--- Log opened Sat Oct 12 00:00:41 2013 20131012 00:12:50-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 00:15:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:15:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 00:17:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:20:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 00:21:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:25:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 00:25:30-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 00:34:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20131012 00:35:01-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20131012 00:42:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:42:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 00:48:07< janebot> Wesnoth Forums | Developers’ Discussions • [STATUS] Scheduled Wesnoth.org site migration downtime by shadowm [ 10-11-2013 22:45 ] [ http://r.wesnoth.org/p560813 ] 20131012 00:55:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:55:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 00:56:25-!- Crendgrim [~crend@77-23-29-102-dynip.superkabel.de] has quit [Quit: bye!] 20131012 00:58:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 00:58:36-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131012 01:00:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 01:00:23-!- haudegen [~quassel@77.119.128.163.wireless.dyn.drei.com] has quit 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error: Connection reset by peer] 20131012 03:11:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 03:19:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 03:19:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 03:20:03-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 03:24:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 03:26:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 03:29:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 03:32:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131012 03:32:24< irker912> wesnoth: David Mikos wesnoth-old:master cad93470b016 / data/core/macros/animation-utils.cfg: AnimationWML: minor animation macro cleanup. http://git.io/-H099w 20131012 03:49:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131012 04:07:43-!- Ivanovic_ [~ivanovic@x2f3c597.dyn.telefonica.de] has joined #wesnoth-dev 20131012 04:10:57-!- Ivanovic_ [~ivanovic@x2f3c597.dyn.telefonica.de] has quit [Changing host] 20131012 04:10:57-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131012 04:11:17-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20131012 04:11:51-!- Ivanovic_ is now known as Ivanovic 20131012 04:41:01-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 197 bugs, 339 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131012 05:11:30-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131012 05:12:25< irker912> wesnoth: David Mikos wesnoth-old:master 46dd24228ea4 / data/core/units/humans/ (Mage_Arch.cfg Mage_Great.cfg Mage_Red.cfg): minor sound timing change for red mage line fire attack. http://git.io/QJPy9Q 20131012 05:37:48< mattsc> thunderstruck: I tested your changes with a couple local MP games and all looks good as far as I am concerned. 20131012 06:30:55-!- Jetrel_new [~richard_k@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20131012 06:31:38-!- Jetrel_new [~richard_k@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131012 06:40:59-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20131012 07:00:14-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 07:05:29-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 07:06:20-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131012 07:07:03-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Read error: Operation timed out] 20131012 07:12:12-!- tomreyn_ is now known as tomreyn 20131012 07:36:31-!- _8680__ [~8680@2002:4404:712c:0:2cd1:ca9b:b36d:55b1] has joined #wesnoth-dev 20131012 07:36:49-!- _8680_ [~8680@2002:4404:712c:0:c53f:a6f1:58c8:2329] has quit [Killed (hobana.freenode.net (Nickname regained by services))] 20131012 07:36:49-!- _8680__ is now known as _8680_ 20131012 07:52:54-!- fendrin_ [~fabi@88-134-45-105-dynip.superkabel.de] has quit [Remote host closed the connection] 20131012 07:54:11-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131012 07:56:16-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 264 seconds] 20131012 08:35:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131012 08:36:20-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131012 08:43:20-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131012 08:52:31-!- Kostic [~marko@85.202.113.171] has joined #wesnoth-dev 20131012 09:02:50-!- ancestral [~ancestral@174-20-209-41.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20131012 09:13:48-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Remote host closed the connection] 20131012 09:57:47-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131012 10:07:45-!- EdB [~edb@abo-152-221-68.trs.modulonet.fr] has joined #wesnoth-dev 20131012 10:13:01-!- haudegen [~quassel@77.119.128.163.wireless.dyn.drei.com] has joined #wesnoth-dev 20131012 10:14:08-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131012 10:17:49-!- justinzane [~justinzan@wsip-70-165-206-143.lv.lv.cox.net] has joined #wesnoth-dev 20131012 10:21:14-!- justinzane [~justinzan@wsip-70-165-206-143.lv.lv.cox.net] has quit [Read error: Connection reset by peer] 20131012 10:23:20-!- justinzane [~justinzan@wsip-70-165-206-143.lv.lv.cox.net] has joined #wesnoth-dev 20131012 10:42:32-!- markus__ [~mjs-de@f053189134.adsl.alicedsl.de] has joined #wesnoth-dev 20131012 10:46:04-!- mjs-de [~mjs-de@g224181129.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20131012 10:46:14-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20131012 10:51:11-!- haudegen [~quassel@77.119.128.163.wireless.dyn.drei.com] has quit [Ping timeout: 272 seconds] 20131012 10:57:09-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131012 11:02:58< boucman> Coffee_irc: around ? 20131012 11:03:05-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131012 11:12:51-!- haudegen_ [~quassel@77.119.128.163.wireless.dyn.drei.com] has joined #wesnoth-dev 20131012 11:19:07-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20131012 11:19:07-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has quit [Changing host] 20131012 11:19:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131012 11:19:26-!- EdB [~edb@abo-152-221-68.trs.modulonet.fr] has quit [Quit: Konversation terminated!] 20131012 11:35:42-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Távozom] 20131012 11:44:02-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 264 seconds] 20131012 11:45:46-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131012 11:48:46-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 245 seconds] 20131012 12:00:14-!- thunderstruck_ [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131012 12:04:21-!- horon [~horon@nttkyo386211.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131012 12:05:45< Coffee_irc> boucman: ping 20131012 12:05:59< boucman> ok, so what's going on :) 20131012 12:06:04< Coffee_irc> hi 20131012 12:06:16< Coffee_irc> I've been doing some bug fixing with animation WML 20131012 12:06:24< boucman> cool 20131012 12:06:26< Coffee_irc> and I want to make sure I've got it right 20131012 12:06:51< Coffee_irc> recently I've tracked down the bugs that made you have to have duration 1 leading sound frames 20131012 12:07:00< Coffee_irc> and also for the blank hex and halos 20131012 12:07:25< Coffee_irc> and I'm pretty sure I got it right, but I want to ask in case it may lead to problems 20131012 12:07:27< boucman> huh ? the 1 duration sound frame wasn't a bug afaict 20131012 12:07:35< boucman> that's how it was expected to work... 20131012 12:08:02< boucman> (i'm not sure about blank hex and haloes, but let's deal with one problem at a time) 20131012 12:08:19< boucman> there is no such thing as "sound frame" all frames are the same and follow the same rules... 20131012 12:08:23< Coffee_irc> well, as I see it, the sound used to work by starting at the time of the first frame 20131012 12:08:33< boucman> when was that ? 20131012 12:08:34< Coffee_irc> so you have a frame for unit animation 20131012 12:08:50< Coffee_irc> and a separate sound_frame, and the time to start would be the frame, and not the sound_frame 20131012 12:08:58< Coffee_irc> until I pushed a commit or 2 :) 20131012 12:09:31< boucman> do you have links to these commits, I might understand faster that way 20131012 12:09:39< Coffee_irc> e994f92fa328d1318b203c9ea27f15202a080f7f 20131012 12:09:47< Coffee_irc> this one for the sound 20131012 12:09:56< boucman> but having sub-animations start at their start time instead of the start time of the animation seems like a bad idea to me 20131012 12:09:58< Coffee_irc> e994f92fa328d1318b203c9ea27f15202a080f7f 20131012 12:10:03< Coffee_irc> this one for the halos 20131012 12:10:39< Coffee_irc> I cheated a bit 20131012 12:10:48< Coffee_irc> they still start at the time of the first frame 20131012 12:10:59< Coffee_irc> but the sound does not play iuntil the start of the sound_frame 20131012 12:11:21-!- haudegen_ [~quassel@77.119.128.163.wireless.dyn.drei.com] has quit [Ping timeout: 272 seconds] 20131012 12:12:10< boucman> sounds like a bad idea to me... but let me a minute to think of it a bit 20131012 12:12:10< Coffee_irc> all the code really happens in unit_animation.cpp -- unit_animation::particule::redraw 20131012 12:12:23< boucman> what if the subanimation is not a sound-frame, wouldn't that screw them up ? 20131012 12:12:36< Coffee_irc> no 20131012 12:12:44< Coffee_irc> because it still plays the frame animation 20131012 12:12:54< Coffee_irc> just not the sound file until the start of the sound file 20131012 12:13:25< Coffee_irc> the way it works is that I check to see if the current frame (with the sound) has started or not 20131012 12:13:32< boucman> https://github.com/wesnoth/wesnoth-old/commit/e994f92fa328d1318b203c9ea27f15202a080f7f <= this has nothing sound specific... 20131012 12:13:36< Coffee_irc> and if not, then do not set the last_frame_begin_time 20131012 12:14:00< Coffee_irc> yeah it does 20131012 12:14:24< boucman> where ? i think i'm missing somehting... 20131012 12:14:27< Coffee_irc> if the sound_frame has not started it will not set the "true" flag there for the sound to play 20131012 12:14:54< Coffee_irc> under unit_frame::redraw 20131012 12:15:17< boucman> I really don't like that. 20131012 12:15:21< Coffee_irc> the flag only gets set once the frame has started 20131012 12:15:30< Coffee_irc> this is why I put lots of comments in 20131012 12:15:46< Coffee_irc> it solves the problem of having poison_time, etc. having to have the duration 1 frames 20131012 12:16:10< boucman> we need a way for the artists to have control of the animation "padding" at the beginning and at the end. We do that by "extending" the first/last frame, and if needed that frame can have a duration of 1 and be empty 20131012 12:16:25< Coffee_irc> boucman: that is why I said I cheated a bit 20131012 12:16:26< boucman> but the full control should be in the artist hand, the engine shouldn't have special cases 20131012 12:16:34< Coffee_irc> it still shows the frame before and after 20131012 12:16:38< Coffee_irc> just not the sound 20131012 12:16:51< Coffee_irc> just not the sound 20131012 12:16:52< boucman> hmm 20131012 12:17:07< Coffee_irc> see it runs the code with the flag false 20131012 12:17:14< Coffee_irc> until the start time of the sound_frame 20131012 12:17:32< Coffee_irc> so the frame will still have the extended images shown 20131012 12:17:37< Coffee_irc> before and after 20131012 12:17:44< Coffee_irc> but not the sound 20131012 12:18:19< boucman> ok... i'm torn on that one... 20131012 12:18:22< Coffee_irc> this meant that I could remove all the duration 1 sound frames 20131012 12:18:34< boucman> on the one hand, now that I understand what you do, it does work indeed 20131012 12:18:43< boucman> but on the other hand 20131012 12:18:54< Coffee_irc> the halo is the trickier one 20131012 12:19:08< Coffee_irc> I figure the sound one should work at the time you specify it to start 20131012 12:19:10< boucman> 1) I don't think the duration1 frames are a problem per se... 20131012 12:19:42< Coffee_irc> well, they are not very professional to have around the place IMO 20131012 12:19:47< boucman> 2) I don't like that the function has a param called "first time" which is actually not the first time the anim is played, you should rename that or provide another parameter 20131012 12:19:56< boucman> that's for future proofing... 20131012 12:20:29< Coffee_irc> no the "first time" is correct 20131012 12:20:38< Coffee_irc> that is what was there to begin with 20131012 12:20:45< Coffee_irc> and will only play once per current frame 20131012 12:21:01< Coffee_irc> the difference is that it is not triggered until the frame start time is reached 20131012 12:21:06< boucman> it's not, it's not the first time the frame is displayed, it's the first bump within it's specified time range, which is different 20131012 12:21:20< Coffee_irc> oh, I see 20131012 12:21:22< Coffee_irc> you are right 20131012 12:21:24< boucman> so rename it to "on start time" or something like that 20131012 12:21:51< boucman> and secondly you should change the AnimationWML wiki page to explain that somewhere... :P 20131012 12:21:57< Coffee_irc> yes 20131012 12:22:08< boucman> and in that case i'm good with it... 20131012 12:22:12< Coffee_irc> it is unintuitive the frames stuff, with the 1st and last frame being extended 20131012 12:22:12< boucman> now to the haloes :P 20131012 12:22:22< boucman> it's documented ;) 20131012 12:22:25< Coffee_irc> I'll rename the parameter 20131012 12:22:31< Coffee_irc> well... 20131012 12:22:43< Coffee_irc> with the haloes I did something similar 20131012 12:23:01< Coffee_irc> and cut them off from showing before and after the frame time 20131012 12:23:18< Coffee_irc> with a return command in unit_frame::redraw 20131012 12:23:24< boucman> ok... honestly I don't really remember how haloes work 20131012 12:23:38< boucman> nowdays you can do everything with animations and shouldn't need haloes at all anyway 20131012 12:23:44< Coffee_irc> well, this is where I was hoping to get some clarifiation 20131012 12:23:54-!- thunderstruck_ [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 20131012 12:23:56< Coffee_irc> the halos are used for missile animations 20131012 12:23:57-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: leaving] 20131012 12:24:10< Coffee_irc> for example, the sorceress faerie_fire 20131012 12:24:14< Coffee_irc> or drake flames 20131012 12:24:21< Coffee_irc> or saurian magic 20131012 12:24:39< boucman> yeah, artists know haloes they tend to use them... 20131012 12:24:46< Coffee_irc> the halo that surrounds a stationary unit is set as the max time 20131012 12:24:56< Coffee_irc> so it is not affected by the start and end time 20131012 12:25:00< Coffee_irc> but the attacks are 20131012 12:25:19< Coffee_irc> and I figure that the only usage of halos in attack is limited to the scope of the frame 20131012 12:25:32< Coffee_irc> unlike the "frames" where the image is extended before and after 20131012 12:25:33-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131012 12:25:50-!- thunderstruck_ [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has joined #wesnoth-dev 20131012 12:26:00< Coffee_irc> this is why I put the return command in the unit_frame::redraw function 20131012 12:26:11< Coffee_irc> before the halos if not in the time range 20131012 12:26:23< Coffee_irc> and it works to simplify all the halos 20131012 12:26:32< Coffee_irc> to remove all the duration 1 halo frames 20131012 12:26:38-!- thunderstruck_ [~thunderst@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Client Quit] 20131012 12:26:49< boucman> ok, sounds good 20131012 12:27:07< Coffee_irc> like in commit 39ed562bf37c621f57366e1928efb964367edb1c 20131012 12:27:09-!- markus__ is now known as mjs-de 20131012 12:27:21< Coffee_irc> well, I am glad it makes sense 20131012 12:27:52< Coffee_irc> because now there is no need for any duration 1 frames of any sort as padding, apart from frame images before and after 20131012 12:27:56< boucman> note that you have removed a (unused) possibility to the engine, to have sound start at the start of the anim, independently of the sub-anim's frame time... which can be important since the start time can be influenced by your oponent's animation 20131012 12:28:42< Coffee_irc> this is true 20131012 12:28:56< Coffee_irc> but if no start time is specified, does it not start at the begining time? 20131012 12:29:06< boucman> I don't remember 20131012 12:29:11< Coffee_irc> maybe it should 20131012 12:29:16< Coffee_irc> I could do that 20131012 12:29:47< Coffee_irc> this way no functionality would be lost 20131012 12:32:37< Coffee_irc> I'm glad that all makes sense boucman -- just wanted to make sure I wasn't missing anything essential with these changes 20131012 12:32:39< boucman> could be important for haloes, yes... also check what happens with backward compatibility 20131012 12:32:49< boucman> no, sounds good 20131012 12:33:18< Coffee_irc> yeah, I was wondering about halos 20131012 12:33:33< Coffee_irc> but is seems like units with halos around them have them set at all times 20131012 12:33:42< Coffee_irc> like the shyde halo 20131012 12:34:08< Coffee_irc> no units have halos set only as waiting defense animations and such 20131012 12:41:17< Coffee_irc> seems like the start time is set by default to the 'defend' block start time for other frames 20131012 12:41:40< Coffee_irc> I can change this and update the documentation 20131012 12:42:19< Coffee_irc> I doubt this will affect any existing mainline/addon units 20131012 12:44:39< Coffee_irc> boucman: in http://wiki.wesnoth.org/AnimationWML#Field_Description the begin/end tags are depreciated 20131012 12:44:57< Coffee_irc> this is not something to aim for 1.12 with is it? 20131012 12:45:12< boucman> i'ts way older than that :P 20131012 12:45:39< boucman> we are in frames. frames are defined by their duration. 20131012 12:46:09< boucman> begin is a subanimation/animation level concept. there should be no begin in individual frames 20131012 12:46:16< Coffee_irc> many other features have some text saying that if you use such and such depreciated feature it will be removed in some later version 20131012 12:46:41< boucman> historically (1.4 and older from memory) each frame had a begin= and end= which made it very complicated to retime/update animations 20131012 12:46:47< Coffee_irc> with bumbadadabum's help I think we can remove all instances in mainline and compaigns 20131012 12:46:55< boucman> sounds good 20131012 12:47:00< bumbadadabum> I heard my name 20131012 12:47:07< vultraz> YEs you did 20131012 12:47:08< Coffee_irc> all core/units are already changed over to the new syntax and macros 20131012 12:47:26< boucman> wmllint might even have a check/update for that 20131012 12:47:41< Coffee_irc> yeah, you've helped with the unit frame syntax transition 20131012 12:48:29< Coffee_irc> boucman: oh yeah, wmllint needs to be updated for this 20131012 12:48:36< Coffee_irc> thanks for the reminder 20131012 12:48:41< Coffee_irc> sort of :P 20131012 12:49:35< boucman> np 20131012 12:49:53 * boucman afk for 15' 20131012 12:50:01< Coffee_irc> np 20131012 12:50:36< Coffee_irc> bumbadadabum: I fixed the halo thing for the units and updated the dragonguard animation WML 20131012 13:06:45-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 13:11:11< bumbadadabum> Coffee_irc: oh cool 20131012 13:16:11-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131012 13:18:21-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has joined #wesnoth-dev 20131012 13:19:51-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 13:19:58< bumbadadabum> Coffee_irc: Which campaigns aren't converted yet? 20131012 13:20:08< bumbadadabum> I know about UtBS, but that's a special case 20131012 13:20:19< Coffee_irc> bumbadadabum: a search for 'begin=' will give you the list 20131012 13:20:45< Coffee_irc> I don't want to spoil it, but it is still most of them :P 20131012 13:20:57< bumbadadabum> I did HttT 20131012 13:20:59< bumbadadabum> so... 20131012 13:21:02< bumbadadabum> I'll do DiD now 20131012 13:21:50< Coffee_irc> bumbadadabum: HttT seems to have units that are still in the old syntax 20131012 13:22:02< bumbadadabum> Coffee_irc: I made a PR for that 20131012 13:22:14< Coffee_irc> PR? 20131012 13:22:26< bumbadadabum> https://github.com/wesnoth/wesnoth-old/pull/78 20131012 13:22:32< Coffee_irc> of course 20131012 13:23:11-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131012 13:23:20< vultraz> shouldn't bumbadadabum be a dev by now? 20131012 13:23:56< bumbadadabum> should I? 20131012 13:24:48< vultraz> you did say you had done >2 patches, and you're doing more stuff 20131012 13:25:02< bumbadadabum> I guess... 20131012 13:25:40< bumbadadabum> It would be nice to have yeah 20131012 13:27:08< Coffee_irc> I'm newish here myself, but it makes sense to me as well 20131012 13:29:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131012 13:34:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131012 13:35:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Client Quit] 20131012 13:37:18< bumbadadabum> I'd have to wait for an admin to decide on that 20131012 13:40:23-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131012 13:42:33< irker912> wesnoth: David Mikos wesnoth-old:master bcd8b8df5123 / src/ (unit_frame.cpp unit_frame.hpp): minor change to unit frame redraw internal parameter to better reflect function. http://git.io/-s-QZg 20131012 13:58:55-!- Octalot [~noct@host86-145-94-161.range86-145.btcentralplus.com] has joined #wesnoth-dev 20131012 14:00:13-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 14:00:51-!- haudegen_ [~quassel@77.119.128.163.wireless.dyn.drei.com] has joined #wesnoth-dev 20131012 14:05:23-!- haudegen_ [~quassel@77.119.128.163.wireless.dyn.drei.com] has quit [Ping timeout: 246 seconds] 20131012 14:05:27-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 14:07:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 14:10:28-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 14:35:54-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 14:46:28-!- alkenrinnstet_ [~alkenrinn@175.156.14.192] has quit [Ping timeout: 240 seconds] 20131012 15:13:42-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 15:14:52-!- Kostic [~marko@85.202.113.171] has quit [Quit: Kostic] 20131012 15:19:57< bumbadadabum> I made some more changes in my pull request 20131012 15:20:47< bumbadadabum> I might change the Sleeping Gryphons once again 20131012 15:21:06< bumbadadabum> but for now, their awakening is more elegant 20131012 15:38:35-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 15:52:05-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 16:17:36-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131012 16:23:41-!- haudegen_ [~quassel@77.119.129.211.wireless.dyn.drei.com] has joined #wesnoth-dev 20131012 16:29:29-!- zooko [~user@97-118-93-34.hlrn.qwest.net] has joined #wesnoth-dev 20131012 16:29:35< zooko> Greetings, people of #wesnoth-dev! 20131012 16:29:49< bumbadadabum> Greetings 20131012 16:29:56< zooko> My now-12yo son has a question about wml. 20131012 16:30:44< bumbadadabum> Feel free to ask 20131012 16:30:47< zooko> “When you're under a tag, for example, an event, that is like attack or something, you can find unit.moves or unit.hp or something.” 20131012 16:31:01< zooko> “How would you find the move-type of that unit for a particular type of terrain?” 20131012 16:31:04< zooko> Thanks, bumbadadabum! 20131012 16:31:26-!- haudegen_ [~quassel@77.119.129.211.wireless.dyn.drei.com] has quit [Ping timeout: 245 seconds] 20131012 16:33:23< zookeeper> well, you can't find the movement costs and defense on a terrain, only on the terrain archetypes (flat, hills, sand, etc). so if you for example have a village on a mountain, you can't directly read the unit's defense on that terrain. 20131012 16:33:53< zookeeper> so what approach you need depends on what exactly you need to do 20131012 16:34:41-!- nurupo|away is now known as nurupo 20131012 16:34:48< zookeeper> you _can_ find the unit's defense on the terrain it's currently standing on, for example 20131012 16:35:04< zooko> He says “I do not need specifically the terrain that it is on, I just need a specific terrain, but not its current terrain.” 20131012 16:35:38< zooko> “The question is just what would you write, to find the movement cost for a terrain for a unit.” 20131012 16:36:17< zookeeper> what terrain it is, then? if it's always the same terrain and it's a simple non-layered terrain, then it's easy, but otherwise it's going to be pretty ackward. 20131012 16:36:54< zooko> “I'm looking for just unwalkable in this case.” 20131012 16:37:11< zookeeper> oh okay 20131012 16:37:27< zookeeper> in that case $unit.movement_costs.unwalkable should be what you want 20131012 16:37:50< zooko> “Okay, I'll try that. Thanks!” 20131012 16:38:15< zooko> “Will the other movement costs and defenses and stuff be found the same way?” 20131012 16:38:45< zookeeper> hrhm, wait a minute, i gotta double-check what i just said 20131012 16:41:23< zookeeper> ok, what i said is kinda correct, except that for units that can't move on unwalkable, $unit.movement_costs.unwalkable is empty. so you probably need to check whether $unit.movement_costs.unwalkable is greater than 0 or something like that. 20131012 16:42:13< zooko> “Ok” 20131012 16:42:19< zooko> “That makes sense.” 20131012 16:42:32< zooko> He ran off. 20131012 16:42:33< zookeeper> and yes, the other terrains will be found the same way. but only the terrain archetypes like castle, cave, flat, frozen, shallow_water and so on, _not_ for example bridge, keep, dirt, etc. 20131012 16:42:35-!- irker912 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131012 16:42:39< zookeeper> right :P 20131012 16:44:24< zookeeper> the best way to make sure what sort of unit attributes you can access is to open up a savefile (they're in tar.gz archives by default, so you might want to turn off compressed saves in the preferences first) in a text editor and see what sort of stuff is stored inside each unit. 20131012 16:45:19-!- haudegen_ [~quassel@77.119.129.211.wireless.dyn.drei.com] has joined #wesnoth-dev 20131012 16:46:26< mattsc> zookeeper, zooko: you can also do :inspect in debug mode and click on any unit. 20131012 16:46:45< zookeeper> oh right. i forget about all that new fancy stuff :} 20131012 16:46:50< mattsc> :) 20131012 16:46:56< zookeeper> that is indeed the more convenient way 20131012 16:47:14 * zookeeper is old school 20131012 16:47:32< mattsc> \me still uses vi for some text editing 20131012 16:48:22 * zookeeper is not _that_ kind of old school 20131012 16:48:48< mattsc> ... but apparently I can't keep my slashes straight ... 20131012 16:58:47< vultraz> mattsc: you're on mac, right? 20131012 16:58:56< mattsc> vultraz: yes 20131012 16:59:10< vultraz> XCode? 20131012 16:59:53< mattsc> For compiling Wesnoth, but only for that. 20131012 17:00:05< mattsc> As in, I have no other experience with it. 20131012 17:00:13-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 17:03:50< vultraz> would you mind taking over maintenance of the wesnoth xcode projfile? Until last month, I was juggling between a 7 year old windows laptop and a 7 tear old mac, the latter of which had my wesnoth build enviro. I got a new laptop, but it's windows, and the old mac's battery is busted, so I won't be able to actively update it anymore 20131012 17:04:20< bumbadadabum> vultraz: You're officially not a mac dev anymore? 20131012 17:04:54< vultraz> bumbadadabum: ATM I do not have an up to date build since I cannot figure how to transfer my clone to this computer 20131012 17:05:04< vultraz> and I plan on moving to windows 20131012 17:05:07< vultraz> so...I guess no 20131012 17:05:15< bumbadadabum> welp 20131012 17:05:22< bumbadadabum> How many mac devs are left, then? 20131012 17:05:24< bumbadadabum> just 2? 20131012 17:05:27-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 17:06:42< vultraz> 1 active 20131012 17:06:43< vultraz> :P 20131012 17:06:45< vultraz> mattsc 20131012 17:06:52< vultraz> LordBob uses mac, but isn;t a dev 20131012 17:07:02< bumbadadabum> he technically is 20131012 17:07:04< vultraz> Alarantalara is MIA 20131012 17:07:09< mattsc> vultraz: sure, no problem. You mean just updating the file list in the project file etc., right? 20131012 17:07:15< vultraz> yes 20131012 17:07:27< vultraz> also bumping the build version number on releases 20131012 17:07:31< mattsc> Alarantalara is not missing, just very busy with other things. 20131012 17:07:37< mattsc> He does reply to PMs etc. 20131012 17:07:40< vultraz> (for the projfile) 20131012 17:08:08< mattsc> Turuk also builds on a Mac 20131012 17:08:19< bumbadadabum> ok 20131012 17:08:27< bumbadadabum> so it's not AS dead as I think 20131012 17:08:42< bumbadadabum> but there still aren't that many mac devs 20131012 17:08:58< bumbadadabum> while there are a lot of users on a mac 20131012 17:09:26< vultraz> bumbadadabum: you abandoned mac too IIRC 20131012 17:09:27< vultraz> :P 20131012 17:09:30< bumbadadabum> yep 20131012 17:09:53< bumbadadabum> but I never did any dev stuff on mac 20131012 17:10:13< bumbadadabum> well that's a lie, I did some things on there 20131012 17:10:36< bumbadadabum> but yeah, I switched as well 20131012 17:11:24< vultraz> Once I get my clone over here...then it's time to begin the hell of compiling on windows :P 20131012 17:11:40< vultraz> shadowm: did you ever get CB to use CCache or what'sitcalled? 20131012 17:12:31< shadowm> I didn't look into it further. Upstream ccache apparently doesn't support Windows and I wasn't about to download files from nameless hosts. 20131012 17:13:23< shadowm> Plus compile times on nanacore are very decent even when going through the VM indirection. 20131012 17:13:46< vultraz> yeah, well, you have twice the cores I do 20131012 17:14:11< vultraz> 8 files per second build 20131012 17:17:52< shadowm> I only allocated four cores to the VM. 20131012 17:20:45-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 17:20:49-!- haudegen_ [~quassel@77.119.129.211.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20131012 17:30:38-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 240 seconds] 20131012 17:33:02-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 17:39:53-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131012 17:41:44-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 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20131012 19:21:29-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20131012 19:32:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131012 19:36:32-!- johndh-mobile [~yaaic@c-50-163-193-94.hsd1.md.comcast.net] has joined #wesnoth-dev 20131012 19:38:09-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 19:38:33-!- irker929 [~irker@ai0867.net] has joined #wesnoth-dev 20131012 19:38:33< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 36a759e56f76 / data/campaigns/Heir_To_The_Throne/units/ (8 files): Updated the HttT animationwml to the new syntax http://git.io/2Pihzg 20131012 19:38:35< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 895e0c963d12 / data/campaigns/Heir_To_The_Throne/units/ (Commander.cfg Lord.cfg Princess.cfg): Ran wmlindent http://git.io/yBBUyQ 20131012 19:38:37< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 87b5054e3429 / data/campaigns/Heir_To_The_Throne/units/ (Battle_Princess.cfg Commander.cfg Lord.cfg Princess.cfg): Updated leading anims for the HttT units http://git.io/RCWRDw 20131012 19:38:39< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 00d1b3d3a836 / data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg: Made it so the Sleeping Gryphon is never quick http://git.io/5OvpHw 20131012 19:38:41< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 891e5cb34ea5 / data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg: Changed the sleeping Gryphon code in Gryphon Mountain http://git.io/R3Mjxg 20131012 19:38:43< irker929> wesnoth: Bär Halberkamp wesnoth-old:master 4b31a005f273 / data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg: Changed the way Sleeping Gryphons awaken http://git.io/glSCcg 20131012 19:38:45< irker929> wesnoth: Alexander van Gessel wesnoth-old:master 412720c3ff6d / data/campaigns/Heir_To_The_Throne/ (9 files in 2 dirs): Merge pull request #78 from bumbadadabum/master http://git.io/wlsglQ 20131012 19:39:37< bumbadadabum> AI0867: Thanks for merging 20131012 19:40:43-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20131012 19:40:43-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has quit [Changing host] 20131012 19:40:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131012 19:48:10-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131012 19:52:11-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131012 19:57:54-!- nurupo is now known as nurupo|away 20131012 20:00:13-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131012 20:00:28-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131012 20:06:54-!- johndh-mobile [~yaaic@c-50-163-193-94.hsd1.md.comcast.net] has quit [Read error: Connection reset by peer] 20131012 20:09:30-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131012 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[Read error: Connection reset by peer] 20131012 21:50:09-!- Gallaecio [~quassel@84.120.112.34.dyn.user.ono.com] has joined #wesnoth-dev 20131012 22:20:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131012 22:20:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131012 22:21:14-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20131012 22:55:26-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 240 seconds] 20131012 22:56:55-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Távozom] 20131012 23:23:06< fabi_> shadowm: Hi, nice to see you migrating our services. I wish you a lucky hand with the issues. 20131012 23:24:43-!- zooko [~user@97-118-93-34.hlrn.qwest.net] has joined #wesnoth-dev --- Log closed Sun Oct 13 00:00:41 2013