--- Log opened Mon Dec 30 00:00:39 2013 20131230 00:19:40-!- ancestral [~ancestral@c-75-72-201-100.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131230 00:23:38-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20131230 00:25:45-!- ancestral [~ancestral@c-75-72-201-100.hsd1.mn.comcast.net] has quit [Quit: Smell ya later!] 20131230 00:48:35-!- mjs-de [~mjs-de@p508CA04D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20131230 00:52:49-!- ancestral [~ancestral@166.137.110.2] has joined #wesnoth-dev 20131230 00:55:52-!- ancestral [~ancestral@166.137.110.2] has quit [Client Quit] 20131230 01:23:12-!- Paulomat4 [55b7394d@gateway/web/freenode/ip.85.183.57.77] has joined #wesnoth-dev 20131230 01:24:56-!- Paulomat4 [55b7394d@gateway/web/freenode/ip.85.183.57.77] has quit [Client Quit] 20131230 01:46:47< AI0867> elias: I've found a bug in wmlparser2 20131230 01:47:41< AI0867> elias: http://pastebin.com/QKwu1UJQ <-- this is valid WML, but crashes wmlparser2 20131230 01:48:13< AI0867> elias: it doesn't appear in mainline, and looks weird, but can occur when you combine macros and wmllint pragmas and the like 20131230 01:53:47-!- TooLmaN [~TooLmaN@c-174-56-210-230.hsd1.ga.comcast.net] has joined #wesnoth-dev 20131230 02:08:03-!- tomreyn_ [~tomreyn@e176069237.adsl.alicedsl.de] has joined #wesnoth-dev 20131230 02:08:03-!- tomreyn_ [~tomreyn@e176069237.adsl.alicedsl.de] has quit [Changing host] 20131230 02:08:03-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20131230 02:09:34-!- tomreyn_ [~tomreyn@megaglest/team/tomreyn] has quit [Remote host closed the connection] 20131230 02:11:29-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 252 seconds] 20131230 02:30:56-!- ancestral [~ancestral@c-50-137-230-16.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131230 02:41:35-!- ancestral [~ancestral@c-50-137-230-16.hsd1.mn.comcast.net] has quit [Ping timeout: 245 seconds] 20131230 02:44:02-!- wesbot changed the topic of #wesnoth-dev to: 207 bugs, 342 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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#wesnoth-dev 20131230 08:32:42< irker813> wesnoth: fendrin wesnoth-old:master c9a13819d145 / data/core/editor/items.cfg: [item] definition for all mainline artwork in items and scenery. http://git.io/i-fv8Q 20131230 08:32:44< irker813> wesnoth: fendrin wesnoth-old:master d90ca346004d / src/hotkey/ (hotkey_item.cpp hotkey_item.hpp): Mark changed hotkey bindings as non default. http://git.io/SJ8SBw 20131230 08:39:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131230 08:47:27< fabi> hi zookeeper 20131230 08:47:42< zookeeper> hi 20131230 08:47:43< fabi> zookeeper: Regarding our conversation about where the orcs come from in LoW. 20131230 08:48:47< fabi> From the time line it makes sense that the orcs attack Lintanir and Wesmere first, nearly at the same time with two different armies. 20131230 08:49:36< fabi> This is best to be done if one army comes from west and the other from the east side of the heart mountains. 20131230 08:53:27-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20131230 08:53:37< fabi> zookeeper: The "Lake Vrug" is it the result of an Meteor impact? 20131230 08:53:44< zookeeper> i don't know 20131230 08:54:16< fabi> The map makes me think that :-) 20131230 08:56:37< zookeeper> when you say "those attacking Lintanir must have come from the north east" then everyone will rightly assume that you mean "northeast of lintanir", not "northeast of some other point". 20131230 08:56:43 * zookeeper reboots and hopes that fixes aero 20131230 08:56:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20131230 09:23:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20131230 09:24:44< zookeeper> ...but of course it didn't. 20131230 09:38:30< fabi> I still need a nice string for the option "victory_when_enemies_defeated". 20131230 09:40:26< shadowm> "Declare victory once all enemies are defeated" 20131230 09:40:39< fabi> cool, tx 20131230 09:40:52< shadowm> Let that be your first candidate-- oh come on, I'm sure someone may later come up with something better. 20131230 09:41:27< fabi> shadowm: Maybe you want to have a final look at the dialog containing it? It is not that demanding like the side setup one. 20131230 09:41:46< shadowm> Potentially, later. 20131230 09:47:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20131230 09:50:02< fabi> zookeeper: I just compared the AoI and LoW map and they are quite differently. Especially the size and shape of Wesmere forest. There is also a swamp missing. AoI is the campaign which is the closest to LoW. There are only about 15 years between. 20131230 10:10:01-!- mjs-de [~mjs-de@p508CA04D.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20131230 10:13:08< zookeeper> fabi, yes, and..? 20131230 10:13:27< fabi> no and 20131230 10:13:41< zookeeper> okay 20131230 10:13:44< fabi> If you want, make me a new version which is more in sync. 20131230 10:14:19< fabi> But it is not necessarily needed. Considering that maps available for ingame characters are not accurate. 20131230 10:14:49< zookeeper> they're different because naturally the closer zoomed one would have more detail. 20131230 10:15:19< fabi> okay 20131230 10:16:49< zookeeper> i added the extra forest because the scenarios warranted it, and it's not like the forest would (likely) have clear-cut borders anyway. and the swamp is too small to really make sense to include on bigger maps. 20131230 10:23:30-!- mjs-de [~mjs-de@p508C8D5B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20131230 10:56:29-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20131230 11:15:13-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20131230 11:38:19< irker813> wesnoth: fendrin wesnoth-old:master 78b87f1b96f5 / data/core/editor/time-of-day.cfg: Empty time schedule for the editor. http://git.io/TQ7VNA 20131230 11:38:21< irker813> wesnoth: fendrin wesnoth-old:master 4c09097b03fe / data/gui/default/window/ (editor_edit_scenario.cfg editor_edit_side.cfg): Adjust prose of the new dialogs. http://git.io/-aGJ5g 20131230 11:38:23< irker813> wesnoth: fendrin wesnoth-old:master 6b48180895d6 / data/campaigns/Legend_of_Wesmere/ (images/legend-of-wesmere-map.png utils/journey.cfg): New map and journey update for LoW, up to chapter 3. http://git.io/nahudA 20131230 11:59:27-!- knotwork__ [~markm@unaffiliated/knotwork] has quit [Ping timeout: 240 seconds] 20131230 12:00:20-!- knotwork__ [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20131230 12:03:40-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20131230 12:05:15-!- elias_ [~allefant@allefant.com] has joined #wesnoth-dev 20131230 12:06:37-!- elias [~allefant@allegro/developer/allefant] has quit [Ping timeout: 272 seconds] 20131230 12:06:38-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 272 seconds] 20131230 12:06:38-!- crimson_penguin 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#wesnoth-dev 20131230 14:51:42-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20131230 15:00:29< irker813> wesnoth: Alexander van Gessel wesnoth-old:master 0c2d8564ef78 / data/tools/wesnoth/wmlparser2.py: Improve wmlparser2 compatibility with the C++ parser http://git.io/TUDraA 20131230 15:00:30< AI0867> elias: ^ 20131230 15:00:31< irker813> wesnoth: Alexander van Gessel wesnoth-old:master d1b1f1db3fef / / (8 files in 5 dirs): Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/WwcLCg 20131230 15:07:03-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20131230 15:17:11-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20131230 15:39:05< elias> AI0867: thanks 20131230 15:39:49< elias> i think the problem was ignoring empty lines after a + sign in the .plain output 20131230 15:40:12< elias> but i suppose you fixed it already :) 20131230 15:52:47< AI0867> I copied the approach in src/serialization/parser.cpp 20131230 15:53:28< AI0867> now I'm trying to figure out how to parse more than one file 20131230 15:53:40< AI0867> I mean, add-ons are loaded *on top of* core 20131230 15:53:45< AI0867> with core's defines 20131230 15:54:36< AI0867> but wesnoth -p only takes a single file, so the easiest way would be to create a temporary file including core and then the add-on 20131230 15:55:01< AI0867> but that requires wesnoth-style paths, instead of OS-style ones 20131230 15:55:24< AI0867> and it also leaves you with the core data in your tree 20131230 15:56:57-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20131230 16:07:42-!- fabi_ [~fabi@88-134-21-163-dynip.superkabel.de] has joined #wesnoth-dev 20131230 16:07:42-!- fabi_ [~fabi@88-134-21-163-dynip.superkabel.de] has quit [Changing host] 20131230 16:07:42-!- fabi_ [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20131230 16:11:20-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 252 seconds] 20131230 16:40:42< AI0867> preprocess-{input,output}-macros should do the trick though 20131230 16:55:22< fabi_> happygrue: Hello, I have some questions regarding multiplayer scenario creation. 20131230 16:55:50< happygrue> fabi_: fire away 20131230 16:56:07< fabi_> I have that no_leader=yes setup. 20131230 16:56:26< fabi_> With leader's defined in [side] [unit] 20131230 16:56:41< fabi_> Those leaders have their unit specific extra_recruits= 20131230 16:57:08< fabi_> That works fine. 20131230 16:57:28< happygrue> I'm glad I could help ;) 20131230 16:57:42< fabi_> But the global recruit list of the side still contains the recruit of a faction. 20131230 16:58:16< fabi_> In my case random. 20131230 16:59:01< fabi_> I thought the no_leader=yes setup would also disable the faction concept. 20131230 16:59:52< happygrue> I actually have no experience with this, but if you are using "allow_extra_recruit" then perhaps you should instead be using "allow_recruit" 20131230 16:59:59< happygrue> but that is just a guess 20131230 17:01:09< fabi_> The whole side and leader setup is pretty complex and not easy to get. 20131230 17:01:49< happygrue> okay, looks like you just need to carefully define what you want using [set_recruit]: http://wiki.wesnoth.org/DirectActionsWML#.5Ballow_recruit.5D 20131230 17:02:16< fabi_> happygrue: Direct Actions are event wml. They won't work in [side]. 20131230 17:02:39< fabi_> And thus have no chance to disable faction setting at scenario start. 20131230 17:02:41< happygrue> oh, I see 20131230 17:03:06< happygrue> have you looked at ANL? Bob the Mighty has a number of scenarios that do exactly this 20131230 17:03:21< happygrue> change the allowable recruits to only certain things 20131230 17:05:40< fabi_> Well, it is not a problem to explicitly set recruits= . 20131230 17:06:25< fabi_> I can set it to "" the empty string. 20131230 17:06:48< fabi_> And that will disable the faction setting without introducing new recruitable units. 20131230 17:07:20< fabi_> But doing so will not match the needs of every designer. 20131230 17:08:12< happygrue> sorry, I guess I don't understand the problem clearly. I doubt I can help anyway, as I have not used this stuff. 20131230 17:08:15< fabi_> Maybe a designer wants a global recruit list from a faction, plus some leader(s) with extra recruits. And another side which is controller by the ai with a preset leader who has only the extra_recruit. 20131230 17:08:36< fabi_> I wish we had a more central way of defining such stuff. 20131230 17:09:30< fabi_> It is currently spread over no_leader, recruit, some faction lock mechanisms, extra_recuit in [leader] or [unit] or [side]. 20131230 17:10:06< fabi_> You can have leaders in all tags: [side], [unit] in a side, [leader] in side. 20131230 17:37:54< irker813> wesnoth: Allefant wesnoth-old:master 3a74b229bddf / data/tools/wesnoth/wmlparser2.py: [wmlparser2] added test case to wmlparser2.py http://git.io/4U6TTg 20131230 17:54:08-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131230 17:54:24-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20131230 17:54:24-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20131230 17:55:45< irker813> wesnoth: Alexander van Gessel wesnoth-old:master 4024eafc46ef / src/game.cpp: Get rid of an unused variable http://git.io/w9V7tQ 20131230 17:55:47< irker813> wesnoth: Alexander van Gessel wesnoth-old:master 5165a205795b / data/tools/wesnoth/wmlparser2.py: Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/lhP0Dg 20131230 18:14:39< thunderstruck> fabi_: Did you try to add faction=Custom? 20131230 18:15:41-!- regonda [~regonda@91.210.100.16] has joined #wesnoth-dev 20131230 18:15:57< fabi_> thunderstruck: No. It is not a question of how to make things work. 20131230 18:16:36< fabi_> The question is more to find a UI that gives enough control over the stuff. 20131230 18:16:57< fabi_> There are so many combinations which don't work or make no sense. 20131230 18:17:12< thunderstruck> A UI for what? 20131230 18:17:39< fabi_> For setting up sides 20131230 18:17:44< fabi_> In the editor. 20131230 18:18:24< thunderstruck> Ahhh.. okay. I thought it was about MP games. 20131230 18:18:29< fabi_> it is 20131230 18:19:54-!- regonda [~regonda@91.210.100.16] has quit [Remote host closed the connection] 20131230 18:22:43-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20131230 18:31:47-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20131230 18:34:31-!- Jetrel_ [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 252 seconds] 20131230 19:36:18-!- trewe [~trewe@87.196.48.111] has joined #wesnoth-dev 20131230 19:44:27< trewe> the hanging and plank bridges are missing submerge=0 20131230 19:44:50< trewe> that causes units to be drown when they are over water 20131230 20:31:46-!- jorda [~ettin@wesnoth/developer/ettin] has joined #wesnoth-dev 20131230 20:48:21< lipkab> Is there a way to access stats from WML? 20131230 20:55:49-!- irker813 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20131230 20:59:58-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Read error: Connection reset by peer] 20131230 21:06:41-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20131230 21:20:42-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131230 21:22:26-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20131230 21:24:01-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20131230 21:38:08-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20131230 21:39:08< mattsc> AI0867 (and/or fabi_? I forgot): I thought this was fixed: https://gna.org/bugs/?21402 20131230 21:40:23< mattsc> Wasn't that what this is about: https://github.com/wesnoth/wesnoth-old/commit/d12a0f706e02841dc90a4a20dfb5b1c33ef5b973 20131230 21:54:47-!- trewe [~trewe@87.196.48.111] has quit [Quit: quit] 20131230 21:59:18< zookeeper> lipkab, no 20131230 22:30:48-!- Crendgrim_ is now known as Crendgrim 20131230 22:36:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20131230 22:37:21-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20131230 22:54:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 272 seconds] 20131230 22:58:16-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 265 seconds] 20131230 23:33:54< lipkab> zookeeper: :( 20131230 23:34:02-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Quit: Távozom] 20131230 23:47:50-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Tue Dec 31 00:00:47 2013