--- Log opened Mon Nov 11 00:00:14 2013 --- Day changed Mon Nov 11 2013 20131111 00:00:14-!- mjs-de [~mjs-de@f049195030.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131111 00:02:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 00:09:35-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 245 seconds] 20131111 00:14:23-!- Upth [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20131111 00:14:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 00:34:22-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131111 00:49:36< mattsc> Coffee_irc: Hi. You seem to understand how animations work... Is there a way to force a unit animation to be updated after a status change (such as petrification) in both C++ and Lua? 20131111 00:50:03< mattsc> Anybody else who knows the answer to this please chime in too, of course. :) 20131111 00:51:44< mattsc> The reason for the question goes back to 20131111 00:51:53< mattsc> ... this bug: https://gna.org/bugs/?func=detailitem&item_id=20124 20131111 00:53:00< mattsc> As far as I can tell, it affects 4 tags: [petrify], [unpetrify], [harm_unit] and [heal_unit]. The former 3 are coded in Lua and I have a solution for that (although it feels like a hack), the last is coded in C++. 20131111 00:58:22-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 01:03:23< gfgtdf> mattsc: i added information about assinged hotkeys in the wml right click menu. 20131111 01:08:03< jamit> mattsc: It doesn't look like actions.cpp does anything special when an attack petrifies a unit. Perhaps unit::set_standing() would force the animation to be updated. I don't see a Lua hook for that, though. 20131111 01:10:49< irker673> wesnoth: JaMiT wesnoth-old:master ea3a5fb1cb8b / src/game_events/ (menu_item.cpp menu_item.hpp wmi_container.cpp): Calculate hotkey id for a menu item in one spot instead of three. http://git.io/k2qkpg 20131111 01:10:51< irker673> wesnoth: JaMiT wesnoth-old:master 93be97c278ea / src/game_events/ (wmi_container.cpp wmi_container.hpp): Make wmi_container a container of pointers instead of items. http://git.io/qcVXUA 20131111 01:10:53< irker673> wesnoth: JaMiT wesnoth-old:master 7341d0190b59 / src/ (4 files in 2 dirs): Adapt wmi_container to use smart pointers. http://git.io/0KVlKg 20131111 01:10:55< irker673> wesnoth: JaMiT wesnoth-old:master 7b0722f819a3 / src/game_events/ (wmi_container.cpp wmi_container.hpp): With shared pointers, we no longer need a deep copy. http://git.io/TVPTsw 20131111 01:17:18< gfgtdf> jamit: id you made commit 01c20ecea57245379963dcc9a4126686661c86fa for a special situation ? 20131111 01:17:21< gfgtdf> did* 20131111 01:17:40-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20131111 01:18:22< Coffee_irc> mattsc: yeah 20131111 01:18:25-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 01:18:31< Coffee_irc> there is a custom animation part 20131111 01:18:39< Coffee_irc> that can be activated at any time at an event 20131111 01:19:20< Coffee_irc> see http://wiki.wesnoth.org/AnimationWML#extra_animations 20131111 01:19:26< Coffee_irc> mattsc: ^ 20131111 01:20:44< jamit> gfgtdf: No, I made it for the general situation. So WML authors don't need to remember to account for poison immunity. 20131111 01:21:54-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131111 01:21:54-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20131111 01:21:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131111 01:22:55< Coffee_irc> mattsc: when a unit uses an attack to petrify the unit, the standing animation stops 20131111 01:23:11< Coffee_irc> only when you use the lua code does it continue until it is selected 20131111 01:25:24< gfgtdf> jamit: i think [effect] should be used for persitent changes only, especialy because there is no guarantee when the effects are recalculated, and i think apply_to=poison is normaly not meant to be persitent. So my prefered solution would be eigher remove apply_to=poison, or allow an atribute apply_only_at_first_time=true for non persitent [effect]s . 20131111 01:31:18< mattsc> Coffee_irc: if you use [heal_unit] on a petrified unit, it also does not restart its standing animation. 20131111 01:31:33< mattsc> :away 20131111 01:31:58< mattsc> (sorry, typo) 20131111 01:41:18< mattsc> jamit: okay, thanks. I can try that for [heal_unit]. And no, there doesn't seem anything in Lua that calls that, but a wesnoth.extract_unit/wesnoth.put_unit() sequence does the trick just fine. 20131111 01:41:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131111 01:41:55< mattsc> gfgtdf: cool, thanks. I'll try that out later. 20131111 01:43:40-!- gfgtdf [~chatzilla@d149240.adsl.hansenet.de] has quit [Ping timeout: 265 seconds] 20131111 02:15:04< jamit> gfgtdf: There is no apply_to=poison. As an effect, poison is manipulated with apply_to=status, and that has been around since at least 2005. 20131111 02:16:01-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20131111 02:16:44< jamit> gfgtdf: I don't know the rationale behind apply_to=status. That was introduced well before I discovered Wesnoth. 20131111 02:24:10-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 02:30:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 02:45:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 02:49:32< mattsc> Watching 1,000 bats flapping their wings synchronously in a scenario is ... mesmerizing 20131111 02:50:24-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131111 02:57:28< mattsc> jamit: yes, that works indeed 20131111 03:01:32< shadowm> I thought standing animation and map terrain animation start times were randomized since 1.9.x? 20131111 03:08:27< mattsc> shadowm: I don't know about that, but I put 1000 bats on a map to see how long it would take to update their animations when petrifying them, and they all flap together. 20131111 03:08:47< mattsc> Maybe if you don't put them out all at the same time they won't do that? 20131111 03:10:15< shadowm> No idea, perhaps I'm just channeling someone's FR. 20131111 03:15:37< irker673> wesnoth: mattsc wesnoth-old:master 5ee8e3556818 / data/lua/wml-tags.lua src/game_events/action_wml.cpp: Update animation when [un]petrifying units using WML tags http://git.io/GKIDTQ 20131111 03:17:04-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 03:17:38< mattsc> Grrrr... I can't believe how often I proof-read that commit message and still a grammar error slipped through !!! :x 20131111 03:18:10< jamit> mattsc: Cool. If you find other uses, maybe it should be turned into a Lua command. 20131111 03:18:48< mattsc> jamit: okay, I'll keep that in mind. And thanks for your help (and to Coffee_irc as well) 20131111 03:19:50< jamit> mattsc: I think there are gremlins running through cyberspace, watching for people proofreading more than once, and slipping in mistakes after they decide the text is good. :) 20131111 03:21:14< mattsc> jamit: :D On a more serious note though, I find that when I have read something (commit message, report, journal paper, ...) that I am writing too many times, I don't find the simple mistakes any more. 20131111 03:21:52< jamit> Yeah, that happens. 20131111 03:22:03< Coffee_irc> mattsc: happens to me as well, and you notice it as soon as you publish or put it in the open :P 20131111 03:22:07< mattsc> It's something about: my brain knows what the sentence says and doesn't really process it any more. 20131111 03:22:26< mattsc> Coffee_irc: yep! 20131111 03:22:26< Coffee_irc> useful for me was a program called lyx when writing papers that I didn't want mistakes in 20131111 03:22:36< Coffee_irc> because it publishes to a file with a different layout 20131111 03:22:46< Coffee_irc> so it is somehow easier to see mistakes 20131111 03:22:48< mattsc> Coffee_irc: I shall check that out ... 20131111 03:24:22< Coffee_irc> it has nothing to do with wesnoth though (and all to do with latex) 20131111 03:25:05< mattsc> Coffee_irc: that still covers about half of my writing (other than emails). ;) 20131111 03:47:56-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131111 03:49:02-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 03:54:12-!- Ivanovic_ [~ivanovic@x2f3e02a.dyn.telefonica.de] has joined #wesnoth-dev 20131111 03:58:04-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20131111 03:58:40-!- Ivanovic_ [~ivanovic@x2f3e02a.dyn.telefonica.de] has quit [Ping timeout: 264 seconds] 20131111 04:10:31-!- Ivanovic [~ivanovic@x2f3e02a.dyn.telefonica.de] has joined #wesnoth-dev 20131111 04:10:37-!- Ivanovic [~ivanovic@x2f3e02a.dyn.telefonica.de] has quit [Changing host] 20131111 04:10:38-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131111 04:25:33-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131111 04:56:31-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [Ping timeout: 272 seconds] 20131111 05:19:12-!- jamit [~jamit@wesnoth/developer/jamit] has quit [Quit: Leaving.] 20131111 05:22:20-!- Chusslove [~Chusslove@brsg-4dbb03ad.pool.mediaWays.net] has joined #wesnoth-dev 20131111 05:22:20-!- Chusslove [~Chusslove@brsg-4dbb03ad.pool.mediaWays.net] has quit [Changing host] 20131111 05:22:20-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131111 05:51:57-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20131111 06:21:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: No route to host] 20131111 06:22:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 06:32:35-!- nurupo is now known as nurupo|away 20131111 07:01:48-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131111 07:05:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131111 07:27:55-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131111 08:04:38-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 272 seconds] 20131111 08:19:41-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131111 08:26:01-!- Kostic [~marko@85.202.113.206] has joined #wesnoth-dev 20131111 08:37:54-!- Kostic [~marko@85.202.113.206] has quit [Remote host closed the connection] 20131111 08:44:03-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 197 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131111 09:01:12-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131111 09:16:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20131111 09:16:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131111 09:24:30-!- Kostic [~marko@85.202.113.55] has joined #wesnoth-dev 20131111 09:24:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131111 09:44:48-!- mjs-de [~mjs-de@f048004138.adsl.alicedsl.de] has joined #wesnoth-dev 20131111 10:01:09-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20131111 10:06:06-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131111 10:36:43-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20131111 11:01:52-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131111 11:06:14-!- irker673 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131111 11:23:53-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Quit: Konversation terminated!] 20131111 11:48:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 11:54:52-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131111 11:58:16-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 244 seconds] 20131111 11:58:55-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20131111 12:24:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Operation timed out] 20131111 12:41:19-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20131111 12:51:48-!- Kostic [~marko@85.202.113.55] has quit [Quit: Kostic] 20131111 13:22:06-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131111 13:22:43-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131111 13:26:46-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131111 13:27:21-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20131111 13:28:37< bumbadadabum> Coffee_irc: What were the values for the Death Knight/Squire HP we came up with again? 20131111 13:43:42-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20131111 14:03:56-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131111 14:05:28-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 14:37:56-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131111 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: current repo: https://github.com/wesnoth/wesnoth-old (Please read the dev-ml for the latest status!) | 197 bugs, 344 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131111 15:20:32-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131111 15:23:07-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131111 15:53:04-!- TooLmaN_ [~TooLmaN@adsl-070-148-222-166.sip.ags.bellsouth.net] has joined #wesnoth-dev 20131111 15:54:42-!- TooLmaN_ [~TooLmaN@adsl-070-148-222-166.sip.ags.bellsouth.net] has quit [Read error: Connection reset by peer] 20131111 15:54:59-!- TooLmaN_ [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20131111 15:56:07-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Read error: Connection reset by peer] 20131111 16:00:17-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 16:11:43-!- gfgtdf [~chatzilla@f054143135.adsl.alicedsl.de] has joined #wesnoth-dev 20131111 16:20:13-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 244 seconds] 20131111 16:31:47-!- TooLmaN__ [~TooLmaN@adsl-070-148-222-166.sip.ags.bellsouth.net] has joined #wesnoth-dev 20131111 16:32:27-!- TooLmaN_ [~TooLmaN@mail.thomsonplastics.com] has quit [Read error: Connection reset by peer] 20131111 16:32:35-!- TooLmaN_ [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20131111 16:36:18-!- TooLmaN__ [~TooLmaN@adsl-070-148-222-166.sip.ags.bellsouth.net] has quit [Ping timeout: 240 seconds] 20131111 16:45:16-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 16:49:54-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 265 seconds] 20131111 16:59:33< gfgtdf> when i click "host multiplayer game" in the current 11.6+ version im always stuck at "Reading from Server... ". Anyone knows why? 20131111 17:02:04-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 17:06:50-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 264 seconds] 20131111 17:09:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131111 17:16:52< AI0867> gfgtdf: local firewall? 20131111 17:17:07< AI0867> also, the version number starts with '1.' 20131111 17:22:44-!- nurupo|away is now known as nurupo 20131111 17:25:44-!- boucman [~rosen@2a02-8428-034f-f800-92e6-baff-fe93-a07d.rev.sfr.net] has joined #wesnoth-dev 20131111 17:25:45-!- boucman [~rosen@2a02-8428-034f-f800-92e6-baff-fe93-a07d.rev.sfr.net] has quit [Changing host] 20131111 17:25:45-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131111 17:28:28-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has joined #wesnoth-dev 20131111 17:29:36-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 17:30:34-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has left #wesnoth-dev [] 20131111 17:48:52-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131111 17:51:34< gfgtdf> AI0867: the local firewall setting s are the same as for my non-self-compiled 1.11.2 version which works. 20131111 17:51:36-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131111 17:51:52-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131111 17:57:23< gfgtdf> AI0867: when i open 2 wesnoth clients and conntect ot teh offical wesnoth server to play against mayself for testing my first player gets disconnected, as soon as the other created a game is this normal behaviour? 20131111 17:57:24-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131111 17:57:39-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131111 18:00:31< Soliton> if you use the same nick on both and confirm kicking the older connection off, yes. 20131111 18:03:23< gfgtdf> Soliton: hm even with different nicks i still l get disscontected and cannot play agains myself. 20131111 18:10:05-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20131111 18:10:57< gfgtdf> wesbot: seen Anonymissimus 20131111 18:10:58< wesbot> gfgtdf: The person with the nick anonymissimus last spoke 18h 51m ago. 18h 48m ago they left with the message: Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643] 20131111 18:21:57-!- TooLmaN_ [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131111 18:31:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131111 18:40:38-!- mjs-de [~mjs-de@f048004138.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131111 18:49:53-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 18:55:50-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Ping timeout: 245 seconds] 20131111 19:05:32-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 244 seconds] 20131111 19:17:45-!- justinzane [~justinzan@216.7.117.181] has joined #wesnoth-dev 20131111 19:21:13-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20131111 19:27:29< anonymissimus> gfgtdf: I forgot to tell you, there's a file .git/info/exclude which you can use to ignore the stuff you added to .gitignore in 209cb1bd53cdc1276c50baf829202e860d507fa3 20131111 19:28:01< anonymissimus> certainly for "Neuer Ordner" and probably also for the vc10 project files 20131111 19:28:23< anonymissimus> that file isn't under version control so you can do that independently 20131111 19:28:52-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 19:28:59< gfgtdf> so thats only localy ? 20131111 19:29:44< anonymissimus> and you could create/commit the vc10 files, but as vc10 should have no probs to open vc9 files we can avoid redundant project files 20131111 19:29:54< gfgtdf> anonymissimus: does the wesnothd server works for you with visual studio ? 20131111 19:30:09< anonymissimus> the exclude file is local only yes 20131111 19:30:20< anonymissimus> wesnothd worked the last time I tried IIRC 20131111 19:30:45< gfgtdf> anonymissimus: ok so thats probably no msvc problem. 20131111 19:30:49< anonymissimus> however, there are several ways in which you may run wesnoth and/or wesnothd 20131111 19:31:36< gfgtdf> it crashes in simple_wml.cpp/compress_buffer() when i try. 20131111 19:31:55< anonymissimus> and you run it in which way ? 20131111 19:33:02< gfgtdf> anonymissimus: if i run the debugger or just run it by double clicking "wesnothd.exe" i both thime get assertion error "*small_out == (bzip2 ? 'B' : 31)" 20131111 19:33:18< gfgtdf> s/thime/times 20131111 19:34:13< anonymissimus> hm, and the MinGw wesnothd ? 20131111 19:35:13< gfgtdf> anonymissimus: i dont have minGw wesnothhd but my offical downloaded 1.11.2 version works. 20131111 19:39:35< anonymissimus> hm when I try to visual debug wesnothd it exits with an intialization error 20131111 19:40:17-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Nettalk6 - www.ntalk.de] 20131111 19:40:23< gfgtdf> anonymissimus: what error exactly ? 20131111 19:41:20< bumbadadabum> Is it ok for a unit to have 3 traits in a mainline campaign? 20131111 19:41:36< anonymissimus> which could eb about anything 20131111 19:41:47< gfgtdf> anonymissimus: to my the "Arbeitsverzeichnis" in the debug mode wasnt correct so it couldnt find the SDL.dll 20131111 19:41:55< gfgtdf> to me* 20131111 19:42:23< gfgtdf> anonymissimus: and the minGw current trunk works for you ? 20131111 19:42:27< anonymissimus> yes 20131111 19:42:53< anonymissimus> gfgtdf: anyway, expecting wesnothd to work wiht visual studio is kind of too much 20131111 19:43:12< gfgtdf> anonymissimus: why that ? 20131111 19:43:23< anonymissimus> cutter, exploder, tests, campaignd and such also don't 20131111 19:43:32< gfgtdf> i tihnk everything should work on allsupoortet plattforms 20131111 19:43:42< anonymissimus> because we are less than a handfull of MSVC users 20131111 19:43:53< gfgtdf> what is campaignd ? 20131111 19:44:01< gfgtdf> or "cutter" ? 20131111 19:44:17< anonymissimus> the thing where our addons are uploaded to 20131111 19:44:40< anonymissimus> mand cutter, no idea, an unmaintained tool to work on castle terrain I guess 20131111 19:45:01< gfgtdf> hm ok i think the wesnothd server is more important than both that. 20131111 19:45:43< anonymissimus> you can build those things on Linux only, but I wouldn't expect it to work well (even if the build does, execution may not) 20131111 19:46:29< anonymissimus> well, wesnothd runs on Soliton's Debian system, it does not really need to be debugable with MSVC 20131111 19:47:08< anonymissimus> so long as none wants to work with MSVC on it, so the first one who wants to do that needs to face all according problems, in this case you :P 20131111 19:50:31< gfgtdf> anonymissimus: :( if you want to test mp stuff having your own wesnothd ice nice especialy because it seems liek the officaal wesnoth dev server doesnt allow putiple clients from one ip. 20131111 19:50:55< gfgtdf> s/putiple/multiple 20131111 19:51:57< anonymissimus> gfgtdf: when I do wml or lua stuff or play, I use the MinGw binaries for wesnothd/wesnoth which work 20131111 19:52:32< anonymissimus> and it allowes AFAIK, there's just a chat message about the same IP 20131111 19:53:02-!- justinzane [~justinzan@216.7.117.181] has quit [Ping timeout: 240 seconds] 20131111 19:53:13< gfgtdf> anonymissimus: the chast message is always : "a have the same ip as b\n b got disconncted" 20131111 19:53:17< gfgtdf> chat* 20131111 19:54:59-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20131111 20:03:10< anonymissimus> gfgtdf: I just tried on the official 1.10 server, there's just a message about the same IP but I can play vs my other client 20131111 20:03:44< gfgtdf> anonymissimus: wait i'll try teh 1.10 server too. 20131111 20:06:34< anonymissimus> same on the trunk multiplayer server 20131111 20:08:40< anonymissimus> perhaps launch with -d ? 20131111 20:09:21< gfgtdf> anonymissimus: i always launch with -d, is that wrong ? 20131111 20:09:28< anonymissimus> no 20131111 20:09:41< gfgtdf> anonymissimus: but the server kicks me then = 20131111 20:09:46< gfgtdf> then ? * 20131111 20:09:56< anonymissimus> if you wanna play vs other people they may think you cheat 20131111 20:10:31< anonymissimus> no, it did not kick me 20131111 20:11:42< gfgtdf> anonymissimus: ok i try without -d but i think there should be possible to vegig mp games, maybe youst tell the others that you are using debug mode would be enought 20131111 20:12:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131111 20:12:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 20:13:26< anonymissimus> you can argue with Gambit about the debug mode issue, bye 20131111 20:13:33-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643]] 20131111 20:13:43< gfgtdf> anonymissimus: it wante teh debig mode i stell get dc when i open a game with one client 20131111 20:13:47< gfgtdf> wasnt* 20131111 20:13:55< gfgtdf> debug* 20131111 20:15:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131111 20:17:17-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 20:20:07-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131111 20:22:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131111 20:22:18-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 20:22:39-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Ping timeout: 246 seconds] 20131111 20:34:42-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has joined #wesnoth-dev 20131111 20:52:23-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 20:58:19< Soliton> gfgtdf: 20131111 20:13:21 info server: 78.54.143.135 playeraaa created game: "playeraaa’s game" (14). 20131111 20:58:22< Soliton> 20131111 20:13:21 info server: 78.54.143.135 spieleraaa has logged off. (socket: 32160) 20131111 20:58:45< Soliton> gfgtdf: the server does not disconnect you so you need to figure out what happened on the client side. 20131111 20:59:05< gfgtdf> Soliton: hm ok thx. 20131111 21:00:49< gfgtdf> Soliton: where did you get that information ? 20131111 21:01:43< Soliton> from the server log. 20131111 21:01:50-!- shadowm_desktop [ignacio@181.43.81.74] has joined #wesnoth-dev 20131111 21:02:15-!- shadowm_desktop is now known as Guest36286 20131111 21:08:09-!- Guest36286 [ignacio@181.43.81.74] has quit [Changing host] 20131111 21:08:09-!- Guest36286 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131111 21:08:14-!- shadowm is now known as Guest40220 20131111 21:08:14-!- Guest40220 [~ignacio@wesnoth/developer/shadowmaster] has quit [Killed (hobana.freenode.net (Nickname regained by services))] 20131111 21:08:14-!- Guest36286 is now known as shadowm 20131111 21:08:25-!- ShikadiLord [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131111 21:08:51-!- shadowm is now known as shadowm_desktop 20131111 21:08:58-!- ShikadiLord is now known as shadowm 20131111 21:17:08< shadowm> mattsc: Regarding https://gna.org/bugs/?21264, it sounds like it belongs to the same family as https://gna.org/bugs/?20853 and https://gna.org/bugs/?20676 . 20131111 21:17:15< shadowm> mattsc: Perhaps prod ayne about it? 20131111 21:47:51-!- lipkab2 [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20131111 21:50:38-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 240 seconds] 20131111 21:55:31< mattsc> shadowm: yeah, good point, thanks. I'll write her a PM and pin her here. 20131111 21:55:40< mattsc> wesbot: seen ayne 20131111 21:55:40< wesbot> mattsc: The person with the nick Ayne last spoke 31d 8h ago. 31d 7h ago they left with the message: Quit: Leaving 20131111 21:55:53< shadowm> mattsc: Assigning the bug report to her should also work IME. 20131111 21:56:19< mattsc> shadowm: ah, yes. Duh. Thanks. 20131111 22:04:25-!- lipkab2 [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20131111 22:14:35-!- irker300 [~irker@ai0867.net] has joined #wesnoth-dev 20131111 22:14:35< irker300> wesnoth: Bär Halberkamp wesnoth-old:master b0120dc33b0a / changelog data/campaigns/Liberty/units/Death_Squire.cfg players_changelog: Decreased the Death Squire's HP http://git.io/mxN6cg 20131111 22:16:42< bumbadadabum> ^ Can someone with more experience with Liberty tell me how much it's going to change S4's balance? 20131111 22:17:10< bumbadadabum> I might give the enemy side more gold if it's really an issue 20131111 22:17:22< bumbadadabum> the HP was too ridiculous, though 20131111 22:18:29-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131111 22:23:20-!- gfgtdf_ [~chatzilla@d231152.adsl.hansenet.de] has joined #wesnoth-dev 20131111 22:26:01-!- gfgtdf [~chatzilla@f054143135.adsl.alicedsl.de] has quit [Ping timeout: 244 seconds] 20131111 22:26:14-!- gfgtdf_ is now known as gfgtdf 20131111 22:33:35< AI0867> bumbadadabum: not all that much, I suspect 20131111 22:35:41-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131111 22:37:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20131111 22:40:25-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 20131111 22:40:50-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131111 22:44:15-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131111 22:45:34-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131111 22:47:41-!- mjs-de [~mjs-de@wh.uni-dortmund.de] has quit [Remote host closed the connection] 20131111 22:50:14-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131111 22:50:48-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131111 22:55:15-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20131111 22:59:29< Coffee_irc> bumbadadabum: 41 hp for the death squire if I remember correctly 20131111 22:59:38< bumbadadabum> I did 44 20131111 22:59:38< Coffee_irc> and 63 hp for the death knight 20131111 22:59:50< bumbadadabum> I wanted to make sure the change wasn't TOO much 20131111 23:00:04< Coffee_irc> bumbadadabum: might be a little too much IMO 20131111 23:00:14< bumbadadabum> feel free to adjust it 20131111 23:00:21< Coffee_irc> even 63 hp seems a smidge too high hp for the death knight 20131111 23:01:08< Coffee_irc> if they are to sometimes level up from the skeleton line 20131111 23:01:37< Coffee_irc> have to compare to the revenant and draug 20131111 23:04:02< Coffee_irc> bumbadadabum: are you sure that there is a macro for the skeleton line to level up into the death knight? 20131111 23:05:36< bumbadadabum> Coffee_irc: #ifdef ENABLE_DEATH_KNIGHT 20131111 23:05:36< bumbadadabum> [advancefrom] 20131111 23:05:36< bumbadadabum> unit=Revenant 20131111 23:05:36< bumbadadabum> experience=85 20131111 23:05:37< bumbadadabum> [/advancefrom] 20131111 23:05:39< bumbadadabum> #endif 20131111 23:06:00< Coffee_irc> bumbadadabum: ok 20131111 23:06:30< bumbadadabum> anyway 20131111 23:06:46< bumbadadabum> I'm off 20131111 23:06:49< bumbadadabum> good night everyone 20131111 23:06:55< Coffee_irc> see you 20131111 23:21:53-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Bye] 20131111 23:31:22< fabi> shadowm: I am not able to catch Alarantala for a talk about terrains. I think you know enough about the topic to jump in. 20131111 23:38:39-!- mjs-de [~mjs-de@f048004138.adsl.alicedsl.de] has joined #wesnoth-dev --- Log closed Tue Nov 12 00:00:41 2013