--- Log opened Wed Nov 06 00:00:27 2013 20131106 00:12:08-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131106 00:25:15-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131106 00:47:32-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 258 seconds] 20131106 01:01:41-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 245 seconds] 20131106 01:03:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 246 seconds] 20131106 01:06:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131106 01:09:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 01:16:40-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131106 01:18:12< gfgtdf> currently the trait with id=fearless is handeled special, wouldnt it be much more better t have a [effect]apply_to=fearless[/effect] wich makes a unit fearless? that would allow simplification in code and allow umc to make a unit fearless my advanements and [object]s 20131106 01:18:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 01:19:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20131106 01:20:26-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131106 01:32:34-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Read error: Connection reset by peer] 20131106 01:33:02-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131106 01:46:52-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131106 01:48:32-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131106 01:55:35-!- Gambit is now known as BamanGabit 20131106 01:57:58-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131106 02:02:28-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 02:04:36-!- Upthorn [~ogmar@108.85.91.228] has quit [Ping timeout: 245 seconds] 20131106 02:05:18-!- fabi [~fabi@88-134-44-143-dynip.superkabel.de] has joined #wesnoth-dev 20131106 02:05:18-!- fabi [~fabi@88-134-44-143-dynip.superkabel.de] has quit [Changing host] 20131106 02:05:18-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131106 02:19:06-!- vultraz [~chatzilla@119.252.114.139] has joined #wesnoth-dev 20131106 02:19:15-!- vultraz [~chatzilla@119.252.114.139] has quit [Changing host] 20131106 02:19:16-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131106 02:27:40-!- gfgtdf [~chatzilla@e176188201.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 20131106 02:33:47< vultraz> with Frogatto about to be greenlit, I'm wondering, what exactly were the issues against Wesnoth being on steam? And I seem to recall someone saying that those issues were non-issues in any case 20131106 02:34:18< vultraz> And if the issues are non-issues, why can't we put Wesnoth on steam? It would be great 20131106 02:39:38-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has quit [Quit: Turuk] 20131106 02:40:42-!- Turuk [~Turuk@cpe-65-29-217-233.cinci.res.rr.com] has joined #wesnoth-dev 20131106 02:40:59-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20131106 02:44:03-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 198 bugs, 342 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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20131106 19:14:04-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131106 19:15:08-!- Kostic [~marko@85.202.113.216] has quit [Ping timeout: 246 seconds] 20131106 19:25:27-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20131106 19:49:12-!- Crendgrim [~crend@77-23-30-81-dynip.superkabel.de] has quit [Ping timeout: 246 seconds] 20131106 19:54:46-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131106 19:54:47-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20131106 19:54:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131106 20:04:12-!- gfgtdf [~chatzilla@e176188201.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 20131106 20:09:41-!- gfgtdf [~chatzilla@e176188201.adsl.alicedsl.de] has joined #wesnoth-dev 20131106 20:09:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131106 20:14:28-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131106 20:16:07< lipkab> gfgtdf: Yeah, it's kinda big. 20131106 20:16:22< lipkab> Are you planning to break it up? 20131106 20:16:56< gfgtdf> lipkab: i dont know, it seems quite hard 20131106 20:17:27< gfgtdf> gfgtdf: but i want to add some new functions to lua so better before than after. 20131106 20:17:35< gfgtdf> lipkab: but i want to add some new functions to lua so better before than after. 20131106 20:17:49< lipkab> Why is it hard? 20131106 20:18:23< gfgtdf> lipkab: because it is hard to have an overwiview over teh file 20131106 20:18:37< gfgtdf> lipkab: do you know a lot about static initialisation erros? 20131106 20:19:10< lipkab> A lot? No. I know just enough to avoid them :) 20131106 20:20:16< lipkab> Well, looking at lua.hpp, I'm not sure how could lua.cpp be split up. 20131106 20:20:53< lipkab> There doesn't seem to be a lot of API stuff. 20131106 20:21:16< gfgtdf> lipkab: do you think what stand on this website is correct ? http://www.parashift.com/c++-faq/static-init-order-on-first-use.html 20131106 20:21:29< gfgtdf> lipkab: what do you mean by API stuff? 20131106 20:21:53< lipkab> Functions. 20131106 20:22:13< gfgtdf> lipkab: my idea was to put all the functions in another file ans look what stays left. 20131106 20:22:20< gfgtdf> and* 20131106 20:22:46< lipkab> Uh, if you take all the functions, what's left? :) 20131106 20:24:22< lipkab> gfgtdf: Re the site, that's what I use, too, to avoid initialization problems. 20131106 20:24:28< gfgtdf> hmm maybe the unit/t_string types in lua, or the action_wml handler 20131106 20:25:05< lipkab> So it looks correct to me. 20131106 20:25:19< gfgtdf> the site ? 20131106 20:25:24< lipkab> Yeah. 20131106 20:25:56< gfgtdf> hm ok or we could split the function in categires units, terrain, misc .. like on the wiki 20131106 20:26:01< gfgtdf> categories 20131106 20:28:15< lipkab> gfgtdf: Maybe you could start with putting the GUI2 stuff into a separate file. 20131106 20:28:57< lipkab> That looks like quite a bit of code and has very little to do with the rest of the things there. 20131106 20:30:49< gfgtdf> hm ye maybe 20131106 20:34:04< gfgtdf> lipkab: what do you think about making a marco like WML_HANDLER_FUNCTION from wem_actions.cpp for lua functions ? 20131106 20:34:06-!- Kostic [~marko@net252-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20131106 20:34:56< gfgtdf> game_events/wel_actions.cpp 20131106 20:35:15< lipkab> gfgtdf: Err, I'm absolutely useless regarding WML. 20131106 20:35:23< lipkab> Better ask zookeeper or shadowm. 20131106 20:36:45< gfgtdf> no just look at game_events/wml_actions.cpp and see how WML_HANDLER_FUNCTION is used there, not how it is implented 20131106 20:38:40< lipkab> Ah, that. 20131106 20:39:04< lipkab> Well, that macro's just for convenience. 20131106 20:39:39-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131106 20:39:55< lipkab> So, unless someone wants to add a lot of Lua action handlers in the future, I don't there's any point. 20131106 20:40:06< gfgtdf> hm true, but i like it more than the way it is done in lua.cpp 20131106 20:40:10< shadowm> If you are going to ask for help, please make sure to type your path names (and everything in general) correctly. :| 20131106 20:41:02< gfgtdf> shadowm: ye sry i thoght i wrote it cirect at teh second time 20131106 20:41:06< shadowm> We generally do not use C macros in C++ code unless strictly necessary. 20131106 20:41:10< shadowm> You are still doing it. 20131106 20:41:21< gfgtdf> shadowm: ye sry i thought i wrote it correct at the second time 20131106 20:42:14< shadowm> So while I can't really say for sure whether the game events macro was really necessary or not, I don't think it's an example to follow in the future. 20131106 20:42:55< shadowm> Fancy macros using symbol concatenation and such tend to make it harder for some IDEs to tell what's going on in code using them. 20131106 20:44:01-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20131106 20:44:03< gfgtdf> shadowm: i think that is the best solution if you want to static map string to functions. currently in lua.cpp you have to define a function and then add it to the map, wich i think is much harder to read because teh code is spread all over the file. 20131106 20:45:19< shadowm> I know that there are many schools of thought on the subject of using C preprocessor macros, yes. Ours can be summed up as I said above. 20131106 20:46:22< shadowm> Someone once complained at me for using a macro constant in like two or three places in an infrequently run function instead of declaring a proper constant variable in an anonymous namespace that will live forever. 20131106 20:47:05< shadowm> I know, type-checking and such, but it still seemed rather extreme to me. 20131106 20:47:54-!- Kostic [~marko@net252-1-245-109.mbb.telenor.rs] has quit [Read error: Connection reset by peer] 20131106 20:48:57< gfgtdf> shadowm: but there are definitely more than "one two" lua functions. And this is not for faster runspeed, it is for easier code reasing due to not having your code in two places. 20131106 20:54:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 20:55:37< shadowm> lipkab: For the MP create screen, wouldn't a Back and Forward button scheme be more meaningful than the current OK/Cancel scheme? 20131106 20:56:25< shadowm> Back/Forward would be more adequate for conveying the screen sequence's nature... of being a sequence of screens. 20131106 20:57:33< lipkab> shadowm: Yeah, true. 20131106 20:59:20< lipkab> shadowm: I have local changes in mp_configure.?pp so either someone else does it or it'll have to wait a bit. 20131106 20:59:39< shadowm> "Select a game type:" also feels very verbose for a secondary UI label. 20131106 21:00:10< shadowm> Just "Game type:" would be sufficient for its current purpose. 20131106 21:00:22< lipkab> Okay. 20131106 21:00:42< shadowm> And "Load game..." is a command button, it must use Title Case. 20131106 21:00:50< lipkab> And maybe putting them in the same row, maybe? 20131106 21:01:06< lipkab> Hmm... maybe not. 20131106 21:01:30< shadowm> lipkab: I had thought of the label and the combo sharing a row, but there's always the risk that some translation might make the label take up too much horizontal space. 20131106 21:01:41< lipkab> Yeah. 20131106 21:03:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 265 seconds] 20131106 21:03:50< shadowm> I think the random map options area is confusing as it is, it would make sense to hide it for maps that aren't compatible with it. 20131106 21:04:25< shadowm> Also, what is the number of players slider supposed to do? 20131106 21:04:34< lipkab> Well, it is hidden for non-random maps. 20131106 21:04:44< shadowm> Hm, not here. 20131106 21:04:53< lipkab> Oh? 20131106 21:04:58< shadowm> Grayed out, yes, but not hidden. 20131106 21:05:00< lipkab> Lemme see. 20131106 21:05:13< lipkab> It used to be hidden. 20131106 21:05:41< lipkab> Yeah, indeed, someone changed that. 20131106 21:06:26< lipkab> shadowm: The slider and the filter entry are not-yet-working controls for filtering maps. 20131106 21:07:00< shadowm> Also, the tooltip on the minimap seems redundant with the map description box below. 20131106 21:08:28< shadowm> Anyway, that's all for now. 20131106 21:08:45-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131106 21:08:46< lipkab> Thanks for the input. 20131106 21:09:47< shadowm> I think we should really start promoting these changes in future release announcements to get the crazy MP people familiarized with them early. 20131106 21:10:39< shadowm> Maybe including screenshots in future announcements would help in that regard. Text-only announcements aren't too appealing for me at least. 20131106 21:10:55-!- Crendgrim [~crend@77-23-30-81-dynip.superkabel.de] has joined #wesnoth-dev 20131106 21:11:20-!- Crendgrim is now known as Guest16174 20131106 21:11:41-!- Guest16174 is now known as Crendgrim_ 20131106 21:13:31< lipkab> There ain't nothing to prevent the crazy MP people from going crazy. 20131106 21:13:44< lipkab> For they are crazy. 20131106 21:20:07< fabi> New stuff for the mp people? Can't Wesnoth just stay in the current state forever? All this godless new things. 20131106 21:22:12-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131106 21:24:27-!- Upth [~ogmar@c-71-193-56-99.hsd1.ca.comcast.net] has joined #wesnoth-dev 20131106 21:25:47-!- Crendgrim_ is now known as Crendgrim 20131106 21:34:21-!- irker715 [~irker@ai0867.net] has joined #wesnoth-dev 20131106 21:34:21< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master 2ad8a866c419 / src/multiplayer_create.cpp: "Load game" -> "Load Game" http://git.io/f9YQ-Q 20131106 21:34:23< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master 47c0673e9561 / src/multiplayer_create.cpp: "Select game type:" -> "Game type:" http://git.io/P7RMzQ 20131106 21:34:25< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master 7944110e7bf8 / src/multiplayer_create.cpp: Remove the tooltip from the minimap. http://git.io/WM6N4w 20131106 21:34:27< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master efda8c12c1b2 / src/multiplayer_create.cpp: Merge two code blocks in process_event. http://git.io/PT7t6g 20131106 21:34:29< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master 614f088d8a51 / src/multiplayer_create.cpp: Make a user-exposed string translatable. http://git.io/FNOMSA 20131106 21:38:12< irker715> wesnoth: Boldizsár Lipka wesnoth-old:master 67aa875874cc / data/multiplayer/eras.cfg: Era descriptions. http://git.io/7VvSOg 20131106 21:41:11-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Távozom] 20131106 22:01:47-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 22:07:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20131106 22:09:26-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 22:09:50-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131106 22:13:55-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131106 22:19:18-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131106 22:28:05-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131106 22:30:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 272 seconds] 20131106 22:32:28-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 244 seconds] 20131106 22:39:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 22:40:44< fabi> lipkab: I think the "Era descriptions" is somewhat misleading. "Era with higher level units: ..." There are no higher level units in "Age of Heroes". 20131106 22:47:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 240 seconds] 20131106 22:49:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20131106 22:49:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131106 22:59:00-!- gfgtdf_ [~chatzilla@f050183189.adsl.alicedsl.de] has joined #wesnoth-dev 20131106 23:01:26-!- gfgtdf [~chatzilla@e176188201.adsl.alicedsl.de] has quit [Ping timeout: 268 seconds] 20131106 23:01:40-!- gfgtdf_ is now known as gfgtdf 20131106 23:06:38-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131106 23:12:22-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Bye] 20131106 23:14:56-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131106 23:16:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20131106 23:19:33-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20131106 23:23:38-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131106 23:40:14-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131106 23:41:34-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] --- Log closed Thu Nov 07 00:00:30 2013