--- Log opened Sat Jun 15 00:00:33 2013 20130615 00:22:58-!- ShikadiLord is now known as shadowm 20130615 00:27:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130615 00:47:54-!- molgrum_ [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 20130615 00:48:56-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth 20130615 00:50:42-!- sneakydrake [~mystral@1.23.106.91] has quit [Remote host closed the connection] 20130615 01:00:20-!- jetrel_laptop [~jetrel_la@184-100-85-61.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130615 01:14:58< Hulavuta> wesbot: seen artisticdude 20130615 01:14:59< wesbot> Hulavuta: The person with the nick artisticdude last spoke 7h 23m ago. 7h 8m ago was here and on the channel #wesnoth-dev with the message: Quit: Computer has gone to sleep. 20130615 01:15:16< Hulavuta> wesbot: seen zarel 20130615 01:15:17< wesbot> Hulavuta: Sorry, I don't know of zarel. 20130615 01:15:43< bumbadadabum> Hulavuta: Zarel doesn't go to these channels afaik 20130615 01:16:00< Hulavuta> don't talk to me 20130615 01:16:00-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Konversation terminated!] 20130615 01:16:08< bumbadadabum> wat 20130615 01:16:16< shadowm> Hulavuta: How rude. 20130615 01:16:26< Hulavuta> lol 20130615 01:17:51-!- Haldrik [~haldrik@unaffiliated/haldrik] has quit [Quit: Haldrik] 20130615 01:20:58-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth 20130615 01:21:08-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has left #wesnoth [] 20130615 01:28:15-!- Hulavuta [~Justin@184.89.1.246] has quit [Ping timeout: 240 seconds] 20130615 01:30:46-!- Falcon` is now known as falcon` 20130615 01:31:19-!- Hulavuta [~Justin@184.89.1.246] has joined #wesnoth 20130615 01:52:19< Laela> can i use find_in= to find places where to clear labels? 20130615 01:55:36< shadowm> If the WML action in question accepts a standard location filter, you can use _all_ standard location filter features. 20130615 01:55:38-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Read error: Operation timed out] 20130615 01:56:20< shadowm> It seems [label] does not, though. You'd have to store locations with [store_locations] and iterate over them instead. 20130615 01:58:17< Alikexhi3> wesbot: seen writing-correct-english 20130615 01:58:17< wesbot> Alikexhi3: Sorry, I don't know of writing-correct-english. 20130615 01:58:21< Alikexhi3> :D 20130615 01:58:28< Alikexhi3> (sorry) 20130615 01:58:41-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20130615 02:00:29< Alikexhi3> shadowm, red a bit more about pixel art, now I understand 20130615 02:01:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20130615 02:02:47< Alikexhi3> shadowm, now I can understand the huge amount of work to draw just one unit ! 20130615 02:03:17< Alikexhi3> shadowm, and I also understand why it's blurry :) 20130615 02:03:26< shadowm> It's not blurry. 20130615 02:03:48< Alikexhi3> maybe google translation isn't good enough to translate it so 20130615 02:04:07< Alikexhi3> blurry would be like smoke or fog for me, right ? 20130615 02:04:56< Alikexhi3> the brain recreate the missing details with imagination, that's the idea, no ? 20130615 02:05:31-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has quit [Quit: Konversation terminated!] 20130615 02:06:37< Alikexhi3> (like a cloud of pixel representing a shield will be interpreted by the brain by a shield and the image in mind will be different for each person, is that the concept ?) 20130615 02:06:58< shadowm> I don't think I could accurately define 'blurry' or tell whether something seen through smoke or fog looks blurry or not. 20130615 02:07:13-!- ancestral [~ancestral@mobile-198-228-232-119.mycingular.net] has joined #wesnoth 20130615 02:07:16< shadowm> But steamed up glass is a more broadly understood example. 20130615 02:07:59< Alikexhi3> http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/BlurryDavid.jpg/220px-BlurryDavid.jpg 20130615 02:08:04< Alikexhi3> for me this is blurry picture 20130615 02:08:12< shadowm> Yes, it is. 20130615 02:08:33< Alikexhi3> for me units are a bit like blurry 20130615 02:08:54< Alikexhi3> but isn't that a wanted effect ? 20130615 02:09:25< Alikexhi3> so you can imagine the blurry part with your own representation, no ? 20130615 02:09:48< Alikexhi3> (isn't that the goal of pixel art ?) 20130615 02:09:56< shadowm> You are meant to extrapolate some things, but the outlines are decidedly not blurry. 20130615 02:13:05< Alikexhi3> the outlines are the lines that give the shape of the unit ? 20130615 02:13:20< Alikexhi3> (like the black border) 20130615 02:17:50< shadowm> Yes. 20130615 02:18:08< Alikexhi3> shadowm, true 20130615 02:18:17< Alikexhi3> but maybe it's related to what you said 20130615 02:18:27< Alikexhi3> scaling seems to be hard on pixel art 20130615 02:18:36< Alikexhi3> and they are rescaled 20130615 02:18:38< Alikexhi3> in all case 20130615 02:18:58< Alikexhi3> so maybe it comes from there 20130615 02:19:40< Alikexhi3> play the game in 800*600 or 1280*1024 wouldn't be the same scaling => picture are rescaled 20130615 02:19:48< Alikexhi3> => blurry :) 20130615 02:19:54< Alikexhi3> don't you agree ? 20130615 02:20:23< Alikexhi3> it seems images in 100 % zoom aren't really blurry, as you said shadowm 20130615 02:20:33< Alikexhi3> (I mean with image editor) 20130615 02:20:52< Laela> does labels team(or immutability) matter when i am trying to set them to nothing later? 20130615 02:21:30< shadowm> They are not rescaled in all case. 20130615 02:21:37< shadowm> I mean in all cases, no, they are not rescaled in all cases. 20130615 02:22:39< Alikexhi3> one of the resolution would have the good scale you mean ? 20130615 02:22:44< shadowm> Laela: No, the [label] WML action ignores that kind of thing, although you can set what team can see the label or whether players can alter it. ( http://wiki.wesnoth.org/InterfaceActionsWML#.5Blabel.5D ) 20130615 02:23:39< shadowm> Alikexhi3: The default in-game zoom is 100%. No sprites are rescaled at that setting except where content creators have made use of the scaling function explicitly. 20130615 02:23:51< Alikexhi3> shadowm, when I search "pixel art" I find "blurry" associated to "scaling algorithms" 20130615 02:24:27< Alikexhi3> looks like it's very hard to manipulate these pictures 20130615 02:25:10< Alikexhi3> shadowm, if me and my friend have 4/3 and 16/9 screen with same resolution, will that still be true ? 20130615 02:25:24< Alikexhi3> in one case there will be a problem, right ? 20130615 02:26:39< Alikexhi3> shadowm, 100 % zoom in 800*600, 1024*768 and 1280*1024 wouldn't be the same size of units...right ? 20130615 02:27:06< Alikexhi3> = rescaling 20130615 02:27:38< _8680_> Alikexhi3: No, a larger resolution just means you see *more* of the map, not that you see the same area of map at a higher zoom. 20130615 02:28:06< Laela> got what i wanted, but going to look why it didnt work before 20130615 02:28:20< Alikexhi3> _8680_, why I see more of the map ? because hex size is different.How is called chaning size ? rescaling 20130615 02:28:23< Alikexhi3> no ? 20130615 02:28:58< _8680_> Whatever your resolution, the tiles and units occupy the same quantity of pixels. 20130615 02:29:26< Alikexhi3> but not the same size on the screen right ? 20130615 02:31:04< shadowm> Alikexhi3: The difference between playing Wesnoth on 1280x800 with 100% zoom and Wesnoth on 1920x1080 with 100% zoom is that you will be able to see a larger area of the game map. The pixel contents don't change. 20130615 02:31:29< shadowm> Like when you resize your file manager's window. Come on, it's not that hard to grasp. 20130615 02:31:36< _8680_> So if your resolution is 1280×1024 pixels, you can fit… about 17.7×14.2 units in there, assuming each unit is 72×72 pixels and ignoring the borders and sidebar and such. 20130615 02:31:49< Alikexhi3> "Alikexhi3> but not the same size on the screen right ?" 20130615 02:31:56< Alikexhi3> => YES 20130615 02:32:02< Alikexhi3> => not same scale 20130615 02:32:08< Alikexhi3> => blurry :D 20130615 02:33:03< Alikexhi3> I mean, if a unit looks really clean with one size but you change that size it will become blurry in all case 20130615 02:33:04< shadowm> Okay, go ahead and stick to your erroneous conclusion. 20130615 02:33:07< Alikexhi3> with pixel art 20130615 02:33:30-!- ancestral is now known as Ancestral_the_Gr 20130615 02:33:39< shadowm> Yes, most cases, but that's not what's going on when you resize the Wesnoth window. 20130615 02:33:53< Laela> shadowm: i just did test with http://pastebin.com/4KKeBESy and at turn 8 labels were removed correctly and at turn 4 they stayed, is that bug? 20130615 02:34:04< Laela> side 8 and side 4 20130615 02:34:12< shadowm> Alikexhi3: Now, if you attempt to play fullscreen at a resolution that's not your monitor's native resolution then of course everything will look blurry, pixel art or otherwise. 20130615 02:34:25-!- Ancestral_the_Gr is now known as AncestralTheGr8 20130615 02:34:44< Alikexhi3> what I call size 20130615 02:34:52< Alikexhi3> is what you can talk in millimeters 20130615 02:35:11< Alikexhi3> a unit wouldn't be same size in real milimeters on the screen depending on the resolution 20130615 02:35:17< Alikexhi3> => blurry if bigger 20130615 02:35:26< Alikexhi3> because of space beetweem pixels 20130615 02:35:34< _8680_> Alikexhi3: Then yes, units would be displayed at different sizes depending on your resolution. 20130615 02:35:34< shadowm> Laela: "side N turn" events do not trigger on turn N, they trigger on any turn number for the side with the given number. 20130615 02:35:43< Laela> yes 20130615 02:35:51< Laela> i meant it happen every turn 20130615 02:36:13< Alikexhi3> _8680_, using 2 times more points for same size will look better right ? 20130615 02:36:17< Alikexhi3> than 1/2 point 20130615 02:36:22-!- AncestralTheGr8 is now known as ance 20130615 02:36:22< Alikexhi3> agree ? 20130615 02:36:28< _8680_> Alikexhi3: What do you mean by that? 20130615 02:36:38< Alikexhi3> pixels are LED 20130615 02:36:50< Alikexhi3> like a light you turn on or off 20130615 02:37:12< shadowm> Laela: So the first event that triggers on every side 2 turn deletes the avoid_loc_2 variable or container that you reference on side 4 turn. 20130615 02:37:47< shadowm> That means the side 4 turn event will attempt to alter a label at x,y=0,0 unless there's some other thing going on between both events that's not included in the paste. 20130615 02:37:48< Alikexhi3> _8680_, ok what I mean is just that the scaling "in millimeters" would be the same => it will affect the picture 20130615 02:38:04< Alikexhi3> wouldn't be the same sorry) 20130615 02:38:16< shadowm> Laela: Also, see lines 12 and 13 in the paste. Line 12 is somewhat broken. 20130615 02:38:17< Laela> side 2 turn deletes data and it is recreated by player at that turn, and at side 4 turn that data is used, same way for 6 and 8 20130615 02:39:13< Laela> forgot to change back, tested if x,y= something is same as those on different lines when looking for problem 20130615 02:39:21< Alikexhi3> _8680_, my conclusion is on the same principe, coding the image with 2 times more point would look better (but would ask a lot of work !) 20130615 02:39:46< Alikexhi3> (replace coding by drawing) 20130615 02:40:04< _8680_> Alikexhi3: Possibly. Depends on the style being aimed for. 20130615 02:40:14< shadowm> Laela: In general, a,b,n=a_value,b_value,n_value means the same thing as having a=a_value b=b_value n=n_value on separate lines. 20130615 02:40:45< shadowm> Laela: So, are you completely sure avoid_loc_2 has the data you need by the time the side 4 turn handler runs? 20130615 02:42:09< Laela> yes, side 2 is player and selects locations where allied AI is not allowed to move that turn 20130615 02:42:23-!- ance [~ancestral@mobile-198-228-232-119.mycingular.net] has quit [Quit: Smell ya later!] 20130615 02:43:05< shadowm> I'd add some [message] statements to the side 4 turn handler's loop to check what x,y the [label] action is using every time. 20130615 02:43:15< Alikexhi3> _8680_, more "vintage" with less points, that's what you mean ? 20130615 02:43:26-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth 20130615 02:43:39< Laela> refreshed to make sure that line 13 wasnt problem, and still got same result, when there was team_name then worked, else label stayed 20130615 02:43:44< _8680_> Alikexhi3: That would be one reason, yes. (I don’t know of any others.) 20130615 02:44:23< Laela> i used {DEBUG_MSG $avoid_loc_6[$i].x} for that 20130615 02:44:35-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Read error: Operation timed out] 20130615 02:46:37< shadowm> Laela: Okay, then it might be that someone overlooked something about how the team_name part of [label] works when writing the documentation. I am guessing the label is set with a team_name between both event handlers? 20130615 02:46:49< Laela> yes 20130615 02:48:28< shadowm> It seems like the engine internally maintains separate lists of labels for every team, so it might be that a label associated to a team for a given x,y location takes precedence over a teamless label when displaying it. 20130615 02:48:52< shadowm> It doesn't appear to check for multiple labels for the same location either. 20130615 02:50:42< shadowm> Also, it appears the correct way to delete a label is setting it to the empty string (text= or text=""), not a string containing a single whitespace. 20130615 02:52:18< Laela> that was what i tried first 20130615 02:53:12-!- mthe878 [~mthe@unaffiliated/mthe] has joined #wesnoth 20130615 03:42:21-!- knotwork [~markm@unaffiliated/knotwork] has quit [Read error: Connection reset by peer] 20130615 04:02:35-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20130615 04:07:01-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 276 seconds] 20130615 04:08:29-!- Ivanovic_ is now known as Ivanovic 20130615 04:37:48-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20130615 04:43:34-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20130615 05:02:27-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130615 05:20:23-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has joined #wesnoth 20130615 05:38:26-!- ancestral [~ancestral@174-30-198-187.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20130615 05:54:23-!- knotwork [~markm@142.68.210.209] has joined #wesnoth 20130615 05:54:23-!- knotwork [~markm@142.68.210.209] has quit [Changing host] 20130615 05:54:23-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth 20130615 06:03:41-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20130615 06:10:53-!- TC01 [~quassel@venus.arosser.com] has quit [Remote host closed the connection] 20130615 06:13:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20130615 06:13:47-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] 20130615 06:15:26-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130615 06:22:28-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 268 seconds] 20130615 06:48:37-!- mthe878 [~mthe@unaffiliated/mthe] has quit [Ping timeout: 248 seconds] 20130615 07:42:43-!- Gambit [~gambit@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130615 08:34:20-!- diffycat [~diffycat@85.113.55.206] has joined #wesnoth 20130615 09:15:42-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 264 seconds] 20130615 09:21:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130615 09:23:45-!- Haldrik [~haldrik@unaffiliated/haldrik] has joined #wesnoth 20130615 09:56:58-!- vultraz_laptop [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth 20130615 10:39:24< JesseH> who is up for a game 20130615 10:46:43-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20130615 11:21:24-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth 20130615 11:23:31-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20130615 11:47:18-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth 20130615 11:59:49-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth 20130615 12:08:34-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130615 12:50:06-!- trewe [~trewe@87.196.77.170] has joined #wesnoth 20130615 13:01:53-!- Gambit [~gambit@wesnoth/developer/grickit] has joined #wesnoth 20130615 13:14:15-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has quit [Quit: Blueblaze] 20130615 13:18:13-!- happygrue 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[50eb531b@gateway/web/freenode/ip.80.235.83.27] has quit [Ping timeout: 250 seconds] 20130615 16:20:20-!- salluc69 [~lucky@95.74.184.191] has joined #wesnoth 20130615 16:21:18-!- Laela [50eb531b@gateway/web/freenode/ip.80.235.83.27] has joined #wesnoth 20130615 16:38:20-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth 20130615 16:54:21-!- _trewe [~trewe@87.196.77.170] has joined #wesnoth 20130615 16:54:42-!- _trewe [~trewe@87.196.77.170] has quit [Remote host closed the connection] 20130615 16:57:23-!- trewe [~trewe@87.196.77.170] has quit [Ping timeout: 240 seconds] 20130615 16:59:37-!- salluc69 [~lucky@95.74.184.191] has left #wesnoth ["Sto andando via"] 20130615 17:36:10-!- prkc [~negusnyul@BC06D8CE.dsl.pool.telekom.hu] has joined #wesnoth 20130615 17:37:20-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth 20130615 17:45:37-!- TC01 [~xchat@venus.arosser.com] has joined #wesnoth 20130615 17:51:56-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130615 18:24:51-!- Ruk [~Ruk@ppp-124-122-2-251.revip2.asianet.co.th] has joined #wesnoth 20130615 18:25:01< Ruk> Hi 20130615 18:25:32< Ruk> Hello, anyone here ? 20130615 18:41:29< Laela> hi 20130615 18:42:38-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth 20130615 18:42:41< Ruk> Hi 20130615 18:45:47-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130615 18:53:26< Ruk> I can't connect to main server 20130615 18:53:41< Ruk> I can ping it 20130615 18:54:13< Ruk> I also can't even open the webpage without proxy 20130615 18:54:30< Ruk> I seem to me that I've been banned for unknow reason 20130615 19:01:03-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20130615 19:24:12-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth 20130615 19:58:05-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130615 20:14:56-!- trewe [~trewe@87-196-169-152.net.novis.pt] has joined #wesnoth 20130615 20:17:49-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 256 seconds] 20130615 20:19:20-!- iwaim_ [~iwaim@gateway.alib.jp] has quit [Ping timeout: 252 seconds] 20130615 20:24:50-!- iwaim_ [~iwaim@gateway.alib.jp] has joined #wesnoth 20130615 20:38:16-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth 20130615 20:45:10-!- Octalot [~noct@host86-128-72-16.range86-128.btcentralplus.com] has quit [] 20130615 20:50:32-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has joined #wesnoth 20130615 20:54:02-!- Muad_Dibber_ [~raymonvw@ip5451aac1.direct-adsl.nl] has quit [Client Quit] 20130615 20:58:27-!- Blueblaze [~Blueblaze@adsl-99-158-45-47.dsl.hstntx.sbcglobal.net] has joined #wesnoth 20130615 21:09:32< Laela> What kind of descriptions is this message about? Version 1.11.4 : Invalid WML found: Descriptions should no longer include the name as the first line. (526) 20130615 21:41:29-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130615 21:48:37-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20130615 21:48:40< Laela> I suppose it is for weapon special and ability definitions, anywhere else? 20130615 21:49:02-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has joined #wesnoth 20130615 21:49:02-!- happygrue [~happygrue@c-66-30-159-137.hsd1.ma.comcast.net] has quit [Changing host] 20130615 21:49:02-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth 20130615 21:54:44-!- Ivanovic [~ivanovic@x2f43849.dyn.telefonica.de] has quit [Changing host] 20130615 21:54:44-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20130615 22:11:09-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20130615 22:59:06-!- _trewe [~trewe@87.196.169.152] has joined #wesnoth 20130615 23:01:57-!- trewe [~trewe@87-196-169-152.net.novis.pt] has quit [Ping timeout: 248 seconds] 20130615 23:28:31-!- RodiX [~RodiX@unaffiliated/rodix] has joined #wesnoth 20130615 23:28:42-!- RodiX [~RodiX@unaffiliated/rodix] has quit [Client Quit] 20130615 23:33:36-!- H-Hour_ [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth 20130615 23:36:22-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Ping timeout: 276 seconds] --- Log closed Sun Jun 16 00:00:11 2013