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#wesnoth-umc-dev 20130621 07:53:18-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 07:54:41-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-umc-dev 20130621 08:28:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130621 08:31:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20130621 08:31:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130621 08:38:13-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130621 08:38:57-!- bumbadadabum is now known as vuItraz 20130621 08:39:48-!- vuItraz is now known as bumbadadabum 20130621 09:17:01-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130621 09:21:19-!- irker276 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130621 09:21:19< irker276> wesnoth-umc-dev: shikadilord * r18726 /trunk/After_the_Storm/about.cfg: 20130621 09:21:20< irker276> wesnoth-umc-dev: AtS: update credits comment line that nobody will ever read 20130621 09:25:54-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130621 09:33:35< irker276> wesnoth-umc-dev: shikadilord * r18727 /trunk/After_the_Storm/ (changelog episode3/scenarios/02_01_Return_to_Raelthyn.cfg): 20130621 09:33:36< irker276> wesnoth-umc-dev: AtS E3S2.1: fix Adavyan's backstory event being triggered by every player move on the map 20130621 09:38:41< irker276> wesnoth-umc-dev: shikadilord * r18728 /trunk/After_the_Storm/ (dist/VERSION changelog): 20130621 09:38:42< irker276> wesnoth-umc-dev: AtS: version 0.9.3 20130621 09:42:01< irker276> wesnoth-umc-dev: shikadilord * r18729 /tags/trunk/After_the_Storm/0.9.3: 20130621 09:42:02< irker276> wesnoth-umc-dev: Tagging add-on 'After the Storm', release 0.9.3 from trunk, using r18728 20130621 10:09:41< irker276> wesnoth-umc-dev: shikadilord * r18730 /trunk/After_the_Storm/ (changelog dist/VERSION): 20130621 10:09:43< irker276> wesnoth-umc-dev: AtS: bump version 20130621 10:09:43< irker276> wesnoth-umc-dev: Correctly, this time. 20130621 10:38:57-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has quit [] 20130621 10:40:40-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130621 11:08:43-!- Crendgrim [~quassel@f050092170.adsl.alicedsl.de] has quit [Ping timeout: 268 seconds] 20130621 11:10:50-!- Crendgrim [~quassel@f050093115.adsl.alicedsl.de] has joined #wesnoth-umc-dev 20130621 12:01:00< irker276> NX-RPG: Charles Dang :master * 36edb56 / about.cfg: http://git.io/Bn49qA 20130621 12:01:00< irker276> NX-RPG: Updated credits 20130621 12:01:04< irker276> NX-RPG: Charles Dang :master * b3e2ff2 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/Nmx6CA 20130621 12:01:05< irker276> NX-RPG: E1S3: tweaked ai for side 2 20130621 12:01:06< irker276> NX-RPG: 20130621 12:01:07< irker276> NX-RPG: We now use the messenger escort micro ai instead of goto 20130621 12:01:10< irker276> NX-RPG: Charles Dang :master * c8aa10e / episode1/maps/03_Gathering_Storm.map,episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/3OyQQw 20130621 12:01:11< irker276> NX-RPG: E1S3: tweaked layout in hope of making scenario longer 20130621 12:01:14< irker276> NX-RPG: Charles Dang :master * c130f8a / _main.cfg: http://git.io/pE25Ow 20130621 12:01:15< irker276> NX-RPG: Bumped min required wesnoth version to 1.11.4 20130621 12:06:21< irker276> wesnoth-umc-dev: shikadilord * r18731 /trunk/After_the_Storm/ (6 files in 2 dirs): 20130621 12:06:22< irker276> wesnoth-umc-dev: AtS: new hair palette for Anya's unit line 20130621 12:34:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130621 12:35:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130621 12:45:51< irker276> NX-RPG: Charles Dang :master * 09deed0 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/WxnjxQ 20130621 12:45:52< irker276> NX-RPG: E1S3: corrected some ids 20130621 12:45:55< irker276> NX-RPG: Charles Dang :master * 80e0745 / episode1/maps/03_Gathering_Storm.map: http://git.io/BSdXuw 20130621 12:45:56< irker276> NX-RPG: Used overlays instead of castle for side2 20130621 12:45:59< irker276> NX-RPG: Charles Dang :master * 3327d1a / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/jw4OSg 20130621 12:46:00< irker276> NX-RPG: E1S3: tweaked side 2's ai some more 20130621 12:49:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130621 12:55:25< irker276> NX-RPG: Charles Dang :master * fb91a83 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/BJCFjA 20130621 12:55:26< irker276> NX-RPG: E1S3: corrected filter 20130621 12:55:29< irker276> NX-RPG: Charles Dang :master * b7ca879 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/d8H_oA 20130621 12:55:30< irker276> NX-RPG: E1S3: more gold for sides 3 and 4 20130621 12:56:32-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130621 13:32:32< irker276> NX-RPG: Charles Dang :master * e4cbccf / episode1/utils/storytext.cfg: http://git.io/I8lTNQ 20130621 13:32:33< irker276> NX-RPG: Added storytext for E1S3 20130621 13:32:36< irker276> NX-RPG: Charles Dang :master * 7aa6979 / episode1/utils/storytext.cfg: http://git.io/JeS3gg 20130621 13:32:37< irker276> NX-RPG: Updated E1S1 storytxt 20130621 13:32:40< irker276> NX-RPG: Charles Dang :master * 2d62554 / episode1/utils/storytext.cfg: http://git.io/NnkCSw 20130621 13:32:41< irker276> NX-RPG: Updated E1S2 storytxt 20130621 13:32:44< irker276> NX-RPG: Charles Dang :master * a23ac59 / episode1/utils/storytext.cfg: http://git.io/yi5Mkw 20130621 13:32:45< irker276> NX-RPG: Small tweak to E1S3 storytxt 20130621 13:32:49< irker276> NX-RPG: Charles Dang :master * 7358074 / macros/storytext-global.cfg,macros/storytxt-global.cfg: http://git.io/werDYg 20130621 13:32:49< irker276> NX-RPG: Renamed file for naming consistency 20130621 13:39:15< irker276> NX-RPG: Charles Dang :master * c339db4 / / (4 files): http://git.io/xJY_6A 20130621 13:39:16< irker276> NX-RPG: Removed some obsolete wmllint spelling exceptions 20130621 13:42:07< irker276> NX-RPG: Charles Dang :master * ea75c18 / about.cfg,episode1/scenarios/03_Gathering_Storm.cfg,episode1/utils/storytext.cfg: http://git.io/yssSdA 20130621 13:42:08< irker276> NX-RPG: Ran wmlindnet 20130621 13:45:05-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130621 13:51:58-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth-umc-dev 20130621 13:51:59-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130621 13:52:00-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20130621 15:14:43-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev 20130621 15:51:25< irker276> NX-RPG: Charles Dang :master * 6b542c9 / episode1/scenarios/ (4 files): http://git.io/SB7khA 20130621 15:51:26< irker276> NX-RPG: Added a bunch of # wmllint: recognize comments 20130621 15:51:29< irker276> NX-RPG: Charles Dang :master * afe72c9 / episode1/scenarios/07_Fleeing_the_Swarm.cfg: http://git.io/hkchQw 20130621 15:51:30< irker276> NX-RPG: E1S7: use {CHARACTER_STATS:RHYAN_AS_LEADER} instead of {CHARACTER_STATS:RHYAN} 20130621 15:51:33< irker276> NX-RPG: Charles Dang :master * 7895c04 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/Qwlj_Q 20130621 15:51:34< irker276> NX-RPG: E1S3: tweaked some dialog 20130621 16:11:50< irker276> NX-RPG: Charles Dang :master * 5dceafd / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/13LinA 20130621 16:11:51< irker276> NX-RPG: E1S3: clarified usage of binding spell 20130621 16:11:54< irker276> NX-RPG: Charles Dang :master * 06ae97a / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/9Q0mZg 20130621 16:11:55< irker276> NX-RPG: E1S3: forced CTH from side 1 on Rhaen to 0 20130621 16:11:58< irker276> NX-RPG: Charles Dang :master * 0c18cf2 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/xKhRVw 20130621 16:11:59< irker276> NX-RPG: Indent fixes 20130621 16:46:08-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130621 16:53:15-!- mattsc [~mattsc@adsl-71-156-36-86.dsl.irvnca.sbcglobal.net] has joined #wesnoth-umc-dev 20130621 17:23:17< vultraz> mattsc: got an ai question 20130621 17:23:52< vultraz> mattsc: I'm using the messenger escort ai, but I don't want him to start on his goal until he has spent all his gold on recruits 20130621 17:23:58< vultraz> mattsc: is that possible? 20130621 17:24:34< mattsc> Can you just put the [micro_ai] tag into a recruit event? 20130621 17:25:54< mattsc> I mean: I know that that can be done, but would it work for your purposes? 20130621 17:26:54< vultraz> well 20130621 17:27:17< vultraz> technically, what I want to happen is all units stay clustered around keep, recruits moving out to just make room for new ones 20130621 17:27:22< vultraz> once all gold is spent 20130621 17:27:31< vultraz> everyone should start moving toward the waypoints 20130621 17:28:17< mattsc> Oh, I see, not just the messenger should be moving ... 20130621 17:28:56< vultraz> and to complicate things more, the messenger is the leader 20130621 17:29:09< vultraz> and there's a second unit that I also want to ai to protect :/ 20130621 17:29:41< vultraz> (only the leader must reach the end of the waypoints though) 20130621 17:29:41< mattsc> vultraz: that's an interesting idea. It's not something that's currently in the AI but it's relatively easy to code... (the waiting to get going bit) 20130621 17:30:51< mattsc> The latter is a bit more difficult, I think, because now the AI needs to decide how to distribute resources. 20130621 17:31:04< vultraz> huh 20130621 17:31:14< vultraz> leave it to me to come up with something complicated :P 20130621 17:32:06< mattsc> :) I'll think about it. I'm stil on my trip though, so I won't get to it right away. 20130621 17:32:35< mattsc> There's also been a bug report on the Goto MAI corrupting saves, so I need to look into that too. 20130621 17:33:43< vultraz> Wondering, is there any progress about the thing where you can't use default ais in [side] [ai] along with a [micro_ai]? 20130621 17:34:21-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has joined #wesnoth-umc-dev 20130621 17:34:43< mattsc> Yes, but it's happening at a Crab's pace ;) 20130621 17:35:48< vultraz> hah xD 20130621 17:36:26< mattsc> I'll keep budging him from time to time ... 20130621 17:36:49< mattsc> *nudging 20130621 17:50:42< irker276> NX-RPG: Charles Dang :master * ed67033 / episode1/scenarios/ (3 files): http://git.io/nS-tyA 20130621 17:50:43< irker276> NX-RPG: Standardized usage of objective macros 20130621 17:50:46< irker276> NX-RPG: Charles Dang :master * edf2158 / episode1/scenarios/01_Investigations.cfg: http://git.io/kcan4g 20130621 17:50:47< irker276> NX-RPG: E1S1: remove defeat objective. This is a non-battle scenario 20130621 17:50:50< irker276> NX-RPG: Charles Dang :master * a7abbfa / episode1/scenarios/ (2 files): http://git.io/nWYuvQ 20130621 17:50:51< irker276> NX-RPG: Simplified filters 20130621 17:50:54< irker276> NX-RPG: Charles Dang :master * 3ca832d / episode1/scenarios/03_Gathering_Storm.cfg,episode1/scenarios/04_Pursuit.cfg: http://git.io/9OM0FA 20130621 17:50:55< irker276> NX-RPG: E1S3: added not-really-needed first_time_only=yes key to attack event 20130621 17:51:00< irker276> NX-RPG: Charles Dang :master * 3a2c0be / episode1/scenarios/04_Pursuit.cfg: http://git.io/EgP6uw 20130621 17:51:01< irker276> NX-RPG: E1S4: some progress 20130621 17:51:02< irker276> NX-RPG: 20130621 17:51:03< irker276> NX-RPG: The previous commit accidentally included some of this - the adding of objectives 20130621 17:51:06< irker276> NX-RPG: Charles Dang :master * 5a61b69 / lua/wml_tags.lua: http://git.io/LVXiyQ 20130621 17:51:07< irker276> NX-RPG: Added [simplify_location_filter] from AtS 20130621 17:51:10< irker276> NX-RPG: Charles Dang :master * 3adba0d / episode1/scenarios/04_Pursuit.cfg: http://git.io/jkaz_A 20130621 17:51:11< irker276> NX-RPG: E1S4: added some code for Rhaen's scorp summoning 20130621 17:51:14< irker276> NX-RPG: Charles Dang :master * 7762026 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/sogayQ 20130621 17:51:15< irker276> NX-RPG: E1S3: little indent fix by wmlindnet 20130621 17:51:18< irker276> NX-RPG: Charles Dang :master * 0c63142 / episode1/scenarios/04_Pursuit.cfg: http://git.io/hPQm9g 20130621 17:51:19< irker276> NX-RPG: E1S4: bit more progress 20130621 18:10:35-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20130621 18:12:47-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-umc-dev 20130621 18:17:49< irker276> NX-RPG: Charles Dang :master * 6e4b11d / episode1/scenarios/04_Pursuit.cfg: http://git.io/xH9lgQ 20130621 18:17:50< irker276> NX-RPG: E1S4: added Leeches and fixed a macro arg error 20130621 18:17:53< irker276> NX-RPG: Charles Dang :master * 9737dbe / macros/unit-utils.cfg: http://git.io/yd3MDA 20130621 18:17:55< irker276> NX-RPG: Added missing {NO_UPKEEP_NO_OVERLAY} macro 20130621 18:17:58< irker276> NX-RPG: Charles Dang :master * bfc9c22 / episode1/scenarios/04_Pursuit.cfg: http://git.io/jXjYNw 20130621 18:17:59< irker276> NX-RPG: E1S4: corrected ids 20130621 18:18:02< irker276> NX-RPG: Charles Dang :master * 165a6da / episode1/scenarios/04_Pursuit.cfg: http://git.io/Mcl-KA 20130621 18:18:03< irker276> NX-RPG: E1S4: apparently I don't know how to spell 'Scorpion' 20130621 18:18:06< irker276> NX-RPG: Charles Dang :master * ae1788c / episode1/maps/04_Pursuit.map: http://git.io/Yg9dpA 20130621 18:18:07< irker276> NX-RPG: E1S4: some map tweaks (remove some unneeded floor and added castle overlays for side 1) 20130621 18:18:10< irker276> NX-RPG: Charles Dang :master * 4fc4941 / episode1/scenarios/04_Pursuit.cfg: http://git.io/dA4cug 20130621 18:18:11< irker276> NX-RPG: E1S4: removed some shroud on prestart and castle/keep overlays on turn 2 20130621 18:18:14< irker276> NX-RPG: Charles Dang :master * 8504723 / episode1/scenarios/ (2 files): http://git.io/hBKcdw 20130621 18:18:15< irker276> NX-RPG: Updated some carryover notes 20130621 18:18:18< irker276> NX-RPG: Charles Dang :master * cdcad07 / episode1/scenarios/04_Pursuit.cfg: http://git.io/VIB3CA 20130621 18:18:19< irker276> NX-RPG: Ran wmlindent for the hundredth time today 20130621 18:20:10< irker276> NX-RPG: Charles Dang :master * 8733254 / changelog.md: http://git.io/NzeD0A 20130621 18:20:11< irker276> NX-RPG: Updated changelog 20130621 18:26:47-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130621 18:46:10< irker276> NX-RPG: Charles Dang :master * 100b363 / macros/soundfx.cfg: http://git.io/1KiTEw 20130621 18:46:11< irker276> NX-RPG: Added some soundfx macros 20130621 18:46:14< irker276> NX-RPG: Charles Dang :master * ad3a60c / macros/ (4 files): http://git.io/X1Tb3w 20130621 18:46:15< irker276> NX-RPG: Renamed some files for naming consistency 20130621 18:46:18< irker276> NX-RPG: Charles Dang :master * 87d753a / episode1/utils/storytext.cfg: http://git.io/cNH7fw 20130621 18:46:19< irker276> NX-RPG: Added some music to storyscreen sequences 20130621 18:46:22< irker276> NX-RPG: Charles Dang :master * 03bd5ad / episode1/scenarios/04_Pursuit.cfg: http://git.io/6F_GmA 20130621 18:46:23< irker276> NX-RPG: E1S4: updated music playlist 20130621 18:46:26< irker276> NX-RPG: Charles Dang :master * 5e39d99 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/1JmLwA 20130621 18:46:27< irker276> NX-RPG: E1S3: continue playing story music first 20130621 18:56:11< irker276> NX-RPG: Charles Dang :master * 97ee971 / episode1/scenarios/01_Investigations.cfg: http://git.io/895QcA 20130621 18:56:12< irker276> NX-RPG: E1S1: updated playlist and continue playing story music first 20130621 18:56:15< irker276> NX-RPG: Charles Dang :master * 16f11f4 / episode1/utils/storytext.cfg: http://git.io/JO-xRQ 20130621 18:56:16< irker276> NX-RPG: More storyscreen music 20130621 18:56:19< irker276> NX-RPG: Charles Dang :master * ee6155e / episode1/scenarios/06_Awakening_part_1.cfg,episode1/utils/storytext.cfg: http://git.io/ZQwmUg 20130621 18:56:20< irker276> NX-RPG: E1S6: added another track to playlist and changed storyscreen music again 20130621 19:02:42< irker276> NX-RPG: Charles Dang :master * 22378a8 / episode1/utils/storytext.cfg: http://git.io/b2wYyw 20130621 19:02:43< irker276> NX-RPG: Another indent fix 20130621 19:08:13< irker276> NX-RPG: Charles Dang :master * 012f918 / episode1/scenarios/06_Awakening_part_1.cfg: http://git.io/RyDk7A 20130621 19:08:14< irker276> NX-RPG: E1S6: continue playing story music first 20130621 19:11:37< vultraz> WHEW 20130621 19:11:42< vultraz> that's enough for today 20130621 19:11:44< vultraz> I think 20130621 19:11:46< vultraz> :P 20130621 19:39:21-!- mattsc_ [~mattsc@adsl-75-1-5-152.dsl.irvnca.sbcglobal.net] has joined #wesnoth-umc-dev 20130621 19:41:26-!- mattsc [~mattsc@adsl-71-156-36-86.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 246 seconds] 20130621 19:41:27-!- mattsc_ is now known as mattsc 20130621 20:00:51-!- _8680_ [~8680@2002:44e1:f952:0:76de:2bff:fed4:2766] has quit [Read error: Operation timed out] 20130621 20:02:34-!- _8680_ [~8680@2002:44e1:f952:0:69c2:5f8c:10:b48f] has joined #wesnoth-umc-dev 20130621 20:05:41< irker276> NX-RPG: Charles Dang :master * 07b2c47 / episode1/scenarios/04_Pursuit.cfg: http://git.io/gZ5wbw 20130621 20:05:42< irker276> NX-RPG: E1S4: syntax fix for the random scorp spawn index calculation 20130621 20:07:01-!- _8680_ [~8680@2002:44e1:f952:0:69c2:5f8c:10:b48f] has quit [Read error: Operation timed out] 20130621 20:07:11< irker276> NX-RPG: Charles Dang :master * cb2e559 / episode1/scenarios/04_Pursuit.cfg: http://git.io/TPm8hg 20130621 20:07:12< irker276> NX-RPG: E1S4: clean up variables on victory 20130621 20:09:29-!- mattsc [~mattsc@adsl-75-1-5-152.dsl.irvnca.sbcglobal.net] has quit [Quit: ttyl] 20130621 20:19:25< irker276> NX-RPG: Charles Dang :master * 4fe9eb0 / episode1/scenarios/04_Pursuit.cfg: http://git.io/SVJEHQ 20130621 20:19:26< irker276> NX-RPG: E1S4: split a portion of the final dialog into a last breath event 20130621 20:19:29< irker276> NX-RPG: Charles Dang :master * d7519af / episode1/scenarios/04_Pursuit.cfg: http://git.io/aS6UWg 20130621 20:19:30< irker276> NX-RPG: E1S4: added some ai behavior for side 2 20130621 20:25:42-!- _8680_ [~8680@2002:44e1:fb42:0:ed19:34aa:27ac:76ba] has joined #wesnoth-umc-dev 20130621 20:28:52-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined #wesnoth-umc-dev 20130621 20:33:35-!- _8680_ [~8680@2002:44e1:fb42:0:ed19:34aa:27ac:76ba] has quit [Read error: Operation timed out] 20130621 20:41:36< irker276> NX-RPG: Charles Dang :master * 953ed3f / episode1/scenarios/04_Pursuit.cfg: http://git.io/GTYCNw 20130621 20:41:37< irker276> NX-RPG: E1S4: fixed shroud 20130621 20:41:42-!- _8680_ [~8680@2002:44e1:fb42:0:249e:def6:b18b:71f4] has joined #wesnoth-umc-dev 20130621 20:45:35< irker276> NX-RPG: Charles Dang :master * 29d7857 / episode1/scenarios/04_Pursuit.cfg: http://git.io/C6ueNw 20130621 20:45:37< irker276> NX-RPG: E1S4: fixed scorp summoning (terrain filter and side was wrong) 20130621 20:57:58< irker276> NX-RPG: Charles Dang :master * 7b16546 / episode1/scenarios/04_Pursuit.cfg: http://git.io/xZvTag 20130621 20:57:58< irker276> NX-RPG: E1S4: tweaked and fixed scopr summoning anim 20130621 20:58:01< irker276> NX-RPG: Charles Dang :master * 266271b / episode1/scenarios/04_Pursuit.cfg: http://git.io/INzLXA 20130621 20:58:03< irker276> NX-RPG: E1S4: made scorp summon anim sound start a bit earlier 20130621 21:48:59-!- fabi_ [~fabi@88-134-17-207-dynip.superkabel.de] has joined #wesnoth-umc-dev 20130621 21:48:59-!- fabi_ [~fabi@88-134-17-207-dynip.superkabel.de] has quit [Changing host] 20130621 21:48:59-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-umc-dev 20130621 21:52:54-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 256 seconds] 20130621 22:13:30< irker276> wesnoth-umc-dev: bumbadadabum * r18732 /trunk/Era_of_Chaos/units/elves-quenoth/ (Seeker.cfg Wayfarer.cfg Assassin.cfg Lurker.cfg Stalker.cfg): 20130621 22:13:31< irker276> wesnoth-umc-dev: EoC: Lurkers for Espreon 20130621 22:16:23-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev 20130621 22:24:23-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Ping timeout: 240 seconds] 20130621 22:52:56-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130621 23:02:33-!- Octalot [~noct@host86-145-94-124.range86-145.btcentralplus.com] has quit [] 20130621 23:11:57-!- Blueblaze [~Blueblaze@adsl-99-148-247-124.dsl.hstntx.sbcglobal.net] has joined 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