--- Log opened Thu Aug 29 00:00:46 2013 20130829 01:54:32-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Ping timeout: 256 seconds] 20130829 02:22:40-!- Captain_Wrathbow [~Captain_W@adsl-75-42-235-163.dsl.mdsnwi.sbcglobal.net] has quit [Quit: Soli Deo Gloria] 20130829 03:17:56-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130829 03:34:39-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 260 seconds] 20130829 03:42:59-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-umc-dev 20130829 04:20:00-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20130829 04:31:12-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20130829 06:34:46-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20130829 07:48:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-umc-dev 20130829 08:08:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130829 10:11:50-!- Crendgrim [~crend@77-23-29-102-dynip.superkabel.de] has joined #wesnoth-umc-dev 20130829 10:20:38-!- _8680__ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 10:24:31-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Ping timeout: 260 seconds] 20130829 10:25:19-!- _8680__ is now known as _8680_ 20130829 10:46:08-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20130829 10:52:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20130829 11:05:45-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130829 12:16:54-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Ping timeout: 264 seconds] 20130829 12:20:01-!- Crendgrim [~crend@77-23-29-102-dynip.superkabel.de] has quit [Ping timeout: 245 seconds] 20130829 12:33:09-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-umc-dev 20130829 12:33:09-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20130829 12:33:09-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-umc-dev 20130829 13:30:30-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Ping timeout: 264 seconds] 20130829 13:34:31-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 13:47:18-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Ping timeout: 264 seconds] 20130829 13:50:37-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 13:55:51-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Remote host closed the connection] 20130829 13:59:38-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 14:01:26-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Read error: Connection reset by peer] 20130829 14:05:12-!- _8680_ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 14:05:31-!- _8680_ is now known as Guest80376 20130829 14:31:06-!- Guest80376 [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Ping timeout: 264 seconds] 20130829 14:31:44-!- _8680__ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has joined #wesnoth-umc-dev 20130829 14:50:42-!- Crendgrim [~crend@77-23-29-102-dynip.superkabel.de] has joined #wesnoth-umc-dev 20130829 15:09:54-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-umc-dev 20130829 15:15:22< vultraz> hey mattsc 20130829 15:16:07< mattsc> hi vultraz 20130829 15:21:32< vultraz> mattsc: I'm pretty sure I was using regular wolves 20130829 15:22:16< vultraz> and they seemed to wander away from the prey 20130829 15:22:41< mattsc> vultraz: hmm, they shouldn't do that. I assume that you're not set up to produce a replay of that any more? 20130829 15:23:19< vultraz> unfortunately, no :/ I find all this while developing scenarios, so the code comes and goes pretty quick 20130829 15:23:24< vultraz> I didn't think to save replays 20130829 15:23:44< vultraz> I could set it up again, I suppose, if you realy need it 20130829 15:23:52< mattsc> If there are several units fitting the prey, they might change their mind after each turn and it could look like a random wander, but that's the only thing I can think of other than a bug. 20130829 15:24:35< mattsc> Well, it's up to you. I have plenty of other things to do right now and somebody will eventually find it again, if it is a bug. 20130829 15:28:16< vultraz> ok, set it up, seeing if it does the same thing 20130829 15:28:25< mattsc> cool, thanks 20130829 15:28:47< mattsc> vultraz: I'm currently trying to fix the bug in the Messenger MAI when one of the AI units doesn't have attacks. Was there anything else you have found? 20130829 15:29:06< vultraz> welll 20130829 15:29:12< vultraz> there is something 20130829 15:29:18< vultraz> but I have NO idea under which cases it appears 20130829 15:29:20< vultraz> occationally 20130829 15:29:28< vultraz> I get an error saying next_hopis nil 20130829 15:30:03< vultraz> or cannot index next_hop something like that 20130829 15:30:10< mattsc> Ah, hmm, I know what that means, but it could be happening anywhere ... 20130829 15:30:18< mattsc> In which AI? 20130829 15:30:55< vultraz> messenger 20130829 15:31:24< mattsc> okay, I'll look into that 20130829 15:33:39< mattsc> Rats, I'm so rusty with WML! Is there an easy way to check whether a unit has a weapon (any weapon) in an SUF? 20130829 15:33:55< vultraz> ummm 20130829 15:34:08< mattsc> I know how to do it in Lua, just wondering if I can skip that step ... 20130829 15:34:14< vultraz> not sure 20130829 15:34:25< vultraz> but I have reproduced the wolf thing 20130829 15:34:39< mattsc> Cool. Send me a PM? 20130829 15:34:42-!- _8680__ [~8680@2002:44e1:fb42:0:76de:2bff:fed4:2766] has quit [Ping timeout: 264 seconds] 20130829 15:34:49< mattsc> *replay in a PM 20130829 15:35:28< vultraz> can I dropbox it? 20130829 15:35:38< mattsc> sure, whatever is easiest. 20130829 15:35:54< mattsc> Ah, there's has_weapon= ... 20130829 15:36:10-!- _8680_ [~8680@2002:44e1:fb42:0:8c78:d215:1b18:ca89] has joined #wesnoth-umc-dev 20130829 15:36:32-!- _8680_ is now known as Guest75642 20130829 15:37:03< vultraz> mattsc: you could also use lua_function= 20130829 15:37:26< mattsc> vultraz: right - but then I might as well do it in Lua in the first place 20130829 15:37:33< vultraz> true 20130829 15:37:35< vultraz> anway 20130829 15:37:36< vultraz> mattsc: https://www.dropbox.com/s/52zvr15bj4hgaqz/Wolf_MAI_issue_replay.gz 20130829 15:38:34< mattsc> vultraz: thanks, got it. Let me have a look. 20130829 15:38:42-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has joined #wesnoth-umc-dev 20130829 15:40:40< vultraz> mattsc: you'll probably also be wanting the WML of the MAI http://pastebin.com/J0XDyAtg 20130829 15:41:18-!- Guest75642 [~8680@2002:44e1:fb42:0:8c78:d215:1b18:ca89] has quit [Ping timeout: 264 seconds] 20130829 15:42:01< mattsc> vultraz: does that file load for you. I get "Assertion failed: (teamindex < teams_->size()), function set_team, ..." 20130829 15:42:15< mattsc> That's with trunk 20130829 15:42:15< vultraz> huh 20130829 15:43:19< mattsc> crashes with 1.11.5 also. I haven't downloaded 1.11.6 yet. 20130829 15:44:01< vultraz> mattsc: I get that too 20130829 15:44:09< vultraz> mattsc: I know the problem, but not how to solve it 20130829 15:44:11< vultraz> :/ 20130829 15:44:16< mattsc> hmm 20130829 15:45:05< vultraz> mattsc: I use a thing were some sides are deactivated and serialized until a certain event 20130829 15:45:14< vultraz> at which case they are repopulated 20130829 15:45:41-!- _8680__ [~8680@2002:44e1:fb42:0:8c78:d215:1b18:ca89] has joined #wesnoth-umc-dev 20130829 15:45:44< mattsc> and that causes this problem? 20130829 15:45:50< vultraz> I would assume so 20130829 15:46:02< vultraz> since that's really the only think that would edit team indexes 20130829 15:47:38< mattsc> Okay. 20130829 15:48:00< mattsc> In the meantime, has_weapon= only filters for the weapon name, so I can't use that. I'll just do it in Lua then. 20130829 15:51:30-!- _8680__ [~8680@2002:44e1:fb42:0:8c78:d215:1b18:ca89] has quit [Ping timeout: 264 seconds] 20130829 15:51:38< vultraz> mattsc: you could easily see it for yourself by just going to the scenario in my addon 20130829 15:52:18< mattsc> remind me of the link to your add-on 20130829 15:52:39< vultraz> https://github.com/Vultraz/NX-RPG 20130829 15:52:56< vultraz> put the code I pasted into the prestart event in episode1/scenarios/05_01 20130829 15:53:11< vultraz> launch the campaign, and cl into that scenario 20130829 15:53:37< mattsc> vultraz: ok, I'll do that later today sometime 20130829 15:53:43< mattsc> The day's only starting here :) 20130829 15:53:45< vultraz> debug to give the leader enough moves, move to the marked location, and just keep ending turn. the ai will do its stuff 20130829 15:54:03< mattsc> will do 20130829 15:56:35< mattsc> bb soon 20130829 15:56:37-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's asleep] 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260 seconds] --- Log closed Fri Aug 30 00:00:47 2013