--- Log opened Fri Jun 21 00:00:16 2013 --- Day changed Fri Jun 21 2013 20130621 00:00:16< shadowm> So yes. The ability in question has a [dummy] ability provide the display attributes and then it includes the hidden implementation abilities. 20130621 00:00:32< fabi> Well, we can't have icons for every possible combinations. 20130621 00:01:26< shadowm> Okay, actually, the ability is heals + cures + regenerates + concealment on a custom terrain filter + XP logic override + immortality. 20130621 00:01:56< shadowm> I know what icon I'd use for it in advance though because I made it myself long ago for other purposes. 20130621 00:03:20< fabi> Well, I guess it is fine to have a composite for this huge amount to have space. And in this case it is fine to leave the icon problem to the UMC designer. 20130621 00:03:30< fabi> s/have/safe 20130621 00:04:21< shadowm> I also have less ludicrous non-composite abilities lying around, though. 20130621 00:05:16< fabi> LordBob_: But let me also give some concrete feedback on the two healing icons you posted. 20130621 00:05:47< LordBob_> I'm all ears 20130621 00:05:55< fabi> LordBob_: The 4 one is fine, but I have problems to recognize the 8. 20130621 00:06:15< fabi> I think that is a color problem. 20130621 00:06:41< fabi> The value digit could have a different color. 20130621 00:07:51< fabi> The 8 one reads like healing cross with easter egg on it. 20130621 00:07:52< fabi> :-) 20130621 00:08:35< shadowm> e.g. Protection (resistance bonus to adjacent allied L1s and L0s), Terror (negative attack bonus to adjacent enemies of lower level), Absorb Damage (unit cannot take damage), Obscure (negative ToD bonus to adjacent units), Demolition (destroys everything within a 1-hex radius on death), Physical Endurance (non-arcane non-killing damage inflicted on the unit is instantly regenerated by 50%). 20130621 00:08:56< shadowm> And I obviously never expected to need icons for those. 20130621 00:09:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130621 00:10:40< fabi> shadowm: Didn't you tell me that my UtBS ideas are crazy and that you are not fond of too different abilities (like those giving advancements on a special time of day, like nightstalk)? It seems you changed your mind on the matter :-P 20130621 00:11:16< shadowm> Pretty much all of those abilities are only found in enemy units. 20130621 00:11:20< fabi> s/too different/too different from current mainline 20130621 00:11:36-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130621 00:11:42< shadowm> Or they are only used during very specific scenarios. 20130621 00:12:31< Laela> My idea for many in 1 abilities: possibility for ability creator to choose which icon to use, for any tag that goes to [abilities] icon=default(for that tag that goes to abilities)/path to icon ; when no such key assume no icon 20130621 00:12:32< shadowm> Protection and Terror are EE baggage I didn't want to remove back in the day. 20130621 00:14:18< fabi> LordBob_: It seems shadowm's campaigns are a clear test case of how we handle custom abilities that don't have their own icons yet. 20130621 00:15:56-!- jetrel_laptop [~jetrel_la@71-220-30-61.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130621 00:18:03< LordBob_> They sure can be 20130621 00:22:53-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130621 00:25:40< fabi> hi vultraz 20130621 00:33:03-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20130621 00:33:27-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130621 00:33:27-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130621 00:33:27-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20130621 00:38:34-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130621 00:44:31-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has left #wesnoth-dev [] 20130621 00:47:49-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth-dev 20130621 00:53:03-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20130621 00:58:43-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130621 01:02:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130621 01:07:56-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has quit [Ping timeout: 252 seconds] 20130621 01:09:12-!- crimson_penguin [~crimson_p@wesnoth/developer/crimsonpenguin] has joined #wesnoth-dev 20130621 01:11:24-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has quit [Quit: LordBob_] 20130621 01:18:42-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130621 01:20:44< vultraz> hi fabi 20130621 01:25:41-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130621 01:29:58-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Quit: Leaving.] 20130621 01:35:30< shadowm> anonymissimus: Months ago I asked for instructions to build on Windows and I wasn't given very clear answers, so... what would the latest guide be and how much I am expected to figure out on my own and why? 20130621 01:44:25-!- prkc [~negusnyul@dsl51B65D1C.pool.t-online.hu] has quit [Quit: Konversation terminated!] 20130621 01:46:29-!- mjs-de [~mjs-de@e182035067.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130621 02:22:28-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130621 02:26:36< shadowm> wesbot: seen flix 20130621 02:26:36< wesbot> shadowm: The person with the nick flix 1d 3h ago person left: 20130621 02:47:18< shadowm> fabi, LordBob_: Leader crowns glitch when you move the mouse over the hex NW from the unit. 20130621 02:47:50< shadowm> A portion of the crown is clobbered until you cause the unit to be redrawn again. 20130621 02:48:46< shadowm> Evidently someone didn't take the hex mask into account when arranging the new crowns, but perhaps the limitation could be lifted in this case without causing a noticeable performance impact? 20130621 02:49:06< vultraz> known bug, not sure if fabi is working on it 20130621 02:49:49< shadowm> Well, I only know one other person who could possibly work on it and he's been away for years. 20130621 02:51:02< vultraz> there was that bug awhile back about units sticking out of hex flashing over animated terrains 20130621 02:52:32-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has quit [Ping timeout: 252 seconds] 20130621 02:52:56< shadowm> I assume it's been fixed already since you are talking in past tense? 20130621 02:53:05< vultraz> Yes 20130621 02:53:21< vultraz> apparently it was just a matter of changing the order stuff was drawn 20130621 02:54:37< vultraz> not sure if that would work in this case 20130621 02:55:14< vultraz> Maybe move the drawing of the overlays to the top 20130621 02:56:00< shadowm> Try it and see. I don't know much about the render code other than that it eats puppies. 20130621 02:57:10< vultraz> alright 20130621 03:15:49-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has quit [Ping timeout: 261 seconds] 20130621 03:33:08-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has joined #wesnoth-dev 20130621 03:35:33-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130621 03:37:20-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 03:38:36-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130621 03:45:23-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130621 03:56:19-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20130621 03:56:30-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 03:57:41-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has joined #wesnoth-dev 20130621 03:58:07-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130621 04:08:06-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130621 04:19:43-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130621 04:41:59-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has joined #wesnoth-dev 20130621 04:49:17-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130621 04:49:18-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has quit [Read error: Connection reset by peer] 20130621 04:50:44-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has joined #wesnoth-dev 20130621 04:53:07-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has quit [Read error: Connection reset by peer] 20130621 04:54:10-!- Ivanovic_ [~ivanovic@x2f402e4.dyn.telefonica.de] has joined #wesnoth-dev 20130621 04:55:31-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Read error: Operation timed out] 20130621 04:55:41-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has joined #wesnoth-dev 20130621 04:56:03-!- Ivanovic_ is now known as Ivanovic 20130621 04:56:10-!- atomicbomb [~quassel@subs08-103-10-67-73.three.co.id] has quit [Client Quit] 20130621 05:14:09-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 246 seconds] 20130621 05:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 196 bugs, 334 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130621 05:58:12-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130621 06:08:56-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 260 seconds] 20130621 06:09:17-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130621 06:14:14-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130621 06:15:31-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has quit [Ping timeout: 250 seconds] 20130621 06:26:35< vultraz> fabi: I think I've found part of the problem with the random zooming. Pressing the arrow keys causes the zoom slider to move, as well as scroll the map. 20130621 06:26:51< vultraz> (Meaning it's not that random after all) 20130621 06:28:32-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has joined #wesnoth-dev 20130621 06:35:08-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has joined #wesnoth-dev 20130621 06:39:21-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has quit [Ping timeout: 250 seconds] 20130621 07:02:20-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has joined #wesnoth-dev 20130621 07:04:29-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Quit: Leaving.] 20130621 07:06:23-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20130621 07:06:50-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130621 07:17:21-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20130621 07:36:24-!- Ivanovic [~ivanovic@x2f402e4.dyn.telefonica.de] has quit [Changing host] 20130621 07:36:24-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130621 07:37:09-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130621 07:40:15< vultraz_laptop> fabi: seems it's also a problem with GUI2 sliders. Focus is not initially set on those, however once you click one, I cannot seem to be able to stop causing them to move with the mouse buttons 20130621 07:41:20< vultraz_laptop> fabi: interestingly enough, GUI2 sliders allow value changes with all 4 arrow keys, whereas GUI1 seems only affected by left/right 20130621 07:42:32< vultraz_laptop> s/mouse button/arrows keys 20130621 07:50:08< vultraz_laptop> fabi: I see the only way to fix this would be to disable the usage of arrow keys to change the slider value for the editor 20130621 07:53:18-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 07:54:17< vultraz_laptop> fabi: or, more specifically, disable movement with arrow keys for sliders in themes 20130621 07:55:40-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130621 07:57:33-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 268 seconds] 20130621 07:59:26< vultraz_laptop> fabi: there seems to me to be no reasonable a place to "unset" focus from the slider without clicking it a second time, something a user would most likely not think to do 20130621 08:00:23< vultraz_laptop> fabi: in which case I would suggest removing the behavior (moving it with arrow keys) from the widget entirely 20130621 08:22:18-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20130621 08:28:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130621 08:31:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20130621 08:31:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130621 08:32:48-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has joined #wesnoth-dev 20130621 08:34:30-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20130621 08:35:46< vultraz> wesbot: seen mattsc 20130621 08:35:46< wesbot> vultraz: The person with the nick mattsc last spoke 3d 8h ago. 3d 7h ago was here and on the channel #wesnoth-umc-dev with the message: Quit: Traveling again. Will try to keep up with the logs ... 20130621 08:35:55< vultraz> hm...damn 20130621 08:36:11< fabi> vultraz: hello 20130621 08:36:19< vultraz> hullo fabi 20130621 08:37:07< fabi> vultraz: Thanks for reporting this, but I already knew all that. Well, not the gui2 slider thing but that does not matter for the problem. 20130621 08:37:54< fabi> vultraz: The focus problem is not restricted to the zoom slider, it is only the most noticeable incarnation. 20130621 08:38:12-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130621 08:38:18< fabi> vultraz: The gui1 sliders in the preferences menu are equally broken. 20130621 08:38:32< vultraz> there also seems to be focus problems with the sliders in the MP create dialog 20130621 08:38:57-!- bumbadadabum is now known as vuItraz 20130621 08:39:48-!- vuItraz is now known as bumbadadabum 20130621 08:39:53< vultraz> ...bumba stop trolling 20130621 08:40:03< bumbadadabum> I am not 20130621 08:41:12< vultraz> whatever 20130621 08:41:35< vultraz> fabi: anyway, the thing is, what would be an appropriate place to set focus on a slider, and one to unset focus? 20130621 08:41:55< fabi> place? 20130621 08:42:11< vultraz> set focus could be when you click the slider 20130621 08:42:19< vultraz> but where would you uset the focus? 20130621 08:42:48< vultraz> where would you go from using arrows to scroll the slider back to scrolling the map? 20130621 08:43:03< vultraz> I don't see any reasonable time to do that 20130621 08:46:24< vultraz> I suppose this would be a problem for any widget that allows usage of arrow keys 20130621 08:46:45< vultraz> but this is a worse case 20130621 08:47:25< vultraz> which is why I suggested either A: disabling zoom slider change with arrow keys or B: removing that behavior form the widget entirely 20130621 09:00:58< fabi> vultraz: The arrow key support only makes sense if the keyboard also supports to switch the focus from one widget to the next by keyboard. 20130621 09:01:50< fabi> vultraz: I mean, if one wants Wesnoth to be playable by keyboard only, it would need to support switching from one gui element to the next by tab for example. 20130621 09:02:34< fabi> vultraz: The current situation is just... broken. 20130621 09:03:04< fabi> vultraz: But I think playing wesnoth by keyboard only is a good goal. 20130621 09:03:14< fabi> vultraz: I don't know what to do yet. 20130621 09:12:40< vultraz> fabi: I think for now the only keyboard actions in relation to widgets should be scrolling down lists and scrolling the map. (this does not include hotkeys). I think, for now, the sliders should have the key behavior removed 20130621 09:13:44< vultraz> fabi: really, playing wesnoth purely by keyboard is a little unrealistic. How would you select a unit and it's move location, or which unit to attack? You'll need the mouse; I don't think it's a worthwhile goal to pursue 20130621 09:17:01-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130621 09:23:08< thunderstruck> vultraz: I think it is a worthwhile goal if it is oriented to people who cannot control mouse well. 20130621 09:24:11< thunderstruck> s/to/towards 20130621 09:24:45-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130621 09:25:54-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130621 09:28:40< fabi> vultraz: Moving the hex field cursor and selecting/attacking units is already implemented, I did it some time ago. The only issue that denies playing with keyboard only is the lack of keyboard support in the dialogs. Especially the attack dialog. 20130621 09:29:24< vultraz> hm... 20130621 09:29:34< vultraz> well, still, I don't think it should be a primary goal 20130621 09:30:35< fabi> Maybe. I liked to play BattleIsle2 another hex and turn based strategy game by keyboard only. That worked pretty well for me. 20130621 09:31:36< vultraz> but as for the issue at hand, should we remove the arrow key behavior from the sliders 20130621 09:33:44< LordBob_> Hello guys 20130621 09:34:54< vultraz> hull lordrob 20130621 09:34:55< vultraz> er 20130621 09:34:57< vultraz> LordBob_: 20130621 09:35:06< vultraz> hullo* 20130621 09:35:10< bumbadadabum> Hi LordRob 20130621 09:35:12< LordBob_> Speaking of an issue at hand, I've seen Shadowm's latest report about the leader crowns. fabi, was I mistaken to think you had identified the problem? 20130621 10:23:49-!- groggy [4c05b606@gateway/web/freenode/ip.76.5.182.6] has quit [Ping timeout: 250 seconds] 20130621 10:26:00-!- mjs-de [~mjs-de@e182035067.adsl.alicedsl.de] has joined #wesnoth-dev 20130621 10:33:33-!- Jetrel_new [~richard_k@c-75-73-182-0.hsd1.mn.comcast.net] has quit [Read error: Operation timed out] 20130621 10:38:57-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has quit [] 20130621 10:40:40-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130621 10:54:58-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20130621 11:08:43-!- Crendgrim [~quassel@f050092170.adsl.alicedsl.de] has quit [Ping timeout: 268 seconds] 20130621 11:10:50-!- Crendgrim [~quassel@f050093115.adsl.alicedsl.de] has joined #wesnoth-dev 20130621 11:48:05-!- irker276 [~irker@ai0867.net] has joined #wesnoth-dev 20130621 11:48:05< irker276> wesnoth: Ignacio R. Morelle wesnoth-old:master e7ca9d / INSTALL: INSTALL: mention that root access may be needed for install http://git.io/-4wUHQ 20130621 12:13:11< fabi> hi LordBob_ 20130621 12:13:35< LordBob_> Hii fabi 20130621 12:13:43-!- travis-ci [~travis-ci@ec2-54-242-2-153.compute-1.amazonaws.com] has joined #wesnoth-dev 20130621 12:13:43< travis-ci> [travis-ci] wesnoth/wesnoth-old#90 (master - e7ca9d8 : Ignacio R. Morelle): The build passed. 20130621 12:13:43< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/54adc2ec0ac8...e7ca9d81bec6 20130621 12:13:43< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8305115 20130621 12:13:43-!- travis-ci [~travis-ci@ec2-54-242-2-153.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130621 12:13:46< fabi> LordBob_: leader crown? 20130621 12:13:50-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130621 12:13:51-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130621 12:13:51-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130621 12:14:37< LordBob_> the hex overlap glitch we had discovered a week ago when I made the new leader/hero/loyal crowns 20130621 12:14:41< vultraz> fabi: I think he means the leader crown flickering since it goes out of hex 20130621 12:14:57< fabi> LordBob_: Ah yes. 20130621 12:15:19< LordBob_> yes, that 20130621 12:16:20< LordBob_> I think i remember you saying you had identified the cause of the glitch, but judging by shadowm's latest report, maybe you did not commit the fix ? 20130621 12:16:21< fabi> LordBob_: I have fixed the bug partly, meaning I did something that fixed most instances of the problem but still not all. Thus my success report was too early. Since my fix isn't solving the full problem I have not commited it yet. 20130621 12:16:34< LordBob_> ok 20130621 12:17:54< LordBob_> Completely unrelated, I'm working on ToD images 20130621 12:18:19< fabi> :-) 20130621 12:18:42< vultraz> :D 20130621 12:20:31< fabi> shadowm: hex mask? 20130621 12:21:45< shadowm> You know, the 72x72 hex mask. 20130621 12:21:56< LordBob_> Actually, I knew about it 20130621 12:22:13< shadowm> It's the friend and enemy of every artist here, including me. 20130621 12:22:34< LordBob_> I knowingly moved the crowns and orb, but I had not expected the glitch 20130621 12:23:17< shadowm> I thought [item] was the last thing that still existed that was constrained to that mask besides terrain graphics. 20130621 12:24:08< shadowm> I remember the good old days when I had to make sure my unit sprites fit within the mask. 20130621 12:24:30< shadowm> Every. Single. One. Oh, and the horrible halo-based workarounds. 20130621 12:28:51< LordBob_> Speaking of masks, fabi, I'm thinking of providing separately a window mask and rectangular sky/terrain pictures. It would allow to change the shape of the ToD window in the future without having to redo every schedule image, and the same pictures could also be cropped & resized for use in the "classic" UI themes. 20130621 12:29:15< LordBob_> It might make coding a bit more tedious, though, so what do you think ? 20130621 12:31:47< fabi> shadowm: The redrawing of the crown is depended on the terrain the crown is overlapping on. I wish I could recognize the logic behind this, would bring me a step further towards the fix. 20130621 12:32:33< fabi> LordBob_: Simply applying a mask is not a big deal. 20130621 12:32:40< shadowm> Maybe it has something to do with terrain elevation? It seemed to trigger more reliably on a terrain with negative elevation. 20130621 12:32:55< fabi> ah 20130621 12:33:03< fabi> Yes, that might be it. 20130621 12:33:08< shadowm> Er. Well, not negative. 20130621 12:33:28< shadowm> Or. 20130621 12:33:50< shadowm> Yes, negative, I think, because the attribute is named 'submerge', and it's 3 for the terrain in question (Encampment Keep). 20130621 12:34:14< shadowm> No wait, it's positive and I can't read. 20130621 12:34:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130621 12:34:26< vultraz> LordBob_: are you saying supply the unit box images a rectangle, and then mask them into an arch for the box? 20130621 12:34:41< LordBob_> fabi: if it's any help, I did notice when testing for the glitch that it was not occurring at all for a unit settled in a castle keep 20130621 12:34:44< shadowm> Hm, that's the encampment castle. 20130621 12:34:51< shadowm> The encampment keep has unit_height_adjust=0 20130621 12:35:01< fabi> Okay, units standing on a keep are somehow lifted to not make the thing look strange and thus the crown has been in the shoven in the wrong hex since ages in that case. 20130621 12:35:11< shadowm> I'm confused now. 20130621 12:35:17< fabi> :-) 20130621 12:35:17< LordBob_> vultraz: that's the idea 20130621 12:35:31< vultraz> that's easy 20130621 12:35:36< vultraz> there's ~MASK 20130621 12:35:45< shadowm> Anyway, I noticed this with the orcish leaders on encampments in HttT scenario 1. 20130621 12:35:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130621 12:36:47< shadowm> The purple/NE leader in particular is on Encampment Keep (UHA = 0) and the triggering NW hex is Encampment Castle (UHA = 3). 20130621 12:37:11< shadowm> Why the Keep and Castle variants of the same terrain have different unit_height_adjust, I don't know. 20130621 12:37:45< shadowm> I mean, it's visually identical, unlike the Tall Encampment Keep. 20130621 12:38:35< shadowm> I can reproduce the issue reliably with all orc leaders in the same scenario, anyway. 20130621 12:39:12< shadowm> It seems highlighting the leader, then the hex NW from him, and then the hex N from him is the most reliable way. 20130621 12:44:43< fabi> shadowm: Yes, I have noticed that as well. The problem is that the hex field cursor overdraws the orb/crown and isn't restored when the cursor leaves the field. 20130621 12:45:38< shadowm> Anyway, later. 20130621 12:45:41< fabi> shadowm: I tried to fix it my invalidating all the adjacent hex fields when the cursor leaves the hex, but with no success. 20130621 12:45:54< fabi> s/my/by 20130621 12:49:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130621 12:56:31-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20130621 12:56:48< fabi> AI0867: Hello, I wanted to hunt down a bug with buttons not being working in the editor from time to time, but it mysteriously is already gone. Did you fix it? 20130621 12:58:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20130621 12:58:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130621 13:04:33-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20130621 13:26:07< AI0867> fabi: not intentionally 20130621 13:26:18< AI0867> let's see if I can reproduce 20130621 13:28:01< fabi> AI0867: The bug was that you pressed a button and nothing happened, repressing didn't work until the mouse was moved. 20130621 13:31:09< fabi> AI0867: It seems to be fixed except for the default zoom button, where you can still see it in action. 20130621 13:31:54< AI0867> fabi: seems to be fixed 20130621 13:31:56< AI0867> yeah 20130621 13:32:19< AI0867> that's not the entirety of what the bug was 20130621 13:32:42< AI0867> do you know when I reported this? I'll do a bisect then 20130621 13:32:47< AI0867> see what caused it 20130621 13:34:07< fabi> No, I can't remember exactly when you reported the issue. 20130621 13:37:01< fabi> AI0867: Being reduced to the default zoom might be related to the slider focus bug. 20130621 13:37:27< fabi> AI0867: I am going to test if it is still present with disabled slider. 20130621 13:39:14< fabi> AI0867: Yes, that is it. Without the slider everything works perfectly. 20130621 13:44:09< AI0867> makes sense 20130621 13:45:00< vultraz_laptop> so the slider is responsible from another problem? heh 20130621 13:45:05-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-dev 20130621 13:51:59-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth-dev 20130621 13:51:59-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130621 13:52:00-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20130621 14:02:45-!- mjs-de [~mjs-de@e182035067.adsl.alicedsl.de] has quit [Remote host closed the connection] 20130621 14:03:35-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130621 14:10:32< fabi> vultraz_laptop: Not necessarily. I bet in this case it is the code around the slider, connecting it to the zoom feature which is responsible. 20130621 14:51:56< irker276> wesnoth: fendrin wesnoth-old:master 80b7d4 / src/ (display.cpp display.hpp editor/editor_controller.cpp): Only update button states if zoom level changed. http://git.io/B4HIWw 20130621 14:52:22< fabi> AI0867, vultraz_laptop: ^ Should fix the last problems. 20130621 14:52:59< vultraz_laptop> but not the random zooms? 20130621 14:54:12< fabi> vultraz_laptop: Do you know a way to reproduce them properly? 20130621 14:55:01< vultraz_laptop> fabi: scrolling on the map with the left and right arrow keys causes the zoom slider to move, therefor whenever you do an action that would update zoom, the zoom changes 20130621 14:55:33< vultraz_laptop> (though I am not sure why any action other than pressing the zoom buttons should change the zooms) 20130621 14:56:12< fabi> vultraz_laptop: Because the code that checks the slider status is in mouse_button_up 20130621 14:57:45< vultraz_laptop> fabi: why don;t you make the call to update zoom exclusive to pressing the zoom buttons/hotkeys? 20130621 14:58:18< vultraz_laptop> that won't solve the problem of the arrow keys changing the slider position, but it would at least stop the random zooms 20130621 15:00:58< fabi> vultraz_laptop: gui1 slider changes are polled and polling them when the mouse button is released seems the best way to do so. 20130621 15:01:15< vultraz_laptop> polled? 20130621 15:02:31< fabi> vultraz_laptop: Changing a slider's value is only known to the slider itself. Whenever you want the game to react to such a change you need to ask the slider about the new value. 20130621 15:03:05< vultraz_laptop> ok, but what cannot that be done exclusively in a callback on the zoom buttons? 20130621 15:03:18< vultraz_laptop> s/what/why 20130621 15:04:17< fabi> vultraz_laptop: http://en.wikipedia.org/wiki/Polling_%28computer_science%29 20130621 15:04:45< fabi> vultraz_laptop: No, the slider does not support the registration of a callback function, afaik. 20130621 15:05:50< vultraz_laptop> well...then you'll have to get right to the heart of the problem... 20130621 15:06:19< vultraz_laptop> and I still suggest removing the behavior of changing slider values with the arrow keys completely, at least from GUI1 sliders 20130621 15:11:45-!- stikonas [~gentoo@128.232.240.234] has joined #wesnoth-dev 20130621 15:11:45-!- stikonas [~gentoo@128.232.240.234] has quit [Changing host] 20130621 15:11:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130621 15:13:35< AI0867> fabi: that works 20130621 15:14:12< fabi> :-) 20130621 15:14:37< AI0867> the clipboard doesn't work yet? 20130621 15:14:44-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130621 15:14:53< fabi> AI0867: clipboard? 20130621 15:15:04< AI0867> cut, copy, paste 20130621 15:15:26< vultraz_laptop> AI0867: it does 20130621 15:15:26< AI0867> the rotate/flip buttons are disabled, but the others aren't 20130621 15:15:38< AI0867> yet I just cut my entire map, then pasted, and nothing reappeared 20130621 15:15:50< vultraz_laptop> AI0867: first you have to have something copied, then select the paste tool 20130621 15:16:01< vultraz_laptop> AI0867: then the rotate buttons become avilable 20130621 15:18:45< fabi> AI0867: The buttons above the brush ones are multiple purpose buttons, changing their value to the context of the currently selected tool. They currently only know about the paste context, more context support is to come. 20130621 15:19:32< fabi> AI0867: Technically, you can flip and rotate the clipboard at all times, no matter which context you are in. 20130621 15:20:35-!- travis-ci [~travis-ci@ec2-50-17-29-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20130621 15:20:36< travis-ci> [travis-ci] wesnoth/wesnoth-old#91 (master - 80b7d40 : fendrin): The build passed. 20130621 15:20:36< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/e7ca9d81bec6...80b7d40bc2dd 20130621 15:20:36< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8309465 20130621 15:20:36-!- travis-ci [~travis-ci@ec2-50-17-29-81.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130621 15:20:40< fabi> AI0867: Or didn't I get your problem right? 20130621 15:21:18< vultraz> LordBob_: is it just me, or is gitbox really really fast? 20130621 15:22:25< LordBob_> I couldn't say. I didn't try any other git solution before 20130621 15:22:44< LordBob_> Or do you mean it is faster then usual today ? 20130621 15:23:35< vultraz> LordBob_: well, I only have the trial, so I'm using it for my addon. I found it pulled a whole bunch of stuff in like, 2 seconds 20130621 15:23:45< vultraz> where as 'git pull' from the command line takes up to 30 seconds 20130621 15:24:11< vultraz> and when I push changes, they go through in like 3 seconds 20130621 15:24:26< vultraz> whereas the github app takes quite longer 20130621 15:25:16< LordBob_> Well... I've only ever used gitbox. It's always been this fast, though 20130621 15:25:25< vultraz> just wondered if you experienced similar performance 20130621 15:27:25< AI0867> vultraz_laptop: cut is supposed to mean copy+delete 20130621 15:27:50< vultraz> AI0867: it does do that... 20130621 15:28:00 * AI0867 retries 20130621 15:29:00< AI0867> ugh, the selection tool plus multiple hex brushes doesn't work well 20130621 15:29:33< vultraz> AI0867: yeah, I've asked fabi to revert to the old tool behavior, or something similar, but he hasn't yet 20130621 15:29:43< fabi> AI0867: It makes nice patterns, doesn't it? 20130621 15:30:05< AI0867> it makes it nigh-impossible to select large areas 20130621 15:30:12< AI0867> not without clicking each hex individually 20130621 15:30:18< AI0867> ah, so paste gives you a brush.... 20130621 15:30:41< vultraz> AI0867: exactly. It's so damn frustrating 20130621 15:30:52< vultraz> AI0867: I hope fabi does something about it soon 20130621 15:32:32< fabi> AI0867: The old editor uses left mouse button for selecting and right for deselecting. I changed the right button to bring up a context menu. 20130621 15:32:49< fabi> AI0867: Thus the left mouse button now does both, selecting and deselecting. 20130621 15:33:10< fabi> AI0867: The paste behavior did not change, it is so since ages. 20130621 15:33:28< vultraz> fabi: at least do something that hex selection states can only change once per stroke 20130621 15:33:45< vultraz> that won't completely solve the problem, but it'll make it better 20130621 15:34:02< fabi> vultraz: Yes, I think I already told you about the plan how to improve the situation. 20130621 15:34:14< vultraz> yeah, you did 20130621 15:37:36-!- kex [~kex@79.126.136.177] has joined #wesnoth-dev 20130621 16:06:51< H-Hour> when reporting bugs, do you wnat the reporter to assign a priority or is that just for project devs? 20130621 16:24:04< AI0867> fabi: I only tried it because I saw the rotate and flip buttons 20130621 16:27:01< fabi> H-Hour: you can do so and judge yourself, we can adjust the priority if necessary. 20130621 16:28:30-!- prkc [~negusnyul@dsl51B65D1C.pool.t-online.hu] has joined #wesnoth-dev 20130621 16:29:50-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130621 16:44:53-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130621 16:46:08-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130621 16:53:15-!- mattsc [~mattsc@adsl-71-156-36-86.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20130621 17:15:49-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has left #wesnoth-dev [] 20130621 17:19:43-!- esr [~esr@wesnoth/developer/esr] has quit [Read error: No route to host] 20130621 17:21:53-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20130621 17:21:53-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20130621 17:21:53-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20130621 17:22:28< mattsc> vultraz: what's up? 20130621 17:23:54-!- kex [~kex@79.126.136.177] has quit [Remote host closed the connection] 20130621 17:32:48-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130621 17:34:21-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has joined #wesnoth-dev 20130621 17:37:41-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | http://wiki.wesnoth.org/SummerOfCodeIdeas | 197 bugs, 334 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130621 17:40:43< irker276> wesnoth: fendrin wesnoth-old:master 085813 / src/ (12 files in 5 dirs): Refactored the editor's select tool into its own files. http://git.io/obgnPA 20130621 17:42:11-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130621 17:42:28-!- Haldric [~Haldric@wesnoth/translator/Haldric] has joined #wesnoth-dev 20130621 18:05:44-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130621 18:09:56-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has left #wesnoth-dev [] 20130621 18:10:35-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 18:12:47-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20130621 18:14:20-!- travis-ci [~travis-ci@ec2-54-242-2-153.compute-1.amazonaws.com] has joined #wesnoth-dev 20130621 18:14:20< travis-ci> [travis-ci] wesnoth/wesnoth-old#92 (master - 0858130 : fendrin): The build passed. 20130621 18:14:20< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/80b7d40bc2dd...0858130792af 20130621 18:14:20< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8315144 20130621 18:14:20-!- travis-ci [~travis-ci@ec2-54-242-2-153.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130621 18:26:47-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130621 18:37:02-!- timotei__ is now known as timotei_ 20130621 18:41:37< irker276> wesnoth: anonymissimus wesnoth-old:master c9a0a9 / projectfiles/VC9/wesnoth.vcproj: vc project update http://git.io/sBFREQ 20130621 18:41:39< irker276> wesnoth: anonymissimus wesnoth-old:master a74c56 / projectfiles/CodeBlocks/wesnoth.cbp: cb project update http://git.io/QFaRvw 20130621 18:45:06-!- Haldric [~Haldric@wesnoth/translator/Haldric] has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 20130621 18:57:18-!- EdB [~edb@abo-200-11-69.bdx.modulonet.fr] has joined #wesnoth-dev 20130621 19:04:27-!- {V} [~V@139-79-ftth.on.nl] has quit [Ping timeout: 240 seconds] 20130621 19:04:39-!- {V} [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20130621 19:08:41-!- travis-ci [~travis-ci@ec2-54-224-138-170.compute-1.amazonaws.com] has joined #wesnoth-dev 20130621 19:08:42< travis-ci> [travis-ci] wesnoth/wesnoth-old#93 (master - a74c566 : anonymissimus): The build passed. 20130621 19:08:42< travis-ci> [travis-ci] Change view : https://github.com/wesnoth/wesnoth-old/compare/0858130792af...a74c56683f6c 20130621 19:08:42< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8316967 20130621 19:08:42-!- travis-ci [~travis-ci@ec2-54-224-138-170.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130621 19:20:23-!- EdB [~edb@abo-200-11-69.bdx.modulonet.fr] has quit [Quit: Konversation terminated!] 20130621 19:32:01< irker276> wesnoth: Charles Dang wesnoth-old:master f25223 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Updated XCode projfile (added editor selection action files) http://git.io/tNTpjA 20130621 19:32:37-!- artisticdude [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has quit [Read error: Connection reset by peer] 20130621 19:32:51-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130621 19:39:21-!- mattsc_ [~mattsc@adsl-75-1-5-152.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20130621 19:41:26-!- mattsc [~mattsc@adsl-71-156-36-86.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 246 seconds] 20130621 19:41:27-!- mattsc_ is now known as mattsc 20130621 19:43:02-!- jetrel_laptop [~jetrel_la@67-6-101-73.mpls.qwest.net] has joined #wesnoth-dev 20130621 19:59:45-!- travis-ci [~travis-ci@ec2-50-17-29-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20130621 19:59:45< travis-ci> [travis-ci] wesnoth/wesnoth-old#94 (master - 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