--- Log opened Tue Dec 10 00:00:50 2013 20131210 00:46:27-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20131210 00:49:55-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20131210 01:03:17-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 272 seconds] 20131210 01:04:12-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131210 01:08:44-!- mattsc [~mattsc@142.179.107.97] has quit [Quit: Ciao] 20131210 01:33:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131210 01:48:08< shadowm> loonycyborg: So why does our scons recipe crash when it can't know TERM? http://pastebin.com/xrHmYzrf 20131210 01:50:43< loonycyborg> shadowm: os.environ.get("TERM") 20131210 01:51:08< shadowm> Okay, yes, I realize. 20131210 01:51:09< shadowm> Why? 20131210 01:51:25< loonycyborg> Someone who isn't me added that line I think 20131210 01:51:58< shadowm> This makes it impossible to use scons with e.g. kdevelop's project build functionality (it doesn't export TERM). 20131210 01:52:16< loonycyborg> os.environ["TERM"] raises KeyError 20131210 01:52:26< loonycyborg> os.environ.get("TERM") returns None 20131210 01:53:39< shadowm> So, fix? 20131210 01:53:50< loonycyborg> Yeas, I will 20131210 01:53:56< loonycyborg> Unless you do it first 20131210 01:54:00< shadowm> (And who needs to know TERM...?) 20131210 01:54:11< loonycyborg> iirc clang 20131210 01:54:17< loonycyborg> or colorgcc 20131210 01:54:41< shadowm> Ah, the commit that introduced that line was for colorgcc. 20131210 01:55:26< shadowm> There's also a similar assumption made on PATH. 20131210 02:09:45-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20131210 02:14:58-!- Yukuria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20131210 02:15:01-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 248 seconds] 20131210 02:15:15-!- Yukuria is now known as vultraz 20131210 02:19:17< shadowm> fabi_: What's the status of the titlescreen hotkey issues? 20131210 02:21:15-!- un214 [~un214@2602:303:fcd0:a019:224:8cff:fed2:ef57] has joined #wesnoth-dev 20131210 02:32:56< shadowm> Well, I guess I'll stick to running a local branch reverting the relevant commits for now. 20131210 02:33:30< shadowm> I can't make any guarantees that I won't accidentally merge it into master upstream, though. ;) 20131210 02:33:59-!- irker428 [~irker@ai0867.net] has joined #wesnoth-dev 20131210 02:33:59< irker428> wesnoth: loonycyborg wesnoth-old:master fb31727f770a / SConstruct: scons: Handle missing environment variables properly when forwarding. http://git.io/s4AwJA 20131210 02:35:52< shadowm> loonycyborg: Thanks! 20131210 02:36:02< loonycyborg> yw 20131210 02:37:47< un214> ever see a case where a map spawns leaders that can't recruit 20131210 02:37:51< un214> it should be a mp map 20131210 02:39:55-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 260 seconds] 20131210 02:43:34-!- un214 [~un214@2602:303:fcd0:a019:224:8cff:fed2:ef57] has quit [Remote host closed the connection] 20131210 02:43:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131210 02:55:00-!- mjs-de [~mjs-de@f049037036.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131210 03:00:21-!- AI0867 [~ai@wesnoth/developer/ai0867] has quit [Ping timeout: 248 seconds] 20131210 03:00:21-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Ping timeout: 248 seconds] 20131210 03:00:28-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20131210 03:00:31-!- AI0867 [~ai@wesnoth/developer/ai0867] has joined #wesnoth-dev 20131210 03:04:06-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131210 03:13:18-!- Ivanovic_ [~ivanovic@x2f46abe.dyn.telefonica.de] has joined #wesnoth-dev 20131210 03:16:40-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 264 seconds] 20131210 03:17:12-!- Ivanovic_ is now known as Ivanovic 20131210 03:22:46< irker428> wesnoth: Ignacio R. Morelle wesnoth-old:master 030f16d72f83 / data/core/team-colors.cfg: Rename 'rail' color_range to 'rails' http://git.io/dJSFlA 20131210 04:00:14-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131210 04:00:29-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 04:47:16-!- TooLmaN [~TooLmaN@c-174-56-210-230.hsd1.ga.comcast.net] has quit [Quit: Off to save the world!] 20131210 05:36:35-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131210 06:11:01-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131210 06:18:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131210 06:22:50-!- irker428 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131210 06:34:34-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131210 06:43:02-!- Ivanovic [~ivanovic@x2f46abe.dyn.telefonica.de] has quit [Changing host] 20131210 06:43:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131210 07:06:53-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has quit [Quit: No Ping reply in 180 seconds.] 20131210 07:11:01-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131210 07:13:35-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20131210 07:13:35-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131210 07:20:23-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 260 seconds] 20131210 07:22:23-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 272 seconds] 20131210 07:48:22-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has quit [Remote host closed the connection] 20131210 07:50:01-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131210 08:14:30-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131210 08:14:54-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 09:00:40-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20131210 09:00:40-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20131210 09:00:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131210 09:28:44-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20131210 09:48:27-!- boucman_work1 [~rosen@193.56.60.161] has joined #wesnoth-dev 20131210 09:49:25-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 248 seconds] 20131210 09:54:53-!- Octalot [~noct@245.176.90.146.dyn.plus.net] has joined #wesnoth-dev 20131210 10:13:28-!- Octalot [~noct@245.176.90.146.dyn.plus.net] has quit [] 20131210 10:14:14-!- Octalot [~noct@245.176.90.146.dyn.plus.net] has joined #wesnoth-dev 20131210 10:37:53-!- tomreyn [~tomreyn@p57954C45.dip0.t-ipconnect.de] has joined #wesnoth-dev 20131210 10:37:55-!- tomreyn [~tomreyn@p57954C45.dip0.t-ipconnect.de] has quit [Changing host] 20131210 10:37:55-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131210 11:01:12-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131210 11:04:16-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131210 11:42:22-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 240 seconds] 20131210 11:43:07-!- shadowm [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131210 11:43:50-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has quit [Ping timeout: 240 seconds] 20131210 11:44:32-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has joined #wesnoth-dev 20131210 11:47:42-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131210 12:39:26< fabi_> hi shadowm 20131210 12:40:20-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20131210 12:40:20-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20131210 12:40:20-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20131210 13:32:07-!- mjs-de [~mjs-de@f049041058.adsl.alicedsl.de] has joined #wesnoth-dev 20131210 13:33:53< shadowm> fabi_: Yes? 20131210 13:34:52< fabi_> shadowm: Give me 5 more minutes. 20131210 13:34:54< fabi_> please 20131210 13:35:21< shadowm> You highlighted me first. 20131210 13:43:20-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20131210 13:43:29< fabi_> shadowm: [03:19] fabi_: What's the status of the titlescreen hotkey issues? 20131210 13:44:18-!- irker068 [~irker@ai0867.net] has joined #wesnoth-dev 20131210 13:44:18< irker068> wesnoth: fendrin wesnoth-old:master 9d15d9e54570 / data/campaigns/Descent_Into_Darkness/scenarios/ (4 files): Made use of the time of day schedule macros. http://git.io/hgss5A 20131210 13:44:18< irker068> wesnoth: fendrin wesnoth-old:master 102bcd710171 / data/core/music/ (36 files): Grouped the soundtrack into two albums, both around one hour in length. http://git.io/LGhEeA 20131210 13:44:19< irker068> wesnoth: fendrin wesnoth-old:master 8957ae44f0c9 / src/minimap.cpp: Draw the minimap villages at the same size as the terrain tiles. http://git.io/joMuig 20131210 13:44:20< irker068> wesnoth: fendrin wesnoth-old:master 02adc2d2fa01 / data/tools/emacs_mode/wesnoth-wml-data.el: Update of the emacs wml mode's database. http://git.io/FGrWfA 20131210 13:44:21< irker068> wesnoth: fendrin wesnoth-old:master 0410757436da / data/campaigns/Legend_of_Wesmere/ (15 files in 7 dirs): Adjusted the campaign to how the new mp campaign support seems to work. http://git.io/f_2K8w 20131210 13:44:22< irker068> wesnoth: fendrin wesnoth-old:master 0cef528a900c / src/hotkey/ (hotkey_item.cpp hotkey_item.hpp): Made the getter for hotkey items returning a const object. http://git.io/umgXxQ 20131210 13:44:24< irker068> wesnoth: fendrin wesnoth-old:master 412980aa4fae / src/ (play_controller.cpp play_controller.hpp): Restore the previous scope when the play_controller is destroyed. http://git.io/sjhltg 20131210 13:44:26< irker068> wesnoth: fendrin wesnoth-old:master 34173e19c649 / src/ (controller_base.cpp editor/editor_controller.cpp play_controller.cpp): Made hotkey datastructure references constant. http://git.io/9KuQBQ 20131210 13:44:29< irker068> wesnoth: fendrin wesnoth-old:master 270be19d6aa1 / src/hotkey/hotkey_preferences_display.cpp: Call the get_hotkey method with more explicit values. http://git.io/FRVEqA 20131210 13:44:30< irker068> wesnoth: fendrin wesnoth-old:master 2225cd44d865 / src/hotkey/hotkey_preferences_display.cpp: Don't manipulate hotkey items directly but use the hotkey interface. http://git.io/YGFjEg 20131210 13:44:32< irker068> wesnoth: fendrin wesnoth-old:master c3fb5decabaa / src/hotkey/ (command_executor.cpp command_executor.hpp): Make only use of constant hotkey_command references. http://git.io/p64Glg 20131210 13:44:34< irker068> wesnoth: fendrin wesnoth-old:master 5463068caffb / src/ (6 files in 2 dirs): Fix how the hotkey system handles default bindings. http://git.io/mH5VqQ 20131210 13:44:42< fabi_> shadowm: ^ One of them fixes the titlescreen problem. 20131210 13:46:06< AI0867> the last one? 20131210 13:46:14< AI0867> or 412980aa 20131210 13:46:32< fabi_> 412980aa4fae 20131210 13:46:38< fabi_> yes 20131210 13:49:07< fabi_> But only when you leave the playcontroller for now. The editor_controller needs to be addressed in the same way. 20131210 13:50:44-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20131210 13:52:29-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131210 13:56:53-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20131210 13:57:23-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131210 13:59:53< AI0867> actions/attack.cpp seems convinced there is a 'disable' special 20131210 14:00:14< fabi_> AI0867: ? 20131210 14:00:29< AI0867> ah, that's a new one 20131210 14:00:31< AI0867> hadn't heard of it 20131210 14:00:52< AI0867> there's no macro for it 20131210 14:00:53< fabi_> AI0867: Did I forgot to mention it in the Wiki WML reference? 20131210 14:01:08< AI0867> it's there, just not much explanation 20131210 14:01:38< fabi_> Yeah, indeed. 20131210 14:09:40-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 246 seconds] 20131210 14:10:04-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131210 14:12:56< AI0867> fabi_: I'm having trouble actually testing the special 20131210 14:13:04< AI0867> do you have an example lying around? 20131210 14:14:31< fabi_> AI0867: https://github.com/fendrin/CombatShore/blob/master/cs_default_era/CombatShore/Era_Default/macros/weapon-specials.cfg 20131210 14:28:02-!- boucman_work1 is now known as boucman_work 20131210 14:28:09-!- boucman_work [~rosen@193.56.60.161] has quit [Changing host] 20131210 14:28:09-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131210 14:30:01-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131210 14:30:16-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 14:31:25-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131210 14:31:26-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131210 14:42:00-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131210 14:42:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: 201 bugs, 346 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131210 14:54:27-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131210 14:55:15-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 15:03:49-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131210 15:04:12-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131210 15:09:48-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131210 15:16:22-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20131210 15:21:37-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131210 15:30:57-!- exciton [chuck-the-@89.208.169.104] has quit [Read error: Connection reset by peer] 20131210 15:30:57-!- exciton [chuck-the-@89.208.169.104] has joined #wesnoth-dev 20131210 15:34:06-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has joined #wesnoth-dev 20131210 16:15:19< fabi_> AI0867: Any luck? 20131210 16:17:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131210 16:35:29< AI0867> fabi_: I'm trying to trigger a bug, but I'm not having much luck yet 20131210 16:35:42< AI0867> I'm off for a few hours now 20131210 16:35:53-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20131210 16:44:37-!- irker068 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131210 17:02:47-!- exciton [chuck-the-@89.208.169.104] has quit [Ping timeout: 260 seconds] 20131210 17:14:13-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 248 seconds] 20131210 17:21:53-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131210 17:34:49-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has quit [Ping timeout: 272 seconds] 20131210 17:35:11-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20131210 17:35:11-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20131210 17:35:11-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20131210 17:38:27-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131210 17:49:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 248 seconds] 20131210 18:23:27-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20131210 18:28:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131210 18:29:29-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131210 18:32:21-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131210 18:32:49-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20131210 18:38:58-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131210 18:43:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131210 18:59:53-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Ping timeout: 250 seconds] 20131210 19:19:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131210 19:41:33-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131210 19:52:46-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has joined #wesnoth-dev 20131210 20:02:40-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20131210 20:52:28-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131210 21:24:07-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131210 21:31:31-!- trademark_ [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Read error: Operation timed out] 20131210 21:32:40-!- prkc [~negusnyul@catv-188-142-168-46.catv.broadband.hu] has left #wesnoth-dev ["Konversation terminated!"] 20131210 21:34:14-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131210 21:40:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20131210 21:41:08-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20131210 21:41:08-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20131210 21:41:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131210 21:42:35-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131210 21:43:13-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131210 21:44:50-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20131210 21:47:33-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20131210 21:48:55< LordBob_> fabi_: ping ? 20131210 21:53:17-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131210 21:56:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131210 21:59:31< fabi_> LordBob_: pong 20131210 22:01:08< LordBob_> fabi_: hi there. It's been a busy week-end, but I have some time now to resume our work 20131210 22:02:11< LordBob_> I think we'd last mentioned the minimap colors as our next topic 20131210 22:03:43< fabi_> yes 20131210 22:06:23< LordBob_> if I got it right, the problem is with the colors that are currently being used for highlighted, fogged, and normal terrain, because they're first and foremost the colors I picked for gradiating the orbs & icons. Right ? 20131210 22:08:41< fabi_> LordBob_: Hmmm 20131210 22:09:45< fabi_> LordBob_: The color_range offers me 4 different color values. min, mid, max and 20131210 22:10:13< fabi_> rep 20131210 22:10:58< fabi_> For a normal team color, the rep is used on the minimap and the others for the team coloring. 20131210 22:11:23-!- trewe [~trewe@87.196.50.200] has joined #wesnoth-dev 20131210 22:11:27< LordBob_> Ok 20131210 22:11:40< fabi_> our "terrain colors" now use the low for fogged, the mid for normal and the max for highlighted. 20131210 22:12:06< fabi_> and for team coloring the terrain symbol icons. 20131210 22:12:18< fabi_> I can change that. 20131210 22:12:19< Ivanovic> hi LordBob_ 20131210 22:12:22< LordBob_> That's where the problem lies. These values aren't at all meant to be used in such a way 20131210 22:12:27< Ivanovic> LordBob_: i assume you saw my messages? 20131210 22:12:30-!- noy [~Noy@wesnoth/developer/noy] has left #wesnoth-dev [] 20131210 22:12:47< Ivanovic> since i did not hear back from you I did not include you in the fosdem group booking 20131210 22:13:16< LordBob_> Hi Ivanovic. 20131210 22:13:35< LordBob_> I found the message just now, but it's fine that way. 20131210 22:13:39-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131210 22:13:55-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131210 22:13:57< Ivanovic> okay 20131210 22:15:28< LordBob_> I still haven't confirmed if I'll be there anyway, but if I do I'll probably be spending part of the week-end with my lady, so I might as well sleep somewhere else 20131210 22:16:34< Ivanovic> i hope you will be there 20131210 22:17:02< Ivanovic> that is: you could just get a room with your lady, the prices in the hotel we are in are pretty affordable for a double room 20131210 22:17:08< Ivanovic> something like 120€ for the two nights 20131210 22:17:14< LordBob_> fabi_: adjusting these colors will be a problem. Either we break the minimap or we break the TC-able icons, but I doubt we can get both to work smoothly 20131210 22:17:51< LordBob_> Ivanovic: duly noted. If it's in the center, it's definitely interesting to us :) 20131210 22:18:00< Ivanovic> it is very much in the center 20131210 22:18:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20131210 22:18:14< Ivanovic> 2min walking distance to gare du central, 3min to the grand palace 20131210 22:18:28< LordBob_> fabi_: can't we define additional colors in the range, instead ? 20131210 22:18:39< LordBob_> Ivanovic: sweet :) 20131210 22:19:29< fabi_> LordBob_: Well, we can use the rep() for the minimap coding (like it is done for the teams) and just brighten or darken the value. 20131210 22:19:52< LordBob_> Ivanovic: By the way, any idea what the talks will be about this year ? I looked up last year's report, but it's a miracle if I understood half of it (a.k.a lots of technical stuff that goes way above my level) 20131210 22:19:52< Ivanovic> https://maps.google.de/maps?saddr=Bergstraat%2FRue+de+la+Montagne&daddr=50.845827,4.352965&hl=en&sll=50.846406,4.354314&sspn=0.002015,0.002537&geocode=FcPcBwMdy3RCAA%3BFYPYBwMdxWtCAA&dirflg=w&mra=dme&mrsp=0&sz=19&t=m&z=19 20131210 22:20:04< EliDupree> is there better docs or examples of wesnoth.show_dialog than the wiki and scenario-test.cfg? 20131210 22:20:15< Ivanovic> this is the way from the hotel we booked now to the greek place we tend to spend the evenings at 20131210 22:20:22-!- trewe [~trewe@87.196.50.200] has quit [Ping timeout: 246 seconds] 20131210 22:20:36< Ivanovic> LordBob_: there is already a list of talks for the games devroom this year: https://fosdem.org/2014/schedule/track/game_development/ 20131210 22:21:16< Ivanovic> and on sunday we will probably spend all day in one of the hacking rooms just doing wesnoth stuff 20131210 22:22:24< fabi_> LordBob_: The meeting is interesting for artists as well. The Space Invader joined us once and he had fun. 20131210 22:23:26< LordBob_> Well, games talk is quite my thing; It's only the 'dev' (as in 'coding') part I'm not at home with :p 20131210 22:23:51< fabi_> LordBob_: At least my two talks won't be technical. 20131210 22:23:59< LordBob_> Do we also talk of the future of Wesnoth ? I'd be interested to hear where we're going, if anywhere :) 20131210 22:24:47< Ivanovic> all the "hardcore wesnoth" stuff is for the evenings at the greek and sunday 20131210 22:25:03< Ivanovic> so yeah, this will be all about future, things to tackle, how to get there, ... 20131210 22:25:19< LordBob_> Nice :) 20131210 22:25:22< Ivanovic> as fabi_ said, not all talks are deep technical, mine also won't be technical 20131210 22:25:38< Ivanovic> mine is more high level about how to approach i18n for games 20131210 22:26:07< LordBob_> By the way, that hotel is pretty central indeed. Short of camping on the Grand-Place, I guess we can't find better ;) 20131210 22:26:24< Ivanovic> especially not for the current price 20131210 22:26:42< Ivanovic> 120€ for 2 and 2 nights including breakfast is as cheap as it can get for brussels center 20131210 22:26:46< Ivanovic> okay, wifi is not included 20131210 22:26:54< Ivanovic> but you get that at fosdem, so it should be good enough 20131210 22:26:55< Ivanovic> ;) 20131210 22:28:34< LordBob_> fabi_: back to the minimap thing, I do think that it would be cleaner to use only the rep() color and darken/lighten it depending on fog/highlighted etc. 20131210 22:29:08< fabi_> LordBob_: Okay, this can be done in a minute, let me code and commit it, so you can see how the colors look ingame. 20131210 22:29:27< Ivanovic> in case you are worried about your girlfriend being bored by the techy talks: there tend to be spouses tours through brussels 20131210 22:29:44< Ivanovic> but you need to book those pretty early since the contingent is somehow limited 20131210 22:29:51< Ivanovic> but IIRC they are supposed to be free 20131210 22:30:46< Ivanovic> from this year: https://archive.fosdem.org/2013/practical/sightseeing/ 20131210 22:31:52< LordBob_> Ivanovic: thanks for the hint. Part of what's still in the balance is the possibility that she joins me in Brussels after Fosdem when I have more time, so the techy talk ight not be a problem at all 20131210 22:32:20< Ivanovic> but having some free guided walking tours of the town is also not bad, right? 20131210 22:32:22< Ivanovic> ;) 20131210 22:32:42< LordBob_> Indeed 20131210 22:35:05< Ivanovic> okay, i think i better head off to bed now 20131210 22:35:24< Ivanovic> my last working day for this year is coming up and i don't want to spend it sleeping in office all of the time 20131210 22:35:25< Ivanovic> ;) 20131210 22:35:49< LordBob_> Oooh, lucky you. That's some long holidays :) 20131210 22:36:39< Ivanovic> i got to use up all my remaining vacation for this year 20131210 22:37:07< Ivanovic> so i did not use a lot of vacation during the course of the year 20131210 22:37:47< Ivanovic> will be nice to be out of office until the 5th of january 20131210 22:37:56< LordBob_> Hehe. Do enjoy it :) 20131210 22:38:07< Ivanovic> (okay, already spending 2 days of the 2014 vacation...) 20131210 22:38:28< LordBob_> (Going anywhere in all this time ?) 20131210 22:38:39< Ivanovic> just home to spend time with family and friends 20131210 22:40:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131210 22:41:31< Ivanovic> n8 20131210 22:53:00-!- irker216 [~irker@ai0867.net] has joined #wesnoth-dev 20131210 22:53:00< irker216> wesnoth: fendrin wesnoth-old:master 5693b335749d / src/minimap.cpp: Base the minimap semantic terrain coding on the rep() color only. http://git.io/xhcD0Q 20131210 22:53:06< fabi_> LordBob_: ^ 20131210 22:58:08< fabi_> LordBob_: Hmmm, the foged version does not work for all colors. I just reduce every value by 50. I guess when they get below zero that is no good. 20131210 22:58:22< LordBob_> fabi_: package's building as we speak. 20131210 22:58:49< LordBob_> fabi_: regardless of the colors we use, we might have to deal with a number of counter-intuitive situations 20131210 22:59:25< LordBob_> such as the display of roads, which unless I'm mistaken appear as "flat" terrain 20131210 22:59:40< fabi_> Isn't that fine? 20131210 22:59:58< fabi_> Roads don't have any meaning in the game. At least not in mainline. 20131210 23:00:26< fabi_> grassland, dirt, raod, bridge. all the same 20131210 23:00:32< LordBob_> well, the problem, I think, would rise if the player has a hard time matching what he sees in the minimap with the actual terrain 20131210 23:01:04< LordBob_> I still haven't seen the result, though 20131210 23:01:17< fabi_> It is working quite well for LoW7. 20131210 23:02:46< fabi_> LordBob_: Do you know how the RGB color encoding works? 20131210 23:02:58-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20131210 23:03:03< LordBob_> Not out of the top of my head 20131210 23:03:22< fabi_> I think I have values from 0 to 255 20131210 23:03:38-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20131210 23:03:45< LordBob_> Ah. This much I know 20131210 23:03:58< fabi_> I guess my problem is fixed if I just use 0 instead of negative values. 20131210 23:04:23< LordBob_> I think that's still a problem, because 0 is black 20131210 23:04:44< shadowm> Roads may be used to give the player a hint of where to go in fogged or shrouded maps. 20131210 23:04:52< LordBob_> so if you want fog to be a darker version of the color, it might be preferable to reduce it proportionnaly 20131210 23:06:22< LordBob_> shadowm: does this have to be hardcoded in each scenario, or do you mean the fog engine systematically leaves roads visible ? 20131210 23:06:49< shadowm> No, it's a visual hint. The engine doesn't know anything about roads. 20131210 23:07:35< LordBob_> oh. Understood 20131210 23:08:35< fabi_> This can also be done by using dirt as some path hint. 20131210 23:10:18< LordBob_> fabi_: another question : how does this new map display handle villages? 20131210 23:10:41< fabi_> LordBob_: That depends. Village is a terrain type. 20131210 23:11:04< fabi_> But it is also some extra stuff like income and healing and the possibility to be owned. 20131210 23:11:29< fabi_> You can have villages which are village in terms of healing and income but not in terms of terrain type. 20131210 23:11:37< fabi_> The water village of the merman for example. 20131210 23:11:47< fabi_> It is not an alias of the village terrain. 20131210 23:12:35< fabi_> We do not have that in mainline (as far as I know) but you can also have the other way around: A terrain which is of type village but does not grant any income or healing. 20131210 23:13:04< fabi_> The ruined village would be a logical candidate for this. 20131210 23:13:24< fabi_> The semantic terrain display just draws the color of the terrain. 20131210 23:14:09< LordBob_> I guess it's as good a compromise as we can hope for 20131210 23:14:35< irker216> wesnoth: fendrin wesnoth-old:master 9de545414a2e / src/minimap.cpp: Handle fogged terrain colors which dropped below the color range. http://git.io/HDgmVg 20131210 23:16:02< fabi_> LordBob_: Well, if you enable the village drawing on the minimap, they are encoded either (depending on which color encoding is active) in the team color of the side or green for your village, red for enemy, and blue for allies. 20131210 23:16:30< fabi_> LordBob_: Just try it out :-= 20131210 23:16:32< fabi_> ) 20131210 23:16:57< LordBob_> Well, I'm still waiting for the build to finish 20131210 23:17:17< LordBob_> But it should be done any minute now 20131210 23:18:07< fabi_> LordBob_: While testing you can fetch the latest commit and rebuild. 20131210 23:18:40< fabi_> The rebuild should not take very long. 20131210 23:18:44< LordBob_> yup 20131210 23:18:57< fabi_> I think the best is to just ignore roads. 20131210 23:19:07< LordBob_> By the way, can you remind me how to open the console ? 20131210 23:19:18< fabi_> It is ":" 20131210 23:19:46< fabi_> The whole idea behind the semantic minimap encoding is to show how the terrain works. 20131210 23:20:02< fabi_> And that is how roads work: just like every other flat terrain. 20131210 23:20:56< fabi_> If the player wants to see roads, he can either play my new addon (where roads are different :-) ) or just switch to the old satellite minimap view. 20131210 23:21:40< LordBob_> Something seems off with menu buttons. Their highlighting lags a good 2-3 seconds behind my cursor. Any idea what might be causing this ? 20131210 23:21:55< fabi_> Yeah 20131210 23:22:07< fabi_> I have no icons for them. 20131210 23:22:14-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131210 23:22:28< fabi_> So I hard code some of the icons off other actions. 20131210 23:22:33< LordBob_> Not these. I mean, the menu buttons on the home screen 20131210 23:22:50< fabi_> home screen? 20131210 23:23:08< LordBob_> The launch screen, with the large map 20131210 23:23:32< fabi_> the title screen 20131210 23:23:36< fabi_> with the main menu 20131210 23:23:54< LordBob_> yes, sorry. That one indeed 20131210 23:24:23< fabi_> No idea. Might be macos specific. 20131210 23:24:30< fabi_> I can't reproduce it. 20131210 23:25:09< fabi_> LordBob_: Before we forget it: The "End Turn" button is off style. 20131210 23:25:31< LordBob_> oh, yes indeed. Very much so 20131210 23:25:42< LordBob_> That's the last one we're missing, in fact 20131210 23:25:45< fabi_> LordBob_: The first sceanrio of death water is fine. 20131210 23:25:58< shadowm> The replay UI has missing icons: http://pastebin.com/aUtBG16w 20131210 23:26:01< fabi_> I mean it is fine for testing the new minimap encoding. 20131210 23:26:41< LordBob_> remind me, how do you launch a choosen scenario with the console ? 20131210 23:26:46< fabi_> cl 20131210 23:26:54< fabi_> choose level 20131210 23:27:16< fabi_> debug must be activated 20131210 23:27:18< fabi_> before 20131210 23:29:03< LordBob_> Does the minimap show a different color for moveable areas when a unit is selected ? I'm not sur what it is I'm looking at 20131210 23:33:02< fabi_> yes 20131210 23:33:08< fabi_> it highlights your reach 20131210 23:33:26< fabi_> like your reach is highlighted on the game map itself. 20131210 23:33:51< LordBob_> Hm... Not sure if it's useful on the minimap 20131210 23:34:27< LordBob_> I mean, it's already microscopic and crowded, maybe we shouldn't add too many fancy features 20131210 23:34:41< shadowm> It's not useful. 20131210 23:35:03< fabi_> I think it is very useful. At least on small devices like the pandora. 20131210 23:35:28< LordBob_> how so ? 20131210 23:35:38< fabi_> While designing the pandora theme where your unit reach always never fits on the screen I developed the idea. 20131210 23:35:53< fabi_> s/always/nearly 20131210 23:36:07< shadowm> Are you taking into account different MP/map size ratios for that assessment? 20131210 23:38:00< LordBob_> Then this feature might be best left to the Pandora. On my 1600*1200 screen, I already have enough trouble reading the minimap without adding reach :/ 20131210 23:39:12< fabi_> Okay, I will make it an option. 20131210 23:41:12< shadowm> "Toggle Minimap Unit Coding" tells me absolutely nothing, by the way, same goes for "Toggle Minimap Terrain Coding" (also, you still have two options that aren't in Title Case). 20131210 23:41:14< justinzane_> anyone here dyslexic? 20131210 23:41:51< justinzane_> at least in the sense of typing and then being unable to "see" errors like SDL2 spelt SLD2? 20131210 23:42:12< shadowm> justinzane_: Is there any particular reason you are asking this...? 20131210 23:42:54< justinzane_> I'm wondering if there is a convenient approach to using technology to remedy this particular issue that I have. 20131210 23:43:47< LordBob_> fabi_: anyway, time for me to crash. I have everything I need for the time being, hopefully I will be back in a couple of days with the missing buttons and a new set of terrain colors 20131210 23:44:29< fabi_> LordBob_: Sleep well :-) 20131210 23:44:39< LordBob_> n8 20131210 23:44:43< fabi_> justinzane_: Tab completion? 20131210 23:44:46-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20131210 23:45:22< shadowm> fabi_: Are you taking note, by the way? 20131210 23:46:42< justinzane_> fabi_: perhaps I should look into using them more. 20131210 23:47:20< justinzane_> Or maybe the folks at Apple could make clang read my mind... 20131210 23:47:22< fabi_> Notes? 20131210 23:48:01< shadowm> fabi_: Yes, you know, mental notes. Or even better, a trivial two-liner commit? It's not the first time I've mentioned that there are two options that do not follow the Title Case rule for hotkey/menu entries. 20131210 23:48:55< shadowm> Also, what's with the replay buttons issue? 20131210 23:49:45< shadowm> Did someone forget to commit those images, or they haven't even been made in the first place? There are smaller versions in the same directory. 20131210 23:51:20< fabi_> Someone thought it is a good idea to remove images which are not used at that time again. 20131210 23:51:27< fabi_> were not used 20131210 23:51:33< shadowm> Was it vultraz? 20131210 23:51:38< fabi_> no idea 20131210 23:51:50< fabi_> I do not want to know because it would force me to hate this person. 20131210 23:52:26< shadowm> Well, git log -- images/icons//action/play_turn_30-pressed.png doesn't show anything. 20131210 23:52:53< fabi_> Maybe LordBob forget to commit them. 20131210 23:52:57< shadowm> That means it never existed in the first place, at least not with that path. 20131210 23:53:53< fabi_> LordBob already recognized they are missing, he put them on his todo. 20131210 23:54:23-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131210 23:54:24< shadowm> I didn't see that. 20131210 23:55:21< shadowm> Also, from the hotkeys menu: 20131210 20:40:58 error display: could not open image 'icons/icon-title_screen.png' 20131210 23:56:45< fabi_> This is an item for his TODO as well. 20131210 23:57:08< fabi_> Together with one for a "dialog" scope. 20131210 23:57:15< shadowm> ... dialog? 20131210 23:57:50< fabi_> Yes, a scope that is active in dialogs only. 20131210 23:58:11< shadowm> What do you mean by 'dialog'? 20131210 23:58:40< fabi_> Those windows with buttons in them. 20131210 23:58:50< fabi_> The preferences thing for example. 20131210 23:58:51< shadowm> I know the question sounds moronic, but strictly speaking there are three contexts (two for the user) that could be called 'dialog'. 20131210 23:59:04< fabi_> No, just ask. 20131210 23:59:09< fabi_> I am not bored. 20131210 23:59:13< shadowm> GUI1 dialogs, GUI2 dialogs, and the GUI2 [message] dialog in particular. 20131210 23:59:37< shadowm> From the user's POV there are only two since the user doesn't care or know about the distinction between GUI1 or GUI2. 20131210 23:59:37< fabi_> Let's try to get near from a different approach. --- Log closed Wed Dec 11 00:00:02 2013