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02:12:52< shadowm> fabi: Why can't I right click on the gamemap after attacking for the first time? 20131129 02:13:38< shadowm> Okay, it seems to go back to normal if I left click on _anything_ once afterwards. 20131129 02:13:45-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 246 seconds] 20131129 02:14:14< shadowm> No, that's not it. It seems to go back to normal if I hover on an enemy unit. 20131129 02:14:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131129 02:14:38< shadowm> And then it doesn't-- screw it, I'm going back to a previous commit. 20131129 02:14:46< shadowm> Please stop committing broken code to master. 20131129 02:25:30-!- Alarantalara [~Adium@192-0-128-11.cpe.teksavvy.com] has joined #wesnoth-dev 20131129 03:09:17-!- kex [~kex@78.157.10.254] has quit [Remote host closed the connection] 20131129 03:09:35-!- kex [~kex@78.157.10.254] has joined #wesnoth-dev 20131129 03:09:50-!- kex [~kex@78.157.10.254] has quit [Remote host closed the connection] 20131129 03:18:14-!- BatmanGambit is now known as Gambit 20131129 03:36:21-!- Ivanovic_ [~ivanovic@x2f41e3d.dyn.telefonica.de] has joined #wesnoth-dev 20131129 03:39:22-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 246 seconds] 20131129 03:39:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20131129 03:40:55-!- Ivanovic_ [~ivanovic@x2f41e3d.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20131129 03:45:26-!- iceiceice [~chris@2604:2000:101e:8133:bcaa:399f:dae8:af86] has quit [Ping timeout: 240 seconds] 20131129 03:52:49-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131129 03:58:16-!- iceiceice [~chris@2604:2000:101e:8133:c2f:46e2:43cd:81f] has joined #wesnoth-dev 20131129 04:07:42-!- gfgtdf [~chatzilla@f054051167.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 20131129 04:08:11-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [Ping timeout: 272 seconds] 20131129 04:16:38-!- iceiceice [~chris@2604:2000:101e:8133:c2f:46e2:43cd:81f] has quit [Ping timeout: 240 seconds] 20131129 04:33:52-!- Chusslove [~Chusslove@brsg-4dbbf6a1.pool.mediaWays.net] has joined #wesnoth-dev 20131129 04:33:52-!- Chusslove [~Chusslove@brsg-4dbbf6a1.pool.mediaWays.net] has quit [Changing host] 20131129 04:33:52-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131129 04:40:27-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20131129 05:11:27-!- Guest76867 is now known as Espreon 20131129 05:11:31-!- Espreon [~espreon@ai0867.net] has quit [Changing host] 20131129 05:11:31-!- Espreon [~espreon@wesnoth/developer/espreon] has joined #wesnoth-dev 20131129 05:18:57-!- Alarantalara [~Adium@192-0-128-11.cpe.teksavvy.com] has quit [Quit: Leaving.] 20131129 05:53:08< fabi> shadowm: I don't understand your problem. 20131129 05:55:35< shadowm> I right click on the game map after attacking for the first time and nothing happens. The expected behavior? A context menu should pop up. 20131129 05:55:43< shadowm> Just like every other version since 0.9.5. 20131129 05:57:41< fabi> 0.9.5? 20131129 05:57:49< shadowm> Yes. 20131129 05:58:00< fabi> < 0.9.5 had no context menu? 20131129 05:58:19< shadowm> No idea, but it's the first version I played. 20131129 05:59:20< fabi> I can't reproduce it. You use "Select/Move/Attack" on the left and "Deselect" on the right? 20131129 06:01:13< shadowm> I don't know for sure. All I know is that Select/Move/Attack is bound to "Mouse0Button1" and Deselect Hex to "Mouse0Button3". 20131129 06:01:28< fabi> cool 20131129 06:01:37< shadowm> Names that clearly don't belong. 20131129 06:01:56< fabi> Please give me a detailed description of how to reproduce the bug. 20131129 06:02:20-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Computer's napping] 20131129 06:02:31< shadowm> My use case is using :debug to enter debug mode, then I create a unit adjacent to an enemy, attack with that unit, and when I right click on the game map for the first time after that, nothing happens. 20131129 06:03:05< shadowm> And obviously I created the unit to attack with by right clicking on the game map to bring up the context menu, yadda yadda. 20131129 06:06:42< fabi> hmmm 20131129 06:07:09< fabi> It's only when you debug create a unit? 20131129 06:07:15-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131129 06:07:28< fabi> hi zookeeper 20131129 06:08:13< shadowm> Apparently. 20131129 06:08:20< zookeeper> hey 20131129 06:09:31-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131129 06:09:40< fabi> Oh my god. The game is broken horribly for all debug creators. 20131129 06:10:06< shadowm> You haven't forgotten the preferences issue, have you? 20131129 06:10:22< fabi> Most likely 20131129 06:10:27< fabi> What is it again? 20131129 06:10:32< shadowm> For the love of god. 20131129 06:10:57< fabi> You mean that there is no action bound to one and three witch an old pref. 20131129 06:11:12< fabi> Yeah, that one is giving me far more worries than debug create. 20131129 06:11:46< shadowm> You may want to keep your sarcasm to yourself until you deal with that. 20131129 06:16:09< fabi> Yes you are right. Just to sort them properly the default hotkey issue if the more important one. 20131129 06:18:13-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131129 06:18:57< shadowm> It's not about specific issues, but rather the state of the code landing in master. 20131129 06:19:23< shadowm> Relatedly, the minimap slider receiving keyboard events after it's first clicked on has been an issue in the editor for several releases and it now extends to the slider on the main game UI (which doesn't work for some reason). 20131129 06:21:11< fabi> My priority is to get all strings in before the freeze thus the UI layout itself has priority compared to the slider functionality. 20131129 06:21:20< shadowm> If you have UI sounds enabled, it literally sounds like an issue. ;) 20131129 06:21:43< fabi> You still speak about the slider? 20131129 06:21:56< shadowm> At this point I'm starting to think the freeze is unfeasible. 20131129 06:23:33< fabi> Another thing I like to discuss: We highlight the reach for enemy units when hovering over (no hex field selected) but we do not so with the players units. I like to change that and have the same behavior no matter who owns the unit. 20131129 06:24:03< shadowm> It's not just a string-freeze, but also a feature-freeze which precludes any activity liable to introduce new bugs, such as refactoring and implementation or API redesign. The hotkey configuration issue you just unveiled shows that the hotkeys implementation requires some substantial redesign in order to reach stable release quality. 20131129 06:25:52< fabi> yes, the hotkeys are still not fit yes. 20131129 06:25:53< shadowm> No idea what's the logic behind that behavioral asymmetry. 20131129 06:26:08< fabi> I have an idea. 20131129 06:26:40< fabi> It is easier to spot the success of a selection when the selection itself triggers the change in highlighting. 20131129 06:27:07< fabi> But I thing making it not asymmetric is still a good idea. 20131129 06:28:11< fabi> I often browse the units to get an idea who can do what at the beginning of a turn. Not having to select each of my own units seems like a good approach. 20131129 06:28:55< fabi> The old UI behavior is complicated, you need a lot of sentences to explain or define it properly. My new suggestion shall be KISS in every aspect thus defining it must already be easy. 20131129 06:29:30-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131129 06:30:42< fabi> s/thing/think 20131129 06:32:08< shadowm> As long as that doesn't change the present behavior of units affected by [message] (i.e. they are currently do not trigger the selection behavior) I don't think it matters to me either way. 20131129 06:32:28< shadowm> *trigger the full selection code 20131129 06:36:03< fabi> Let me check that. 20131129 06:39:45-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131129 06:39:49-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has quit [Remote host closed the connection] 20131129 06:40:02-!- tomreyn_ [~tomreyn@p4FF5A3CB.dip0.t-ipconnect.de] has joined #wesnoth-dev 20131129 06:40:03-!- tomreyn_ [~tomreyn@p4FF5A3CB.dip0.t-ipconnect.de] has quit [Changing host] 20131129 06:40:03-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131129 06:40:19-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Disconnected by services] 20131129 06:40:27-!- tomreyn_ is now known as tomreyn 20131129 06:41:27< fabi> seems fine 20131129 06:42:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131129 06:45:11-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131129 06:58:51< fabi> Still showing the reach of a selected enemy is not a good idea. It gives no extra information and is misleading since you can't move the unit. It makes more sense to highlight the units able to attack the enemy. 20131129 07:19:00< shadowm> Dragging units is broken? 20131129 07:19:48< shadowm> Also, now that I think about it, I'm not getting unit selection animations. 20131129 07:20:52< shadowm> Unit selection events (WML) are not firing either. 20131129 07:21:16-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] 20131129 07:23:16< zookeeper> when was the freeze supposed to begin? 20131129 07:23:48< shadowm> With 1.11.8. 20131129 07:24:25< shadowm> "[...] shortly before Christmas (December 21st?)" 20131129 07:24:31< zookeeper> oh, right. thanks. 20131129 07:24:34< shadowm> The fact that nobody has decided a single thing in that thread is telling. 20131129 07:32:29-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has quit [Ping timeout: 272 seconds] 20131129 07:41:13-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131129 07:46:26-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131129 07:49:42-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has quit [Remote host closed the connection] 20131129 08:20:13< Rhonda> Is anyone working on getting TLS into the multiplayer code so that the password isn't sent around in clear text? 20131129 08:23:44-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131129 08:25:19-!- irker551 [~irker@ai0867.net] has joined #wesnoth-dev 20131129 08:25:19< irker551> wesnoth: fendrin wesnoth-old:master 3b5e8e8806ed / src/ (mouse_events.cpp mouse_events.hpp): Highlight also the reach of own units when hovering over. http://git.io/rCr8FA 20131129 08:25:21< irker551> wesnoth: fendrin wesnoth-old:master 3db760346d20 / src/mouse_events.cpp: Fix not firing the selection event in classic control mode. http://git.io/VKBCfw 20131129 08:25:23< irker551> wesnoth: fendrin wesnoth-old:master 320d7fe3ec2c / src/play_controller.cpp: Fix not firing the selection event by the new control setup. http://git.io/U8otbA 20131129 08:25:25< irker551> wesnoth: fendrin wesnoth-old:master b4cd580fbdac / / (8 files in 2 dirs): Minimap filter for units and villages. http://git.io/YzjNGw 20131129 08:25:57< shadowm> Okay. 20131129 08:28:43-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has joined #wesnoth-dev 20131129 08:29:32< fabi> shadowm: I do not know about dragging. I could restore it for the classic method but it does not make much sense for the new one. I rather like to use it for handling ranged attacks than just another way of moving units. 20131129 08:31:50< shadowm> I assume by "I rather like to use it" you mean "I would rather like to use it"? 20131129 08:32:31< shadowm> ... and I''m still not sure what either version of the statement is supposed to mean? Does it have something to do with multihex ranged attacks? 20131129 08:33:49< shadowm> I started the Tutorial and selected Konrad. Then started clicking on him repeatedly. I'm not sure what's going on with the even-numbered attempts. 20131129 08:39:14< fabi> The flashing? 20131129 08:39:25< fabi> "flashing" of the highlighted region? 20131129 08:39:33< shadowm> Yeah, that. 20131129 08:39:46< fabi> I guess that is exactly why only the enemy reach path was displayed. 20131129 08:39:54< fabi> A hack to get rid of the flashing. 20131129 08:40:00< fabi> What happens code wise is: 20131129 08:40:12< shadowm> Also, some of the information highlight choices for the new game sidebar seem questionable. Is there a design rationale somewhere I could read? 20131129 08:41:12< fabi> No. 20131129 08:42:20< fabi> You deselect Konrad. No unit is selected, thus the reach is cleared. Then the mouse motion discovers you hovering over a unit, the reach is highlighted again. 20131129 08:42:37< fabi> shadowm: What information highlight do you dislike? 20131129 08:51:12< shadowm> Traits are given the same level of importance as unit names, which is more than that given to unit types; all this seems wrong for enemy units, especially when they may not even have individual names. 20131129 08:51:31< shadowm> Or traits. 20131129 08:54:10< shadowm> Incidentally, the new theme's top panel background path is... "themes/editor/classic/menubar.png". Is that going to change before 1.11.8? (It used to be less specific and wrong, "themes/top-bg.png".) 20131129 08:54:58< shadowm> (Why am I asking about it? Because I use custom themes derived from the default in my campaigns.) 20131129 09:00:05< shadowm> > 20131129 05:59:24 warning unit: Unknown attribute '__remove' discarded. 20131129 09:00:18< shadowm> I'm still getting this stuff sometimes. :/ 20131129 09:00:29< fabi> "Traits are given the same level of importance as unit names" How do you measure that? 20131129 09:01:15< shadowm> fabi: Traits and individual unit names are displayed in white in the sidebar, whereas most other information uses a faded gold color. 20131129 09:01:59< fabi> Ah yes. But the unit name is still painted broader on your screen? 20131129 09:03:06< shadowm> I was talking about colors, not geometry. 20131129 09:04:20< fabi> Yes, I get that. Still the bigger font might imply a higher level of importance, no matter if the color matches. 20131129 09:04:33< fabi> Anyway, I get your point. 20131129 09:04:38< fabi> We can talk about that. 20131129 09:04:50< fabi> I have not changed anything regarding the color or size yet. 20131129 09:05:24< fabi> Thus I hope your issue is not a new thing I introduced. 20131129 09:06:11< shadowm> Hm, true, it's the same as in 1.11.6, just without the race (which had an even more faded color). 20131129 09:07:34< shadowm> So the race label kicked the bucket, eh? Sigh. 20131129 09:08:38< fabi> Not sure yet 20131129 09:08:48< fabi> I just do not want it to waste a whole line. 20131129 09:09:07< fabi> I guess I will combine it with the alignment. 20131129 09:09:14< fabi> "Lawful Human" 20131129 09:09:29< shadowm> Bad idea for foreign languages. 20131129 09:09:40< fabi> Indeed. 20131129 09:09:54< fabi> Some might need it to be "Human Lawful" 20131129 09:10:36< fabi> I guess Wesnoth can pretty well life without the race being shown in the sidebar. 20131129 09:11:04< fabi> But my total conversion is more relying on the categories which I emulate by using race. 20131129 09:13:54< fabi> shadowm: The test scenario has a new unit at 8/12. It is meant to stress test the UI. 20131129 09:14:39< shadowm> I guess I'm currently using race as a constant reminder of some characters' status of not being really human/elves without bloating their already long unit type names. 20131129 09:16:03< shadowm> fabi: That's... not a very thorough stress-testing. You need at least four more abilities, a third trait, and two more attacks. 20131129 09:16:43< shadowm> *fourth trait (think of a loyal quick resilient DA advancing to L3 Lich) 20131129 09:17:19< fabi> :-) 20131129 09:17:45< fabi> shadowm: Feel free to pimp him :-) 20131129 09:19:43< zookeeper> what the... 20131129 09:19:45< zookeeper> "Ran out of memory. Aborted." 20131129 09:20:19< zookeeper> (running 1.11.7 exe with trunk, starting DW) 20131129 09:21:00-!- Crendgrim_ [~crend@37-4-131-59-dynip.superkabel.de] has joined #wesnoth-dev 20131129 09:22:38-!- AI0867_ [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20131129 09:22:59< fabi> zookeeper: Starting DW uses ~600MB on my system with a debug build. 20131129 09:23:10-!- enchilad1 [~enchilado@defocus/yummy/enchilado] has joined #wesnoth-dev 20131129 09:23:26< shadowm> Can't reproduce here with an -O3 build of 1.11.7 using master's data. 20131129 09:23:49< shadowm> 229 MiB RSS at the start of scenario 1. 20131129 09:23:50< zookeeper> so i guess i messed up something... 20131129 09:24:22< zookeeper> oh, indeed. infinite macro loop, i believe. 20131129 09:25:49-!- loonycyborg_ [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20131129 09:26:08< shadowm> fabi: So, about the theme UI image paths...? 20131129 09:26:34< fabi> images/themes/classic 20131129 09:26:57-!- Netsplit *.net <-> *.split quits: Crendgrim, AI0867, enchilado, loonycyborg 20131129 09:26:57-!- loonycyborg_ is now known as loonycyborg 20131129 09:26:58< shadowm> That's not what they are right now. 20131129 09:27:17< fabi> Everything used by both UIs will end up there before the release. 20131129 09:27:36< shadowm> Ah, okay then. 20131129 09:28:04< shadowm> Why 'classic' if they look completely different to the previous theme, though? 20131129 09:41:24< fabi> LordBob meant that both are based on some natural "wooden" design. 20131129 09:44:10< zookeeper> let's see what happens when i commit from an svn checkout... 20131129 09:45:13< irker551> wesnoth: Lari Nieminen wesnoth-old:master a4f8d7e3cf3b / / (17 files in 5 dirs): New bigmap for DW. http://git.io/zUFn1A 20131129 09:45:19< zookeeper> yay 20131129 09:57:31-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20131129 10:00:14< fabi> zookeeper: Are you doing them for LoW as well? 20131129 10:00:39< zookeeper> after i've done the IMO-more-important ones :p 20131129 10:01:02< fabi> more important than LoW? 20131129 10:01:10< zookeeper> yes 20131129 10:01:21< fabi> What can that be? :-) 20131129 10:02:16< zookeeper> everything else, excluding NR, UtBS, DM and maybe THoT :p 20131129 10:02:51< fabi> So DM is not important as well? 20131129 10:03:32< zookeeper> not for me, especially when it doesn't have an old-style map to replace anyway 20131129 10:04:29< zookeeper> nevermind, looks like it uses maps/wesnoth.png after all 20131129 10:04:59< fabi> yes 20131129 10:13:54-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131129 10:14:38-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131129 10:36:15-!- Yukuria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20131129 10:36:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20131129 10:36:32-!- Yukuria is now known as vultraz 20131129 10:41:29-!- Crendgrim_ is now known as Crendgrim 20131129 11:13:14-!- mjs-de [~mjs-de@f049204250.adsl.alicedsl.de] has joined #wesnoth-dev 20131129 11:19:26-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 264 seconds] 20131129 11:45:52-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131129 11:52:29< irker551> wesnoth: Lari Nieminen wesnoth-old:master 6041a70ea205 / data/campaigns/Liberty/ (12 files in 3 dirs): New bigmap for Liberty. http://git.io/gbaSyA 20131129 11:53:55< irker551> wesnoth: Lari Nieminen wesnoth-old:master 7e35715d0596 / changelog players_changelog: Updated changelogs. http://git.io/NK4IGA 20131129 11:54:53< zookeeper> that ought to do for today... 20131129 12:06:31-!- vernon [~quassel@catv-89-133-164-152.catv.broadband.hu] has quit [Ping timeout: 246 seconds] 20131129 12:11:19-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131129 12:20:41-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has joined #wesnoth-dev 20131129 12:24:37-!- Kostic [~marko@85.202.113.206] has joined #wesnoth-dev 20131129 12:29:09-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131129 12:43:13-!- AI0867_ is now known as AI0867 20131129 12:46:59< AI0867> 09:20 < Rhonda> Is anyone working on getting TLS into the multiplayer code so that the password isn't sent around in clear text? <-- not that I am aware of 20131129 12:47:38-!- lipkab [~the_new_l@2001:738:5404:192:9e4e:36ff:fe7c:534c] has quit [Ping timeout: 264 seconds] 20131129 12:51:33-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131129 12:55:44-!- irker551 [~irker@ai0867.net] has quit [Remote host closed the connection] 20131129 13:15:50-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131129 13:44:27-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131129 13:47:29-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131129 13:47:42< bumbadadabum> wesbot: seen Coffee_IRC 20131129 13:47:42< wesbot> bumbadadabum: The person with the nick Coffee_irc last spoke 16d 8h ago. 4d 17h ago they left with the message: Quit: Konversation terminated! 20131129 13:51:50-!- Kostic [~marko@85.202.113.206] has quit [Ping timeout: 264 seconds] 20131129 14:00:27-!- Kostic [~marko@85.202.113.107] has joined #wesnoth-dev 20131129 14:00:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131129 14:01:16-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20131129 14:01:16-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20131129 14:01:16-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20131129 14:12:47< bumbadadabum> zookeeper: I was thinking about making a change to HTTT and thought I'd run it by you 20131129 14:13:08< bumbadadabum> I want to make the flaming sword give +25% damage instead of always making it 15-4 20131129 14:13:16< bumbadadabum> this won't change anything for most units 20131129 14:13:27< bumbadadabum> but it allows the elvish champion to retain the 5 strikes 20131129 14:13:35< bumbadadabum> and makes it weaker for weaker units 20131129 14:13:40< bumbadadabum> which is logical 20131129 14:13:42< zookeeper> yeah, sounds like a good idea. 20131129 14:13:45< bumbadadabum> ok 20131129 14:14:05< zookeeper> either a % or a fixed number, i don't really have a preference either way 20131129 14:14:44< bumbadadabum> % makes it more fair for the champion 20131129 14:14:56< bumbadadabum> also it makes Li'sar also have 15-4 20131129 14:15:08< zookeeper> all right 20131129 14:15:28< bumbadadabum> oh wait it doesn't... 20131129 14:15:32< bumbadadabum> I'm not thinking 20131129 14:15:43 * bumbadadabum facepalms 20131129 14:16:22< bumbadadabum> yeah it won't change anything for all the units except the champion 20131129 14:17:21< bumbadadabum> yeah I'll just do this 20131129 14:19:24< bumbadadabum> zookeeper: Also, I remember there were some ideas for special 'features' in HTTT 20131129 14:19:29< bumbadadabum> in the files 20131129 14:19:34< bumbadadabum> were they deleted? 20131129 14:19:37< bumbadadabum> I can't find them 20131129 14:19:58< zookeeper> they're in the epilogue scenario file 20131129 14:19:58< bumbadadabum> I know there's the thing for making Delfador give hints to the scepter's location in SoF 20131129 14:20:02< bumbadadabum> ah k 20131129 14:20:14< bumbadadabum> zookeeper: I was thinking about coding some of them 20131129 14:20:18< bumbadadabum> would that still be good? 20131129 14:20:29< bumbadadabum> (it's probably half a decade too late) 20131129 14:20:34< zookeeper> well, sure, why not 20131129 14:20:47< zookeeper> i'm not saying they're necessarily all good ideas though 20131129 14:20:59< bumbadadabum> yeah some of them seem shaky 20131129 14:21:16< bumbadadabum> the Delfador resting thing seems ok though 20131129 14:21:17< zookeeper> the gryphon pacifist thing could be nice 20131129 14:21:50< zookeeper> yes, i'd very much like if SoF was more of a maze and you had to use delfador to figure out the direction(s) 20131129 14:22:08< bumbadadabum> I don't have much experience with the generator 20131129 14:22:18< bumbadadabum> read: no experience 20131129 14:23:20< bumbadadabum> but coding something to make Delfador say if the sceptre is N/E/S/W of the location would be easy to do 20131129 14:24:34-!- vernon [~quassel@client-128-236.wifi.elte.hu] has joined #wesnoth-dev 20131129 14:24:41< zookeeper> well, the way i'd do it is to generate the map as usual but with mostly narrow corridors, and whenever delfador rests, you calculate the shortest route to the scepter and point out the direction (or first few steps, or whatever) to the player 20131129 14:25:28< zookeeper> but just N/E/S/W works too 20131129 14:25:42< zookeeper> (might lead you to dead ends though, which might or might not be a bad thing) 20131129 14:25:52< bumbadadabum> exact directions will be harder to code 20131129 14:26:06< zookeeper> sure, but it'll be cooler 20131129 14:26:09< bumbadadabum> Well, wasn't there a 'shortest route' lua function? 20131129 14:26:15< zookeeper> probably 20131129 14:26:27< bumbadadabum> vultraz: Do you know? 20131129 14:28:05< bumbadadabum> fabi: Wesnoth isn't working for me anymore 20131129 14:28:18< bumbadadabum> the sidebar is messed up, and I can't select units anymore 20131129 14:29:00< zookeeper> especially the last item on the list is something that sounds completely crazy 20131129 14:29:06< zookeeper> you could get tons of loyals that way 20131129 14:29:10< bumbadadabum> yeah 20131129 14:29:16< bumbadadabum> I thought that as well 20131129 14:29:34< bumbadadabum> hmm 20131129 14:29:41< bumbadadabum> I can't test the sword change 20131129 14:29:52< bumbadadabum> but I'm pretty sure the code is correct 20131129 14:30:22-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20131129 14:30:35< bumbadadabum> fabi: http://i.imgur.com/kfvwF0N.jpg 20131129 14:30:42< bumbadadabum> I'm pretty sure the sidebar is your doing 20131129 14:31:00< bumbadadabum> I still don't know why I can't select units 20131129 14:32:10< bumbadadabum> oh, fabi, you changed that as well 20131129 14:33:28< bumbadadabum> oh, I fixed it 20131129 14:33:54< vultraz> bumbadadabum: yes 20131129 14:34:15< bumbadadabum> It seems I had to reset the select hotkey 20131129 14:40:18< bumbadadabum> note= _ "If Delfador starts his turn while resting, he is able to find the right direction to the sceptre." 20131129 14:40:19< bumbadadabum> hmm 20131129 14:40:23< bumbadadabum> this needs better wording 20131129 14:40:37< bumbadadabum> vultraz: can you help? 20131129 14:41:15< bumbadadabum> oh wait 20131129 14:41:22< bumbadadabum> message= _ "If Delfador rests, he can concentrate on the location of the Sceptre of Fire." 20131129 14:41:28< bumbadadabum> how can I not have seen this 20131129 14:42:19< zookeeper> "Delfador can sense which direction the SoF is in by remaining still for one turn." ? 20131129 14:42:40< bumbadadabum> yeah that sounds good 20131129 14:43:03< vultraz> "Delfador can sense the direction of the SoF by remaining still for one turn" 20131129 14:43:09< zookeeper> and whatever dialogue he uses to deliver the information, make sure it's clear enough that it's relative to _his_ position 20131129 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: 204 bugs, 345 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131129 14:45:50< bumbadadabum> would a [filter_wml] resting=yes [/filter_wml] in a turn refresh work? 20131129 14:46:00< bumbadadabum> I believe it was stored like that 20131129 14:46:48< bumbadadabum> wesnoth: src/gui/widgets/grid.cpp:543: virtual void gui2::tgrid::place(const gui2::tpoint&, const gui2::tpoint&): Assertion `false' failed. 20131129 14:47:10< bumbadadabum> when trying to open the units tag in [inspect] 20131129 14:53:18< mattsc> bumbadadabum: I think I have seen that before but I've never been able to reproduce the exact reasons. If you remove lots of units (using debug kill) until the unit list fits into the window without scrolling, does it still crash? 20131129 14:53:30< bumbadadabum> I'll try it 20131129 14:55:57-!- boucman_work1 [~rosen@193.56.60.160] has joined #wesnoth-dev 20131129 14:57:21-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20131129 14:57:41-!- vernon [~quassel@client-128-236.wifi.elte.hu] has quit [Ping timeout: 245 seconds] 20131129 15:09:03< bumbadadabum> zookeeper: http://pastebin.com/sFiGn7xw 20131129 15:09:09< bumbadadabum> I came up with this 20131129 15:09:24< bumbadadabum> the [if] structures are ugly as hell 20131129 15:09:31-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20131129 15:09:40< bumbadadabum> but [case] doesn't accept less_than and greater_than 20131129 15:09:40-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's napping] 20131129 15:12:33< bumbadadabum> anyway 20131129 15:12:39< bumbadadabum> I sadly have to go 20131129 15:12:42< bumbadadabum> will read logs 20131129 15:12:57< zookeeper> okay 20131129 15:17:39-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 260 seconds] 20131129 15:27:03-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20131129 15:27:53-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131129 15:51:47-!- EdB [~edb@ip-153.net-89-2-218.rev.numericable.fr] has joined #wesnoth-dev 20131129 16:09:06-!- EdB [~edb@ip-153.net-89-2-218.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20131129 16:10:13-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131129 16:20:19-!- Octalot [~noct@245.176.90.146.dyn.plus.net] has quit [] 20131129 16:23:44-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131129 16:24:42< bumbadadabum> and back 20131129 16:27:05-!- gfgtdf [~chatzilla@f054051167.adsl.alicedsl.de] has joined #wesnoth-dev 20131129 16:31:43< mattsc> AI0867, fabi: I managed to figure out how to have Xcode show warnings and how to turn off the gazillion warnings I get from the boost headers. However ... 20131129 16:32:20< mattsc> ... I now get a lot of warnings of this type: "hides overloaded virtual function", mostly of them from files in src/gui/. Do you not get them, or do you just ignore them. 20131129 16:32:23< mattsc> ? 20131129 16:33:10< mattsc> The more general question is, how do I know which warnings I can ignore and which I cannot (I also get some "use explicit braces to ignore dangling else" warnings, although by far not as many. 20131129 16:33:56-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 245 seconds] 20131129 16:37:19< mattsc> fabi: I believe both of these are for you: https://gna.org/bugs/?21311 https://gna.org/bugs/?21310 20131129 16:38:31< gfgtdf> mattsc: i reccomend to fix the danging isues. can you give me an explicit example of "hides overloaded virtual function" ? 20131129 16:40:14< mattsc> gfgtdf: http://pastebin.com/0EKkk55F 20131129 16:40:35< mattsc> Obviously, if I didn't set the -Woverloaded-virtual flag, it wouldn't appear. But how do I know that that is one to ignore? 20131129 16:41:01< AI0867> mattsc: clang gives me quite a number of those too. It's why strict compilation is off on travis 20131129 16:41:06< AI0867> I use gcc locally 20131129 16:41:26< AI0867> and gcc doesn't give those warnings 20131129 16:41:41< mattsc> AI0867: so do I just turn off that flag? 20131129 16:42:47< mattsc> Actually, it looks like it is set to "no". Strange ... 20131129 16:46:36-!- boucman_work1 [~rosen@193.56.60.160] has quit [Ping timeout: 252 seconds] 20131129 16:53:16< mattsc> yes, the flag is definitely turned off, but I get the warnings anyway 20131129 16:54:16< gfgtdf> mh ok it seems like tbuilder_widget::build is vitual but the devided classes don't t override it. you could try to just remove this and see if it complies. 20131129 16:54:24< gfgtdf> virtual* 20131129 16:55:53< gfgtdf> no wait 20131129 16:55:58< mattsc> gfgtdf: it does compile (I do not have "treat warnings as errors" set), it just floods the output with approximately 60 warnings, so it's hard to find the ones that are actually my fault in between. 20131129 16:57:06< mattsc> And I really don't want to mess with something that I don't understand, so if anyone of you wants to do it, that'd be great. Otherwise I'll look for a way to turn off those warnings while keeping the others. 20131129 17:03:01< gfgtdf> mattsc: hm ok but i tihnk the "use explicit braces to ignore dangling else" warning can easily be fixes without knowwing what teh code does. 20131129 17:03:24< mattsc> gfgtdf: sure, that's not a problem 20131129 17:03:57< mattsc> Btw, turns out that -Wall was set, so I guess that overrides -Woverloaded-virtual 20131129 17:08:54< AI0867> I think you mean 'includes'? 20131129 17:11:43-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131129 17:11:52< mattsc> AI0867: well, yes. (I meant it as: even though -Woverloaded-virtual is set specifically to 'no' in the Xcode build settings dialog, that setting is overriden because -Wall includes it.) 20131129 17:13:32< mattsc> Once I turn -Wall off, I still get all the other warnings (5 in total; incl. the one I produced intentionally), but all the "hides overloaded virtual function" warnings are gone. 20131129 17:14:02< gfgtdf> what i said before was wrong, mattsc: does xcode use c++11 ? 20131129 17:14:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131129 17:20:02-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131129 17:20:36< mattsc> gfgtdf: I don't know. How do I find out? (Looking around on the web quickly, it does not appear so, but I am not quite certain.) 20131129 17:21:37< gfgtdf> i just made a commit: https://github.com/wesnoth/wesnoth-old/commit/c313cdefa486e0ee0a7a9fea9c3e572a940fc77b (why doesnt it appear here?) maybe that fixres one if the "hides overloaded virtual function" erros. 20131129 17:22:22-!- irker917 [~irker@ai0867.net] has joined #wesnoth-dev 20131129 17:22:22< irker917> wesnoth: gfgtdf wesnoth-old:master c313cdefa486 / src/gui/auxiliary/window_builder/control.hpp: added c++11 OVERRIDE for tbuilder_control::build http://git.io/AgJZKQ 20131129 17:22:25< gfgtdf> s/if/of 20131129 17:22:47< gfgtdf> irker917 is quiet slow ... 20131129 17:23:27< AI0867> no 20131129 17:23:33< AI0867> it just takes a while to connect 20131129 17:23:38< AI0867> after that it's pretty fast 20131129 17:23:49< irker917> Fri Nov 29 18:23:47 CET 2013 20131129 17:28:08< mattsc> gfgtdf: I'll test it shortly, need to finish something else first. 20131129 17:33:27< gfgtdf> mattsc: wait, thinking about it came to the conclusion that the bug is another 20131129 17:34:01< mattsc> gfgtdf: okay - just let me know when you want me to test it 20131129 17:42:35< irker917> wesnoth: gfgtdf wesnoth-old:master 0093617b272b / src/gui/auxiliary/window_builder/button.hpp: prevent a xcode warning. http://git.io/zbnarA 20131129 17:43:00< gfgtdf> mattsc: ^ 20131129 17:44:40< mattsc> gfgtdf: yes, 1 fewer warnings. Only 55 to go. :) 20131129 17:46:42< mattsc> gfgtdf: I need to move on to other things, but I think I can put that into the other header files myself. Thanks. I'll let you know if I run into trouble. 20131129 17:49:43-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [] 20131129 18:00:11-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 246 seconds] 20131129 18:00:21-!- Ivanovic [~ivanovic@x2f51671.dyn.telefonica.de] has joined #wesnoth-dev 20131129 18:01:27-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131129 18:01:55-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131129 18:01:55-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20131129 18:01:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131129 18:09:22-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131129 18:35:01-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20131129 18:36:04-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20131129 18:41:46-!- Kostic [~marko@85.202.113.107] has quit [Read error: Connection reset by peer] 20131129 19:05:45-!- Ivanovic [~ivanovic@x2f51671.dyn.telefonica.de] has quit [Changing host] 20131129 19:05:45-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131129 19:14:31-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131129 19:15:42-!- EdB [~edb@ip-153.net-89-2-218.rev.numericable.fr] has joined #wesnoth-dev 20131129 19:27:07-!- lipkab [~the_new_l@apn-130-43-233-245.vodafone.hu] has joined #wesnoth-dev 20131129 19:41:41-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20131129 20:11:36-!- EdB [~edb@ip-153.net-89-2-218.rev.numericable.fr] has quit [Quit: Konversation terminated!] 20131129 20:28:57-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 272 seconds] 20131129 20:30:48-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131129 20:39:05-!- iceiceice [~chris@207.237.132.90] has joined #wesnoth-dev 20131129 20:42:37-!- irker917 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131129 20:46:49< mattsc> bumbadadabum, zookeeper: if you're willing to use a few lines of maths in Lua, you can do the whole thing without any if statements whatsoever: http://pastebin.com/J65Th0VS 20131129 20:47:35< mattsc> You can do all this in WML too, of course, but you'd have to write a replacement for the atan2() function yourself for that. 20131129 20:48:21< mattsc> And there are a couple things that still need to be done. For example, I don't think translations would quite work with this setup, but that should be easy to change. 20131129 20:53:58-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131129 21:00:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131129 21:08:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131129 21:15:36-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20131129 21:15:37-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131129 21:33:04-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has joined #wesnoth-dev 20131129 21:41:56-!- Chusslove [~Chusslove@brsg-4dbbf702.pool.mediaWays.net] has joined #wesnoth-dev 20131129 21:41:59-!- Chusslove [~Chusslove@brsg-4dbbf702.pool.mediaWays.net] has quit [Changing host] 20131129 21:41:59-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131129 21:45:20-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131129 21:45:35-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20131129 21:48:29-!- justinzane [~justinzan@216.7.117.181] has quit [Read error: Connection reset by peer] 20131129 21:48:30-!- justinzane_ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131129 21:48:44-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has joined #wesnoth-dev 20131129 21:50:32-!- Coffee_irc [~david@ppp118-210-1-163.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20131129 21:53:28-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 246 seconds] 20131129 21:54:35-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20131129 21:59:20-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131129 22:00:53-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20131129 22:01:45-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Client Quit] 20131129 22:05:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131129 22:13:18-!- BatmanGambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131129 22:13:35-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 246 seconds] 20131129 22:34:17-!- Linunix [52f680a2@gateway/web/freenode/ip.82.246.128.162] has quit [Ping timeout: 250 seconds] 20131129 22:35:01-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [] 20131129 22:35:46-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131129 22:39:34< justinzane_> @fabi I took a little detour in the refactoring to get the CIEL*a*b* colorspace color manipulations done. I've just gotten surf_change_hue(SDL_Surface* surf, double hue_adj_deg) working 20131129 22:40:10-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Computer's napping] 20131129 22:40:26< justinzane_> and I'm going to write and test the change_sat and change_lum functions then put them back into sdl_utils.cpp. 20131129 22:41:10< justinzane_> @fabi on a side note, I tried to use opencv, but it ended up being easier to roll my own, so these functions should be directly portable to mainline. 20131129 22:41:52< justinzane_> They only depend on and 20131129 22:42:13 * justinzane_ off to suffer black friday 20131129 22:58:42-!- gfgtdf_ [~chatzilla@d111132.adsl.hansenet.de] has joined #wesnoth-dev 20131129 23:01:42-!- gfgtdf [~chatzilla@f054051167.adsl.alicedsl.de] has quit [Ping timeout: 252 seconds] 20131129 23:01:52-!- gfgtdf_ is now known as gfgtdf 20131129 23:03:34-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131129 23:04:56-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: bedtime...] 20131129 23:11:38-!- iceiceice [~chris@207.237.132.90] has quit [Ping timeout: 264 seconds] 20131129 23:18:37< Coffee_irc> fabi: hope you don't mind that I assigned you a blocker bug -- https://gna.org/bugs/?21311 20131129 23:27:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20131129 23:29:19-!- mjs-de [~mjs-de@f049204250.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131129 23:30:54-!- lipkab [~the_new_l@apn-130-43-233-245.vodafone.hu] has quit [Quit: Távozom] 20131129 23:45:52-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131129 23:47:45< bumbadadabum> mattsc: Thanks a lot for the code! 20131129 23:48:38< mattsc> bumbadadabum: no worries, that was a fun little geometry exercise. :) 20131129 23:48:51< bumbadadabum> Coffee_irc: For your selection thing, you need to reset the selection hotkey 20131129 23:48:57< bumbadadabum> and it'll work 20131129 23:49:11< bumbadadabum> the idea that it doesn't work by default is worrying though 20131129 23:49:18< Coffee_irc> bumbadadabum: do you mean https://gna.org/bugs/?21311 20131129 23:49:20< Coffee_irc> ? 20131129 23:49:20< bumbadadabum> yes 20131129 23:52:07-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20131129 23:52:51< _8680_> mattsc, bumbadadabum: Lua has a `math.pi` global variable (though it oughtn’t actually vary, unless someone’s done something quite wrong), which might be better than “3.1416”. 20131129 23:53:13< bumbadadabum> _8680_: oh ok 20131129 23:53:18-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has joined #wesnoth-dev 20131129 23:53:34< Coffee_irc> bumbadadabum: thanks, that worked and I included that information in the bug report 20131129 23:53:35< mattsc> _8680_: oh, right. I actually know that. Thanks for the reminder. 20131129 23:53:38-!- iceiceice [~chris@cpe-24-193-85-148.nyc.res.rr.com] has joined #wesnoth-dev 20131129 23:54:18< mattsc> Not that the accuracy of the method is needed to be better than a part in 10^5, but it'd be better anyway. --- Log closed Sat Nov 30 00:00:23 2013