--- Log opened Wed Jun 19 00:00:57 2013 20130619 00:05:01-!- irker707 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130619 00:12:27-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130619 00:14:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130619 00:16:09-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130619 00:22:30-!- trewe [~trewe@87-196-99-220.net.novis.pt] has quit [Quit: Verlassend] 20130619 00:27:28< AI0867> 18:54 < anonymissimus> AI0867: this is not intended to mean that I think you should revert the commit though; just let it be <-- yeah, shadowm already pointed this out. I had some trouble figuring out when the change happened though 20130619 01:01:43-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130619 01:07:16-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Ping timeout: 246 seconds] 20130619 01:11:59-!- skyfaller_ [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Remote host closed the connection] 20130619 01:25:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20130619 01:26:17-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20130619 01:34:07-!- jetrel_laptop [~jetrel_la@71-220-26-170.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130619 01:47:50-!- mjs-de [~mjs-de@g224185238.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130619 01:57:09-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130619 02:11:14< fabi> Gamb|laptop: Hello, would you please give the developer rank to "pyrophorus"? He submitted a nice new map generator. 20130619 02:12:43< Gamb|laptop> shadowm: is there a PM template for that yet? 20130619 02:12:53< Gamb|laptop> I'm not familiar with the procedure there. 20130619 02:24:12-!- Sirp_ [d040cb0b@gateway/web/freenode/ip.208.64.203.11] has quit [Quit: Page closed] 20130619 02:32:22-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130619 02:36:17-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130619 02:38:41< shadowm> fabi: Mind if I PM you? 20130619 02:38:49< shadowm> On IRC, that is. 20130619 02:38:55< fabi> shadowm: No problem :-) 20130619 02:39:07< fabi> shadowm: You don't need to ask. 20130619 02:41:28< shadowm> Gamb|laptop: I think I'll just create a policy here to be e[Dffective immediately. 20130619 02:42:00< shadowm> Because the recent incident kind of proved that some people really need heavy-handed PMs. 20130619 02:49:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130619 03:01:25-!- Gamb|laptop [~quassel@wesnoth/developer/grickit] has left #wesnoth-dev ["k"] 20130619 04:02:57-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130619 04:16:35-!- irker024 [~irker@ai0867.net] has joined #wesnoth-dev 20130619 04:16:35< irker024> wesnoth: Charles Dang wesnoth-old:master 4eaec7 / data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: Fix for bug #20851, provided by bumbadadabum http://git.io/_bOO0A 20130619 04:27:25-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130619 04:30:09-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130619 04:42:25-!- cjhopman_ [cjhopman@nat/google/x-ufzcaihzotnrkgpf] has quit [Read error: Connection reset by peer] 20130619 04:42:26-!- cjhopman__ [cjhopman@nat/google/x-etllmtwxsvuzhqkj] has joined #wesnoth-dev 20130619 04:44:37-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 04:44:37< travis-ci> [travis-ci] wesnoth/wesnoth-old#76 (master - 4eaec7b : Charles Dang): The build passed. 20130619 04:44:37< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/b6422e4a387d...4eaec7b92c87 20130619 04:44:37< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8221612 20130619 04:44:37-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 04:53:01-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Ping timeout: 246 seconds] 20130619 04:53:15-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130619 04:56:55-!- Ivanovic_ [~ivanovic@x2f517ef.dyn.telefonica.de] has joined #wesnoth-dev 20130619 04:59:22-!- Ivanovic_ [~ivanovic@x2f517ef.dyn.telefonica.de] has quit [Changing host] 20130619 04:59:22-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130619 04:59:53-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 240 seconds] 20130619 05:01:12-!- Ivanovic_ is now known as Ivanovic 20130619 05:01:51-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130619 05:38:56-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 195 bugs, 334 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130619 05:52:48-!- Netsplit *.net <-> *.split quits: irker024, Soliton, crimson_penguin, cjhopman__, Ingmar, loonycyborg, esr, Upthorn, AI0867, Blueblaze, (+34 more, use /NETSPLIT to show all of them) 20130619 05:54:20-!- Netsplit *.net <-> *.split quits: Rhonda, fabi 20130619 05:54:20-!- Netsplit over, joins: Soliton, fabi, irker024, _8680_, Laela, Crendgrim, Blueblaze, loonycyborg, vultraz, shikadibot (+34 more) 20130619 05:55:54-!- Netsplit over, joins: fabi, Rhonda 20130619 06:05:37-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20130619 06:07:13-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130619 06:07:13-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130619 06:07:13-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20130619 06:11:08-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has joined #wesnoth-dev 20130619 06:12:40-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 06:12:41< travis-ci> [travis-ci] wesnoth/wesnoth-old#77 (master - 1d22800 : Alexander van Gessel): The build passed. 20130619 06:12:41< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/4eaec7b92c87...1d22800e46a4 20130619 06:12:41< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8223356 20130619 06:12:41-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 06:24:29< shadowm> zookeeper: http://forums.wesnoth.org/viewtopic.php?p=555482#p555482 20130619 06:24:42< shadowm> (HttT thing.) 20130619 07:00:02-!- sea-theorem [~sea@fsf/member/sea4ever] has left #wesnoth-dev ["ERC Version 5.3 (IRC client for Emacs)"] 20130619 07:08:11-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130619 07:47:01-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 276 seconds] 20130619 07:51:00-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130619 08:15:42-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130619 08:34:06-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 268 seconds] 20130619 08:42:57< vultraz> fabi: how about adding a Close Map button next to Save Map in the editor? 20130619 08:46:46-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has quit [Remote host closed the connection] 20130619 08:50:09-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Read error: Connection reset by peer] 20130619 08:51:11-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130619 09:03:09-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130619 09:34:45< vultraz> hullo LordBob_ 20130619 09:34:54-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20130619 09:35:07< LordBob_> Hello vultraz 20130619 09:35:59-!- Blueblaze [~Blueblaze@adsl-76-202-18-203.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130619 09:37:34< vultraz> LordBob_: just wondering, how many portraits are left? 20130619 09:38:09< LordBob_> vultraz: depends. What are we counting ? 20130619 09:38:22< vultraz> in your commission 20130619 09:38:56< LordBob_> Ah. Two, then 20130619 09:39:20< LordBob_> I've been delaying them for a while because I was working with fabi on the UI 20130619 09:39:29< vultraz> two queen variations? 20130619 09:39:45< LordBob_> But there really isn't much left to do, so I'm hoping I can wrap them up this week 20130619 09:39:49< LordBob_> yup 20130619 09:41:43< LordBob_> vultraz: why do you ask ? 20130619 09:42:07< vultraz> just wondering if there were any more generic unit portraits to look forward to 20130619 09:43:44< LordBob_> Ah. There is 20130619 09:44:01< LordBob_> I still have the wraith portrait somewhere in my pile 20130619 09:44:12< vultraz> Oooo nice :D 20130619 09:44:23 * vultraz especially likes undead portraits 20130619 09:44:26< LordBob_> It's not part of the commission, but I'll throw it in as a bonus 20130619 09:45:11< LordBob_> In the longer run, we're still short of an Ancient Wose portrait because tsi's old piece needs to be replaced 20130619 09:45:35< LordBob_> Now if we take a look at campaigns, it's an entirely different matter... 20130619 09:46:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130619 09:49:59< vultraz> Aren't most of the campaigns done? 20130619 09:50:16< vultraz> Besides UtBS and NR (which Valk is working on) 20130619 09:50:55< LordBob_> We have more done than left to do, this much is certain 20130619 09:51:42< LordBob_> However, it might take some time before Valk is done with NR 20130619 09:52:15< LordBob_> Plus, there are a few portraits left to do in tHoT 20130619 09:52:33< LordBob_> And SotBE could afford a complete revamp 20130619 09:54:04< vultraz> hm... 20130619 09:54:28< vultraz> Who did the DiD portraits, BTW? 20130619 09:55:08< LordBob_> Story of Malin Keshar, right ? 20130619 09:55:15< LordBob_> That would be me 20130619 09:55:44< vultraz> oh, nice 20130619 09:56:04< vultraz> the malin lich portraits are some of my favorite :) 20130619 09:58:25< LordBob_> Hehe, that's pleasing to hear 20130619 10:00:51< vultraz> especially the final level one, I'd say it's one of the game's best portraits 20130619 10:01:18< LordBob_> I might change a few details in their pose if I were to do them again nowadays, but in the history of portraits I've done they might be the first ones I was really satisfied with 20130619 10:01:59< LordBob_> i.e. when I look at them I do not instantly wish my present day self would have done them instead of the past me ;) 20130619 10:02:14< vultraz> I remember looking at it the first time and just going WOW 20130619 10:15:23-!- _8680_ [~8680@2002:44e1:f952:0:2118:eabc:6f40:9e49] has quit [Ping timeout: 255 seconds] 20130619 10:16:22-!- _8680_ [~8680@2002:44e1:f952:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20130619 10:16:40< zookeeper> shadowm, yeah. 20130619 10:20:07< zookeeper> name= _ "female^Princess" 20130619 10:20:13< zookeeper> i think i see some redundancy there. 20130619 10:21:49-!- mjs-de [~mjs-de@g224184215.adsl.alicedsl.de] has joined #wesnoth-dev 20130619 10:36:58-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130619 10:37:00-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130619 10:37:00-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130619 10:37:15< irker024> wesnoth: Charles Dang wesnoth-old:master ce9110 / data/campaigns/Legend_of_Wesmere/maps/Kalian.map: LoW: corrected facing of a bridge http://git.io/6NWRpg 20130619 10:37:31< vultraz_laptop> (all that does is make the bridge hex at 8,10 N-S instead of a NW-SE) 20130619 10:45:35-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130619 10:50:50-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130619 10:53:01< zookeeper> so, uh, i tried to commit something but it doesn't seem to have... like, went anywhere. 20130619 10:53:58< zookeeper> oh. nevermind. 20130619 11:03:43-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 11:03:43< travis-ci> [travis-ci] wesnoth/wesnoth-old#79 (master - ce91106 : Charles Dang): The build passed. 20130619 11:03:43< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/1d22800e46a4...ce91106c75e5 20130619 11:03:43< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8228654 20130619 11:03:43-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 11:08:16-!- Crendgrim [~quassel@92.224.214.41] has quit [Ping timeout: 268 seconds] 20130619 11:10:32-!- Crendgrim [~quassel@g224214035.adsl.alicedsl.de] has joined #wesnoth-dev 20130619 11:11:58< zookeeper> durr. how do i register my github account as part of the wesnoth group? 20130619 11:14:54< vultraz> Ask AI0867 or shadowm to add you 20130619 11:17:52< zookeeper> ^ 20130619 11:18:09< zookeeper> the username's ln-zookeeper 20130619 11:43:27-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130619 11:44:19-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130619 11:58:26< fabi> vultraz: hello 20130619 12:13:00< fabi> vultraz: Adding another button means that we need to switch to the smaller versions for the 800 resolution in the topbar. Maybe that is a good idea, they would be in sync with the sidebar ones then. 20130619 12:15:44< fabi> vultraz: I did not add it because I thought it isn't used that often. But I can be wrong there, knowing only much of my own workflow. 20130619 12:16:54-!- balrog [~balrog@discferret/developer/balrog] has quit [Ping timeout: 264 seconds] 20130619 12:18:24-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has quit [Remote host closed the connection] 20130619 12:18:51-!- balrog [~balrog@discferret/developer/balrog] has joined #wesnoth-dev 20130619 12:18:57-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130619 12:25:34< vultraz> fabi: well, I was using it a lot earlier, which is why I suggested it 20130619 12:26:05< fabi> LordBob_: What is your opinion? 20130619 12:26:29-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has joined #wesnoth-dev 20130619 12:26:30-!- stikonas [~gentoo@as932.girton.cam.ac.uk] has quit [Changing host] 20130619 12:26:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130619 12:26:53< LordBob_> Errr.... What button are we talking about ? 20130619 12:27:27< vultraz> fabi: I also have a few other suggestions: move the brush buttons to the top row, and only show the paste options when the paste tool is selected (as opposed to all the time but disabled) 20130619 12:28:02< fabi> vultraz: Are there more functions you would like to see a button for? There is still the possibility to make some button customizable, meaning the user can assign random hotkey functions to them. 20130619 12:28:26< vultraz> And also, for the starting selection tool, possibly number those boxes from 1 - 9. User could click one button and a map location to set the starting loc 20130619 12:29:13< vultraz> And for the selection tool, you could have buttons there for Cut and Copy, etc 20130619 12:33:36< vultraz> fabi: no, I think Close is the only one 20130619 12:35:59< fabi> LordBob_: vultraz proposed a "Close Map" button beside the save and open ones. 20130619 12:37:20< LordBob_> As long as it doesn't upset the overall layout... 20130619 12:37:33< LordBob_> or mess up, rather 20130619 12:38:42< LordBob_> In fact implementing this could be a good coding/theming practice for you, vultraz ;) 20130619 12:38:57< fabi> LordBob_: Well, the current set of buttons still fits in the 800 layout. Adding another button means that the smaller version we use at low resolutions on the sidebar will have to replace the bigger ones on the topbar as well. 20130619 12:40:13< LordBob_> Might require to adjust the height of the topbar and produce a couple additional icons, but we can live with it 20130619 12:42:03< fabi> I think we already have smaller versions of the icons in questions. Thus only need for new artwork for the close one. 20130619 12:45:26< LordBob_> Ok, I'll see to it 20130619 12:47:37< fabi> vultraz: Would you like to do the work? There is no c++ coding involved, everything can be done by WML coding. 20130619 12:47:52< fabi> LordBob_: What do you think about vultraz's other suggestions? 20130619 12:48:57< vultraz_laptop> fabi: sure, I can try 20130619 12:51:19< LordBob_> Moving the brush icons in the top row shouldn't be a problem 20130619 12:51:57-!- Blueblaze [~Blueblaze@adsl-76-202-18-203.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130619 12:52:09< LordBob_> Starting selection might not have much interest if the same can already be done via the context menu, however 20130619 12:52:29< LordBob_> If it can't, then yes, why not add a button 20130619 12:52:42< vultraz_laptop> LordBob_: it's done by a dialog 20130619 12:53:15< vultraz_laptop> maybe we should leave it, then 20130619 12:53:35< vultraz_laptop> LordBob_: what about the part of only showing the selection tool options when the Paste tool is selected? 20130619 12:54:36< LordBob_> Hmm...Isn't it enough to disable them ? 20130619 12:55:28< LordBob_> As long as we don't have other buttons that we may want to put in their place, there isn't much that warrants the extra effort 20130619 12:55:59< vultraz_laptop> LordBob_: well, yeah, true. If no other tools will have options, there's really no point 20130619 12:57:44< fabi> The implementation displays greyed out versions of the buttons + icon overlay for single item buttons. As soon as a button owns multiple functions, It is greyed out iconless when none of them is active. 20130619 12:58:37< LordBob_> So yeah, what fabi describes fits our current needs more than enough, I think 20130619 13:00:24< vultraz_laptop> fabi: BTW, have you found the cause of the random zoom changes when using the editor? 20130619 13:01:03< fabi> It must be related with the focus problems of the gui1 slider widget. 20130619 13:01:19< fabi> I need to dig deep into how gui1 and the slider works for fixing that. 20130619 13:02:06< fabi> vultraz_laptop: Can you reproduce it with the zoom slider disabled? Just comment it out in the theme. 20130619 13:04:51< vultraz_laptop> lemme see 20130619 13:09:26< vultraz_laptop> LordBob_, fabi: unrelated, but 20130619 22:08:30 error display: could not open image 'icons/action/editor-paste_60.png' 20130619 13:10:17< vultraz_laptop> need a bigger versions of the paste icon 20130619 13:11:46< LordBob_> of course it couldn't. I removed the 60 pixel icons since we weren't using them yet, but I overlooked the fact that some of them are used as cursor overlay. 20130619 13:12:51< LordBob_> Can you remind me the list of tools that use such overlays ? I'll commit again the missing images 20130619 13:13:59< vultraz_laptop> the ones for item, village, and starting pos are still there 20130619 13:14:06< vultraz_laptop> seems only the paste one that's missing 20130619 13:15:50< vultraz_laptop> er...I think I just segfaulted wesnoth somehow 20130619 13:18:01 * vultraz_laptop waits for a traceback 20130619 13:24:40< vultraz_laptop> fabi: right clicking while in the label tool on a hex with no label causes wesnoth to crash 20130619 13:30:37< fabi> vultraz_laptop: Thanks, I will fix it. 20130619 13:33:27-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130619 13:36:06< vultraz_laptop> fabi: I cannot seem to make the zoom issue happen with the slider is commented out 20130619 13:36:17-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Client Quit] 20130619 13:36:26< fabi> vultraz_laptop: Yes, I thought so. Thank you for confirming it. 20130619 13:37:38< vultraz_laptop> fabi: also, unrelated, but the Loyal checkbox in the unit context menu doesn't seem to do anything 20130619 13:38:18< fabi> vultraz_laptop: Yes, there is no implementation behind it yet. Thus no surprise. I should disable it for the time being. 20130619 13:39:54< vultraz_laptop> fabi: and last thing, you may want to suppress warnings that appear if a map file doesn't have a corresponding map.cfg file. They might be confusing to some 20130619 13:40:08-!- sea-theorem [~sea@fsf/member/sea4ever] has joined #wesnoth-dev 20130619 13:43:13< fabi> vultraz_laptop: Indeed. The whole map + cfg file system isn't final yet. I am still evaluating better solutions. 20130619 13:52:17< vultraz_laptop> fabi: ok, I have the close button added to the theme 20130619 13:53:17< fabi> vultraz_laptop: Well, did you take care about what happens in low resolutions? Just adding the button is a cakewalk, the low resolution is the problem. 20130619 13:54:24< Laela> Something like only shows that button(I understand its just a shortcut) when there is room for it=resolution higher than something? 20130619 13:57:21< vultraz_laptop> fabi: I'll remove it on 800x600 and below 20130619 13:57:40< fabi> vultraz_laptop: Okay 20130619 13:58:22< fabi> Laela: yes, that is one possible solution. Another one would be to use a smaller set of buttons in low resolutions. 20130619 14:02:06< irker024> wesnoth: Emilien Rotival wesnoth-old:master 3dc0ca / images/icons/action/editor-paste_60.png: Replaced missing tool artwork for a cursor overlay that was causing errors in th http://git.io/OMn1cQ 20130619 14:02:18< LordBob_> vultraz_laptop: ^ 20130619 14:04:15< LordBob_> I think I did remember about the tools overlays back when I cleaned up the 60x60 icons, but I had not realized that the paste tool had an overlay too. 20130619 14:06:43-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130619 14:08:09< vultraz_laptop> fabi: ok if I commit the close button? 20130619 14:08:39< fabi> vultraz_laptop: Yes, I am fine with it. 20130619 14:09:02< fabi> vultraz_laptop: But you might want to wait until LordBob_ provided an icon. 20130619 14:09:41< LordBob_> So, no 25-pixel topbar icons for the lower resolutions ? 20130619 14:10:47< fabi> Not yet, at least not implemented by vultraz_laptop. But we can still talk about it. 20130619 14:11:33< vultraz_laptop> fabi: eh, I'll just add the icon once he makes it 20130619 14:13:37< vultraz_laptop> since I already have it committed locally 20130619 14:14:30-!- kex [~kex@89.205.70.185] has quit [Ping timeout: 268 seconds] 20130619 14:14:45< fabi> vultraz_laptop: You do not need to wire it in. The engine searches for an icon matching the button's function automatically. It just needs to have the right filename. 20130619 14:15:03< vultraz_laptop> oh, that's nice :O 20130619 14:15:20< vultraz_laptop> I can push this then 20130619 14:15:44< fabi> I added this feature to support multi purpose buttons properly. 20130619 14:16:05< LordBob_> I'll do that icon right now. Should be done in ten minutes, and I'll name it editor-map-close_30 20130619 14:16:24< irker024> wesnoth: Charles Dang wesnoth-old:master 1e0ee5 / data/themes/editor.cfg: Added Close Map button to editor topbar (no overlay image yet) http://git.io/ekVYKA 20130619 14:21:41< fabi> LordBob_: editor-close-map_30.png is the file the engine searches for. 20130619 14:22:29< LordBob_> noted 20130619 14:23:39< fabi> LordBob_: If you are interrested in the origin of the names... They are defined in hotkeys.cpp and used by the items= attribute in the themes. 20130619 14:24:21< LordBob_> Ah, that's good to know. Having them referenced somewhere is useful indeed 20130619 14:24:55< fabi> LordBob_: items= can be a list (as the "s" at end suggests). Thus the engine determines which of the items is doable in the current context and searches for the filename matching the action. 20130619 14:35:45< thunderstruck> Did anyone already notice that selected item in preferences is just all blue? 20130619 14:37:19-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 14:37:19< travis-ci> [travis-ci] wesnoth/wesnoth-old#80 (master - 3dc0cab : Emilien Rotival): The build passed. 20130619 14:37:19< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/ce91106c75e5...3dc0cab66385 20130619 14:37:19< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8234164 20130619 14:37:19-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 14:40:03< LordBob_> thunderstruck: can you show a screenshot, please ? 20130619 14:42:59< thunderstruck> LordBob_: https://dl.dropboxusercontent.com/u/36902762/wes-preferences.png 20130619 14:43:04< thunderstruck> let me know if it is just me 20130619 14:44:00< LordBob_> Hmm... It doesn't happen in my version, at least 20130619 14:44:28< vultraz_laptop> thunderstruck: doesn't happen to me either 20130619 14:45:04< thunderstruck> I just pull rebased master into my branch. 20130619 14:45:30< thunderstruck> So it seems that this is a binary paths issue which I caused. 20130619 14:45:43-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 14:45:43< travis-ci> [travis-ci] wesnoth/wesnoth-old#81 (master - 1e0ee5e : Charles Dang): The build passed. 20130619 14:45:43< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/3dc0cab66385...1e0ee5e2863c 20130619 14:45:43< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8234581 20130619 14:45:43-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 14:45:58< LordBob_> I think we did move around / rename the artwork files used for this recently, but I don't know git well enough to tell if it explains anything 20130619 14:46:30< thunderstruck> Nevermind. 20130619 14:46:35< thunderstruck> I did a very stupid mistake :) 20130619 14:48:04< AI0867> zookeeper: added 20130619 14:54:27< zookeeper> AI0867, cool, thanks 20130619 14:55:22-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130619 14:55:48< irker024> wesnoth: ln-zookeeper wesnoth-old:master fad307 / / (4 files in 2 dirs): Updated Li'sar's movetype and resistances to match her armor. http://git.io/cbqkdA 20130619 14:55:50< irker024> wesnoth: ln-zookeeper wesnoth-old:master 2176bd / / (3 files in 3 dirs): Merge branch 'master' of https://github.com/wesnoth/wesnoth-old http://git.io/Pn_9SA 20130619 14:55:51< zookeeper> omg. 20130619 14:56:15< zookeeper> err, wait, did i do something wrong there? 20130619 14:56:58< vultraz_laptop> no, it's just a git thing 20130619 14:57:27< fabi> zookeeper: No, you didn't. But you can avoid the merge commit by pulling with: git pull --rebase. 20130619 14:58:00< zookeeper> right 20130619 14:58:03< irker024> wesnoth: Emilien Rotival wesnoth-old:master 75f9b8 / images/icons/action/ (6 files): New artwork for the 'close map' button of the editor http://git.io/dHgGzw 20130619 15:02:51< LordBob_> vultraz_laptop: ^ 20130619 15:08:30< irker024> wesnoth: Andrius Silinskas wesnoth-old:master cb6119 / src/ (8 files): Move game config loading to new manager class. http://git.io/qdwCjQ 20130619 15:08:32< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 9ce42c / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Move cache clearing to game_config_manager class. http://git.io/TGtm9w 20130619 15:08:34< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 286381 / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Move binary paths setup to game_config_manager class. http://git.io/pNtejg 20130619 15:08:36< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 377e9a / / (6 files in 2 dirs): Clean-up and polish of game_config_manager game_controller class. http://git.io/cceKLQ 20130619 15:08:38< irker024> wesnoth: Andrius Silinskas wesnoth-old:master d558bd / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Fix wrong/misplaced function calls. Rename a method. http://git.io/yrrybA 20130619 15:08:41< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 4ed1ca / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Make use of scoped defines to automatically clear config cache. http://git.io/nhcNQw 20130619 15:08:42< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 54e451 / src/ (8 files): Remove unnecessary auxiliary methods in game_controller. http://git.io/KiHuAA 20130619 15:08:44< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 4ae454 / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Use only temporary binary_paths_manager in game_controller class. http://git.io/6Bi6sA 20130619 15:08:46< irker024> wesnoth: Andrius Silinskas wesnoth-old:master ba3e42 / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Add helper class to maintain state of game_config_manager. http://git.io/bRWTjQ 20130619 15:08:48< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 009649 / src/ (game_config_manager.cpp game_controller.cpp): Adjust scope of scoped_preproc_define objects. http://git.io/-JVq7A 20130619 15:08:50< irker024> wesnoth: Andrius Silinskas wesnoth-old:master ced86e / src/ (game_config_manager.cpp game_config_manager.hpp game_controller.cpp): Move binary paths set up to config manager. http://git.io/38WNYQ 20130619 15:08:52< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 7aeae2 / src/ (game_config_manager.cpp game_config_manager.hpp): Split load_game_cfg(). http://git.io/ENzS5w 20130619 15:08:54< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 2759b1 / src/ (game_config_manager.cpp game_config_manager.hpp): Clean-up and polish of game_config_manager.*pp. http://git.io/NG8d1Q 20130619 15:08:56< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 4175e6 / / (10 files in 2 dirs): Remove game controllers: new and abstract. http://git.io/AqQl5g 20130619 15:08:58< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 74bf86 / src/ (6 files in 2 dirs): Remove --new-syntax command line option. http://git.io/-v1uqw 20130619 15:09:00< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 9708f1 / src/ (game.cpp game_config_manager.cpp game_config_manager.hpp game_controller.cpp): High level functions for loading editor's and game's configs. http://git.io/L6j7Rg 20130619 15:09:02< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 3de33c / src/ (6 files): Add difficulty in game_classification and use it for config loading. http://git.io/Oj_o5Q 20130619 15:09:04< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 7df214 / src/game_config_manager.cpp: Add try & catch for load_game_config_for_game(). http://git.io/EaDhXg 20130619 15:09:06< irker024> wesnoth: Andrius Silinskas wesnoth-old:master d8190d / src/ (game_config_manager.cpp game_config_manager.hpp): Remove game_config_manager_state class. http://git.io/XnQnuQ 20130619 15:09:08< irker024> wesnoth: Andrius Silinskas wesnoth-old:master 90b961 / changelog: Update changelog. http://git.io/GhiLdg 20130619 15:09:57< vultraz_laptop> woah o_O 20130619 15:16:17-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130619 15:20:39-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130619 15:20:40-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130619 15:27:19-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 15:27:19< travis-ci> [travis-ci] wesnoth/wesnoth-old#82 (master - 2176bde : ln-zookeeper): The build passed. 20130619 15:27:19< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/1e0ee5e2863c...2176bdef2c41 20130619 15:27:19< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8236005 20130619 15:27:19-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 15:30:09-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130619 15:30:31-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 15:30:32< travis-ci> [travis-ci] wesnoth/wesnoth-old#83 (master - 75f9b81 : Emilien Rotival): The build passed. 20130619 15:30:32< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/2176bdef2c41...75f9b8143536 20130619 15:30:32< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8236080 20130619 15:30:32-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 15:31:22< LordBob_> Oh god... Is Travis going to spam us once for each commit of mister Silinskas ? ôo 20130619 15:31:57< vultraz_laptop> don't think so 20130619 15:32:21< LordBob_> It runs once per push, hopefully ? 20130619 15:34:01< irker024> wesnoth: Charles Dang wesnoth-old:master e0ee53 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Updated XCode projfile http://git.io/Vr2VRQ 20130619 15:34:25< vultraz_laptop> I think so 20130619 15:34:41< vultraz_laptop> LordBob_: ^ should be able to compile fine now 20130619 15:35:32< thunderstruck> vultraz_laptop: Thanks! 20130619 15:35:45-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 20130619 15:36:09-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130619 15:36:43< vultraz_laptop> thunderstruck: you're also on mac? 20130619 15:37:08< thunderstruck> vultraz_laptop: no, but you added files I've added/removed. 20130619 15:37:29< vultraz_laptop> oh that was you? 20130619 15:38:20< thunderstruck> Yes, "thunderstrucl" in github was already taken, so I took "thunders" instead. 20130619 15:38:27< thunderstruck> thunderstruck* 20130619 15:39:30< vultraz_laptop> so what exactly does all that do 20130619 15:39:39< vultraz_laptop> that you committed 20130619 15:40:15< thunderstruck> Currently - nothing. 20130619 15:40:33< thunderstruck> It is just some refactoring to prepare the code for further changes. 20130619 15:40:50< thunderstruck> For my GSoC project. 20130619 15:41:20< thunderstruck> Anyway, the last commit updates changelog and explain what was done. 20130619 15:42:05< vultraz_laptop> what's your project? 20130619 15:42:18< thunderstruck> http://wiki.wesnoth.org/SoC2013_thunderstruck_MP_Campaign_Support 20130619 15:43:44-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 15:43:44< travis-ci> [travis-ci] wesnoth/wesnoth-old#84 (master - 90b9616 : Andrius Silinskas): The build passed. 20130619 15:43:44< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/75f9b8143536...90b9616698b4 20130619 15:43:44< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8236498 20130619 15:43:44-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 15:43:45< thunderstruck> Although it seems that some things would be done totally different than described in this proposal. 20130619 15:44:26< vultraz_laptop> thunderstruck: so you're basically continuing zaroth's work/doing what he was doing? 20130619 15:44:52< thunderstruck> I wouldn't say so. 20130619 15:45:10< LordBob_> fabi, vultraz_laptop, AI0867, anyone interested: the latest GUI mockup. https://www.dropbox.com/s/ck33qyvcmmi7z3u/UI-game-mockups-07.jpg 20130619 15:45:22< thunderstruck> The goal in an abstract way is the same - to improve multiplayer and especially mp campaigns. 20130619 15:45:28< thunderstruck> But approach is quite different. 20130619 15:46:36< fabi> LordBob_: s/"Of icon colors"/"About icon colors" 20130619 15:47:15< vultraz> LordBob_: SWEEET :D 20130619 15:47:31< LordBob_> fabi: Oh, right. Crappy translation straight from french 20130619 15:48:03< fabi> LordBob_: Maybe the "About" is still not the best English. 20130619 15:48:16< LordBob_> I'm going to post them on the forums so that we can get so feedback 20130619 15:48:31< vultraz> LordBob_: "Of icon colors" is technically still correct, in a way 20130619 15:48:43< LordBob_> 8) 20130619 15:48:44-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130619 15:48:53< fabi> LordBob_: Nice work, looks really good. 20130619 15:49:06< vultraz> thunderstruck: I know nothing about the code, but personally I don't think there should be two interfaces for SP and MP 20130619 15:49:58< thunderstruck> vultraz: Could you elaborate? 20130619 15:50:08< LordBob_> fabi: next I will commit the templates and any missing artwork placeholders, and then the coding can begin :) 20130619 15:50:24< fabi> LordBob_: The unit standing in the water but with non matching terrain icons is somewhat confusing. 20130619 15:51:05< LordBob_> Right. I'll fix it 20130619 15:51:32< fabi> LordBob_: Well, Lord Big doesn't look like an Elvish Sharpshooter either :-) 20130619 15:51:46< vultraz> thunderstruck: well, something of the nature that a UMC author could create one chunk of code and have it run on both SP and MP 20130619 15:52:09< LordBob_> Aw, come on, who's going to notice that ? he looks awesome anyway :p 20130619 15:52:22< fabi> LordBob_: But don't bother with that, I guess everyone recognizes the missmatch as being ... 20130619 15:52:25< fabi> LordBob_: Yes 20130619 15:52:52< thunderstruck> vultraz: Currently that's what I am trying to achieve. But only for campaigns. 20130619 15:53:07< thunderstruck> vultraz: scenarios might come later. 20130619 15:53:10< vultraz> thunderstruck: would that mean you could play sp campaigns on the MP server? 20130619 15:53:18< thunderstruck> vultraz: yes. 20130619 15:53:54< vultraz> so basically you're trying to have one section of the code to deal with scenarios, and MP just being passing that through the network layer? 20130619 15:53:58< fabi> LordBob_: The explanation "End turn details" is somewhat wrong. It does not show the next 10 turns but only the next 2 and a half. 20130619 15:54:27< fabi> LordBob_: And I liked the gems more :-) 20130619 15:54:36< vultraz> LordBob_: really like the design around the end turn button 20130619 15:54:54< LordBob_> Ah. How to describe it, then ? 'player turns' ? 20130619 15:55:07< fabi> LordBob_: Yes, that is better. 20130619 15:55:28< LordBob_> fabi: they'll be gem-like in the end. I just wanted something simple for now that can't be mistaken as a movement orb 20130619 15:56:35< vultraz> thunderstruck: as I said, I know nothing of the code, so excuse me if my guess it totally off :P 20130619 15:56:53< AI0867> I think we call them "side turns" 20130619 15:56:57-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130619 15:57:15< thunderstruck> vultraz: I'm not sure if that would apply to the current code. What I just did was to provide way to reload game config when I want. 20130619 15:57:43< vultraz> thunderstruck: well, I meant ultimately, when you;re done 20130619 15:59:01< fabi> AI0867: Do you like the mockup? 20130619 15:59:08< thunderstruck> vultraz: ah, ok. SP campaigns should work with in MP, save/restore issues should be fixed and there should be a better players management for mp games. 20130619 15:59:30< vultraz> LordBob_: I'm not sure that gem thing is necessary, since the player can find the current side turn by looking at the flag 20130619 16:01:07< vultraz> thunderstruck: what about difficulty settings? 20130619 16:01:45< LordBob_> vultraz: he can indeed. However, back when Blamurryman did his own UI concepts, he commented that in MP games, players do not have a ready access to the sequence of player turns (which is true in SP games as well). Hence the addition of this 20130619 16:02:14< thunderstruck> vultraz: they are going to work because of the changes I just commited. Because to load the game in correct difficulty we need to reload the game. So now, the game could be reloaded in the mp create screen. 20130619 16:03:03< fabi> LordBob_: Do you plan to currently gray background of the tod/unit/terrain box to be filled with some ornaments? 20130619 16:03:11< vultraz> thunderstruck: oh, sweet :D no more weird hacky stuff 20130619 16:03:28< fabi> LordBob_: I just remembered that Blamurryman had some of them there. 20130619 16:03:44< vultraz> LordBob_: what happens when the unit has >3 weapons? 20130619 16:03:50< LordBob_> fabi: I do 20130619 16:04:13< fabi> vultraz: It will drop them on the map and tell the designer to be not stupid :-P 20130619 16:04:28< vultraz> hah XD 20130619 16:04:29< LordBob_> :D 20130619 16:04:46< thunderstruck> vultraz: I might have made an ambiguous statements. Currently, difficulties still won't work as they should, but because of those commits I will be able to make it work soon. 20130619 16:05:24< LordBob_> either we add a scrolling mechanism to the profile display, or we push everything together so that we can display a fourth weapo, 20130619 16:05:27< thunderstruck> vultraz: I mean I have to add code to trigger config reloading where needed, add dialogs for difficulties in MP, etc. 20130619 16:05:49< LordBob_> or display a screen message telling the player that he should buy a bigger screen 20130619 16:06:15< fabi> LordBob_, vultraz: Current mainline does not include any unit with more than 3 attacks. But yes, we need to have a solution for addons with more of them. 20130619 16:07:04< vultraz> fabi, LordBob_ what about making them a list with a scrollbar if it gets too large? 20130619 16:07:22< vultraz> fabi, LordBob_ for example, in SXRPG, a unit can have up to 7 weapons 20130619 16:08:05< vultraz> fabi, LordBob_ I doubt we can scale them small enough to fit, especially on smaller screens 20130619 16:08:23< LordBob_> vultraz: how do they currently manage those 7 weapons ? 20130619 16:08:38 * vultraz can't remember 20130619 16:08:55< vultraz> bumbadadabum: what happens to the sidebar weapon list when you have 7 weapons in sxrpg? 20130619 16:08:58< fabi> LordBob_: If they do not fit with the current resolution, they just not feed. You can see as many as your resolution supports, no more. 20130619 16:09:06< bumbadadabum> vultraz: You can't see some of them 20130619 16:09:08< fabi> s/feed/fit 20130619 16:09:20< vultraz> LordBob_: ^ 20130619 16:09:34< LordBob_> Hm, let's try and come up with a better solution ;o 20130619 16:09:53-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 16:09:53< travis-ci> [travis-ci] wesnoth/wesnoth-old#85 (master - e0ee532 : Charles Dang): The build passed. 20130619 16:09:53< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/90b9616698b4...e0ee5325eced 20130619 16:09:53< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8237346 20130619 16:09:53-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 16:09:53< vultraz> LordBob_, fabi: if that's the case, we really should make them a scroll list 20130619 16:10:02< fabi> Reusing the editor's palette would be a solution. 20130619 16:10:21< vultraz> I suspect it would be a lot easier if GUI2 supported themeing 20130619 16:10:41< vultraz> thunderstruck: you aren't happening to be working on that too? zaroth apparently was 20130619 16:11:31< LordBob_> fabi, vultraz: Possibly, but I fear it will rise a number of problems when we try to fit that with the double profile display and all... 20130619 16:11:58< vultraz> LordBob_, fabi: and what about lower resolutions? 20130619 16:12:07-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130619 16:12:15< LordBob_> well, they get the "classic" display 20130619 16:12:34< thunderstruck> vultraz: Working on what? 20130619 16:12:36< LordBob_> i.e the current them with shinier artwork 20130619 16:12:43< LordBob_> *theme 20130619 16:12:50< vultraz> ah 20130619 16:13:04< vultraz> thunderstruck: making GUI2 work with themes/main display 20130619 16:13:15< LordBob_> and a kind message reminding them that real computers have at least 768 pixels in height :p 20130619 16:13:33< thunderstruck> vultraz: Sorry, I wasn't following this discussion. No, I'm not. I mainly focus on engine's part. 20130619 16:13:34-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130619 16:14:23< vultraz> (I think the main problem would just be making GUI2 not freeze the display, but no idea how complicated that is) 20130619 16:14:56< vultraz> LordBob_: true, ture. Most people have at LEAST a 14" screen, if they're on a laptop, and probably at least a 20" if on a monitor 20130619 16:15:12< fabi> vultraz: Why do you think gui2 would be more suited to implement a scrolling weapon list than gui1? 20130619 16:15:24< vultraz> fabi: we could use a listbox 20130619 16:16:07< bumbadadabum> The new mounted unit sprites are too big 20130619 16:16:50< bumbadadabum> and it messes them up in the recruit list 20130619 16:16:52< bumbadadabum> and sidebar 20130619 16:18:19< fabi> bumbadadabum: That is a matter of scalling the image with image path functions in the unit's WML.cfg file. 20130619 16:18:52< LordBob_> Vultraz; all jokes set aside, this new layout consumes a lot of vertical space. We might try and adjust the icon-based profile on smaller displays, but the unit environment box will just have to go. 20130619 16:19:08< fabi> vultraz: The gui1 listbox still has more features than the gui2 one. 20130619 16:19:11-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130619 16:19:13< vultraz> bumbadadabum: the problem won't happen with the new unit box theme 20130619 16:19:15< bumbadadabum> fabi: No 20130619 16:19:20< bumbadadabum> the units are the right size 20130619 16:19:28< bumbadadabum> the file is 100x100 instead of 72x72 20130619 16:20:08< vultraz> LordBob_: yeah, I agree. Maybe make it work on only above the default 768 height? 20130619 16:21:18< fabi> LordBob_: Wait, the unit box is not bigger than the old tod + unit box vertical wise. Only the extra buttons consume more space. 20130619 16:21:28-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 246 seconds] 20130619 16:27:02< AI0867> fabi: yes 20130619 16:28:10< vultraz> LordBob_: BTW, have you made sure that the End Turn button will accommodate the "End Scenario" text? 20130619 16:31:30< fabi> AI0867: :-) 20130619 16:31:57< LordBob_> fabi: maybe. Either way, it will require some handiwork to fit all of this in the 800*600 screen 20130619 16:32:28< LordBob_> vultraz: I haven't yet, but it's roughly the same size as the existing button, so it should fit 20130619 16:33:16< fabi> LordBob_: Indeed. Maybe we just use a simple unit box and only offer the stats of the tod. 20130619 16:33:32< vultraz> Zero's reaction when I showed him the mockup: 20130619 16:33:36< vultraz> [1:32:07 AM] Zero: what. 20130619 16:33:37< vultraz> [1:32:13 AM] Zero: what. 20130619 16:33:39< vultraz> [1:32:15 AM] Zero: holy fucking shit. 20130619 16:33:41< vultraz> [1:32:23 AM] Zero: wow, this is going to make my wesnoth LP really interesting 20130619 16:33:58< vultraz> ... 20130619 16:34:00< vultraz> [1:33:30 AM] Zero: lord big the iron elvish sharpmauler 20130619 16:34:18< LordBob_> 8) 20130619 16:34:47< vultraz> LordBob_: jokes aside, what about units with many many special abilties/traits? that's always been a sore point of the UI 20130619 16:35:00< vultraz> Legend of the Invincibles is an example 20130619 16:35:18< LordBob_> fabi: that, or keep the existing tod. We will see 20130619 16:35:21< vultraz> LordBob_: another scroll list? 20130619 16:35:36< bumbadadabum> vultraz: a mouseover lists all abilities/traits 20130619 16:36:07< LordBob_> vultraz: I'm not fond of having too many scroll lists. If push comes to shove, we could consider using icons only for traits/abilities 20130619 16:36:35< LordBob_> (with tooltips for the full name of each, of course) 20130619 16:36:52< vultraz> hm... 20130619 16:36:59< vultraz> so display them with names up to a point 20130619 16:37:03< vultraz> then go with icons from there? 20130619 16:37:16< vultraz> sounds good :) 20130619 16:37:21< LordBob_> either that, or do as bumbadadabum suggests right from the start 20130619 16:37:38< vultraz> LordBob_: why not both? 20130619 16:37:40< vultraz> :P 20130619 16:38:03< vultraz> (I sure hope someone's remembering all these discussions) 20130619 16:38:09< LordBob_> well, if /you/ volunteer to do all the coding, why not 20130619 16:38:37< LordBob_> (the logs do) 20130619 16:38:52< bumbadadabum> hi http://irclogs.wesnoth.org 20130619 16:38:57< bumbadadabum> how are you doing today? 20130619 16:41:09< vultraz> er yea 20130619 16:41:11< vultraz> ze lorgs 20130619 16:41:13< vultraz> er 20130619 16:41:15< vultraz> logs 20130619 16:43:55-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has quit [Ping timeout: 250 seconds] 20130619 16:47:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130619 16:54:28< fabi> LordBob_: I can't find the thread were you posted the mockup. 20130619 16:54:48< LordBob_> Oh. It's because I didn't post it yet 20130619 16:54:59< fabi> Hmmm, that explains it :-) 20130619 16:55:04< fabi> perfectly 20130619 16:55:10< LordBob_> I'm working on a second mock-up that shows the double profile display. It should be done soon 20130619 17:01:53-!- dailin [~dailin@218.108.49.4] has joined #wesnoth-dev 20130619 17:02:44< fabi> hi dailin 20130619 17:03:02< dailin> hi,fabi 20130619 17:04:52< vultraz> LordBob_: oh, the weapon icons will be scaled? 20130619 17:04:55< vultraz> to what dimensions? 20130619 17:06:23< LordBob_> vultraz: cropped and scaled down to 34*34. The existing icons are 60x60 and have a transparent border that would make the scaling blurry 20130619 17:06:44< vultraz> so cropped to 58x58 and scaled? 20130619 17:06:50-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has joined #wesnoth-dev 20130619 17:06:52< vultraz> down to half size? 20130619 17:06:55< LordBob_> Let me check 20130619 17:07:53< LordBob_> cropped to 56*56. This removes the 1-pixel black border as well 20130619 17:08:09< LordBob_> Then scaled down from 56*56 to 34*34 20130619 17:08:23< vultraz> ah 20130619 17:08:43< vultraz> can't wait to see the theme in action :) 20130619 17:09:22< LordBob_> Wait.;. that's not 56*56. 54 by 54, I mean 20130619 17:11:02< vultraz> LordBob_: where will we display statuses like poisoned and slowed? 20130619 17:12:15< LordBob_> I'm not sure yet. Either in the unit/tod/terrain box, or in the profile 20130619 17:12:30< LordBob_> But that's a good question you raise 20130619 17:12:45< LordBob_> I had overlooked it in the mock-ups 20130619 17:12:47< vultraz> LordBob_: how about an overlay on the unit? 20130619 17:12:57< vultraz> green cloud for poison 20130619 17:13:02< vultraz> ropes for slowed 20130619 17:13:33< vultraz> and a floating crown above his head if he's a leader 20130619 17:14:17< LordBob_> Too tricky to pull off considering the diversity of sprites. And we want the terrain background to remain legible 20130619 17:14:42-!- stikonas [~gentoo@lapserv.damtp.cam.ac.uk] has joined #wesnoth-dev 20130619 17:14:43-!- stikonas [~gentoo@lapserv.damtp.cam.ac.uk] has quit [Changing host] 20130619 17:14:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130619 17:14:57< LordBob_> So I think they will be displayed as tiny icons next to the sprite, or in the profilebox 20130619 17:17:07< vultraz> LordBob_: what about in those two empty boxes on the right of the unit display? 20130619 17:18:42< LordBob_> vultraz: they're reserved for ToD notices of the second unit in comparison mode 20130619 17:18:51< vultraz> ah 20130619 17:18:52< vultraz> hm... 20130619 17:20:07< vultraz> LordBob_: well what about expanding on the crown idea above the sprite in the unit box... a big floating crown if it's a leader, a big floating snail if it's slowed, and a big green skull if it's poisoned, a big silver crown if loyal 20130619 17:20:42< irker024> wesnoth: Adrián Chaves Fernández (Gallaecio) wesnoth-old:master 5425f0 / po/wesnoth-utbs/gl.po: [Galician Translation] More progress on wesnoth-utbs http://git.io/yEQcVw 20130619 17:20:44< irker024> wesnoth: Alexander van Gessel wesnoth-old:master f8523f / po/wesnoth-utbs/gl.po: Merge pull request #27 from Gallaecio/gl http://git.io/VuoiYw 20130619 17:20:52< LordBob_> Yeah, maybe we can do that. There's a lot of space in that sky 20130619 17:22:17< vultraz> and just make the icons side by side, for example, if say, it's a slowed leader 20130619 17:23:07< vultraz> OR specific icons for such a case 20130619 17:23:18< vultraz> say, both poisoned and slowed could be a green snail 20130619 17:23:30< LordBob_> Nah, let's keep it simple 20130619 17:23:58< LordBob_> IWe don't want to risk confusing the player, and I don't want to draw an icon for every single combination 20130619 17:24:15< vultraz> yeah, true 20130619 17:24:44< LordBob_> But other than that, yes, what you're proposing is quite doable 20130619 17:25:32< vultraz> I remember awhile back, when someone first proposed an icon-based display, their mockup had a floating crown 20130619 17:25:35< vultraz> I just remembered that 20130619 17:25:37< vultraz> :) 20130619 17:30:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 261 seconds] 20130619 17:32:41< irker024> wesnoth: fendrin wesnoth-old:master 5e0d4a / src/editor/action/action_label.cpp: Fix a segfault when deleting a non existing editor label. http://git.io/7rDuXQ 20130619 17:32:52< fabi> vultraz: ^ 20130619 17:34:23< vultraz> :) 20130619 17:36:25< _8680_> LordBob_, what is “comparison mode”? 20130619 17:37:05< vultraz> _8680_: I think it's the twin panel mode to compare hovered and selected unit 20130619 17:37:08< vultraz> but I may be wrong 20130619 17:37:24< LordBob_> _8680_: what vultraz says. Wait a couple more minutes and I'll show the mock-up 20130619 17:41:42< AI0867> lipkab: you may want to merge master into your branch occasionally, so it doesn't diverge too much 20130619 17:42:32< _8680_> wesbot: seen Espreon 20130619 17:42:32< wesbot> _8680_: Queried user last spoke 1d 16h ago. Espreon is currently in this channel. 20130619 17:54:16< _8680_> Espreon: Re — In current English, one could say that a wose looks like “a noble, yet oddly shaped, tree”, or equivalently “a noble, if oddly shaped, tree”. In older English, would it be equivalent to say that a wose looks like “a noble, if not oddly shaped, tree”? 20130619 17:55:10< LordBob_> fabi, vultraz , AI0867 _8680_ , anyone interested: mock-up for the twin panel mode, aka 'unit comparison mode': https://www.dropbox.com/s/690dw4yd0fovgmv/UI-game-mockups-08.jpg 20130619 17:56:30< _8680_> Hm, why not have status icons going down the sides? 20130619 17:57:15< _8680_> Seems to me that such a scheme would be less complicated to implement, and give more space. 20130619 17:58:03< _8680_> (In case it needs saying, I very much like these mockups.) 20130619 18:00:47< _8680_> However, it could appear unbalanced and cluttered if a unit in non-comparison mode has a long column of status icons on the left edge of its… whatever that area is called. 20130619 18:01:05-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 18:01:05< travis-ci> [travis-ci] wesnoth/wesnoth-old#86 (master - f8523fe : Alexander van Gessel): The build passed. 20130619 18:01:05< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/e0ee5325eced...f8523fe2dd0f 20130619 18:01:05< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8241535 20130619 18:01:05-!- travis-ci [~travis-ci@ec2-174-129-93-10.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 18:05:42-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has joined #wesnoth-dev 20130619 18:10:23-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20130619 18:12:11-!- flix [~flix@213.139.60.80] has joined #wesnoth-dev 20130619 18:12:25-!- flix [~flix@213.139.60.80] has left #wesnoth-dev [] 20130619 18:14:47< LordBob_> _8680_: maybe the combat status icons can be displayed in a different area depending on the display mode. There is still a lot of room for trial & error in all this ;) 20130619 18:16:38-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 18:16:38< travis-ci> [travis-ci] wesnoth/wesnoth-old#87 (master - 5e0d4a0 : fendrin): The build passed. 20130619 18:16:38< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/f8523fe2dd0f...5e0d4a08cecd 20130619 18:16:38< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8242153 20130619 18:16:38-!- travis-ci [~travis-ci@ec2-23-22-246-150.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 18:23:05-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130619 18:25:03-!- dailin [~dailin@218.108.49.4] has quit [Quit: Leaving] 20130619 18:33:38< irker024> wesnoth: anonymissimus wesnoth-old:master 91f1c7 / projectfiles/CodeBlocks/wesnoth.cbp: cb project update http://git.io/Ca1bGg 20130619 18:33:40< irker024> wesnoth: anonymissimus wesnoth-old:master 9d0d79 / src/game_config_manager.cpp: fix an MSVC warning about unreferenced variable http://git.io/bpiTwg 20130619 18:33:42< irker024> wesnoth: anonymissimus wesnoth-old:master 4cff56 / projectfiles/CodeBlocks/README.txt: update CodeBlocks README http://git.io/oI4hHw 20130619 18:33:44< irker024> wesnoth: anonymissimus wesnoth-old:master 54adc2 / projectfiles/VC9/README.txt: update MSVC README http://git.io/YCs1VA 20130619 18:34:51-!- EdB [~edb@abo-200-11-69.bdx.modulonet.fr] has joined #wesnoth-dev 20130619 18:34:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130619 18:37:07-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has joined #wesnoth-dev 20130619 18:39:00-!- jetrel_laptop [~jetrel_la@71-220-26-170.mpls.qwest.net] has joined #wesnoth-dev 20130619 18:49:46-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130619 18:57:55-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130619 19:02:07-!- EdB [~edb@abo-200-11-69.bdx.modulonet.fr] has quit [Quit: Konversation terminated!] 20130619 19:11:03-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has joined #wesnoth-dev 20130619 19:11:03< travis-ci> [travis-ci] wesnoth/wesnoth-old#88 (master - 54adc2e : anonymissimus): The build passed. 20130619 19:11:03< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/5e0d4a08cecd...54adc2ec0ac8 20130619 19:11:03< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8244778 20130619 19:11:03-!- travis-ci [~travis-ci@ec2-54-225-12-2.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130619 19:43:05-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Read error: Connection reset by peer] 20130619 19:51:43-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130619 19:55:55-!- ejls_ [~Epsilon01@mszy.fr] has joined #wesnoth-dev 20130619 19:55:59-!- _8680 [~8680@2002:44e1:f952:0:76de:2bff:fed4:2766] has joined #wesnoth-dev 20130619 19:56:45-!- _8680_ [~8680@2002:44e1:f952:0:76de:2bff:fed4:2766] has quit [Killed (verne.freenode.net (Nickname regained by services))] 20130619 19:56:45-!- _8680 is now known as _8680_ 20130619 20:00:08-!- Netsplit *.net <-> *.split quits: [Relic] 20130619 20:00:09-!- Netsplit *.net <-> *.split quits: ejls 20130619 20:01:37-!- happygrue_ [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130619 20:01:37-!- happygrue_ [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130619 20:01:37-!- happygrue_ [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20130619 20:04:46-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 276 seconds] 20130619 20:07:29-!- Netsplit over, joins: [Relic] 20130619 20:24:23-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has quit [Quit: Page closed] 20130619 20:26:09-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20130619 20:42:52-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130619 20:44:41-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130619 20:57:34-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has joined #wesnoth-dev 20130619 21:02:02< fabi> LordBob_: fine 20130619 21:07:59< fabi> LordBob_: Your mockup stunned the forum visitors and nobody is able to answer :-) 20130619 21:15:28-!- ejls_ is now known as ejls 20130619 21:20:37-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 248 seconds] 20130619 21:42:12-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130619 21:42:27-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130619 22:02:23-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20130619 22:07:46-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130619 22:10:39-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20130619 22:15:46-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130619 22:28:02-!- irker024 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130619 22:29:25< Espreon> _8680_: Eh, my gut instinct says that it's fine. 20130619 22:29:40< Espreon> But I don't really know. LOL 20130619 22:32:20< Espreon> ... ... ... 20130619 22:32:31< Espreon> Hmmm/ 20130619 22:32:50-!- kex [~kex@77.29.251.182] has joined #wesnoth-dev 20130619 22:33:08< Espreon> Meh. 20130619 22:33:21< Espreon> Actually... 20130619 22:34:11< Espreon> _8680_: I don't think it's good. 20130619 22:34:33< Espreon> ... maybe if it were inverted, it'd be good, but again, I really don't know. 20130619 22:35:15< Espreon> Eh, just don't to listen to me. I don't know anymore. 20130619 22:36:58< _8680_> Espreon: Well, thanks for trying. 20130619 22:37:21< Espreon> Eh, no prob. 20130619 22:37:29< Espreon> Sorry I couldn't be of much help. 20130619 22:39:29< Espreon> _8680_: But yeah, from what I gathered (not much, really), it'd be better if you inverted it. 20130619 22:39:48< Espreon> ... so I guess, look stuff up and decide for yourself since I really don't know. 20130619 22:40:02< _8680_> You mean removing the “not”? 20130619 22:40:37< Espreon> Well, I meant switch "noble" and "oddly shaped". 20130619 22:41:09< Espreon> The way it is currently seems blegh in a way, but I dunno if what I envision as better would be seen as good in the eyes of others. 20130619 22:41:12< _8680_> Oh… hm. 20130619 22:41:33< Espreon> As you know, I am certainly not normal, thus I don't think I qualify... 20130619 22:41:35< Espreon> I dunno. 20130619 22:43:33< Espreon> What say you, _8680_? 20130619 22:44:19< _8680_> That would be syntactically correct at least, but I’m not at all sure about semantically. 20130619 22:46:07-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130619 22:47:21< _8680_> You think “the wose appears to be nothing more than an oddly shaped, if not noble, tree” would be equivalent to “the wose appears to be nothing more than a noble, yet oddly shaped, tree” (the intended meaning)? 20130619 22:48:53-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130619 22:51:18< Espreon> Hmmm. 20130619 22:51:36< Espreon> <- Not a semantician. 20130619 22:51:38< Espreon> Hmmmm... 20130619 22:53:30< Espreon> Well, OK, yeah, actually, don't switch the two. 20130619 22:53:39< Espreon> Just don't. 20130619 22:53:43< Espreon> As for your question... 20130619 22:54:29< Espreon> I think they're kinda different. LOL 20130619 22:54:42< fabi> LordBob_: I still have some questions about the minimap control buttons... 20130619 22:55:16< LordBob_> I might have some answers 20130619 22:55:28< Espreon> I feel they emphasize different things. 20130619 22:55:34< Espreon> ... ... MAYBE 20130619 22:55:45< Espreon> _8680_: Though, I do know that I don't like the second one. 20130619 22:56:06< Espreon> "nothing more than a noble" ... ... ... I don't like this, for whatever reason. 20130619 22:56:39< Espreon> It kinda feels like it's downplaying nobility or whatever. I dunno. 20130619 22:57:26< _8680_> What about “the wose appears to be nothing more than an oddly shaped, yet noble, tree”? 20130619 22:57:28< Espreon> I'm really the master of funny sounds, mind voodoo (relating to sounds), old stuff no one cares about, minority languages, and runes. 20130619 22:58:12< _8680_> Not that I can actually get any such edit in, unless the “if not oddly shaped” thing is deemed to be incorrect. 20130619 22:58:14< Espreon> I think your suggestion's fine. 20130619 22:58:37< LordBob_> fabi: I'm all ears 20130619 22:59:48< fabi> LordBob_: Regarding the villages. It makes sense to have 3 modes for them as well: hide villages/ display villages color coded by the owning side / display villages color coded by the owning team. 20130619 23:00:19-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20130619 23:01:14< fabi> LordBob_: This results in several different possible solutions: Have a tristate button for both. Might be confusing, I don't know if you want to have different color coding for villages/units at the same time. 20130619 23:01:22< fabi> ^ 1) 20130619 23:02:04< fabi> 2) Have a single button that determines the color coding, and the village/unit buttons just hide/unhide them. 20130619 23:03:11< fabi> 3) One of the buttons only hides/unhides the item in question (maybe the village one) and the color coding is determined by the other. 20130619 23:04:20< LordBob_> hmm... That's tricky.What's the difference between side and team, in this particular case ? Is it something different again from friend/foe ? 20130619 23:05:29< fabi> The issue is the same like with the units. 20130619 23:06:23< fabi> Villages can be owned by yourself, by an ally or by a foe. 20130619 23:06:34-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130619 23:06:40< fabi> Or being not owned at all, but that is no problem. 20130619 23:07:55< LordBob_> So altogether we have two possible color codes : individual team colors, and me/ally/foe ? 20130619 23:08:53< LordBob_> In this case, I would vote option 3 20130619 23:09:27< LordBob_> It would only create confusion to have one set of color for units, and a different one for villages 20130619 23:09:53-!- exciton_ [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130619 23:10:12< LordBob_> So yes: the unit button switches between no units / team colors / side+movement colors 20130619 23:10:26< LordBob_> And the villages button only toggles them on/off 20130619 23:11:15< LordBob_> And if villages are displayed and units aren't, then every village is grey 20130619 23:11:39< fabi> LordBob_: What about solution 1) which reduces the button to simple checkbutton ones. 20130619 23:12:22< LordBob_> fabi: no. As I said above, we agree that it will create confusion 20130619 23:12:44< fabi> LordBob_: Sorry, I meant 2) 20130619 23:13:42< fabi> 2) Will introduce one more button, maybe the grid one has to be replaced or moved to a different location. But the new buttons will be simple dual state checkbox like buttons. 20130619 23:14:02< LordBob_> Ah. Well, it's simpler to code and easier to handle for the player, so yes 20130619 23:14:21< fabi> Yes, it is also simpler to draw icons for. 20130619 23:14:39< LordBob_> As for the grid button, we might as well relocate it as an option 20130619 23:15:09< fabi> It can move in the menu bar, also beside the minimap. 20130619 23:15:11< LordBob_> I can't think of many occasions where the player would want to switch the grid all that often 20130619 23:15:29< LordBob_> Nah, let's not crowd the menu bar 20130619 23:15:53< fabi> I guess players either prefer to play with grid enabled/disabled always. 20130619 23:16:07< LordBob_> yeah, that's what I was thinking 20130619 23:16:22< fabi> Thus the current solution with having a preferences options, and a hotkey should be enough. 20130619 23:16:36< LordBob_> Indeed 20130619 23:17:39-!- flix [~flix@212.34.12.41] has joined #wesnoth-dev 20130619 23:17:49< fabi> Then we need to talk about the needed icon images again, do you like to discuss them right now? 20130619 23:17:50-!- flix [~flix@212.34.12.41] has left #wesnoth-dev [] 20130619 23:18:52< fabi> LordBob_: ^ 20130619 23:20:46< LordBob_> Hmm...That makes three, right ? 20130619 23:21:06< LordBob_> Switch color modes / toggle units / toggle villages 20130619 23:21:27-!- Blueblaze2 [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130619 23:21:29-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20130619 23:21:29-!- Blueblaze2 is now known as Blueblaze 20130619 23:21:32< LordBob_> Oh, and of course the unit controls 20130619 23:21:44< LordBob_> previous / next / idlle 20130619 23:21:54< fabi> yes 20130619 23:22:36< LordBob_> Ah,I knew I was forgetting one: switch terrain colors 20130619 23:22:36-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130619 23:22:46< fabi> The new solutions safes us (me to implement you to draw) 4 extra icons. 20130619 23:23:07< LordBob_> this last one's gotta be a tristate, though 20130619 23:23:42< fabi> Yes, that is true. We can't get rid of that single tristate button. 20130619 23:23:45< fabi> Or can we? 20130619 23:24:39< fabi> I guess, village and units are easy, the stubs in your mockups look pretty much as they could become the final ones after some polishing. 20130619 23:24:42-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130619 23:25:36-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130619 23:25:40< fabi> Since they only toggle between on or off, they can show the same icon, just in a disabled/enabled version like we do with most buttons. 20130619 23:27:18< fabi> The color coding one is more tricky. We might want to show different icons depending on which color coding is active. 20130619 23:31:13-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Read error: Connection reset by peer] 20130619 23:32:04-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130619 23:33:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20130619 23:38:14-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has quit [Remote host closed the connection] 20130619 23:47:26< LordBob_> fabi: i'm thinking a different image for each state 20130619 23:51:01< fabi> Yes, although having only two states this one would be a "press" button, meaning it won't stay in a pressed state but change the icon. 20130619 23:51:22< nurupo> mordante: i remember you adding c++11's "override" to the method declarations, so you might find this useful http://blog.llvm.org/2013/04/status-of-c11-migrator.html --- Log closed Thu Jun 20 00:00:08 2013