--- Log opened Wed Jun 26 00:00:11 2013 20130626 00:16:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20130626 00:18:15-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130626 00:53:25-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: ttyl] 20130626 01:09:52-!- ancestral [~ancestral@75-161-180-197.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130626 01:09:54-!- irker556 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130626 01:33:26-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130626 01:51:20-!- ancestral [~ancestral@75-161-180-197.mpls.qwest.net] has joined #wesnoth-umc-dev 20130626 02:57:26-!- Crendgrim [~quassel@f050094038.adsl.alicedsl.de] has quit [Ping timeout: 268 seconds] 20130626 02:59:25-!- Crendgrim [~quassel@f050092205.adsl.alicedsl.de] has joined #wesnoth-umc-dev 20130626 04:53:20-!- irker011 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130626 04:53:20< irker011> wesnoth-umc-dev: alarantalara * r18771 /trunk/Cataclysm/scenarios/04_Madness.cfg: 20130626 04:53:21< irker011> wesnoth-umc-dev: Cat: Another event for scenario 4. 20130626 04:53:50< irker011> wesnoth-umc-dev: alarantalara * r18772 /trunk/Cataclysm/units/Allonna.cfg: 20130626 04:53:51< irker011> wesnoth-umc-dev: Cat: Update ability description to match requirements of 1.11. 20130626 04:58:49-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130626 05:28:33-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130626 05:29:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 276 seconds] 20130626 06:24:57-!- ancestral [~ancestral@75-161-180-197.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130626 07:04:17-!- ancestral [~ancestral@75-161-180-197.mpls.qwest.net] has joined #wesnoth-umc-dev 20130626 07:06:31-!- ancestral [~ancestral@75-161-180-197.mpls.qwest.net] has quit [Client Quit] 20130626 07:27:21-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130626 07:36:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130626 07:58:03< irker011> wesnoth-umc-dev: sigurdfdragon * r18773 /trunk/Random_Campaign/ (4 files in 3 dirs): 20130626 07:58:04< irker011> wesnoth-umc-dev: RC: Basic combined RC & CC feature of loading a custom army into RC for 1p mp version. Handling of Heroes, Multiple Leaders, Loyal units & Objectives for them to come later. 20130626 07:59:38< irker011> wesnoth-umc-dev: sigurdfdragon * r18774 /trunk/Custom_Campaign/lua/cc.lua: 20130626 07:59:39< irker011> wesnoth-umc-dev: CC: Add check to disable victory event if CC is used with Random Campaign. 20130626 08:07:35< irker011> wesnoth-umc-dev: sigurdfdragon * r18775 /trunk/Custom_Campaign/lua/cc.lua: 20130626 08:07:36< irker011> wesnoth-umc-dev: CC: Make modification event check for scenario be more explicit and like the other event checks. 20130626 10:30:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20130626 10:41:23-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130626 10:41:52< irker011> NX-RPG: Charles Dang :master * b681c22 / lua/wml_tags.lua: http://git.io/en9qjQ 20130626 10:41:53< irker011> NX-RPG: Stored spells as literal values. 20130626 10:41:54< irker011> NX-RPG: 20130626 10:41:55< irker011> NX-RPG: This prevents the spell effects from being stored with values from 20130626 10:41:56< irker011> NX-RPG: where they were set with [learn_spell] 20130626 10:41:59< irker011> NX-RPG: Charles Dang :master * c108a5e / macros/rpg-utils.cfg: http://git.io/P8JbYw 20130626 10:42:00< irker011> NX-RPG: Added an effect for the bind spell. Seems there's some problems with it, still 20130626 10:42:03< irker011> NX-RPG: Charles Dang :master * ade095d / / (3 files): http://git.io/JoFZgA 20130626 10:42:04< irker011> NX-RPG: Ran wmlindent 20130626 11:30:08-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130626 11:38:04< irker011> wesnoth-umc-dev: shikadilord * r18777 /trunk/Invasion_from_the_Unknown/lua/common.lua: 20130626 11:38:05< irker011> wesnoth-umc-dev: IftU: add [remove_terrain_overlays] WML action from AtS 20130626 11:38:11< irker011> wesnoth-umc-dev: shikadilord * r18776 /trunk/Invasion_from_the_Unknown/images/units/faeries-sylvan/elynia.png: 20130626 11:38:12< irker011> wesnoth-umc-dev: IftU: update Elynia baseframe 20130626 12:34:40-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Remote host closed the connection] 20130626 12:44:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20130626 15:02:58-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev 20130626 15:35:21-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130626 15:45:06-!- Octalot [~noct@host86-128-74-232.range86-128.btcentralplus.com] has joined #wesnoth-umc-dev 20130626 17:31:15-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20130626 18:17:05< vultraz> mattsc: for some reason, the ai doesn't seem to consider castle overlays for recruiting :/ 20130626 18:18:03< mattsc> vultraz: which AI? 20130626 18:20:09< vultraz> mattsc: well, this is my ai setup for the side in question ( http://pastebin.com/tzRWeM6u ), but I'm pretty sure last time I played with castles the ai at lest recruited one castle full of units before moving 20130626 18:25:40< mattsc> vultraz: the messenger MAI has a CA score higher than recruiting, so it will start moving the units before recruiting. 20130626 18:26:44< vultraz> oh, I see... 20130626 18:26:53< vultraz> what am I supposed to do, then :/ 20130626 18:27:04< vultraz> since he's the leader 20130626 18:28:45< mattsc> What exact behavior do you want? Recruit for one turn, then start moving after that, but still on Turn 1? 20130626 18:29:12< vultraz> well, technically I'd like him to sit there until he spent all his gold 20130626 18:29:20< vultraz> then start on his waypoints 20130626 18:29:59< mattsc> But you don't want the other units to take off during the enemy during that time, right? 20130626 18:30:10< mattsc> *toward the enemy 20130626 18:31:20< vultraz> might be nice but isn't necessary 20130626 18:31:39< vultraz> not sure which would make the scenario harder 20130626 18:31:56< mattsc> Okay. For the latter, you should wait until I have written the Hang Around MAI. :) 20130626 18:32:18< mattsc> For the former, I am doing something like that in Grnk, let me just look it up... 20130626 18:33:32-!- irker011 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130626 18:34:25< mattsc> vultraz: this should work: http://pastebin.com/AX2cYbzm 20130626 18:35:05< mattsc> .. and the mobilize_orc_leader event (or whatever it is in your case) would contain the [micro_ai] tag 20130626 18:37:53< vultraz> the messenger MAI one? 20130626 18:38:06-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130626 18:38:24< mattsc> yes 20130626 18:38:51< vultraz> seems a little hacky 20130626 18:39:42< mattsc> That way the AI follows normal RCA behavior until gold gets too low (in the code I copied there that is hard-coded to 15), then the messenger MAI gets activated. 20130626 18:39:55< mattsc> Why is that hacky? 20130626 18:40:31< mattsc> It's just like any other event that happens once a certain condition is met. 20130626 18:41:56< vultraz> eh, nvm me 20130626 18:42:04< vultraz> I'm spoiled by custom lua tags :P 20130626 18:42:15< mattsc> :) 20130626 18:49:46< mattsc> vultraz: btw, I've been playing around with combining different MAIs for a little, and I think there's a much simpler (=less work for me) solution than I thought. I feel pretty stupid for not having thought of that before. :P 20130626 18:50:23< vultraz> well, that's good :) 20130626 18:52:13< mattsc> That doesn't mean that all MAIs will actually work together, because there might be conflicts like the recruiting/messenger thing that you just found. But that would be true even once the new external CA functionality is working. 20130626 18:52:29< vultraz> external ca? 20130626 18:53:05< mattsc> That's what I was waiting for for combining MAIs. It makes defining the lua AI engine unnecessaary. 20130626 18:55:39< mattsc> vultraz: another side note although it's probably obvious: if you just wanted the leader to recruit for one turn, there'd be simpler solutions than that series of events in my pastebin 20130626 18:55:40< vultraz> would it also mean [modify_side] wouldn't be needed for combining AIs and MAIs? 20130626 18:55:58< mattsc> No, that's a separate issue. 20130626 18:56:13< mattsc> But hopefully that will be done soon too. 20130626 18:56:43< mattsc> vultraz: you could bug Crab_ over in the other channel for that one :D 20130626 19:11:34-!- irker948 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130626 19:11:34< irker948> wesnoth-umc-dev: sigurdfdragon * r18778 /trunk/Random_Campaign/utils_mp/_sides_mp.cfg: 20130626 19:11:34< irker948> wesnoth-umc-dev: RC: CC Compatibility - Add auto-recall of Leaders, Expendable Leaders, & Heroes. 20130626 19:21:07< vultraz> mattsc: BTW, in your pasted code, you could simplify it by using a [filter_condition] in the fired event 20130626 19:22:41< mattsc> vultraz: yeah, thanks 20130626 19:26:55< vultraz> mattsc: in fact, it could be simplified all the way down to this http://pastebin.com/dLSbZuSF 20130626 19:29:04< mattsc> vultraz: will that give an error in the side 3 turn event since unit is not defined there? 20130626 19:29:44< vultraz> (BTW, I forgot to make it a side 2 turn event) 20130626 19:31:54< mattsc> vultraz: yes, that needs to be done, but what happens with the variable_op line? I'm sure it will produce an error to stdout, but I don't remember what happens with the event in that case. 20130626 19:32:17< mattsc> ... when unit is not defined in the side turn event 20130626 19:32:24< vultraz> ah 20130626 19:32:28-!- Octalot [~noct@host86-128-74-232.range86-128.btcentralplus.com] has quit [] 20130626 19:35:25< irker948> wesnoth-umc-dev: sigurdfdragon * r18779 /trunk/Random_Campaign/ (3 files in 3 dirs): 20130626 19:35:26< irker948> wesnoth-umc-dev: RC: Change dialog to only trigger for Commander or Enemy Commander. CC Compatibility. 20130626 19:35:50< vultraz> I think it will spit an error, yeah 20130626 19:36:09< vultraz> (times like this were I really wish I could do "$unit.cost or 0" 20130626 19:50:58< irker948> NX-RPG: Charles Dang :master * 9d01dc3 / episode1/scenarios/06_Awakening_part_1.cfg: http://git.io/6_E0Pg 20130626 19:50:59< irker948> NX-RPG: E1S6: removed unnecessary delayed_variable_substitution key 20130626 19:51:02< irker948> NX-RPG: Charles Dang :master * 08185d7 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/tH7N2A 20130626 19:51:03< irker948> NX-RPG: E1S3: only add the messenger MAI after side 2 is done recruiting 20130626 19:59:33< irker948> wesnoth-umc-dev: sigurdfdragon * r18780 /trunk/Random_Campaign/utils_mp/_sides_mp.cfg: 20130626 19:59:34< irker948> wesnoth-umc-dev: RC: Add code to handle Leader, Expendable Leader, & Hero death properly. CC Compatibility. 20130626 20:04:51-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20130626 20:18:31-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130626 20:23:46< irker948> NX-RPG: Charles Dang :master * 86812b1 / episode1/scenarios/ (3 files): http://git.io/wcWKdQ 20130626 20:23:47< irker948> NX-RPG: Standardized style of emotion and narration text 20130626 20:23:50< irker948> NX-RPG: Charles Dang :master * f300dba / lua/data/help.lua: http://git.io/rmomtA 20130626 20:23:51< irker948> NX-RPG: Added a help topic about spellcasting 20130626 20:47:55< irker948> wesnoth-umc-dev: sigurdfdragon * r18781 /trunk/Random_Campaign/utils_mp/_sides_mp.cfg: 20130626 20:47:56< irker948> wesnoth-umc-dev: RC: Add proper objectives for using custom army in RC. 20130626 21:09:35< irker948> wesnoth-umc-dev: sigurdfdragon * r18782 /trunk/Custom_Campaign/lua/cc.lua: 20130626 21:09:36< irker948> wesnoth-umc-dev: CC: Fix typo bug in starting_recall implementation. 20130626 21:10:22< irker948> wesnoth-umc-dev: sigurdfdragon * r18783 /trunk/Random_Campaign/utils_mp/_sides_mp.cfg: 20130626 21:10:23< irker948> wesnoth-umc-dev: RC: Handle starting_recall properly for CC Compatibility. 20130626 21:20:35-!- trewe [~trewe@87-196-223-140.net.novis.pt] has joined #wesnoth-umc-dev 20130626 22:03:43-!- wesbot [~wesbot@asteria.debian.or.at] has quit [Ping timeout: 245 seconds] 20130626 22:04:55-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-umc-dev 20130626 22:04:58-!- mode/#wesnoth-umc-dev [+v wesbot] by ChanServ 20130626 22:19:17-!- wesbot [~wesbot@wesnoth/bot/wesbot] has quit [Ping timeout: 248 seconds] 20130626 22:21:14-!- Octalot [~noct@host86-128-74-232.range86-128.btcentralplus.com] has joined #wesnoth-umc-dev 20130626 22:26:38-!- wesbot [~wesbot@wesnoth/bot/wesbot] has joined #wesnoth-umc-dev 20130626 22:26:41-!- mode/#wesnoth-umc-dev [+v wesbot] by ChanServ 20130626 22:32:24-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 256 seconds] 20130626 22:33:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130626 22:53:19-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Remote host closed the connection] 20130626 23:42:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130626 23:51:28-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-umc-dev --- Log closed Thu Jun 27 00:00:51 2013