--- Log opened Fri Oct 18 00:00:14 2013 20131018 01:07:26-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20131018 01:58:09-!- melinath [~melinath@li341-41.members.linode.com] has quit [Excess Flood] 20131018 01:58:20-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20131018 02:24:27-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131018 02:25:43-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 02:42:06-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131018 02:58:21-!- Ivanovic_ [~ivanovic@x2f408d4.dyn.telefonica.de] has joined #wesnoth-dev 20131018 03:01:41-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 245 seconds] 20131018 03:02:15-!- Ivanovic_ is now known as Ivanovic 20131018 03:38:08-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131018 04:07:31-!- nurupo is now known as nurupo|away 20131018 04:57:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131018 05:29:44-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131018 05:31:37-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 272 seconds] 20131018 05:38:37-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20131018 05:38:37-!- Upth is now known as Upthorn 20131018 05:40:36-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131018 05:45:28-!- vultraz_ [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20131018 05:46:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20131018 05:46:35-!- vultraz_ is now known as vultraz 20131018 05:48:15-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 268 seconds] 20131018 05:58:59-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131018 06:05:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 272 seconds] 20131018 06:16:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131018 06:46:55-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131018 07:04:59-!- ctf4void [~void@p57B8DE4B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20131018 07:09:30< ctf4void> hi. I want to use an old map, but I realize that the syntax of mapfiles have changed. I already tried the python program "wmllint", but it took only care of putting commas between the terrain codes. the terrain codes itself remained unchanged, so I am now editing them manually. I haven't figured out what 'Y' does stand for though. Anyone got any ideas what the new terrain code for 'Y' is? 20131018 07:10:06< ctf4void> this is the map I am talking about: http://forums.wesnoth.org/viewtopic.php?f=15&t=10953 20131018 07:11:09< zookeeper> ctf4void, you could check the history of http://wiki.wesnoth.org/TerrainCodesWML 20131018 07:11:29< zookeeper> you can find the old terrain code table that way 20131018 07:12:12< zookeeper> Y was for swamp village 20131018 07:12:51< ctf4void> thx, will try that out, I hope the history of that wikipage goes back far enough, the map is at least 7 years old 20131018 07:12:53< zookeeper> ( http://wiki.wesnoth.org/index.php?title=TerrainCodesWML&oldid=11573 ) 20131018 07:13:15< ctf4void> awesome, thx! 20131018 07:14:58-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20131018 07:28:16-!- Smar [smar@nano.smar.fi] has joined #wesnoth-dev 20131018 07:28:16-!- Smar [smar@nano.smar.fi] has quit [Changing host] 20131018 07:28:16-!- Smar 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#wesnoth-dev 20131018 08:30:11< ctf4void> zookeeper: I replaced the terraincodes and now the map works with wesnoth 1.10.7 :) 20131018 08:44:59-!- mjs-de [~mjs-de@g224184046.adsl.alicedsl.de] has joined #wesnoth-dev 20131018 08:47:04-!- {V} [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20131018 08:53:30-!- stikonas [~gentoo@cpat001.wlan.net.ed.ac.uk] has joined #wesnoth-dev 20131018 08:53:30-!- stikonas [~gentoo@cpat001.wlan.net.ed.ac.uk] has quit [Changing host] 20131018 08:53:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131018 08:58:51-!- stikonas_ [~gentoo@46.246.44.67] has joined #wesnoth-dev 20131018 08:58:51-!- stikonas_ [~gentoo@46.246.44.67] has quit [Changing host] 20131018 08:58:51-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131018 08:59:39-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20131018 09:34:02-!- kex [~kex@89.205.70.185] has quit [Remote host closed the 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the connection] 20131018 13:40:30-!- qal [~sabban@reverse-62.fdn.fr] has quit [Read error: No route to host] 20131018 13:44:59-!- qal [~sabban@reverse-62.fdn.fr] has joined #wesnoth-dev 20131018 14:00:01-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131018 14:17:53-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20131018 14:21:52-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Quit: leaving] 20131018 14:23:15-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131018 14:31:02-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20131018 14:48:36< bumbadadabum> Coffee_irc, Jetrel_new: any news on the animations/halo? 20131018 14:53:31-!- {V} [~V@139-79-ftth.on.nl] has quit [Read error: Connection reset by peer] 20131018 14:53:58-!- slkhbgs [~V@139-79-ftth.on.nl] has joined #wesnoth-dev 20131018 14:54:24-!- slkhbgs is now known as 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18:02:40-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131018 18:20:43-!- Kostic [~marko@85.202.113.165] has quit [Ping timeout: 248 seconds] 20131018 18:23:43-!- Crendgrim [~crend@aftr-37-24-145-74.unity-media.net] has joined #wesnoth-dev 20131018 19:11:40-!- Kostic [~marko@net50-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20131018 19:16:50-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131018 19:16:50-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131018 19:27:16-!- thunderstruck [~zaibotren@cpc5-sgyl29-2-0-cust174.sgyl.cable.virginmedia.com] has quit [Quit: leaving] 20131018 19:36:00-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131018 19:47:49-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131018 19:48:24-!- zookeeper2 [~lmsnie@87-100-225-7.bb.dnainternet.fi] has joined #wesnoth-dev 20131018 19:48:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20131018 19:51:12-!- zookeeper2 is now known as zookeeper 20131018 19:51:14-!- zookeeper [~lmsnie@87-100-225-7.bb.dnainternet.fi] has quit [Changing host] 20131018 19:51:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131018 20:10:31< mattsc> zookeeper, Turuk: btw, just so there isn't a misunderstanding. I didn't make the disembarking behavior worse (it's kept as it was before), I just don't have the tools in place (yet) to improve it the way I want to. 20131018 20:10:44< zookeeper> roger 20131018 20:20:13< justinzane_> on a total side note... I just calibrated my monitor to edit some of my niece' wedding photos; and some of the Wesnoth art looks an order of magnitude better! 20131018 20:21:23< justinzane_> trolls in cave really look excellent, and the undead rock. quite a difference from the stock settings on my lappie. 20131018 20:30:01-!- exciton_ [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131018 20:30:15-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 245 seconds] 20131018 20:30:20-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 20:33:34-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20131018 20:37:02-!- nurupo|away is now known as nurupo 20131018 20:38:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131018 20:38:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 20:39:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131018 20:43:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 20:45:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131018 20:48:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 20:58:23-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131018 21:00:22-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 21:01:51-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131018 21:05:24-!- exciton_ [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131018 21:05:24-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131018 21:17:02-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131018 21:22:53-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has quit [Ping timeout: 250 seconds] 20131018 21:40:50-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20131018 21:42:27-!- mjs-de [~mjs-de@g224184046.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131018 21:44:38-!- Kostic [~marko@net50-1-245-109.mbb.telenor.rs] has quit [Quit: Kostic] 20131018 22:12:04< Coffee_irc> bumbadadabum: I uploaded a viedo yesterday of the dark adept animations on the forums 20131018 22:12:14< bumbadadabum> I saw it 20131018 22:12:54< bumbadadabum> I think I told someone I liked them a lot 20131018 22:12:58< bumbadadabum> even more at normal speed 20131018 22:13:00< Coffee_irc> if good then we can change all the other units as well 20131018 22:13:11< Coffee_irc> the speed of the video is 1x 20131018 22:13:22< bumbadadabum> Also, I'm in favor of vultraz's suggestion 20131018 22:13:28< Coffee_irc> ? 20131018 22:13:32< bumbadadabum> to knock the enemy backwards with chill wave 20131018 22:13:36< bumbadadabum> for the level 3 units 20131018 22:13:44< bumbadadabum> the anim looks quite powerful 20131018 22:14:14< Coffee_irc> we can slow down or speed up the chill wave as well 20131018 22:14:28< bumbadadabum> I like how it's right now 20131018 22:14:37< Coffee_irc> just a matter of getting Jetrel_new's attention ;) 20131018 22:14:38< bumbadadabum> it looks powerful 20131018 22:14:41< bumbadadabum> and it's supposed to be 20131018 22:14:50< bumbadadabum> Adepts are fearsome units in MP 20131018 22:14:55< Coffee_irc> yes 20131018 22:23:34< mattsc> Cool. I managed to add a new replay-safe action to the Lua AI that let's me wreak pretty much any kind of havoc I want from within the AI. :x 20131018 22:23:53< mattsc> Replay-safe havoc, I like it! 20131018 22:25:04< Coffee_irc> mattsc: you mean you can change the code and update it somehow without quitting a scenario? 20131018 22:25:58< mattsc> Coffee_irc: no. That I managed to do long ago already. 20131018 22:26:18< Coffee_irc> interesting 20131018 22:26:27< Coffee_irc> then what do you mean? 20131018 22:26:48< mattsc> I mean that I added an ai.synced_command (name TBC) that let's me do other things than move/recruit/attack from withing the AI. 20131018 22:27:26< Coffee_irc> mattsc: cool 20131018 22:27:38< Coffee_irc> does this mean that you can now do anything in any order with the AI? 20131018 22:28:00< Coffee_irc> like a n AI suicide attack on a leader? 20131018 22:28:32< mattsc> Coffee_irc: Well, the suicide attack was already possible previously. 20131018 22:29:08< Coffee_irc> mattsc: if I remember, the ordering stopped certain units from being able to consider certain possibilities 20131018 22:29:09< mattsc> But I could, for example, have the AI spawn or kill units on the map without having to go through events. 20131018 22:29:33< mattsc> ... although I'd have to make sure that I don't get the RNG out of sync when doing that ... 20131018 22:29:53< Coffee_irc> so the AI will now slow a unit before attacking? 20131018 22:30:21< Coffee_irc> that would make the eleves much more competitive for the AI 20131018 22:30:23< mattsc> Coffee_irc: I don't quite remember what you are referring to, but I think that was a problem with the design of my AI, rather than a missing capability. 20131018 22:30:24< Coffee_irc> *elves 20131018 22:30:42< mattsc> *functionality. 20131018 22:31:53< mattsc> Coffee_irc: anything that had to do with moves, attacks, recruiting etc. was already possible. It's mostly a question of getting your AI to make the "right" decisions. 20131018 22:32:05< Coffee_irc> mattsc: no 20131018 22:32:12< Coffee_irc> the problem was that it was done in phases 20131018 22:32:26< Coffee_irc> and often one phase was intermixed with another phase for the best outcome 20131018 22:32:39< mattsc> Coffee_irc: but it doesn't have to be done that way. And, in fact, in Fred I got rid of that for that purpose. 20131018 22:33:09< Coffee_irc> not this again :P 20131018 22:33:14< Coffee_irc> when can we test fred? 20131018 22:33:21< mattsc> Well, let's say it that way: Fred is now capable of doing it that way. He's not necessarily doing it that way already ... 20131018 22:33:46< mattsc> Coffee_irc: Fred is always ready for testing, it's just a question of how much hair you want to lose. :D 20131018 22:34:07< Coffee_irc> so is he part of an addon? 20131018 22:34:12< Coffee_irc> or part of core? 20131018 22:34:25< mattsc> Yes. 20131018 22:34:58< mattsc> If you get AI-demos from the site, you can choose default+expAI (or something) as a modification or as an era. 20131018 22:35:18< mattsc> And then Fred is one of the AIs you can choose for 'Computer Player' 20131018 22:35:19< Coffee_irc> mattsc: from addons list? 20131018 22:35:44< mattsc> Coffee_irc: no, don't take that one. It's way outdated (and I think doesn't even run on 1.11.6 any more) 20131018 22:35:53< Coffee_irc> where? 20131018 22:35:57< mattsc> https://github.com/wesnoth/wesnoth-old/ 20131018 22:36:03< mattsc> oops, no ... 20131018 22:36:12< mattsc> https://github.com/mattsc/AI-demos 20131018 22:36:52< mattsc> Coffee_irc: but he's still got all kinds of problems against human players, that's why I haven't updated the add-on in so long. 20131018 22:37:06< mattsc> (he's pretty decent against the RCA AI) 20131018 22:37:13< Coffee_irc> mattsc: all of the AIs suck currently :P 20131018 22:37:46< Coffee_irc> against a human player 20131018 22:37:54< mattsc> Coffee_irc: but there's a difference between mindlessly attacking and doing something that really doesn't make sense... 20131018 22:38:23< mattsc> Coffee_irc: also, once the human player gets a significant advantage, calculation times can become *really* long. 20131018 22:38:46< Coffee_irc> mattsc: yeah, I noticed that in the past 20131018 22:39:07< mattsc> It's one of the things that I will work on once I have a behavior that doesn't suck any more ... 20131018 22:39:25< Coffee_irc> mattsc: this reminds me of a program called robocode 20131018 22:39:27< mattsc> Right now I don't want to spend time optimizing code that I'll just throw out again later anyway. 20131018 22:39:44< Coffee_irc> the best bots at one point used statistical methods with bins 20131018 22:40:01< Coffee_irc> and probabilities from sets to always caclculate in the same amount of time 20131018 22:41:15< mattsc> Coffee_irc: Any sort of suggestions and contributions would be great. :) 20131018 22:42:05< Coffee_irc> well maybe sometime in the future 20131018 22:42:08< mattsc> Coffee_irc: I am making very slow progress, but it is *very* slow ... 20131018 22:42:17< Coffee_irc> I'd like to get some more animation stuff done 20131018 22:42:24< Coffee_irc> but I am always happy to test 20131018 22:43:25< mattsc> Coffee_irc: sure, whenever you feel like it. Fred does play a little better than last time you tested a game, but I am not sure that the difference is significant enough. 20131018 22:43:43< mattsc> Coffee_irc: anyways, what I was talking about up there is a different kind of thing. 20131018 22:44:30< mattsc> Other than move/attack/recruit/recall, it is currently not possible to have the AI do anything in a replay-safe way. 20131018 22:44:31-!- johndh-mobile [~yaaic@c-50-163-193-94.hsd1.md.comcast.net] has joined #wesnoth-dev 20131018 22:44:51< mattsc> Even adding a variable to a unit from within the AI is not replay safe. 20131018 22:45:06< Coffee_irc> mattsc: the AI for freelands is supposed to be orc isn't it? 20131018 22:45:33< mattsc> Thus, it is, for example, impossible to tell WML from the AI onto which hex it should unload a unit from a ship (which is how the whole thing started) 20131018 22:45:48-!- justinzane_ [~justinzan@tiny.justinzane.com] has quit [] 20131018 22:45:59< mattsc> Yes - Fred currently does only Northerners on Freelands, and only when it's side 1. 20131018 22:45:59< Coffee_irc> mattsc: makes sense 20131018 22:46:34< mattsc> So now I have some (dirty test) code in place with which I can do that. 20131018 22:50:28-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131018 22:51:10< mattsc> Nice - I can even spawn random Orcish Warriors on the map. 20131018 22:51:30< mattsc> ... and they reappear in the replay and take out the enemy leader. 20131018 22:54:43< mattsc> Coffee_irc: just one thing if you test Fred at the moment: you don't have to prove to me how badly you can beat the AI (of course you can!) 20131018 22:54:59< Coffee_irc> mattsc: :) 20131018 22:55:06< Coffee_irc> was doing that just now :P 20131018 22:57:21< mattsc> Coffee_irc: as I said, the AI's really not ready yet to take on human players. But if you find anything specific to work on, that would be helpful and I'll add it to the (already long) list. 20131018 22:57:46< mattsc> *specific FOR ME to work on 20131018 22:58:03< Coffee_irc> mattsc: the scout (wolf rider) came at me and placed itself to be surrounded where no unit of the AI side could attack the next turn to help 20131018 22:58:12< Coffee_irc> down the left side 20131018 22:58:36< Coffee_irc> after a pretty good village grab I have to say 20131018 22:59:11< bumbadadabum> http://forums.wesnoth.org/viewtopic.php?p=561202#p561202 20131018 22:59:15< Coffee_irc> in day :P 20131018 22:59:25< bumbadadabum> Coffee_irc: The honor is yours 20131018 22:59:28< bumbadadabum> commit the halo 20131018 23:00:11< Coffee_irc> ok, but it needs to be have that image optimization thing applied to it 20131018 23:00:30< bumbadadabum> wesnoth-optipng? 20131018 23:00:32< bumbadadabum> I'll run that 20131018 23:00:45< shadowm> "Needs". 20131018 23:00:54< Coffee_irc> should I commit the dark adept first, since I have already modified that in my local version 20131018 23:00:59< shadowm> Please make sure you have the image comparison script available. 20131018 23:01:47< Coffee_irc> shadowm: yes, I probably do have that, but bumbadadabum seems to already know about it 20131018 23:02:19< bumbadadabum> Coffee_irc: Sure, commit the adept first 20131018 23:03:12< mattsc> Coffee_irc: yeah, (defensive) unit placement isn't working very well. 20131018 23:03:23< mattsc> That, and probably a dozen other things. :P 20131018 23:03:25< shadowm> "Probably". :( 20131018 23:03:28-!- irker441 [~irker@ai0867.net] has joined #wesnoth-dev 20131018 23:03:28< irker441> wesnoth: David Mikos wesnoth-old:master f1f96f5d4529 / data/core/units/undead/Necro_Dark_Adept.cfg: dark adept animation change for distinction of range attacks. http://git.io/zug-wA 20131018 23:03:53< shadowm> "Seems". Wikipedia editors would go crazy over that statement. 20131018 23:04:24< shadowm> wesnoth-optipng has altered pixmap data in the past, which is why the comparison script was added as a requirement. 20131018 23:04:53< shadowm> Unfortunately it's a soft requirement, so people may still run wesnoth-optipng without ensuring pixmaps aren't changed. 20131018 23:04:54< Coffee_irc> shadowm: oh I see, that could cause problems with team coloring 20131018 23:05:51< bumbadadabum> shadowm: I didn't know about that 20131018 23:06:13< bumbadadabum> Shall I run the pixmap comparison script on the units I ran optipng on? 20131018 23:06:24< shadowm> wesnoth-optipng has to be able to run it itself. 20131018 23:07:18< bumbadadabum> k 20131018 23:07:22< shadowm> If it can't (the directory where wesnoth-optipng resides doesn't have compare_images.py, it isn't executable, or it failed), it'll just print a warning at the end and carry on. 20131018 23:07:26< shadowm> Which is bad. 20131018 23:07:38< bumbadadabum> shadowm: It didn't for me AFAIK 20131018 23:07:46< bumbadadabum> so I think it ran 20131018 23:07:53< irker441> wesnoth: David Mikos wesnoth-old:master b4dc511e9c5c / data/core/images/halo/illuminates-aura.png: make illuminates halo 80% opaque of original for visibility in game. http://git.io/Xy5Q6A 20131018 23:08:39< Coffee_irc> bumbadadabum: now committed 20131018 23:08:47< bumbadadabum> awesome 20131018 23:08:49< bumbadadabum> will pull 20131018 23:08:56< bumbadadabum> and then port the new anims to the sorcerer 20131018 23:08:58< bumbadadabum> and necro 20131018 23:09:34< Coffee_irc> bumbadadabum: the timings are slightly different for the sorceror and lich and other units 20131018 23:09:47< bumbadadabum> well 20131018 23:09:51< Coffee_irc> and we need to make sure that the campaign units with "shadow wave" are not missed 20131018 23:09:52< bumbadadabum> I can change them 20131018 23:10:04< bumbadadabum> which are only the DiD units AFAIK 20131018 23:10:24< Coffee_irc> a search for the text "shadow wave" in campaigns should list them 20131018 23:10:37< Coffee_irc> there is a "lich dwarf" in one of the dwarf campaigns 20131018 23:10:46< bumbadadabum> that one has a special anim 20131018 23:10:48< shadowm> Are the changes that concern animations in UMC being documented? 20131018 23:10:58< bumbadadabum> shadowm: Yes 20131018 23:11:09< bumbadadabum> I added an entry for the muzzle flare recently 20131018 23:11:22< Coffee_irc> shadowm: we are creating new animation macros as well 20131018 23:11:38< Coffee_irc> for example the MISSILE_FRAME_FIREBALL_XY 20131018 23:11:46< Coffee_irc> and leaving the original one without the XY 20131018 23:11:56< Coffee_irc> bumbadadabum: one of the UMC era didn't load recently here 20131018 23:12:02< shadowm> Okay, good, because that's a thing e.g. Jetrel didn't do. 20131018 23:12:07< bumbadadabum> Coffee_irc: A lot of them don't 20131018 23:12:11< bumbadadabum> shadowm: I know 20131018 23:12:16< bumbadadabum> I run a UMC era as well 20131018 23:12:22< bumbadadabum> remember? 20131018 23:12:25< shadowm> bumbadadabum: I know you know, and I also know you know I know. 20131018 23:12:30< bumbadadabum> yep 20131018 23:12:32< shadowm> Remember when I complained to you about it? 20131018 23:12:36< bumbadadabum> yes 20131018 23:12:46< Coffee_irc> why did you change the macro arguments again bumbadadabum? 20131018 23:12:51< bumbadadabum> maybe vultraz remembers I complained about it to him as well 20131018 23:12:56< bumbadadabum> Coffee_irc: Jetrel did 20131018 23:13:57< Coffee_irc> oh ok 20131018 23:14:05< Coffee_irc> then it was probably for the new dwarf animaions 20131018 23:14:10< bumbadadabum> yes 20131018 23:14:26-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131018 23:14:34< bumbadadabum> I think the change is good 20131018 23:14:42< bumbadadabum> it just should have been documented better 20131018 23:14:50< bumbadadabum> read: there should have been a changelog entry 20131018 23:14:53< bumbadadabum> before I made one 20131018 23:15:03< Coffee_irc> bumbadadabum: we might be able to "macrofy" the shadow wave and chill wave 20131018 23:15:35< bumbadadabum> perhaps 20131018 23:15:46< bumbadadabum> they're quite complex 20131018 23:16:01< bumbadadabum> Coffee_irc: Shall I do that? 20131018 23:16:15< Coffee_irc> illuminates, fireball, wail and such are "macrofied" 20131018 23:16:21< bumbadadabum> I know 20131018 23:16:31< bumbadadabum> it would certainly make it easier 20131018 23:16:43< bumbadadabum> the only reason they weren't macros before is the preprocessor 20131018 23:16:47< Coffee_irc> if you want to I'm certainly not stopping you :P 20131018 23:16:50< bumbadadabum> because they were short anims 20131018 23:20:10< irker441> wesnoth: Bär Halberkamp wesnoth-old:master 0ddcaa06c7a5 / data/core/ (macros/animation-utils.cfg units/undead/Necro_Dark_Adept.cfg): Macrofied the chill wave and shadow wave projectiles http://git.io/n0DHkQ 20131018 23:20:23< Coffee_irc> wow that was quick 20131018 23:20:39< bumbadadabum> Coffee_irc: It is 20131018 23:20:51< bumbadadabum> maybe we could add some parameters that can be changed 20131018 23:21:05< bumbadadabum> but this should quickly make the shadow wave missile usable 20131018 23:21:18< Coffee_irc> bumbadadabum: the initial height of the missile 20131018 23:21:31< bumbadadabum> perhaps 20131018 23:21:54< Coffee_irc> for the chill wave 20131018 23:22:06< bumbadadabum> yes 20131018 23:22:12< bumbadadabum> just {Y} 20131018 23:22:31< bumbadadabum> or do we want anything else? 20131018 23:22:32< Coffee_irc> well, I think the others are OFFSET_Y, but it doesn't matter much 20131018 23:22:53< Coffee_irc> bumbadadabum: I think that's it 20131018 23:23:22< bumbadadabum> so MISSILE_FRAME_CHILL_WAVE OFFSET? 20131018 23:23:29< bumbadadabum> and make it an x,y? 20131018 23:23:39< bumbadadabum> go for x and y together or seperate 20131018 23:23:44< Coffee_irc> bumbadadabum: yeah, x,y would be good 20131018 23:23:57-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131018 23:23:59< Coffee_irc> for UMC units that start the attack at some offset 20131018 23:24:05< Coffee_irc> like for holding up a rod 20131018 23:24:18< Coffee_irc> and also it will be useful for the lich and dark sorceror 20131018 23:24:27< bumbadadabum> so are we going to make it {MISSILE_FRAME_CHILL_WAVE x,y} or {MISSILE_FRAME_CHILL_WAVE x y} 20131018 23:24:50< Coffee_irc> bumbadadabum: the other ones have x and y separate I believe 20131018 23:24:57< bumbadadabum> fire breath doesn't 20131018 23:25:23< Coffee_irc> to me it would make sense to follow what the fireball and such do 20131018 23:25:35< bumbadadabum> also, make the Y only the initial Y or in general? 20131018 23:25:52< bumbadadabum> make it y={Y}~0 or just y={Y} 20131018 23:26:02< Coffee_irc> bumbadadabum: I would do {Y}~0 20131018 23:26:16< Coffee_irc> and {X}~0 20131018 23:26:44< bumbadadabum> ok 20131018 23:26:54< bumbadadabum> I'll do the dark sorc then 20131018 23:26:56< Coffee_irc> I did this recently with the MISSIE_FRAME_FIREBALL_XY macro 20131018 23:26:59< bumbadadabum> and commit this 20131018 23:27:26< irker441> wesnoth: Bär Halberkamp wesnoth-old:master 2649efb76aef / data/core/ (macros/animation-utils.cfg units/undead/Necro_Dark_Adept.cfg): updated MISSILE_FRAME_CHILL_WAVE macro http://git.io/mBBySw 20131018 23:27:39< Coffee_irc> bumbadadabum: yeah, all the start time have to be shifted so the sounds match the time of the macro (dark adept) 20131018 23:28:25< bumbadadabum> also, don't forget the [female] in the Necromancer 20131018 23:28:44< Coffee_irc> bumbadadabum: oh yeah, when testing do the male one separately 20131018 23:29:00< Coffee_irc> because the frames have to match in the [female] part for it to work correctly 20131018 23:29:09< bumbadadabum> well 20131018 23:29:17< bumbadadabum> you just need to make sure there are the same amount of frames 20131018 23:29:20< bumbadadabum> and they match 20131018 23:29:27< bumbadadabum> I'm mostly going to be changing timings 20131018 23:30:25< Coffee_irc> should be easier to see with the macros taking out the other code 20131018 23:33:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20131018 23:34:10< Coffee_irc> bumbadadabum: don't forget the changelog at the end of it 20131018 23:34:26< bumbadadabum> Right 20131018 23:40:38< bumbadadabum> Changed the dark sorcerer 20131018 23:41:37< bumbadadabum> Coffee_irc: Can you get started on the DiD mages? 20131018 23:42:56< Coffee_irc> bumbadadabum: I can do the dark mage from DiD 20131018 23:43:12< bumbadadabum> well 20131018 23:43:18< bumbadadabum> they are based on the necros 20131018 23:43:22< bumbadadabum> maybe do the Lich 20131018 23:43:32< Coffee_irc> the others will be done for me by the base_unit tags 20131018 23:43:43< Coffee_irc> ok 20131018 23:43:49< Coffee_irc> I can do the lich if you do the necro 20131018 23:44:01< bumbadadabum> I'm doing the necro right now 20131018 23:44:29< bumbadadabum> what about the ancient lich? 20131018 23:44:50< Coffee_irc> I can do him as well 20131018 23:44:58< Coffee_irc> wouldn't hink he'd be much different from the lich 20131018 23:45:05< bumbadadabum> also, is it possible to make an attack move the enemy backwards? 20131018 23:45:14< Coffee_irc> ah, this I don't know 20131018 23:45:26< bumbadadabum> I don't think it is, personally 20131018 23:45:45< Coffee_irc> but the caster could be blown back a bit 20131018 23:45:58< bumbadadabum> this I know 20131018 23:46:12< bumbadadabum> eh, I don't think I'll do that 20131018 23:46:26< bumbadadabum> it'd look cool if the attack would knock the enemy backwards 20131018 23:48:03< bumbadadabum> and it seems nemo has stopped leaking memory for the time being 20131018 23:48:36< Coffee_irc> that's the one based on nautilus? 20131018 23:49:01< bumbadadabum> yes 20131018 23:49:07< Coffee_irc> nautilus has issues with displaying many images and refreshing sometimes 20131018 23:49:24< bumbadadabum> eh, this is severe memory leaking 20131018 23:49:37< bumbadadabum> after a while, it used to use 1+ GiB RAM 20131018 23:49:47< bumbadadabum> and 8%+ of my CPU 20131018 23:49:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131018 23:50:19< Coffee_irc> yeah, this and such is why I am still on gnome 2 20131018 23:50:37< Coffee_irc> I dislike what has become of gnome 3 20131018 23:50:37< bumbadadabum> which distro? 20131018 23:50:45< Coffee_irc> ubuntu 20131018 23:50:50< bumbadadabum> ah 20131018 23:51:03< bumbadadabum> well, mint cinnamon is pretty nice for the most part 20131018 23:51:09< bumbadadabum> (based on gnome 3) 20131018 23:51:24< Coffee_irc> it has issues like the one you describe and poor support for multiple monitors IMO 20131018 23:51:42< bumbadadabum> I only have a single monitor, though 20131018 23:51:51< bumbadadabum> But I heard of the issues, yeah 20131018 23:51:56< Coffee_irc> it's all a bit disheartening with what they've done to gnome 20131018 23:52:00< bumbadadabum> gnome 2 is indeed still more stable 20131018 23:53:07< Coffee_irc> this is why we should not do crazy changes for the sake of it in wesnoth too 20131018 23:53:14< Coffee_irc> there's a lesson in there 20131018 23:53:34< bumbadadabum> We're not doing that many crazy things 20131018 23:53:45< Coffee_irc> no, it seems pretty sane here 20131018 23:54:10< bumbadadabum> ok, necro's done 20131018 23:54:21< bumbadadabum> running wmlindent and updating changelog 20131018 23:55:25< bumbadadabum> Coffee_irc: "New ranged attack animations for the Dark Adept line" under Graphics? 20131018 23:55:39< Coffee_irc> and the macros too 20131018 23:55:44< Coffee_irc> don't forget to mentoion them 20131018 23:55:47< Coffee_irc> *mention 20131018 23:56:07< bumbadadabum> and "New MISSILE_FRAME_CHILL_WAVE and MISSILE_FRAME_SHADOW_WAVE macros" 20131018 23:57:16< bumbadadabum> I'll just use your wording 20131018 23:57:27< Coffee_irc> if you're good with the timings and all of the macros then I'll get started on the lich 20131018 23:57:39< Coffee_irc> fine by me 20131018 23:58:35< irker441> wesnoth: Bär Halberkamp wesnoth-old:master 342467739fe2 / data/core/units/undead/Necro_Dark_Sorcerer.cfg: Updated the Dark Sorcerer's animations http://git.io/a3Ql_g 20131018 23:58:37< irker441> wesnoth: Bär Halberkamp wesnoth-old:master b4c951dfbe79 / data/core/units/undead/Necromancer.cfg: Updated the Necromancer animations http://git.io/QwN3Sg 20131018 23:58:41< irker441> wesnoth: Bär Halberkamp wesnoth-old:master 2d5827786aa5 / data/core/units/undead/ (Necro_Dark_Sorcerer.cfg Necromancer.cfg): ran wmlindent http://git.io/z5R4Fw 20131018 23:58:43< irker441> wesnoth: Bär Halberkamp wesnoth-old:master eb380f7b964a / changelog players_changelog: Updated changelog and players_changelog http://git.io/R345xQ 20131018 23:58:58< bumbadadabum> I might tweak them a bit more when I'm less tired 20131018 23:59:06< bumbadadabum> but I think they look good 20131018 23:59:24< Coffee_irc> bumbadadabum: shoud be easy to tweak as a macro --- Log closed Sat Oct 19 00:00:14 2013