--- Log opened Fri Jan 03 00:00:28 2014 20140103 00:00:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20140103 00:12:05< SigurdFD> fabi__: Hi, I'm trying to solve https://gna.org/bugs/index.php?20895 , but it's over my head. Any idea who might know something about it? 20140103 00:14:51< irker294> wesnoth: Alexander van Gessel wesnoth-old:master 3a2c24d2d087 / src/actions/attack.cpp: Fix invalid vector index (bug #21402) http://git.io/-Uu60Q 20140103 00:14:53< irker294> wesnoth: Alexander van Gessel wesnoth-old:master d1de043ea9e8 / / (11 files in 9 dirs): Merge branch 'master' of github.com:wesnoth/wesnoth-old http://git.io/Ozfchg 20140103 00:15:00< AI0867> fabi__, mattsc: ^ 20140103 00:15:46< SigurdFD> wesbot: seen Ayne 20140103 00:15:47< wesbot> SigurdFD: The person with the nick Ayne 9d 9h ago they left with the message: Client Quit 20140103 00:15:59-!- travis-ci [~travis-ci@ec2-54-227-186-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20140103 00:15:59< travis-ci> [travis-ci] wesnoth/wesnoth-old#1366 (master - 9ee891d : fendrin): The build passed. 20140103 00:15:59< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16289023 20140103 00:15:59-!- travis-ci [~travis-ci@ec2-54-227-186-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140103 00:18:48< mattsc> AI0867: cool, no more crash ! I guess that gives you two bug reports to mark as fixed. 20140103 00:20:07< AI0867> two? 20140103 00:20:39< AI0867> crap, just marked the wrong bug as fixed 20140103 00:20:42< mattsc> AI0867: umm, the one you just marked is not the correct one though ... 20140103 00:20:50< mattsc> yes :) 20140103 00:22:07< mattsc> AI0867: I was thinking of this one also: https://gna.org/bugs/?func=detailitem&item_id=21277 20140103 00:22:29< mattsc> But that might have already been fixed your previous commit 20140103 00:23:07< AI0867> I also already marked it as fixed then 20140103 00:24:29< mattsc> Right. Well, thanks for fixing these. 20140103 00:32:23-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 00:36:39-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 240 seconds] 20140103 00:52:47-!- travis-ci [~travis-ci@ec2-54-211-35-213.compute-1.amazonaws.com] has joined #wesnoth-dev 20140103 00:52:47< travis-ci> [travis-ci] wesnoth/wesnoth-old#1367 (master - d1de043 : Alexander van Gessel): The build passed. 20140103 00:52:47< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16290635 20140103 00:52:47-!- travis-ci [~travis-ci@ec2-54-211-35-213.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140103 01:05:01< fabi__> AI0867: Yes, I made no attempt on fixing ctrl-o on the title screen. 20140103 01:07:40< fabi__> SigurdFD: Are you around tomorrow? It is already quite late here (2 am). 20140103 01:11:45< fabi__> AI0867: Thank you for fixing 21402. 20140103 01:12:40-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has quit [Read error: Connection reset by peer] 20140103 01:13:02-!- Turuk [~Turuk@74-139-73-227.dhcp.insightbb.com] has joined #wesnoth-dev 20140103 01:14:32< SigurdFD> fabi__: probably not, but I think Ayne is the best person to ask. If not him, someone who is familiar with playcampaign.cpp, which githistory says might be fabi__, thunderstruck, or AI0867. 20140103 01:14:58< SigurdFD> saturday is when I'm likely to be around next 20140103 01:15:27< fabi__> SigurdFD: Saturday is fine for me. What time is it at your location? 20140103 01:16:02< SigurdFD> right now, 8:15pm on 2014-01-02 20140103 01:16:37< fabi__> SigurdFD: USA east coast? 20140103 01:16:40< SigurdFD> yes 20140103 01:17:28< fabi__> SigurdFD: Saturday midday (your midday) might fit. 20140103 01:17:38-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 20140103 01:17:47< SigurdFD> ok 20140103 01:18:10< irker294> wesnoth: Turuk wesnoth-old:master a4fa7fc1a3a9 / data/core/units/khalifate/Falcon.cfg: Khalifate: Falcon Description http://git.io/Jr3kGw 20140103 01:18:30< fabi__> SigurdFD: Cool, I am sure we can kill that bug :-) 20140103 01:18:44< shadowm> Ayne is generally quick to act on newly assigned bug reports. 20140103 01:18:57< SigurdFD> fabi__: ok :) I'll be on then. 20140103 01:19:05< shadowm> Just noting. 20140103 01:19:27< SigurdFD> ok, should it be assigned to him then? 20140103 01:19:41< irker294> wesnoth: Turuk wesnoth-old:master 146b902c9d80 / data/core/units/khalifate/Hakim.cfg: Khalifate: Hakim Description http://git.io/bQ--pw 20140103 01:19:41< shadowm> Depends on whether you are certain it's a bug in her code. 20140103 01:20:05< shadowm> i.e. post-refactoring. 20140103 01:20:07< fabi__> Ayne is a she? 20140103 01:21:40-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140103 01:21:47< SigurdFD> not certain how the bug got caused, but the backtrace goes through game_controller & playcampaign.cpp and Ayne did almost all of the changes to those files during the time in question, so I think Ayne would be able to figure out how to solve it. 20140103 01:22:33< fabi__> SigurdFD: It might still related to the map format change (which I reverted mostly). But the fact that it seems to be road related speaks against that. 20140103 01:34:32< fabi__> AI0867: Regarding the load game hotkey action, it might also make sense to get it working in the mp create screen. Or is it working there already? 20140103 01:39:27-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20140103 01:39:40< SigurdFD> fabi__: ok 20140103 01:41:11< fabi__> SigurdFD: There have also been some terrain changes. Most likely the terrain used by the generator is hardcoded and this leads to a null object instead of a terrain one. 20140103 01:42:57< SigurdFD> Hadn't considered terrain changes. 20140103 01:47:34< fabi__> But there is also a hint to the pathfinder in the output of the bug. 20140103 01:48:52< fabi__> SigurdFD: Do you know a mainline scenario that used the default generator? 20140103 01:49:09< fabi__> I only know about cavegen being used in mainline. 20140103 01:52:01< fabi__> Okay, got your test bed working (or better: crashing) :-) 20140103 01:57:33< fabi__> SigurdFD: Okay, the stack trace tells us that it is caused by the name generation for the roads. 20140103 01:58:08< SigurdFD> as far as I know, no mainline scenarios use default generator 20140103 01:59:09< SigurdFD> it seems relevant that the name generation for roads works in mp, but I have no idea what to do with that info. 20140103 02:00:05< SigurdFD> it might be related to the fact that drawing a road chops other named items in half (ie, lakes & forests) 20140103 02:00:24< AI0867> 02:34 < fabi__> AI0867: Regarding the load game hotkey action, it might also make sense to get it working in the mp create screen. Or is it working there already? <-- I have no idea 20140103 02:05:03< AI0867> fabi__: are you working on this bug? 20140103 02:05:39< fabi__> I am currently working on SigurdFD's bug. The default map generator assertion failure. 20140103 02:05:57< fabi__> https://gna.org/bugs/index.php?20895 20140103 02:08:37< fabi__> SigurdFD: The random generator is never set in SP. 20140103 02:21:14< SigurdFD> ok. do you mean the one in random.cpp? 20140103 02:29:55-!- esr [~esr@wesnoth/developer/esr] has quit [Read error: Connection reset by peer] 20140103 02:30:57< fabi__> SigurdFD: yes 20140103 02:31:25< fabi__> SigurdFD: sorry, I am breaking down now. See you on Saturday. bye 20140103 02:32:36< SigurdFD> ok, see you saturday 20140103 02:35:17< irker294> wesnoth: Turuk wesnoth-old:master 902dd14646a1 / data/core/units/khalifate/Tabib.cfg: Khalifate: Tabib Description http://git.io/WZC2Ig 20140103 02:44:03-!- wesbot changed the topic of #wesnoth-dev to: 206 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140103 02:44:54-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20140103 02:44:54-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20140103 02:44:54-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20140103 02:45:42< irker294> wesnoth: Turuk wesnoth-old:master f656453f66b0 / data/core/units/khalifate/Elder_Falcon.cfg: Khalifate: Elder Falcon Description http://git.io/_Jg6_Q 20140103 02:55:25< mattsc> zookeeper: FYI, I have a first basic AI for the ogres in place. There isn't much point in continuing until I can test it in-scenario now though. 20140103 03:01:35-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20140103 03:04:59-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has quit [Ping timeout: 252 seconds] 20140103 03:05:22-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has joined #wesnoth-dev 20140103 03:10:31-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140103 03:10:45-!- exciton [chuck-the-@95.73.187.129] has joined #wesnoth-dev 20140103 03:15:19< irker294> wesnoth: Turuk wesnoth-old:master b6c07634aa9d / data/core/units/khalifate/Arif.cfg: Khalifate: Arif Description http://git.io/BKh8-A 20140103 03:34:45< irker294> wesnoth: Turuk wesnoth-old:master 3da842807067 / data/core/units/khalifate/ (Arif.cfg Ghazi.cfg): Khalifate: Ghazi Description http://git.io/fSwM8w 20140103 03:35:51< irker294> wesnoth: Turuk wesnoth-old:master 0bdaac38b949 / data/core/units/khalifate/Ghazi.cfg: Khalifate: Ghazi Description http://git.io/P5O56g 20140103 03:37:40-!- Ivanovic_ [~ivanovic@x2f41111.dyn.telefonica.de] has joined #wesnoth-dev 20140103 03:37:40-!- Ivanovic_ [~ivanovic@x2f41111.dyn.telefonica.de] has quit [Changing host] 20140103 03:37:40-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140103 03:40:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 260 seconds] 20140103 03:41:40-!- Ivanovic_ is now known as Ivanovic 20140103 03:42:22< irker294> wesnoth: Turuk wesnoth-old:master 7ca58d978f58 / data/core/units/khalifate/Shuja.cfg: Khalifate: Shuja Description http://git.io/6ICEyA 20140103 03:43:13-!- justinzane [~justinzan@tiny.justinzane.com] has quit [] 20140103 03:50:12-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140103 03:50:24-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Read error: Connection reset by peer] 20140103 03:50:34< irker294> wesnoth: Turuk wesnoth-old:master 2831eacd8369 / data/core/units/khalifate/Khalid.cfg: Khalifate: Khalid Description http://git.io/bH1R5w 20140103 03:56:38-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Ping timeout: 240 seconds] 20140103 03:58:12-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140103 04:00:33-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140103 04:04:19-!- mjs-de [~mjs-de@p508CBBCB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140103 04:11:53-!- jamit [~jamit@wesnoth/developer/jamit] has joined #wesnoth-dev 20140103 04:22:41-!- jamit [~jamit@wesnoth/developer/jamit] has quit [Quit: Leaving.] 20140103 04:28:02-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140103 05:26:31< irker294> wesnoth: Ignacio R. Morelle wesnoth-old:master 01d0a49a1d5a / changelog src/sound.cpp: sound: Call Mix_HaltChannel() directly for muted channels (bug #21426) http://git.io/uFUU0Q 20140103 05:33:38< irker294> wesnoth: Ignacio R. Morelle wesnoth-old:1.10 ab0a0b2efc4c / changelog src/sound.cpp: sound: Call Mix_HaltChannel() directly for muted channels (bug #21426) http://git.io/n43IfA 20140103 05:36:54-!- SigurdFD [SigurdFD@24.154.98.89] has quit [] 20140103 05:43:42-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140103 05:45:20-!- jorda [~ettin@wesnoth/developer/ettin] has quit [Remote host closed the connection] 20140103 05:45:35-!- jorda [~ettin@wesnoth/developer/ettin] has joined #wesnoth-dev 20140103 05:57:27-!- travis-ci [~travis-ci@ec2-54-227-186-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20140103 05:57:27< travis-ci> [travis-ci] wesnoth/wesnoth-old#1378 (1.10 - ab0a0b2 : Ignacio R. Morelle): The build is still failing. 20140103 05:57:27< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16300526 20140103 05:57:27-!- travis-ci [~travis-ci@ec2-54-227-186-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140103 06:01:20-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140103 06:14:48< shadowm> AI0867: ^ Any idea why that would happen on 1.10 only? 20140103 06:15:07< shadowm> The Asio scons test failing, that is. 20140103 06:31:08-!- stikonas [~gentoo@gk.mif.vu.lt] has joined #wesnoth-dev 20140103 06:31:08-!- stikonas [~gentoo@gk.mif.vu.lt] has quit [Changing host] 20140103 06:31:08-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 06:32:30-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 245 seconds] 20140103 06:40:33-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140103 06:58:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140103 07:43:50-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140103 07:44:55-!- Octalot [~noct@106.88.208.46.dyn.plus.net] has quit [Ping timeout: 245 seconds] 20140103 07:45:20-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 07:49:45-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140103 08:11:20-!- exciton [chuck-the-@95.73.187.129] has quit [Read error: Connection reset by peer] 20140103 08:11:34-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140103 08:13:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 264 seconds] 20140103 09:03:41-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140103 09:33:22-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 09:37:33-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140103 10:06:07-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 10:14:39-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 246 seconds] 20140103 10:44:42-!- mjs-de [~mjs-de@p508C8205.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140103 10:47:11-!- stikonas [~gentoo@oracle.vdu.lt] has joined #wesnoth-dev 20140103 10:47:11-!- stikonas [~gentoo@oracle.vdu.lt] has quit [Changing host] 20140103 10:47:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 10:57:50-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 264 seconds] 20140103 11:01:12-!- esr [~esr@wesnoth/developer/esr] has quit [Ping timeout: 246 seconds] 20140103 11:08:30-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 11:16:57-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20140103 11:16:57-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20140103 11:16:57-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20140103 11:24:39-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 246 seconds] 20140103 11:28:27-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 11:33:50-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 264 seconds] 20140103 12:02:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140103 12:20:45-!- Kostic [~marko@85.202.113.206] has joined #wesnoth-dev 20140103 12:35:05-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140103 12:46:25-!- {V} [~V@kbl-zrz9028.zeelandnet.nl] has quit [Ping timeout: 246 seconds] 20140103 12:52:26-!- Kostic [~marko@85.202.113.206] has quit [Ping timeout: 264 seconds] 20140103 13:02:01-!- Bodhi-Baum [~Bodhi@dslb-084-063-032-237.pools.arcor-ip.net] has joined #wesnoth-dev 20140103 13:04:27-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140103 13:05:06-!- molgrum [~molgrum@212.85.89.43] has quit [Ping timeout: 246 seconds] 20140103 13:14:03-!- irker294 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140103 13:15:04-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 13:18:05-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20140103 13:20:53-!- molgrum [~molgrum@212.85.89.43] has quit [Client Quit] 20140103 13:22:23-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20140103 13:30:16-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20140103 13:35:56-!- Bodhi-Baum [~Bodhi@dslb-084-063-032-237.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140103 13:58:18< LordBob_> fabi__: ping ? 20140103 13:58:40-!- DCW1 [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140103 14:00:34< AI0867> shadowm: I altered the build script to resemble master's, because it was failing for me locally 20140103 14:00:43< AI0867> then it started failing on travis instead 20140103 14:02:11< AI0867> https://github.com/wesnoth/wesnoth-old/commit/29812ee709924a4935c3605aa2460cbf36326770 <-- this change 20140103 14:10:40-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140103 14:13:31-!- Paulomat4 [55b7394d@gateway/web/freenode/ip.85.183.57.77] has joined #wesnoth-dev 20140103 14:26:00-!- Kostic [~marko@85.202.113.76] has joined #wesnoth-dev 20140103 14:27:59-!- Kostic [~marko@85.202.113.76] has quit [Remote host closed the connection] 20140103 14:29:07< fabi__> LordBob_: pong 20140103 14:29:27< LordBob_> Hello and happy new year :) 20140103 14:30:41< LordBob_> fabi__: I've been working on the endturn button.I'll post it in a minute 20140103 14:32:20< LordBob_> fabi__: http://forums.wesnoth.org/viewtopic.php?f=9&t=24598&p=565154#p565154 20140103 14:37:34-!- Kostic [~marko@85.202.113.22] has joined #wesnoth-dev 20140103 14:37:49< LordBob_> fabi__: the button artwork takes the full width of the sidebar and is twice as tall as the old one, though this can be altered if it's a problem. 20140103 14:39:53< LordBob_> I've also included border transitions so that it fits on the sidebar. I'm thinking of posting separate elements for the sidebar transition (goes in the theme) and the button itself 20140103 14:40:46< LordBob_> fabi__: let me know what you think of the button and its size when you have a minute. We can also talk about your needs for the minimap artwork 20140103 14:41:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 14:55:14< vultraz> Happy New Year LordBob_ 20140103 14:55:58< vultraz> LordBob_: would you like my opinion on the endturn button? 20140103 14:57:48-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 15:02:13-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140103 15:02:15-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140103 15:03:45-!- stikonas_ [~gentoo@vpn2-170.vpn.net.ed.ac.uk] has joined #wesnoth-dev 20140103 15:03:49-!- stikonas_ [~gentoo@vpn2-170.vpn.net.ed.ac.uk] has quit [Changing host] 20140103 15:03:49-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 15:04:07-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20140103 15:07:02< fabi__> LordBob_: okay 20140103 15:08:04-!- {V} [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140103 15:15:08< fabi__> LordBob_: still around? 20140103 15:15:20< vultraz> LordBob_: still around? 20140103 15:17:58-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 246 seconds] 20140103 15:18:10-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 15:24:01< fabi__> LordBob_: The button is best tested ingame, can I have separate images? 20140103 15:30:07-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 15:34:41< LordBob_> fabi__ : Back. I'll give you the images in a minute 20140103 15:35:05< LordBob_> vultraz: comments are welcome, as ever :) 20140103 15:38:03< fabi__> LordBob_: There are several new artwork requirements ;-( 20140103 15:38:21< fabi__> LordBob_: The Khalifate faction was included into mainline. 20140103 15:38:35< LordBob_> ôo 20140103 15:38:40< fabi__> It needs another icon that represents the faction. 20140103 15:39:01-!- Kostic [~marko@85.202.113.22] has quit [Remote host closed the connection] 20140103 15:39:10< fabi__> Or better: The race. 20140103 15:39:26< fabi__> Khalifates have different names than "normal" humans. 20140103 15:39:50< fabi__> Thus they belong to a different race since names are handled per race. 20140103 15:40:08< LordBob_> Hmm. Fair enough 20140103 15:40:17< fabi__> This is also true for "Falcons". 20140103 15:40:29< LordBob_> What are Falcons ? 20140103 15:40:41< AI0867> birds =P 20140103 15:40:45< fabi__> The Khalifate use falcons. 20140103 15:40:59< LordBob_> And only them ? 20140103 15:41:02< AI0867> yeah 20140103 15:42:08< LordBob_> Does this really warrant a separate race icon, then ? Can they not like, share the gryphon icon (and the race gets extended to "avians" or something) ? 20140103 15:42:26< AI0867> the gryphons have their own set of names 20140103 15:42:46< fabi__> Yes, it all comes down to the question of names. 20140103 15:43:32< fabi__> And traits. 20140103 15:44:00< LordBob_> Sure. However, coming up with a "falcon" icon that doesn't get mixed with the "gryphon" one ain't gonna be easy 20140103 15:44:10< fabi__> We could merge every deer which has no name or the same names and the same traits into the same faction. 20140103 15:45:03< LordBob_> Anyway, I'd rather wrap up the game UI before we take care of those latecomers 20140103 15:46:58< fabi__> The new "Title Screen" scope in the hotkey preferences dialog needs an icon. 20140103 15:48:17< fabi__> Also a latecomer, but this time an gui one. 20140103 15:48:53< LordBob_> Which size for the icon ? 20140103 15:50:12< fabi__> 64x64 20140103 15:50:20-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20140103 15:54:53< LordBob_> fabi__: the full endturn button package 20140103 15:54:55< LordBob_> https://www.dropbox.com/s/oid1drwiue7k1yn/Endturn.zip 20140103 15:56:17-!- Kostic [~marko@85.202.113.133] has joined #wesnoth-dev 20140103 15:56:20< LordBob_> fabi__: next, let's discuss the minimap 20140103 15:56:33< fabi__> LordBob_: Yes 20140103 15:56:53< fabi__> LordBob_: Do you think it makes sense to embed the control icons again? 20140103 15:57:17< fabi__> I am speaking about the big version first. 20140103 15:57:50< LordBob_> fabi__: since they're specific to the minimap, they should at least be linked to each other in some way, I'd say 20140103 15:58:06< fabi__> Agreed 20140103 15:58:31< fabi__> Another question is if we need the inner frame around the map. 20140103 15:59:01< fabi__> Together with the space it consumes itself and the space between it and the outer we waste pretty much of it. 20140103 16:01:08< LordBob_> Yeah. I'm thinking that the current outer frame ought to suffice. All we need is a tiny space to separate it from the buttons 20140103 16:01:24< fabi__> yes 20140103 16:01:37< fabi__> I guess we continue to integrate the zoom slider 20140103 16:02:07< fabi__> It might make sense to group the zoom slider with the default zoom button while the other buttons build their own group. 20140103 16:02:28< LordBob_> Hmm...I'm having doubts about the slider, in truth 20140103 16:03:09< LordBob_> Since we have buttons already, I'm not sure anymore if we need to eat up that extra space 20140103 16:03:32< fabi__> THe buttons are gone. 20140103 16:03:44< LordBob_> Ah. Then it's probably simpler to just let it be 20140103 16:04:24< fabi__> There is no reason to have zoom in and zoom out together with the slider. 20140103 16:04:44< LordBob_> So I'll rework the frame as follows: 20140103 16:04:50< LordBob_> Enlarge the map 20140103 16:04:56< LordBob_> Reserve a square area for it 20140103 16:05:02< LordBob_> Slider below the map 20140103 16:05:10< LordBob_> Display controls below the slider 20140103 16:05:25< fabi__> The ratio. 20140103 16:05:37< LordBob_> Yes ? 20140103 16:06:08< fabi__> It can still be adjusted to hold a map square map without border. 20140103 16:06:23< fabi__> Since square maps are not displayed like squares but rectangles... 20140103 16:06:41< fabi__> Well, you know about the geometry of our hex fields. 20140103 16:07:24< LordBob_> Yes. Just tell me what the ratio should be for the minimap display area and I'll be sure to respect it 20140103 16:08:15< fabi__> hmmm, I must admit, I don't know anymore. 20140103 16:08:22< fabi__> Let me see. 20140103 16:10:50< fabi__> 135: 20140103 16:11:14< fabi__> 182 20140103 16:12:02< fabi__> ~1,3481 20140103 16:12:11< fabi__> Let's say it is: 1,35 20140103 16:12:22< LordBob_> Ok. Duly noted, I'll work on both tonight. For now I need to go do some shopping, so we'll speak again later :) 20140103 16:12:33< fabi__> :-) 20140103 16:18:17< vultraz> LordBob_: I think the button is too big and flashy 20140103 16:18:38< fabi__> vultraz: That was my first thought as well. Let's see how it looks ingame. 20140103 16:19:05-!- irker576 [~irker@ai0867.net] has joined #wesnoth-dev 20140103 16:19:05< irker576> wesnoth: Groggy Dice wesnoth-old:master 98abe1ea42be / data/tools/wmllint: wmllint: rewrite "who" magic comment to match exact macro name http://git.io/hpT-kw 20140103 16:19:05< irker576> wesnoth: Groggy Dice wesnoth-old:master b68feb74f410 / data/tools/wmllint: wmllint: clean up detection of "illegal children of [if]" http://git.io/_jg8rg 20140103 16:19:06< irker576> wesnoth: Groggy Dice wesnoth-old:master 20bc51302e20 / data/tools/wmllint: wmllint: rewrite test of permitted tags in [part] http://git.io/cY1M_g 20140103 16:19:07< vultraz> (side note: the design of the border reminds me of indian paintings or the egyptain tomb ceilings of the sky) 20140103 16:19:07< irker576> wesnoth: Groggy Dice wesnoth-old:master d580b2b476a0 / data/tools/wesnoth/wmltools.py: wmltools.py: fix macro call parsing to prevent wmlscope stringliteral mismatch http://git.io/iFIeFA 20140103 16:19:08< irker576> wesnoth: Groggy Dice wesnoth-old:master 82862d11bd54 / data/campaigns/Heir_To_The_Throne/utils/deaths.cfg: HttT deaths.cfg: fix Konrad's dying words event http://git.io/lvo3HQ 20140103 16:19:09< irker576> wesnoth: Groggy Dice wesnoth-old:master 9689cd0d0bf4 / data/tools/wmllint: wmllint: add "unknown speaker" warning http://git.io/rpD-nw 20140103 16:19:11< irker576> wesnoth: Groggy Dice wesnoth-old:master f6983d516d89 / data/campaigns/Under_the_Burning_Suns/scenarios/ (12 files): UtBS: add and remove "wmllint: who" and "recognize" magic comments http://git.io/7X56qA 20140103 16:19:13< irker576> wesnoth: Groggy Dice wesnoth-old:master c81632cd8818 / data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg: AOI 01: delete now-unnecessary 'wmllint: recognize' magic comment http://git.io/-6lwng 20140103 16:19:16< irker576> wesnoth: Groggy Dice wesnoth-old:master cf380305f96b / data/campaigns/Liberty/scenarios/07_The_Hunters.cfg: Liberty 07: delete now-unnecessary 'wmllint: recognize' magic comments http://git.io/qXKmYA 20140103 16:19:17< irker576> wesnoth: Groggy Dice wesnoth-old:master d7668ee72107 / data/campaigns/Sceptre_of_Fire/scenarios/ (9_Caverns_of_Flame.cfg Epilogue.cfg): SoF 09, Epilogue: delete already-unnecessary 'wmllint: recognize' magic comments http://git.io/1UtDhA 20140103 16:19:19< irker576> wesnoth: Groggy Dice wesnoth-old:master 7728a15bf624 / data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg: South Guard 06a: fix ogre last breath, delete unncessary "recognize" comments http://git.io/BE21OA 20140103 16:19:21< irker576> wesnoth: Groggy Dice wesnoth-old:master cb098cb60d1c / data/campaigns/Heir_To_The_Throne/scenarios/ (7 files): HttT: remove obsolete "wmllint: recognize" magic comments http://git.io/o9bWAA 20140103 16:19:23< irker576> wesnoth: Groggy Dice wesnoth-old:master f7a2a189ef1d / data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg: DiD 08: remove already-unnecessary "wmllint: recognize" http://git.io/Yl8VAQ 20140103 16:19:25< irker576> wesnoth: Groggy Dice wesnoth-old:master 6cd77630ab40 / data/campaigns/The_Rise_Of_Wesnoth/scenarios/ (18 files): TRoW: exchange "who" and "whofield" magic comments for "recognize" http://git.io/CB28sQ 20140103 16:19:27< irker576> wesnoth: Groggy Dice wesnoth-old:master ccda44036021 / data/campaigns/Delfadors_Memoirs/scenarios/ (11 files): DM: add and delete "who" and "recognize" wmllint magic comments http://git.io/wkiiFg 20140103 16:19:29< irker576> wesnoth: Groggy Dice wesnoth-old:master 86fcecaebb53 / data/campaigns/Legend_of_Wesmere/scenarios/ (3 files in 2 dirs): LoW: delete brackets from "wmllint: who" comments http://git.io/70vygA 20140103 16:19:31< irker576> wesnoth: Groggy Dice wesnoth-old:master 95538bb0fb68 / data/campaigns/Dead_Water/scenarios/ (12 files): DW: conversion of "wmllint: recognize" to "wmllint: who" http://git.io/zyNkkQ 20140103 16:19:33< irker576> wesnoth: Groggy Dice wesnoth-old:master 6e47a1818d3e / data/core/macros/ai.cfg: ai.cfg: fix "#ifdef MEDIUM" to NORMAL in attack_depth http://git.io/QgKuFg 20140103 16:19:35< irker576> wesnoth: Groggy Dice wesnoth-old:master 128958511a57 / data/tools/wmllint: wmllint: prevent zero-length unit ids from crashing python-enchant spellcheck http://git.io/pPauBA 20140103 16:19:37< irker576> wesnoth: Groggy Dice wesnoth-old:master f9cc64d08a68 / data/campaigns/Son_Of_The_Black_Eye/scenarios/ (9 files): SotBE: replace "wmllint: recognize" with "who" and "whofield" magic comments http://git.io/LunYpg 20140103 16:19:40< vultraz> ahhh commit spam 20140103 16:24:25-!- Kostic_ [~marko@85.202.113.133] has joined #wesnoth-dev 20140103 16:24:46-!- Kostic_ [~marko@85.202.113.133] has quit [Client Quit] 20140103 16:31:11< fabi__> vultraz: http://imagebin.org/284997 20140103 16:31:25< fabi__> It is at least one pixel too wide. 20140103 16:32:24< fabi__> I think this one is a good match for a high resolution theme. 20140103 16:35:51< vultraz> fabi__, LordBob_: the border clashes *horribly* with the rest of the theme! 20140103 16:40:30< vultraz> And the color... 20140103 16:40:47< vultraz> High-contrast blue on low-contrast brown 20140103 16:41:04< vultraz> Plus I can't even tell what shape it's supposed to be in 20140103 16:41:37< zookeeper> i have to say that i do find the recessed (?) shape very odd 20140103 16:42:04< vultraz> zookeeper: exactly. I can't even read it 20140103 16:42:34< zookeeper> the blue could maybe match the menu/button blue more? i don't really have a problem with it being blue as such, nor with the border. 20140103 16:42:48< vultraz> Yeah, the blue is too high-cintrast 20140103 16:42:55< vultraz> contrast* 20140103 16:43:14< zookeeper> contrast != saturation, and i presume you really mean saturation 20140103 16:43:15< vultraz> You're right, closer to the menu buttons would be better 20140103 16:43:22< zookeeper> (maybe) 20140103 16:43:22< vultraz> Er...yeah 20140103 16:44:07< vultraz> Also a flat surface, no inner button design 20140103 16:45:56-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 16:47:30< vultraz> Perhaps something with a more unified design to the sidebar 20140103 16:47:44< zookeeper> LordBob_, just in case you didn't consider it: the text can be integrated with the gfx if you want, since images can be localized. 20140103 16:47:45< zookeeper> i don't mean burning the text into the images, just that if you for example wanted to put the text and some graphical element side-by-side or have the text surrounded by something, then that'd work because the button could be localized to match the size of the string in every language. 20140103 16:50:21-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140103 16:50:54-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has joined #wesnoth-dev 20140103 16:53:29-!- asoiufg [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140103 16:54:12-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140103 16:54:33-!- mjs-de [~mjs-de@p508C8205.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140103 16:55:03-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20140103 17:23:40-!- asoiufg is now known as {V} 20140103 17:32:05-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140103 17:38:18-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20140103 17:42:13-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140103 17:44:33-!- asoiufg [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140103 17:45:17-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140103 17:45:55-!- asoiufg is now known as {V} 20140103 18:13:52-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140103 18:22:07-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] 20140103 18:32:09-!- Paulomat4 [55b7394d@gateway/web/freenode/ip.85.183.57.77] has quit [Quit: Page closed] 20140103 18:34:20-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 18:38:59-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 265 seconds] 20140103 18:49:12< fabi__> vultraz, zookeeper: I guess the inner shape tries to be some sort of gem. 20140103 18:49:16-!- Kostic [~marko@85.202.113.133] has quit [Quit: Kostic] 20140103 18:59:30-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 19:00:42< lipkab> mattsc: Ping. 20140103 19:07:09-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140103 19:09:09-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20140103 19:15:08 * fabi__ wonders which chatname Groggy Dice uses. 20140103 19:19:40-!- irker576 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140103 19:20:47< mattsc> Hi lipkab 20140103 19:21:46< lipkab> mattsc: Hello. Is it possible to specify a filter for coward MAIs for "scary units"? 20140103 19:22:16< lipkab> I recall there was such an option in the past. 20140103 19:22:41< mattsc> lipkab: so the coward would only run away from those units? 20140103 19:22:51< lipkab> Yes. 20140103 19:23:18< lipkab> More specifically, I'd like some *friendly* units to scare away the cowards. 20140103 19:23:36< mattsc> lipkab: no, that did not exist previously, but it's a good idea and should be very simple to do. 20140103 19:24:14< mattsc> I can just add a [filter_second] tag that, if given, is used to filter the enemies from which a coward runs. 20140103 19:24:51< lipkab> It surely did exist, because I used it. It was way back when it had to be set up with a lot of Lua stuff and macros. 20140103 19:25:14< lipkab> And the whole process often resulted in segfaults. 20140103 19:25:45< lipkab> Anyways, if you could add that filter before the freeze, I'd be eternally grateful. 20140103 19:26:05< mattsc> hmm, I don't remember that, but that's not unusual :P 20140103 19:26:06-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20140103 19:27:27< mattsc> lipkab: sure, no problem. Assuming real life won't get into the way, I'll have it done before the end of (my) day. 20140103 19:27:37< lipkab> Thank you. 20140103 19:28:01< LordBob_> vultraz, fabi__, zookeeper: Back. Thanks for the feedback 20140103 19:28:55< fabi__> LordBob_: Did you catch the screenshot? 20140103 19:29:18< LordBob_> Yup 20140103 19:29:42< fabi__> What do you think? 20140103 19:29:58< fabi__> I like the gem idea. 20140103 19:30:42-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Quit: Off to save the world!] 20140103 19:30:46< LordBob_> It's a bit large indeed, because we don't have many large UI elements 20140103 19:30:50< fabi__> Maybe just a gem (slightly improved to make it better readable) without the outer border works? 20140103 19:31:06< fabi__> It is fine in a high resolution theme. 20140103 19:31:12< _8680_> fabi__: According to my logs, Groggy_Dice uses the IRC nick ‘groggy’, and was last here on 2013-09-18. 20140103 19:31:21< fabi__> oh 20140103 19:31:37< LordBob_> YeaH. I'd like to keep the gem thing, so that it stands out from other buttons 20140103 19:31:43< fabi__> _8680_: Thanks 20140103 19:32:37< fabi__> LordBob_: The end turn button should not be bigger than the tod image imho. 20140103 19:32:52< fabi__> horizontal 20140103 19:33:07< fabi__> I mean vertical 20140103 19:33:13< fabi__> maybe both 20140103 19:33:23< LordBob_> Right. Maybe we can use it as a template 20140103 19:33:44< mattsc> lipkab: just one question: In the MAIs filters like that are always set to 'enemy of the current side _plus_ whatever is specified in the tag'. So it only works for enemy units. Just as the [filter] tag includes only units on the AI side even if not specified. Will that work for your purposes? Anything else doesn't really make sense for an AI... 20140103 19:33:50< LordBob_> I'll also make sure the button fits in the sidebar's grid - its current size is a bit random 20140103 19:34:51< LordBob_> As for the colors, I will likely keep some measure of variation. I *want* the button to stand out compared to the rest of the UI 20140103 19:36:21< LordBob_> fabi__: I'll go grab a piece to eat for now and will be back later. Hopefully I'll make some serious progress on this before the night is over 20140103 19:36:56< fabi__> LordBob_: I am away in half an hour, maybe for 2 or 3. 20140103 19:37:01< fabi__> more hours. 20140103 19:37:23< lipkab> mattsc: Not really, I have friendly animals in a forest that (should) run away from the player's units 20140103 19:37:28< LordBob_> Ok. I'll drop a note on the forums if I can't catch you online 20140103 19:37:36< LordBob_> Seeya 20140103 19:37:42< fabi__> LordBob_: I will stay in chat and read it. 20140103 19:37:58< vultraz> LordBob_: why not a brighter gold? 20140103 19:39:05< mattsc> lipkab: hmm, okay. I guess there's no real reason why this one has to included the "enemy of" condition. I should go over all the other filters too and check that. 20140103 19:45:23< lipkab> mattsc: Yeah, decorative applications like this leave no room for assumptions about filters :) 20140103 20:02:29-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20140103 20:11:56-!- irker097 [~irker@ai0867.net] has joined #wesnoth-dev 20140103 20:11:56< irker097> wesnoth: Turuk wesnoth-old:master cc1c33e1f29e / data/core/units/khalifate/Mudafi.cfg: Khalifate: Mudafi Description http://git.io/peDS1g 20140103 20:16:09-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140103 20:16:23-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 20:23:11< irker097> wesnoth: Turuk wesnoth-old:master a9f045820264 / data/core/units/khalifate/Rasikh.cfg: Khalifate: Rasikh Description http://git.io/c9CUUw 20140103 20:30:19< LordBob_> fabi__: I'm unsure how the larger minimap will interact with the already crowded sidebar in the 1024*768 editor. Have you had a chance to check? 20140103 20:31:08< irker097> wesnoth: Turuk wesnoth-old:master c92525fd061c / data/core/units/khalifate/Jundi.cfg: Khalifate: Jundi Description http://git.io/Rq5_KA 20140103 20:33:19< fabi__> LordBob_: I am still here, will leave a little later, something came in between. 20140103 20:34:32< fabi__> LordBob_: The editor is still fine. It might cost another row of the terrain palette but that does not matter much. Still the new editor displays more terrains than the old, which featured only 3 instead of 4 per row. 20140103 20:35:17< LordBob_> Good. Nothing to worry about, then. Back to work I go :) 20140103 20:35:43< fabi__> :-) 20140103 20:37:32< fabi__> LordBob_: I have worked with 1.10.something yesterday to remember how certain stuff worked earlier. I must say, both the game and especially the editor looks ugly as hell now that I am used to our current stuff. 20140103 20:38:28< LordBob_> ^^ Heh. We spent quite some time on them, so it's reassuring to hear those words :) 20140103 20:39:19< fabi__> LordBob_: Most likely some voices on the forum will claim the old stuff back. That is always the case. Drakes are a good example. 20140103 20:40:13< LordBob_> Yeah, I've become accustomed to never being able to please everyone 20140103 20:41:11< fabi__> Indeed :-) 20140103 20:42:04< irker097> wesnoth: Turuk wesnoth-old:master e815ef15b125 / data/core/units/khalifate/Monawish.cfg: Khalifate: Monawish Description http://git.io/ITWWwA 20140103 20:44:03-!- wesbot changed the topic of #wesnoth-dev to: 207 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140103 20:44:26< fabi__> Turuk: nice work! 20140103 20:44:42< Turuk> fabi__: Thank you. I'm trying to power through them to meet the goal of tomorrow 20140103 20:45:35< LordBob_> fabi__: how many buttons will there be below the minimap ? 5, 6 ? 20140103 20:45:54< fabi__> LordBob_: Don't you have an actual build? 20140103 20:46:07< fabi__> LordBob_: The UI is final, feature wise. 20140103 20:46:19< LordBob_> I do, but I'm unsure since the screenshot from before still shows the zoom button, yet you said those controls were gone 20140103 20:46:27< fabi__> LordBob_: 5 map specific, plus the zoom one 20140103 20:46:43< LordBob_> Unless this is the "default zoom", and meant to stay ? 20140103 20:46:59< fabi__> LordBob_: The default zoom is still useful. Only the zoom in and zoom out are made obsolete by the slider. 20140103 20:47:12< LordBob_> ok, thanks 20140103 20:47:20< fabi__> You are welcome :-) 20140103 20:51:52-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140103 20:54:11< irker097> wesnoth: Turuk wesnoth-old:master 30e9c6afb7a1 / data/core/units/khalifate/Mighwar.cfg: Khalifate: Mighwar Description http://git.io/xyEnTQ 20140103 21:05:37< LordBob_> fabi__: the revised minimap -> https://www.dropbox.com/s/v15nlvd7oar6z88/minimap.png 20140103 21:06:38< LordBob_> I'm posting it here instead of committing the file, since doing so would likely break the UI of both editor and game 20140103 21:07:05< fabi__> LordBob_: Cool, thank you. I will put it in use when I am back and see if you are still around to see the screenshot. 20140103 21:07:33< LordBob_> Sweet. Maybe I'll also have a revised end turn button by then 20140103 21:14:46< fabi__> LordBob_: Have you noticed zookeeper comment about translatable art? 20140103 21:15:31< LordBob_> Yes, but it's a bit mysterious to me. I meant to ask him about it 20140103 21:21:29-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140103 21:22:05-!- stikonas_ [~gentoo@5.20.200.50] has joined #wesnoth-dev 20140103 21:22:05-!- stikonas_ [~gentoo@5.20.200.50] has quit [Changing host] 20140103 21:22:05-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140103 21:23:22-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140103 21:27:48< fabi__> LordBob_: You can put text in the image. 20140103 21:28:23< fabi__> LordBob_: It is then translated by providing overlays with the translated "text". 20140103 21:28:43< LordBob_> But then, this means someone will have to rework the image when translating ? 20140103 21:28:51< fabi__> LordBob_: We already do so for the maps shown in the scenario's story screens. 20140103 21:29:01< fabi__> LordBob_: Only the overlay. 20140103 21:29:42< LordBob_> Ah. So in other words, I can do fancy typography provided that I put the text in a separate file ? 20140103 21:29:46< fabi__> LordBob_: In case of the "End Turn" button it is not that easy because it can also read "End Scenario". Which means some coding effort. 20140103 21:29:53< fabi__> LordBob_: Yes 20140103 21:30:35< fabi__> But not much coding effort. Thus, if you like to go that way, that is fine by me. 20140103 21:30:53< LordBob_> Ok. I'll see what inspiration suggests 20140103 21:31:12< fabi__> Fine, I am away now. Most likely not much longer than one or two hours. 20140103 21:35:18-!- {V} [~V@88-73-ftth.on.nl] has quit [Read error: Connection reset by peer] 20140103 21:35:58-!- {V} [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140103 21:36:19< zookeeper> i specifically said i did not mean burning text into the images. 20140103 21:48:19< lipkab> AlphabeticalWML is sadly out of date :( 20140103 21:49:01< LordBob_> zookeeper: then how should I proceed if I wish to apply a typography that coding alone cannot handle (such as is done on the maps) ? 20140103 21:50:28< zookeeper> exactly like that, i suppose 20140103 21:54:32< zookeeper> although considering all the UI is using just regular text, i'm a bit sceptical about how well that'd work. it'd easily end up being too different-looking from everything else. 20140103 21:55:29< LordBob_> Oh, I get it now. What you meant is that if for example I want to insert engraving on the surface of the button, the image itself can be modified to fit the different translations. correct ? 20140103 21:56:00< LordBob_> (i.e so that the engraving wraps around the text properly) 20140103 21:56:07-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 272 seconds] 20140103 21:56:23< zookeeper> yes. i was just talking about the text<->image layout. 20140103 21:58:47< shadowm> AI0867: You do realize that we need boost::thread and boost::asio for the built-in add-ons client in 1.10 too, right? 20140103 21:59:34< shadowm> Or at least boost::asio. Not sure if it uses boost::thread internally. 20140103 22:00:02< shadowm> lipkab: You have the power to fix that. 20140103 22:00:51-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20140103 22:01:04-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140103 22:01:35-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140103 22:14:42-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140103 22:15:14-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 22:17:28-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140103 22:19:30-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140103 22:26:33-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: about time for another sleep cycle...] 20140103 22:27:40< happygrue> Turuk: one thought: perhaps on the Mudafi: Their sword is replaced with a spear for greater reach, AND THEY ARE provided with larger shields. ? 20140103 22:28:07< happygrue> or some other finagle. I like what you're doing though, it's much better than what I would have written there 20140103 22:38:24< Ivanovic> AI0867: , boucman, fabi__, happygrue, Jetrel, mattsc, shadowm. Soliton, Turuk, zookeeper, everyone else who cares: i plan to work on releasing 1.11.8 in about 10 to 12h 20140103 22:38:37< shadowm> I think it's a bad idea. 20140103 22:38:39-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Quit: No Ping reply in 180 seconds.] 20140103 22:38:45< Ivanovic> please make sure that all stuff is committed until then and the changelog, players_cgangelog and release_notes are up to date then 20140103 22:38:51< Ivanovic> it is not the feature freeze release yet 20140103 22:38:54< Ivanovic> shadowm: why? 20140103 22:38:57< shadowm> Ah, okay, then it's an excellent idea. 20140103 22:39:18< zookeeper> no freeze? okay... no string freeze either then, i suppose? 20140103 22:39:44< Ivanovic> jepp, not yet 20140103 22:45:36< zookeeper> cool 20140103 22:45:47-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140103 22:50:29< zookeeper> urgh. i can't think of a nice way to describe the intended TRoW ANL carryover. inverse early finish bonus for the number of turns you last, but only the bonus gold will be carried over, and only 40% of that. -.- 20140103 22:53:00-!- Ivanovic changed the topic of #wesnoth-dev to: 1.11.8 planned within the next 10 to 12h (no feature or string freeze yet!) | 207 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140103 23:10:19-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140103 23:15:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140103 23:21:55-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has quit [Quit: LordBob_] 20140103 23:38:19< mattsc> Ivanovic: works for me 20140103 23:38:44< mattsc> zookeeper: ask Turuk, he seems to be good with those kinds of things :) 20140103 23:38:48-!- jamit [~jamit@75-134-25-217.dhcp.mdsn.wi.charter.com] has joined #wesnoth-dev 20140103 23:38:50-!- jamit [~jamit@75-134-25-217.dhcp.mdsn.wi.charter.com] has quit [Changing host] 20140103 23:38:50-!- jamit [~jamit@wesnoth/developer/jamit] has joined #wesnoth-dev 20140103 23:39:27< mattsc> zookeeper: I have a first AI for the ogres ready if you want to try to get something into 1.11.8 20140103 23:40:12< zookeeper> mattsc, since we can, i think i'll let that slip into 1.11.9... 20140103 23:41:16< mattsc> cool, it's usually better not to rush these things 20140103 23:41:18< zookeeper> _but_ i think it can be put into the current scenario just fine 20140103 23:41:51< irker097> wesnoth: JaMiT wesnoth-old:master 26a2307298a0 / changelog src/variant.cpp: Fix the display of numbers between 0 and -1. http://git.io/gFqrAQ 20140103 23:42:26< mattsc> zookeeper: you mean into the map and setup as it is before you make any changes? 20140103 23:42:40-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140103 23:43:40< zookeeper> yeah. but then again, maybe it's safer not to. maybe the current setup is broken enough to make it easy and the AI change would make it too hard, or something. 20140103 23:45:26< mattsc> Yeah, probably. I've been testing it in the current scenario, but only for functionality, not for balance. I'd also like to iterate it with you a couple times before having it in a release, so I'd vote for 1.11.9 as well. 20140103 23:45:59< _8680_> shikadibot: log c4c0c553ec0b10ca2e5efaebb438b2fb7801feef 20140103 23:46:00< shikadibot> _8680_: Revision c4c0c553ec0b (mattsc) on Mon Oct 28 00:02:39 2013: 20140103 23:46:00< shikadibot> _8680_: Remove RCA_STAGE macro 20140103 23:46:00< shikadibot> _8680_: 20140103 23:46:00< shikadibot> _8680_: The transport engine code in SotBE S6 was the last place to use this 20140103 23:46:02< _8680_> mattsc: ^ What is the advised transition path for add-ons using that macro? 20140103 23:46:03< shikadibot> _8680_: (+1 discarded lines) 20140103 23:46:06< shikadibot> _8680_: Web interface URL: https://github.com/wesnoth/wesnoth-old/commit/c4c0c553ec0b 20140103 23:46:09< _8680_> Should we (specifically, Shadows of Deception) define it ourselves, or is whatever it does (apologies, I don’t know AiWML) deprecated? 20140103 23:49:05< mattsc> _8680_: I'm trying to remember. Is this in combination with a Micro AI or independent of that? 20140103 23:50:30< mattsc> I think I also introduced this macro for the Micro AIs, so it was only around for a short time. All it does is setting up the default RCA AI, which usually is not needed at all. 20140103 23:50:35< _8680_> mattsc: In combination with two Micro AIs, it looks like: . 20140103 23:51:16< mattsc> _8680_: ah, good. In that case, delete that entire [ai] tag and you should be good. 20140103 23:51:41< _8680_> Wouldn’t that delete the Micro AIs as well? 20140103 23:52:03< mattsc> The MAIs originally needed that engine definition, which also required the nor RCA AI main_loop stage to be set up. 20140103 23:52:24< zookeeper> hrhm, i'll sort the ANL carryover strings in the morning before the release 20140103 23:52:35< mattsc> As of 1.11.7 (or 1.11.6?), we can use so-called external candidate actions, which don't require an engine definition any more. 20140103 23:52:56< mattsc> So, the [micro_ai] tag takes care of everything for you now and is the only thing needed any more. 20140103 23:53:40< _8680_> Oh, okay. I didn’t know how that worked (I didn’t write it), apologies for my confusion. 20140103 23:54:00< zookeeper> since i doubt the current idea can be described well enough, i could instead give the AI side of the map lots of villages and let the player have whatever gold they accumulate during the scenario, with a lower % carried over. 20140103 23:54:01< zookeeper> that'd make the accumulated gold more marginal in comparison to the potential bonus. 20140103 23:54:19< mattsc> _8680_: no worries. A lot has changed with the MAIs over the last few releases, it's easy to be confused. 20140103 23:54:21 * zookeeper drops 20140103 23:55:28< mattsc> zookeeper: I'd rather go with a scenario setup we like and figure out how to describe it, instead of the other way around. 20140103 23:58:33-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20140103 23:58:59-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 252 seconds] --- Log closed Sat Jan 04 00:00:29 2014