--- Log opened Fri Dec 20 00:00:40 2013 20131220 00:01:53-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20131220 00:09:25-!- blarumyrran [~bbbb@wesnoth/artist/blarumyrran] has joined #wesnoth-dev 20131220 00:09:28< blarumyrran> Hello! 20131220 00:13:10-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 00:13:24-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 00:21:56< fabi> hi blarumyrran 20131220 00:22:09< blarumyrran> hello fabi 20131220 00:22:26 * fabi wonders how to test if he broke the SLF. 20131220 00:22:56-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 00:23:04< blarumyrran> what's SLF? 20131220 00:23:11-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 00:25:21< fabi> Standard Location Filter 20131220 00:25:40< fabi> [filter_location] 20131220 00:25:46< fabi> in most incarnations 20131220 00:26:45< shadowm> fabi: What's broken about them? 20131220 00:27:34< fabi> shadowm: I implemented filtering with a new attribute "area". 20131220 00:28:00< shadowm> What would that mean? 20131220 00:28:18< fabi> area="the id of an [time_area]" 20131220 00:28:30< shadowm> Why couldn't it be time_area then? 20131220 00:29:23< fabi> We, you and me, agreed some time ago that [time_area] is a bad name since most user will use the feature for defining areas which do not have a different time schedule. Remember? 20131220 00:29:51< fabi> Or was it zookeeper? 20131220 00:30:22< fabi> The consensus was to allow both, [area] and [time_area] for a while. 20131220 00:32:47< irker332> wesnoth: Ignacio R. Morelle wesnoth-old:master b4d771e306fd / changelog src/text.cpp: Change logic for handling invalid Pango markup in ttext::set_markup() http://git.io/wP9FCA 20131220 00:33:00< shadowm> fabi: Wasn't there going to be a separate feature for this, [region] or so? 20131220 00:33:34< fabi> Hmmm, this is the first time I hear about "region". 20131220 00:33:55< fabi> [time_area] is suited perfectly for my needs. 20131220 00:34:05< fabi> It is only the name. 20131220 00:34:37< fabi> UMC coders might be confused, why should they use something with time when only wanting to define a region? 20131220 00:34:59< shadowm> Well, what if I had a region that is only a subset of a time area? 20131220 00:35:11< shadowm> Is it possible to define overlapping time areas? 20131220 00:35:16< fabi> sure 20131220 00:35:27< fabi> Wait 20131220 00:35:29< fabi> let me see 20131220 00:36:51< fabi> Yes it is. 20131220 00:37:26< fabi> When you ask the tod_manager about a certain location, you will get the schedule of the first match. 20131220 00:37:42< fabi> I call that somehow suboptimal. 20131220 00:37:48< fabi> But it is so since ages. 20131220 00:38:14< fabi> So in your case you would just define two areas, overlapping each other. One with a schedule, one without. 20131220 00:38:28< shadowm> I call that feature misappropriation. 20131220 00:38:50< fabi> Which feature? 20131220 00:38:56< shadowm> time_area. 20131220 00:39:28< fabi> What do you mean exactly? 20131220 00:40:51< shadowm> A feature being used for a completely different purpose it wasn't designed for. 20131220 00:41:29< fabi> Wait, the [time_area] is the exact implementation of what I need. 20131220 00:41:41< fabi> It is the time part we have since ages which is a little sloppy. 20131220 00:41:46< shadowm> Okay, anyway, what's broken about SLFs? 20131220 00:41:57< fabi> I hope it is not broken. 20131220 00:41:58< shadowm> Or you mean in uncommitted code? In that case, never mind. 20131220 00:42:04< fabi> Yeah, 20131220 00:42:13< fabi> I need a good test case of SLF before I commit. 20131220 00:43:57< fabi> shadowm: Wait, you have a point there. The question of overlapping [time_area] might need to be addressed somehow. But that is independent from adding the feature for filtering them. 20131220 00:46:28< shadowm> If I define two areas A and B in that order, both of which containing a hex P (x, y), I'd expect P to be affected by the time schedule B. 20131220 00:46:57< fabi> Hmmm, that is not what is going to happen. 20131220 00:47:09< shadowm> IIUC you are saying P would be affected by whichever area is found first in the data structure used to keep track of areas. 20131220 00:47:35< fabi> Yes, but that data structure is not in the order of the wml code. 20131220 00:47:49< shadowm> That sounds like it'd either be A (for a LIFO container) or be undefined. 20131220 00:48:02< fabi> I bet it is undefined. 20131220 00:48:05-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 00:48:19-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 00:48:38< shadowm> Although this is nothing that couldn't be 'fixed' with clear documentation. 20131220 00:48:43< fabi> ah no 20131220 00:48:47< fabi> area is a vector 20131220 00:48:57< shadowm> You know, the kind of documentation missing for other features introduced in 1.11.x like jamming. 20131220 00:48:59< fabi> areas_ 20131220 00:49:03-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 00:49:18< fabi> But you are aware that we do not talk about new features yet. 20131220 00:49:33< fabi> [time_area] is ancient and I did not do anything to it yet. 20131220 00:49:33-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131220 00:49:39< shadowm> Of course I am, it's an apropos thing. 20131220 00:50:18< fabi> Okay, without having tested it yet I think it is like you would expect it. 20131220 00:50:39< fabi> If not reversing the vector might fix the problem. 20131220 00:51:06< shadowm> I provided two expectations. 20131220 00:51:29< shadowm> The first one is the Joe WML coder expectation, the second is the developer expectation. 20131220 00:52:43< fabi> Most likely the order of the [time_areas] is respected. 20131220 00:52:57< fabi> maybe in the wrong order 20131220 00:53:02< shadowm> So that'd be A for P, then, the developer expectation. 20131220 00:53:12< shadowm> Unless the vector is traversed backwards. 20131220 00:53:27< fabi> Yes 20131220 00:53:46-!- kex [~kex@89.205.75.19] has quit [Read error: Operation timed out] 20131220 00:53:47< fabi> which it is not 20131220 00:55:47< fabi> I guess that I better not change anything of the internal handling of the [time_area] tag. 20131220 00:55:54< fabi> Just adding the filter option. 20131220 00:56:08< fabi> yet 20131220 00:56:44< shadowm> As I said, it's just enough with documenting this kind of caveats as they become increasingly relevant. 20131220 00:59:45-!- iceiceice [~chris@cpe-24-193-85-148.nyc.res.rr.com] has joined #wesnoth-dev 20131220 01:00:55< fabi> indeed 20131220 01:01:23< fabi> It seems to work. 20131220 01:11:20-!- Octalot [~noct@87.114.170.198] has joined #wesnoth-dev 20131220 01:13:58-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 01:14:12-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 01:17:47-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 01:19:11-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 01:21:52-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has joined #wesnoth-dev 20131220 01:37:34< irker332> wesnoth: fendrin wesnoth-old:master 715ae3d6b915 / src/gui/dialogs/editor/editor_edit_scenario.hpp: Cleaned up the comments. http://git.io/vk7Qcw 20131220 01:37:36< irker332> wesnoth: fendrin wesnoth-old:master 6c0d068e57ab / src/tod_manager.hpp: Added setter for the current_time_ member. http://git.io/y3kYSw 20131220 01:37:38< irker332> wesnoth: fendrin wesnoth-old:master 05aab56e448e / src/ (team.cpp team.hpp): Lifted CONTROLLER enumeration into the team namespace and made public. http://git.io/fWbjWg 20131220 01:37:40< irker332> wesnoth: fendrin wesnoth-old:master 904383ea4f2d / src/gui/dialogs/editor/ (editor_edit_side.cpp editor_edit_side.hpp): Support for defining the controller of a side in the editor. http://git.io/y2w3zA 20131220 01:37:42< irker332> wesnoth: fendrin wesnoth-old:master 2abb7cb8f1fc / src/editor/ (4 files in 2 dirs): Improved the time of day schedule menu. http://git.io/ojU-Pg 20131220 01:37:44< irker332> wesnoth: fendrin wesnoth-old:master b4ceb5f272e5 / src/ (tod_manager.cpp tod_manager.hpp): get_area_by_id() method. Will be used in the SLF. http://git.io/PXCBaw 20131220 01:37:46< irker332> wesnoth: fendrin wesnoth-old:master 0b7aeb22724d / src/ (5 files in 2 dirs): Put the new side setup dialog from Shadowmaster in full use. http://git.io/9tFS-g 20131220 01:37:48< irker332> wesnoth: fendrin wesnoth-old:master f979609ccfa5 / data/scenario-test.cfg src/terrain_filter.cpp: area= SLF attribute support for filtering by [time_area]s. http://git.io/Rjxojw 20131220 01:38:33< irker332> wesnoth: Ignacio R. Morelle wesnoth-old:master 2d41e10b0010 / src/ (unit.cpp unit.hpp): Move leader crown path to a constant and static public method http://git.io/EQ_QUg 20131220 01:38:36< irker332> wesnoth: Ignacio R. Morelle wesnoth-old:master 7883f366df8b / changelog src/dialogs.cpp: gui1: Display unit overlays and crowns in the Recall dialog's list http://git.io/Almp1g 20131220 01:38:39< irker332> wesnoth: Ignacio R. Morelle wesnoth-old:master c7cacb1d5ad5 / changelog src/dialogs.cpp src/dialogs.hpp: gui1: Display unit overlays and crowns in the Recall dialog preview pane http://git.io/DsJtEw 20131220 01:39:55-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 01:40:09-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 01:50:30-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 01:50:44-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 01:51:00< shadowm> fabi: What's with the massive changes in terrain_filter.cpp for f979609ccfa5fbd0392f6f3b67f1c8ce4414efb4 ? 20131220 01:51:14-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 264 seconds] 20131220 01:52:31< fabi> shadowm: The method first uses some generators to produce a possible set of matches. generators are x,y= area and find_in 20131220 01:52:39< fabi> shadowm: We had only 2 before. 20131220 01:53:04< fabi> Now with 3 you have much more possibilities of combinations between them. 20131220 01:53:11< fabi> The code structure is not optimal. 20131220 01:53:19< fabi> size and performance wise 20131220 01:53:26< fabi> But it is easy to read 20131220 01:53:28< shadowm> Doesn't a time area necessarily translate to a location set? 20131220 01:53:37< fabi> it does 20131220 01:53:50< fabi> like find_in does as well 20131220 01:56:39< shadowm> fabi: What do you think of displaying unit overlays and crowns in the theme UI unit preview pane? 20131220 01:57:16< fabi> I have thought about that myself. 20131220 01:57:46< fabi> You mean the unit box in the sidebar, right? 20131220 01:58:02< shadowm> Yes. 20131220 01:58:33< shadowm> Hm, seems my commit message contains BS. I had forgotten that the theme UI does all that thing by hand. 20131220 02:01:14< fabi> shadowm: Maybe even the hp/xp bar? 20131220 02:01:40< shadowm> ... No, that's redundant. You already have HP and XP counters there. 20131220 02:02:36< shadowm> While you could add bars too, they'd have to be displayed in a completely different fashion to be of any use. 20131220 02:03:06< shadowm> Sideways beneath the actual numbers, for example. 20131220 02:03:46< fabi> yeah, I would love to have bars there. 20131220 02:07:37-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131220 02:11:33< fabi> hi noy 20131220 02:16:09< irker332> wesnoth: Ignacio R. Morelle wesnoth-old:master 7e965dbdd235 / src/game_config.cpp: Fix vague/misleading error messages for non-existent color palettes http://git.io/z-7Apg 20131220 02:16:25< noy> hey 20131220 02:16:32< blarumyrran> Hello, noy! 20131220 02:16:48< noy> hey! 20131220 02:17:02< blarumyrran> getting the muslims to mainline stable yet? 20131220 02:17:13< noy> working on it 20131220 02:17:16< blarumyrran> great 20131220 02:17:22-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20131220 02:21:00< fabi> Hurray for the Khalifate :-) 20131220 02:21:21< blarumyrran> I still hate the names 20131220 02:21:29< blarumyrran> the unit names of the muslim units 20131220 02:21:54< blarumyrran> eg "Knight" would be translated very freely 20131220 02:22:06< blarumyrran> often to words based on unrelated stems 20131220 02:22:19< blarumyrran> but all the Khalifate units are untranslateable 20131220 02:24:17-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 02:24:32-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 02:25:16< fabi> blarumyrran: We could add comments for the translators to easy their work. 20131220 02:25:40< blarumyrran> well you haven't translate them even to english 20131220 02:25:45< blarumyrran> translated* 20131220 02:26:05< blarumyrran> which seems like the obvious first step 20131220 02:32:28-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 02:32:42-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 02:37:06-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 02:39:44-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 02:39:59-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 02:41:41-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 248 seconds] 20131220 02:44:03-!- wesbot changed the topic of #wesnoth-dev to: 200 bugs, 345 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131220 02:54:04-!- blarumyrram [~bbbb@wesnoth/artist/blarumyrran] has joined #wesnoth-dev 20131220 02:57:41-!- blarumyrran [~bbbb@wesnoth/artist/blarumyrran] has quit [Ping timeout: 248 seconds] 20131220 03:01:33-!- Ivanovic_ [~ivanovic@x2f4202e.dyn.telefonica.de] has joined #wesnoth-dev 20131220 03:01:34-!- Ivanovic_ [~ivanovic@x2f4202e.dyn.telefonica.de] has quit [Changing host] 20131220 03:01:34-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131220 03:03:00-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 03:03:18-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 03:03:48< fabi> The time area's id is never saved. I wonder if the related features ever worked. 20131220 03:03:59< shadowm> I don't know why, but I feel my version of gcc or ccache is broken: http://pastebin.com/Nuy30bcF 20131220 03:04:46< shadowm> fabi: That'd explain a bug in my campaign. 20131220 03:05:31-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20131220 03:05:33-!- Ivanovic_ is now known as Ivanovic 20131220 03:05:43< fabi> shadowm: Yeah, the symptoms should be: You can remove [time_area]s by id but no longer after the game was saved and loaded. 20131220 03:07:26< mattsc> fabi: oh, wow - that would explain why removing time areas sometimes worked in my campaign and sometimes not! 20131220 03:07:35< fabi> :-) 20131220 03:09:30< fabi> Should be quite easy to fix. 20131220 03:11:24< mattsc> Cool - that would mean I can rid of the ugly work-around :) 20131220 03:11:55< fabi> how did you workaround it? 20131220 03:12:15< mattsc> I think I put another time area on top if it, iirc 20131220 03:13:14< fabi> oh 20131220 03:16:15-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 245 seconds] 20131220 03:16:26< mattsc> fabi: yes, I did: http://pastebin.com/6djAAW8N (it's been a _long_ time since I wrote that) 20131220 03:16:45< mattsc> Note in particular the comment in line 10 20131220 03:16:57< shadowm> mattsc: But that's to override an existing time area with another. 20131220 03:17:17< shadowm> I guess in my case I can just get rid of the original time area. 20131220 03:18:00< mattsc> shadowm: well, I want to override the default time in a certain area for a few turns, then go back to default 20131220 03:20:57< irker332> wesnoth: fendrin wesnoth-old:master 8604edd22660 / src/tod_manager.cpp: Save the id of [time_area]s into the savefile. http://git.io/MJfyQA 20131220 03:23:05-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 03:23:10< fabi> Maybe I should only save it if not empty? 20131220 03:23:13< fabi> hmmmm 20131220 03:23:21-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 03:23:47< shadowm> Yes. 20131220 03:28:45< fabi> Okay we have an attribute "current_time" in [time_area] and "current_tod" at scenario toplevel. 20131220 03:28:57< fabi> I think they should be named the same. 20131220 03:29:09< shadowm> I wasn't aware that either existed before. 20131220 03:29:30< irker332> wesnoth: fendrin wesnoth-old:master de239ae2e51c / src/tod_manager.cpp: Save [time_area]s id only if it is not empty. http://git.io/FKDjWA 20131220 03:29:45< shadowm> When were each of those implemented, specifically? 20131220 03:30:00< fabi> Ages ago. 20131220 03:30:27< fabi> But they were meant to be used by savefile wml only. 20131220 03:31:00< fabi> Nevertheless, they work fine when used by the WML coder. Thus I decided to add them in the WML wiki recently. 20131220 03:34:24< fabi> Shall it be "current_time" or "current_tod" for both? 20131220 03:35:26< shadowm> In general, having multiple syntaxes to achieve the same thing is bad unless your middle name is Perl. 20131220 03:35:41< fabi> :-) 20131220 03:35:43< shadowm> So you need to make a choice and phase out the other. 20131220 03:35:49< fabi> sure 20131220 03:36:00< fabi> but which to prefer? 20131220 03:36:16< shadowm> The linguistic pedant in me would prefer *_time. 20131220 03:36:46< fabi> okay 20131220 03:37:13< shadowm> Otherwise, "tod" makes me feel an irresistible urge to capitalize it. 20131220 03:37:42< blarumyrram> "Todd, go make some pancakes" 20131220 03:38:23< blarumyrram> it is the essence of time passing in the world of wesnot 20131220 03:38:25< blarumyrram> personified 20131220 03:39:10-!- Upthorn [~ogmar@108-85-91-228.lightspeed.frokca.sbcglobal.net] has quit [Ping timeout: 240 seconds] 20131220 03:40:48< fabi> :-) 20131220 03:45:18< irker332> wesnoth: fendrin wesnoth-old:master 91b5a574492d / data/scenario-test.cfg src/tod_manager.cpp: Renamed "current_tod" attribute of [time_area] to match the global one. https://github.com/wesnoth/wesnoth-old/commit/91b5a574492da1e65b56dd5dda2c7c30f8bc7111 20131220 03:45:53< shadowm> Well, I said phase out. 20131220 03:46:04< shadowm> I forgot to specify 'gradually'. 20131220 03:46:10< fabi> oh no 20131220 03:46:18< fabi> Let's do it strict. 20131220 03:46:20< shadowm> So what's going to happen to existing saved games, et cetera? 20131220 03:46:27-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 03:46:40< fabi> They will have the wrong time at some areas. 20131220 03:46:42< shadowm> I guess mid-game time areas will go out of sync in them? 20131220 03:46:43-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 03:46:54< shadowm> *time areas will go out of sync in mid-game saves 20131220 03:47:07< fabi> Yes 20131220 03:47:20< fabi> But I guess there will be no errors. 20131220 03:47:29< fabi> Just wrong times in saved games. 20131220 03:47:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131220 03:47:44< fabi> I think that might be a problem between minor releases of a stable. 20131220 03:47:46< shadowm> OK, you might still want to leave a note in the changelog, especially if this option was actually documented already. 20131220 03:47:54< fabi> But not during a dev cycle. 20131220 03:56:38-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131220 03:58:08-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131220 03:59:47-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20131220 04:02:02-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Read error: Operation timed out] 20131220 04:02:26-!- Octalot [~noct@87.114.170.198] has quit [Read error: Operation timed out] 20131220 04:03:49-!- Ivanovic_ is now known as Ivanovic 20131220 04:09:57-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20131220 04:11:32-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131220 04:12:54< iceiceice> wesbot: seen Coffee_irc? 20131220 04:12:55< wesbot> iceiceice: The person with the nick Coffee_irc last spoke 1d 6h ago. 7h 26m ago they left with the message: Quit: off to work 20131220 04:25:14-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 04:30:13-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20131220 04:40:09-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 04:40:24-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 04:53:11-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131220 04:58:23< irker332> wesnoth: mattsc wesnoth-old:master 70954b7ba2bd / RELEASE_NOTES changelog players_changelog: Update changelogs and release notes with SotBE changes http://git.io/QraWVA 20131220 05:27:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Read error: Connection reset by peer] 20131220 05:28:57-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131220 05:44:01-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20131220 06:00:23-!- Upthorn [~ogmar@c-71-193-56-99.hsd1.ca.comcast.net] has joined #wesnoth-dev 20131220 06:13:22-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 06:18:31-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20131220 06:19:38-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20131220 06:38:47-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 272 seconds] 20131220 06:39:05-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20131220 06:41:26-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 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[~irker@ai0867.net] has joined #wesnoth-dev 20131220 09:26:11< irker300> wesnoth: Ignacio R. Morelle wesnoth-old:master db95b23db52c / src/game_preferences_display.cpp: preferences: Implement a "combo" advanced preferences entry type http://git.io/N8P-tA 20131220 09:26:27< shadowm> ^ I'm working on converting the compressed saves options to use this as fast as I can, but the damn logic is all over the place. 20131220 09:28:52< shadowm> As well as a relevant enum type that's being held hostage by a file that pulls a bunch of other crap. 20131220 09:39:58-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 09:40:13-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 09:45:50-!- {V} [~V@88-73-ftth.on.nl] has quit [Ping timeout: 264 seconds] 20131220 09:46:27-!- {V} [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20131220 09:49:45-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 09:53:11< irker300> wesnoth: Groggy Dice wesnoth-old:master 5c85e8048708 / data/tools/wmllint: create magic comment "whofield" for id fields of non-core macros http://git.io/vzjB1g 20131220 09:53:13< irker300> wesnoth: Groggy Dice wesnoth-old:master 9b03262d04c3 / data/tools/wmllint: parse whofield macros to recognize unit id fields http://git.io/jXTlJQ 20131220 09:53:15< irker300> wesnoth: Groggy Dice wesnoth-old:master 29bc800600f3 / data/core/macros/unit-utils.cfg: add RECALL to core unit macros http://git.io/7z2eVw 20131220 09:53:17< irker300> wesnoth: Groggy Dice wesnoth-old:master 6ec0163f6e4e / data/core/macros/unit-utils.cfg: add RECALL_XY macro to core http://git.io/3auxPw 20131220 09:53:19< irker300> wesnoth: Groggy Dice wesnoth-old:master 05cb8bab2cff / data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg: NR 05a - The Pursuit: add dialogue when a unit steps on the dungeon signpost http://git.io/UCYKDg 20131220 09:53:21< irker300> wesnoth: Groggy Dice wesnoth-old:master e22e204d6791 / data/tools/wmllint: wmllint: recognize characters in RECALL_XY http://git.io/UnbyAQ 20131220 09:53:23< irker300> wesnoth: Groggy Dice wesnoth-old:master 4dcce0083ba8 / data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg: THoT Dwarvish_Loremaster: fix typo in apparently unnecessary magic comment http://git.io/zCtX5A 20131220 09:53:25< irker300> wesnoth: Groggy Dice wesnoth-old:master ea3b9580c4e8 / changelog: update changelog with my recent contributions http://git.io/O6cwiA 20131220 09:54:01-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 240 seconds] 20131220 10:01:46-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20131220 10:02:01-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 10:02:17-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 10:04:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20131220 10:13:28-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 10:25:03< thunderstruck> fabi_: ping 20131220 10:25:23< fabi_> thunderstruck: pong 20131220 10:25:32< thunderstruck> Good morning. 20131220 10:26:11< thunderstruck> http://wiki.wesnoth.org/EraWML has 'require_era' attribute. 20131220 10:26:22< thunderstruck> mods also have similar attribute. 20131220 10:26:38< thunderstruck> I think, we could follow this and add one for campaigns. 20131220 10:27:00< thunderstruck> And perhaps improve lobby UI to make it clear why players can't join. 20131220 10:29:52< thunderstruck> fabi_: Agree/disagree? 20131220 10:33:44-!- Kostic [~marko@net206-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20131220 10:37:29-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 10:37:43-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 10:37:44< fabi_> thunderstruck: Yes, sounds good to me. 20131220 10:37:58< fabi_> sounds well to me 20131220 10:40:48-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 10:42:43-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 10:43:02-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20131220 10:46:46-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 10:47:43-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 10:51:50-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 10:52:44-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 10:52:53-!- Upthorn [~ogmar@c-71-193-56-99.hsd1.ca.comcast.net] has quit [Ping timeout: 248 seconds] 20131220 11:03:03-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 240 seconds] 20131220 11:03:50-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 11:04:04-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 11:06:17-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20131220 11:20:50-!- Guest40028 [~8680@2002:4404:712c:0:dc61:43e7:72a2:a1e9] has quit [Ping timeout: 246 seconds] 20131220 11:22:27-!- Guest43102 [~8680@2002:4404:712c:0:883b:aaf1:5507:915f] has joined #wesnoth-dev 20131220 11:26:15-!- Kostic [~marko@net206-1-245-109.mbb.telenor.rs] has quit [Ping timeout: 252 seconds] 20131220 11:29:36-!- Octalot [~noct@87.112.98.13] has joined #wesnoth-dev 20131220 11:38:24-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131220 11:39:00-!- blarumyrram [~bbbb@wesnoth/artist/blarumyrran] has quit [Quit: Leaving] 20131220 11:43:43-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20131220 12:09:08-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131220 12:22:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20131220 12:24:34-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131220 12:25:27-!- Kostic [~marko@85.202.113.151] has joined #wesnoth-dev 20131220 12:31:02-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20131220 12:44:51-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 12:45:07-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 12:49:15-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20131220 12:53:28-!- irker300 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131220 12:54:40-!- Guest43102 [~8680@2002:4404:712c:0:883b:aaf1:5507:915f] has quit [Ping timeout: 240 seconds] 20131220 12:55:32-!- _8680_ [~8680@2002:4404:712c:0:3cb1:41b6:1610:b098] has joined #wesnoth-dev 20131220 12:55:54-!- _8680_ is now known as Guest10938 20131220 12:57:11-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131220 13:23:36-!- exciton [chuck-the-@77.51.124.68] has quit [Read error: Connection reset by peer] 20131220 13:23:51-!- exciton [chuck-the-@77.51.124.68] has joined #wesnoth-dev 20131220 13:34:15-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20131220 14:09:50-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Ping timeout: 264 seconds] 20131220 14:21:55-!- mattsc [~mattsc@24.244.23.65] has joined #wesnoth-dev 20131220 14:26:01< thunderstruck> fabi_: Would it make sense to add "require_scenario" as well? 20131220 14:27:00-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 252 seconds] 20131220 14:27:47-!- exciton [chuck-the-@77.51.124.68] has quit [Ping timeout: 260 seconds] 20131220 14:28:30-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 14:37:11-!- mattsc [~mattsc@24.244.23.65] has quit [Ping timeout: 246 seconds] 20131220 14:38:34-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20131220 14:40:10 * zookeeper wonders why mechanical has -10% impact resistance 20131220 14:40:35< zookeeper> i'd think a boat would resist bludgeoning reasonably well, or at least as well as cutting and stabbing :p 20131220 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: 202 bugs, 345 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20131220 14:46:24-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20131220 14:51:46< zookeeper> err, shouldn't "burning their remains in to ashes" rather be "burning their remains to ashes"? 20131220 14:59:17< mattsc> The latter certainly sounds better to me. 20131220 15:04:15-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Ping timeout: 240 seconds] 20131220 15:04:29-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131220 15:09:31< vultraz> zookeeper: yes 20131220 15:13:35-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has joined #wesnoth-dev 20131220 15:14:13< zookeeper> mmyeah. i just spotted that and a few other things in the drake description. will fix shortly. 20131220 15:20:07-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 15:20:23-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 15:35:26-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 240 seconds] 20131220 15:36:13-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 15:45:03-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20131220 15:46:15-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20131220 15:58:19-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 15:58:36-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:03:22-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 16:03:36-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:12:50-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's napping] 20131220 16:17:13-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 16:17:27-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:22:19-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 16:22:34-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:24:03-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 16:27:34-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:30:00-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 16:32:35-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 16:38:13-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20131220 16:48:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20131220 16:51:17-!- trademark [~trademark@nsg93-8-88-175-59-164.fbx.proxad.net] has quit [Ping timeout: 250 seconds] 20131220 16:51:26-!- irker935 [~irker@ai0867.net] has joined #wesnoth-dev 20131220 16:51:26< irker935> wesnoth: Andrius Silinskas wesnoth-old:master 76d4a525d433 / src/ (4 files in 2 dirs): Added new CampaignWML attribute "require_campaign". http://git.io/C9quaA 20131220 16:51:26< irker935> wesnoth: Andrius Silinskas wesnoth-old:master 084a354fda62 / src/multiplayer_create.cpp: Updated label text in MP Create to improve consistency in style. http://git.io/UVtn5g 20131220 16:58:49-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 272 seconds] 20131220 16:59:50-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 240 seconds] 20131220 17:00:07< irker935> wesnoth: mattsc wesnoth-old:master c65d8d4ae1fd / changelog data/ai/micro_ais/micro_ai_wml_tag.lua: Wolves MAI: fix bug that sometimes kept predators from attacking http://git.io/icvJCA 20131220 17:09:51-!- iwaim_ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth-dev 20131220 17:10:14-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20131220 17:12:49< LordBob_> fabi_: ping ? 20131220 17:19:04< vultraz> hello LordBob_ 20131220 17:19:20< LordBob_> oh, hello vultraz 20131220 17:19:33< LordBob_> how is life ? 20131220 17:20:09< vultraz> pretty good ATM 20131220 17:21:18< LordBob_> Have you done more painting exercises ? 20131220 17:22:09< vultraz> Not recently, no 20131220 17:22:18< vultraz> I've lacked inspiration 20131220 17:23:08< vultraz> However I do have a friend who wishes to know if you do "conceptual sketch for film or storyboard or set design" 20131220 17:23:42< vultraz> (not as a commission, just whether you have experience in the field) 20131220 17:24:55< LordBob_> Nope, I haven't done any yet, but I think they'd definitely be within my reach. The closest I've done would be storyboards for comics 20131220 17:26:04-!- iceiceice_ [~chris@cpe-24-193-85-148.nyc.res.rr.com] has joined #wesnoth-dev 20131220 17:26:16< vultraz> I think she's wondering about the experience needed to get into the field itself (which, it seems, the answer to which would basically be how you got to where you are now :P ) 20131220 17:27:05-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131220 17:28:05< LordBob_> Hmm. Depending on where she currently is artistically speaking, it can be either a matter of piecing together a portfolio, or several years of training to first become a good artist 20131220 17:28:07-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131220 17:28:20-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20131220 17:31:04< LordBob_> As for which areas of expertise to develop, in addition to a solid drawing/painting skill, my guess would be to favor subjects that have a realistic approach and become very good at sequential drawing and composition 20131220 17:35:22< LordBob_> And also very likely a huge amount of studying how the different contexts and areas that can appear in a movie look like, ranging from different outdoors locations to what goes inside a lab or a nuclear power plant or being able to depict a plausible posh restaurant etc. ... 20131220 17:35:44-!- Yukuria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20131220 17:36:00< LordBob_> At least that how it goes for concept art. The more you know about just EVERYTHING, the better 20131220 17:36:16-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 240 seconds] 20131220 17:36:16-!- Yukuria is now known as vultraz 20131220 17:36:55-!- iceiceice [~chris@cpe-24-193-85-148.nyc.res.rr.com] has quit [Quit: Leaving] 20131220 17:36:59-!- iceiceice_ is now known as iceiceice 20131220 17:37:07< vultraz> LordBob_: what did you say right before that, I timed out :/ 20131220 17:37:25< zookeeper> vultraz, logs at topic 20131220 17:37:36-!- iceiceice is now known as iceiceice_ 20131220 17:37:58< vultraz> right 20131220 17:52:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131220 17:58:35-!- markus_ [~mjs-de@g228199110.adsl.alicedsl.de] has joined #wesnoth-dev 20131220 17:59:52< vultraz> LordBob_: how long were you in art school, she's now asking (sorry if I'm being a bother) 20131220 18:02:38-!- mjs-de [~mjs-de@f049237149.adsl.alicedsl.de] has quit [Ping timeout: 264 seconds] 20131220 18:04:30< zookeeper> gah. i've spent more or less the entire day on the remaining TRoW bigmap and journey stuff. 20131220 18:33:56< LordBob_> vultraz: sorry, I was away for a while 20131220 18:34:05-!- Gallaecio [~quassel@84.120.115.29.dyn.user.ono.com] has left #wesnoth-dev ["http://quassel-irc.org - Converse confortabelmente. En calquera parte."] 20131220 18:34:14< LordBob_> vultraz: thing is, I didn't attend an art school. 20131220 18:35:35< LordBob_> I default to "self-taught" because I didn't receive a formal education and do not have any sort of degree in this, but I still owe much of my progress to chance encounters with good teachers over the years 20131220 18:35:53-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131220 18:36:15-!- GallaecioLaptop [~quassel@84.120.115.29.dyn.user.ono.com] has joined #wesnoth-dev 20131220 18:36:30-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 18:38:35< LordBob_> In other words, it took me almost a decade to arrive where I am today because for a long time I treated art as a hobby. However, progress can be much faster for someone who is dedicated and meets their tutors earlier 20131220 18:39:55< LordBob_> Judging from where I stand today, I'd still say that 3 years is the least one can do, and that is provided they attend a good art school (from what I hear coming from people in the trade, a number of private art school in the US are complete jokes that will waste both your money and your time) 20131220 18:39:59-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 18:40:13-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 18:40:24< LordBob_> (mind, it's the same in France but I assume your friend will be more interested in the US teaching system ;) ) 20131220 18:41:02-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 264 seconds] 20131220 18:43:41-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131220 18:50:41-!- LordBob_ 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src/editor/map/map_context.cpp: fix compilation http://git.io/NkGTew 20131220 20:33:43< irker935> wesnoth: anonymissimus wesnoth-old:master c51ce084fe70 / projectfiles/CodeBlocks/wesnothd.cbp: remove unused util.*pp from wesnothd cb project http://git.io/MazH4A 20131220 20:33:45< irker935> wesnoth: anonymissimus wesnoth-old:master 9b9618460476 / projectfiles/VC9/wesnoth.vcproj: vc project update http://git.io/ZceLpA 20131220 20:33:47< irker935> wesnoth: anonymissimus wesnoth-old:master 26cc822adabf / src/multiplayer_create_engine.cpp: #include so MSVC finds the std::tolower version with 1 argument http://git.io/MerGrQ 20131220 20:33:49< irker935> wesnoth: anonymissimus wesnoth-old:master 6142f5a687f9 / src/unit_map.hpp: fix dereferencing end iterator http://git.io/hMLy0Q 20131220 20:35:19-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 20:35:32-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 20:39:26-!- stikonas 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known as Guest42034 20131220 21:38:43-!- lipkab [~the_new_l@apn-94-44-230-43.vodafone.hu] has joined #wesnoth-dev 20131220 21:39:21-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 21:39:38-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 21:39:54-!- Guest42034 [ignacio@186.10.25.28] has quit [Changing host] 20131220 21:39:54-!- Guest42034 [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131220 21:39:56-!- Guest42034 is now known as shadowm_desktop 20131220 21:43:01-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131220 21:43:11-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has joined #wesnoth-dev 20131220 21:51:40-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 21:56:05-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20131220 22:05:34< fabi_> mattsc: What are you trying to do` 20131220 22:05:35< fabi_> ? 20131220 22:06:19< mattsc> fabi_: have a message displayed directly before the AMLA selection dialog comes up 20131220 22:06:42< fabi_> okay 20131220 22:06:50< fabi_> Well, I understood so far. 20131220 22:06:55< fabi_> But how is it used? 20131220 22:07:06< fabi_> What does the message contain? 20131220 22:08:19< mattsc> Just a message. The narrator making a comment. (It's not at all necessary, just something I'd like to do if it's easy enough to do.) 20131220 22:09:03< mattsc> It's also for my own campaign, not mainline, so I don't want to abuse this channel (too much) for it, just wondering if anybody had a quick answer. 20131220 22:12:27-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131220 22:17:00< fabi_> mattsc: So you search for something like [event] name=pre_advance ? 20131220 22:18:18< mattsc> fabi_: yes, pretty much - but I am really just asking if this (or something that can be used to emulate it) already exists, not asking anybody to do work for it. :) 20131220 22:18:56< fabi_> mattsc: We have "advance" and "post advance". "advance" explicitly mentions to work with amla. 20131220 22:19:47< mattsc> fabi_: yes, but it also explicitly mentions that it happens after the AMLA selection dialog (which I have confirmed that that's true) 20131220 22:20:07-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has quit [Quit: Turuk] 20131220 22:21:01< fabi_> mattsc: No, it is mentioned to be a bug that is fixed in the current devel version already. 20131220 22:21:42< fabi_> oh no 20131220 22:21:47< fabi_> sorry 20131220 22:21:56< fabi_> I have problems to understand the text properly :-) 20131220 22:21:59< mattsc> fabi_: umm, that's not how I interpret that statement (but I agree that it's not clear) and not what I see with trunk compiled less than 24h ago. 20131220 22:22:14< mattsc> yeah, I agree that it's ambiguous. 20131220 22:22:41< mattsc> fabi_: seriously, don't worry about it. It's not important enough to take up more of your time. 20131220 22:23:06< fabi_> mattsc: Having the possibility to display a message *before* the amla dialog is a good thing to have imho. 20131220 22:23:51< fabi_> mattsc: Please fill a feature request. 20131220 22:23:56< mattsc> fabi_: well, yes. In general, having an event that fires before the advancement path is chosen (which is likely the same thing) would be a nice thing to have. 20131220 22:24:15< fabi_> Yes, this is not only amla specific. 20131220 22:25:16< mattsc> fabi_: sure, I'll do that (but sometime on the weekend, not right now) 20131220 22:25:24< fabi_> "If this event removes the unit, changes the unit's type, or reduces the unit's experience below what it needs to advance, then the advancement is aborted." 20131220 22:25:55< fabi_> ^ If that happens it is far more not confusing the player if the dialog was not shown yet. 20131220 22:26:16< mattsc> sure, that'd be one reason 20131220 22:27:08< fabi_> Yeah, one that should be enough to change the situation, no matter if there are more reasons. 20131220 22:27:13< mattsc> Another application that I had at one point was to change the possible advancements of a unit at that time. 20131220 22:27:26< fabi_> Also a valid point. 20131220 22:27:30-!- markus_ [~mjs-de@g228199110.adsl.alicedsl.de] has quit [Remote host closed the connection] 20131220 22:27:34-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 22:27:50-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 22:27:56< mattsc> fabi_: okay, I'll put in a feature request for this tomorrow. 20131220 22:28:48< fabi_> mattsc: Thank you very much. You know, FR can take some time to get implemented. But I scan the list from time to time and implement one. I once implemented a feature that lured 5 years as a FR. 20131220 22:30:29< fabi_> mattsc: Giving me to opportunity to raise the 5 year old forum thread from the death. Best thread necromancy ever :-) 20131220 22:30:50< mattsc> hee hee 20131220 22:31:47< fabi_> shadowm: Are you around? 20131220 22:32:37< fabi_> shadowm: I finished implementing the missing features in the map editor. The only feature still missing yet is the "Soundsource tool". 20131220 22:33:07< fabi_> Every other one is saved and working in the game. 20131220 22:33:25< fabi_> I wonder how I should handle the last soundsource one. 20131220 22:34:04< fabi_> 1) Just leave the situation like it is now: The icon is greyed out, claiming "Feature is not implemented yet". 20131220 22:34:24< shadowm> Just hide it from view. 20131220 22:34:24< fabi_> 2) Remove the button, but that leaves an empty space at the place. 20131220 22:35:17< shadowm> Remove/hide the button and rearrange the rest accordingly. 20131220 22:35:24< fabi_> Hard to do. 20131220 22:35:31< shadowm> Why? 20131220 22:35:37< fabi_> Because I have an odd amount of buttons left then. 20131220 22:35:47< fabi_> One row will have 5 the other only 4. 20131220 22:35:47< shadowm> That's not 'hard'. 20131220 22:36:00< fabi_> Well, I need new artwork. 20131220 22:36:04< shadowm> Why? 20131220 22:36:14< fabi_> The buttons are embedded in some kind of fancy border thing. 20131220 22:36:27< shadowm> Isn't there a background painted behind them? 20131220 22:36:35< fabi_> Which holds exactly the amount of buttons needed. 20131220 22:36:41< shadowm> How about the exact same background as the rest of the sidebar? 20131220 22:37:26< fabi_> You mean, removing the art and just place the buttons at the sidebar? 20131220 22:37:54< shadowm> No, just paint the background in place of the button. 20131220 22:38:32< fabi_> Maybe the easiest way of handling the issue is just implementing the feature. 20131220 22:39:03-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 22:39:16< fabi_> I would have done so already but lacking some inspiration of how the thing should work. 20131220 22:39:17-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 22:43:09-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20131220 22:43:29< fabi_> hi noy 20131220 22:47:37< noy> HEY 20131220 22:47:37< noy> hey 20131220 22:48:46< fabi_> :-) 20131220 23:00:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131220 23:04:40-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Quit: system reboot in progress] 20131220 23:06:20-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20131220 23:08:42-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 23:09:25< irker935> wesnoth: ln-zookeeper wesnoth-old:master 5d5aee134d7e / / (35 files in 4 dirs): New bigmaps and journey markers for TRoW. http://git.io/BPLaMA 20131220 23:10:46-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has joined #wesnoth-dev 20131220 23:11:55< fabi_> zookeeper: Is there any chance to get LoW maps for 1.12? 20131220 23:13:30< zookeeper> depends on whether the... what's the tagging equivalent these days anyway? 20131220 23:13:39< zookeeper> so, depends on whether that happens tomorrow, i guess 20131220 23:13:52< shadowm> Tag. 20131220 23:13:56-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 23:14:00< zookeeper> oh. okay. 20131220 23:14:06-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 246 seconds] 20131220 23:14:49< zookeeper> i suppose i wouldn't need all that many hours to simply get the map done. journey markers can be added later, after all. 20131220 23:20:18< zookeeper> fabi_, err, so did you only require one map? 20131220 23:21:42< fabi_> zookeeper: I need only one map. The journey markers can be done by myself. There is only one scenario playing in the high north "silent forest", but I can use another already existing map for this. 20131220 23:22:13-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has quit [Quit: Turuk] 20131220 23:22:19-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20131220 23:22:32< zookeeper> fabi_, okay. does this have all the towns and other icons/symbols (except roads)? http://imagebin.org/283195 20131220 23:23:26< fabi_> zookeeper: What is the "building" at the border of Wesmere forest? 20131220 23:23:28< zookeeper> i'm having trouble finding any prior notes and sketches there might have been 20131220 23:23:46< zookeeper> fabi_, err, i dunno. gotta be something you've requested, i think :P 20131220 23:24:13< fabi_> Then I guess it is either the kalian or the elvish treasury. 20131220 23:24:23< zookeeper> gotta be the treasury then 20131220 23:25:03< fabi_> The treasury is supposed to be located in the forest patch which stands out to the right. Otherwise the map seems fine :-) 20131220 23:27:15-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20131220 23:27:20< fabi_> hi LordBob_ 20131220 23:27:31< LordBob_> hi there 20131220 23:27:52< zookeeper> well naturally i won't put the symbol on the trees, so that's why it's on the side. 20131220 23:28:13< zookeeper> it's not like the placement means it's not in the forest 20131220 23:28:24< fabi_> hmmm 20131220 23:28:27< LordBob_> good news, I'm on holidays, which means that I should have some free time to wrap up the minimap colors 20131220 23:28:29< zookeeper> did you want roads between any of the towns? 20131220 23:28:37< zookeeper> if so, just say which ones and i'll add them 20131220 23:28:58< fabi_> LordBob_: Icons for the minimap buttons is also on the list. 20131220 23:29:25< LordBob_> Which ones do you need ? 20131220 23:29:26< fabi_> LordBob_: The beta which will be released soon is expected to be more or less in a releasable state, which includes proper gui elements. 20131220 23:29:41< fabi_> LordBob_: The currently used ones are nearly all stubs. 20131220 23:29:51< fabi_> default zoom, this is fine. 20131220 23:31:00< fabi_> toggle terrain display, I used the toggle hex grid one. Maybe the current toggle hex grid one can stay here, while the hex grid feature can get one that shows only the frame of the hex but not painted inside. I hope you get what I mean. 20131220 23:31:24< fabi_> Toggle village display just uses the village tool icon, maybe that can stay. 20131220 23:31:36< fabi_> Same for the units 20131220 23:31:45< fabi_> Then we have toggle minimap color coding 20131220 23:31:53< fabi_> for units and villages 20131220 23:32:05< fabi_> and the semantic/satellite toggle. 20131220 23:33:03< fabi_> zookeeper: hmmm, I do not have any special needs. It seems to be best to put in those roads that are known to exist at that time. Would be strange if there is a road in another campaign's map missing here. 20131220 23:34:22< LordBob_> fabi_: toggle color coding is a single button for both units and villages, isn't it ? 20131220 23:34:46< fabi_> yes 20131220 23:36:13-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20131220 23:37:03< lipkab> fabi_: Is it intended that the minimap on the mp create screen utilizes the alternative coloring scheme? 20131220 23:39:57-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131220 23:40:36-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20131220 23:40:45< anonymissimus> fabi_: hi 20131220 23:42:16< shadowm> anonymissimus: Hi. 20131220 23:42:46< anonymissimus> wesbot: seen fabi_ 20131220 23:42:46< wesbot> anonymissimus: Queried user last spoke 8m ago. fabi_ is currently here and on the channels #wesnoth, #wesnoth-de and #wesnoth-umc-dev. 20131220 23:42:55< shadowm> 6142f5a687f9977ef5f4f33baa394f92dac4c1e6 was a nice catch. 20131220 23:43:19< anonymissimus> fabi_: there appears to be another end iterator deref in your code 20131220 23:44:19< anonymissimus> fabi_: minimap.cpp: 168 when launching the test scenario (or any other scenario it seems); I dont know what should happen 20131220 23:44:38-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 264 seconds] 20131220 23:44:38< shadowm> anonymissimus: Now, what led you to conclude that util.?pp aren't needed by wesnothd, out of curiosity? 20131220 23:44:52< shadowm> src/server/ban.cpp includes util.hpp, for starters. 20131220 23:45:01< anonymissimus> shadowm: thx 20131220 23:45:45< anonymissimus> shadowm: hm the MSVC project doesnt contain it 20131220 23:46:07< shadowm> Also, util.cpp implements optimized specializations of templates declared in util.hpp. 20131220 23:46:20< anonymissimus> well, is the include used ? 20131220 23:46:59< anonymissimus> hm I think it was so that I got some linking error due to AI's changes, btu didnt get them in MSVC as well 20131220 23:47:13< anonymissimus> which let to the conclusion I might just as well remove it 20131220 23:47:23< shadowm> I defined UTIL_H_INCLUDED at the top of util.hpp and the build for the wesnothd project alone instantly errored. 20131220 23:47:52-!- exciton [chuck-the-@89.109.202.5] has quit [Read error: Connection reset by peer] 20131220 23:47:52< anonymissimus> okay well you can revter it 20131220 23:47:58< anonymissimus> or I do it 20131220 23:47:59< shadowm> No idea about files in src/server/* specifically, since CB is trying to rebuild other objects. 20131220 23:48:08-!- exciton [chuck-the-@89.109.202.5] has joined #wesnoth-dev 20131220 23:48:49< anonymissimus> catching end iterator derefs is one of the points where the MSVC debugger excels though, its not just my catch 20131220 23:49:23< anonymissimus> under Linux you need valgrind for that, basically 20131220 23:49:49< anonymissimus> unless you catch it yourself by chance or the like 20131220 23:54:58< shadowm> Is there any chance it might affect 1.10.x too? 20131220 23:56:16< anonymissimus> the one in the unit map ? hm...thinking about it, probably, yes 20131220 23:56:29< anonymissimus> looking at AI's diff 20131220 23:56:34-!- Guest10938 is now known as _8680_ 20131220 23:57:31< anonymissimus> shadowm: okay, util.hpp is used but .cpp is not 20131220 23:58:56< anonymissimus> it seems there's no way in CB to rebuild only a single project, let me know it you find one ;) 20131220 23:59:17< anonymissimus> did it by removing all other files --- Log closed Sat Dec 21 00:00:50 2013