--- Log opened Thu Jul 11 00:00:38 2013 20130711 00:01:00-!- Upth [~ogmar@69.62.144.56] has joined #wesnoth-dev 20130711 00:01:00-!- Upth is now known as Upthorn 20130711 00:02:41-!- Samual_ [diotecktec@xonotic/core-team/Samual] has quit [Quit: The person who said nothing is impossible obviously never tried to slam a revolving door.] 20130711 00:06:35-!- jetrel_laptop_ [~jetrel_la@184-100-90-62.mpls.qwest.net] has joined #wesnoth-dev 20130711 00:08:48-!- jetrel_laptop [~jetrel_la@71-220-28-60.mpls.qwest.net] has quit [Ping timeout: 240 seconds] 20130711 00:08:48-!- jetrel_laptop_ is now known as jetrel_laptop 20130711 00:21:25-!- jetrel_laptop [~jetrel_la@184-100-90-62.mpls.qwest.net] has quit [Quit: jetrel_laptop] 20130711 00:24:39-!- Captain_Wrathbow [~quassel@ppp-70-226-167-15.dsl.mdsnwi.ameritech.net] has joined #wesnoth-dev 20130711 00:31:42-!- Captain_Wrathbow [~quassel@ppp-70-226-167-15.dsl.mdsnwi.ameritech.net] has quit [Remote host closed the connection] 20130711 00:31:58-!- Captain_Wrathbow [~quassel@ppp-70-226-167-15.dsl.mdsnwi.ameritech.net] has joined #wesnoth-dev 20130711 00:32:15-!- rei4dan [~reinis@46.109.154.128] has quit [Ping timeout: 245 seconds] 20130711 00:51:51-!- Tralalala [d44443f2@gateway/web/freenode/ip.212.68.67.242] has joined #wesnoth-dev 20130711 01:01:59-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has quit [Quit: Leaving.] 20130711 01:03:53-!- boucman [~rosen@221.86.207.77.rev.sfr.net] has quit [Remote host closed the connection] 20130711 01:04:18-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 264 seconds] 20130711 01:12:55< Tralalala> anybody know how-to fire an event when a unit is created, not recalled? can't find a valuable event-name 20130711 01:15:54-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130711 01:19:33-!- bumbadadabum [~bumba@ALyon-654-1-448-61.w109-213.abo.wanadoo.fr] has quit [Ping timeout: 248 seconds] 20130711 01:27:33-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has quit [Ping timeout: 256 seconds] 20130711 01:28:40-!- LordNasty [~NaSTy@93-43-163-20.ip92.fastwebnet.it] has joined #wesnoth-dev 20130711 01:31:36-!- rei4dan [~reinis@46.109.154.128] has joined #wesnoth-dev 20130711 01:34:12-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130711 01:47:53-!- Blueblaze [~Blueblaze@ip68-3-135-148.ph.ph.cox.net] has joined #wesnoth-dev 20130711 02:05:04-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20130711 02:06:41-!- stikonas [~gentoo@2001:878:200:1051:216:cfff:febb:f05] has quit [Quit: Konversation terminated!] 20130711 02:08:02-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: ttyl] 20130711 02:09:09-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has joined #wesnoth-dev 20130711 02:09:11-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has quit [Changing host] 20130711 02:09:11-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20130711 02:09:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20130711 02:11:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130711 02:37:22-!- Samual [diotecktec@xonotic/core-team/Samual] has joined #wesnoth-dev 20130711 02:47:37-!- Octalot [~noct@host86-147-145-48.range86-147.btcentralplus.com] has quit [Remote host closed the connection] 20130711 02:48:33-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 248 seconds] 20130711 02:50:17-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-dev 20130711 03:30:01-!- groggy [43eeb6a0@gateway/web/freenode/ip.67.238.182.160] has joined #wesnoth-dev 20130711 03:53:09-!- Tralalala [d44443f2@gateway/web/freenode/ip.212.68.67.242] has quit [Ping timeout: 250 seconds] 20130711 04:06:45-!- groggy [43eeb6a0@gateway/web/freenode/ip.67.238.182.160] has left #wesnoth-dev [] 20130711 04:06:52-!- irker040 [~irker@ai0867.net] has joined #wesnoth-dev 20130711 04:06:52< irker040> wesnoth: Groggy Dice wesnoth-old:1.4-lint 718b96ee99dd / data/tools/wmllint: check that there are actually arguments before running Windows block on argument http://git.io/-yJkXA 20130711 04:06:54< irker040> wesnoth: Groggy Dice wesnoth-old:1.4-lint f67606996b24 / data/tools/wmllint: skip further operations if the value is zero-length http://git.io/Nhsxbw 20130711 04:06:56< irker040> wesnoth: Groggy Dice wesnoth-old:1.4-lint 43ed918bd522 / data/tools/wmllint: animation conversion: add in_variation to list of variables defined at start as http://git.io/m6-Xmg 20130711 04:11:29-!- Captain_Wrathbow [~quassel@ppp-70-226-167-15.dsl.mdsnwi.ameritech.net] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20130711 04:37:11-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20130711 04:39:07-!- Ivanovic_ [~ivanovic@x2f515ba.dyn.telefonica.de] has joined #wesnoth-dev 20130711 04:42:45-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20130711 04:43:26-!- Ivanovic_ [~ivanovic@x2f515ba.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20130711 04:43:50-!- Netsplit *.net <-> *.split quits: AI0867_ 20130711 04:43:57-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has joined #wesnoth-dev 20130711 04:51:12< irker040> wesnoth: mattsc wesnoth-old:master 9c087fc34852 / data/ai/lua/generic-rush_engine.lua: Experimental AI: change function names in calls to healer_support AI http://git.io/wRDWWg 20130711 04:52:07-!- Gambit [~quassel@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20130711 04:52:25< mattsc> Hey - is Sceptre of Fire easier than it used to be? 20130711 04:53:21< mattsc> I just replayed it (on medium) and was wondering why this is called "expert level" 20130711 04:55:19-!- Ivanovic [~ivanovic@x2f515ba.dyn.telefonica.de] has joined #wesnoth-dev 20130711 04:55:19-!- Ivanovic [~ivanovic@x2f515ba.dyn.telefonica.de] has quit [Changing host] 20130711 04:55:19-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20130711 05:28:32-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has joined #wesnoth-dev 20130711 05:31:03-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130711 05:37:41< irker040> wesnoth: mattsc wesnoth-old:master 7e0a05ed6eeb / data/ (9 files in 5 dirs): Experimental AI: consistently use underscores in AI ids and file names http://git.io/mRHYVg 20130711 05:37:41-!- Blueblaze [~Blueblaze@ip68-3-135-148.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 20130711 05:38:17-!- Blueblaze [~Blueblaze@ip68-3-135-148.ph.ph.cox.net] has joined #wesnoth-dev 20130711 06:00:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130711 06:10:54-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Quit: Leaving.] 20130711 06:11:39-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130711 06:17:23-!- artisticdude_iOS [~artisticd@vsat-148-64-186-230.c005.g4.mrt.starband.net] has left #wesnoth-dev [] 20130711 06:22:52-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Quit: Leaving.] 20130711 06:50:36-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20130711 06:54:06-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: ttyl] 20130711 07:17:32-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20130711 07:26:45< zookeeper> mattsc, possibly. any particular scenario in mind? 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20130711 12:36:25< LordBob_> Home, but busy 20130711 12:36:25-!- bumbadadabum [~bumba@ALyon-654-1-224-225.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20130711 12:36:36-!- bumbadadabum [~bumba@ALyon-654-1-224-225.w90-29.abo.wanadoo.fr] has joined #wesnoth-dev 20130711 12:37:06< LordBob_> It's difficult to get any serious amount of non-wesnoth work done with the chat open all day, so I logged off 20130711 12:37:53< timotei> LordBob_, Wise decision! 20130711 12:42:38< vultraz> LordBob_: been working on frogatto? 20130711 12:42:52< LordBob_> Yup, in my off time 20130711 12:53:56< vultraz> LordBob_: done any wesnoth stuff? 20130711 12:55:24< LordBob_> Nope. As I said a while ago I need to get back to finding work that pays, which doesn't leave much off time.What little I had was spent on Frogatto 20130711 12:56:07< vultraz> ah 20130711 12:59:43-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20130711 13:28:57< thunderstruck> fabi_: What is the main reason for not allowing to join a game if you don't have era the game is being played on? Is is because images won't be send with the level? 20130711 13:29:46< shadowm> http://wiki.wesnoth.org/EraWML [era] require_era= 20130711 13:29:56< Laela> missing units, when unit with certain type is not found it kicks 20130711 13:30:10< shadowm> It's really up to the era author, but it's generally that, yes. 20130711 13:31:54< thunderstruck> So units would not be sent along with an era with the level config? 20130711 13:36:33-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130711 13:49:06-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130711 13:49:09-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Quit: Leaving] 20130711 13:50:10-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130711 14:00:14< zookeeper> thunderstruck, i believe it's accurate to say that nothing outside the [era] is sent 20130711 14:00:25< zookeeper> (and [multiplayer]) 20130711 15:21:29-!- Guest66475 is now known as timotei_ 20130711 15:21:36-!- timotei_ [~timotei@79.119.102.160] has quit [Changing host] 20130711 15:21:36-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20130711 15:28:40-!- Blueblaze [~Blueblaze@ip68-3-135-148.ph.ph.cox.net] has joined #wesnoth-dev 20130711 15:30:50-!- fabi_ [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20130711 15:47:56-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20130711 15:51:06-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20130711 15:51:14-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130711 15:51:37-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130711 15:58:38< mattsc> zookeeper: I thought that the last 2 scenarios were particularly just walk-throughs, but mostly it was the overall impression that almost all scenarios were very easy. 20130711 15:58:40-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20130711 15:59:46-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20130711 15:59:51< mattsc> I also recently replayed LoW (rated intermediate), and I think that quite a few of those scenarios (not just talking about the one infamous one) are significantly harder than those in SoF. 20130711 16:08:36< zookeeper> mattsc, right. i don't really recall any changes which ought to have made it a lot easier anytime recently, but i'm pretty sure that some years back i did easify it somewhat. 20130711 16:09:53< mattsc> zookeeper: okay, thanks. Btw, I am not complaining about anything, I was just a bit surprised about the expert rating. 20130711 16:12:42< mattsc> zookeeper: The one specific thing I found that could maybe be changed is adding an extra trigger for the elves in "Dragon". I (accidentally) didn't trigger them until Thursagan was almost at the shrine and they never even reached me. (But I don't think that that would make things much harder overall, it just seems more "logical".) 20130711 16:12:44< thunderstruck> mattsc: I agree with you. I recently played SoF and now I'm playing LoW. The LoW is far more harder. 20130711 16:13:34< thunderstruck> And also much harder than other intermediate campaigns. 20130711 16:13:36< zookeeper> mattsc, by triggering them you mean you never sighted them? 20130711 16:14:39< zookeeper> anyway, i wouldn't mind upping the difficulty across the board 20130711 16:14:53< zookeeper> err, i mean... i wouldn't mind if someone upped the difficulty across the board :> 20130711 16:15:06< mattsc> zookeeper: yes. There was one dwarf sitting there not doing anything. The elves never appeared until I sighted the dragon, which I didn't do until most of my troops were near the shrine. I'd missed somehow that gryphons can fly over lava. :P 20130711 16:15:46< zookeeper> mattsc, one dwarf of yours, or an enemy dwarf? also, there where? 20130711 16:15:49< mattsc> zookeeper: I'll keep that in mind for when I'm done with AI work :) 20130711 16:16:06< mattsc> zookeeper: sorry (I'm very imprecise today). One enemy dwarf. 20130711 16:17:01< zookeeper> the elves and dwarves are supposed to chase you, so if they don't then that's again an AI problem. every time i've played i've had to fight some of the dwarves no matter how fast i try to go. 20130711 16:18:14< mattsc> zookeeper: there's a single dwarf appearing, together with some dialog along the lines of "uh-oh, they are as fast as we in the caves", and then nothing else happened until very much later in the scenario. 20130711 16:18:36< zookeeper> uh-oh... 20130711 16:19:38< zookeeper> sounds like the AI in that scenario has turned even dumber than before :P 20130711 16:20:35< zookeeper> if you :shroud then i guess you ought to see a huge pile of elves and/or dwarves massing near the mouth of the cave but not chasing you 20130711 16:21:06< mattsc> zookeeper: no, there was no shroud covering that area. The elves never appeared. 20130711 16:21:40 * zookeeper blinks 20130711 16:22:35< zookeeper> now i'd like a screenshot just to make absolutely sure we're talking about the same thing O.o 20130711 16:24:49< mattsc> zookeeper: was already doing that :) Just that the connection from this coffee shop is horribly slow ... 20130711 16:24:59< mattsc> zookeeper: http://imagebin.org/264181 20130711 16:25:30< mattsc> That's at the beginning of Turn 13. You can see all units present (except for the dragon) 20130711 16:25:46< zookeeper> ok, phew. the elf encampment is southwest of the thunderer at the top left, so yes, it's shrouded 20130711 16:26:08< mattsc> Ah, ok, right. Let me unshroud ... 20130711 16:27:14< mattsc> Oh, yeah, they are just sitting there. A total of 17. (Duh, sorry, I missed that that region was shrouded, and not cave wall) 20130711 16:27:56< zookeeper> yeah. they're all supposed to be charging you like mad for the whole scenario :P 20130711 16:28:24< mattsc> Right - they didn't. 20130711 16:28:34< zookeeper> you probably know better than me what might have happened to make the AI so lazy 20130711 16:30:29< mattsc> Checking out the scenario code, but not seeing anything at the moment ... 20130711 16:32:54< zookeeper> if you want to fix it, then the AI should really just chase you without much consideration for safety. preferably they'd fight the bats to clear them out of the way if needed, but not really otherwise. 20130711 16:33:50< mattsc> zookeeper: I'll definitely have a look into what's going on here, if for no other reason than because I want to know what the AI is doing here. 20130711 16:33:57< zookeeper> great 20130711 16:39:45< mattsc> zookeeper: wow: http://pastebin.com/JKv86pNZ 20130711 16:40:42< mattsc> I have no idea why that is happening, I'll look into it later, have to be off for a little right now 20130711 16:41:22< zookeeper> all righty 20130711 16:41:23-!- jetrel_laptop [~jetrel_la@184-100-87-85.mpls.qwest.net] has joined #wesnoth-dev 20130711 16:41:35< mattsc> There is a [goal] tag in there that sets all side 1 units as targets. That _should_ work, but apparently it doesn't. 20130711 16:42:59-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: I'm asleep] 20130711 16:44:33-!- Crendgrim [~quassel@g231021022.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20130711 16:46:38-!- Crendgrim [~quassel@f050093039.adsl.alicedsl.de] has joined #wesnoth-dev 20130711 16:53:58-!- Ingmar_ [~ingmar@tchaikovsky.exherbo.org] has quit [Changing host] 20130711 16:53:58-!- Ingmar_ [~ingmar@exherbo/developer/ingmar] has joined #wesnoth-dev 20130711 16:54:03-!- Ingmar_ is now known as Ingmar 20130711 16:54:23-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20130711 16:57:24-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130711 17:02:55-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20130711 17:02:58-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20130711 17:09:40-!- jetrel_laptop_ [~jetrel_la@67-6-126-245.mpls.qwest.net] has joined #wesnoth-dev 20130711 17:11:33-!- jetrel_laptop [~jetrel_la@184-100-87-85.mpls.qwest.net] has quit [Ping timeout: 248 seconds] 20130711 17:11:33-!- jetrel_laptop_ is now known as jetrel_laptop 20130711 17:11:42-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130711 17:13:20-!- Crab_ [Crab_@wesnoth/developer/crab] has joined #wesnoth-dev 20130711 17:13:49-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130711 17:14:51-!- Octalot [~noct@host86-147-145-48.range86-147.btcentralplus.com] has quit [Read error: Connection reset by peer] 20130711 17:18:26-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has joined #wesnoth-dev 20130711 17:19:31< Crab_> flix: hello 20130711 17:20:09< flix> Crab_: Hello! I just was about to compose a mail for you :) 20130711 17:20:42< Crab_> flix: you're welcome to do so, or we can chat here - whatever you prefer - I'll be around for the next couple of hours. 20130711 17:22:40-!- Captain_Wrathbow [~quassel@75.42.234.25] has joined #wesnoth-dev 20130711 17:25:57< flix> Crab_: Well, it's not much, I can do it here. I consider map analysis and the search for "important hexes" as finished now and will move on to combat analysis today. Although there are some situations where map analysis will be inaccurate I'm quite satisfied with the result now. 20130711 17:26:00< mattsc> zookeeper: it's the 'turns=1-12' in the [ai] tag. Crab_: does turns= not work if there's a [goal] tag inside [ai] also (or under some other rcircumstances)? 20130711 17:26:48< Crab_> mattsc: afair, turns=1-12 in [ai] would cause all 'simple 20130711 17:27:03< Crab_> ... all 'simple' aspects of form A=B to be only working for those turns. 20130711 17:27:35< Crab_> mattsc: [goal]s are probably unaffected (to deal with that, you can remove them via [modify_ai] on turn 13) 20130711 17:28:07< Crab_> flix: good. do you need any help/suggestions with the combat analysis part? 20130711 17:28:41< flix> Crab_: If you want, now would be a good time to download my code and have a look at those important hexes. I made a little hack to RCA AI so there is no need to hang in my AI (and important hexes are visible in campaigns) 20130711 17:28:55< Crab_> will do 20130711 17:29:40< mattsc> Crab_: the problem is the other way around. If you look here: https://github.com/wesnoth/wesnoth-old/blob/master/data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg#L46 20130711 17:29:57< mattsc> the MtT Ca doesn't find any goals at all. 20130711 17:30:20< mattsc> On Turn 4: http://pastebin.com/JKv86pNZ 20130711 17:32:20< Crab_> mattsc: what does :inspect show? 20130711 17:32:28< mattsc> Crab_: the goal tag is not there 20130711 17:32:49< mattsc> What I mean is: the is no goal component in the AI for that side 20130711 17:33:23< mattsc> leader_value is set to 0, just as instructed. 20130711 17:34:17< Crab_> mattsc: looking at the code... 20130711 17:35:11-!- Captain_Wrathbow [~quassel@75.42.234.25] has left #wesnoth-dev ["Soli Deo Gloria"] 20130711 17:35:42< Crab_> what (probably) happens is that it was a [target] tag before, so it got upgraded to [goal] as part of the old config upgrade. 20130711 17:35:46< mattsc> Crab_: if I put the [goal] tag into a separate [ai] tag (but still inside [side]), it is there and everything works 20130711 17:36:00< mattsc> Crab_: yes, that is the case 20130711 17:36:04< Crab_> the code in src/ai/configuration.cpp has some code to preserve time_of_day/turns for [target] tags during that upgrade 20130711 17:36:28< Crab_> but it looks like it just loses the [goal] tags (not expecting to find them in "old" parts of the config) 20130711 17:36:45-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Ping timeout: 256 seconds] 20130711 17:37:08< mattsc> Crab_: okay. Does that count as a bug? 20130711 17:38:05-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20130711 17:39:37< Crab_> '[goal] is ignored when inside an old ai config block' is definitely a bug 20130711 17:40:34< Crab_> most likely, there's a second bug - 'if [ai] tag has turns= and time_of_day= , they do not apply to [goal] tags inside this [ai] tag' 20130711 17:40:41< mattsc> Crab_: okay. Side 3 also has a [goal] tag inside a similar block, but without a turns= key. For that side it works. 20130711 17:41:14< mattsc> Well, from what I just wrote there, it seems that we only have the second bug, not the first one. 20130711 17:41:47< Crab_> If we only have the second one, then we'll have 2 goals for side 2 20130711 17:42:02< mattsc> flix: looks like there were some unexpected side effects when we applied PL-kolek's patch 20130711 17:42:25< Crab_> mattsc: if the code is changed to 'if [ai] has turns= or time_of_day=, take all [goal] tags from there, adding that turns= and time_of_day= to them', it should solve both cases. 20130711 17:42:32< mattsc> Crab_: oh, sorry, I misread what yu wrote as the second bug ... 20130711 17:42:54< flix> mattsc: I just followed your conversation and came to the same conclusion... 20130711 17:42:56< Crab_> mattsc: also note that on turn 12, we'll have two goals active (WML is slightly not correct) 20130711 17:43:33< mattsc> Crab_: yes, I saw that too. 20130711 17:44:15< Crab_> mattsc: I'll try to fix the configuration.cpp today - is there a bug for that (if no, no need to create it, just asking if there is) 20130711 17:44:23-!- exciton_ [chuck-the-@89.208.169.104] has quit [Ping timeout: 240 seconds] 20130711 17:44:44< mattsc> Crab_: I am just looking. I think there is a bug report that is a special case of this... 20130711 17:46:04-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130711 17:47:23< flix> Crab_: Shall write a brief description how map analysis works? I think is hard to understand my code (with all those cost maps and stuff), and a little extra description would be helpful. If yes, where would be the right place for it? As a comment in the code or in the wiki? 20130711 17:47:29< mattsc> I can't find it though ... 20130711 17:48:02< Crab_> flix: let me try to closely read it first :) 20130711 17:48:24< Crab_> flix: comments are a better place, since they are closer to code 20130711 17:48:36< Crab_> thus, they have a chance of remaining valid even if someone later would change the code. 20130711 17:49:01< mattsc> Crab_: this is what I remembered: https://gna.org/bugs/?func=detailitem&item_id=19769 20130711 17:49:09< mattsc> Crab_: not sure whether this is related 20130711 17:49:50< mattsc> Crab_: while you're at it, could you make old-style aspects work with a new version= number? ;) 20130711 17:50:42< Crab_> mattsc: no promises here (it'll require a bit more work, I don't know if I would be able to do it today). this particular fix for [goals] should only require a few lines added. 20130711 17:51:00< mattsc> Crab_: okay, thanks! 20130711 17:51:33< mattsc> zookeeper: so we'll fix the scenario one way or the other. Most likely Crab_ will fix the bug, otherwise I'll change the scenario config so that it works around it. 20130711 17:52:45< mattsc> zookeeper: I wasn't sure if I should send that comment about SoF yesterday, but it looks like something useful came out of it after all. :) 20130711 17:53:49-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Remote host closed the connection] 20130711 17:57:14< zookeeper> mattsc, sounds good to me. and yes, please keep a low tolerance for things which seem off in campaigns :p 20130711 18:03:45< mattsc> zookeeper: one detail: either way, the fact that the turns= keys both include Turn 12 should be fixed. 20130711 18:05:26< zookeeper> right. well, i don't think it matters which way that's done, there probably doesn't even need to be two different blocks to begin with. 20130711 18:06:02< mattsc> zookeeper: yeah, that's what I was thinking too 20130711 18:22:06< flix> mattsc: I think I have some time to deal with the lua interface for the cost maps. Still interested in this? 20130711 18:22:29-!- horon [~horon@nttkyo176024.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20130711 18:25:00< mattsc> flix: yes, absolutely. That would be great. 20130711 18:26:05-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130711 18:33:38-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20130711 18:49:38-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Quit: Leaving.] 20130711 18:50:23-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20130711 19:28:09-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20130711 19:39:55-!- irker559 [~irker@ai0867.net] has joined #wesnoth-dev 20130711 19:39:55< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 00adbe2239c6 / / (15 files in 10 dirs): Simple test if the request name is not correct. Some modifications in the fronte http://git.io/6mS4AQ 20130711 19:39:57< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd bd2b347a2240 / / (9 files in 7 dirs): Add a home-made logger and several tests http://git.io/6ZzEAg 20130711 19:39:59< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 4b9b11110eb3 / src/ (10 files in 7 dirs): Add logging message and fix some bugs. http://git.io/iSYzjg 20130711 19:40:01< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd b2fc8f089189 / src/umcd/ (server/connection.hpp server/multi_threaded/server_mt.hpp umcd.cpp): Add the multi-threaded class. http://git.io/4JTvpw 20130711 19:40:03< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 06c2efb11d2c / src/umcd/server/ (basic_server.hpp multi_threaded/server_mt.hpp single_threaded/server.hpp): The single threaded server is now the basic_server. http://git.io/V12qWQ 20130711 19:40:05< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 656d95fe4b2d / src/umcd/server/single_threaded/server.hpp: Remove the single threaded class (is now basic_server.hpp). http://git.io/qBIGAA 20130711 19:46:44< mattsc> Crab_: still around? 20130711 19:47:47< mattsc> I've been meaning to bring up a feature of the RCA AI that I think is undesirable. 20130711 19:49:29< mattsc> If the only attack target the AI has is a unit that *will* level up (e.g. with XP one below max XP, and no way to kill it with any combination of AI units on the turn), the AI will not attack this target. Thus, if you have a unit like that, it is trivial to block a bottleneck. The AI will never attack. 20130711 19:49:58< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 85ad22cdaaa6 / SConstruct src/SConscript src/umcd/server/multi_threaded/server_mt.hpp: Fix compilation, add support for scons build file. http://git.io/whqhdA 20130711 19:50:47< mattsc> While this might be the right thing to do in some situation, it makes the AI utterly useless in others. So I'd propose that, at the least, there should be an aspect with which this behavior can be overridden. 20130711 19:51:42< vultraz> But what would be the default? 20130711 19:51:52< mattsc> Another option would be to add an attack-without-compromises custom AI (could even be a Micro AI). 20130711 19:52:35< mattsc> vultraz: personally, I would make attacking under such circumstances the default. However, that is different from the current default, so that might be a reason to do it the other way around. 20130711 19:53:44< Crab_> mattsc: yes, now around 20130711 19:54:09< mattsc> Crab_: hi. What's your take on that? 20130711 19:55:12< Crab_> so, why, as a human, you would attack this unit? because you'll be able to damage/kill it next turn? 20130711 19:55:41< mattsc> Crab_: yes. 20130711 19:56:03< Crab_> but you'll go for other targets if they are available? 20130711 19:56:08< mattsc> If I absolutely need to defeat the enemy, I might have to sacrifice some units to do so, but I will if that's the only way possible. 20130711 19:56:19< mattsc> Crab_: yes (in general) 20130711 19:57:48< mattsc> Crab_: it could be done as a special (very small) additive term to the attack rating that is only added when, say, aggression >= 1 or so. 20130711 19:58:13< mattsc> Or, as I said, I can write a Micro AI that does this. 20130711 19:58:40< mattsc> But personally, as the scenario designer, I like to have an option of preventing the player from "cheating" like that. 20130711 19:59:12< mattsc> (if it's not the default anyway) 20130711 20:00:01< Crab_> what if it's possible to go around the bottleneck in 1...2..3.... turns? 20130711 20:00:16< Crab_> e.g. when it's the only possible attack now, but it's possible to move closer/around 20130711 20:00:23-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has quit [Ping timeout: 240 seconds] 20130711 20:00:42< mattsc> The answer is as always. It depends... Sometimes I'd do one, sometimes the other. 20130711 20:00:47-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130711 20:02:06< mattsc> There'll be clear cases in which you'd go around, and clear cases in which you wouldn't. And there'll be borderline cases in which either one might be better, depending on how the RNG rolls... 20130711 20:04:07-!- bumbadadabum [~bumba@ALyon-654-1-224-225.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20130711 20:04:09-!- Mal-Bumba [~bumba@ALyon-654-1-431-92.w109-212.abo.wanadoo.fr] has joined #wesnoth-dev 20130711 20:04:09-!- Mal-Bumba is now known as bumbadadabum 20130711 20:04:22-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20130711 20:04:46< mattsc> Crab_: maybe this really is a good usecase for a Micro AI. Give the scenario author the option of attacking without compromises, with SLFs for both the attacker and target units. 20130711 20:06:19< Crab_> I'll take a look if it's possible to modify the value formula to account for the next turn things.. but I'm not sure if that's something that can be done to work in 'all/most' cases. 20130711 20:06:24< zookeeper> note that when attacking a unit that will inevitably level, it is completely irrelevant how much damage you deal (because it'll be healed) and you want to do it as your first action on that turn so that you can then (possibly) spend the rest of your turn whittling down the newly-leveled unit. 20130711 20:06:56< mattsc> zookeeper: yes, absolutely. 20130711 20:06:57< Crab_> zookeeper: AI knows that, but it would think that the new upgraded unit is more 'value' for the enemy, even if half-damaged. 20130711 20:07:42< Crab_> zookeeper: so, the 'damage done' might end up negative even after several attacks on the newly-leveled unit. if it ends up positive, AI will attack with high enough aggression 20130711 20:07:54< Crab_> since with aggression=1 own losses are ignored, only enemy losses matter 20130711 20:08:01< mattsc> Btw, this was one of the reasons why the last scenario of SoF was so easy for me. I blocked off an entire army of high-level trolls and orcs with a single dwarf that was 1 XP from leveling. 20130711 20:08:35< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 38a34cb9fc6d / SConstruct src/SConscript src/umcd/server/multi_threaded/server_mt.hpp: Fix compilation errors, add umcd_test target to scons. http://git.io/WbtR3Q 20130711 20:09:45< trademark_> scons doesn't detect Boost.Thread ( Checking for Boost thread library... (cached) no), cmake detects it. Does someone know what's wrong? 20130711 20:09:48< mattsc> (with the army I had it wouldn't have been a whole lot harder to do without that also, but that was even easier than it should have been) 20130711 20:15:21< lipkab> loonycyborg: ^^ 20130711 20:15:52< loonycyborg> trademark_: look in build/config.log 20130711 20:15:53-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130711 20:20:27-!- flix [~flix@91-66-31-1-dynip.superkabel.de] has joined #wesnoth-dev 20130711 20:27:19-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 256 seconds] 20130711 20:28:23-!- bumbadadabum [~bumba@ALyon-654-1-431-92.w109-212.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20130711 20:28:42-!- bumbadadabum [~bumba@ALyon-654-1-431-92.w109-212.abo.wanadoo.fr] has joined #wesnoth-dev 20130711 20:41:20-!- travis-ci [~travis-ci@ec2-23-22-31-94.compute-1.amazonaws.com] has joined #wesnoth-dev 20130711 20:41:20< travis-ci> [travis-ci] wesnoth/wesnoth-old#220 (asio_umcd - 85ad22c : Pierre T): The build was broken. 20130711 20:41:20< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8977421 20130711 20:41:20-!- travis-ci [~travis-ci@ec2-23-22-31-94.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130711 20:44:10-!- fabi [~fabi@88-134-9-160-dynip.superkabel.de] has joined #wesnoth-dev 20130711 20:44:10-!- fabi [~fabi@88-134-9-160-dynip.superkabel.de] has quit [Changing host] 20130711 20:44:10-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130711 20:51:33< trademark_> loonycyborg, the info are not very relevant... (http://pastebin.com/7fzRUrc3) 20130711 20:52:18< loonycyborg> Look in it after running with --config=force 20130711 20:55:15< trademark_> /usr/bin/ld: cannot find -lboost_thread 20130711 20:55:34< trademark_> it works ok with cmake :o 20130711 20:56:02-!- jetrel_laptop [~jetrel_la@67-6-126-245.mpls.qwest.net] has quit [Ping timeout: 256 seconds] 20130711 20:56:08< trademark_> brb 20130711 20:57:09< loonycyborg> Maybe try boost_suffix=-mt 20130711 20:59:04-!- jetrel_laptop [~jetrel_la@67-6-124-223.mpls.qwest.net] has joined #wesnoth-dev 20130711 20:59:16-!- bumbadadabum [~bumba@ALyon-654-1-431-92.w109-212.abo.wanadoo.fr] has quit [Ping timeout: 240 seconds] 20130711 21:13:06-!- stikonas [~gentoo@2001:878:200:1051:216:cfff:febb:f05] has joined #wesnoth-dev 20130711 21:13:06-!- stikonas [~gentoo@2001:878:200:1051:216:cfff:febb:f05] has quit [Changing host] 20130711 21:13:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20130711 21:19:23-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20130711 21:22:02-!- Rh0nda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20130711 21:23:11-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has joined #wesnoth-dev 20130711 21:23:11< travis-ci> [travis-ci] wesnoth/wesnoth-old#221 (asio_umcd - 38a34cb : Pierre T): The build was broken. 20130711 21:23:11< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8977973 20130711 21:23:11-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130711 21:26:44< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 124354485f13 / src/SConscript: Fix scons build. http://git.io/_1fwaA 20130711 21:27:37-!- bumbadadabum [~bumba@ALyon-654-1-224-225.w90-29.abo.wanadoo.fr] has joined #wesnoth-dev 20130711 21:27:39-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20130711 21:31:03-!- Netsplit *.net <-> *.split quits: Rhonda, trademark_, knotwork 20130711 21:31:09-!- Netsplit over, joins: trademark_ 20130711 21:32:35-!- knotwork [~markm@142.68.210.209] has joined #wesnoth-dev 20130711 21:32:35-!- knotwork [~markm@142.68.210.209] has quit [Changing host] 20130711 21:32:35-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20130711 21:39:42< Laela> Why map editor creates (map_name).cfg in addition to (map_name).map ? 20130711 21:44:51-!- love1cat1 [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has joined #wesnoth-dev 20130711 21:45:01< irker559> wesnoth: Pierre T wesnoth-old:asio_umcd 663d49b44188 / src/SConscript: Fix scons for the target umcd_test. http://git.io/pVOH7Q 20130711 21:52:40-!- love1cat [~Adium@c-67-189-150-164.hsd1.ct.comcast.net] has quit [Ping timeout: 246 seconds] 20130711 22:00:03-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20130711 22:00:18-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20130711 22:03:05-!- trademark_ [~trademark@mne69-1-82-67-17-201.fbx.proxad.net] has quit [Ping timeout: 256 seconds] 20130711 22:05:57-!- thunderstruck [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20130711 22:18:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20130711 22:19:39-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has joined #wesnoth-dev 20130711 22:19:39< travis-ci> [travis-ci] wesnoth/wesnoth-old#222 (asio_umcd - 1243544 : Pierre T): The build is still failing. 20130711 22:19:39< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8980738 20130711 22:19:39-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130711 22:27:18-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130711 22:30:00-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20130711 22:33:29-!- Vandal [Ganrao@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20130711 22:34:17-!- Vandal is now known as Ganrao 20130711 22:34:27-!- Ganrao [Ganrao@cpe-65-189-245-210.woh.res.rr.com] has quit [Client Quit] 20130711 22:34:38-!- Vandal [Ganrao@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20130711 22:36:35-!- Vandal is now known as Ganrao 20130711 22:42:23< irker559> wesnoth: Iurii Chernyi wesnoth-old:master 65239395933f / changelog src/ai/configuration.cpp: [goal] tags in [ai] blocks with turns= or time_of_day= will now work. http://git.io/0zipzw 20130711 22:43:07-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20130711 22:44:42-!- fabi_ [~fabi@88-134-9-160-dynip.superkabel.de] has joined #wesnoth-dev 20130711 22:44:42-!- fabi_ [~fabi@88-134-9-160-dynip.superkabel.de] has quit [Changing host] 20130711 22:44:42-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20130711 22:46:57-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20130711 22:48:09-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 264 seconds] 20130711 22:48:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130711 22:54:15-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has joined #wesnoth-dev 20130711 22:54:15< travis-ci> [travis-ci] wesnoth/wesnoth-old#223 (asio_umcd - 663d49b : Pierre T): The build is still failing. 20130711 22:54:15< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/8981495 20130711 22:54:15-!- travis-ci [~travis-ci@ec2-23-20-218-25.compute-1.amazonaws.com] has left #wesnoth-dev [] 20130711 22:55:27< mattsc> Crab_: great, thanks! zookeeper: I confirmed that that commit by Crab_ fixes the problem in Sof:Dragon. 20130711 22:56:08< zookeeper> great 20130711 22:56:13< mattsc> zookeeper: I'd still throw out one of the [ai] tags for that side and remove the turns= key for the other. Do you want to do it, or should I? 20130711 22:56:47< zookeeper> please do 20130711 22:59:28< mattsc> zookeeper: ah, looking at it, there is one significant difference. For the first 12 turns, the players units are targeted with value=2 (twice as much as the bats), while in the second half it is with value=20. 20130711 22:59:56< mattsc> To be honest, on that map that probably barely ever makes a difference, but let me know if you want to keep that distinction. 20130711 23:00:08< zookeeper> nah, a single value is good 20130711 23:00:19< mattsc> okay 20130711 23:00:56< zookeeper> 2, 3, 4... something like that i guess 20130711 23:01:40< mattsc> Actually, it's set to 20 for Side 3 also, so it really doesn't make a difference what it is if they are equal (esp. since leader_value=0). 20130711 23:02:28< mattsc> It only affects move-to-targets anyway, not attacking, and there's barely ever a situation when the bats and player units are in opposite directions. 20130711 23:02:36< zookeeper> right 20130711 23:03:04< zookeeper> feel free to use your discretion; it's all just old cruft without any non-obvious clever plan to it 20130711 23:03:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Read error: Connection reset by peer] 20130711 23:04:53< mattsc> zookeeper: I'll just set it to 2 then, for both Side 2 and Side 3. Target the player side with twice the priority of the other AI side. 20130711 23:06:26-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20130711 23:06:28-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20130711 23:08:21-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20130711 23:13:36< irker559> wesnoth: mattsc wesnoth-old:master 797f12d62104 / data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg: SoF:Dragon: simplify [ai] tags http://git.io/iegi7A 20130711 23:13:53< mattsc> zookeeper: I did a few different tests and for all I can tell, this is working now. 20130711 23:14:44< zookeeper> good job 20130711 23:15:24< mattsc> zookeeper: thanks. Now, what about S1 of Liberty? ;) 20130711 23:15:43< zookeeper> ohh, good one :D 20130711 23:15:48< zookeeper> could you have guessed that i forgot 20130711 23:16:09< mattsc> zookeeper: that's fine, but I promised to remind you every couple weeks or so. :) 20130711 23:17:07< zookeeper> i'll do it tomorrow (using 1.11.5 + git data) if i remember and have time 20130711 23:17:17< mattsc> zookeeper: just to remind you, in the current version of AI-demos, there's a test scenario which let's you choose both the default and the messenger version for the AI side. (And protect-unit, but that one really doesn't work very well) 20130711 23:18:03< mattsc> So all you have to do is test it and tell me if you like the Messenger AI, and if/how you want to rebalance the scenario and I'll take care of it. 20130711 23:18:32< zookeeper> got it 20130711 23:19:49< mattsc> Also, I just checked, it is in the last release version of AI-demos, so you can either use the git version or the one from the add-ons server. 20130711 23:23:54-!- Gambit [~quassel@wesnoth/developer/grickit] has joined #wesnoth-dev 20130711 23:39:23-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] --- Log closed Fri Jul 12 00:00:37 2013