--- Log opened Sat Oct 05 00:00:24 2013 --- Day changed Sat Oct 05 2013 20131005 00:00:24< thunderstruck> shadowm: That's good. What information exactly do we need to download a correct add-on? Some ID? ID + version? 20131005 00:00:46-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20131005 00:01:23< shadowm> Just the id ("name" attribute of the [campaign] node in the add-ons server). campaignd does not keep old versions around. 20131005 00:02:13< shadowm> Also the name ("title" attribute), for the progress dialog. 20131005 00:02:46< shadowm> Of course, you still need to handle add-on dependencies yourself and catch possible exceptions thrown from the add-ons client code. 20131005 00:02:51< _Coffee> shadowm: how would you prevent against version differences and out of sync? 20131005 00:03:04< thunderstruck> _Coffee: hashes? 20131005 00:03:15< shadowm> The MP server has no idea about add-on versions, so that's part of your homework I'd say. :P 20131005 00:03:37< thunderstruck> _Coffee: That's already implemented actually. It would just have to be adjusted a little. 20131005 00:03:44< shadowm> Oh, also, you need to offer me an option to accept the downloads. 20131005 00:03:58< shadowm> I don't want to download a 80 MiB era just because I accidentally clicked on the wrong game. 20131005 00:04:04< _Coffee> yes, or a player could potentially cheat with addon code 20131005 00:04:11-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131005 00:04:12< _Coffee> and that too 20131005 00:04:49< _Coffee> so if the host has an older version, they would get prompted to update when someone with a newer version joins? 20131005 00:05:05< _Coffee> or would you check when hosting the game it is up to date? 20131005 00:05:28-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 00:05:37< thunderstruck> By checking hashes you only know if the configs matches or not. 20131005 00:06:12< _Coffee> popular required addons get updated every so often, like ageless 20131005 00:06:15< shadowm> Lua files can be included at runtime via wesnoth.dofile, so that's a potential problem. 20131005 00:06:24< _Coffee> and the host can sometimes have an out of date version 20131005 00:06:40< shadowm> Also, not all of the add-on's WML is in the gamestate (e.g. add-ons with multiple distinct scenarios). 20131005 00:07:46< _Coffee> shadowm: the WML gamestate problem is already fixed (sort of) 20131005 00:07:54< _Coffee> MP campaigns work okay(ish) 20131005 00:08:15< _Coffee> at the end of a scenario it loads the next scenario, even if the joined player has not downloaded the addon 20131005 00:09:01< shadowm> I didn't mean campaigns. 20131005 00:09:34< _Coffee> multiple distinct scenarios? You mean persistent campaigns? 20131005 00:09:49< shadowm> Map packs. 20131005 00:10:17< _Coffee> what is the problem with map-packs? 20131005 00:10:33< shadowm> Only one scenario is transmitted to the server at a time--unless that changed too--since they are not related. 20131005 00:11:17< _Coffee> so, different players playing different scenarios and then somehow combining their efforts in another scenario later? 20131005 00:11:25< shadowm> No. 20131005 00:11:40< _Coffee> glad -- didn't sound like much fun :P 20131005 00:11:55< shadowm> I'm saying that you will essentially need to simulate the host's WML load step to determine whether the versions truly match. 20131005 00:12:05< _Coffee> oh 20131005 00:12:12< _Coffee> hence thunderstruck's hash 20131005 00:12:26< _Coffee> take every 5th bit and combine into a hash 20131005 00:12:29< _Coffee> or something like that 20131005 00:12:37< _Coffee> see if they match 20131005 00:13:03< shadowm> As opposed to hashing just the current scenario's WML tree, I mean. 20131005 00:14:12< shadowm> And once again, mismatched externally-loaded Lua can cause OOS. 20131005 00:14:14< _Coffee> if implemented stricly any changes to addon code would need to be uploaded as separate addons 20131005 00:14:23< gfgtdf> shadowm: you mean the step that pareses the wml data ? 20131005 00:14:32< gfgtdf> shadowm: i think that wuld take too long 20131005 00:14:36< gfgtdf> would* 20131005 00:14:41< shadowm> gfgtdf: Preprocesses and parses. 20131005 00:14:50< shadowm> But yes. 20131005 00:15:14< gfgtdf> loading the wml alreqady takes very long especialy with addons like ageless era 20131005 00:15:28< gfgtdf> (thats why i dont have ageless era) 20131005 00:15:31< _Coffee> gfgtdf: you wouldn't do it very often 20131005 00:15:49< _Coffee> and ageless (with the new unit WML code) will load much faster 20131005 00:16:06< shadowm> What new unit WML code? 20131005 00:16:17< _Coffee> well, the stuff I did with square brackets 20131005 00:16:31< shadowm> Most likely irrelevant for the large picture. 20131005 00:16:34< _Coffee> along with boucman 20131005 00:16:37< thunderstruck> I have to go. Will check the logs if you have anything to say. 20131005 00:16:40< _Coffee> well, it will load much faster 20131005 00:16:44< shadowm> I imagine at least 50% of the units in that add-on are animationless. 20131005 00:16:51< thunderstruck> _Coffee: And I do the forum post tomorrow morning. 20131005 00:16:52< thunderstruck> Bye. 20131005 00:17:05< _Coffee> thunderstruck: see you 20131005 00:17:14< _Coffee> shadowm: I like to think so at least 20131005 00:17:29< _Coffee> and for some eras like era of magic it would speed up a lot 20131005 00:17:43< _Coffee> I've tested it so I know ;) 20131005 00:17:45-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: leaving] 20131005 00:18:29< _Coffee> but it depends on whether or not you have a solid state drive too 20131005 00:18:39< gfgtdf> do you plan to change anything about debug codes in MP? 20131005 00:18:46< _Coffee> loading fro the hard drive in non 4k chunks is the main killer 20131005 00:19:55< gfgtdf> are there often files > 4k ? 20131005 00:20:18< _Coffee> gfgtdf: well, that is the fastest speed for reading memory into RAM from my experience 20131005 00:20:36< _Coffee> from doing this for animations that are massive for compiz some years ago 20131005 00:21:05< gfgtdf> shouldnt just addind soem kind of buffered reader fix this then? 20131005 00:21:09< gfgtdf> some* 20131005 00:21:10< _Coffee> I loaded wavefront obj files that were several hundred megs and found that 4k sequential reads were by far the fastest 20131005 00:21:35< _Coffee> yes, buffered readers are the way to go 20131005 00:22:15< _Coffee> reading non-sequentially any code or stopping seuqneital reads slows done loading the most 20131005 00:22:30< gfgtdf> ok sounds good 20131005 00:22:31< _Coffee> and with massive addons, this can be easily a couple of seconds waiting 20131005 00:22:48< gfgtdf> and about the question "do you plan to change anything about debug codes in MP?" ? 20131005 00:23:50< _Coffee> me? no? 20131005 00:23:57-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20131005 00:24:32< gfgtdf> idk, everyone who working on mp. 20131005 00:24:39< gfgtdf> "who is"* 20131005 00:26:34< gfgtdf> because you we just talked about cheating in mp 20131005 00:26:48< _Coffee> gfgtdf: players will try to cheat 20131005 00:26:59< _Coffee> this is what happens in any MP game unfortunately 20131005 00:27:24< _Coffee> if you made it so that the addon automatically installs, some players would undoubtedly use it to add code to cheat 20131005 00:27:32< gfgtdf> ye i know, but still it can be harder r easier 20131005 00:27:40< gfgtdf> or* 20131005 00:27:53< _Coffee> a hash would solve this problem actually 20131005 00:28:31< _Coffee> in the past the RNG was moved to the server side to avoid cheating IIRC 20131005 00:28:49< gfgtdf> you mean teh host? 20131005 00:28:51< gfgtdf> the* 20131005 00:28:57< _Coffee> no, the server 20131005 00:29:01< _Coffee> it used to be the host 20131005 00:29:26< _Coffee> but I think it moved in 1.9/1.10 from memory 20131005 00:29:26-!- Jetrel_new [~richard_k@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20131005 00:29:34< gfgtdf> hm okbefore 20131005 00:29:42< gfgtdf> s/okbefore/ok 20131005 00:29:49< _Coffee> that is why the game freezes on an attack if the server is having issues 20131005 00:29:59< _Coffee> but it has weeded out some of the cheats 20131005 00:30:22< _Coffee> or so I understand it (not from code experience here) 20131005 00:30:27< gfgtdf> i thill think debug codes like ":fog" are teh much easier cheat 20131005 00:30:34-!- Jetrel_new [~richard_k@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131005 00:30:34< _Coffee> ah 20131005 00:30:39< _Coffee> that will be interesting 20131005 00:30:59< _Coffee> how to get debug to work in single player/mp when they are combined 20131005 00:31:19< _Coffee> currently they are disabled for all mp games 20131005 00:31:39< gfgtdf> you you sure? 20131005 00:31:42< _Coffee> yes 20131005 00:31:49< _Coffee> not local games 20131005 00:31:55< _Coffee> but games against other clients 20131005 00:32:07< _Coffee> you can test this by opening up 2 instances of wesnoth (and turning down the sound) 20131005 00:32:38< gfgtdf> i'll do that now 20131005 00:34:25< gfgtdf> i tested on 11.2 and i was able to use ":fog" in mp 20131005 00:34:33< _Coffee> really? 20131005 00:34:36< gfgtdf> yes 20131005 00:34:44< _Coffee> I'll give it a go 20131005 00:35:33< _Coffee> hmm 20131005 00:35:37< _Coffee> disabled here 20131005 00:35:42< _Coffee> on current HEAD 20131005 00:36:07< _Coffee> "*debug* Error: Debug mode not available in network games" 20131005 00:36:07< gfgtdf> did you start the game in debug mode? 20131005 00:36:11< gfgtdf> hm ok 20131005 00:36:17< gfgtdf> i'll take a look 20131005 00:37:14< _Coffee> I didn't start wesnoth in debug mode 20131005 00:38:21< gfgtdf> ah yes you cannot switch it on maybe but you can start wenoth on debug mode 20131005 00:39:12< _Coffee> gfgtdf: well there you go 20131005 00:39:31< _Coffee> I started one with debug as the host, and the other as not debug 20131005 00:39:44< _Coffee> and I can undo the fog/shroud on the host and there is no oos 20131005 00:40:36< _Coffee> this should probably be fixed 20131005 00:43:09< gfgtdf> i tihnk it would be nice if one could specify at scenario host start weather the game is "debug" game 20131005 00:43:13< gfgtdf> think* 20131005 00:43:30< _Coffee> gfgtdf: that makes sense 20131005 00:44:48< _Coffee> and a hash could prevent a person from editing the WML and debugging a game on purpose 20131005 00:45:08< _Coffee> although the only thing you could do without an oos is change on/off the fog/shroud 20131005 00:45:42< gfgtdf> i yes other think yous cause an oss sooner r later, even ithout hash, 20131005 00:45:47< gfgtdf> without. 20131005 00:46:19< _Coffee> creating a unit/killing a unit/etc. will cause oos on next turn 20131005 00:47:02< gfgtdf> no but ass sonn at this unit is onvolved somehot, thats why i said "sooner or later" 20131005 00:47:14< gfgtdf> s/onvolved/involved 20131005 00:47:15-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has quit [Quit: Leaving] 20131005 00:47:22< gfgtdf> somehow* 20131005 00:47:27< gfgtdf> sorry for my grammar 20131005 00:48:03< _Coffee> that's fine by me 20131005 00:48:19< _Coffee> some people get picky over spelling, but I sometimes misspell things also 20131005 00:49:25< gfgtdf> are there any plans on fixing http://gna.org/bugs/?20871 ? 20131005 00:50:29< _Coffee> gfgtdf: I noticed this a while back 20131005 00:50:36< gfgtdf> ah ok. 20131005 00:50:40< _Coffee> the attack event is not synchronized properly 20131005 00:50:51< _Coffee> not that I am likely to take it on to fix it 20131005 00:51:07< _Coffee> but it causes problems also with message options 20131005 00:51:27< _Coffee> in the documentation, 'attack' events are supposed to be synchronized events 20131005 00:51:27-!- Crendgrim [~crend@77-23-29-102-dynip.superkabel.de] has quit [Quit: Konversation terminated!] 20131005 00:51:31< _Coffee> and they are not really 20131005 00:51:46< _Coffee> this I think is the problem 20131005 00:54:37< gfgtdf> ye normaly syncronisatin is implemented in 1. waiting until the event is finished, so the other clients have all the information when they execute the event, this doesnt happen in during attacks, im not sure weather thts the right approach because these waitings mean than it cannot be shown at all teh cleints at the same time 20131005 00:56:04< _Coffee> gfgtdf: could the problem be that synchronizing attack events would slow the game down? 20131005 00:57:27< _Coffee> maybe you want a special synchronized attack event? 20131005 00:57:33< gfgtdf> ye, i think it aoulb be better if the clients would "wait" for information when they notice a lack for information, instead of teh host waiting to send all teh information to until all information is gathered 20131005 00:57:39< gfgtdf> would* 20131005 00:58:20< gfgtdf> i dont think special synchronized attack eventy would mke teh game easier 20131005 00:58:26< gfgtdf> events* 20131005 00:58:58< _Coffee> I suppose it isn't all that much information being sent in an attack 20131005 00:59:40< gfgtdf> there is information about al the hits and about all the user decisions during the attack events 20131005 01:00:06< gfgtdf> the information about teh hits is needed to detect oos errors 20131005 01:01:33< _Coffee> well, the moveto event seems to work okay in MP 20131005 01:02:05< _Coffee> gfgtdf: could be something fo you to fix ;) 20131005 01:02:38< _Coffee> this problem has been around for a while 20131005 01:02:39< irker386> wesnoth: gfgtdf wesnoth-old:master a14f90a6a09d / src/ (7 files in 4 dirs): msvc bugfix: renaming unit_type::HELP_INDEX to prevent naming conflicts with a m http://git.io/9L4XoA 20131005 01:02:41< irker386> wesnoth: gfgtdf wesnoth-old:master 535c07d33b53 / src/ (formula.cpp formula_tokenizer.hpp): msvc bugfix: specify explicit namespace in formula_tokenizer::TOKEN_TYPE to prev http://git.io/ogp7Ww 20131005 01:02:43< irker386> wesnoth: gfgtdf wesnoth-old:master 1f06a64d15d5 / src/ (font.cpp language.cpp): use explicit ansi version of windwos functions if the arguments are ansi http://git.io/l9yfiA 20131005 01:02:45< irker386> wesnoth: gfgtdf wesnoth-old:master 3a8ff0f3ffc6 / src/ (gamestatus.cpp menu_events.cpp): msvc bugfix: http://connect.microsoft.com/VisualStudio/feedback/details/520043/ http://git.io/MM435g 20131005 01:02:47< irker386> wesnoth: gfgtdf wesnoth-old:master b8dda3d520e9 / src/ (config_cache.cpp serialization/parser.cpp): msvc bugfix: fixing a bug related to save_index and config cache that cause wesn http://git.io/LK-6Ug 20131005 01:02:49< irker386> wesnoth: Alexander van Gessel wesnoth-old:master 84c7b2e2ad39 / src/ (14 files in 5 dirs): Merge pull request #77 from gfgtdf/msvc-fixes http://git.io/g5zMxg 20131005 01:03:44< gfgtdf> _Coffee: i just wantd to say im to busy with waiting for my pull request to get merged. ^^ but it seems liek that isnt teh case anymore 20131005 01:04:29< _Coffee> I thought I'd spend some time on wesnoth coding myself this next week 20131005 01:04:41< _Coffee> but I'm busy relaxing after half a year of work 20131005 01:05:23< _Coffee> on real life things 20131005 01:05:49< _Coffee> so I thought I'd just hang around here and be a nuisance :D 20131005 01:06:44< gfgtdf> its ok 20131005 01:08:07< shadowm> What's a "windwos". 20131005 01:09:27< shadowm> Also, I still don't know why this uses static_cast instead of reinterpret_cast? https://github.com/gfgtdf/wesnoth-old/commit/3a8ff0f3ffc6ff270c386ad223e6f5fb501e90b9 20131005 01:13:18< gfgtdf> well windwos is "windows", i admint that i wanst sure weather reinterpte cast or static cast is better but since NULL in normaly meant as a pointer event if it is defined as 0 i choose static 20131005 01:13:33< gfgtdf> s/event/even 20131005 01:14:07< shadowm> reinterpret_cast is used for pointer types... 20131005 01:14:50-!- justinzane [~justinzan@216.7.117.181] has joined #wesnoth-dev 20131005 01:16:33< gfgtdf> no, normaly static cast is unsed for pointer to objects, if A : B, and you want to cast B* to A*, reinterpret could produce a corrupt pointer 20131005 01:18:46< gfgtdf> reinterpet_cast is just part of the c legacy that is normaly not needed, thats why i normaly never use reinterpet cast. 20131005 01:18:51< shadowm> Hard to say how an int and a pointer to are related. 20131005 01:20:29-!- trewe [~trewe@87.196.0.225] has quit [Quit: Verlassend] 20131005 01:21:08-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131005 01:23:33< gfgtdf> well when i look at teh internet they all says static_cast is better here, for example http://en.cppreference.com/w/cpp/language/reinterpret_cast 20131005 01:24:47< gfgtdf> shadowm: point3 of that page 20131005 01:26:28< shadowm> Okay. I don't think you had the time to review the big comment block in parser.cpp? 20131005 01:26:50< gfgtdf> shadowm: you mean grammar or content ? 20131005 01:27:15< shadowm> The first, plus spelling. 20131005 01:28:04< gfgtdf> i read it once after writign it and didnt found anything noticable. 20131005 01:29:06< shadowm> https://dl.dropboxusercontent.com/u/21371130/screenshots/comment.png (Some false positives there for obvious reasons, plus a 'weather' instead if 'whether' that went naturally undetected.) 20131005 01:30:28< shadowm> I'm sure you understand that when I'm reading some application's source code, bad spelling and vague statements don't really help me trust the developers. :p 20131005 01:31:09< shadowm> Keep that in mind for your next patch, please. 20131005 01:32:11< gfgtdf> i can try but i dont have a progamm with that unerlines errors in red 20131005 01:32:36< shadowm> I usually just rely on the one running in my brain. 20131005 01:32:58< shadowm> And re-read patches a few times before submitting/committing. 20131005 01:33:57< gfgtdf> my brain normaly ignires writing erros if they dont keep my from uderstand it, but as i said i can try. 20131005 01:34:03< gfgtdf> ignores* 20131005 01:35:35< _8680_> gfgtdf: You don’t have a spelling checker? 20131005 01:36:13< gfgtdf> _8680_: no i normaly only write purchase lists. 20131005 01:36:23< shadowm> It's also about taking one's time when writing. 20131005 01:36:47< _8680_> gfgtdf: What text editor (or integrated development environment) do you use? 20131005 01:37:10< shadowm> I've experienced catastrophic bugs first-hand as a consequence for writing in a hurry myself. 20131005 01:37:55< gfgtdf> visual studio for C++/C#, notepad for lua/wml/purchasing lists... ecplise for java. 20131005 01:38:09< gfgtdf> notepad++* 20131005 01:39:08< _8680_> I’m sure those have spelling checking functionality. 20131005 01:41:40< gfgtdf> hm seems like it is possible by downloading an addon for it. 20131005 01:47:12< irker386> wesnoth: mattsc wesnoth-old:master ad2591e9f4b0 / data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg: SotBE S3: highest-level unit should be used for free recall http://git.io/AGeoxw 20131005 01:53:32< irker386> wesnoth: mattsc wesnoth-old:master 70dc6f260b0f / data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg: SotBE S3: add Wolf Rider to list of unit types for free recall http://git.io/TU9gbA 20131005 01:54:46-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20131005 02:02:25-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131005 02:02:39-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 02:10:26-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 245 seconds] 20131005 02:18:24-!- gfgtdf [~chatzilla@f054143191.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 20131005 02:34:46-!- boucman 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wesnoth: mattsc wesnoth-old:master 5c2b88d1ceaa / data/campaigns/Son_Of_The_Black_Eye/maps/01_End_of_Peace.map: SotBE S1: remove two villages from the map http://git.io/FrVgLw 20131005 04:59:16< irker386> wesnoth: mattsc wesnoth-old:master a27355ea2618 / data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg: SotBE S2: remove two unused village grabbing macros http://git.io/sxqLdg 20131005 05:03:38< irker386> wesnoth: mattsc wesnoth-old:master ec086a6e01b8 / data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg: SotBE S2: remove declaration/clearing of unused variables http://git.io/VCBlNg 20131005 05:13:35< irker386> wesnoth: mattsc wesnoth-old:master 27f12278493c / data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg: SotBE S1: use full list of possible unit types for role assignment http://git.io/iEYb-w 20131005 05:20:31< irker386> wesnoth: mattsc wesnoth-old:master 6d7e4480f6b4 / data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg: SotBE S3: move orcish flags closer to keep http://git.io/Wkc5hg 20131005 05:22:15< irker386> wesnoth: mattsc wesnoth-old:master 89d7b3599550 / data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg: SotBE S3: only flag the 2 closest villages for Kapou'e http://git.io/bhJNug 20131005 05:31:51-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev 20131005 05:36:17< irker386> wesnoth: mattsc wesnoth-old:master a6d07f2a0cea / data/campaigns/Son_Of_The_Black_Eye/scenarios/ (10 files): SotBE: remove [ai]recruitment_pattern= in all scenarios http://git.io/xLMuEg 20131005 05:42:16-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has quit [Quit: leaving] 20131005 05:43:28-!- justinzane [~justinzan@216.7.117.181] has quit [Ping timeout: 240 seconds] 20131005 05:44:28-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131005 05:46:24-!- baldraslobby 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[~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131005 09:35:31-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 246 seconds] 20131005 09:36:45-!- EdB [~edb@abo-152-221-68.trs.modulonet.fr] has quit [Quit: Konversation terminated!] 20131005 09:36:58-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131005 09:53:46-!- Kostic [~marko@85.202.113.32] has joined #wesnoth-dev 20131005 09:54:29-!- lipkab2 [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20131005 10:03:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131005 10:07:44-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev 20131005 10:09:25< timotei__> gfgtdf: If you use MSVC2010 or later you can install a Spell Checker. For MSVC2008 I am not sure though, cause that didn't have too many addons like the latters. 20131005 10:13:05-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131005 10:17:47-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20131005 10:29:23-!- zookeeper2 [~lmsnie@87-100-225-7.bb.dnainternet.fi] has joined #wesnoth-dev 20131005 10:30:36-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has quit [Quit: OK] 20131005 10:31:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20131005 10:31:52-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev --- Log closed Sat Oct 05 10:36:38 2013 --- Log opened Sat Oct 05 10:37:42 2013 20131005 10:37:51-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-dev 20131005 10:37:51-!- Topic for #wesnoth-dev: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 198 bugs, 339 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131005 10:37:51-!- Topic set by wesbot [~wesbot@wesnoth/bot/wesbot] [Fri Oct 4 22:41:00 2013] 20131005 10:37:51[Users #wesnoth-dev] 20131005 10:37:51[ 17SADFEKO ] [ esr ] [ lipkab ] [ Smar ] 20131005 10:37:51[ _8680_ ] [ exciton ] [ lobby ] [ Soliton ] 20131005 10:37:51[ _Coffee ] [ fabi ] [ loonycyborg ] [ timotei__ ] 20131005 10:37:51[ AI0867 ] [ Gallaecio ] [ LordBob_ ] [ ToBeFree ] 20131005 10:37:51[ apoi ] [ happygrue ] [ LordNasty ] [ trademark_] 20131005 10:37:51[ baldraslobby ] [ Ingmar ] [ Mara_Jade ] [ Upthorn ] 20131005 10:37:51[ balrog ] [ irker386 ] [ melinath ] [ Vandal ] 20131005 10:37:51[ boucman ] [ Ivanovic ] [ molgrum ] [ vultraz ] 20131005 10:37:51[ cjhopman ] [ iwaim_ ] [ nurupo|away ] [ wesbot ] 20131005 10:37:51[ crimson_penguin] [ janebot_ ] [ qal ] [ yann ] 20131005 10:37:51[ DHost ] [ jetrel_laptop] [ Rhonda ] [ zookeeper2] 20131005 10:37:51[ ejls ] [ Jetrel_new ] [ Samual ] [ {V} ] 20131005 10:37:51[ elias ] [ justinzane ] [ shadowm ] 20131005 10:37:51[ enchilado ] [ knotwork ] [ shadowm_desktop] 20131005 10:37:51[ Espreon ] [ Kostic ] [ shikadibot ] 20131005 10:37:51-!- Irssi: #wesnoth-dev: Total of 57 nicks [0 ops, 0 halfops, 0 voices, 57 normal] 20131005 10:38:24-!- Channel #wesnoth-dev created Tue Jan 27 06:28:41 2009 20131005 10:39:34-!- Irssi: Join to #wesnoth-dev was synced in 112 secs 20131005 10:39:51-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20131005 10:40:59-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has quit [Quit: leaving] 20131005 10:42:38-!- zookeeper2 is now known as zookeeper 20131005 10:42:41-!- zookeeper [~lmsnie@87-100-225-7.bb.dnainternet.fi] has quit [Changing host] 20131005 10:42:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131005 10:48:11-!- baldraslobby [~wesnoth@baldras.wesnoth.org] has joined #wesnoth-dev 20131005 10:50:28-!- mjs-de [~mjs-de@g224183145.adsl.alicedsl.de] 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has joined #wesnoth-dev 20131005 11:54:46-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 245 seconds] 20131005 12:02:51-!- lipkab2 [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20131005 12:12:53-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131005 12:17:12-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20131005 12:36:38< thunderstruck> _Coffee: http://forums.wesnoth.org/viewtopic.php?f=12&t=39430 20131005 12:42:58-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has left #wesnoth-dev [] 20131005 12:43:22-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131005 12:44:27-!- horon [~horon@nttkyo176024.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131005 12:48:09-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit 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timotei__> gfgtdf: If you use MSVC2010 or later you can install a Spell Checker. For MSVC2008 I am not sure though, cause that didn't have 20131005 16:07:49< timotei__> too many addons like the latters. 20131005 16:09:42-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131005 16:12:51< gfgtdf> timotei__: i use 2010, but there seem to be multiple spell checkers do i dont know wihc one is better :S. 20131005 16:14:51-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131005 16:26:54-!- Ggambit is now known as Gambit 20131005 16:27:54-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: leaving] 20131005 16:28:10-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131005 16:29:47-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131005 16:30:40-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 16:30:58-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: 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20131005 22:36:41-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 22:41:38-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Ping timeout: 264 seconds] 20131005 22:42:33-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131005 22:42:47-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 22:45:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131005 22:46:37-!- love1cat [~Adium@c-76-119-168-240.hsd1.ma.comcast.net] has quit [Quit: Leaving.] 20131005 22:47:38-!- Ardonik [~ardonik@adsl-75-28-98-15.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 256 seconds] 20131005 22:47:48-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 22:54:33-!- gfgtdf [~chatzilla@f054144255.adsl.alicedsl.de] has joined #wesnoth-dev 20131005 23:05:09-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Nettalk6 - www.ntalk.de] 20131005 23:06:34-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20131005 23:12:03-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131005 23:24:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131005 23:24:31< shadowm> elias: Hi. "We" are working on moving things over from asheviere to baldras and I'd like to know how units.wesnoth.org works atm so I can decide exactly how to set it up there. 20131005 23:25:16< shadowm> elias: I noticed we have a 'units' VM but I don't think I have the login credentials for that. What's it about? 20131005 23:37:22< elias> shadowm: it runs a script to generate units.wesnoth.org 20131005 23:38:25< shadowm> Okay, but: 20131005 23:38:26< shadowm> shadowm@nanacore:~% host units.wesnoth.org 20131005 23:38:26< shadowm> units.wesnoth.org has address 65.18.193.12 20131005 23:38:40< shadowm> So what's the deal with that? Is it currently unused? 20131005 23:47:24< elias> it copies stuff out into the web folder which is mounted inside 20131005 23:47:56< elias> or something like that 20131005 23:48:24< elias> but yes, afaik the only use for the IP address is to log in 20131005 23:49:08< shadowm> That IP I pasted above is asheviere's, not baldras'. I was told that the units VM copies stuff to asheviere or perhaps the other way around? 20131005 23:49:15< elias> oh 20131005 23:49:21< elias> no idea 20131005 23:49:40< shadowm> Er, how so "no idea"? :) 20131005 23:49:52< elias> Soliton gave me the login details and the mounted folder 20131005 23:49:59< elias> i never asked where what runs 20131005 23:50:19< elias> i know it's in a VM and that the mounted folder is somewhere else... :P 20131005 23:51:01< shadowm> ... Great. 20131005 23:51:49< elias> data/tools/unit_tree/update-wmlunits is the script that is run, from a cron job 20131005 23:52:07< shadowm> Do you have root access to that VM? 20131005 23:52:50< elias> yes 20131005 23:53:01< shadowm> Could you join the admins channel? 20131005 23:53:44< elias> what is its name? 20131005 23:53:58< shadowm> Sent by query. 20131005 23:54:56-!- gfgtdf_ [~chatzilla@f054133007.adsl.alicedsl.de] has joined #wesnoth-dev 20131005 23:57:41-!- gfgtdf [~chatzilla@f054144255.adsl.alicedsl.de] has quit [Ping timeout: 245 seconds] 20131005 23:57:50-!- gfgtdf_ is now known as gfgtdf 20131005 23:57:58-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Read error: Connection reset by peer] --- Log closed Sun Oct 06 00:00:38 2013