--- Log opened Wed Jul 03 00:00:33 2013 20130703 00:01:37-!- rjaguar3 [~rjaguar3@c-67-175-80-212.hsd1.il.comcast.net] has joined #wesnoth-dev 20130703 00:10:42-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130703 00:20:54-!- mjs-de [~mjs-de@d185077.adsl.hansenet.de] has quit [Remote host closed the connection] 20130703 00:57:07-!- jetrel_laptop [~jetrel_la@67-6-105-123.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130703 01:21:12-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130703 01:31:18-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130703 01:41:36-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Quit: Konversation terminated!] 20130703 01:49:15-!- skyfaller [~skyfaller@pool-108-5-224-131.nwrknj.fios.verizon.net] has joined #wesnoth-dev 20130703 01:49:15-!- skyfaller [~skyfaller@pool-108-5-224-131.nwrknj.fios.verizon.net] has quit [Changing host] 20130703 01:49:15-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130703 01:49:16-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130703 01:57:23< irker659> wesnoth: mattsc wesnoth-old:master 3059a1160236 / data/ai/micro_ais/ais/micro_ais_wml_tags.lua: [micro_ai] tag: make ca_score a universal optional key for all Micro AIs http://git.io/vaBERw 20130703 02:34:33< irker659> wesnoth: mattsc wesnoth-old:master b7fdf80ec2d1 / data/ai/micro_ais/ais/ (mai_messenger_escort_engine.lua micro_ais_wml_tags.lua): Messenger Escort MAI: add optional ca_score parameter http://git.io/D1h8vw 20130703 02:47:31-!- Upthorn [~ogmar@76.246.41.42] has quit [Ping timeout: 260 seconds] 20130703 02:55:01-!- balrog [~balrog@discferret/developer/balrog] has quit [Ping timeout: 256 seconds] 20130703 02:57:48-!- Crendgrim [~quassel@f050095063.adsl.alicedsl.de] has quit [Ping timeout: 256 seconds] 20130703 02:58:57-!- Blueblaze2 [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has joined 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quit [Ping timeout: 256 seconds] 20130703 03:14:25-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20130703 03:14:25-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20130703 03:14:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130703 03:17:32-!- irker774 [~irker@ai0867.net] has joined #wesnoth-dev 20130703 03:17:32< irker774> wesnoth: mattsc wesnoth-old:master a277f760eb31 / data/ai/micro_ais/ais/ (mai_goto_engine.lua micro_ais_wml_tags.lua): Goto MAI: Set ca_score and max_score default to 300,000 http://git.io/gkkW0g 20130703 03:21:54-!- esr1 is now known as esr 20130703 03:29:58-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130703 03:30:23-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 256 seconds] 20130703 03:31:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130703 03:37:04-!- Octalot 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[~noct@host86-128-74-232.range86-128.btcentralplus.com] has joined #wesnoth-dev 20130703 11:25:22< thunderstruck> fabi_: Hello. 20130703 11:39:10< vultraz> fabi_: ping 20130703 11:56:58-!- groggy [43eeb6a0@gateway/web/freenode/ip.67.238.182.160] has quit [Quit: Page closed] 20130703 12:13:51-!- EdB_ [~edb@abo-200-11-69.bdx.modulonet.fr] has joined #wesnoth-dev 20130703 12:29:01-!- EdB_ [~edb@abo-200-11-69.bdx.modulonet.fr] has quit [Quit: Konversation terminated!] 20130703 12:37:23-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130703 12:39:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20130703 12:40:14-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130703 12:41:02-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130703 13:04:41-!- flix1 [~flix@91-66-31-1-dynip.superkabel.de] has joined #wesnoth-dev 20130703 13:04:41-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 20130703 13:10:51-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130703 13:11:32-!- trewe [~trewe@87.196.239.95] has joined #wesnoth-dev 20130703 13:27:15-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20130703 13:42:14-!- EdB [~edb@abo-200-11-69.bdx.modulonet.fr] has quit [Quit: Konversation terminated!] 20130703 14:11:27< fabi_> vultraz: pong 20130703 14:11:29< fabi_> hi thunderstruck 20130703 14:13:08< vultraz> fabi_: would it be possible to make the palette a GUI2 widget? 20130703 14:14:01< fabi_> vultraz: No, afaik it is not possible. 20130703 14:14:10-!- trewe [~trewe@87.196.239.95] has quit [Ping timeout: 276 seconds] 20130703 14:14:23< vultraz> fabi_: how come? 20130703 14:15:05< fabi_> vultraz: gui2 widgets need to live in gui2 dialogs. And the editor's gui isn't. 20130703 14:17:28< vultraz> fabi_: I mean create a whole new GUI2 widget based on the code of the GUI1 palette 20130703 14:18:25< vultraz> the reason I'm asking is that I have a use of such a widget in my GUI2 inventory dialog for my campaign, but I can't use it unless it's a GUI2 widget 20130703 14:19:10-!- flix1 [~flix@91-66-31-1-dynip.superkabel.de] has left #wesnoth-dev [] 20130703 14:20:09< fabi_> vultraz: I guess the gui1 palette is not a good base to start a gui2 implementation. 20130703 14:20:29< vultraz> :/ 20130703 14:20:46< vultraz> I'm kinda screwed, then 20130703 14:20:57< fabi_> gui2 uses different concepts, more likely it is better to start from scretch. 20130703 14:22:29< fabi_> s/scretch/scratch 20130703 14:22:39< vultraz> I suppose I could take the listbox implementation and see if I can give it columns as well as rows 20130703 14:23:39< fabi_> vultraz: mordante started to work on a gui2 dialog some time ago. 20130703 14:23:56< vultraz> on a gui2 dialog? 20130703 14:24:18< fabi_> similar to the palette 20130703 14:24:32< fabi_> I want to use it for choosing the palette's group. 20130703 14:24:42< vultraz> I see... 20130703 14:24:56< vultraz> guess I'll just have to wait until it's...eventually done 20130703 14:25:59< fabi_> vultraz: I have seen a prototype already, but the work stoped with the start of gsoc. 20130703 14:27:24< vultraz> ugh 20130703 14:31:21< thunderstruck> fabi_: I need to determine the num of players for mp campaigns and I can't remember if we had any better idea than this one: http://bit.ly/12defPB (look at min/max_players). 20130703 14:32:32< fabi_> thunderstruck: Well, an alternative would be to look into every scenario of the campaign and count them. 20130703 14:33:08< thunderstruck> fabi_: that is probably not an option since this information is needed for mp::create screen and campaign's scenarios are not loaded yet 20130703 14:33:20< fabi_> I thought so. 20130703 14:33:41< fabi_> I guess the attributes are fine. 20130703 14:34:21< fabi_> Their values are only used to give the player the information? 20130703 14:34:28< thunderstruck> fabi_: yes. 20130703 14:34:50< thunderstruck> fabi_: Well, for user maps no. 20130703 14:35:07< thunderstruck> fabi_: IIRC, it also adds extra sides if necessary. 20130703 14:35:18< thunderstruck> fabi_: but for campaigns it is different. 20130703 14:35:33< fabi_> maps? 20130703 14:36:20< thunderstruck> fabi_: wait a second 20130703 14:36:35< thunderstruck> fabi_: I've mixed something up. 20130703 14:38:19< thunderstruck> fabi_: https://github.com/wesnoth/wesnoth-old/blob/master/src/multiplayer_create.cpp#L641 20130703 14:39:19< thunderstruck> fabi_: That is either for generated maps or from maps from editor dir if I recall. 20130703 14:39:34< fabi_> yes 20130703 14:40:43< thunderstruck> fabi_: So, I will use attributes to display information in mp::create. And I could count "allow_player" after the campaign is loaded, and display that in mp::configure. 20130703 14:40:49< fabi_> The code is about [side]s and the starting positions the editor embeds into the terrain code. 20130703 14:41:26< thunderstruck> mp::configure is the new mp screen introduced by lipkab. 20130703 14:41:35< thunderstruck> it contains the mp options. 20130703 14:41:47< thunderstruck> And I'm putting "Select a starting point" there. 20130703 14:42:50< fabi_> Select a starting point? 20130703 14:43:12< thunderstruck> fabi_: yes, a starting point for a campaign. Or scenario in other words. 20130703 14:43:34< thunderstruck> fabi_: it will be populated by a list of scenarios with "allow_new_game=yes". 20130703 14:44:16< thunderstruck> and displayed only if campaign game is being configured and there are at least two such scenarios. 20130703 14:44:24< fabi_> Ah, looks like a implementation of the chapter concept. 20130703 14:44:34< thunderstruck> fabi_: yes. 20130703 14:44:45< thunderstruck> Should I call it a "Select a chapter", then? 20130703 14:45:33< fabi_> Maybe 20130703 14:46:19< fabi_> It is shorter 20130703 14:48:26< thunderstruck> In that case, I should populate combo box, not with the names of scenarios, but "Chapter 1, Chapter 2..". 20130703 14:49:08< thunderstruck> Is it common among mp campaign devs to split campaign into chapters? 20130703 14:50:06< fabi_> It is common to split large UMC campaigns into chapters. 20130703 14:51:06< thunderstruck> Well, if chapters are already common, it would be better to keep calling them that way. 20130703 14:51:29< fabi_> Most chapters also feature a name. 20130703 14:51:33< fabi_> I do so in LoW. 20130703 14:51:41< fabi_> Iftu and AsT do so. 20130703 14:53:33< thunderstruck> Are you talking about chapters.txt? 20130703 14:56:50< thunderstruck> fabi_: Maybe the scenarios with "allow_new_game=yes" could have an optional attribute for chapter's name? 20130703 14:57:51-!- trewe [~trewe@87-196-77-32.net.novis.pt] has joined #wesnoth-dev 20130703 14:59:12< fabi_> thunderstruck: There is also "description=" in the [scenario] tag. It is sorted wrong in [scenario] since it only works in mulitplayer. 20130703 14:59:28< fabi_> http://wiki.wesnoth.org/ScenarioWML 20130703 15:01:50< thunderstruck> fabi_: Do you suggest to use it for mp campaign chapters? 20130703 15:01:57-!- Octalot [~noct@host86-128-74-232.range86-128.btcentralplus.com] has quit [Ping timeout: 248 seconds] 20130703 15:02:20< fabi_> thunderstruck: Yes 20130703 15:04:28-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has joined #wesnoth-dev 20130703 15:05:02< thunderstruck> fabi_: Hmmm.. At the top of mp::configure screen there are big words: "Configure Game". I could add chapter and/or scenario names next to it. 20130703 15:05:44< thunderstruck> and on combo box change those names were be updated. 20130703 15:05:52-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 246 seconds] 20130703 15:06:14< thunderstruck> s/were/would 20130703 15:07:08< thunderstruck> Or I could also use tooltips, I think. 20130703 15:07:49< thunderstruck> Or I could just put text from description to combo box 20130703 15:08:28-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130703 15:08:46< fabi_> Well, I am not really satisfied with the current gui design for the issue. 20130703 15:11:17< thunderstruck> fabi_: Just to make sure: are you aware of the latest mp gui changes lipkab has been working on? 20130703 15:11:50< thunderstruck> fabi_: http://forums.wesnoth.org/download/file.php?id=61814&sid=0781f70354728dab9fc504fc4844d1fc&mode=view 20130703 15:12:10< thunderstruck> fabi_: it seems he had put a screenshot for configure window I'm talking about 20130703 15:12:59< fabi_> In my opinion it is better to call a single campaign selector/configurator dialog for both. 20130703 15:13:07< fabi_> sp and mp 20130703 15:13:49< fabi_> Especially if we also want to support "modification"s in sp. 20130703 15:15:31< thunderstruck> Well, I've already implemented a "Switch to maps/campaigns" in mp::create, and in my opinion it blends in rather nicely with the new lipkab's gui. 20130703 15:17:03< thunderstruck> As for the modification, I suspect that not the gui changes are the biggest problem. 20130703 15:22:30< fabi_> In my experience, the gui is always the biggest problem :-) 20130703 15:24:17< thunderstruck> fabi_: hmm.. 20130703 15:24:46< thunderstruck> fabi_: if it is something like mp::create in current Wesnoth's master, then yes. 20130703 15:25:10< thunderstruck> fabi_: because both gui and engine stuff is mixed there together. 20130703 15:25:21< fabi_> Yes, very badly. 20130703 15:25:48< fabi_> I have noticed that when I tried to enable the new editor features in mp creation. 20130703 15:25:57-!- iwontbecreative [~Thibault_@76.112.6.109.rev.sfr.net] has joined #wesnoth-dev 20130703 15:26:10< thunderstruck> fabi_: When did you do that? 20130703 15:26:21< fabi_> ~3 month ago. 20130703 15:26:38< fabi_> But I did not commit anything iirc. 20130703 15:26:42< thunderstruck> Ahh.. ok. I just moved engine from mp::create to different file/classes 20130703 15:26:54< fabi_> cool 20130703 15:27:38< thunderstruck> There is still some work to do, but now the stuff there is more generic and is much easier to set the correct scenarios. 20130703 15:28:21< fabi_> Nice, but I better do not mess with it right now. 20130703 15:28:40< fabi_> In theory, it is quite simply. 20130703 15:29:28< thunderstruck> I probably won't push those changes soon. 20130703 15:29:33< fabi_> If you choose a pure map in the dialog, the map_data is merged with a default [multiplayer] config. 20130703 15:30:03< thunderstruck> I think it is called [generic_multiplayer]. 20130703 15:30:29< fabi_> sounds right 20130703 15:31:34< thunderstruck> fabi_: So, I'm going to put "Chapter 1, Chapter 2.." in that chapters combo for now. Later we could discuss the gui stuff more. 20130703 15:32:24< fabi_> Well, as a stub it might be fine. 20130703 15:32:24< thunderstruck> And I might do a forum post - maybe someone has better ideas. 20130703 15:32:51< thunderstruck> s/do/write 20130703 15:32:58< fabi_> But note, there is no way to count the chapters. 20130703 15:33:22< thunderstruck> fabi_: I know. I was going to count "allow_new_game=yes". 20130703 15:33:39< fabi_> Well, yes you can count them. 20130703 15:33:44< thunderstruck> Not really nice, but .. 20130703 15:33:49< fabi_> But you can't give them a natural order... 20130703 15:33:51< fabi_> that easily. 20130703 15:34:01< thunderstruck> Ahh.. right. 20130703 15:34:14< fabi_> Just think about non linear campaigns. 20130703 15:34:37< fabi_> This is why I suggest the "description=" attribute. 20130703 15:35:30< thunderstruck> fabi_: but the descriptions are usually rather long. And far too long for a combo box title. 20130703 15:36:11< fabi_> Okay, then let's introduce another attribute. 20130703 15:37:16< fabi_> It is only meaningful, when allow_new_game=yes? 20130703 15:37:50< fabi_> new_game_description= 20130703 15:38:02< fabi_> new_game_title= 20130703 15:38:13< thunderstruck> yes, but it might be better to don't use allow_new_game for mp campaigns 20130703 15:38:43< thunderstruck> and have only one attribute which would indicate title 20130703 15:38:54< thunderstruck> if it that attribute is not empty, the new game is allowed 20130703 15:41:00< fabi_> is the default for allow_new_game already no? 20130703 15:41:10-!- irker774 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130703 15:41:46< thunderstruck> fabi_: I think it is 'yes'. 20130703 15:42:17< fabi_> Well, let's keep it so. 20130703 15:42:18< thunderstruck> Does cfg["some_attr"].to_bool(true) would result to 'true' if "some_attr" does not exist? 20130703 15:42:26< fabi_> indeed 20130703 15:42:55< thunderstruck> I think default is yes, because it makes sense for stand-alone scenarios. 20130703 15:43:15< thunderstruck> But for campaigns you actually want most of the scenarios to have 'no'. 20130703 15:43:25< thunderstruck> Although, it might confuse people. 20130703 15:43:38< thunderstruck> So, you are right by saying "let's keep it so". 20130703 15:44:23< fabi_> And you also need to handle a missing new_game_whatever. 20130703 15:44:45< fabi_> Best by falling back to the scenario name. 20130703 15:45:12< thunderstruck> fabi_: yes. 20130703 15:45:57< thunderstruck> fabi_: by the way, why new_game, but not new_chapter or just chapter? 20130703 15:46:40< thunderstruck> E.g. "chapter_title" 20130703 15:46:59< fabi_> to remind the coder that it is only used if new_game is used. 20130703 15:47:16< fabi_> Also, the designer might not want to follow the chapter idea. 20130703 15:47:58< thunderstruck> fabi_: so then, it is not good to call combo a "Select a chapter" 20130703 15:48:36< fabi_> Indeed, I didn't think about non linear stuff there. 20130703 15:49:07< thunderstruck> "Select a (level/starting point/game)" ? 20130703 15:49:21< fabi_> entry point 20130703 15:49:39< fabi_> Is my suggestion. 20130703 15:49:45< thunderstruck> fabi_: sounds good :O) 20130703 15:49:57< thunderstruck> s/:0)/:) 20130703 15:54:55< fabi_> entry level would also be possible. 20130703 15:55:32< fabi_> But I do not like to mix up "level" in context of units and the "level" in context of scenario. 20130703 16:01:11-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20130703 16:09:07-!- Alarantalara [~Adium@CPEc0c1c09e8055-CM00252eac6d62.cpe.net.cable.rogers.com] has quit [Quit: Leaving.] 20130703 16:12:18-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has joined #wesnoth-dev 20130703 16:14:36-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20130703 16:16:44< thunderstruck> fabi_: https://dl.dropboxusercontent.com/u/36902762/create_campaign.png 20130703 16:17:19< thunderstruck> fabi_: I'm thinking about adding number of players information next to campaign' name 20130703 16:17:25< thunderstruck> the same way it is now with scenarios 20130703 16:17:55< thunderstruck> e.g. "Dead Water" would become "2-4p -- Dead Water" 20130703 16:18:00< thunderstruck> What do you think? 20130703 16:19:36< thunderstruck> Except that it would be done in the code, not in the scenario/campaign name. 20130703 16:29:37-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: I'm asleep] 20130703 16:31:25-!- fabi__ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130703 16:35:13-!- fabi_ [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 248 seconds] 20130703 16:35:57-!- prkc [~negusnyul@dsl51B65D1C.pool.t-online.hu] has joined #wesnoth-dev 20130703 16:50:13-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130703 16:52:44-!- rjaguar3 [~rjaguar3@c-67-175-80-212.hsd1.il.comcast.net] has joined #wesnoth-dev 20130703 16:55:03-!- jetrel_laptop [~jetrel_la@67-6-121-158.mpls.qwest.net] has joined #wesnoth-dev 20130703 16:58:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130703 17:15:50-!- trewe [~trewe@87-196-77-32.net.novis.pt] has quit [Quit: Verlassend] 20130703 17:29:08< trademark> where is the test directory? (Where should I put my python files that will test the server?) 20130703 17:37:42-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 193 bugs, 334 feature requests, 27 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20130703 17:40:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20130703 17:41:50-!- Blueblaze [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has joined #wesnoth-dev 20130703 18:11:12-!- esr [~esr@wesnoth/developer/esr] has quit [Read error: No route to host] 20130703 18:23:08-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130703 18:27:32-!- Gallaecio [~quassel@84.120.219.21.dyn.user.ono.com] has joined #wesnoth-dev 20130703 18:33:40< iwontbecreative> If anyone knows Lua and has a bit of time, fixing this bug : https://gna.org/bugs/index.php?20937 is probably easy 20130703 18:33:59< iwontbecreative> The file that needs to be changed is /data/multiplayer/eras.cfg 20130703 18:34:40< iwontbecreative> I understand the code and the needed changes but never used Lua so can't really do it myself ̂̂ 20130703 18:39:14-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130703 18:41:39-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20130703 18:41:39-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20130703 18:41:39-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20130703 19:14:19-!- [Relic] [~relic@99-58-54-211.lightspeed.milwwi.sbcglobal.net] has joined #wesnoth-dev 20130703 19:16:20-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130703 19:20:15< lipkab> thunderstruck: http://imagebin.org/263303 20130703 19:21:44< lipkab> (It's 800x480) 20130703 19:22:56< vultraz> yay, EoC <3 20130703 19:23:54< vultraz> lipkab: why can't the Load Game button be moved up, and the listbox be made to not go over the button? 20130703 19:26:41< lipkab> vultraz: I'm pointing out this to thunderstruck because I'm lazy to fix it myself. 20130703 19:26:51< vultraz> ah 20130703 19:33:52< thunderstruck> lipkab: I know.. 20130703 19:34:13< lipkab> thunderstruck: Okay. 20130703 19:34:19< thunderstruck> lipkab: I'm also lazy to play with low res :) 20130703 19:35:33< lipkab> thunderstruck: Then we will have to appoint this vultraz ;P 20130703 19:35:59< thunderstruck> lipkab: by the way, I've fixed a couple of bugs you've introduced there: 20130703 19:36:09< thunderstruck> load game now goes directly to mp::connect 20130703 19:36:35< thunderstruck> and 'User map settings' now gets refreshed after the mp::configure is created 20130703 19:37:19< lipkab> Cool. 20130703 19:37:27 * vultraz likes how his update to the mp background looks 20130703 19:37:42< thunderstruck> vultraz: what does EoC mean? 20130703 19:37:50< vultraz> thunderstruck: Era of Chaos 20130703 19:38:44< thunderstruck> lipkab: did you check the code as well? 20130703 19:39:39< lipkab> thunderstruck: No, not yet. 20130703 19:40:23< thunderstruck> lipkab: there are still some things to do, but it is close to be finished. 20130703 19:41:14< thunderstruck> lipkab: engine stuff from mp::create was moved to different file/classes. So now, there are far less index lookups. 20130703 19:41:50< thunderstruck> lipkab: but I haven't figured out what to do with dep check for campaigns. 20130703 19:44:23-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130703 19:44:41-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130703 19:45:45-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Read error: Operation timed out] 20130703 19:47:00< vultraz> lipkab: since sp/mp is being more tightly integrated, what will happen with regards to [modification]s and SP? 20130703 19:48:53-!- {V} [~V@139-79-ftth.on.nl] has quit [Ping timeout: 248 seconds] 20130703 19:51:55< thunderstruck> vultraz: there has been this discussion in the forums: http://forums.wesnoth.org/viewtopic.php?f=12&t=39006 20130703 19:56:29< vultraz> hm...I agree addons that stick stuff in everything is a bad idea 20130703 20:00:44-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130703 20:03:01-!- irker419 [~irker@ai0867.net] has joined #wesnoth-dev 20130703 20:03:01< irker419> wesnoth: Pierre T wesnoth-old:asio_umcd 3c431591ef94 / / (11 files in 5 dirs): Add warning/error packet support. http://git.io/tRxAkg 20130703 20:03:24< vultraz> I keep getting thunderstruck and trademark mixed up >_> 20130703 20:04:03< lipkab> thunderstruck: From the depcheck systems point of view, campaigns should be treated the same way as scenarios. 20130703 20:04:54< lipkab> But if it's too much of a problem to implement that, you can leave it alone for now. 20130703 20:05:24< lipkab> It's not priority by any means. 20130703 20:05:42< thunderstruck> lipkab: the problem is that only campaign metadata is loaded before mp::create and the whole campaign is loaded after "OK" is pressed in mp::create. 20130703 20:06:15< lipkab> thunderstruck: Well, dependency stuff is metadata. 20130703 20:06:36< thunderstruck> lipkab: please elaborate. 20130703 20:07:45< lipkab> thunderstruck: If the dependency management keys (allow_xxx, disallow_xxx) would be implemented for sp campaigns, they would logically go inside the [campaign] tag. 20130703 20:08:11< lipkab> Which is pretty much the metadata for the campaign, isn't it? 20130703 20:08:35< thunderstruck> yes 20130703 20:09:19< thunderstruck> so I probably will postpone it for later, since there are more important things to do. 20130703 20:12:02< lipkab> All right. 20130703 20:13:57< thunderstruck> lipkab: what is needed to be done to get mods working? 20130703 20:14:28< thunderstruck> lipkab: if you're too busy, I was thinking about doing it myself, so that changes could be sooner pushed to master. 20130703 20:15:48< lipkab> thunderstruck: Modifications are a bunch of [event]-s, you need to copy those into the scenario data before launching the campaign. 20130703 20:16:43< lipkab> Ideally, those events should be re-copied for each level in the campaign but atm that doesn't work for mp campaigns either, so it's not a must. 20130703 20:17:11< thunderstruck> there is also same problem for eras, I think. 20130703 20:17:26< lipkab> Yes. 20130703 20:17:38< thunderstruck> so that's the same problem and I think to look at it. 20130703 20:17:48< thunderstruck> But why did you remove mods stuff? 20130703 20:18:00< lipkab> ? 20130703 20:18:18< lipkab> The modifications dialog or what? 20130703 20:18:24< thunderstruck> Yes. 20130703 20:18:29< thunderstruck> No. 20130703 20:18:42< thunderstruck> Not the dialog, but the modifications set up. 20130703 20:18:51< thunderstruck> I suppose, they used to work, right? 20130703 20:19:14-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130703 20:19:22-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130703 20:19:43< iwontbecreative> Hi 20130703 20:19:57< lipkab> thunderstruck: I moved the thing out from a dialog onto the main create screen. 20130703 20:20:18< iwontbecreative> If someone with commit right could commit this : http://pastebin.com/0jb6KB4P 20130703 20:20:39< iwontbecreative> I maintained the tool and needed to do some changes since we went to github 20130703 20:20:42< thunderstruck> iwontbecreative: http://wiki.wesnoth.org/PatchSubmissionGuidelines 20130703 20:21:07< lipkab> thunderstruck: It's not yet finished, though. 20130703 20:21:09< thunderstruck> iwontbecreative: here we're using patches/ 20130703 20:21:43< thunderstruck> iwontbecreative: not patches, but github pull request. 20130703 20:22:03< iwontbecreative> Ah 20130703 20:22:16< iwontbecreative> I lost commit rights when we switched to github 20130703 20:22:19< thunderstruck> iwontbecreative: the wiki page is not up to date. 20130703 20:22:49< iwontbecreative> I couldn't manage to connect before and missed the whole github switch 20130703 20:22:54< lipkab> thunderstruck: The reason is: Wesnoth remembers the lastly used mods, so it's a nice thing to show them on the front, so that player doesn't start a game with accidentally enabled mods. 20130703 20:23:14< lipkab> iwontbecreative: You can ask AI0867 for commit access. 20130703 20:24:22-!- trademark [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20130703 20:26:38< iwontbecreative> Seems a bit overkill for just 3 lines changed but I'll do it 20130703 20:26:50< iwontbecreative> Might come in handy if I have to update other tools 20130703 20:28:20-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20130703 20:28:20-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20130703 20:28:20-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20130703 20:28:36< mordante> servus 20130703 20:28:48-!- {V} [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20130703 20:29:04< thunderstruck> lipkab: Ok. I checked the previous code. So what happened to options::manager stuff? 20130703 20:29:17< iwontbecreative> lipkab : How do I ask to enter the wesnoth group in github ? 20130703 20:29:23< iwontbecreative> Never used it before 20130703 20:29:30< vultraz> hello mordante 20130703 20:30:09< mordante> hi vultraz 20130703 20:30:27< lipkab> iwontbecreative: Just tell AI0867 your GitHub nick and he'll do the rest. 20130703 20:30:36< vultraz> mordante: fabi tells me you're working on a GUI2 palette widget 20130703 20:31:05< mordante> vultraz, yes I have a prototype ready, and the code needs some polishing before committing 20130703 20:31:34< mordante> but I've been very busy the last weeks and haven't found the time to finish it :-( 20130703 20:31:38< lipkab> thunderstruck: The options will be as well brought out from the dialog onto the main configure screen. 20130703 20:32:16< iwontbecreative> AI0867 : Hi, I had commit rights in svn and now I need them in github to commit an update to data/tools/terrain2wiki.py. Nick is 'iwontbecreative'. 20130703 20:32:27< iwontbecreative> Hello mordante 20130703 20:32:34< lipkab> thunderstruck: The previous implementation was strongly tied to GUI2, but since the new code will have to use GUI1, I decided to drop the old stuff altogether. 20130703 20:32:36< mordante> hi iwontbecreative 20130703 20:34:09< iwontbecreative> Mordante : Any issue with wiki_grabber since 2011 ? 20130703 20:34:52< mordante> iwontbecreative, no still running fine, why? you want to do some improvements? 20130703 20:36:00< iwontbecreative> mordante : I finally have some spare time, so if there's anything to improve I can try to work on it 20130703 20:36:10< iwontbecreative> Or other python tools 20130703 20:36:49< mordante> I don't have requests for the grabber 20130703 20:36:58< iwontbecreative> Also added some information on the bug tracker about gui2 bugs if you are still the one dealing with that 20130703 20:37:34< mordante> but maybe wmllint can use some love, I don't use it, but maybe somebody else has a few issues with it 20130703 20:37:51< mordante> I'm still dealing with gui2 (and with a lack of time) 20130703 20:38:21< iwontbecreative> Ah i see 20130703 20:39:12-!- iwontbecreative [~Thibault_@76.112.6.109.rev.sfr.net] has left #wesnoth-dev ["Leaving..."] 20130703 20:39:29-!- iwontbecreative [~Thibault_@76.112.6.109.rev.sfr.net] has joined #wesnoth-dev 20130703 20:46:49-!- lipkab [~lipk@host-91-147-212-174.biatv.hu] has quit [Quit: Trallala] 20130703 20:48:09-!- Blueblaze [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has quit [Ping timeout: 246 seconds] 20130703 20:54:25< iwontbecreative> mordante : The issue with wmllint is that I would need someone to explain the issues with it since I've never done wml/used it before 20130703 20:56:05< AI0867> iwontbecreative: done 20130703 20:56:18-!- Blueblaze [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has joined #wesnoth-dev 20130703 20:56:42< mordante> iwontbecreative, me neither ;-) 20130703 20:56:48< iwontbecreative> AI0867 : Thanks :) 20130703 20:56:56< mordante> maybe AI0867 knows more about wmllint issues 20130703 20:57:22< AI0867> which wmllint issues? 20130703 20:57:45< iwontbecreative> AI0867 : Just in general. 20130703 20:58:35< iwontbecreative> I'm not familiar with the tool nor wml but I'm willing to spend some time helping with it 20130703 20:59:47< mordante> AI0867, iwontbecreative in the past did some things on the wiki grabber, started to work on it during a google code in (or what it is/was called) 20130703 21:05:46-!- jetrel_laptop_ [~jetrel_la@71-220-23-82.mpls.qwest.net] has joined #wesnoth-dev 20130703 21:07:27-!- jetrel_laptop [~jetrel_la@67-6-121-158.mpls.qwest.net] has quit [Ping timeout: 260 seconds] 20130703 21:07:29-!- jetrel_laptop_ is now known as jetrel_laptop 20130703 21:10:14< iwontbecreative> Hmmm 20130703 21:10:42< iwontbecreative> Do I really need to redownload everything once I've commit rights to be able to commit ? 20130703 21:10:52< iwontbecreative> My connection is quite slow atm 20130703 21:12:09< irker419> wesnoth: Mark de Wever wesnoth-old:master 8af6638ac194 / src/gamestatus.cpp: Fix a compiler error. http://git.io/trouGA 20130703 21:13:10< irker419> wesnoth: Mark de Wever wesnoth-old:1.10 886599c2cee0 / src/font.hpp: Fix a compiler warning. http://git.io/bm4Y-Q 20130703 21:13:12< irker419> wesnoth: Mark de Wever wesnoth-old:1.10 6ab410e62680 / src/network_worker.cpp: Fix a compiler warning. http://git.io/EYbY_Q 20130703 21:13:41< mordante> iwontbecreative, no you don't need to redownload only to modify your git configuration 20130703 21:14:39< mordante> iwontbecreative, in .git/config change the url to `url = git@github.com:wesnoth/wesnoth-old.git' 20130703 21:14:58< iwontbecreative> mordante : Thanks, that should be faster :D 20130703 21:15:30< mordante> and congrats with your commit access 20130703 21:18:02-!- jetrel_laptop_ [~jetrel_la@184-100-86-47.mpls.qwest.net] has joined #wesnoth-dev 20130703 21:18:57-!- jetrel_laptop [~jetrel_la@71-220-23-82.mpls.qwest.net] has quit [Ping timeout: 246 seconds] 20130703 21:18:57-!- jetrel_laptop_ is now known as jetrel_laptop 20130703 21:24:25< irker419> wesnoth: thibault wesnoth-old:master 0ed4441b09c6 / data/tools/terrain2wiki.py: Update terrain2wiki.py to work with github transition better. Also fixing docstr http://git.io/TNkU6w 20130703 21:26:33< iwontbecreative> mordante : Thanks :). 20130703 21:27:28< mordante> you're welcome 20130703 21:33:20< iwontbecreative> Well anyways, thanks with helping setting git up, I'm off for tonight 20130703 21:33:25< iwontbecreative> Good night 20130703 21:33:30-!- iwontbecreative [~Thibault_@76.112.6.109.rev.sfr.net] has quit [Quit: Bye] 20130703 21:33:32< mordante> night 20130703 21:36:24< mordante> I'm also off night 20130703 21:36:49-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20130703 21:48:47-!- Blueblaze [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has quit [Ping timeout: 256 seconds] 20130703 21:54:40-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130703 21:59:02-!- RichieSams [~adastley@c-98-194-77-174.hsd1.tx.comcast.net] has joined #wesnoth-dev 20130703 21:59:11-!- RichieSams [~adastley@c-98-194-77-174.hsd1.tx.comcast.net] has left #wesnoth-dev [] 20130703 21:59:46-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130703 22:00:43-!- Blueblaze [~Blueblaze@ip68-106-243-92.ph.ph.cox.net] has joined #wesnoth-dev 20130703 22:03:50-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130703 22:04:30-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130703 22:34:00-!- jetrel_laptop [~jetrel_la@184-100-86-47.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130703 22:41:29-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has joined #wesnoth-dev 20130703 22:41:29-!- skyfaller [~skyfaller@ool-43551edd.dyn.optonline.net] has quit [Changing host] 20130703 22:41:29-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130703 23:00:37-!- R2D2C3PO [57a17115@gateway/web/freenode/ip.87.161.113.21] has joined #wesnoth-dev 20130703 23:10:40-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Remote host closed the connection] 20130703 23:12:37-!- R2D2C3PO [57a17115@gateway/web/freenode/ip.87.161.113.21] has quit [Quit: Page closed] 20130703 23:21:19-!- Gambit [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev --- Log closed Thu Jul 04 00:00:24 2013