--- Log opened Sat Sep 07 00:01:00 2013 20130907 00:39:08-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20130907 00:56:36-!- irker315 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130907 00:56:36< irker315> NX-RPG: Charles Dang :experimental * 3c5e1ec / _main.cfg,episode1/scenarios/05_01_Ambush_in_Wesmere.cfg: http://git.io/FMLyhw 20130907 00:56:37< irker315> NX-RPG: Made wmllint run clean again 20130907 00:56:40< irker315> NX-RPG: Charles Dang :experimental * 6efc529 / dist/VERSION: http://git.io/v2ntHQ 20130907 00:56:41< irker315> NX-RPG: Bumped to version 0.5.0 20130907 00:56:44< irker315> NX-RPG: Charles Dang :experimental * b07e68e / _main.cfg: http://git.io/Gyrhug 20130907 00:56:45< irker315> NX-RPG: Bumped required wesnoth version to 1.11.6 20130907 00:56:52< irker315> NX-RPG: Charles Dang :experimental * f4bd30d / images/misc/ (14 files): http://git.io/kjMZkg 20130907 00:56:53< irker315> NX-RPG: Add ellipse-none-nozoc* and ellipse-none-leader-nozoc* ellipse variants 20130907 00:56:54< irker315> NX-RPG: 20130907 00:56:55< irker315> NX-RPG: This eliminates various missing image warnings caused by changes to the 20130907 00:56:56< irker315> NX-RPG: handling of custom unit ellipses for ZoC-less (e.g. L0) units in Wesnoth 20130907 00:56:57< irker315> NX-RPG: 1.11.6 and later. 20130907 00:57:03< irker315> NX-RPG: Charles Dang :experimental * cb6c236 / images/ (38 files): http://git.io/DJ5wcA 20130907 00:57:04< irker315> NX-RPG: Ran wesnoth-optipng 20130907 00:57:05< irker315> NX-RPG: * Original size: 244 KiB on 38 files 20130907 00:57:06< irker315> NX-RPG: * Optimized size: 212 KiB 20130907 00:57:07< irker315> NX-RPG: * Total saving: 31 KiB = 12% decrease 20130907 00:57:10< irker315> NX-RPG: Charles Dang :experimental * 9fa0f61 / changelog: http://git.io/1Ekc-g 20130907 00:57:11< irker315> NX-RPG: Removed E1S7 changelog entry 20130907 00:57:14< irker315> NX-RPG: 8573 :experimental * 10fc97c / episode1/scenarios/ (8 files): http://git.io/sgpFYg 20130907 00:57:15< irker315> NX-RPG: Minor text corrections. 20130907 00:57:18< irker315> NX-RPG: Charles Dang :experimental * e0202a1 / episode1/scenarios/ (8 files): http://git.io/n-TzNQ 20130907 00:57:19< irker315> NX-RPG: Merge branch 'text-corrections' 20130907 00:57:22< irker315> NX-RPG: Charles Dang :experimental * b585ca7 / _main.cfg: http://git.io/Ah9MIg 20130907 00:57:23< irker315> NX-RPG: Updated a spelling exception 20130907 00:57:26< irker315> NX-RPG: Charles Dang :experimental * b0509f8 / episode1/scenarios/06_Awakening_part_1.cfg: http://git.io/xhPRSQ 20130907 00:57:27< irker315> NX-RPG: E1S6: fixed a big at scenario beginning where initial gates are not removed and allowed regen necklace to be properly unequipped 20130907 00:57:30< irker315> NX-RPG: Charles Dang :experimental * 392d75b / changelog: http://git.io/7vY-bA 20130907 00:57:31< irker315> NX-RPG: Changelog update and version bump 20130907 00:57:37< irker315> NX-RPG: Charles Dang :experimental * 8a9a7ef / _main.cfg,episode1/menu.cfg: http://git.io/biao0A 20130907 00:57:38< irker315> NX-RPG: Fixed the version warning not being displayed and removes two stray periods 20130907 00:57:39< irker315> NX-RPG: 20130907 00:57:40< irker315> NX-RPG: Apparently, macros cannot be used for the second arg of and #ifver check, so the 20130907 00:57:41< irker315> NX-RPG: version must be written manually 20130907 00:57:44< irker315> NX-RPG: Charles Dang :experimental * a2b429e / episode1/scenarios/05_01_Ambush_in_Wesmere.cfg: http://git.io/j31I1g 20130907 00:57:45< irker315> NX-RPG: E1S5.1: fixed a stupid typo in a variable assignment 20130907 00:57:48< irker315> NX-RPG: Charles Dang :experimental * ed7e39f / changelog,dist/VERSION: http://git.io/sgoa5w 20130907 00:57:49< irker315> NX-RPG: Post-release version bump 20130907 00:57:52< irker315> NX-RPG: Charles Dang :experimental * 346dd0d / episode1/scenarios/06_Awakening_part_1.cfg: http://git.io/tUc1aA 20130907 00:57:53< irker315> NX-RPG: E1S6: simplified a SLF 20130907 00:57:56< irker315> NX-RPG: Charles Dang :experimental * 9baf13c / _main.cfg: http://git.io/kt8PuA 20130907 00:57:57< irker315> NX-RPG: Made music pack name display as "SoD Music" as opposed to "NX-Music" 20130907 00:58:02< irker315> NX-RPG: Charles Dang :experimental * f9caa55 / images/ (38 files): http://git.io/PlRfdQ 20130907 00:58:03< irker315> NX-RPG: Revert "Ran wesnoth-optipng" 20130907 00:58:04< irker315> NX-RPG: 20130907 00:58:05< irker315> NX-RPG: This reverts commit cb6c236329acd0df5f68248112b5b477ecbf5358. 20130907 00:58:08< irker315> NX-RPG: Charles Dang :experimental * 6b1940b / images/icons/key_silver.png,images/icons/ring_gold.png: http://git.io/4kX4Pw 20130907 00:58:09< irker315> NX-RPG: Removed gold ring and silver key icons which are included in core starting with 1.11.6 20130907 00:58:12< irker315> NX-RPG: Charles Dang :experimental * f9ecdd6 / changelog,episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/AvCDyg 20130907 00:58:13< irker315> NX-RPG: E1S3: increased turn limit 20130907 00:58:16< irker315> NX-RPG: Charles Dang :experimental * fcea60b / changelog,lua/wml_tags.lua,lua/direction.lua: http://git.io/ocKThg 20130907 00:58:17< irker315> NX-RPG: Fixed an accidental broken implementation of [store_direction] 20130907 00:58:20< irker315> NX-RPG: Charles Dang :experimental * e1e4a9d / changelog,episode1/scenarios/01_Seer_and_Outlaw.cfg: http://git.io/lWxYBA 20130907 00:58:21< irker315> NX-RPG: E1S1: made Aryon passive 20130907 00:58:24< irker315> NX-RPG: Charles Dang :experimental * fddc35d / lua/main.lua: http://git.io/G7r27w 20130907 00:58:25< irker315> NX-RPG: Removed reference to direction.lua 20130907 00:58:28< irker315> NX-RPG: Charles Dang :experimental * b42d3b0 / changelog,lua/wml_tags.lua: http://git.io/vh-U_g 20130907 00:58:29< irker315> NX-RPG: Prevent [hidden_unit] from clobbering clobbering existing on-map units (ported from AtS) 20130907 00:58:32< irker315> NX-RPG: Charles Dang :experimental * 5215101 / lua/wml_tags.lua: http://git.io/MARCQg 20130907 00:58:33< irker315> NX-RPG: Don't check movement costs when finding vacant tiles in [hidden_unit] 20130907 00:58:40< irker315> NX-RPG: Ignacio R. Morelle :experimental * ff0a830 / images/ (81 files): http://git.io/h8Avog 20130907 00:58:41< irker315> NX-RPG: New wesnoth-optipng pass 20130907 00:58:42< irker315> NX-RPG: 20130907 00:58:43< irker315> NX-RPG: Using the image comparator script this time to ensure optipng doesn't 20130907 00:58:44< irker315> NX-RPG: screw up the pixel contents. 20130907 00:58:45< irker315> NX-RPG: 20130907 00:58:48< irker315> NX-RPG: Charles Dang :experimental * 2abfcb2 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/iF9xEQ 20130907 00:58:49< irker315> NX-RPG: E1S3: kept side 2 allied with sides 4 and 5, but side 5 not allied with 4 20130907 00:58:52< irker315> NX-RPG: Charles Dang :experimental * e2e620b / images/ (81 files): http://git.io/tbvW1A 20130907 00:58:53< irker315> NX-RPG: Merge branch 'master' of github.com:Vultraz/NX-RPG 20130907 00:59:00< irker315> NX-RPG: Charles Dang :experimental * 3333bc4 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/rsM6cA 20130907 00:59:01< irker315> NX-RPG: E1S3: side 3 updates 20130907 00:59:02< irker315> NX-RPG: 20130907 00:59:03< irker315> NX-RPG: * Made recruit Troll Shamans instead of Trolls 20130907 00:59:04< irker315> NX-RPG: * Restricted number of Shaman recruits 20130907 00:59:05< irker315> NX-RPG: * Only begin recruiting when an enemy moves within 10 hexes 20130907 00:59:08< irker315> NX-RPG: Charles Dang :experimental * 264a499 / changelog: http://git.io/MI7p-A 20130907 00:59:09< irker315> NX-RPG: Updated changelog 20130907 00:59:12< irker315> NX-RPG: Charles Dang :experimental * bd79cea / changelog: http://git.io/XCeG4A 20130907 00:59:13< irker315> NX-RPG: Displayed scenario names next to codes 20130907 00:59:16< irker315> NX-RPG: Charles Dang :experimental * 8afbcb6 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/zsso1g 20130907 00:59:17< irker315> NX-RPG: E1S3: stick the LIMIT_CONTEMPORANEOUS_RECRUITS including in the recruit trigger event, since using it without causes Shamans to be recruited early 20130907 00:59:20< irker315> NX-RPG: Charles Dang :experimental * f29c50f / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/O2pjtg 20130907 00:59:21< irker315> NX-RPG: E1S3: stop targeting side 2 with side 5, they are allied now 20130907 00:59:24< irker315> NX-RPG: Charles Dang :experimental * 36329e8 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/CqNnlg 20130907 00:59:25< irker315> NX-RPG: E1S3: stop trying to make side 2 avoid forests 20130907 00:59:28< irker315> NX-RPG: Charles Dang :experimental * 6dc741e / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/xoiLkg 20130907 00:59:29< irker315> NX-RPG: E1S3: adjust gold for all sides 20130907 00:59:32< irker315> NX-RPG: Charles Dang :experimental * 51af1e8 / episode1/scenarios/ (3 files): http://git.io/1Xde_g 20130907 00:59:33< irker315> NX-RPG: Fixed a bunch of cases of names not being translatable 20130907 00:59:36< irker315> NX-RPG: Charles Dang :experimental * 8cc6d71 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/LKAJHw 20130907 00:59:37< irker315> NX-RPG: E1S3: reduced side 5's gold more 20130907 00:59:40< irker315> NX-RPG: Charles Dang :experimental * 365aefb / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/QPForQ 20130907 00:59:41< irker315> NX-RPG: E1S3: forgot to fire the aggravate delenethor event when Rhaldir dies 20130907 00:59:44< irker315> NX-RPG: Charles Dang :experimental * 40d496d / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/A-VksA 20130907 00:59:45< irker315> NX-RPG: E1S3: fixed a typo of Elynia's name 20130907 00:59:48< irker315> NX-RPG: Charles Dang :experimental * 3661b6a / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/rGAW5g 20130907 00:59:49< irker315> NX-RPG: E1S3: tweaked some dialog 20130907 00:59:52< irker315> NX-RPG: Charles Dang :experimental * 71a8cee / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/zHRlrA 20130907 00:59:53< irker315> NX-RPG: E1S3: simplified dialog for attacks on the Transport/Rhaen 20130907 00:59:56< irker315> NX-RPG: Charles Dang :experimental * 287b256 / episode1/maps/03_Gathering_Storm.map: http://git.io/cql4fQ 20130907 00:59:57< irker315> NX-RPG: E1S3: some general aesthetic map tweaks 20130907 01:00:00< irker315> NX-RPG: Charles Dang :experimental * 9cb68bf / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/QG6hMQ 20130907 01:00:01< irker315> NX-RPG: E1S3: only display the attack dialog on transport/Rhaen if Rhaen is present 20130907 01:00:04< irker315> NX-RPG: Charles Dang :experimental * 19b4b67 / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/kzYvPw 20130907 01:00:05< irker315> NX-RPG: E1S3: sync times Rhaen must be bound before he leaves the map between events 20130907 01:00:08< irker315> NX-RPG: Charles Dang :experimental * 9cbeb9f / episode1/scenarios/03_Gathering_Storm.cfg: http://git.io/lO604A 20130907 01:00:09< irker315> NX-RPG: E1S3: only display the sequence of Rhaldir leaving when the transport dies if he's present 20130907 01:00:12< irker315> NX-RPG: Charles Dang :experimental * 86d6480 / changelog: http://git.io/7sv2kA 20130907 01:00:13< irker315> NX-RPG: Updated changelog 20130907 01:00:16< irker315> NX-RPG: Charles Dang :experimental * c0a0600 / changelog: http://git.io/OIUdug 20130907 01:00:21< irker315> NX-RPG: Minor wording change 20130907 01:00:21< irker315> NX-RPG: Charles Dang :experimental * 837f43d / changelog,dist/VERSION: http://git.io/ZSdC8w 20130907 01:00:21< irker315> NX-RPG: Bumped to version 0.5.1 20130907 01:00:24< irker315> NX-RPG: Charles Dang :experimental * 6c140b5 / changelog,dist/VERSION: http://git.io/3_3s8w 20130907 01:00:25< irker315> NX-RPG: Post-release version bump 20130907 01:00:57< irker315> NX-RPG: 8573 :experimental * 726d27c / macros/scenario-utils.cfg: http://git.io/-a5icA 20130907 01:00:57< irker315> NX-RPG: Escape angle brackets (as ‘<’ and ‘>’). 20130907 01:00:57< irker315> NX-RPG: 20130907 01:00:57< irker315> NX-RPG: Unescaped angle brackets would conflict with Pango tag syntax. 20130907 01:00:57< irker315> NX-RPG: 20130907 01:00:57< irker315> NX-RPG: Mea culpa, I assume — who else would have put them there, around a URL? 20130907 01:00:57< irker315> NX-RPG: Charles Dang :experimental * 37c75ee / _main.cfg: http://git.io/Wec0YA 20130907 01:00:57< irker315> NX-RPG: Sod Music -> SoD Music 20130907 01:00:57< irker315> NX-RPG: Charles Dang :experimental * 0b96840 / changelog,episode1/scenarios/05_01_Ambush_in_Wesmere.cfg: http://git.io/oG9rKA 20130907 01:00:57< irker315> NX-RPG: E1S5.1: Fixed a typo preventing the orcs from ever giving you their troops as allies at scenario victory 20130907 01:00:57< bumbadadabum> OH GOD THE SPAM 20130907 01:00:57< irker315> NX-RPG: Charles Dang :experimental * 557cba7 / episode1/maps/07_Fleeing_the_Swarm.map: http://git.io/HI4Bcg 20130907 01:00:57< irker315> NX-RPG: E1S7: new map yet again, since the old one resulted in bad gameplay and didn't make much sense, story-wise 20130907 01:00:57< irker315> NX-RPG: Charles Dang :experimental * 49b81ca / notes/plot.txt: http://git.io/NjHdwQ 20130907 01:00:57< irker315> NX-RPG: Updated plot notes for E1S7 20130907 01:00:57< irker315> NX-RPG: Charles Dang :experimental * 749b35a / episode1/ (2 files): http://git.io/ITit4A 20130907 01:00:57< irker315> NX-RPG: E1S7: some progress on the rewrite 20130907 01:01:00< irker315> NX-RPG: Charles Dang :experimental * 2ca418d / units/elves/Apprentice.cfg,macros/amla.cfg: http://git.io/YLXqYg 20130907 01:01:01< irker315> NX-RPG: Specifically keep amla stuff in experimental 20130907 01:01:08< irker315> NX-RPG: Charles Dang :experimental * bbbb9ad / units/elves/Apprentice.cfg: http://git.io/1PZIng 20130907 01:01:09< irker315> NX-RPG: Revert "Disabled experimental amlas" 20130907 01:01:10< irker315> NX-RPG: 20130907 01:01:11< irker315> NX-RPG: This reverts commit ef967c6d74cef4591f642098eea6fc70ae03df4c. 20130907 01:01:12< irker315> NX-RPG: 20130907 01:01:13< irker315> NX-RPG: Conflicts: 20130907 01:01:16< irker315> NX-RPG: Charles Dang :experimental * 5237bce / episode1/scenarios/ (2 files): http://git.io/GcmlPw 20130907 01:01:17< irker315> NX-RPG: Experimental usage of hang out MAI in E1S3 and 7. Only works on 1.11.5+dev 20130907 01:01:20< irker315> NX-RPG: Charles Dang :experimental * 7480f06 / units/elves/Apprentice.cfg: http://git.io/SWbi3Q 20130907 01:01:21< irker315> NX-RPG: Specifically keep amla stuff in experimental 20130907 01:01:28< irker315> NX-RPG: Charles Dang :experimental * 56ea7b6 / units/elves/Apprentice.cfg: http://git.io/yX-ngQ 20130907 01:01:29< irker315> NX-RPG: Revert "Disabled experimental amlas" 20130907 01:01:30< irker315> NX-RPG: 20130907 01:01:31< irker315> NX-RPG: This reverts commit ef967c6d74cef4591f642098eea6fc70ae03df4c. 20130907 01:01:32< irker315> NX-RPG: 20130907 01:01:33< irker315> NX-RPG: Conflicts: 20130907 01:01:36< irker315> NX-RPG: Charles Dang :experimental * c4fc93d / episode1/scenarios/ (2 files): http://git.io/BmtwcQ 20130907 01:01:37< irker315> NX-RPG: Made hang out MAI usage work 20130907 01:01:43< irker315> NX-RPG: Charles Dang :experimental * 3669071 / units/elves/Apprentice.cfg: http://git.io/N0oF2g 20130907 01:01:44< irker315> NX-RPG: Merge branch 'experimental' of github.com:Vultraz/NX-RPG into experimental 20130907 01:01:45< irker315> NX-RPG: 20130907 01:01:46< irker315> NX-RPG: Conflicts: 20130907 01:01:47< irker315> NX-RPG: units/elves/Apprentice.cfg 20130907 01:28:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20130907 01:44:50-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130907 02:09:39-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-umc-dev 20130907 02:20:30-!- bumbadadabum [~bumba@d155109.upc-d.chello.nl] has quit [Ping timeout: 264 seconds] 20130907 03:21:37< irker315> AI-Demos: mattsc master * r5f600c8 / lua/grunt_rush_Freelands_S1_engine.lua : Fred: only keep attack combos with max number of attacks for evaluation - http://git.io/5tNGlg 20130907 03:21:39< irker315> This will prevent some of the really long delays, but it is still on 20130907 03:21:40< irker315> the slow side. I'd rather get Fred to play well (or at least 20130907 03:21:41< irker315> non-horribly) first before working on more optimizing. 20130907 04:10:25-!- ancestral [~ancestral@65-128-232-98.mpls.qwest.net] has joined #wesnoth-umc-dev 20130907 05:21:25-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20130907 06:21:47-!- irker315 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20130907 06:48:29-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [] 20130907 06:59:50-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 240 seconds] 20130907 06:59:51-!- iwaim__ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-umc-dev 20130907 07:44:36-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-umc-dev 20130907 07:45:34-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Remote host closed the connection] 20130907 07:51:02-!- ancestral [~ancestral@65-128-232-98.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20130907 08:32:56-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-umc-dev 20130907 08:35:35-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Client Quit] 20130907 09:01:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-umc-dev 20130907 13:46:00-!- Octalot [~noct@host86-159-77-104.range86-159.btcentralplus.com] has joined #wesnoth-umc-dev 20130907 13:47:44-!- Octalot [~noct@host86-159-77-104.range86-159.btcentralplus.com] has quit [Client Quit] 20130907 16:40:29-!- Octalot [~noct@86.159.77.104] has joined #wesnoth-umc-dev 20130907 17:05:17-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-umc-dev 20130907 17:48:37-!- Octalot [~noct@86.159.77.104] has quit [] 20130907 19:42:34-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-umc-dev 20130907 20:02:50-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20130907 21:33:43-!- irker583 [~irker@ai0867.net] has joined #wesnoth-umc-dev 20130907 21:33:43< irker583> wesnoth-umc-dev: doofus-01 * r19233 /trunk/Archaic_Resources/ (27 files in 5 dirs): 20130907 21:33:44< irker583> wesnoth-umc-dev: mostly metal terrain updates 20130907 21:39:03< irker583> wesnoth-umc-dev: doofus-01 * r19234 /trunk/Trinity/ (88 files in 6 dirs): 20130907 21:39:04< irker583> wesnoth-umc-dev: iron terrain, mostly 20130907 22:03:21< irker583> AI-Demos: mattsc master * r51c673c / lua/grunt_rush_Freelands_S1_engine.lua : Fred zone holding: calculate HP ratio only if there are enemies in zone - http://git.io/oHMAdA 20130907 22:18:14-!- un214 [~un214@2602:306:ce4c:25b9:224:8cff:fed2:ef57] has joined #wesnoth-umc-dev 20130907 22:26:18-!- un214 [~un214@2602:306:ce4c:25b9:224:8cff:fed2:ef57] has quit [Remote host closed the connection] --- Log closed Sun Sep 08 00:00:23 2013