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wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 198 bugs, 339 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131015 08:44:12-!- H-Hour [~H-Hour@cpc7-sgyl35-2-0-cust428.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20131015 09:01:29-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Ping timeout: 265 seconds] 20131015 09:01:37-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20131015 09:34:48-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20131015 09:36:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20131015 09:38:34-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Ping timeout: 272 seconds] 20131015 09:42:15-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131015 09:45:56-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has joined #wesnoth-dev 20131015 09:45:57-!- stikonas [~gentoo@maths-pgs-002.maths.ed.ac.uk] has quit [Changing host] 20131015 09:45:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 10:02:29-!- Octalot [~noct@host86-160-136-27.range86-160.btcentralplus.com] has joined #wesnoth-dev 20131015 10:03:03-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Quit: DCW1] 20131015 10:04:17-!- stikonas_ [~gentoo@vpn2-113.vpn.net.ed.ac.uk] has joined #wesnoth-dev 20131015 10:04:17-!- stikonas_ [~gentoo@vpn2-113.vpn.net.ed.ac.uk] has quit [Changing host] 20131015 10:04:17-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 10:04:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20131015 10:24:18-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131015 10:37:24-!- mjs-de [~mjs-de@g224186248.adsl.alicedsl.de] has joined #wesnoth-dev 20131015 10:39:17-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131015 10:41:56-!- haudegen_ [~quassel@85.126.180.242] has joined #wesnoth-dev 20131015 10:45:24-!- elias [~allefant@allefant.com] has quit [Quit: Changing server] 20131015 10:46:17-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20131015 10:46:17-!- elias [~allefant@allefant.com] has quit [Client Quit] 20131015 10:47:47-!- elias [~allefant@allefant.com] has joined #wesnoth-dev 20131015 10:54:26-!- horon [~horon@nttkyo386211.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131015 11:05:50-!- haudegen_ [~quassel@85.126.180.242] has quit [Ping timeout: 240 seconds] 20131015 11:19:46-!- Kostic [~marko@85.202.113.95] has joined #wesnoth-dev 20131015 11:21:33-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has joined #wesnoth-dev 20131015 11:42:09-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has quit [Read error: Connection reset by peer] 20131015 11:45:29-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has joined #wesnoth-dev 20131015 11:54:51-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20131015 11:56:12-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Operation timed out] 20131015 11:56:51-!- stikonas_ [~gentoo@cpat001.wlan.net.ed.ac.uk] has joined #wesnoth-dev 20131015 11:56:52-!- stikonas_ [~gentoo@cpat001.wlan.net.ed.ac.uk] has quit [Changing host] 20131015 11:56:52-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 11:57:14-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has quit [Ping timeout: 264 seconds] 20131015 12:00:42-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131015 12:08:36-!- fabi__ [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20131015 12:10:06< Coffee_irc> ping bumbadadabum 20131015 12:10:11< bumbadadabum> hi Coffee_irc 20131015 12:10:15< Coffee_irc> hi 20131015 12:10:19< Coffee_irc> you got a sec? 20131015 12:10:34< bumbadadabum> Yes I hav 20131015 12:10:37< bumbadadabum> *have 20131015 12:10:58< Coffee_irc> I had a look at the animation WML for some of the files you recently committed 20131015 12:11:20< Coffee_irc> the princess animation is missing a sound for the saber attack 20131015 12:11:28< bumbadadabum> is she? 20131015 12:11:33< Coffee_irc> yes 20131015 12:11:35< bumbadadabum> Oh, I must have forgotten to add that 20131015 12:11:41< bumbadadabum> my excuses 20131015 12:11:44< bumbadadabum> I'll commit a fic 20131015 12:11:46< bumbadadabum> *fix 20131015 12:11:47< Coffee_irc> not sure when is a good time to start it though 20131015 12:13:34< Coffee_irc> the other one that also originally had a problem, is the frontier baroness 20131015 12:13:48< Coffee_irc> the sound start time for defense is -125 20131015 12:14:00< Coffee_irc> which is possibly before an attack would land a hit 20131015 12:14:07< bumbadadabum> oh right, I just copied that 20131015 12:14:19< Coffee_irc> I suspect that the defense macro could be used here 20131015 12:14:27< bumbadadabum> no 20131015 12:14:41< bumbadadabum> there's an alternate one for miss 20131015 12:14:50< bumbadadabum> and the regular macro doesn't support this AFAIK 20131015 12:15:02< Coffee_irc> is it really alternate? 20131015 12:15:05< bumbadadabum> yes 20131015 12:15:13< bumbadadabum> one where she dodges 20131015 12:15:15< Coffee_irc> the regular defense macro also only plays the sound on hit and not kill 20131015 12:15:20< zookeeper> it sounds like a large portion of the unit animation tweaks these days are buggy? :x 20131015 12:15:54< Coffee_irc> zookeeper: they were always buggy, just took a bit of careful prodding to notice ;) 20131015 12:16:21< zookeeper> i'd have noticed if there had been that many bugs in them in the past 20131015 12:16:27-!- kex [~kex@89.205.70.185] has quit [Ping timeout: 272 seconds] 20131015 12:16:31< Coffee_irc> well, they were there before 20131015 12:16:39< bumbadadabum> Coffee_irc: Play the sound on 0? 20131015 12:16:43< zookeeper> really? 20131015 12:16:47< Coffee_irc> -25 is the standard time 20131015 12:16:53< Coffee_irc> in the macro for defense 20131015 12:16:57< bumbadadabum> yeah I was going to suggest that lol 20131015 12:16:59< Coffee_irc> zookeeper: yeah 20131015 12:17:04< bumbadadabum> but you're typing faster 20131015 12:17:23< Coffee_irc> well, I've had some time off from work 20131015 12:17:33< Coffee_irc> and I'm feeling really good at the moment 20131015 12:17:40< Coffee_irc> I just got my 3d printer 20131015 12:17:52< Coffee_irc> and got some stuff to keep me occupied 20131015 12:18:16< Coffee_irc> before I was working too hard in real life :P 20131015 12:18:28< Coffee_irc> and couldn't type for sh$* 20131015 12:19:11< bumbadadabum> 1 file changed, 3 insertions(+), 5 deletions(-) 20131015 12:19:12< bumbadadabum> wait 20131015 12:19:16< bumbadadabum> I only changed one line 20131015 12:19:24< bumbadadabum> is there a way to check what the commit actually changed? 20131015 12:19:32< Coffee_irc> type "gitk" 20131015 12:19:44< Coffee_irc> if it is installed 20131015 12:19:58< Coffee_irc> or "git diff" 20131015 12:20:02< bumbadadabum> installing 20131015 12:20:19< Coffee_irc> gitk is a pretty good GUI for git changes 20131015 12:20:27< Coffee_irc> and where I picked up the problems I listed 20131015 12:20:52< bumbadadabum> wow really... 20131015 12:20:57< bumbadadabum> I thought I had commited those changes 20131015 12:21:22< Coffee_irc> it shows all previous commits and has inbuild diff functions and such 20131015 12:21:27< bumbadadabum> The unit is now broken... 20131015 12:21:28< Coffee_irc> *inbuilt 20131015 12:21:35< bumbadadabum> because I made a typo in a macro 20131015 12:21:40< bumbadadabum> which I changed before committing 20131015 12:21:46< bumbadadabum> but apparently it didn't commit it 20131015 12:23:25< bumbadadabum> Coffee_irc: The frontier baroness issues are all git being silly... 20131015 12:24:20-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20131015 12:24:35< Coffee_irc> ? 20131015 12:24:50< Coffee_irc> what does it say about local uncommitted changes? 20131015 12:24:54< bumbadadabum> It didn't commit my changes to the file properly 20131015 12:25:14< bumbadadabum> Well, it used an older save of the file 20131015 12:25:17< bumbadadabum> or something 20131015 12:25:23< bumbadadabum> It should work properly now 20131015 12:25:39< Coffee_irc> bumbadadabum: are you a dev? 20131015 12:25:48< bumbadadabum> Well, I have commit access 20131015 12:25:56< Coffee_irc> and are you pushing your changes? 20131015 12:26:31-!- irker707 [~irker@ai0867.net] has joined #wesnoth-dev 20131015 12:26:31< irker707> wesnoth: Bär Halberkamp wesnoth-old:master ef606ced1006 / data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg: Updated the Frontier Baroness's hit sound timing http://git.io/t6m-yw 20131015 12:26:34< irker707> wesnoth: Bär Halberkamp wesnoth-old:master fdd4b1986811 / data/campaigns/Heir_To_The_Throne/units/Princess.cfg: Added a sound for the Princess's melee animation http://git.io/6uqhyA 20131015 12:26:36< bumbadadabum> yes 20131015 12:27:28< Coffee_irc> that looks better 20131015 12:27:34< bumbadadabum> it is 20131015 12:27:43< Coffee_irc> so what's the problem with git? 20131015 12:27:53< bumbadadabum> Well, there was something 20131015 12:28:14< bumbadadabum> It just took an outdated version of the file when I committed it 20131015 12:28:20< Coffee_irc> ah 20131015 12:28:27< bumbadadabum> I'll double-check next time 20131015 12:28:34< bumbadadabum> also, thanks for suggesting gitk 20131015 12:28:36< bumbadadabum> this is very nice 20131015 12:28:37< Coffee_irc> when you commit changes, I would do a "git commit -a -m 'message'" 20131015 12:28:48< bumbadadabum> me too 20131015 12:28:50< Coffee_irc> the -a makes sure all changes are being commited 20131015 12:28:57< bumbadadabum> all files, yeah 20131015 12:29:10< Coffee_irc> otherwise you can get older versions of files in a commit 20131015 12:29:19< bumbadadabum> perhaps that happened 20131015 12:29:51< bumbadadabum> what now? 20131015 12:30:04< Coffee_irc> well that was all I had 20131015 12:30:11< bumbadadabum> Coffee_irc: Could you take a look at Malin's level 1 20131015 12:30:31< bumbadadabum> I'm still not sure if I like the anims the way they were originally implemented 20131015 12:30:32< Coffee_irc> in DiD? 20131015 12:30:39< bumbadadabum> I feel the ranged anim is lacking something 20131015 12:30:48< bumbadadabum> and the recruiting anim looks a bit silly IMO 20131015 12:30:49< bumbadadabum> yes 20131015 12:31:11< Coffee_irc> he's the apprentice mage, right? 20131015 12:31:16< bumbadadabum> yes 20131015 12:32:40< bumbadadabum> Also, should I mention these changes in the changelog? 20131015 12:32:49< bumbadadabum> I honestly forgot about that 20131015 12:33:06< Coffee_irc> well... maybe once they are done as a conversion to new syntax thing? 20131015 12:33:18< bumbadadabum> yeah they are 20131015 12:33:53< Coffee_irc> just an entry to say that the mainline campaigns now have updated animation WML syntax applied 20131015 12:34:58< Coffee_irc> malin's ranged attack looks good to me 20131015 12:35:06< Coffee_irc> but I haven't tried it in game 20131015 12:35:10< bumbadadabum> I feel it lacks a halo 20131015 12:35:21< Coffee_irc> he's got one to recruit for some reason 20131015 12:35:27< bumbadadabum> yeah 20131015 12:35:32< bumbadadabum> all necromancers have 20131015 12:35:47< Coffee_irc> could you use the same one for the attack? 20131015 12:36:00< bumbadadabum> Not really 20131015 12:36:06< bumbadadabum> it's a slightly different anim 20131015 12:36:16< bumbadadabum> and attack 20131015 12:36:24< Coffee_irc> a halo around the unit or the missile? 20131015 12:36:28< bumbadadabum> the ranged attack is meant to be some kind of mud blob or something 20131015 12:36:45< bumbadadabum> Coffee_irc: The unit 20131015 12:36:58< bumbadadabum> IMO it looks like he's shooting black goop from his fist now 20131015 12:37:21< bumbadadabum> Coffee_irc: What other campaigns are converted to the new syntax? 20131015 12:37:36< Coffee_irc> bumbadadabum: none of them :P 20131015 12:37:48< Coffee_irc> but all the data/core/unit and macros are converted 20131015 12:37:59< bumbadadabum> I know that 20131015 12:38:51< bumbadadabum> I'll also add that the MISSILE_FRAME_MUZZLE_FLARE_MISS has been changed 20131015 12:38:51< Coffee_irc> if you're happy to do more with the conversion, can we split it? 20131015 12:39:06< bumbadadabum> I was planning on doing Liberty today 20131015 12:39:16< bumbadadabum> and maybe... I don't know 20131015 12:39:24< bumbadadabum> are there other campaigns with custom units 20131015 12:39:31< bumbadadabum> that aren't UtBS 20131015 12:40:15< Coffee_irc> so you've done DiD and you maintain UtBS and you've done HttT 20131015 12:40:24< bumbadadabum> Also, shall I put the new syntax in the campaigns' section? 20131015 12:40:27< bumbadadabum> yes 20131015 12:40:35< Coffee_irc> and if you do Liberty, I can do the other ones 20131015 12:40:46< bumbadadabum> sure 20131015 12:41:00< Coffee_irc> in the changelog? That makes sense 20131015 12:42:06< Coffee_irc> we could use the lich halo with an opacity image path function for Malin? 20131015 12:42:15< bumbadadabum> perhaps 20131015 12:42:26< Coffee_irc> that's the halo/undead/black-magic-[1~5].png 20131015 12:42:37< bumbadadabum> I think the adept halo would be more fitting 20131015 12:42:56< bumbadadabum> also, where shall I put the mention of the changed macro syntax for the muzzle miss? 20131015 12:43:07< bumbadadabum> just in misc? 20131015 12:43:26< Coffee_irc> does it affect the image on screen? 20131015 12:43:35< bumbadadabum> no, just the syntax 20131015 12:43:45< bumbadadabum> it's not MISSILE_FRAME_MUZZLE_FLARE_MISS X Y 20131015 12:43:47< bumbadadabum> *now 20131015 12:43:55< Coffee_irc> because most of these could be grouped into a single, campaigns changed over to new syntax or macros changed over to new syntax 20131015 12:44:08< Coffee_irc> oh 20131015 12:44:22< bumbadadabum> * The MISSILE_FRAME_MUZZLE_FLARE_MISS macro now requires an X and Y argument 20131015 12:44:24< bumbadadabum> like this? 20131015 12:44:29< Coffee_irc> that probably requires something 20131015 12:44:47< Coffee_irc> I wasn't sure myself, so I listed changes under misc 20131015 12:45:52< Coffee_irc> looks good to me 20131015 12:47:14< bumbadadabum> k 20131015 12:47:36< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 1926e287d43a / changelog: Updated changelog http://git.io/7HP8hA 20131015 12:49:01< bumbadadabum> Coffee_irc: What do you prefer to do with dummy anims 20131015 12:49:08< bumbadadabum> that are the baseframe 20131015 12:49:12< bumbadadabum> split into 4 frames 20131015 12:49:40< Coffee_irc> bumbadadabum: for what? 20131015 12:49:53< bumbadadabum> Coffee_irc: Bone knight in L for example 20131015 12:50:41< bumbadadabum> or that's actually a poor example 20131015 12:50:47< Coffee_irc> you could combine them I suppose as they appear in the WML 20131015 12:50:48< bumbadadabum> I think it's only split because sound timing 20131015 12:50:59< Coffee_irc> should be simpler with the new syntax 20131015 12:51:28< bumbadadabum> I'll just make this one image="units/undead-skeletal/boneknight.png:400" 20131015 12:51:37< Coffee_irc> that's what I would do 20131015 12:51:45< bumbadadabum> yeah, it's a bit shorter, but watching a baseframe for half a second... 20131015 12:52:15< Coffee_irc> you could do image="units/undead-skeletal/boneknight.png:[100,200,300]" #hit1,hit2,after hit 20131015 12:52:28< Coffee_irc> or such if the artist has left placeholder images 20131015 12:52:34< bumbadadabum> eh, I'll do this 20131015 12:52:53< bumbadadabum> if it gets new anims, chances are the artist will not follow those placeholders 20131015 12:52:59< Coffee_irc> true 20131015 12:53:22< bumbadadabum> also, shouldn't the axe attack also have the horse-canter.wav? 20131015 12:53:37< bumbadadabum> it's a mounted unit after all 20131015 12:53:53< Coffee_irc> is it a dead horse? 20131015 12:53:58< Coffee_irc> if so, then maybe not 20131015 12:53:59< bumbadadabum> A live one 20131015 12:54:13< bumbadadabum> the trample attack does have the sound 20131015 12:54:17< Coffee_irc> this is one of the sound issues then to fix then 20131015 12:54:18< bumbadadabum> but the axe hasn't 20131015 12:55:06< Coffee_irc> bumbadadabum: my take on Marlin: http://pastebin.com/Ah3NuLXg 20131015 12:56:00< bumbadadabum> Coffee_irc: I'll test it when I'm finished with Libery 20131015 12:56:03< bumbadadabum> *Liberty 20131015 13:06:38< bumbadadabum> Coffee_irc: I'm also trying to make the Rogue Mage ranged anum look better 20131015 13:08:42< Coffee_irc> bumbadadabum: jetrel and co seem to be okay with small changes to timings and such, but if you want a big change, I made that forum page 20131015 13:08:45< Coffee_irc> http://forums.wesnoth.org/viewtopic.php?f=9&t=38983 20131015 13:09:09< bumbadadabum> yeah I know 20131015 13:09:54-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Computer's napping] 20131015 13:10:05-!- horon [~horon@nttkyo386211.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131015 13:21:17-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20131015 13:44:11-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has joined #wesnoth-dev 20131015 13:48:33-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131015 13:48:49-!- haudegen_ [~quassel@213162068071.public.t-mobile.at] has quit [Ping timeout: 272 seconds] 20131015 13:48:55-!- stikonas_ [~gentoo@cpat003.wlan.net.ed.ac.uk] has joined #wesnoth-dev 20131015 13:48:55-!- stikonas_ [~gentoo@cpat003.wlan.net.ed.ac.uk] has quit [Changing host] 20131015 13:48:55-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 13:54:15-!- stikonas__ [~gentoo@maths-pgs-002.maths.ed.ac.uk] has joined #wesnoth-dev 20131015 13:54:48-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 240 seconds] 20131015 13:57:11< irker707> wesnoth: Bär Halberkamp wesnoth-old:master e6e8e5a9006d / data/campaigns/Liberty/units/ (6 files): Updated the Libery animation WML http://git.io/S2t36A 20131015 13:57:14< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 9c0a8cf36da4 / changelog: Updated changelog http://git.io/9FJu3w 20131015 13:57:24< bumbadadabum> Coffee_irc: There's Liberty done 20131015 13:57:27-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131015 14:00:17-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20131015 14:02:15-!- Ardonik [~ardonik@adsl-75-28-105-232.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20131015 14:02:54-!- nurupo|away is now known as nurupo 20131015 14:03:44< Coffee_irc> bumbadadabum: that Marlin animation halo I posted might need an offset 20131015 14:03:50-!- Ard0nik [~ardonik@adsl-75-28-99-139.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 264 seconds] 20131015 14:04:01< bumbadadabum> Coffee_irc: I'll take a look at it 20131015 14:04:08< bumbadadabum> Should we run it by Jet first? 20131015 14:04:42< Coffee_irc> if he's here 20131015 14:04:59< Coffee_irc> otherwise, probably best to get a good candidate one first 20131015 14:06:38< Coffee_irc> ping jetrel_laptop 20131015 14:10:01-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's napping] 20131015 14:10:42< bumbadadabum> Coffee_irc: halo="halo/undead/dark-magic-[1~6].png~O(70%):50" 20131015 14:11:00< bumbadadabum> It seems ~O isn't really working 20131015 14:11:59< Coffee_irc> well, maybe try: halo="halo/undead/dark-magic-[1~6].png~O(40%):50" 20131015 14:16:08-!- Alkenrinnstet [~Alkenrinn@175.156.14.192] has quit [Remote host closed the connection] 20131015 14:16:41-!- Alkenrinnstet [~Alkenrinn@175.156.14.192] has joined #wesnoth-dev 20131015 14:16:48< bumbadadabum> Coffee_irc: http://pastebin.com/MRzYFwp9 20131015 14:16:54< bumbadadabum> This is what I have now 20131015 14:16:59< bumbadadabum> and I think it looks pretty good 20131015 14:17:09-!- stikonas__ [~gentoo@maths-pgs-002.maths.ed.ac.uk] has quit [Quit: Konversation terminated!] 20131015 14:17:58< Coffee_irc> yeah, that ought to work well 20131015 14:18:32< bumbadadabum> perhaps tweak the opacity a bit more 20131015 14:18:38< bumbadadabum> and mayeb change the halo even 20131015 14:18:51< bumbadadabum> to something less necromancer-y 20131015 14:19:05< Coffee_irc> ah 20131015 14:19:13< Coffee_irc> the halo time needs to be shortened 20131015 14:19:31< bumbadadabum> why? 20131015 14:19:40< Coffee_irc> because it is too long for the frame time 20131015 14:19:43< bumbadadabum> oh 20131015 14:19:45< bumbadadabum> wait 20131015 14:19:46< bumbadadabum> lol 20131015 14:19:53< bumbadadabum> I forgot to change that 20131015 14:20:39< Coffee_irc> good to check on 0.25 speed for one attack 20131015 14:20:59< Coffee_irc> so you see if it is as you think 20131015 14:21:09< bumbadadabum> I think we could change the last frame's time to 300 20131015 14:21:16< bumbadadabum> and bump the starting time a little 20131015 14:21:20< bumbadadabum> (100 ms) 20131015 14:21:27< bumbadadabum> (or a bit less) 20131015 14:21:40< Coffee_irc> yeah, I think the custom units for campaigns didn't have the same scrutiny in making them as cor units 20131015 14:21:45< bumbadadabum> It looked good on 0.5 speed 20131015 14:21:45< Coffee_irc> *core 20131015 14:22:41< Coffee_irc> from what I've seen is that it generally looks good on faster speeds if it looks good on slower speeds 20131015 14:22:53< bumbadadabum> well 20131015 14:23:00< bumbadadabum> yeah 20131015 14:23:08< bumbadadabum> unless you use 10ms frames 20131015 14:23:17< Coffee_irc> well, yeah 20131015 14:23:27< Coffee_irc> the engine won't display those properly 20131015 14:23:35< Coffee_irc> it is too short a time 20131015 14:23:45< bumbadadabum> Of course 20131015 14:26:02-!- Alkenrinnstet [~Alkenrinn@175.156.14.192] has quit [Remote host closed the connection] 20131015 14:26:25-!- Alkenrinnstet [~Alkenrinn@175.156.14.192] has joined #wesnoth-dev 20131015 14:28:17< bumbadadabum> I'll check it with 300ms second frame 20131015 14:28:31< bumbadadabum> and -350 starting time 20131015 14:30:39< bumbadadabum> yeah this looks pretty good 20131015 14:31:57-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20131015 14:34:18< Coffee_irc> bumbadadabum: you are very welcome to commit and put the link to the git page https://github.com/wesnoth/wesnoth-old/commit/ 20131015 14:34:40< bumbadadabum> Coffee_irc: Ok, will do that now 20131015 14:34:52< Coffee_irc> I made a video of the red mage line change using istanbul and setting a screen area 20131015 14:35:34< Coffee_irc> I don't really know how much actual interest there is out there in looking at polishing the existing animations though :P 20131015 14:39:33-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20131015 14:40:29< Coffee_irc> in the dead water campaign all the king line animations are commented out for some reason? 20131015 14:40:43< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 6e70cd431e7e / data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg: Updated ranged animation for Malin http://git.io/EvDAkg 20131015 14:42:26< bumbadadabum> Coffee_irc: Should I link it in the thread? 20131015 14:42:46< Coffee_irc> bumbadadabum: probably a good idea to keep the artist informed about these things 20131015 14:44:43< Coffee_irc> oh I see, the merman king base sprites have been updated and the old ones look different 20131015 14:45:27< bumbadadabum> Jetrel_new: Do the new Spearman anims have your green light? 20131015 14:45:52< bumbadadabum> I think they look good enough 20131015 14:56:17-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20131015 14:57:22< jetrel_laptop> bumbadadabum: sure. 20131015 14:57:43< bumbadadabum> jetrel_laptop: I'm not sure about the timings though 20131015 14:58:37< jetrel_laptop> I'm busy right now and don't have time to discuss this in depth - but it's probably fine to tweak the timings freely. 20131015 15:05:31-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20131015 15:05:33< bumbadadabum> jetrel_laptop: I'm asking Major if he minds if I commit them 20131015 15:05:57< bumbadadabum> In case he wants to work on it more 20131015 15:06:19< jetrel_laptop> Sounds good. 20131015 15:07:54-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has joined #wesnoth-dev 20131015 15:11:17-!- tomreyn [~tomreyn@p5795481D.dip0.t-ipconnect.de] has joined #wesnoth-dev 20131015 15:11:17-!- tomreyn [~tomreyn@p5795481D.dip0.t-ipconnect.de] has quit [Changing host] 20131015 15:11:17-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131015 15:16:25-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has joined #wesnoth-dev 20131015 15:21:59-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has joined #wesnoth-dev 20131015 15:32:21-!- Ard0nik [~ardonik@adsl-75-28-97-239.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20131015 15:36:13-!- Ardonik [~ardonik@adsl-75-28-105-232.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20131015 15:59:12< irker707> wesnoth: David Mikos wesnoth-old:master b996f0b8c9f4 / / (8 files in 2 dirs): DW: convert unit WML to new syntax http://git.io/QQV8XA 20131015 15:59:14< irker707> wesnoth: David Mikos wesnoth-old:master d3ad4d84b4fd / changelog data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg: DM: convert unit WML to new syntax http://git.io/8pSLog 20131015 15:59:16< irker707> wesnoth: David Mikos wesnoth-old:master b1f7ec61f84c / / (5 files in 2 dirs): EI: convert unit WML to new syntax http://git.io/7Lmhpg 20131015 15:59:18< irker707> wesnoth: David Mikos wesnoth-old:master b825400c2fbb / / (3 files in 2 dirs): SoF: convert unit WML to new syntax http://git.io/9fopeg 20131015 15:59:20< irker707> wesnoth: David Mikos wesnoth-old:master 8aa32d5949e9 / / (4 files in 2 dirs): SotBE: convert unit WML to new syntax http://git.io/BG5zaA 20131015 15:59:32< bumbadadabum> Coffee_irc: Awesome 20131015 15:59:49< Coffee_irc> bumbadadabum: phew, it's tiring work :P 20131015 16:00:48< Coffee_irc> I believe I fixed some sound issues along the way 20131015 16:02:25< bumbadadabum> Coffee_irc: Lord_Knightmare reported to me that the Fire Dragon has no animations at all 20131015 16:02:32< bumbadadabum> I think I'll go fix that now 20131015 16:02:47< Coffee_irc> bumbadadabum: there was a different fire dragon before with animations 20131015 16:02:54< Coffee_irc> the new one I don't think has any yet 20131015 16:02:56< bumbadadabum> I know 20131015 16:03:11-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginmedia.com] has quit [Ping timeout: 272 seconds] 20131015 16:06:25< bumbadadabum> Coffee_irc: could you make the Dark Adept/Necromancer/Dark Sorcerer/Lich/Ancient Lich have different attack animations for chill wave/tempest and shadow wave 20131015 16:06:30< bumbadadabum> Could we? 20131015 16:06:36-!- Gallaecio [~quassel@84.120.112.34.dyn.user.ono.com] has joined #wesnoth-dev 20131015 16:06:51-!- Gallaecio_ [~quassel@84.120.112.34.dyn.user.ono.com] has quit [Ping timeout: 245 seconds] 20131015 16:07:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 16:07:59< Coffee_irc> bumbadadabum: we could use the imagepathfunctions? 20131015 16:08:12< bumbadadabum> or a different sound 20131015 16:08:17< bumbadadabum> or a different halo 20131015 16:08:25< bumbadadabum> or a different projectile 20131015 16:08:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131015 16:09:16-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131015 16:09:20< Coffee_irc> for chill wave we could even do a color swap towards cyan 20131015 16:10:14< Coffee_irc> we could get something going and then show the artists to see what they think 20131015 16:11:19< Coffee_irc> or the shadow wave could be all black 20131015 16:11:26< Coffee_irc> rather than purple as it is now 20131015 16:11:29< bumbadadabum> fun fact 20131015 16:11:40< bumbadadabum> chill wave used to use magicmissile.wav 20131015 16:11:41< bumbadadabum> IIRC 20131015 16:11:46< bumbadadabum> and used to be more chilly 20131015 16:12:20< Coffee_irc> bumbadadabum: we could change both -- one the sound, the other the picture 20131015 16:12:47< bumbadadabum> I think the current halo/projectile/sound fits the shadow wave fine 20131015 16:12:52< Coffee_irc> do a color change to all black for shadow wave 20131015 16:13:13< Coffee_irc> and the sound change for the shadow wave 20131015 16:13:22< Coffee_irc> we could have 2 sounds at once as well 20131015 16:14:05< Coffee_irc> magic-dark.ogg+magicmissile.wav for chill wave? 20131015 16:14:13< bumbadadabum> I don't know 20131015 16:14:23< bumbadadabum> we could try out a few ideas 20131015 16:18:14-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 240 seconds] 20131015 16:19:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131015 16:20:22< bumbadadabum> Coffee_irc: Is it ok if I don't bother with x,y values in the fire dragon fire breath? 20131015 16:20:50< Coffee_irc> bumbadadabum: ? 20131015 16:20:59< Coffee_irc> does it actually have animation frames now? 20131015 16:21:03< bumbadadabum> Nope 20131015 16:21:06< bumbadadabum> and I'm adding them 20131015 16:21:12< bumbadadabum> well, [frame]s 20131015 16:21:14< Coffee_irc> I wouldn't bother then 20131015 16:21:16< bumbadadabum> in [attack_anim] 20131015 16:21:21< bumbadadabum> but no actual drawn frames 20131015 16:21:32< Coffee_irc> as the monster may move a bit before spitting out fire 20131015 16:26:16-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Távozom] 20131015 16:27:55-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131015 16:30:30< Coffee_irc> bumbadadabum: here's a test with the color shift and extra sound: http://pastebin.com/1rx1XXRb 20131015 16:32:23< Coffee_irc> could even make the shadow wave animation last longer on screen to make it "loom like a shadow" 20131015 16:34:12< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 9d6245c23bb0 / data/core/units/monsters/Fire_Dragon.cfg: Added [attack_anim]s to the Fire Dragon http://git.io/QquTTw 20131015 16:34:15< irker707> wesnoth: Bär Halberkamp wesnoth-old:master b8be294dff3b / changelog: Updated changelog http://git.io/bwGpIw 20131015 16:34:42< bumbadadabum> Coffee_irc: We could also have no projectile for the chill wave 20131015 16:34:55< bumbadadabum> and just have it be a halo with offset 1 20131015 16:36:26< Coffee_irc> bumbadadabum: the chill wave is used way more often 20131015 16:36:34< bumbadadabum> eh, yeah 20131015 16:36:38< bumbadadabum> maybe for the shadow wave then 20131015 16:36:39< Coffee_irc> so IMO you'd want the best animation for this one 20131015 16:37:30< bumbadadabum> [missile_frame] 20131015 16:37:30< bumbadadabum> duration=450 20131015 16:37:30< bumbadadabum> offset=1.0 20131015 16:37:30< bumbadadabum> halo=halo/elven/ice-halo[9~1].png~CS(40,-40,10) 20131015 16:37:30< bumbadadabum> [/missile_frame] 20131015 16:37:35< bumbadadabum> I did this for one of my units 20131015 16:38:59< Coffee_irc> bumbadadabum: looks suspiciously like an elf halo to me :P 20131015 16:39:23< bumbadadabum> Coffee_irc: Of course we can use a different halo, but it's about the principle 20131015 16:42:34< Coffee_irc> I don't know 20131015 16:42:48< vultraz> bumbadadabum: are you planning on using the stormkind chill attack in mainline? 20131015 16:42:54< vultraz> perhaps as chillwavez 20131015 16:42:58< bumbadadabum> vultraz: No. 20131015 16:43:09< bumbadadabum> we could do something like it 20131015 16:43:33< Coffee_irc> but it is a good idea to differentiate the attacks 20131015 16:43:40< bumbadadabum> yes 20131015 16:44:04< bumbadadabum> I think the person that implemented the shadow wave in 200X 20131015 16:44:12< bumbadadabum> just forgot to change that 20131015 16:44:17< bumbadadabum> and made them both use the same anim 20131015 16:44:34< bumbadadabum> and nobody has complained about it until now 20131015 16:45:15< bumbadadabum> be back in a bit 20131015 16:50:03-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20131015 16:52:38< Coffee_irc> I'm off to sleep, but it sounds like a problem that the artists might be able to best solve through a post on the forums 20131015 17:07:28-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has joined #wesnoth-dev 20131015 17:07:28-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginmedia.com] has quit [Changing host] 20131015 17:07:28-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131015 17:19:38-!- Octalot [~noct@host86-160-136-27.range86-160.btcentralplus.com] has quit [] 20131015 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[~bumbadada@d155109.upc-d.chello.nl] has left #wesnoth-dev ["Bye"] 20131015 18:16:06-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131015 18:55:16-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131015 18:57:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131015 18:57:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131015 18:57:23-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has quit [Ping timeout: 250 seconds] 20131015 19:02:19-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131015 19:04:07-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131015 19:07:17-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131015 19:10:02-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131015 19:10:46< mattsc> zookeeper, Turuk, Crab_, flix et al.: concerning coding things like transport ship (un)loading, I've poked around in the source code and there doesn't seem to be a way to transfer information from LuaAI to WML in a replay-safe way (other than the usual actions: move, attack, recruit ...) 20131015 19:10:49< mattsc> I mean not only does such an action hook not exist within the AI functionality, but there also doesn't seem to be a replay command type that can handle that. 20131015 19:12:38< mattsc> So the options I see are either to code all the decision making in WML, or to use some sort of trick like having the AI move or recruit hidden units that will then fire events based on where they move or what unit type is recruited. 20131015 19:12:55< mattsc> I am posting that here in the hope that somebody will tell me that I am wrong. :) 20131015 19:15:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131015 19:20:20-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131015 19:20:28< zookeeper> mattsc, well i don't know if you're wrong or not, but i guess i'd very much discourage hacks with hidden unit moves etc. 20131015 19:20:36-!- molgrum [~molgrum@h-94-220.a230.priv.bahnhof.se] has quit [Quit: Lämnar] 20131015 19:21:51-!- kex [~kex@89.205.70.185] has quit [Remote host closed the connection] 20131015 19:21:53< mattsc> zookeeper: yeah, I'd only consider that for things that cannot be done in WML (which, at least in SotBE Black Flag, is not the case) 20131015 19:22:19-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131015 19:22:24-!- kex [~kex@89.205.70.185] has joined #wesnoth-dev 20131015 19:23:14< mattsc> zookeeper: for example, the unloading can be triggered by the ships moving into shallow water, and we just need to make sure that they never do unless they can find a safe landing spot. 20131015 19:24:34< mattsc> zookeeper: of course, then the question is why would we use the Lua AI at all, since that can also easily be done in WML ... :P 20131015 19:27:01-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131015 19:27:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131015 19:27:23-!- kex [~kex@89.205.70.185] has quit [Ping timeout: 272 seconds] 20131015 19:32:26< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 1009da6821d4 / data/core/ (30 files in 2 dirs): Added new Spearman animations by Major http://git.io/k_o_xw 20131015 19:32:29< irker707> wesnoth: Bär Halberkamp wesnoth-old:master 2df5c6673be0 / changelog players_changelog: Updated changelog and players_changelog http://git.io/VaCIhA 20131015 19:32:32< irker707> wesnoth: Bär Halberkamp wesnoth-old:master ed22d9201339 / data/core/about.cfg: Added rhyging5 to the credits http://git.io/YiVN9Q 20131015 19:52:26-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131015 20:30:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131015 20:35:00-!- mjs-de 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