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[~exciton@89.208.169.104] has joined #wesnoth-dev 20130616 01:53:19-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130616 02:11:33-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130616 02:14:53-!- exciton [~exciton@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130616 02:18:37-!- Kexoth [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130616 02:21:25-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130616 02:21:38-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130616 02:23:49-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130616 02:26:39-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130616 02:38:33-!- mjs-de [~mjs-de@d118158.adsl.hansenet.de] has quit [Remote host closed the connection] 20130616 02:53:08< _Coffee> hi all 20130616 02:54:13< _Coffee> now that the dwarves and so on have multiple standing directions, I'm thinking of writing a patch to make their recruit direction based on map location 20130616 02:54:33< _Coffee> so that north-west locations face south-east, etc. by default 20130616 03:12:53-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130616 03:15:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130616 03:17:18-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130616 03:17:51-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130616 03:29:18-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130616 03:48:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130616 03:51:21-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130616 04:01:42-!- Ivanovic_ [~ivanovic@x2f4ef46.dyn.telefonica.de] has joined 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#wesnoth-dev 20130616 09:57:30< fabi_> _Coffee: hi 20130616 10:11:13< fabi_> _Coffee: around? 20130616 10:13:14-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130616 10:38:52< _Coffee> fabi_: hi 20130616 10:40:04< _Coffee> I need to get some sort of notification system going on my computer that stickies IRC messages I think 20130616 10:41:02< fabi_> Hello _Coffee. I like your facing idea very much, thought about something similar but in context of [message]. I like to propose that a newly recruited unit faces the nearest visible enemy but falls back to your proposal if no unit is around (or all are under fog). 20130616 10:41:25< _Coffee> hmm, that makes sense 20130616 10:42:01< _Coffee> and probably also for leaders intial direction and debug created units 20130616 10:42:47< _Coffee> can you find out which units are visible though before recruit? 20130616 10:43:03< _Coffee> the fog will change if there is a recruit 20130616 10:44:15< fabi_> Yes, but maybe the feature can life with that single mistake. 20130616 10:44:48< fabi_> Another idea would be to face the leader who recruited the unit or to just face into the same direction of the leader. This would also be easier to implement. 20130616 10:45:22< fabi_> Anyway, facing the nearest enemy seems more natural for me. 20130616 10:45:34< _Coffee> I agree that it would be more natural 20130616 10:45:41< _Coffee> it would follow the flow of the battle 20130616 10:46:02< _Coffee> and I found out that the right/left thing adds a bit of flavour 20130616 10:46:15< _Coffee> in addition to the new dwarf fighter and skeleton direction 20130616 10:46:20< _Coffee> I think I can code that 20130616 10:47:07< fabi_> Well, that has also some mistakes. Maybe the nearest enemy is a lvl0 goblin, and there is also a dragon around, facing the dragon would be more natural. Or the nearest unit is quite slow thus facing the fast goblin knight would be more natural. 20130616 10:47:22-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130616 10:47:29< _Coffee> so.. 20130616 10:47:30< fabi_> But I see no need for doing the thing overly complicated. 20130616 10:47:53< _Coffee> it could be nearest unit, but level differences cont for one extra space closer 20130616 10:48:00< _Coffee> *count 20130616 10:48:43< _Coffee> there already is a calculate distance function in map_location IIRC 20130616 10:48:55< fabi_> Maybe you take a list of the highest level enemies and choose the nearest from them? 20130616 10:49:22< _Coffee> if they are far away though and you have a band nearby? 20130616 10:49:36< _Coffee> like a leader on the other side of the map at level 3 20130616 10:49:54< _Coffee> and another bunch of enemies attacking you from the other side? 20130616 10:50:33< _Coffee> could be minimum of (distance-unit_level) 20130616 10:50:50< _Coffee> or (distance-unit_level*factor) 20130616 10:50:59-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130616 10:51:53< fabi_> Maybe some ai function exists that calculates where the biggest actual threat is located (which already calculates distances in). You might consider to work with mattsc or crab_ on the task. 20130616 10:52:34< _Coffee> interesting 20130616 10:53:28< fabi_> Doing some more complicated calculated for the issue seems no problem to me, recruiting unit does not happen often (compared to other ai calculations). 20130616 10:53:42< fabi_> s/calculated/calculation 20130616 10:53:51< _Coffee> it would make it look better when playing, that is for sure 20130616 10:54:10< _Coffee> hadn't realized it before, but it bugs me a lot now :P 20130616 10:54:58< fabi_> Yes, but that little stuff makes the atmosphere of a game. Every time leaders talk to each other while facing in different directions it spoils the game to me. 20130616 10:55:30< _Coffee> yeah - at the moment it is a random direction and we can do better than that 20130616 10:55:37< fabi_> Indeed. 20130616 10:56:51< fabi_> And designing a campaign is already enough work without taking care about unit facings all the time. 20130616 10:57:19< _Coffee> for sure this is something that should be done automatically 20130616 10:57:32< _Coffee> I'll take it up with crab or mattsc when they come online 20130616 10:57:40< _Coffee> in case we already have such a function 20130616 10:57:48< fabi_> My idea was to change the facing of a unit to the speech partner when [message] is used by default. But it was rejected with the stinking CABD argument. 20130616 10:58:22< _Coffee> Computer-Aided Building Design? 20130616 10:58:33< fabi_> ? 20130616 10:58:39< _Coffee> CABD :D 20130616 10:58:50< _Coffee> I don't know what it means in this context 20130616 10:58:57< fabi_> Can Already Be Done (with a lot of additional WML) 20130616 11:00:07< _Coffee> No, no, it should be obvious that this is a C++ problem 20130616 11:00:17< _Coffee> because it is most obvious in multiplayer 20130616 11:00:35< _Coffee> and more so with the new dwarf fighter and skeleton 20130616 11:00:43< _Coffee> and the thunderer line coming in too 20130616 11:00:55< _Coffee> that's where I noticed it most 20130616 11:01:38< fabi_> I mean, you either want to face your speech partner, or you want to look in the other direction (in case you are miffed by a friend). Thus an attribute facing= with default to the speech partner would do it. 20130616 11:02:28< fabi_> The saurians also feature many facing directions already. 20130616 11:03:16< _Coffee> the speech thing is more complicated though 20130616 11:03:25< _Coffee> because sometimes your enemy is in the fog or shroud 20130616 11:03:46< _Coffee> and not knowing where the enemy is is part of the scenario 20130616 11:05:34< fabi_> Well, if the speech partner is unknown, the facing will just not change, that is a simple conditional. 20130616 11:05:58< _Coffee> but how do you know who a unit is speaking to? 20130616 11:06:06< _Coffee> if there are say 3 units in a row? 20130616 11:06:22< _Coffee> all you know ffrom the message WML tag is who is speaking? 20130616 11:06:48< _Coffee> unless second_unit is the unit who is the "recipient" of the message? 20130616 11:06:49< fabi_> _Coffee: The [message] tag will need to have an extra attribute for specifying the partner. I forgot to mention it, sorry. 20130616 11:07:28< bumbadadabum> this is already fairly easy to do with WML, afaik 20130616 11:07:43< fabi_> Yes, the CABD argument. 20130616 11:08:07< fabi_> But I do not want to replace every [message] tag with a macro. 20130616 11:08:23< fabi_> For something you nearly want always when [message] is used. 20130616 11:08:30< _Coffee> and you would have to figure this out for yourself 20130616 11:08:41< _Coffee> and not change the position of the other unit 20130616 11:08:55< _Coffee> so there would be a distinct advantage of doing it this way 20130616 11:09:13< _Coffee> you could also "layer" the messages over each other if you wanted to add that functionality 20130616 11:09:27< _Coffee> and have multiple dialog boxes on the screen at once 20130616 11:09:40< _Coffee> in a back and forth exchange 20130616 11:10:08< _Coffee> I saw that on the art thread as an idea to improve the user interface I think 20130616 11:10:21< bumbadadabum> We could easily make a macro for it for now 20130616 11:10:37< fabi_> I could easily just code it in c++ for now. 20130616 11:10:51< bumbadadabum> fabi_: isn't [message] done in lua? 20130616 11:11:11< _Coffee> probably done in both :P 20130616 11:11:21< fabi_> Might be. The last time I checked it, it was c++. 20130616 11:11:29< _Coffee> you guys can't make up your minds on this stuff :P 20130616 11:12:34< _Coffee> bumbadadabum: the first topic here was something slightly different 20130616 11:12:48< _Coffee> making the recruited units face a particular direction on recruit 20130616 11:12:56< _Coffee> at the moment they face a random direction 20130616 11:13:10< _Coffee> with the new dwarves/skeletons, this looks strange 20130616 11:13:19< _Coffee> to me anyways 20130616 11:13:31< bumbadadabum> but how will the facing be decided? 20130616 11:13:52< _Coffee> I put a patch in to (as a fall-back) do it by map position 20130616 11:14:08< _Coffee> so if a unit spawns in the bottom-lkeft it faces top-right 20130616 11:14:14< _Coffee> in the middle it faces randomly 20130616 11:14:37< _Coffee> and other locations it is somewhere in between random and the side that it most faces away from the corner of 20130616 11:14:50< bumbadadabum> ok, that's pretty cool 20130616 11:14:59< _Coffee> or more straightforwardly: 20130616 11:15:01< _Coffee> SE SE/S S S/SW SW 20130616 11:15:06< _Coffee> SE/NE SE/S/NE/N ALL S/SW/N/NW SW/NW 20130616 11:15:11< _Coffee> NE NE/N N N/NW NW 20130616 11:15:48< _Coffee> fabi_ then mentioned that this might be a good fallback for facing the nearest unit 20130616 11:16:07< _Coffee> but also that some units are more important to face than others (goblin vs fire dragon) 20130616 11:17:07< _Coffee> anway that is how we got talking about unit facing and the messages 20130616 11:18:19-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130616 11:23:53 * _Coffee finally fond the setting for on screen popup notifications 20130616 11:24:05< _Coffee> *found 20130616 11:24:41-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130616 11:33:54-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130616 11:33:54-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130616 11:33:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130616 11:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 196 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130616 11:37:59-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130616 11:50:43-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20130616 12:07:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130616 12:07:31-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130616 12:10:30-!- Ayne [~Ayne@wesnoth/developer/ayne] has quit [Quit: Leaving] 20130616 12:29:35-!- mjs-de [~mjs-de@g224185138.adsl.alicedsl.de] has joined #wesnoth-dev 20130616 13:01:03-!- trewe [~trewe@87.196.169.152] has joined #wesnoth-dev 20130616 13:05:58-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130616 13:30:34-!- knotwork [~markm@unaffiliated/knotwork] has quit [Remote host closed the connection] 20130616 13:31:15-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20130616 13:36:23-!- dailin [~dailin@218.108.49.4] has joined #wesnoth-dev 20130616 13:42:26-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130616 13:45:32-!- nurupo is now known as nurupo__ 20130616 13:45:34-!- nurupo__ is now known as nurupo 20130616 14:21:10-!- mjs-de [~mjs-de@g224185138.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130616 14:31:25-!- _Coffee [~david@ppp118-210-24-210.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20130616 14:33:02-!- flix [~flix@178.77.175.34] has quit [Ping timeout: 240 seconds] 20130616 14:33:53-!- dailin [~dailin@218.108.49.4] has quit [Ping timeout: 245 seconds] 20130616 14:36:47-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130616 14:45:56-!- dailin [~dailin@218.108.49.4] has joined #wesnoth-dev 20130616 15:35:24-!- dailin [~dailin@218.108.49.4] has quit [Quit: Leaving] 20130616 16:04:59-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130616 16:05:01-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130616 16:05:01-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130616 16:06:28-!- mjs-de [~mjs-de@g224185138.adsl.alicedsl.de] has joined #wesnoth-dev 20130616 16:12:01-!- flix [~flix@178.77.175.34] has joined #wesnoth-dev 20130616 16:22:41-!- Elvish_Hunter [5f4b966c@gateway/web/freenode/ip.95.75.150.108] has joined #wesnoth-dev 20130616 16:25:15< irker387> wesnoth: Elvish_Hunter wesnoth-old:master dae1b1 / data/lua/wml-tags.lua: [harm_unit]: moved support function bool() to the start of the tag http://git.io/RSBb7g 20130616 16:25:17< irker387> wesnoth: Elvish_Hunter wesnoth-old:master e74471 / data/lua/wml-tags.lua: [harm_unit]: renamed bool() function to toboolean() http://git.io/JODdgQ 20130616 16:25:19< irker387> wesnoth: Elvish_Hunter wesnoth-old:master 6c4f81 / data/lua/wml-tags.lua: [harm_unit]: moved the harmer advancement check inside the for cycle/valid check http://git.io/1Cm_FQ 20130616 16:25:21< irker387> wesnoth: Elvish_Hunter wesnoth-old:master 664c7e / data/lua/wml-tags.lua: [harm_unit]: added fire_event keys to wml_actions.unstore_unit tables http://git.io/YWkPPA 20130616 16:25:23< irker387> wesnoth: Elvish_Hunter wesnoth-old:master 1861b9 / data/lua/wml-tags.lua: [harm_unit]: added animate keys to wml_actions.unstore_unit tables http://git.io/W6gy4A 20130616 16:25:25< irker387> wesnoth: Elvish_Hunter wesnoth-old:master f8996c / data/lua/wml-tags.lua: [harm_unit]: removed two accidental plus signs that broke the tag http://git.io/wkp31w 20130616 16:25:27< irker387> wesnoth: Elvish_Hunter wesnoth-old:master d57d12 / data/core/units/trolls/Hero.cfg: Fixed a missing frame in Troll Hero unit http://git.io/EJBeMg 20130616 16:25:29< irker387> wesnoth: Elvish_Hunter wesnoth-old:master 544836 / / (75 files in 31 dirs): Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/6ouUDw 20130616 16:25:31< irker387> wesnoth: Elvish_Hunter wesnoth-old:master 981461 / changelog: Changelog entries for my previous commits http://git.io/ODsHkA 20130616 16:28:10< fabi_> Elvish_Hunter: Hello, you can avoid the merge commit with "git pull --rebase". 20130616 16:28:56< Elvish_Hunter> I didn't knew that. Thanks for the info! 20130616 16:29:19< vultraz_laptop> Elvish_Hunter: you're a lua guy, perhaps you would know why wesnoth.put_unit seems to change unit facings? 20130616 16:29:42< fabi_> Elvish_Hunter: You are welcome :-) 20130616 16:30:21< Elvish_Hunter> Vultraz: I can take a look, but I suspect that the issue is in the C++ side of the code... 20130616 16:30:35< vultraz_laptop> or why wml_actions.move_unit keeps the facing of the unit unchanged even though the code seems to indicate the facings change :/ 20130616 16:32:02< vultraz_laptop> (I believe the latter is related somehow to the former 20130616 16:34:29< Elvish_Hunter> Alright, from a quick look I don't see anything in [move_unit] that may cause the problem. 20130616 16:35:29< Elvish_Hunter> Since that tag was written by Anonymissimus (if I remember correctly) you can ask him as well - but this seems only to confirm that we have a C++ issue with facings. 20130616 16:36:35< vultraz_laptop> damn. suspected as much :/ 20130616 16:37:10< fabi_> vultraz_laptop: c++ is no black magic. What exactly is the problem? 20130616 16:39:27< vultraz_laptop> wesnoth.put_unit changes facings, even when a table with a facing= key is supplied. Also, move unit doesn't chage unit facings at the end of the move 20130616 16:40:43< vultraz_laptop> I looked through the C++ code of wesnoth.put_unit, but can't see anything that would cause the problem 20130616 16:42:01< Elvish_Hunter> vultraz: maybe the problem is in unit.cpp. The most interesting matches from a grep for "facing" are here. 20130616 16:42:50< vultraz_laptop> han on ill take a look after I take apart my keyboard; I seem to have broken my G key 20130616 16:42:58< vultraz_laptop> :/ 20130616 16:47:03-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130616 16:49:41-!- travis-ci [~travis-ci@ec2-50-19-5-174.compute-1.amazonaws.com] has joined #wesnoth-dev 20130616 16:49:41< travis-ci> [travis-ci] wesnoth/wesnoth-old#58 (master - 9814616 : Elvish_Hunter): The build passed. 20130616 16:49:41< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/3b0469eed9ba...981461635241 20130616 16:49:41< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8134224 20130616 16:49:41-!- travis-ci [~travis-ci@ec2-50-19-5-174.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130616 16:51:48-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20130616 16:55:45< vultraz_laptop> gggg 20130616 16:55:50< vultraz_laptop> yay, fixed it 20130616 16:55:51< vultraz_laptop> :D 20130616 17:01:15-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130616 17:01:17-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Client Quit] 20130616 17:01:31< vultraz_laptop> ok, I have no idea 20130616 17:03:51 * vultraz_laptop is woefully reminded that he barely understands C++ 20130616 17:06:25< vultraz_laptop> hm... 20130616 17:06:57< irker387> wesnoth: Alarantalara wesnoth-old:master 4d6193 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Remove empty folder http://git.io/x3wP1w 20130616 17:09:23< vultraz_laptop> I give up >_> 20130616 17:29:59-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130616 17:33:23< AI0867> vultraz_laptop: you thought you fixed it but you didn't? 20130616 17:34:54-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 264 seconds] 20130616 17:35:57-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130616 17:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 195 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130616 17:39:06-!- travis-ci [~travis-ci@ec2-50-19-5-174.compute-1.amazonaws.com] has joined #wesnoth-dev 20130616 17:39:06< travis-ci> [travis-ci] wesnoth/wesnoth-old#59 (master - 4d61935 : Alarantalara): The build passed. 20130616 17:39:06< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/981461635241...4d61935f97a0 20130616 17:39:06< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8135016 20130616 17:39:06-!- travis-ci [~travis-ci@ec2-50-19-5-174.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130616 17:42:10< Elvish_Hunter> Well, now I have to go. Bye! 20130616 17:42:25-!- Elvish_Hunter [5f4b966c@gateway/web/freenode/ip.95.75.150.108] has quit [Quit: Ciao!] 20130616 17:59:52-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130616 18:06:03< irker387> wesnoth: Alexander van Gessel wesnoth-old:master e89833 / data/core/units/drakes/Warden.cfg: Fix warden south-blade animation http://git.io/JrLMaQ 20130616 18:29:15-!- travis-ci [~travis-ci@ec2-54-243-17-133.compute-1.amazonaws.com] has joined #wesnoth-dev 20130616 18:29:15< travis-ci> [travis-ci] wesnoth/wesnoth-old#60 (master - e898339 : Alexander van Gessel): The build passed. 20130616 18:29:15< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/4d61935f97a0...e8983396340b 20130616 18:29:15< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8136097 20130616 18:29:15-!- travis-ci [~travis-ci@ec2-54-243-17-133.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130616 18:36:02-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130616 18:36:45-!- Gambit [~gambit@wesnoth/developer/grickit] has left #wesnoth-dev ["Leaves have fallen all around. It's time I was on my way."] 20130616 18:36:51-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130616 18:37:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130616 18:37:27-!- stikonas_ [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130616 18:37:28-!- stikonas_ [~gentoo@128.232.240.234] has quit [Changing host] 20130616 18:37:28-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130616 18:45:26-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has joined #wesnoth-dev 20130616 18:51:06< Ivanovic> fabi_: regarding the next release: maybe next weekend 20130616 18:58:48-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130616 19:09:28-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130616 19:12:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130616 19:34:00-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW] 20130616 19:56:31< irker387> wesnoth: Alexander van Gessel wesnoth-old:master 79c8aa / data/tools/vim/ (wesml.vim wmllua.vim): ejls's vim syntax files http://git.io/i0h6Qg 20130616 19:58:36-!- Blueblaze [~Blueblaze@99.158.45.47] has joined #wesnoth-dev 20130616 20:11:56-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130616 20:19:18-!- travis-ci [~travis-ci@ec2-54-243-17-133.compute-1.amazonaws.com] has joined #wesnoth-dev 20130616 20:19:18< travis-ci> [travis-ci] wesnoth/wesnoth-old#61 (master - 79c8aa8 : Alexander van Gessel): The build passed. 20130616 20:19:18< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/e8983396340b...79c8aa87c553 20130616 20:19:18< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8138082 20130616 20:19:18-!- travis-ci [~travis-ci@ec2-54-243-17-133.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130616 20:30:16-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130616 20:36:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130616 21:13:24-!- lansiir [~oldtopman@unaffiliated/oldtopman] has joined #wesnoth-dev 20130616 21:19:18-!- Samual [diotecktec@xonotic/core-team/Samual] has quit [Ping timeout: 264 seconds] 20130616 21:35:39-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130616 22:22:31-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130616 23:15:07-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20130616 23:24:26-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130616 23:37:42-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 196 bugs, 333 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130616 23:45:28-!- trewe [~trewe@87.196.169.152] has quit [Quit: Verlassend] 20130616 23:49:50-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130616 23:52:52-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] --- Log closed Mon Jun 17 00:00:38 2013