--- Log opened Sat Nov 30 00:00:23 2013 20131130 00:03:53-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20131130 00:04:35-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131130 00:04:59-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20131130 00:05:28-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 00:32:06-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131130 00:46:59-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has joined #wesnoth-dev 20131130 00:49:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131130 00:57:39< Coffee_irc> ping Jetrel 20131130 00:59:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131130 01:06:40-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20131130 01:47:25-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131130 01:50:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131130 01:50:38-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131130 02:00:52< fabi> Coffee_irc: Hello 20131130 02:09:18-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131130 02:10:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131130 02:11:00< Coffee_irc> fabi: hi 20131130 02:11:47< Coffee_irc> looks like a recent commit has changed the way the left mouse is configured in the settings 20131130 02:12:30< fabi> Tell me more. 20131130 02:13:48< fabi> Coffee_irc: The change from hardcoded mouse pointer actions to hotkey assigned actions brought 2 different control methods. The new one is the default, it is enabled if you assign "Select Hex" to the left and "Move Action" to the right. 20131130 02:14:31< Coffee_irc> fabi: I did a bisect and the problem occurred in commit 7e46df919167c6906d7a782b8f77104444cdee5a 20131130 02:14:40< fabi> Coffee_irc: If you want to go back to the traditional control style, bind "Select/Move/Attack" to the left and "Deselect" to the right. 20131130 02:14:44< Coffee_irc> the option in the preferences for the hotkey was blank 20131130 02:14:57< Coffee_irc> this is for left click 20131130 02:15:24< Coffee_irc> "move/attack" 20131130 02:15:56< Coffee_irc> I had to click "defaults" to get it working again 20131130 02:16:00< fabi> Yes, the bug you assigned to me. I am aware of it. 20131130 02:16:09< fabi> And working on a solution. 20131130 02:16:49< gfgtdf> fabi: can we control things to the middle ouse button ? 20131130 02:17:02< fabi> gfgtdf: Yes we can. 20131130 02:17:11< gfgtdf> fabi: :) 20131130 02:17:25< fabi> gfgtdf: But I have not removed the hardcoded ones yet. 20131130 02:17:53< shadowm> How about you don't remove them until the hotkey configuration issue is dealt with. :| 20131130 02:18:20< gfgtdf> do you know what did happen before when you pressed the middle mouse button ? 20131130 02:18:26< fabi> scrolling 20131130 02:18:55< fabi> but an ugly way of scrolling 20131130 02:19:05< fabi> many other games do better 20131130 02:19:08< shadowm> If you hold the middle button on the gamemap and then move the mouse, it scrolls the view much like it works on the GIMP. 20131130 02:19:35< shadowm> Alternatively you may use a vertical or horizontal scrollwheel to scroll the view in a single direction. 20131130 02:20:20< gfgtdf> my scrollwheel can only go up and down i tihnk. 20131130 02:20:42< fabi> might be 20131130 02:20:53< fabi> there are scrollwheels out there which are not a button. 20131130 02:21:03< Coffee_irc> fabi: if it is a new feature to map, maybe a command line/message warning if "move/attack" is not set? 20131130 02:21:21< shadowm> Coffee_irc: No, that's the configuration issue I alluded to above. :) 20131130 02:21:22< fabi> Coffee_irc: Yes, I am still thinking about a good solution to the problem. 20131130 02:22:54< shadowm> I remember reading one. 20131130 02:23:09< fabi> Coffee_irc: There are some combinations that don't work: "Select Hex"/"Select/Move/Attack" bound to right mouse button for example. The context menu appears on right click if there is no unit selected. 20131130 02:24:50< gfgtdf> fabi: when i dond multiple command to one button all event will be executed ? 20131130 02:24:52< gfgtdf> bind* 20131130 02:24:55< fabi> Coffee_irc: Also at least one of the select and at least one that contains the Move/Attack Action should be combined. 20131130 02:25:10< fabi> I mean every combination that has not both, select and move in it must fail. 20131130 02:25:25< Coffee_irc> fabi: I see 20131130 02:25:39< fabi> gfgtdf: The configuration dialog should not allow you that. 20131130 02:26:38< gfgtdf> fabi: hm ok i though maybe that was changed. why dont we support mutiple actions on one key ? 20131130 02:27:31< fabi> Well it means a level of complexity that I would like to avoid. 20131130 02:27:39< Coffee_irc> fabi: that all makes sense, but if 1.11.8 is released then the people going from 1.11.7 will experience the problem of no "move/attack" set 20131130 02:28:24< fabi> Coffee_irc: No, you filled the bug and marked it "blocker". Thus there won't be a 1.11.8 without the problem being solved. 20131130 02:28:30-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has quit [Quit: And that’s the end of THAT chapter.] 20131130 02:30:43< fabi> shadowm: The solution you proposed is fine but it can't be applied to how the hotkey system works right now. Thus I need to redesign it or find another one. 20131130 02:39:05-!- vultraz [~chatzilla@124.109.10.167] has quit [Read error: Connection reset by peer] 20131130 02:40:11-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131130 03:08:09-!- irker888 [~irker@ai0867.net] has joined #wesnoth-dev 20131130 03:08:10< irker888> wesnoth: mattsc wesnoth-old:master 8567a0d616d3 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Xcode project: don't show warnings for third-party code http://git.io/HdO8eA 20131130 03:21:07-!- gfgtdf [~chatzilla@d111132.adsl.hansenet.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 20131130 03:22:50< shadowm> fabi: Yeah, no, I already got that the current design is broken. 20131130 03:24:11< shadowm> When is this 'jamming' thing going to be documented? 20131130 03:25:50-!- Ivanovic_ [~ivanovic@x2f4df70.dyn.telefonica.de] has joined #wesnoth-dev 20131130 03:27:09< shadowm> jamit: Any chance you might take a look at the placement attribute documentation in http://wiki.wesnoth.org/SingleUnitWML and amend it with up-to-date facts? 20131130 03:27:44< shadowm> Especially regarding support in 1.10.x vs. 1.12.x. 20131130 03:27:50< shadowm> I mean 1.11.x. 20131130 03:28:50< fabi> shadowm: At the moment someone with sufficient English knowledge finds out how it works :-) 20131130 03:29:33-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20131130 03:29:44-!- Ivanovic_ is now known as Ivanovic 20131130 03:30:16< shadowm> fabi: Well, IIRC it had something to do with blocking vision, but I'd be instinctively inclined to assume it's about blocking movements. 20131130 03:31:11< shadowm> Or about manufacturing breakfast food products. 20131130 03:31:12< fabi> Yes. The jamming=5 value is taken and added to the vision_costs of the hex field. 20131130 03:32:39< fabi> I still need to implement a "jam_only_own_field" attribute. 20131130 03:33:33< fabi> If set to false the jamming spreads, according to the [jamming_costs]. 20131130 03:44:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20131130 03:46:22-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131130 03:52:41-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20131130 03:54:51< irker888> wesnoth: mattsc wesnoth-old:master 9688b6d42228 / src/gui/ (24 files in 2 dirs): Prevent tbuilder-related "hides overloaded virtual functions" warnings http://git.io/KEQkig 20131130 04:00:29< fabi> vultraz: Any news on the schedule dialog bug? 20131130 04:01:19< vultraz> fabi: I still can't get wesnoth to build on codeblocks, but I did run a few ideas past bumba and he tested them, including restoring the redraw line you removed. For some reason that did not work 20131130 04:02:26< fabi> vultraz: Then get wesnoth to build on eclipse or another operating system or on a different machine. 20131130 04:02:43< vultraz> I guess I need to get MSVC 20131130 04:05:16< shadowm> What schedule dialog bug, out of curiosity? 20131130 04:05:47< vultraz> shadowm: moving the sliders causes the dialog to disappear 20131130 04:08:04< vultraz> I thought maybe it was caused by ebe7ca24c2c7bfc46ac8a724b763f17bac614f1d but i'm not sure 20131130 04:09:03< shadowm> !log ebe7ca24c2c7bfc46ac8a724b763f17bac614f1d 20131130 04:09:04< shikadibot> shadowm: Revision ebe7ca24c2c7 (fendrin) on Tue Jun 4 21:02:02 2013: 20131130 04:09:04< shikadibot> shadowm: Remove obsolete method and call to redraw(). 20131130 04:09:04< shikadibot> shadowm: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/ebe7ca24c2c7 20131130 04:17:22-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [Read error: Operation timed out] 20131130 04:20:37< shadowm> I have a fix. 20131130 04:20:51< vultraz> Already? O_O 20131130 04:21:33< shadowm> Yes. 20131130 04:22:52< irker888> wesnoth: Ignacio R. Morelle wesnoth-old:master 1d21db5f02be / src/gui/dialogs/editor/custom_tod.cpp: gui2/tcustom_tod: Fix window disappearing after RGB slider updates http://git.io/2zEFew 20131130 04:22:53< shadowm> fabi: ^ Please test that. 20131130 04:23:19< vultraz> well that was simple 20131130 04:23:33< fabi> shadowm: Thank you 20131130 04:43:11-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131130 05:12:36-!- BatmanGambit is now known as Gambit 20131130 05:37:19-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131130 05:43:33-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131130 06:34:47-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20131130 06:41:24-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has joined #wesnoth-dev 20131130 06:42:23-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131130 06:44:12-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20131130 06:55:48-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131130 07:16:52-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131130 07:22:55-!- irker888 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131130 07:32:46-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131130 07:36:27-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131130 07:43:25-!- irker405 [~irker@ai0867.net] has joined #wesnoth-dev 20131130 07:43:25< irker405> wesnoth: fendrin wesnoth-old:master 138e9dc3e45f / data/game_config.cfg: Changed orb colors of enemy and moved units. http://git.io/Ioj_og 20131130 07:43:25< irker405> wesnoth: fendrin wesnoth-old:master 67d82e757eeb / data/scenario-test.cfg: Added test cases for "jamming". http://git.io/mhO59g 20131130 07:43:26< irker405> wesnoth: fendrin wesnoth-old:master d5a71a55e29d / / (10 files in 2 dirs): Implemented and enabled all the minimap controlls, including the slider. http://git.io/oXB0cQ 20131130 07:49:01< fabi> shadowm: Hmmm, the dialog is not quite right. It still misbehaves by hiding some gui elements. 20131130 07:51:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131130 07:54:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131130 08:10:13< shadowm> fabi: It only does that while dragging the sliders here, not after releasing them. That's expected. 20131130 08:10:51< shadowm> If it's not coming back after releasing them then that'd be a problem. 20131130 08:15:50< fabi> okay 20131130 08:17:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Remote host closed the connection] 20131130 08:19:10-!- Kostic [~marko@85.202.113.147] has joined #wesnoth-dev 20131130 08:20:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131130 08:22:06< fabi> It seems the game keeps the old flag when villages hide under fog of war. 20131130 08:31:15< irker405> wesnoth: fendrin wesnoth-old:master 0c5afc9c01be / src/minimap.cpp: Don't reveal the owners of fogged villages on the mini-map. http://git.io/0WYy_g 20131130 08:31:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20131130 08:41:25-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has joined #wesnoth-dev 20131130 08:41:55-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has left #wesnoth-dev [] 20131130 08:51:08-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131130 08:51:59-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20131130 09:21:31-!- ancestral [~ancestral@71-215-216-176.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20131130 09:24:40< irker405> wesnoth: fendrin wesnoth-old:master a28cfc3fd962 / data/core/terrain.cfg src/help.cpp src/terrain.cpp src/terrain.hpp: New attribute in [terrain_type] for the help topic text. http://git.io/ylC0qQ 20131130 09:35:26-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131130 09:35:26-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20131130 09:35:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131130 09:38:58-!- Ivanovic [~ivanovic@x2f4df70.dyn.telefonica.de] has quit [Changing host] 20131130 09:38:58-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131130 09:40:03< fabi> vultraz: hi 20131130 09:46:23< vultraz> fabi: hi 20131130 09:46:52< fabi> vultraz: Do you want to have a look at the minimap semantic terrain encoding? 20131130 09:47:14< fabi> vultraz: It is working fine but I fear that the colors are somewhat off. I am not good at the colors thing. 20131130 09:48:06-!- mjs-de [~mjs-de@f048197108.adsl.alicedsl.de] has joined #wesnoth-dev 20131130 10:38:15-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131130 10:39:46-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 245 seconds] 20131130 10:56:38-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131130 10:59:50-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131130 11:10:59-!- Kostic [~marko@85.202.113.147] has quit [Remote host closed the connection] 20131130 11:13:02-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has joined #wesnoth-dev 20131130 11:15:54-!- Kostic [~marko@85.202.113.85] has joined #wesnoth-dev 20131130 11:23:11-!- Coffee_irc [~david@ppp118-210-1-163.lns20.adl2.internode.on.net] has quit [Quit: Konversation terminated!] 20131130 11:48:58-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131130 11:49:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 265 seconds] 20131130 11:57:45-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 252 seconds] 20131130 11:58:37-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20131130 11:59:49-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131130 12:08:28-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131130 12:08:31-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 245 seconds] 20131130 12:09:39< irker405> wesnoth: fendrin wesnoth-old:master 4e3338f90d95 / / (6 files in 2 dirs): Enhanced the terrain symbol handling. http://git.io/43NS2w 20131130 12:11:14-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Remote host closed the connection] 20131130 12:11:40-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131130 12:12:01-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131130 12:13:31-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 272 seconds] 20131130 12:15:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131130 12:16:18-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131130 12:17:19-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131130 12:48:02-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20131130 13:00:02-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 13:00:21-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 13:21:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 13:21:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 13:28:06-!- Kostic [~marko@85.202.113.85] has quit [Ping timeout: 245 seconds] 20131130 13:28:56-!- Kostic [~marko@85.202.113.147] has joined #wesnoth-dev 20131130 13:29:02-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131130 13:33:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 13:33:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 13:35:20< irker405> wesnoth: Bär Halberkamp wesnoth-old:master 20212f027abd / changelog players_changelog: Updated changelog and players_changelog for my last commit http://git.io/bufZNQ 20131130 13:35:23< irker405> wesnoth: Bär Halberkamp wesnoth-old:master cbac0279f649 / / (3 files in 2 dirs): Gave Kaylan a different portrait and TC http://git.io/EdlOgA 20131130 13:35:26< irker405> wesnoth: Bär Halberkamp wesnoth-old:master b6692d2471cb / changelog data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg players_changelog: Changed the flaming sword's code http://git.io/GXzBDQ 20131130 13:35:29< irker405> wesnoth: Bär Halberkamp wesnoth-old:master 2dc2b0acfe4e / data/campaigns/Heir_To_The_Throne/ (scenarios/17_Scepter_of_Fire.cfg units/Fighter.cfg): Added the concentration mechanic to SoF. Many thanks to mattsc and vultraz for h http://git.io/lU9nHg 20131130 13:35:32< irker405> wesnoth: Bär Halberkamp wesnoth-old:master c7199b4fc11d / changelog players_changelog: Updated changelog and players_changelog http://git.io/bRADoQ 20131130 13:37:37< vultraz> bumbadadabum: is the sof's location randomized? 20131130 13:37:43< bumbadadabum> yes 20131130 13:37:48< vultraz> Ok, good 20131130 13:38:08< bumbadadabum> the next step for the scenario is making it more maze-like 20131130 13:38:15< bumbadadabum> which is what zookeeper suggested 20131130 13:38:26< bumbadadabum> unfortunately I don't really know how the generator code works 20131130 13:44:14< irker405> wesnoth: fendrin wesnoth-old:master 0e2d5dd5f26b / data/core/terrain.cfg: Fixed to water terrains not based on virtual terrains. http://git.io/FDazHA 20131130 13:44:16< irker405> wesnoth: fendrin wesnoth-old:master 80253850d7c6 / src/reports.cpp: Don't show magenta terrain box if icon is missing. http://git.io/n4sIdA 20131130 13:44:18< irker405> wesnoth: fendrin wesnoth-old:master 69fd6ff958b1 / src/minimap.cpp: Fix the geometry of the semantic terrain coding in the mini-map. http://git.io/GscUOQ 20131130 13:48:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 13:48:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 13:52:06-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20131130 13:52:16-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has quit [Ping timeout: 245 seconds] 20131130 13:55:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 13:55:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 13:56:42-!- Kostic [~marko@85.202.113.147] has quit [Remote host closed the connection] 20131130 13:58:23-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has joined #wesnoth-dev 20131130 14:16:54-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has quit [Ping timeout: 252 seconds] 20131130 14:24:49-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has joined #wesnoth-dev 20131130 14:35:13< Ivanovic> boucman, AI0867: i think you mentioned that you might be able to hold a talk in the games devroom 20131130 14:35:26< Ivanovic> please submit your proposals, right now it looks as if many slots might be open... 20131130 14:38:25-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131130 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: 203 bugs, 345 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131130 14:46:50< irker405> wesnoth: fendrin wesnoth-old:master 49614599fa52 / src/widgets/slider.cpp: Disabled the buggy keyboard support of the zoom slider. http://git.io/y_w_UQ 20131130 14:46:52< irker405> wesnoth: fendrin wesnoth-old:master 6b94154291c7 / src/display.cpp: Change menu buttons back to "press" type. http://git.io/JHU7Lw 20131130 14:51:30< mattsc> bumbadadabum: the direction code will still not work for translations like that. First, you didn't put translation marks in front of the main message. Second, it's one of those concatenated things that gives translators headaches. 20131130 14:51:32< mattsc> I don't know enough about translations to say whether this case might actually work because the sentence structure will likely always be the same for each language. 20131130 14:51:52< bumbadadabum> oh 20131130 14:53:12< mattsc> bumbadadabum: "worst case" scenario is that you put the entire message into the dirs table, but you might wan to ask somebody who actually knows about this first. 20131130 14:53:32< mattsc> as in, not me 20131130 14:53:38< bumbadadabum> mattsc: I tried to translate it in Dutch 20131130 14:53:41< bumbadadabum> and it worked decently 20131130 14:56:26< mattsc> As I said, I really don't know much about this, I'm just repeating what I have been told. 20131130 14:56:37< bumbadadabum> yeah me neither 20131130 15:03:00-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131130 15:30:50-!- iceiceice [~chris@cpe-24-193-85-148.nyc.res.rr.com] has quit [Ping timeout: 264 seconds] 20131130 15:37:08< fabi> mattsc: I have finished the design phase of the UI. Meaning the controls are more or less fixed now. I call all the rest bugs. Maybe you want to give it another try? I have also done some work to the minimap. 20131130 15:39:36< mattsc> fabi: sounds good. I have a bunch of projects of my own going on, so I can do the testing while I work on those. 20131130 15:41:40< fabi> vultraz: Hi, did you get my request? 20131130 15:42:52< vultraz> fabi: do I need to build? 20131130 15:43:32< zookeeper> bumbadadabum, i thought about the direction finding a bit more, and i'm starting to think that actually the N/S/W/E thing could be more useful after all :x 20131130 15:44:05< bumbadadabum> zookeeper: Well, it does that now 20131130 15:44:10< zookeeper> oh? cool 20131130 15:44:16< fabi> vultraz: yes 20131130 15:44:19< bumbadadabum> well, it tells you where to go 20131130 15:44:33< bumbadadabum> it finds the shortest route between Delfador and the Sceptre 20131130 15:44:37-!- iceiceice [~chris@207.237.132.90] has joined #wesnoth-dev 20131130 15:44:46< bumbadadabum> and tells you which direction to go 20131130 15:45:23< zookeeper> yeah i was just thinking that sometimes it might tell you to go for example southeast, because you need to take one step southeast so you can get around the corner and go northwest where the scepter is... 20131130 15:45:43< bumbadadabum> zookeeper: it takes the sixth square 20131130 15:45:48< bumbadadabum> *hex 20131130 15:46:03< zookeeper> oh? sweet. that's one workaround i was thinking about but didn't mention 20131130 15:46:10< zookeeper> sounds good to me then 20131130 15:46:25< bumbadadabum> the translation thing is the only thing now 20131130 15:46:51< zookeeper> well, if you keep the direction-containing string short, there's no problem with having 6 of them 20131130 15:47:11< bumbadadabum> zookeeper: I also added floating text for the turn end to show you're concentrating 20131130 15:47:18< zookeeper> great 20131130 15:47:53< bumbadadabum> ok so make the entire sentence the string for dirs[angle] then? 20131130 15:48:05< bumbadadabum> instead of just the drection? 20131130 15:48:08< bumbadadabum> *direction 20131130 15:48:10< zookeeper> i haven't looked at your code 20131130 15:48:21< bumbadadabum> it's mattsc's actually 20131130 15:48:23< mattsc> bumbadadabum: well, actually, it takes the 5th hex ;) 20131130 15:48:30< bumbadadabum> oh right 20131130 15:48:38< bumbadadabum> arrays begin at 1 in lua 20131130 15:50:06< zookeeper> hmh. still, in a winding corridor it could give you the opposite direction sometimes. like if the scepter is northwest, and to get northwest you need to take a southeast step at the 5th/6th hex... then it'd tell you to go southeast, whereas you might end up in the wrong place if you go southeast from your _current_ position 20131130 15:50:08< zookeeper> right? 20131130 15:50:27< bumbadadabum> it takes the overall difference 20131130 15:50:46< zookeeper> ah, so the angle between delfador and the 5th/6th hex? 20131130 15:50:49< bumbadadabum> yes 20131130 15:50:53< zookeeper> ok, that's cool then 20131130 15:51:20< bumbadadabum> and it's disabled as soon as a unit gets within 6 hexes of the sceptre 20131130 15:51:36< bumbadadabum> if you're in the sceptre chamber, I think you should be able to find it 20131130 15:51:51< mattsc> zookeeper: also, just to avoid confusion we already had yesterday, it currently does 8 directions (as did bumbadadabum's original code): http://imagebin.org/279555 20131130 15:52:03-!- trewe [~trewe@87.196.31.163] has joined #wesnoth-dev 20131130 15:52:14< mattsc> Switching to 6 is very simple though: http://imagebin.org/279554 20131130 15:52:15< zookeeper> fancy 20131130 15:52:32< bumbadadabum> very fancy 20131130 15:53:23-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has quit [Quit: Távozom] 20131130 16:07:18< mattsc> gfgtdf or whoever understands these things: Could I enlist your help once more for the "hides overloaded virtual functions" warnings? 20131130 16:07:33< mattsc> I have fixed all of them, except for 8 occurrences all in src/gui/widgets/generator_private.hpp (in lines 56, 95, 133, 149,175, 254, 335, 420 - all the same types of lines, just thought I list them all) 20131130 16:08:09< mattsc> If I add 'using tgenerator_::select_item;' or 'using tinfinite::select_item;' (and the like), I get errors "call to member function 'select_item' is ambiguous", which makes sense, I guess, but I don't know what else to do. I've tried a bunch of things and nothing I can think of works. 20131130 16:08:27< mattsc> The full set of warning messages is here: http://pastebin.com/Hr5Y85tB 20131130 16:08:48< bumbadadabum> fabi: Could you maybe make an option for the old orb coloring 20131130 16:11:36< fabi> bumbadadabum: I like to have all the coloring being customizable, at least by choosing between different profiles. For color blind people whose exist in different flavors. 20131130 16:11:50< bumbadadabum> ok that's cool 20131130 16:12:07< fabi> bumbadadabum: But I don't know how much work that is. 20131130 16:12:29< bumbadadabum> also, is it possible to make an option to toggle the clicking of empty hexes 20131130 16:12:36< fabi> bumbadadabum: You can change the colors in your game_config.cfg 20131130 16:13:58< fabi> bumbadadabum: I don't get what the problem with clicking empty hexes is. Technically you select hexes and not units since ages. The UI just not tells you about selected hexes. All I did was highlighting the hex. 20131130 16:14:26< fabi> bumbadadabum: Have you discovered the feature connected with it and how useful it is? 20131130 16:14:42< bumbadadabum> fabi: Yes, and it's not really useful in my opinion 20131130 16:14:56< bumbadadabum> I actually moved my units on accident a few times already 20131130 16:15:28< bumbadadabum> that's actually what I wanted the option to toggle 20131130 16:16:06< fabi> Maybe you want to bind "Select/Attack/Move" to the left. And "deselect" do the right mouse button. 20131130 16:16:22< fabi> That gives you the old behavior back. 20131130 16:17:19< bumbadadabum> ah I see 20131130 16:17:21< bumbadadabum> thanks 20131130 16:24:55-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131130 16:50:38< shadowm> fabi: Are you using strict compilation? 20131130 16:57:36< shadowm> fabi: http://pastebin.com/Nt0pLkxS 20131130 16:59:47< shadowm> bumbadadabum: The Lua code in https://github.com/wesnoth/wesnoth-old/blob/HEAD/data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg#L368 is anything but localizable. 20131130 17:00:38< bumbadadabum> shadowm: Hmm yeah I really need to do something about that then 20131130 17:00:53< shadowm> Besides the obvious issue that it's presenting a non-translatable string via [message], it also uses string concatenation, which is a translator's worst nightmare. 20131130 17:01:27< bumbadadabum> shadowm: Do you also suggest putting the sentence in the dirs array? 20131130 17:02:39< shadowm> What's the issue with marking the fragments translatable as they are right now? (Besides the fact that it wouldn't solve my second concern.) 20131130 17:03:17< bumbadadabum> your second concern pretty much 20131130 17:04:00< shadowm> If you mean turning the array elements into complete sentences, yes, that would work. 20131130 17:04:09< bumbadadabum> yes that's what I meant 20131130 17:04:25< bumbadadabum> I'll do that then 20131130 17:11:14-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20131130 17:12:04< anonymissimus> fabi: 20131130 17:12:06< anonymissimus> F:\wesnoth-code\src\minimap.cpp|150|warning: 'col.SDL_Color::r' may be used uninitialized in this function [-Wuninitialized]| 20131130 17:12:08< anonymissimus> F:\wesnoth-code\src\minimap.cpp|150|warning: 'col.SDL_Color::g' may be used uninitialized in this function [-Wuninitialized]| 20131130 17:12:10< anonymissimus> F:\wesnoth-code\src\minimap.cpp|150|warning: 'col.SDL_Color::b' may be used uninitialized in this function [-Wuninitialized]| 20131130 17:12:18< irker405> wesnoth: Bär Halberkamp wesnoth-old:master f05897058a65 / data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg: Made the concentration event easier to translate http://git.io/H1_LbA 20131130 17:12:31< timotei_> anonymissimus: Why aren't the error messages in Deutsch? 20131130 17:13:04< AI0867> probably the same reason that I don't have error messages in dutch 20131130 17:13:27< anonymissimus> because I often use English-languaged software 20131130 17:13:38< shadowm> I pasted those to him some minutes ago too. 20131130 17:13:55< anonymissimus> if it was in German, most devs here wouldn't understand 20131130 17:13:57< AI0867> I despise most dutch translations 20131130 17:14:07< AI0867> (that's mostly irrelevant though) 20131130 17:14:23< bumbadadabum> AI0867: I tried playing TF2 in Dutch 20131130 17:14:31< bumbadadabum> it's much worse than wesnoth 20131130 17:14:50< bumbadadabum> anonymissimus: I think most devs WOULD understand 20131130 17:14:59< bumbadadabum> there are quite a lot of german speakers here :p 20131130 17:15:15< shadowm> So reassuring. 20131130 17:15:32< anonymissimus> fabi: warnings are in MinGw and MSVC, perhaps some #ifdef WIN32 is involved 20131130 17:15:49< timotei_> AI0867: I remember there were some times when anonymissimus messages were in German, that's why I asked. 20131130 17:16:11< anonymissimus> timotei_: no, the MInGw ones were always English I think 20131130 17:16:11< irker405> wesnoth: Bär Halberkamp wesnoth-old:master 8a2cafb94349 / data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg: Fixed indentation http://git.io/uALKaw 20131130 17:16:24< timotei_> Ah. So only MSVC translated them? 20131130 17:16:25< anonymissimus> but I don't have English MSVC version :( 20131130 17:16:31< timotei_> Ah. 20131130 17:18:29< shadowm> anonymissimus: Hi. 20131130 17:19:13< anonymissimus> timotei_: also, I often wonder what things like "Extras/Optionen/Umgebung/Allgemein/..." and such refer to in tutorials 20131130 17:19:35< anonymissimus> which is the real reason for using English programs 20131130 17:19:38< shadowm> Are you reading me? 20131130 17:19:39< timotei_> You're a Deutschlander entwickler... you're supposed to know! 20131130 17:19:41< anonymissimus> shadowm: hi 20131130 17:19:45< bumbadadabum> anonymissimus: Yeah I have those problems as well 20131130 17:20:33< timotei_> I once installed german-only apps in my computer and I almost wasn't able to debug any errors in MSVC :D 20131130 17:20:43< timotei_> Gotta try that again. 20131130 17:27:13< bumbadadabum> zookeeper: I was thinking about giving heroes in campaigns special little things to make them different from regular soldiers 20131130 17:27:36< bumbadadabum> like for example Tallin in NR has 20131130 17:27:39< bumbadadabum> with the custom TC 20131130 17:27:44< bumbadadabum> is that a good idea in your opinion 20131130 17:28:14< shadowm> Meh. 20131130 17:28:53< shadowm> I mean, you'd think icon overlays and special ellipses would suffice? 20131130 17:28:54< timotei_> 2>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc110-mt-gd-1_53.lib' 20131130 17:28:59< timotei_> ops. wrong window :D 20131130 17:37:51< irker405> wesnoth: fendrin wesnoth-old:master bee34271aa46 / src/minimap.cpp: Fix compiler warning on some systems. http://git.io/9oTjkg 20131130 17:38:05< fabi> shadowm, anonymissimus: ^ 20131130 17:42:27< shadowm> fabi: Not good enough. 20131130 17:43:05< shadowm> fabi: I'm still getting the exact same series of warnings I pasted to http://pastebin.com/Nt0pLkxS 20131130 17:43:15< shadowm> Same warnings, same file, same lines. 20131130 17:52:53< anonymissimus> fabi: there's a SDL_Color col; in line 150, goes out of scope, then references 20131130 17:52:56< anonymissimus> *d 20131130 17:53:18< anonymissimus> (I wonder whether/why g++ doesn't warn about that on Linux ?) 20131130 17:55:04< anonymissimus> your commit modifies the wrong code 20131130 17:55:56< anonymissimus> wait that shouldnt compile... 20131130 17:56:59< shadowm> I doubt it's a platform difference at work there. Version difference, on the other hand... 20131130 17:57:41< shadowm> I don't see col going out of scope. 20131130 17:58:56< zookeeper> bumbadadabum, i don't mind that. most campaigns have a unique unit (at least in the context of the campaign) for the leader, though 20131130 17:59:55< zookeeper> EI, liberty, SoF, TB... those could have some unique TC for example. 20131130 18:00:31< fabi> zookeeper: and low 20131130 18:01:42< anonymissimus> fabi: shadowm's right; anyway its the col declared at line 150 which you need to initialize; that fixes warning for me 20131130 18:02:03< irker405> wesnoth: fendrin wesnoth-old:master 3cd351ba536c / src/minimap.cpp: Second attempt on fixing the compiler warnings. http://git.io/wO1PAQ 20131130 18:07:45< shadowm> Okay, that compiles for me. 20131130 18:08:21< shadowm> It also looks awful by default, and the minimap terrain drawing option doesn't work properly. 20131130 18:10:23-!- Chusslove [~Chusslove@unaffiliated/chusslove] has quit [] 20131130 18:13:18< bumbadadabum> fabi: What do you think would be a good color for Kalenz and Landar? 20131130 18:13:45< bumbadadabum> and the other protagonists in LoW 20131130 18:14:58< fabi> shadowm: What is not working properly? 20131130 18:15:20< fabi> bumbadadabum: Maybe brown or green. 20131130 18:15:49< shadowm> I said "the minimap terrain drawing option". 20131130 18:15:51< bumbadadabum> I think I'm going to change Dacyn and Owaec's colors in EI 20131130 18:16:02< bumbadadabum> Dacyn teal and Owaec blue 20131130 18:16:57< fabi> shadowm: Please be more specific. What is wrong with it? 20131130 18:17:01< shadowm> I don't like the custom TC idea, it will look confusing when ellipses are disabled. 20131130 18:17:19< bumbadadabum> shadowm: Well, it's already done in mainline 20131130 18:17:40< shadowm> There are many things done in mainline that are plain wrong. 20131130 18:17:47< bumbadadabum> Alternatively, I could give some heroes custom attack icons 20131130 18:17:49< bumbadadabum> that's possible now 20131130 18:19:29< shadowm> fabi: https://dl.dropboxusercontent.com/u/21371130/screenshots/wesnoth-1.11.8-minimap-comp.png 20131130 18:19:38< bumbadadabum> but I personally don't think it's really a problem 20131130 18:19:54< bumbadadabum> the color thing 20131130 18:20:31< fabi> shadowm: That is pretty much what I expected. What is wrong with the map? 20131130 18:20:39< shadowm> Everything. 20131130 18:21:00< bumbadadabum> I don't like how it looks either 20131130 18:21:09< bumbadadabum> it's not a problem that it's there 20131130 18:21:17< bumbadadabum> but perhaps don't make it the default 20131130 18:21:31< fabi> You know what it is? 20131130 18:21:46< shadowm> No. I only see a bunch of colors with no clear relation to what I see on the game map. 20131130 18:21:58< bumbadadabum> ^ 20131130 18:22:00< shadowm> Cave wall looks like lava, for instance. 20131130 18:22:05< fabi> It is a semantic map. 20131130 18:22:07< bumbadadabum> Dirt looks like grass 20131130 18:22:14< shadowm> Dry terrains look green. 20131130 18:22:19< fabi> indeed 20131130 18:22:27< fabi> all "flat" terrain look the same 20131130 18:22:30< fabi> it is a semantic map 20131130 18:22:48< bumbadadabum> Well, I really don't like that 20131130 18:23:31< shadowm> Last time I checked, green wouldn't be exactly associated to dry things, semantically-speaking. 20131130 18:24:12< fabi> Yes, the colors where made up by LordBob without the possibility the check them ingame much. 20131130 18:24:30< bumbadadabum> fabi: He means things like dry grass 20131130 18:24:32< vultraz> I must say I prefer the old minimap much more 20131130 18:24:56-!- irker405 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131130 18:25:01< vultraz> I would suggest making this new mode an option as opposed to default 20131130 18:25:17< bumbadadabum> perhaps it's just as useful 20131130 18:25:25< bumbadadabum> it's not intuitive in my opinion 20131130 18:25:31< vultraz> ^ 20131130 18:25:31< bumbadadabum> cave wall isn't red 20131130 18:25:35< vultraz> Exactly 20131130 18:25:38< fabi> Well 20131130 18:25:43< fabi> The colors are all in WML 20131130 18:25:43< bumbadadabum> therefore I will never think the red part on the minimap is cave wall 20131130 18:25:46< fabi> Please adjust them 20131130 18:26:04< vultraz> The old minimap has the benefit of appearing to be a small version of the map itself 20131130 18:26:14< bumbadadabum> ^ 20131130 18:26:19< bumbadadabum> hence: mini map 20131130 18:26:26< vultraz> Exactly 20131130 18:27:36< vultraz> It's easy to see relations of units and terrain when they look the same in both displays 20131130 18:27:56< vultraz> Even with different colors, it still makes the minimap look wayy different 20131130 18:28:23< vultraz> Players will have to take a lot of time to wonder why their dirt is showing up, say, green because it's flat 20131130 18:28:58< vultraz> And probably every other game with a minimap has one that's an accurate representation of the main map as opposed to an abstract one 20131130 18:29:06< fabi> no 20131130 18:29:20< bumbadadabum> vultraz: or at least an option for one 20131130 18:29:57< fabi> I have a new hex and turn based strategy game with an abstract minimap. 20131130 18:30:01< bumbadadabum> fabi: Just switch the default 20131130 18:30:43< fabi> I don't care much about the default. It can be satellite view as well. 20131130 18:30:43-!- travis-ci [~travis-ci@ec2-54-242-159-176.compute-1.amazonaws.com] has joined #wesnoth-dev 20131130 18:30:43< travis-ci> [travis-ci] wesnoth/wesnoth-old#1057 (master - 3cd351b : fendrin): The build has errored. 20131130 18:30:43< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/14741489 20131130 18:30:43-!- travis-ci [~travis-ci@ec2-54-242-159-176.compute-1.amazonaws.com] has left #wesnoth-dev [] 20131130 18:30:49< vultraz> fabi: yeah, just switch the default 20131130 18:31:03< bumbadadabum> fabi: Players generally do 20131130 18:31:13< fabi> The game stores the state of the map. 20131130 18:31:25< fabi> So it does not matter much which one is the default. 20131130 18:31:26< bumbadadabum> it's ok to add options 20131130 18:31:40< bumbadadabum> but I think it's good to have the default minimap be the old one 20131130 18:31:44< fabi> You always start with the last settings. 20131130 18:31:49< bumbadadabum> yes 20131130 18:31:59< bumbadadabum> but the default is your thing now 20131130 18:32:07< fabi> That is okay. 20131130 18:32:28< fabi> It will make it the default (the satellite view) 20131130 18:32:50< fabi> Still my question: Is there anyone who is good with colors to adjust them properly? 20131130 18:33:54< bumbadadabum> Are there colors per terrain type? 20131130 18:33:58< bumbadadabum> or per terrain category? 20131130 18:34:01< shadowm> Ahhhh, the satellite view is the last, icon-less option in the bar. 20131130 18:34:26< fabi> bumbadadabum: The colors are per terrain type. 20131130 18:34:30< bumbadadabum> ok 20131130 18:34:34< shadowm> Since it was icon-less I assumed it was one of those silly alpha version-looking palceholders. 20131130 18:35:10< fabi> shadowm: Yes. Sorry. Did not find a fitting icon yet. I guess it needs to stay empty until LordBob returns. 20131130 18:35:32< shadowm> LordBob is not around? 20131130 18:36:03< iceiceice> by the way, whoever made the tiny icons that give the semantic meaning of map hexes scrolled over, did a really good job imo 20131130 18:36:07< fabi> shadowm: Well, he responds to forum PMs. But he is not yet ready to resume our work on the UI. 20131130 18:36:28< fabi> iceiceice: That was LordBob. 20131130 18:36:39< iceiceice> i mean, who drew them and who programmed them 20131130 18:36:49-!- matijaskala [~matija@149.126.146.147] has joined #wesnoth-dev 20131130 18:36:52< fabi> iceiceice: I coded them LordBob drew them. 20131130 18:36:54< shadowm> iceiceice: What icons would those be? 20131130 18:37:07< iceiceice> just to the upper right of minimap 20131130 18:37:17-!- matijaskala [~matija@149.126.146.147] has left #wesnoth-dev ["Konversation terminated!"] 20131130 18:37:27< shadowm> Oh, those icons. 20131130 18:37:32< fabi> shadowm: The icons which colors match the terrain coding in the minimap. 20131130 18:37:38< shadowm> Just to the lower right of the minimap on master. 20131130 18:38:17< shadowm> I don't know, I find several of the icons hard to read, not sure how long it'll take me to learn without reading documentation. 20131130 18:38:54< shadowm> Not that I need them to know what terrains are used in a hex. 20131130 18:40:03< shadowm> Wow, I managed to crash Wesnoth on the A* code somehow. 20131130 18:42:55< shadowm> It seems to have something to do with clicking on a hex south from an allied unit that cannot move but I'm not sure. 20131130 18:43:10< shadowm> A hex that happens to be part of the map border, too. 20131130 18:43:39< shadowm> wesnoth: src/pathfind/astarsearch.cpp:150: pathfind::plain_route pathfind::a_star_search(const map_location&, const map_location&, double, const pathfind::cost_calculator*, size_t, size_t, const pathfind::teleport_map*): Assertion `dst.valid(width, height)' failed. 20131130 18:45:37< shadowm> Oh, it's actually much simpler. 20131130 18:46:16< shadowm> fabi: Start the tutorial, click on any hex that's on the map border (where units cannot exist), then hover on Delfador. 20131130 18:47:21< shadowm> I suspect you are registering selections for hexes on the map border even when though they aren't displayed as selected. 20131130 18:49:12< fabi> shadowm: Hmmm, can't reproduce it. 20131130 18:49:47< shadowm> You aren't building in release mode with cmake, are you? Because that disables asserts. 20131130 18:50:09< fabi> no 20131130 18:50:10< fabi> scons 20131130 18:50:31< shadowm> Okay, then perhaps you aren't clicking on the actual border hexes. 20131130 18:52:16< shadowm> fabi: Try with the eastern and southern border hexes. The northern and eastern edges do not cause the assert. 20131130 18:52:44< shadowm> *northern and western 20131130 18:52:46< fabi> got it 20131130 18:54:06< fabi> pretty much reliable to reproduce now 20131130 19:07:52-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has joined #wesnoth-dev 20131130 19:17:12< Ivanovic> fabi: would you maybe like to hold a presentation in the fosdem gamesdev room? 20131130 19:17:19< Ivanovic> so far it looks like we can really use some more talks... 20131130 19:17:35< fabi> Ivanovic: two 20131130 19:18:00< Ivanovic> have you already submitted them to the tracker at fosdem? 20131130 19:18:04< fabi> nope 20131130 19:18:51< bumbadadabum> Oh wesnoth's going to be at fosdem next year as well? 20131130 19:20:28< fabi> bumbadadabum: Wesnoth is at fosdem every year since nearly a decade. 20131130 19:20:42< bumbadadabum> I only remember a few years 20131130 19:22:38-!- irker390 [~irker@109.237.218.218] has joined #wesnoth-dev 20131130 19:22:38< irker390> wesnoth: fendrin wesnoth-old:master 71cc4bd18ed5 / src/mouse_events.cpp: Fix an assertion that triggered when selecting a border tile. http://git.io/XT8ZSQ 20131130 19:22:47< Ivanovic> fabi: i think it was only 6 years in a row so far 20131130 19:23:00< fabi> shadowm: ^ 20131130 19:23:01< Ivanovic> bumbadadabum: when there was no games devroom wesnoth was always in one of the hacking rooms 20131130 19:23:13< bumbadadabum> ok 20131130 19:23:39< fabi> Ivanovic: Not 7? 20131130 19:23:45< fabi> in a row 20131130 19:23:52< Ivanovic> 7 already? 20131130 19:23:54< Ivanovic> WOW! 20131130 19:23:57< shadowm> fabi: Such an underwhelming commit message. 20131130 19:24:36< fabi> shadowm: Well, look at my fix... 20131130 19:25:17-!- gfgtdf [~chatzilla@d111132.adsl.hansenet.de] has joined #wesnoth-dev 20131130 19:25:40< fabi> Ivanovic: I know about 5 and iirc we talked on the frist about at least the 2 before. And then there was a first one with a pause between. 20131130 19:25:45< shadowm> I'd have written it as follows: "Do not allow selection of map border hexes \n \n Avoids causing an assertion failure from the A* code when selecting border hexes and hovering on units." 20131130 19:25:55< fabi> s/the first/my first 20131130 19:26:09< shadowm> fabi: Yes, I did, hence it's an underwhelming message for a fix of such magnitude and extent. 20131130 19:26:28< bumbadadabum> What's actually done at the wesnoth room at fosdem? 20131130 19:26:30< Ivanovic> fabi: there was no first one with a pause 20131130 19:26:43< Ivanovic> we started being at fosdem when dave gave a talk about wesnoth there 20131130 19:26:49< Ivanovic> from then on we were there every year 20131130 19:26:57< fabi> Okay 20131130 19:27:02< Ivanovic> bumbadadabum: there is no wesnoth devroom but the games devroom (which i try to organize) 20131130 19:27:05< fabi> I deduced the pause from the context. 20131130 19:27:06< shadowm> Notice that the summary line in my version goes directly to the point and doesn't misattribute the bug. 20131130 19:27:23< bumbadadabum> Ivanovic: There used to be a few years back, right? 20131130 19:27:55< Ivanovic> there was never a wesnoth devroom 20131130 19:28:10< bumbadadabum> or a hacking room 20131130 19:28:25< Ivanovic> we were just in one of the generic hacking rooms conquering some rows 20131130 19:28:37< bumbadadabum> ah k 20131130 19:30:43< mattsc> shadowm, bumbadadabum, zookeeper: https://github.com/mattsc/AI-demos/commit/0c1c90d0067f08265ed08af65557994cff56de13 20131130 19:31:24< zookeeper> neat 20131130 19:31:24< bumbadadabum> cool 20131130 19:31:31< mattsc> You don't actually need the AI-demos add-on, you can just copy those functions, if you want. If you tell me if that is good, I will add them into the mainline ai_helper library as well. 20131130 19:31:58< mattsc> shadowm: what you want, I think, is get_hex_facing(from_hex, to_hex) 20131130 19:32:46< shadowm> I'll look at it later. 20131130 19:32:47< mattsc> bumbadadabum: note that you can simply pass Delfador's unit able as 'from_hex' to get_intercardinal_directions(from_hex, to_hex) 20131130 19:32:58< mattsc> sure, I have to be off right now anyway 20131130 19:33:39< bumbadadabum> ok 20131130 19:34:38< gfgtdf> mattsc: is the formula ai still used? 20131130 19:34:38< Ivanovic> AI0867, boucman, fabi: please make sure to submit your talk proposals to https://penta.fosdem.org/submission as soon as possible 20131130 19:35:00< fabi> Ivanovic: Thanks 20131130 19:36:12< mattsc> gfgtdf: occasionally yes 20131130 19:36:39< mattsc> gfgtdf: did you see my question for you from a couple hours ago? 20131130 19:37:27< gfgtdf> mattsc: no i didn't 20131130 19:39:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131130 19:40:38< mattsc> gfgtdf: at 20131130 16:07:18 in the logs: http://www.wesnoth.org/irclogs/2013/11/%23wesnoth-dev.2013-11-30.log 20131130 19:41:35-!- stikonas__ [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Remote host closed the connection] 20131130 19:48:59-!- travis-ci [~travis-ci@ec2-54-242-242-147.compute-1.amazonaws.com] has joined #wesnoth-dev 20131130 19:48:59< travis-ci> [travis-ci] wesnoth/wesnoth-old#1058 (master - 71cc4bd : fendrin): The build passed. 20131130 19:48:59< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/14743552 20131130 19:48:59-!- travis-ci [~travis-ci@ec2-54-242-242-147.compute-1.amazonaws.com] has left #wesnoth-dev [] 20131130 19:53:15-!- lipkab [~the_new_l@apn-94-44-253-179.vodafone.hu] has quit [Quit: Nettalk6 - www.ntalk.de] 20131130 19:55:24-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131130 19:55:40-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131130 19:59:41-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131130 20:09:42-!- Kostic [~marko@net208-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20131130 20:30:45-!- justinzane_ [~justinzan@tiny.justinzane.com] has quit [Read error: Connection reset by peer] 20131130 20:31:00-!- justinzane_ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131130 20:33:15< gfgtdf> mattsc: i don't know exaclty what the code does and adding a "using" CAN change the codes bahaviour, if i understood correct like: http://pastebin.com/KDe4btx8, the cleanest solution is definitely to not have virtual functions with the same name. 20131130 20:42:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131130 20:44:03-!- wesbot changed the topic of #wesnoth-dev to: 202 bugs, 345 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131130 20:44:18-!- Chusslove [~Chusslove@brsg-4dbbbc0e.pool.mediaWays.net] has joined #wesnoth-dev 20131130 20:44:18-!- Chusslove [~Chusslove@brsg-4dbbbc0e.pool.mediaWays.net] has quit [Changing host] 20131130 20:44:18-!- Chusslove [~Chusslove@unaffiliated/chusslove] has joined #wesnoth-dev 20131130 20:46:16-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20131130 20:46:16-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20131130 20:46:16-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131130 20:58:06-!- Kostic [~marko@net208-1-245-109.mbb.telenor.rs] has quit [Ping timeout: 245 seconds] 20131130 21:01:01-!- Kostic [~marko@net208-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20131130 21:08:26< irker390> wesnoth: fendrin wesnoth-old:master c5826e0bd7b1 / data/campaigns/Dead_Water/scenarios/ (9 files): DW: Put the time schedule macros in use. http://git.io/tLoHBQ 20131130 21:08:28< irker390> wesnoth: fendrin wesnoth-old:master 9d56a7b0d44a / src/mouse_events.cpp: Allow selection of ally and enemy units. Avoid the deselection flash. http://git.io/96NLNg 20131130 21:10:53-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643]] 20131130 21:20:57-!- ancestral [~ancestral@63.92.240.233] has joined #wesnoth-dev 20131130 21:40:18-!- ancestral [~ancestral@63.92.240.233] has quit [Quit: i go nstuf kthxbai] 20131130 22:16:22-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131130 22:34:59-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20131130 22:43:35-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20131130 22:50:31-!- Kostic [~marko@net208-1-245-109.mbb.telenor.rs] has quit [Quit: Kostic] 20131130 22:51:39< irker390> wesnoth: Alexander van Gessel wesnoth-old:alep_android_port 29c2e46cb8f4 / src/hotkeys.cpp: Android port 1.10.7-18b update from Alessandro Pira http://git.io/V02XMw 20131130 23:12:19-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131130 23:22:47-!- mjs-de [~mjs-de@f048197108.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131130 23:25:11-!- iceiceice [~chris@207.237.132.90] has quit [Ping timeout: 245 seconds] 20131130 23:30:21-!- Coffee_irc [~david@ppp118-210-1-163.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20131130 23:47:13-!- trewe [~trewe@87.196.31.163] has quit [Quit: quit] 20131130 23:50:15< mattsc> gfgtdf: thanks for looking into this. I'll come back to it some other time. I am down to few enough warnings now that it is easy enough to see if I caused any new ones. --- Log closed Sun Dec 01 00:00:26 2013