developer/crab] has left #wesnoth-dev [] 20130611 19:16:00-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130611 19:30:08-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130611 19:44:18< bumbadadabum> Oh _Coffee you're back 20130611 19:44:23< bumbadadabum> didn't even notice 20130611 19:44:36< bumbadadabum> I haven't seen you around recently 20130611 20:05:47-!- love1cat [~Adium@n011h227.engr.uconn.edu] has joined #wesnoth-dev 20130611 20:07:31-!- LordBob_laptop [~chatzilla@2a01:e34:ee82:47e0:5ab0:35ff:fe62:a34d] has left #wesnoth-dev [] 20130611 20:17:46-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130611 20:20:40-!- {V} [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20130611 20:27:02-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130611 20:36:20-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130611 20:36:35< mordante> servus 20130611 20:37:47< bumbadadabum> hi 20130611 20:38:10< mordante> hi bumbadadabum 20130611 20:40:44< mordante> anonymissimus I found the cause of the problem it is caused by the windows_tray_notification patch, will fix it 20130611 20:48:58-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20130611 20:49:40< anonymissimus> mordante: that's bit strange, as I had tested that patch (not sure whether I looked into stderr) 20130611 20:50:01< anonymissimus> and that code can only be tested on win 20130611 20:50:21< anonymissimus> if you commit it now I could test it 20130611 20:51:13< mordante> anonymissimus, will do in a sec, compile testing here 20130611 20:52:54< mordante> vultraz, what feature did I remove? 20130611 20:54:42-!- love1cat [~Adium@n011h227.engr.uconn.edu] has left #wesnoth-dev [] 20130611 21:04:05-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130611 21:11:09-!- irker766 [~irker@ai0867.net] has joined #wesnoth-dev 20130611 21:11:10< irker766> wesnoth: Mark de Wever wesnoth-old:master 1c6e0b / src/gui/auxiliary/event/handler.cpp: Fixes warnings regarding unhandled events. http://git.io/h6H33A 20130611 21:11:10< mordante> anonymissimus, committed 20130611 21:12:46-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130611 21:14:48-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130611 21:15:13-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 248 seconds] 20130611 21:21:54< mattsc> flix: ugh, that was tedious, but I got all the [goal] tag updates reviewed and did not find any mistakes. 20130611 21:22:42< mattsc> flix: only suggestion: I think it would be good to split this up into 2 commits, one for the functionality, and one for updating the scenarios to the new syntax. 20130611 21:23:09< flix> mattsc: great! why? 20130611 21:24:04< mattsc> flix: just in case one or the other needs to be reverted for one reason or the other. Which admittedly is very unlikely... Up to you. 20130611 21:26:05< flix> mattsc: I will see what I can do. Now 3 * 2 eyes looked over all of this. I hope this is enough :). 20130611 21:26:35< mattsc> yeah, me too... 20130611 21:27:31< flix> mattsc: but only reverting the scenarios would be bad, because of all those deprecation messages then... but I'll split it up anyway. Shouldn't be much work. 20130611 21:28:01-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 276 seconds] 20130611 21:29:11< mattsc> flix: right. I really don't have much of an opinion on this, mostly it's so that the functionality change can be looked at without having to skim over 83 changed scenario files. 20130611 21:30:11< mattsc> flix: I also looked over your forum post and wiki page. I don't really have any comments. Looks good to me. (All the work on recruiting has been done by others, mostly Alarantalara, so I don't have much to say about it based on my own experience.) 20130611 21:30:53< mattsc> all the recruitment work in AI-demos, I mean 20130611 21:36:42-!- travis-ci [~travis-ci@ec2-23-23-2-43.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 21:36:42< travis-ci> [travis-ci] wesnoth/wesnoth-old#23 (master - 1c6e0b7 : Mark de Wever): The build passed. 20130611 21:36:42< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/6bc3de766387...1c6e0b7291ed 20130611 21:36:42< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7993829 20130611 21:36:42-!- travis-ci [~travis-ci@ec2-23-23-2-43.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 21:37:33< flix> mattsc: Alarantalara's recruiter is really great. Right now I try to understand all those algorithms done by others. And Alarantalaras recruiter is definitely the most advanced one. I could finish my project by just coping his/her recruiter and make it configurable :). (I will not do that, but I will copy some parts though). No feedback means for me that everyone is fine with my suggestions ;) 20130611 21:38:03-!- trewe [~trewe@87-196-33-148.net.novis.pt] has joined #wesnoth-dev 20130611 21:39:58< mordante> I'm off night 20130611 21:40:48-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130611 21:41:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130611 21:45:25-!- Gallaecio [~quassel@84.120.219.28.dyn.user.ono.com] has quit [Remote host closed the connection] 20130611 21:45:55< anonymissimus> mordante: fixed 20130611 21:49:45-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20130611 21:54:49-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20130611 22:01:37-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130611 22:07:04-!- Guest40292 [~espreon@ai0867.net] has quit [Changing host] 20130611 22:07:04-!- Guest40292 [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20130611 22:07:12-!- Guest40292 is now known as Espreon 20130611 22:21:19-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130611 22:24:17< irker766> wesnoth: flix wesnoth-old:master db2f04 / / (70 files in 17 dirs): Replace deprecated aspects with [goal] tag http://git.io/i26-vw 20130611 22:24:19< irker766> wesnoth: flix wesnoth-old:master 8c91d2 / changelog data/core/about.cfg src/ai/configuration.cpp: Add deprecation messages to aspects http://git.io/jK2E5A 20130611 22:25:32< flix> mattsc: there it is ^ 20130611 22:28:18< mattsc> flix: great, thanks! Was there anything else you are waiting for from me at the moment? 20130611 22:28:49-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130611 22:29:06< flix> mattsc: no. 20130611 22:30:56< mattsc> flix: okay, good :) 20130611 22:32:08-!- _trewe [~trewe@87-196-33-148.net.novis.pt] has joined #wesnoth-dev 20130611 22:34:31< flix> mattsc: you can now play a game! (or do some other work :P), I will continue to work on recruitment... 20130611 22:35:17-!- trewe [~trewe@87-196-33-148.net.novis.pt] has quit [Ping timeout: 248 seconds] 20130611 22:35:20< mattsc> flix: sounds good. At some point I always want to make Fred behave a little less ridiculous, at least on average. :) 20130611 22:36:15< flix> mattsc: are both Fred and Ron using Alarantalaras recruiter? 20130611 22:37:11< mattsc> flix: yes - but the versions in mainline and AI-demos are currently not entirely identical 20130611 22:37:34< mattsc> IIRC, the one in mainline is actually ahead of the one in AI-demos, but I might be wrong about that. 20130611 22:46:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20130611 22:53:21-!- travis-ci [~travis-ci@ec2-50-17-157-161.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 22:53:21< travis-ci> [travis-ci] wesnoth/wesnoth-old#24 (master - 8c91d2e : flix): The build passed. 20130611 22:53:21< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/1c6e0b7291ed...8c91d2e5cb69 20130611 22:53:21< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7996070 20130611 22:53:21-!- travis-ci [~travis-ci@ec2-50-17-157-161.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 23:01:41-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130611 23:03:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130611 23:08:20-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130611 23:08:20-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130611 23:08:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130611 23:08:39-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has left #wesnoth-dev [] 20130611 23:14:22-!- _trewe [~trewe@87-196-33-148.net.novis.pt] has quit [Read error: Connection reset by peer] 20130611 23:26:45-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20130611 23:29:14< irker766> wesnoth: Emilien Rotival wesnoth-old:master e087bb / data/ (core/team-colors.cfg game_config.cfg): Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the par http://git.io/6vOXFQ 20130611 23:31:37< anonymissimus> mattsc, flix : would be nice: 1) add these syntax changes to the "compatibility-breaking wml syntax changes thread" 2) have wmllint complain about the deprecated syntax 20130611 23:35:54-!- Trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130611 23:36:37-!- flix [~flix@178.77.175.34] has quit [Ping timeout: 246 seconds] 20130611 23:37:36-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130611 23:40:10< anonymissimus> mattsc, flix: the mentioned thread should perhas get a conversion example for every deprecated tag/key 20130611 23:40:36< anonymissimus> as it is too complicated for wmllint to do an automated conversion 20130611 23:43:23< anonymissimus> mattsc, flix: and why is there protect_unit *and* protect_my_unit ? both take a SUF which can presumably iterates over all on-map units as usual so they're redundant ? 20130611 23:44:26< flix> anonymissimus: From the wiki: "protect_my_unit: Specifies units from the AI's own side that the AI should protect. (This is basically the protect_unit goal with an impliedside= in the filter, restricting matching units to the AI's side.) Enemy units within protect_radius of one of these units are marked as targets with the provided value. Note once again that the AI will not place units around the protected units if there are no enemies nearby." 20130611 23:44:48< flix> anonymissimus: so it's just some syntactic sugar 20130611 23:45:10-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130611 23:47:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20130611 23:49:18< anonymissimus> flix: well, then I really don't like protect_my_unit and I'll always use protect_unit with side= specified 20130611 23:50:25< anonymissimus> it should better be removed because of redundancy, before it gets used too frequently 20130611 23:51:36-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130611 23:51:59< anonymissimus> consider the multiple event name keys; side x turn y and such, all of them can be replaced with appropriate filters, but they complicate the source code and blow up the wiki 20130611 23:52:55< mattsc> anonymissimus: I don't know why protect_my_unit was introduced (that was "before my time"), but I'd tend to agree with you on this. It seems unnecessary. 20130611 23:53:10< flix> anonymissimus: maybe this should be discussed with the one who implemented this. (I only did the checked the conversions to those new tags). 20130611 23:54:08-!- travis-ci [~travis-ci@ec2-54-235-22-108.compute-1.amazonaws.com] has joined #wesnoth-dev 20130611 23:54:08< travis-ci> [travis-ci] wesnoth/wesnoth-old#25 (master - e087bbf : Emilien Rotival): The build passed. 20130611 23:54:08< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/8c91d2e5cb69...e087bbfa5933 20130611 23:54:08< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/7998365 20130611 23:54:08-!- travis-ci [~travis-ci@ec2-54-235-22-108.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130611 23:55:33< flix> anonymissimus: But my personal opinion is that it can stay like this. Because it really can help understanding the scenario-cfg. "protect_my_unit" is kind of straightforward to read. Otherwise you always have to check if the side matches. --- Log closed Wed Jun 12 00:00:21 2013