--- Log opened Mon Jul 15 00:00:12 2013 20130715 00:33:02-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130715 00:34:28-!- skyfaller [~skyfaller@ool-18b90909.dyn.optonline.net] has joined #wesnoth-umc-dev 20130715 00:34:28-!- skyfaller [~skyfaller@ool-18b90909.dyn.optonline.net] has quit [Changing host] 20130715 00:34:28-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130715 00:35:29-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130715 01:03:35-!- Octalot [~noct@host86-150-200-255.range86-150.btcentralplus.com] has joined #wesnoth-umc-dev 20130715 01:26:39-!- Octalot [~noct@host86-150-200-255.range86-150.btcentralplus.com] has quit [Remote host closed the connection] 20130715 02:37:55-!- mattsc [~mattsc@d154-20-34-165.bchsia.telus.net] has quit [Quit: ttyl] 20130715 03:18:42-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has joined #wesnoth-umc-dev 20130715 03:18:42-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has quit [Changing host] 20130715 03:18:42-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130715 03:32:40-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev --- Log opened Mon Jul 15 05:00:23 2013 20130715 05:00:32-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-umc-dev 20130715 05:00:32-!- Topic for #wesnoth-umc-dev: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20130715 05:00:32-!- Topic set by shadowm [] [Tue May 14 01:40:12 2013] 20130715 05:00:32[Users #wesnoth-umc-dev] 20130715 05:00:32[@ChanServ ] [ AI0867 ] [ irker739] [ loonycyborg ] [ skyfaller] 20130715 05:00:32[+shikadibot] [ Crendgrim] [ iwaim_ ] [ melinath ] [ vultraz ] 20130715 05:00:32[+wesbot ] [ Espreon ] [ Laela ] [ shadowm ] 20130715 05:00:32[ _8680_ ] [ fendrin ] [ lobby ] [ shadowm_desktop] 20130715 05:00:32-!- Irssi: #wesnoth-umc-dev: Total of 18 nicks [1 ops, 0 halfops, 2 voices, 15 normal] 20130715 05:00:32-!- Home page for #wesnoth-umc-dev: http://wesnoth-umc-dev.ai0867.net 20130715 05:00:50-!- Channel #wesnoth-umc-dev created Mon Mar 31 16:51:24 2008 20130715 05:01:45-!- Irssi: Join to #wesnoth-umc-dev was synced in 82 secs 20130715 06:42:52-!- ancestral [~ancestral@75-168-31-104.mpls.qwest.net] has joined #wesnoth-umc-dev 20130715 06:57:01-!- irker739 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130715 07:30:49-!- irker422 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130715 07:30:49< irker422> wesnoth-umc-dev: doofus-01 * r18922 /trunk/Trinity/ (44 files in 8 dirs): 20130715 07:30:49< irker422> wesnoth-umc-dev: updated later scenarios and associated utils & images. also ran wmlindent 20130715 07:56:51-!- zookeeper 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13:23:12-!- irker775 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130715 13:23:12< irker775> NX-RPG: Charles Dang :master * 6676283 / macros/rpg-utils.cfg,macros/unit_deaths.cfg: http://git.io/7dAENw 20130715 13:23:13< irker775> NX-RPG: Renamed some macros for consistency 20130715 13:23:16< irker775> NX-RPG: Charles Dang :master * 7b8e306 / macros/objective-utils.cfg: http://git.io/nnI-iA 20130715 13:23:17< irker775> NX-RPG: Added more objective macros 20130715 13:23:20< irker775> NX-RPG: Charles Dang :master * 99cc673 / macros/character_defines.cfg: http://git.io/O9Yvew 20130715 13:23:21< irker775> NX-RPG: Added Aryon's character macro 20130715 13:23:24< irker775> NX-RPG: Charles Dang :master * 85d8063 / episode1/maps/01_Seer_and_Outlaw.map,episode1/scenarios/01_Seer_and_Outlaw.cfg: http://git.io/jSEbww 20130715 13:23:25< irker775> NX-RPG: E1S1: some progress 20130715 15:21:51< irker775> wesnoth-umc-dev: inferno8 * r18923 /trunk/To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg: 20130715 15:21:52< irker775> wesnoth-umc-dev: TLU: scenario revision 20130715 15:23:42< irker775> wesnoth-umc-dev: inferno8 * r18924 /trunk/To_Lands_Unknown/maps/12_Great_Desert.map: 20130715 15:23:43< irker775> wesnoth-umc-dev: TLU: redesigned map for scenario 12 20130715 15:24:57< irker775> wesnoth-umc-dev: inferno8 * r18925 /trunk/To_Lands_Unknown/macros/terrain_m12.cfg: 20130715 15:24:58< irker775> wesnoth-umc-dev: TLU: added terrain configuration file for scenario 12 20130715 15:26:47< irker775> wesnoth-umc-dev: inferno8 * r18926 /trunk/To_Lands_Unknown_Images/images/terrain/m12.png: 20130715 15:26:48< irker775> wesnoth-umc-dev: TLU_I: added terrain image for scenario 12 20130715 15:41:34-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-umc-dev 20130715 15:51:22< vultraz> mattsc: around? 20130715 15:52:29< mattsc> vultraz: hi. For a little. 20130715 15:53:04< vultraz> mattsc: I have a suggestion: allow the messenger MAI to accept a SUF instead of just a single id. would allow for multiple messengers 20130715 15:54:18< mattsc> vultraz: hmm. The idea's good, but the implementation not easy. 20130715 15:54:50< mattsc> I don't mean adding the filter, that's trivial, but setting up the AI behavior so that it can deal with several messengers. 20130715 15:55:46< vultraz> just make them all head to the next waypoint...? 20130715 15:56:38< mattsc> The Messenger AI does a lot more than just heading to the waypoint (you can use the Goto or Patrol MAIs for that), it always has the other units clear enemies out of the way and protect the messenger. 20130715 15:56:40< vultraz> I don't really see the problem 20130715 15:57:10< mattsc> Once you have several, you might have to prioritize which units do what for which messenger, esp. if they are not moving at the same pace. 20130715 15:57:34< vultraz> well, what happens if, say, a side has two messenger mais, each for different units? 20130715 15:57:46< vultraz> since we can now use multiple mais, wouldn't it basically be the same thing? 20130715 15:58:04< mattsc> vultraz: the one with the higher CA score moves all units. 20130715 15:58:11< mattsc> including the second messenger. 20130715 15:58:24< mattsc> but uses that second messenger as one of the protecting units. 20130715 15:58:25< vultraz> what if they're the same 20130715 15:58:46< mattsc> If the two messengers are the same unit? 20130715 15:59:10< vultraz> No, if the scores are the same 20130715 16:02:32< mattsc> It gets more complicated then, but roughly: the AI moves attacks with all units (incl. the second messenger) to clear enemies out of the way, then moves the first messenger, and the second if it has not moved yet, then moves the rest of the units to protect the first messenger. 20130715 16:02:44< mattsc> Which one is first and second is essentially chosen randomly. 20130715 16:02:58< mattsc> In any case, the behavior is likely not as desired, at least not always. 20130715 16:03:31< mattsc> vultraz: let me think about it how this would work with several messengers. 20130715 16:04:21< mattsc> As I said, changing it so that the current behavior deals with several messengers is easy, whether what comes out of that is sensible is a different question. 20130715 16:11:14< vultraz> mattsc: how about something like this? http://pastebin.com/BxQD6V1W 20130715 16:12:41< vultraz> the example is kinda bad, since I could just have given the id in [filter] a comma separated ID list, but you get the idea 20130715 16:14:56< mattsc> vultraz: hmm, okay, I think I'd rather allow multiple [filter] tags then which take an additional priority=number key, but that's a technical implementation problem, the "real" problem is with the AI behavior. This might work though. 20130715 16:15:43< mattsc> vultraz: I'm super busy at work today, and pretty busy the rest of the week, so I can't promise anything soon, but I'll definitely look into it. 20130715 16:16:11< mattsc> As I said, I like the idea, I just also know how the code works. :P 20130715 16:16:20< vultraz> it's not really a feature I need, just something that occurred to me, so not hurry 20130715 16:17:00< mattsc> okay - well, I better get to work now. Will be back online in half an hour or so... 20130715 16:18:27-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer taking a nap] 20130715 16:39:51-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20130715 17:34:24-!- Octalot [~noct@host86-150-200-255.range86-150.btcentralplus.com] has joined #wesnoth-umc-dev 20130715 18:28:27< irker775> NX-RPG: Charles Dang :master * 7196330 / episode1/utils/storytext.cfg: http://git.io/DfzOVg 20130715 18:28:28< irker775> NX-RPG: Updated E1S1, 2 and 3 storytext to match the new plans 20130715 18:28:31< irker775> NX-RPG: Charles Dang :master * 0d99aec / episode1/scenarios/01_Seer_and_Outlaw.cfg: http://git.io/qslUBg 20130715 18:28:32< irker775> NX-RPG: E1S1: some more progress 20130715 18:48:50-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: ttyl] 20130715 20:46:09-!- Octalot [~noct@host86-150-200-255.range86-150.btcentralplus.com] has quit [Remote host closed the connection] 20130715 21:02:24-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-umc-dev 20130715 21:50:30-!- irker775 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130715 22:30:30-!- Octalot [~noct@host86-150-200-255.range86-150.btcentralplus.com] has joined #wesnoth-umc-dev 20130715 23:14:45-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20130715 23:25:16-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Read error: Connection reset by peer] 20130715 23:25:49-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has joined #wesnoth-umc-dev 20130715 23:25:58-!- skyfaller [~skyfaller@ool-43556785.dyn.optonline.net] has quit [Changing host] 20130715 23:25:58-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130715 23:35:08-!- Crendgrim_ is now known as Crendgrim 20130715 23:51:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20130715 23:57:10-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev --- Log closed Tue Jul 16 00:00:21 2013