--- Log opened Mon Jun 17 00:00:38 2013 20130617 00:34:53< irker387> wesnoth: flix wesnoth-old:master 21a642 / changelog src/ai/composite/goal.cpp: Add deprecation message for http://git.io/1mwApw 20130617 00:34:55< irker387> wesnoth: flix wesnoth-old:master 03f487 / data/campaigns/ (12 files in 6 dirs): Convert scenarios not to use http://git.io/qvGT5Q 20130617 00:35:33-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130617 00:38:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20130617 00:52:31-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130617 00:56:01-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130617 00:56:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130617 01:01:47-!- travis-ci [~travis-ci@ec2-23-20-31-49.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 01:01:47< travis-ci> [travis-ci] wesnoth/wesnoth-old#62 (master - 03f4873 : flix): The build passed. 20130617 01:01:47< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/79c8aa87c553...03f487397fc0 20130617 01:01:47< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8143151 20130617 01:01:47-!- travis-ci [~travis-ci@ec2-23-20-31-49.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 01:06:27-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130617 01:07:36-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130617 01:13:44-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20130617 01:50:56-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130617 01:50:57-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130617 01:50:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130617 02:02:55-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20130617 02:03:33-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20130617 02:04:16-!- stikonas_ [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130617 02:04:16-!- stikonas_ [~gentoo@128.232.240.234] has quit [Changing host] 20130617 02:04:16-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130617 02:04:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130617 02:05:34-!- Blueblaze [~Blueblaze@99.158.45.47] has quit [Quit: Blueblaze] 20130617 02:27:44-!- mjs-de [~mjs-de@g224185138.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130617 02:30:20-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] 20130617 02:56:08-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has quit [Read error: Connection reset by peer] 20130617 02:58:15-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has quit [Excess Flood] 20130617 02:59:24-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20130617 03:13:29-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130617 03:14:49-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130617 03:32:51-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130617 03:34:09-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130617 03:41:49-!- irker387 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130617 04:13:39-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth-dev 20130617 04:16:55-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130617 04:18:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130617 04:22:30-!- elias [~allefant@allefant.com] has quit [Ping timeout: 248 seconds] 20130617 04:23:15-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has joined #wesnoth-dev 20130617 04:23:22-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20130617 04:24:07-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130617 04:25:21-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130617 04:25:21-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130617 04:25:21-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130617 04:25:34-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: Traveling again. 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Do you know how to plug transparent icons on the new TC-able backgrounds ? 20130617 09:54:46-!- jetrel_laptop [~jetrel_la@mn-10k-dhcp1-437.dsl.hickorytech.net] has quit [Quit: jetrel_laptop] 20130617 09:55:03< vultraz> hmmmmmmmmmmmmmmmmmmmmmm 20130617 09:55:17< vultraz> not exactly 20130617 09:55:52< vultraz> with the buttons, you can just set the path to the bg 20130617 09:55:54< LordBob_> Ah. The tricky part, I think, would be to perform the actual team coloring 20130617 09:56:04< vultraz> with this, you also need to ~RC 20130617 09:58:12-!- travis-ci [~travis-ci@ec2-23-20-31-49.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 09:58:12< travis-ci> [travis-ci] wesnoth/wesnoth-old#63 (master - 9e71b17 : Emilien Rotival): The build passed. 20130617 09:58:12< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/03f487397fc0...9e71b173060e 20130617 09:58:12< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8151839 20130617 09:58:12-!- travis-ci [~travis-ci@ec2-23-20-31-49.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 09:58:26< LordBob_> The ~RC syntax shouldn't be too much of a problem, but what I'm clueless about is where it should be implemented in the case of the terrain type info box 20130617 09:58:50< LordBob_> Maybe it's best that we wait for fabi_ then. He'll know what needs to be done 20130617 10:01:14< vultraz> yeah, that seems to always be the case :( 20130617 10:11:48< vultraz> LordBob_: is there anything else I can do? 20130617 10:14:15< LordBob_> vultraz: unfortunately, anything I was going to suggest involves plugging transparent icons on a TC icon base (it needs to be done for the 16x16 terrain types, and soon with the unit profile icons (traits, attacks, damage types, ...) 20130617 10:22:50< vultraz> hmmm 20130617 10:23:02< vultraz> I have an idea how it could be done 20130617 10:23:37-!- stikonas [~gentoo@lapserv.damtp.cam.ac.uk] has joined #wesnoth-dev 20130617 10:23:37-!- stikonas [~gentoo@lapserv.damtp.cam.ac.uk] has quit [Changing host] 20130617 10:23:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130617 10:26:06< LordBob_> vultraz: for the RC syntax, you can check AI0867's commit on cursor TC-ing. Other than that, I can't be of any help I'm afraid :s 20130617 10:26:58< vultraz> yes, I know thr RC syntax 20130617 10:32:09-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130617 10:37:35-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130617 11:01:54-!- _Coffee [~david@ppp118-210-24-210.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20130617 11:14:47< fabi_> hi LordBob_ and vultraz 20130617 11:15:16< LordBob_> hello fabi_ 20130617 11:19:12< LordBob_> fabi_: I've committed the transparent background icons for the terrain types, so they need to be plugged in with the TC icon base. I think vultraz could do it, but he will need some advice 20130617 11:20:11< fabi_> LordBob_: First, the colors of the backgrounds needs to be defined, I guess you did that already? 20130617 11:20:55< LordBob_> yup. that was commit 82b8d9ecdf5c0f7121703e34acfe8f95ea9ae489 20130617 11:22:02< LordBob_> I've added team color ranges named after each of the terrain types (might be some typos for the water terrains, though) 20130617 11:23:44 * LordBob_ checks team-colors.cfg 20130617 11:24:00-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130617 11:24:25-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130617 11:24:46< LordBob_> Ok. Only one missing s for 'railS', everything else looks fine 20130617 11:26:05< fabi_> vultraz: The images are used in reports.cpp, line 1289 20130617 11:48:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130617 11:52:32< LordBob_> fabi_: I'm working a bit on the unit box theme layout, but the terrain info is trouble. Having it on two lines feels like a huge waste of space when there's only one unit displayed: https://www.dropbox.com/s/td64xn1yhj8ptpl/UI-game-mockups-05.jpg 20130617 11:54:30< LordBob_> fabi_: maybe we should consider displaying it on a single line, with (hex coordinates + terrain type) for the full profile and only the most fitting of the two for profile comparison 20130617 11:55:45< LordBob_> fabi_: for example, it might be acceptable to show only the coordinates for profile comparison, since the terrain type should be largely deductible from the tod display 20130617 11:56:06-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130617 11:56:47< fabi_> LordBob_: Maybe we put them in one line and display the terrain name in the second in single unit view? 20130617 11:57:41< LordBob_> Mmh...Is it of any use to the player ? 20130617 11:58:55< fabi_> Not from a technical point of view. Knowing how the terrain behaves should be enough. Still I had requests to add the terrain name again to the editor gui. 20130617 12:00:10< fabi_> But the terrain name gives the designer an interface to connect the ingame speech with the game mechanics. 20130617 12:01:00< LordBob_> I agree that knowing terrain names makes sense from an editing point of view; however, it doesn't necessarily has the same importance to the player 20130617 12:01:23< fabi_> I played a nice addon campaign recently, which features special building in a city. A character tells the player: "Head for the library and ask $important there." 20130617 12:02:00< fabi_> Without the name of the terrain you can only guess which building is the library. 20130617 12:02:10< LordBob_> This much can and should be handled with labels and signposts. 20130617 12:03:24< fabi_> Yes, indeed. 20130617 12:06:13< LordBob_> So, do we agree on this ? I'll bring the in-game terrain info to a single line, and it should display only terrain type or coordinates for profile comparison 20130617 12:07:21-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130617 12:07:21< LordBob_> As to the editor, we can add again the terrain name 20130617 12:07:26< fabi_> okay 20130617 12:09:11-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130617 12:12:12< LordBob_> That's great, thank you. I'll try and have the new mockup ready soon. 20130617 12:12:41< fabi_> LordBob_: That also raises the question how we use the space right to the hp,xp,mp,... labels in single unit display. 20130617 12:13:15< LordBob_> Indeed 20130617 12:14:42< LordBob_> Maybe we can use it to display information such as unit level, traits, etc. that is otherwise hidden for profile comparison ? 20130617 12:14:49-!- mjs-de [~mjs-de@g224185194.adsl.alicedsl.de] has joined #wesnoth-dev 20130617 12:17:51-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130617 12:17:51-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130617 12:17:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130617 12:18:01< fabi_> LordBob_: Yes, there is a problem with the coding, I can't exchange gui elements dynamically. But let's assume that I can code around this somehow. 20130617 12:20:00< LordBob_> Ah. Indeed, this could turn out to be a bit of a problem. For now, I will finish the mock-up assuming that a work-around exists; if it does not, I'll revise the layout of elements 20130617 12:25:46< fabi_> Fine :-) 20130617 12:41:49-!- fabi__ [~fabi@88-134-8-131-dynip.superkabel.de] has joined #wesnoth-dev 20130617 12:41:49-!- fabi__ [~fabi@88-134-8-131-dynip.superkabel.de] has quit [Changing host] 20130617 12:41:49-!- fabi__ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130617 12:45:53-!- fabi_ [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 248 seconds] 20130617 12:55:32-!- Crendgrim [~quassel@g224215025.adsl.alicedsl.de] has joined #wesnoth-dev 20130617 13:01:45< vultraz> LordBob_: BTW, as there could possibly be a release next weekend, could you do the update to button-large (the endturn button) so it's not the only widget with old artwork? 20130617 13:15:22-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130617 13:23:52-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has joined #wesnoth-dev 20130617 13:28:39< fabi__> vultraz: Did you read my message where to wire in the new transparent terrain type icons? 20130617 13:30:09< vultraz> fabi__: yes 20130617 13:42:32-!- irker218 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130617 13:42:53-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20130617 14:15:38-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130617 14:23:21-!- nurupo_ [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130617 14:24:06-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Ping timeout: 264 seconds] 20130617 14:24:06-!- DHost [~Pcy@sc.plok.fr] has quit [Ping timeout: 264 seconds] 20130617 14:24:06-!- nurupo_ is now known as nurupo 20130617 14:24:38-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Excess Flood] 20130617 14:24:50-!- DHost [~Pcy@sc.plok.fr] has joined #wesnoth-dev 20130617 14:25:23-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20130617 14:25:41-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130617 14:40:58< AI0867> 09:54 < LordBob_> Yup. Do you know how to plug transparent icons on the new TC-able backgrounds ? <-- what needs to be done? 20130617 15:01:06< LordBob_> AI0867: my latest commit added transparent-background icons (terrain_type*) in images/icons/terrain. Among these, the 16x16 variant should be plugged with the TC-able background (icon-base-16.png) in the terrain info widget (see it in the upper right corner of the editor) 20130617 15:02:32< LordBob_> AI0867: An earlier commit added team color ranges matching the name of terrain icons : each one should be overlayed on top of a background recolored to match its type 20130617 15:03:56< LordBob_> AI0867: But maybe vultraz is already working on this; better ask him before you do anything, I wouldn't want you guys to double the work ;) 20130617 15:08:31< Laela> historical question, when was [store_unit] added? 20130617 15:08:42< bumbadadabum> 2003? 20130617 15:11:14< AI0867> [store_unit] is ancient 20130617 15:12:08< Laela> thats what i wanted to hear, someone told me making units return after death was new possibility 20130617 15:12:20< AI0867> LordBob_: in which way should the TC be used? 20130617 15:13:26< AI0867> Laela: it's not 20130617 15:13:57-!- _Coffee [~david@ppp118-210-24-210.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20130617 15:15:58< AI0867> ah, the commit message explains it 20130617 15:21:27< LordBob_> AI0867: don't hesitate to ask if there's anything I can do; also, fabi__ coded the terrain type info widget, so he should be able to answer code-related questions 20130617 15:24:17< vultraz> LordBob_: no, unfortunately I've been working on my campaign and haven't gotten around to working on it yet 20130617 15:24:21< vultraz> but I intend to 20130617 15:26:34-!- dailin [~dailin@218.108.49.4] has joined #wesnoth-dev 20130617 15:27:04< LordBob_> vultraz: I'll let you and AI0867 decide who does what :) 20130617 15:27:56-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130617 15:28:13< AI0867> well, I'm working on it right now =P 20130617 15:28:36< vultraz> alrightly then 20130617 15:31:45< fabi__> AI0867: hi 20130617 15:31:59< fabi__> AI0867: reports.cpp line 1289 20130617 15:33:18< AI0867> fabi__: already done 20130617 15:33:22< fabi__> AI0867: Note, the terrain icons and the colors match the id of base terrains. Assuming that ~TC IPFs work for the report system the fix is trivial. I could do it in a minute, just thought it would be a good training ground for vultraz. 20130617 15:33:26< AI0867> just doing a few finishing touches before pushing 20130617 15:33:49< fabi__> cool, tx :-) 20130617 15:33:59< vultraz> damn, you guys do stuff fast o_O 20130617 15:34:34< AI0867> it's not much work, the main thing is knowing what to do and where to do it 20130617 15:35:45< fabi__> vultraz: Indeed, Wesnoth coding is mostly knowing about the code base, not that much extrem coding. Most things can be done easily since our framework isn't bad. Meaning, you can use already existing functionality very often. 20130617 15:36:07< AI0867> in this case, I knew that the icons were already in use, so I grepped for 'terrain_type_' 20130617 15:37:25< LordBob_> Guys, while we're on statuses and widgets, what would you say to a more synthetic income status, such as the one that was proposed in the latest iOS mockups ? http://forums.wesnoth.org/viewtopic.php?f=6&t=37879&hilit=iOS&start=285#p555299 20130617 15:38:10< LordBob_> Instead of having three statuses, there would be a single status box, with an icon picked depending on the net income 20130617 15:38:11< fabi__> LordBob_: synthetic? 20130617 15:39:13< LordBob_> And the status would read [Gold icon]: 99 (+14) for a positive income, 99(-14) for a negative income 20130617 15:39:37< fabi__> Okay, that is more compact and easy to get. 20130617 15:39:43< fabi__> I am all for it. 20130617 15:39:50< fabi__> But would it move to the sidebar? 20130617 15:40:05< LordBob_> I'm working on that, see if we can fit it somewhere 20130617 15:40:39< fabi__> LordBob_: Do you see the possibility to integrate "upkeep" as well? 20130617 15:41:15< fabi__> [Gold icon] 99 (-4) +9 20130617 15:42:06< fabi__> Upkeep could also be part of the unit counter. 20130617 15:42:18< LordBob_> fabi__: this is what I mean by "net income". The status would either display what you propose, or an aggregated glod flow calculated with (income- upkeep) 20130617 15:42:31< LordBob_> (depending on how much space we have) 20130617 15:42:50< LordBob_> for the latter, a tooltip could provide the calcul details 20130617 15:43:22-!- irker692 [~irker@ai0867.net] has joined #wesnoth-dev 20130617 15:43:22< irker692> wesnoth: Alexander van Gessel wesnoth-old:master 926b33 / src/reports.cpp: Blit terrain type image on a recolored icon base http://git.io/X4je4g 20130617 15:43:24< irker692> wesnoth: Alexander van Gessel wesnoth-old:master 5c1b7b / src/reports.cpp: Add disabled support for 32-bit icons http://git.io/wbFlew 20130617 15:43:26< irker692> wesnoth: Alexander van Gessel wesnoth-old:master 34bf95 / src/reports.cpp: Don't forget about the keep icon http://git.io/fFd2mQ 20130617 15:44:16< LordBob_> Also, the [gold icon] could be gold.png for a null balance, income. png for a positive balance, upkeep.png for a negative balance 20130617 15:44:25< AI0867> vultraz: you may want to take a look at the diffs 20130617 15:44:39< fabi__> AI0867, vultraz: At the same section of code, we also need to put shroud in use. Shrouded terrain should be marked by an extra icon (I think LordBob_ already commited it) instead of displaying the actual terrain. 20130617 15:45:30< AI0867> is that section of code used by an ingame theme then? 20130617 15:46:06< fabi__> AI0867: Yes, maybe editor and game will get different reports, I still not to figure out if that is needed. 20130617 15:46:15< LordBob_> fabi__: yup, I did. There's a 'terrain_type_shroud" icon in images/icons/terrain, and a matching TC 20130617 15:47:07< fabi__> AI0867: At the end the editor will know the concept of fog and shroud. To give the designer an impression what a predifined set of unit sees about terrain and enemy. 20130617 15:47:09< vultraz> AI0867: mainly, my problem is that I'm still very new to C++ and the codebase, so it's hard to find out where anything is or how it works 20130617 15:47:46< AI0867> vultraz: well, as I said, I didn't know either in this case, so I looked at what the images had in common, then grepped for that 20130617 15:47:52< AI0867> which gave 3 results, all in the same file 20130617 15:47:58< LordBob_> AI0867: there will be some variation compared to the editor, but yes, we do plan to use a similar widget ingame 20130617 15:47:58< LordBob_> although I think it's not fully implemented yet 20130617 15:48:05< fabi__> AI0867: Thus, feel free to move shroud/fog related stuff from game_display to display, if needed. 20130617 15:48:47< fabi__> vultraz: But you know already how to use the "grep" command? 20130617 15:48:54< vultraz> fabi__: yes 20130617 15:49:08< fabi__> That is half the solution to most stuff :-) 20130617 15:49:19< AI0867> it already seems to be in display.hpp, at least partially 20130617 15:49:56< fabi__> AI0867: Yes, I already lifted some of the code. 20130617 15:50:14< vultraz> but my point is it's not always that simple. Foe example, I'm trying to make floating labels remove any that a new one overlaps, and I've found my way to font.cpp, but then there's about a dozen functions, and I can't tell the difference between some of them (eg, draw_floatng_label and show_floating label) 20130617 15:53:20< fabi__> AI0867: But I guess activating fog for a side in the editor is not working yet. 20130617 15:53:21< AI0867> fabi__: I'm not sure what the third argument of add_image is supposed to achieve 20130617 15:53:38< fabi__> AI0867: Tooltip? 20130617 15:53:44-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130617 15:54:07< AI0867> at least in the multiple-icon loop, the last icon may get both names, but the former only gets its own 20130617 15:54:13< fabi__> AI0867: Ah no. The id of a help section. If you click on the item it will open that help section. 20130617 15:54:24< fabi__> s/item/icon 20130617 15:55:25< fabi__> AI0867: An improved dynamic generated help page for terrain will be addresed by this argument later. 20130617 15:56:06< AI0867> well, currently it looks like it will break on multi-type terrains 20130617 15:56:48< fabi__> AI0867: That sounds like a bug in the report system. 20130617 15:58:35< fabi__> AI0867: Sorry, help id is the 4. argument. We talk about tooltips. 20130617 16:01:45< AI0867> well, take a look at the loop I edited. Especially the ostringstream 'str' 20130617 16:02:28< AI0867> fabi__: how do I access the display in the editor? 20130617 16:02:38< AI0867> resources::screen is still a *game_display 20130617 16:03:05< fabi__> AI0867: display::get_singletion() 20130617 16:03:55< fabi__> AI0867: Don't ask me why we have both, the resources and the singleton. It is so since ages. 20130617 16:04:43-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130617 16:06:45< fabi__> AI0867: I have removed a directory accidentally. Do you know how to bring it back? With svn it was just svn update. Git seems to be more picky. 20130617 16:07:22< AI0867> git checkout directory 20130617 16:07:44< fabi__> cool, tx 20130617 16:07:48< AI0867> (yes, checkout does both branches and files, for some reason) 20130617 16:08:40< AI0867> fabi__: is the report used in any theme yet? Or do I need to create one myself to test the changes I made just now? 20130617 16:08:56< fabi__> AI0867: It is used by the editor. 20130617 16:09:25< AI0867> I know 20130617 16:09:30< AI0867> I've tested it there 20130617 16:09:35< AI0867> but I can't test fog and shroud there 20130617 16:09:46< AI0867> not without hacking up the editor at least 20130617 16:10:00< fabi__> AI0867: Okay, no it is not used yet. But I can do that next, give me a few minutes. 20130617 16:10:37-!- travis-ci [~travis-ci@ec2-107-20-59-196.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 16:10:37< travis-ci> [travis-ci] wesnoth/wesnoth-old#64 (master - 34bf95b : Alexander van Gessel): The build passed. 20130617 16:10:37< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/9e71b173060e...34bf95b464de 20130617 16:10:37< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8160923 20130617 16:10:37-!- travis-ci [~travis-ci@ec2-107-20-59-196.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 16:11:52-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 246 seconds] 20130617 16:13:37-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has joined #wesnoth-dev 20130617 16:15:44< LordBob_> dailin: if you're there, my I ask what are the font and size used in the iOS display ? 20130617 16:18:41< Laela> will $weapon.damage in attacker hits event give full or half units attack when unit is slowed? 20130617 16:19:45< irker692> wesnoth: fendrin wesnoth-old:master d7b840 / data/themes/unit_box.cfg: Adds an iconized terrain gui element. http://git.io/Kg7EUQ 20130617 16:19:53< fabi__> AI0867: ^ 20130617 16:21:12< dailin> LordBob: top panel 12, right panel 10 20130617 16:21:20-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130617 16:22:09< LordBob_> dailin: hello, and thanks. Do you know which font is used ? 20130617 16:23:11< dailin> I don't change this, i think it is the same as PC 20130617 16:23:54< LordBob_> Ok. Can anyone familiar with the core game answer the above, please ? 20130617 16:24:39< fabi__> dailin: I had a look at SDL2.0. It offers support for force feedback joystick. I would really like to use that for make gamepads rumble when units get hit. Do you think we could start to integrate it soon? 20130617 16:25:14< fabi__> dailin: I guess that could also be used to make iphones rumble. 20130617 16:25:34< fabi__> LordBob_: Font in the menu? 20130617 16:25:43< fabi__> LordBob_: Menubar? 20130617 16:26:32< irker692> wesnoth: Alexander van Gessel wesnoth-old:master f0707d / src/reports.cpp: Factor out the blit-on-mulisize-TCed-icon logic http://git.io/lJUtyg 20130617 16:26:34< irker692> wesnoth: Alexander van Gessel wesnoth-old:master 2b7f42 / src/reports.cpp: Take shroud and fog into account for terrain type icons http://git.io/C9DFgQ 20130617 16:26:35< AI0867> fabi__: ^ 20130617 16:26:36< irker692> wesnoth: Alexander van Gessel wesnoth-old:master be4412 / data/themes/unit_box.cfg: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/ajdf6w 20130617 16:26:51< LordBob_> fabi__: the font used in sidebars and button labels 20130617 16:27:06< dailin> fabi: do you mean use SDL2.0 for all platforms? 20130617 16:27:22-!- jetrel_laptop [~jetrel_la@184-100-87-188.mpls.qwest.net] has joined #wesnoth-dev 20130617 16:27:24< fabi__> dailin: yes 20130617 16:28:21< fabi__> LordBob_: Have a look at data/hardwired/fonts.cfg 20130617 16:28:28< fabi__> LordBob_: The fonts are used in the order. 20130617 16:28:54< LordBob_> ok, thanks. I'll pick the likeliest ones to check the size of text input in my mock-ups 20130617 16:28:59< fabi__> LordBob_: The first if it is present. If not try the next. I guess the first is missing on iphone, thus you see different fonts in the screenshot. 20130617 16:29:46-!- sea-theorem [~sea@fsf/member/sea4ever] has joined #wesnoth-dev 20130617 16:29:47< dailin> I think we need to integrate it as soon as possible 20130617 16:30:06< fabi__> h sea-theorem 20130617 16:30:08< fabi__> hi 20130617 16:30:12< sea-theorem> :) Hi fabi 20130617 16:30:32< fabi__> LordBob_: sea-theorem has suggestions for the minimap color coding. 20130617 16:30:38< sea-theorem> Do I have to repeat? Or are you all..oh 20130617 16:30:46< sea-theorem> Well, I'm playing wesnoth now, and I'm not the best with colours 20130617 16:30:57< sea-theorem> The minimap has a blue-team unit standing next to water, and it's awfully hard to see 20130617 16:31:04-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130617 16:31:15< sea-theorem> in general, I can't see the units against the background. I figure, they'd be a lot easier to see if they had an outline or a border, or if they flashed. 20130617 16:31:42< sea-theorem> Or if they weren't represented by squares, perhaps little stars would be easier to notice. 20130617 16:32:22< sea-theorem> What would really come in handy would be a hotkey to hide the terrain colours 20130617 16:32:56< fabi__> sea-theorem: The last one is easy to do. 20130617 16:33:03< jetrel_laptop> I think this last one is the best idea 20130617 16:33:18< LordBob_> As far as unit blips are concerned, outlining is what seems the easiest, seen from the art department 20130617 16:33:44< LordBob_> No fancy shapes to pull off with transpareny that get horribly deformed by scaling anyway ;) 20130617 16:33:44< jetrel_laptop> Many RTSes have adopted a similar strategy - a button you can click to toggle terrain display. 20130617 16:34:05< sea-theorem> How about you make the mini-map layered? That way you can see what terrain-colour is underneath the units 20130617 16:34:21< sea-theorem> Have some hotkey to hide the unit blips, and another one to hide the terrain. 20130617 16:34:39< sea-theorem> have another one to show, perhaps, only the towns 20130617 16:35:12< LordBob_> Hehe, we are considering such features indeed :) 20130617 16:35:21< fabi__> sea-theorem, jetrel_laptop: The new theme has space reserved for buttons beside the minimap. I would like to use them for exactly thus stuff. But some developers are not happy with the idea. 20130617 16:35:34< fabi__> s/thus/those 20130617 16:36:18< LordBob_> fabi__: I think this is one of those situations where we need to produce a working prototype, complete with hotkeys and fully polished minimap, in order to convinve 20130617 16:36:19-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130617 16:36:26< fabi__> Thus I can't promise the integration in the final next version. But we can implement it for the current prototype. 20130617 16:36:35< dailin> fabi:I think we need to integrate it as soon as possible,but i am worry about stable problem with sdl2 20130617 16:36:39< fabi__> LordBob_: You beat me. 20130617 16:37:09< fabi__> dailin: It will need to be optional. scons sdl_ver=old/new 20130617 16:37:16< AI0867> LordBob_: I believe you said something about the unit ellipses a few days ago? 20130617 16:37:37< fabi__> sea-theorem: Do you have more problems on other fields of the game? 20130617 16:37:41< AI0867> here's what I believe to be the current state: 20130617 16:38:02< AI0867> -all versions have a -selected variant that is more saturated and opaque 20130617 16:38:26< AI0867> -the -leader and -hero versions are very similar if not identical 20130617 16:38:49< AI0867> -there's a -nozoc variant, that like -hero is manually applied by WML 20130617 16:39:15< AI0867> -however, -leader is automatically applied by the engine, and there's no -nozoc-leader version at the moment 20130617 16:39:37< Laela> is it correct that ; and ยด in unit description show same error? 20130617 16:39:55< dailin> fabi: I can try, but may be need some months 20130617 16:40:09< sea-theorem> fabi: I don't think that I have any other problems, I guess I'll keep playing for a while and let you know if I notice something 20130617 16:40:56< fabi__> dailin: It is important to develop in our git repository. And have a commit for every atomic change. 20130617 16:41:10< LordBob_> AI0867: thanks, this confirms what I had heard so far :) 20130617 16:41:26< fabi__> sea-theorem: How do you distinguish the side a unit belongs to? 20130617 16:43:57< LordBob_> AI0867: on short term, I would like to replace the hero/leader/no zoc ellipses, which aren't the best we've had 20130617 16:44:02< sea-theorem> I've always used the race to tell which was what, since most of the time the in-game races are different 20130617 16:44:25< LordBob_> AI0867 In the long run, I would also like to develop multiple sets to add shape to color as a differentiating feature, but this is an entirely different amount of work 20130617 16:45:10-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130617 16:45:49< fabi__> sea-theorem: I see. But your assumption fails in multiplayer and also for some of the mainline campaigns. I hope we can have different shaped ellipses for each side. 20130617 16:45:49< dailin> fabi:can i merge code with codebase? where can i push my code diff for review? 20130617 16:46:20< LordBob_> whois fabi__ 20130617 16:46:20< sea-theorem> There are coloured ellipses beneath the units too, but they are a bit faint sometimes. 20130617 16:46:21< fabi__> dailin: In form of a github pull request. 20130617 16:46:30< LordBob_> oh, crap 20130617 16:46:49< LordBob_> Was trying out some commands, please ignore this 20130617 16:47:11< fabi__> dailin: One request for each feature/item/atomic change/useful unit. 20130617 16:47:54< fabi__> dailin: Which itself should consist of one or better more commits to your repository. 20130617 16:49:54-!- travis-ci [~travis-ci@ec2-107-20-59-196.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 16:49:54< travis-ci> [travis-ci] wesnoth/wesnoth-old#65 (master - d7b8402 : fendrin): The build passed. 20130617 16:49:54< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/34bf95b464de...d7b8402ca378 20130617 16:49:54< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8162138 20130617 16:49:54-!- travis-ci [~travis-ci@ec2-107-20-59-196.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 16:50:22-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Quit: Leaving.] 20130617 16:50:28< fabi__> LordBob_: You need a leading "/" before commands. 20130617 16:50:50-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130617 16:52:08< fabi__> dailin: Sooner or later we will just give you write access to our code base. Usually we do so after 3 medium sized patches/github requests, I guess you can do that quite early. Still keeping a different repository and work with pull requests (which you can handle yourself then) might be a good idea. 20130617 16:53:07< fabi__> sea-theorem: Which ones are hard to distinguish? 20130617 16:53:17< Soliton> dailin: now that we use github i think you can just fork wesnoth there and apply the changes your port makes on top of it. as fabi__ mentioned ideally in small scoped commits for easier review. that'd make integrating changes from your port into mainline wesnoth much easier. your current "source code dump" is not very useful for that. ;-) 20130617 16:54:39-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130617 16:57:20< fabi__> dailin: Every commit should guarantee that the application still compiles. 20130617 16:57:24< Soliton> dailin: as for SDL 2.0 i agree with fabi__ that we will likely need some transition period since we support many different platforms were it'll take quite a while for SDL 2.0 to arrive. so we cannot avoid some ifdef hackery to support both versions for a while... 20130617 16:57:34< sea-theorem> fabi__: The white ellipses are great, but the blue ones are awful. They blend into the grass, the mountains, and the water. The blue ones are practically invisible 20130617 16:57:39< fabi__> dailin: That allows bisecting, a debugging technology. 20130617 16:58:05< sea-theorem> I don't know about the other colours as yet, I could check now though 20130617 16:58:53< dailin> fabi: I had to try compile in other platform to test if it is well? 20130617 16:59:12< fabi__> sea-theorem: Well, the problem is: There are many different types of people not seeing all colors. Green/red blindness is the biggest group, I guess you do not match in it? 20130617 17:00:15< fabi__> dailin: Yes, that would be cool, still we have the travis service that does so automatically. Just use travis as well. 20130617 17:00:32< fabi__> dailin: AI0867 might want to help you setting it up. 20130617 17:00:34-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130617 17:01:55< dailin> fabi: Ok, is it means i had to merge current ios code with git first. 20130617 17:02:17< Soliton> dailin, fabi__: that would all be great but you don't have to get hung up on such details. the important part is getting your changes in review-friendly form. the rest will be taken care of in the process of merging to mainline wesnoth. 20130617 17:02:37< Soliton> if it's not a big deal all the better, of course. 20130617 17:02:39-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 17:02:39< travis-ci> [travis-ci] wesnoth/wesnoth-old#66 (master - be4412c : Alexander van Gessel): The build passed. 20130617 17:02:39< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/d7b8402ca378...be4412ceed03 20130617 17:02:39< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8162367 20130617 17:02:39-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 17:03:06< sea-theorem> I'm red/green colourblind with a little extra issue distinguishing colours that are too similar, e.g. 'dark blue' looks basically like every other 'dark X' for some colour X. In other RTS games though, I notice that the team colours are always bright and vibrant 20130617 17:03:07< fabi__> Soliton: I think it is no more than enabling a github plugin. 20130617 17:03:37< LordBob_> fabi__, sea-theorem: if I use a different TC palettes for the ellipses, theres is a chance to add brighter values that will provide greater lightness contrast against the background, making it more comfortable for most colorblind people (I hope) 20130617 17:04:06< LordBob_> for the record, I daresay the current blue ellipse is a nightmare to everyone, anyway 20130617 17:04:28< fabi__> sea-theorem: Are you able to compile the latest version? Or LordBob_ gives you screenshots and you stay a little with us here until the issues are solved. 20130617 17:05:30< sea-theorem> Sure, I'll stick around. I can fetch and compile the latest version, might take a while though, since I'd have to fetch the whole repo from scratch 20130617 17:05:39< fabi__> dailin: Yes, the next step would be to create a wesnoth fork on github and start to apply your changes, with or without sdl2.0 support, slowly, one by one. 20130617 17:06:06< dailin> Soliton: where can i show code diff for review, i need other guys's reviews and suggestion. 20130617 17:07:10< LordBob_> fabi__, everyone who might be interested: here's a mock-up for a smallish sidebar status widget. https://www.dropbox.com/s/tzhiu49scmtc6nq/turn-info-widget.png 20130617 17:07:30< fabi__> dailin: By github pull requests. 20130617 17:07:33< LordBob_> note on the left some behaviour mockups for the 'gold' status 20130617 17:08:15< Soliton> dailin: just commit the changes to your fork on github. 20130617 17:08:38< Soliton> dailin: and then you can make pull requests. 20130617 17:08:40< LordBob_> fabi__: I'm not sure yet what we would put in those buttons, (I placed them here since they already appear in the unit box theme), but if we do away with them I'll find a use for the extra space 20130617 17:09:30< fabi__> LordBob_: Aren't they the next/previous/stop buttons? 20130617 17:10:30< LordBob_> They are, but maybe we can relocate them near the end turn button. OAnd also use 25x25 buttons so that they take up less space 20130617 17:11:21< fabi__> LordBob_: I like to have them away from the end turn button. I guess they are pressed quite often, at least on touch pad devices. Having them near the end turn button is too error prune. 20130617 17:12:44< dailin> fabi, Soliton:I update my current wesnoth_ios code in github and to keep compile well in other platforms, then update to SDL2.0 by experimental 20130617 17:12:53< LordBob_> Ok. I'll keep them in the vicinity of the statuses, then 20130617 17:12:55< fabi__> LordBob_: I see no problems with the box on high resolutions where space isn't spare in the sidebar. Still I wonder if the lonely menu button in the iphone version looks nice for the game. Otherwise we would have a mostly empty topbar. 20130617 17:13:44< Soliton> dailin: sounds good. 20130617 17:14:09-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20130617 17:14:42< fabi__> dailin: That repository is 1.8 based, right` 20130617 17:14:44< fabi__> ? 20130617 17:15:00< dailin> base 1.10.5 20130617 17:15:10-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130617 17:15:12< fabi__> Ah yes. 20130617 17:15:27< dailin> i update it to 1.10.6 first 20130617 17:16:15< dailin> to follow main wesnoth version 20130617 17:16:40< Soliton> dailin: just fork https://github.com/wesnoth/wesnoth-old and then commit your changes on top. 20130617 17:18:05-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130617 17:19:09< Soliton> that is why you need *changes* not just current state of a particularly wesnoth version port like you seem to have now. changes you can easily apply on top of any wesnoth version. 20130617 17:20:12< Soliton> changes = diffs = patches = revisions 20130617 17:20:32< fabi__> = commits 20130617 17:20:43 * Soliton nods. 20130617 17:21:01< dailin> this is base 1.11.x? 20130617 17:21:24< fabi__> yes, but it is called HEAD on the MASTER branch in git slang. 20130617 17:23:32< dailin> Ok, but i dont know how many changes between 1.10 and 1.11, i had to research it 20130617 17:23:51< Soliton> changes you made in your port? 20130617 17:24:18< LordBob_> fabi__: in other words, you would rather keep the statuses in their current location ? 20130617 17:24:46< dailin> Soliton: not my changes 20130617 17:24:55< fabi__> LordBob_: Not necessarily. The question is if we can get rid of the topbar entirely if the sidebar can hold everything. 20130617 17:25:23< Soliton> dailin: but all our changes will be in the repo you get when you press the fork button on https://github.com/wesnoth/wesnoth-old 20130617 17:25:28< fabi__> LordBob_: Like Battle World Chronos does for example. 20130617 17:26:13< Soliton> dailin: you don't need to repeat the work we did, you need to repeat/recreate the work you did in your port. 20130617 17:27:24< LordBob_> fabi__: Could be done, but it might require that scrolling be added in the unit profile display. I'll try one such mockup 20130617 17:29:31-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW] 20130617 17:30:00< fabi__> LordBob_: Can be done. I still play with the thought to use the palette we have in the editor for the display of weapons. 20130617 17:30:04< Soliton> dailin: basically do you know in some form or other what changes you did to get to your port? 20130617 17:30:18< dailin> Soliton: i know your means,but my change is based on 1.10, and i find wesnoth-old is based on 1.11, i don't know if it is easy to transfer my change to 1.11 20130617 17:30:47< fabi__> dailin: Most likely it is. We did not change much to core functionality. 20130617 17:31:05< dailin> fabi:this is good news 20130617 17:32:28< Soliton> dailin: ok, so to start off to get all the changes you did (at least to existing files): 1) get a (git) checkout of 1.10.5 (there should be a tag for it) 2) overwrite everything with you port 3) 'git diff' will show you all the changes. 20130617 17:33:25< Soliton> that's what i would do if i wanted to see what you actually did in your port, since as mentioned wesnoth_ios repo in its current form is poorly suited to answer that question. 20130617 17:35:23< dailin> soliton: well, this is easy. i will do it as your said tomorrow 20130617 17:36:54< dailin> fabi,Soliton,LordBob: I need go to bed ,byebye 20130617 17:36:56< Soliton> dailin: ok, once you have that diff you can make a proper repo by forking wesnoth as mentioned and applying that diff in appropriate chunks to that fork. 20130617 17:37:10< LordBob_> Seeya, dailin :) 20130617 17:37:11< Soliton> dailin: alright, see you. 20130617 17:37:33< fabi__> dailin: bye :-) 20130617 17:37:35< Soliton> dailin: and poke us here if you have issues etc. :-) 20130617 17:38:27< LordBob_> Unrelated question: where can U get an exhaustive list of traits, abilities, etc. ? I was working with the game manual so far, but it seems to be missing some 20130617 17:38:36< LordBob_> * Where can I get 20130617 17:39:18< fabi__> LordBob_: The engine is quite flexible, you can code your own. Thus there is no such list, at least not if you do not restrict yourself to mainline. 20130617 17:39:37< dailin> if there are any problem, i will ask you~bye~ 20130617 17:39:39-!- dailin [~dailin@218.108.49.4] has quit [Quit: Leaving] 20130617 17:40:04< LordBob_> Since I'm working on trait icons, I would like to know at least those in mainline 20130617 17:40:30< fabi__> data/core/macros/abilities.cfg 20130617 17:40:48< fabi__> data/core/macros/traits.cfg 20130617 17:41:19< LordBob_> ok, thanks 20130617 17:41:43< Soliton> if the manual is not uptodate file a bug. ;-) 20130617 17:42:43< fabi__> LordBob_: Some external manual or the ingame one? 20130617 17:44:16< LordBob_> The one linked n the wiki and hosted on gna.org 20130617 17:44:21< LordBob_> *in 20130617 17:51:55< fabi__> LordBob_: Ideally we would generate the help sections from the definitions. 20130617 18:02:12-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130617 18:02:28-!- artisticdude 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[~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130617 20:14:22-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20130617 20:26:05< AI0867> 17:04 < LordBob_> for the record, I daresay the current blue ellipse is a nightmare to everyone, anyway <-- yeah, I had to move units around to verify that it existed... 20130617 20:33:52-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 276 seconds] 20130617 20:39:33-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130617 20:48:31-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20130617 20:59:17-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Ping timeout: 240 seconds] 20130617 21:00:42-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130617 21:03:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130617 21:04:50-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20130617 21:09:40-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130617 21:12:47-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 256 seconds] 20130617 21:14:43-!- jetrel_laptop [~jetrel_la@184-100-87-188.mpls.qwest.net] has quit [Ping timeout: 245 seconds] 20130617 21:14:46-!- irker692 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130617 21:23:03-!- jetrel_laptop [~jetrel_la@71-220-26-170.mpls.qwest.net] has joined #wesnoth-dev 20130617 21:27:38-!- irker782 [~irker@ai0867.net] has joined #wesnoth-dev 20130617 21:27:39< irker782> wesnoth: Alexander van Gessel wesnoth-old:master a17754 / src/ (game_events.cpp unit.cpp): Remove some deprectated things dating from 1.9 http://git.io/jnJRow 20130617 21:27:39< irker782> wesnoth: Alexander van Gessel wesnoth-old:master 897144 / src/unit.cpp: Remove '[filter_vision]viewing_side, which has been deprecated since before 1.10 http://git.io/Ncs-fw 20130617 21:27:39< irker782> wesnoth: Alexander van Gessel wesnoth-old:master 93f9e0 / src/game_events.cpp: Document when a deprecation warning was added http://git.io/Aw6Sig 20130617 21:31:56-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Read error: Operation timed out] 20130617 21:35:34-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130617 21:45:23-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20130617 21:52:17-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130617 21:54:40-!- thunderstruck [~thunderst@82.44.238.175] has quit [Quit: Leaving] 20130617 21:55:22-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 245 seconds] 20130617 21:57:47-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130617 22:02:26-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130617 22:02:27< travis-ci> [travis-ci] wesnoth/wesnoth-old#67 (master - 93f9e0c : Alexander van Gessel): The build passed. 20130617 22:02:27< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/be4412ceed03...93f9e0c9cc2c 20130617 22:02:27< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8172628 20130617 22:02:27-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130617 22:05:24-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130617 22:12:31-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 252 seconds] 20130617 22:15:23-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 20130617 22:31:46-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130617 23:15:51-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Read error: Connection reset by peer] 20130617 23:22:26-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130617 23:28:16-!- mattsc [~mattsc@s142-179-107-97.bc.hsia.telus.net] has joined #wesnoth-dev 20130617 23:42:20-!- Laela_ [50eb531b@gateway/web/freenode/ip.80.235.83.27] has joined #wesnoth-dev 20130617 23:44:08< mattsc> Hello flix: I added the deprecated parameters to the syntax post on the forums. That's the only thing you wanted me to do, right? 20130617 23:45:01-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Trallala] 20130617 23:46:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130617 23:47:54< flix> mattsc: Hi! I don't know the procedure for communicating deprecations in the forums... But I guess thats it 20130617 23:48:51< mattsc> flix: well, other deprecated syntax is mentioned there too, so it looked right to me. Used the same style of wording also. 20130617 23:49:20< flix> mattsc: I added a deprecation message for protect_my_unit and changed the corresponding syntax in the scenarios. (so maybe you want to write something about this too) 20130617 23:49:54< mattsc> flix: done already. :) 20130617 23:50:18< mattsc> Since it's all essentially the same thing, I just put it all together in the same bullet. 20130617 23:50:50< flix> mattsc: okay, I also marked the protect_my_unit parts in the wiki as deprecated and added an example how to use [goal] to protect the own leader 20130617 23:51:21-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130617 23:51:21-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130617 23:51:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130617 23:51:25< mattsc> flix: yeah, saw that. I emphasized the deprecation of the parameter a bit more. 20130617 23:52:08< flix> mattsc: perfect :) 20130617 23:53:15< mattsc> flix: I'm traveling again this week, so I won't be online a whole lot. But I think this is the week you're moving anyway (isn't it?), so that's good timing... 20130617 23:55:43< flix> mattsc: just fyi: I'm the next days not really available and right now you really catched me by accident. So yes, perfect timing ;). My mother and my brother arrived today in Jordan (it's the last week I am here). I'm fully available at the 2nd of July again... 20130617 23:56:15< mattsc> flix: sounds good. Enjoy your last week there! 20130617 23:56:49< flix> mattsc: thanks! Dead Sea tomorrow. So bye :) 20130617 23:56:59< mattsc> Cool. Bye. 20130617 23:57:08-!- flix [~flix@178.77.175.34] has left #wesnoth-dev [] --- Log closed Tue Jun 18 00:00:48 2013