--- Log opened Sun Jan 05 00:00:34 2014 20140105 00:02:28-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140105 00:04:56< shadowm> Are you people updating wiki.wesnoth.org/Download ...? 20140105 00:06:11< shadowm> Ivanovic, loonycyborg: ^ 20140105 00:07:57< loonycyborg> Nope 20140105 00:08:15< loonycyborg> I forget about it always 20140105 00:08:29< loonycyborg> probably because I feel that it should be automated somehow 20140105 00:08:39< shadowm> IIRC uploaders always provide different file sizes than SourceForge.ent for some reason. 20140105 00:10:25< shadowm> But since I don't have the files myself I don't know which one of the involved parties is in cahoots with the computer storage industry. 20140105 00:12:11< shadowm> I wonder, has anyone compared bzip2 vs. xz for our source code tarballs? 20140105 00:13:05-!- Kexoth [~kex@89.205.75.19] has joined #wesnoth-dev 20140105 00:17:23< shadowm> elias: Does wesnoth_addon_manager hurl the whole .pbl contents at the server, or filter them somehow? 20140105 00:18:11-!- Kexoth [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140105 00:18:28< shadowm> Ugh. Never mind, it filters them. Not good. 20140105 00:21:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140105 00:21:23-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20140105 00:21:23-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20140105 00:21:23-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140105 00:22:44< shadowm> Seems uploading add-ons with it is completely broken here. 20140105 00:43:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140105 00:47:29-!- Kexoth [~kex@89.205.75.19] has joined #wesnoth-dev 20140105 00:51:52-!- Kexoth [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140105 01:16:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20140105 01:32:45-!- Grickit is now known as Gambit 20140105 02:20:24-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140105 02:29:55-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 272 seconds] 20140105 02:33:21-!- Turuk [~Turuk@cpe-65-31-55-246.woh.res.rr.com] has joined #wesnoth-dev 20140105 02:51:02< mattsc> Ivanovic, shadowm: Progress. I have figured out the SDK thing, so I think I'll be able to get this done somehow, sometime... What I don't know yet is whether not having that official Apple Developer status (or whatever it is called that Alarantalara has) is going to be a problem. 20140105 03:06:14-!- fendrin [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20140105 03:07:19-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140105 03:09:11-!- fabi__ [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 252 seconds] 20140105 03:22:00< mattsc> Woot! Building translations seems to work too ... 20140105 03:24:21< mattsc> This might be trivial to some of you, but I've never done this stuff before... :) 20140105 03:27:21< shadowm> I think the official Apple-given thing is only relevant for the app store or if you want to sign your apps with a trusted certificate? I'm speaking based on hearsay and my awful memory, though, since I'm no OS X user or dev. 20140105 03:30:27< fendrin> hmmm 20140105 03:30:53< shadowm> fendrin: Hi. 20140105 03:31:00< fendrin> hi shadowm 20140105 03:31:27< shadowm> fendrin: You should start writing release notes blocks covering the editor, the new theme UI graphics, and the new mouse control schema used by default. 20140105 03:32:25< fendrin> Where do I put them? 20140105 03:33:11< shadowm> In the release notes. 20140105 03:33:24< fendrin> github? 20140105 03:33:33< shadowm> The file called RELEASE_NOTES at the root of the branch that's existed for some years already. 20140105 03:33:57< shadowm> That's whence I get the material for the final announcement. 20140105 03:34:12< fendrin> I haven't paid my ISP bill. Now my connection is slowed down to < 1kb/sec 20140105 03:34:29< shadowm> Oh, hm. 20140105 03:34:33< fendrin> The git pull request will take ages. 20140105 03:34:39-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140105 03:34:51< shadowm> Well, I can take a forum PM too. 20140105 03:35:07< fendrin> Okay, but I need to catch some sleep first. 20140105 03:35:19< shadowm> Or a /query. I really could work with just a general outline. 20140105 03:35:57< shadowm> I could also make stuff up on my own but I'd be running some risks that way. 20140105 03:36:42< shadowm> I mean, I'm not really familiarized with the changes in the editor or the new mouse control schema that sucks and I don't use for that reason. 20140105 03:38:09-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 252 seconds] 20140105 03:38:39-!- Ivanovic_ is now known as Ivanovic 20140105 03:40:22< fendrin> The new mouse control schema is much easier to describe than the old one: 20140105 03:40:58< fendrin> Left Mouse Button: Selects, Selecting a selected field again deselects. Nothing more. 20140105 03:41:47< fendrin> Right Mouse Button: Moves/Attacks, if no unit selected bring up the context menu. 20140105 03:42:32< shadowm> May I explain how to restore the old schema? 20140105 03:42:42< fendrin> Yes, of course. 20140105 03:42:55< shadowm> I mean scheme. 20140105 03:43:19< fendrin> Schema is the correct German word for scheme. 20140105 03:43:45< fendrin> Ah yes, you got it from my spelling. 20140105 03:43:59< shadowm> Did I? I said 'schema' first. 20140105 03:44:12< fendrin> Ah yes. 20140105 03:44:43< shadowm> 'schema' in English appears to be generally used for graphic representations of schemes. 20140105 03:45:23< fendrin> So "Schema" is some sort of graph representing a scheme. 20140105 03:45:33< fendrin> Interesting. Good to know. 20140105 03:45:42< shadowm> In Spanish there's a single word for both things, 'esquema', which lacks some of the senses 'scheme' has in English. 20140105 03:46:27< fendrin> I had a some Spanish at school, but it is all lost :-) 20140105 03:46:39< fendrin> Same with the French. 20140105 03:47:06< fendrin> A shame, regarding that I live about ~8 Miles from the French border. 20140105 03:48:01< fendrin> Do you also want to give a formal description of the old control scheme? It is a little more complicated. 20140105 03:50:32< shadowm> Nah. 20140105 03:54:01< fendrin> http://imagebin.org/285213 20140105 03:55:10< shadowm> That only happens for short vertical resolutions I presume? 20140105 03:55:43< fendrin> You mean the crippled end turn button? 20140105 03:56:08< shadowm> Yes, although, it's more like it's getting a panel drawn on top of it. 20140105 03:56:20< shadowm> Much like what I've observed with Preferences on 800x480. 20140105 03:57:03< fendrin> No, this is 1024x768 thus it shows the full ui. 20140105 03:57:26< shadowm> AI0867: So, does the industry actually refer to a 1366x768 resolution as having an aspect ratio of 683:384, or...? (I'm seeing this in the Display -> Resolution dialog.) 20140105 03:57:56< fendrin> Higher resolutions are crippled the same way, the unit weapon field is drawn above it. 20140105 03:58:12< fendrin> This screenshot is more about the new minimap. 20140105 03:58:32< fendrin> The button is not optimized yet, it is not final.# 20140105 03:59:06< shadowm> AI0867: Also, my current windowed resolution is shown as 1023x716 (1024:716)... There's not much point in doing that given that in windowed mode I can resize the window however I please without following a specific ratio. 20140105 03:59:21< shadowm> *1023:716 20140105 03:59:54< shadowm> fendrin: But I still see the same new minimap coding from 1.11.8 in it? 20140105 04:00:19< fendrin> Yes, only the layout changed. 20140105 04:01:19< shadowm> I can't tell the difference, sadly. 20140105 04:01:39< fendrin> The minimap is bigger, it had an inner frame before. 20140105 04:01:58< fendrin> The buttons are now embedded into the map frame, they were outside before. 20140105 04:01:59< shadowm> Oooooh, now I see. 20140105 04:02:13< shadowm> That makes sense. 20140105 04:02:14< fendrin> And the minimap has the correct aspect ration now. 20140105 04:02:40< fendrin> 1:1,35 20140105 04:03:20< fendrin> Meaning a square map will fill the whole frame without black borders. 20140105 04:03:43< fendrin> s/ration/ratio 20140105 04:04:14< shadowm> Hm, how? A square map's aspect ratio would be, uh, 1:1 instead of 1:1.35. 20140105 04:04:20< fendrin> no 20140105 04:04:39< fendrin> That is not how our hex field geometry works. 20140105 04:05:13< shadowm> Ah right, I always forget it's a hex board. 20140105 04:05:41< fendrin> The game I am cloning the modern combat mod from has a different hex field geometry resulting in 1:1. 20140105 04:05:47< fendrin> Their hex fields are "thinner". 20140105 04:07:18< fendrin> With the exception of the end turn button and some minor adjustments to the alignment of the ui items, the layout is pretty much final. 20140105 04:08:37< AI0867> shadowm: yeah, I suppose it doesn't make much sense for custom windowed resolutions 20140105 04:08:50< AI0867> maybe a decimal ratio, or nothing at all 20140105 04:09:16< fendrin> AI0867, shadowm: It looks like 1024x768 minus window decoration. 20140105 04:10:15< AI0867> fendrin: sure, but my algorithm is like this: 1) find greatest common divisor 2) divide both height and width by it 3) there is no step 3 20140105 04:17:08< shadowm> You people wouldn't happen to know how it suddenly became possible for players to move units in linger mode, right? 20140105 04:17:37< shadowm> I'm trying to decide whether to mention that in the release announcement or let people find out on their own. 20140105 04:19:00< shadowm> The second option may allow us to confirm whether it's harmless or not, though, yeah, I'll go with that. 20140105 04:27:52< shadowm> Does anyone here have some small and bland generic add-on to upload with a [feedback] topic_id so I can take a screenshot of its description instead of AtS's? 20140105 04:28:04-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 272 seconds] 20140105 04:51:02-!- irker667 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140105 04:54:18< mattsc> shadowm, Ivanovic: I think I have an OS X dmg ready for uploading. I am currently pushing it to a temporary site for one of our Forum Regulars who uses a Mac to test. 20140105 04:55:20< mattsc> I think it is complete and should be working (and even almost as pretty as the ones Alarantalara makes), but I am not 100% sure of that. 20140105 04:55:39< mattsc> I don't think I have upload privileges to the Wesnoth downloads page though. 20140105 04:57:16< shadowm> I think only AI0867 and Ivanovic can grant you that atm. 20140105 04:57:36< AI0867> the wesnoth downloads page? Do you mean sourceforge or github? 20140105 04:57:45< shadowm> SourceForge.net, it's what we use. 20140105 04:57:59< shadowm> Hm, okay, AI0867 isn't listed as an admin there. :\ 20140105 04:58:34< mattsc> I don't really know. Wherever the Mac binaries get pushed. :) 20140105 04:58:42< AI0867> sourceforge 20140105 04:58:50< mattsc> yeah, looks like it 20140105 04:58:57< AI0867> though github has a releases system we could use 20140105 05:08:41-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20140105 05:08:42-!- horon_ [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20140105 05:08:57-!- horon_ [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Client Quit] 20140105 05:09:11-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Client Quit] 20140105 05:17:51-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20140105 05:19:25-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140105 05:22:43-!- irker580 [~irker@ai0867.net] has joined #wesnoth-dev 20140105 05:22:43< irker580> wesnoth: Groggy Dice wesnoth-old:master 3415026a92d0 / data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg: SotBE 04: fix ORCISH_SHAMAN id recognition http://git.io/375mQQ 20140105 05:32:11-!- melinath [~melinath@li341-41.members.linode.com] has quit [Ping timeout: 252 seconds] 20140105 05:36:17-!- melinath [~melinath@li341-41.members.linode.com] has joined #wesnoth-dev 20140105 05:36:47-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140105 05:57:44< mattsc> If anybody here is on a Mac and wouldn't mind testing if the 1.11.8 dmg works, it's here: https://www.dropbox.com/s/b5ep57wtp7w32sr/Wesnoth_1.11.8.dmg 20140105 06:14:46-!- SigurdFD [SigurdFD@24.154.98.89] has quit [] 20140105 06:26:29-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140105 07:05:14< _8680_> mattsc, if you read the logs: On Mac OS X 10.6.8, the disk image works (although I’d expect it to contain a readme and a licence) and the game appears to function correctly (at least, it can load the titlescreen, the map editor, and the tutorial). 20140105 07:50:46-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140105 07:55:47< _8680_> Is the buttons by the minimap overflowing the surrounding box a known issue? 20140105 07:56:53< _8680_> () 20140105 08:30:19-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20140105 08:31:03-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140105 09:00:20-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140105 09:00:41-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140105 09:02:06< Ivanovic> shadowm: usually i update the downloads page once i am about to push the announcment public 20140105 09:05:18< shadowm> I may publish it around 00:00 UTC this Monday or earlier today depending on stuff, btw. 20140105 09:06:12< shadowm> I just finished uploading the screenshots to http://wiki.wesnoth.org/Screenshots . If anyone can think of two more screenshots I should take... 20140105 09:06:20< Ivanovic> shadowm: please make sure that there are 24h between tagging and announcing 20140105 09:06:31< Ivanovic> that is the extra time "other" packagers should at least have 20140105 09:06:58< Ivanovic> that time would be over in ~12h from now on 20140105 09:07:00< shadowm> Hm, you didn't tell me to wait the last time. In any case, 00:00 UTC exceeds the tag time by a bit. 20140105 09:07:32< shadowm> Tagged on Jan 4 19:11:58 UTC. 20140105 09:08:36< Ivanovic> that is part of the mail text to packagers 20140105 09:08:53< Ivanovic> usually the mail is sent about 1h after tagging because that is when the upload the sf.net is done 20140105 09:09:16< Ivanovic> in the text it is "announcing either in 24h or after 72h, depending on the availability of osx and windows package" 20140105 09:15:21-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140105 09:15:35-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140105 09:15:43< shadowm> Hm, I had just posted the draft in Moderators', but I decided to withdraw it immediately instead. 20140105 09:17:34< shadowm> I have... various concerns about some of the changes/features added in this release compared to previous ones, so I should really work on improving the first paragraphs to better convey our expectations. 20140105 09:50:25-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140105 09:57:09-!- Ayne [~Ayne@212.255.233.150] has joined #wesnoth-dev 20140105 10:00:06-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 246 seconds] 20140105 10:01:13-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140105 10:10:01-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20140105 10:12:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140105 10:16:51< fendrin> hi 20140105 10:19:42-!- mjs-de [~mjs-de@p508C8499.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140105 10:26:13< Ivanovic> fendrin: please make sure to write some good comprehensive notes for *players* how the new interface (UI and clicking!) works 20140105 10:27:07< zookeeper> so he did go and change the _default_ control scheme just because? 20140105 10:29:57< fendrin> zookeeper: The issue went through the mailing list. 20140105 10:30:27< fendrin> zookeeper: Shall I point you to the mail tree in question? 20140105 10:30:32< zookeeper> no 20140105 10:40:44< Ivanovic> it might have been easier on the players if this was just an option with the old one still the default 20140105 10:40:50< Ivanovic> yet that does not provide as much feedback 20140105 10:49:28< fendrin> Ivanovic: Fortunately the new control scheme is much more following the KISS principle than the old one. Thus a formal definition is much simpler: 20140105 10:49:50< Ivanovic> and a little more problematic with touchscreens that don't have a right click 20140105 10:49:52< Ivanovic> ;) 20140105 10:50:17< Ivanovic> meaning: yeah, for the pandora system the old one is better suited 20140105 10:50:35< Ivanovic> (and of course I forgot to provide the default config switched to "old system") 20140105 10:50:44< fendrin> Hmmmm 20140105 10:50:57< fendrin> I am not sure there. 20140105 10:51:13< fendrin> The only benefit of the old style is the easy way to deselect. 20140105 10:51:37< Ivanovic> if you execute commands by rightclick and don't have a rightclick in the touchinterface it just sucks 20140105 10:51:38< fendrin> If right click is a problem on touchscreens that benefit is gone. 20140105 10:52:06< Ivanovic> so you need to hold the pandora in two hands and use the right stick (mouse button emulation!) to execute rightclicks 20140105 10:53:32< fendrin> Really? The Pandora does not offer an easy way to right click on the touch screen? 20140105 10:55:13< Ivanovic> it *might* work if you hold down for 2s 20140105 10:55:16< Ivanovic> but not 100% sure 20140105 10:55:47< Ivanovic> it is similar to e.g. android devices, there the rightclick is *extremely* seldom 20140105 10:59:56-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140105 11:16:23-!- Ayne [~Ayne@212.255.233.150] has quit [Quit: Leaving] 20140105 11:34:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140105 11:39:30< LordBob_> fendrin: ping ? 20140105 11:39:40< fendrin> LordBob_: pong 20140105 11:39:56< fendrin> LordBob_: http://imagebin.org/285213 20140105 11:40:57< LordBob_> Nice. I'm putting the finishing touches to the endturn button and was wondering which states it needs, aside from normal/active/active-pressed 20140105 11:41:32< fendrin> disabled 20140105 11:41:49< fendrin> But this is done via gray function if not provided. 20140105 11:41:49< LordBob_> don't we treat this one with the gray function nowadays? 20140105 11:41:59< fendrin> Well, like you want it. 20140105 11:42:36< LordBob_> I also included a simple pressed state, though I'm not sure it actually gets used in the "end turn/scenario" button 20140105 11:44:35< fendrin> Right, the pressed state is not used in this case. 20140105 11:46:21< fendrin> Still I think a complete set of images won't hurt. We never know how the button is used in the future. 20140105 11:46:43< LordBob_> fendrin: https://www.dropbox.com/s/oid1drwiue7k1yn/Endturn.zip 20140105 11:47:42< LordBob_> compared to other buttons I did not include a "touched" state, though this can be easily fixed once we've settled on a design 20140105 11:49:21< LordBob_> this button is smaller and with less flashy colors compared to the previous version. Its frame is the exact same width as the minimap so that both can be aligned vertically 20140105 11:54:49< fendrin> LordBob_: Okay, let's try it out. 20140105 11:55:23< fendrin> Well maybe I shouldn't translate German literally. 20140105 12:04:17< fendrin> LordBob_: Oh, everything takes it time now. I ran out of money and wasn't able to pay my ISP bill. Now my connection is slowed down to < 1kb/sec. 20140105 12:04:36< fendrin> LordBob_: http://imagebin.org/285264 20140105 12:04:47< fendrin> Jetrel: ^ 20140105 12:06:34< LordBob_> fendrin: I think we have a winner 20140105 12:06:47< fendrin> yes 20140105 12:07:32< LordBob_> fendrin: however, everything in the sidebar feels tightly packed. Is this 1024*768 ? 20140105 12:08:08< fendrin> yes 20140105 12:08:34< fendrin> But the "UI testing Outrider" is an extreme unit I put in to stress test the ui. 20140105 12:10:55< LordBob_> Ah. Still, maybe the new minimap is eating too much space. If we get some negative feedback on this, we might want to shrink it a little bit, maybe lose a fifth of its current height for a compromise between aspect ratio and display space 20140105 12:11:54< fendrin> okay 20140105 12:13:13< LordBob_> On a side note, I played a bit with the minimap controls yesterday: I think there needs to be more detail in the unit color coding and terrain coding tooltips 20140105 12:14:36< LordBob_> Is this something I can alter myself ? 20140105 12:14:53< fendrin> LordBob_: Yes, I wonder if it makes sense to have different tooltips depending on the state of the buttons. 20140105 12:15:14< fendrin> LordBob_: Yes you can alter this yourself. It is inside a c++ file but not complicate to handle. 20140105 12:15:59< fendrin> src/hotkey/hotkey_commands.cpp 20140105 12:16:04< LordBob_> I'd rather display a single tooltip which describes both options, so that the player knows what the possibilities are with a single glance 20140105 12:16:24< fendrin> Okay 20140105 12:17:37< LordBob_> So I'm looking at the file. All I need to do is find the appropriate command and edit the tooltip string, correct ? 20140105 12:18:14< fendrin> line 165+ 20140105 12:18:20< fendrin> yes 20140105 12:18:41< LordBob_> okay, thanks 20140105 12:19:02< LordBob_> I'll give it a shot in the afternoon, and try the khalifate icons too. For now, time to eat. 20140105 12:19:05< LordBob_> Seeya 20140105 12:19:44< fendrin> Guten Hunger! 20140105 12:27:17< vultraz> Good lunch? 20140105 12:28:46< fendrin> More like: Bonne appétit 20140105 12:45:31-!- Fortescue [~Vigilant@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20140105 12:47:58-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140105 12:54:17-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140105 13:20:21-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20140105 13:31:27-!- Netsplit *.net <-> *.split quits: _8680_ 20140105 13:31:42-!- Netsplit over, joins: _8680_ 20140105 13:32:06-!- _8680_ is now known as Guest73554 20140105 13:33:48-!- GallaecioLaptop [~quassel@105.153.165.83.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20140105 13:51:45-!- irker580 [~irker@ai0867.net] has quit [Remote host closed the connection] 20140105 13:58:41-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140105 13:58:41-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140105 13:58:41-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140105 14:01:27-!- GallaecioLaptop [~quassel@30.150.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140105 14:06:07-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140105 14:22:15-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20140105 14:22:52< mattsc> _8680_: Thank you much for testing! I checked out Alarantalara's 1.11.7 package and it does not contain a readme and license (on the frontpage) either, so as far as I can tell, I have everything in there I need. 20140105 14:23:48< mattsc> However, I noticed that the background in the "drag icon here" window says v1.9.0-svn. I need to change that. 20140105 14:25:20-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140105 14:27:36< timotei> mattsc: _8680_ is now Guest73554 :P 20140105 14:27:46< mattsc> Ivanovic: I have figured out how to make OS X package and it appears to be working.I need to do it again for a couple small tweaks (mostly purely visual), but then it should be ready. 20140105 14:27:48< mattsc> How do I upload it to SF? Or do I make it available to you and you do it? 20140105 14:28:07< mattsc> timotei: Ah, I see. Thank you. :) 20140105 14:28:14< timotei> mattsc: You are the new Mac OS X package maintainer? :D 20140105 14:28:39< mattsc> timotei: apparently I am the temporary OS X package maintainer ... 20140105 14:29:01< timotei> I see 20140105 14:29:43< mattsc> Alarantalara's not available for personal reasons at the moment, so I tried to figure out how to create a package yesterday. I hope I did it correctly. :P 20140105 14:29:46< vultraz> I will never be able to do mac related things again - that laptop is dead. 20140105 14:30:03< vultraz> so it's all up to mattsc :P 20140105 14:30:21-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140105 14:30:21-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140105 14:30:21-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140105 14:30:35< mordante> servus 20140105 14:30:59< mattsc> vultraz: no worries, it was kind of fun figuring out how some of this works 20140105 14:31:44-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has quit [Quit: ZNC - http://znc.sourceforge.net] 20140105 14:34:04< Ivanovic> mattsc: do you have an sf.net account? 20140105 14:34:16< Ivanovic> if yes, please tell me the name, if not, please create one and tell me the name afterwards 20140105 14:36:37-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20140105 14:39:26< mattsc> Ivanovic: it's mattsc000 20140105 14:40:47-!- irker397 [~irker@ai0867.net] has joined #wesnoth-dev 20140105 14:40:47< irker397> wesnoth: Groggy Dice wesnoth-old:master 3b1badb5f6c3 / data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg: SotBE 17: recognize speaker Bruce http://git.io/n52NRQ 20140105 14:42:16< Ivanovic> mattsc: uhm, you should already have the permissions required for upload 20140105 14:42:58< mattsc> Ivanovic: oh, okay, normal developer permissions are good enough for this? 20140105 14:43:29< Ivanovic> should be 20140105 14:43:35< Ivanovic> considering that alarantalara does not have more 20140105 14:43:40< Ivanovic> neither does loonycyborg 20140105 14:43:47< mattsc> Alright, great. Then I just need to figure out where to upload it to. :) 20140105 14:44:02-!- wesbot changed the topic of #wesnoth-dev to: released 1.11.8 (no feature or string freeze yet!), announcing soon | 207 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140105 14:44:10-!- mjs-de [~mjs-de@p508C8499.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140105 14:44:16< bumbadadabum> no feature freeze yet? 20140105 14:44:19< bumbadadabum> oh cool 20140105 14:44:43< Ivanovic> rsync -avP -e ssh FILES mattsc000,wesnoth@frs.sourceforge.net:/home/frs/project/w/we/wesnoth/wesnoth/wesnoth-1.11.8/ 20140105 14:44:47< Ivanovic> mattsc: ^ 20140105 14:45:06< bumbadadabum> why don't we actually use github to upload files? 20140105 14:45:08< mattsc> Ivanovic: Thank you! And I just got confirmation that it works on OS X 10.5 as well, so once I recreate the package, we should be good. 20140105 14:45:20< Ivanovic> mattsc: it should also be possible using the "add file" method via the webinterface 20140105 14:45:25< Ivanovic> https://sourceforge.net/projects/wesnoth/files/ 20140105 14:45:46< Ivanovic> bumbadadabum: because sf.net so far worked perfectly for our f**king huge files 20140105 14:45:52< AI0867> I believe SF recommends not using the webinterface for files over 10 MiB 20140105 14:46:09< Ivanovic> AI0867: backup in case rsync is magically not available on osx 20140105 14:46:11< Ivanovic> ;) 20140105 14:46:44< mattsc> Ivanovic, AI0867: rsync's fine. :) Thanks. 20140105 15:11:39< timotei> Yeah, I tried using the webinterface a couple of times but it didn't work fine always 20140105 15:19:45< vultraz> How come we still use sf for the releases as opposed to github's release system? 20140105 15:21:21< Ivanovic> vultraz: [15:45:46] bumbadadabum: because sf.net so far worked perfectly for our f**king huge files 20140105 15:26:43-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 15:31:37< vultraz> gh won't? 20140105 15:32:25< lipkab> "If it ain't broken..." 20140105 15:34:49< happygrue> "...then you're not trying hard enough?" 20140105 15:35:15< lipkab> :) 20140105 15:40:19-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 272 seconds] 20140105 15:43:53< loonycyborg> github has a release system? :P 20140105 15:46:26< irker397> wesnoth: Mark de Wever wesnoth-old:master 5bb7e90a4398 / CMakeLists.txt changelog: Adds -Wno-documentation-deprecated-sync flag. http://git.io/X0Cr3Q 20140105 15:46:28< irker397> wesnoth: Mark de Wever wesnoth-old:master c72691524e34 / src/ai/composite/rca.hpp: Remove Doxygen comment. http://git.io/txmpwQ 20140105 15:46:30< irker397> wesnoth: Mark de Wever wesnoth-old:master 37bb1b09fa1a / src/ai/configuration.hpp: Remove Doxygen comment for 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Mark de Wever wesnoth-old:master 53c3d115a289 / src/wesmage/filter.cpp: Fix serveral Doxygen style issues. http://git.io/Ngq9VA 20140105 15:48:06< irker397> wesnoth: Mark de Wever wesnoth-old:master 9e593e3f40df / src/whiteboard/manager.cpp: Remove Doxygen style from comments. http://git.io/vXn2Dg 20140105 15:48:08< irker397> wesnoth: Mark de Wever wesnoth-old:master 95fb30160f40 / src/whiteboard/mapbuilder.hpp: Fix a Doxygen style issue. http://git.io/iQ8cqQ 20140105 15:48:10< irker397> wesnoth: Mark de Wever wesnoth-old:master e5e177b9ea55 / changelog: Changelog update. http://git.io/brSUbg 20140105 15:48:12< irker397> wesnoth: Mark de Wever wesnoth-old:master 6d52e2439007 / / (55 files in 18 dirs): Merge branch 'compilation_fixes' http://git.io/bngZyg 20140105 15:51:20-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 15:59:39< vultraz> And why...could that not have all gone in a single commit 20140105 16:03:30-!- Guest73554 is now known as _8680_ 20140105 16:05:54< _8680_> mattsc: I don’t remember there being a background image. I did find that a bit odd, but it’s fairly normal for open-source projects to have a readme and a licence instead (hence my inquiring about those rather than the background image). 20140105 16:07:34< _8680_> timotei: I’m pinged if someone says “8680”, regardless of what my nick is. 20140105 16:07:43< _8680_> vultraz: What would be the advantages of that? 20140105 16:07:56< AI0867> loonycyborg: it automatically creates them for tags, providing tarballs and zips. You can add binaries and descriptions 20140105 16:08:09< mattsc> _8680_: Well, I just replicated what Alarantalara did for the last release. And I think I know why there wasn't a background image. I believe it is fixed in the new image that is currently uploading to SF. 20140105 16:08:59< mattsc> *new dmg 20140105 16:09:55< loonycyborg> AI0867: hmm, that's cool, but wouldn't it force you to commit generated installers and what not? 20140105 16:10:12< loonycyborg> oh 20140105 16:10:14< loonycyborg> add binaries 20140105 16:12:18< mattsc> Ivanovic: OS X package is uploaded to SF 20140105 16:15:58< AI0867> mordante: about https://s3.amazonaws.com/archive.travis-ci.org/jobs/15268700/log.txt , the issue is that gui2::policy::minimum_selection::tone::create_item has different parameters than gui2::tgenerator_::create_item, which it inherits 20140105 16:18:13< AI0867> this happens with various other gui2::policy::placement classes, such as gui2::policy::placement::tvertical_list::create_item and gui2::policy::placement::tmatrix::create_item 20140105 16:19:12< mordante> AI0867, where exactly is the error message in that log? 20140105 16:19:35< AI0867> ctrl-f, warning 20140105 16:19:48< AI0867> most of the way down 20140105 16:20:12< Ivanovic> mattsc: cool! 20140105 16:20:36< Ivanovic> vultraz: why should we put more load onto github? 20140105 16:20:39< Ivanovic> is sf.net this evil? 20140105 16:20:58< Ivanovic> regarding their policies they are concerned about "too much traffic", sf.net is absolutely not 20140105 16:21:00-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140105 16:21:28< Ivanovic> just keep in mind that each of our downloads is ~350MB 20140105 16:21:30-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20140105 16:21:30-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20140105 16:21:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140105 16:21:39< Ivanovic> and per year we have about 800k downloads 20140105 16:21:40< mordante> thanks I was looking for error 20140105 16:22:42< Ivanovic> vultraz: so we are talking about 23TB per month as bandwidth requirement just for wesnoth release downloads 20140105 16:24:04-!- Octalot [~noct@87.114.109.42] has joined #wesnoth-dev 20140105 16:24:51< mordante> AI0867, have a look at $root/CMakeList.txt:296, at least explains why it works for me ;-) 20140105 16:26:11-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 272 seconds] 20140105 16:27:07 * AI0867 gets rid of that flag 20140105 16:27:40 * mordante compiles with that hunk disabled 20140105 16:28:29< AI0867> that's a lot of silenced warnings 20140105 16:31:19< mordante> ok I now get the warning/error here, however I'm about to leave. Will look at it later 20140105 16:32:47-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140105 16:33:26-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140105 16:33:28-!- uydksx is now known as {V} 20140105 16:34:55< mordante> I'm off bye 20140105 16:35:27-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140105 16:38:19-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 16:41:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140105 16:45:12-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 261 seconds] 20140105 16:47:22-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 17:04:57< Ivanovic> fendrin: i started a feedback thread in the openpandora forums about the new version (especially about the UI/clicking stuff) 20140105 17:05:15< Ivanovic> maybe you want to bookmark this one: http://boards.openpandora.org/topic/15313-battle-for-wesnoth-dev-release/ 20140105 17:05:21< fendrin> Ivanovic: Yes, I am reading it at the moment. 20140105 17:05:33< Ivanovic> i also asked in the coders corner for help about the libvorbisfile issue 20140105 17:07:26-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 264 seconds] 20140105 17:08:01-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 17:09:51< irker397> wesnoth: Alexander van Gessel wesnoth-old:master d6a713b90f41 / src/ (70 files in 2 dirs): Rename lua sources from .c to .cpp http://git.io/k7pfYQ 20140105 17:09:53< irker397> wesnoth: Alexander van Gessel wesnoth-old:master 76b74df4ab3c / projectfiles/ (4 files in 4 dirs): Update projectfiles http://git.io/QDNvMg 20140105 17:11:55< irker397> wesnoth: Alexander van Gessel wesnoth-old:master 5fb8dc8a3356 / CMakeLists.txt: Don't silence a useful warning in cmake http://git.io/pw84-g 20140105 17:18:31-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 246 seconds] 20140105 17:18:51-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140105 17:31:14-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 17:35:14< LordBob_> fendrin: ping ? 20140105 17:44:10-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140105 17:50:17< vultraz> hey LordBob_ 20140105 17:50:30< LordBob_> hello vultraz 20140105 18:01:06< fendrin> LordBob_: pong 20140105 18:01:49< LordBob_> fendrin: I'm working on the kahlifate icons. Do we need both a khalifate (faction) and khalifate (race) ? 20140105 18:04:54< fendrin> hmmm 20140105 18:04:56< fendrin> yes 20140105 18:06:28< LordBob_> ok. Will be done in a minute 20140105 18:07:19< LordBob_> Any idea for the faction icon, though ? 20140105 18:07:35-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140105 18:12:33< irker397> wesnoth: mattsc wesnoth-old:master 8980d30a9f17 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Xcode project update http://git.io/fAfkOw 20140105 18:12:58< mattsc> AI0867: apparently, simply editing the Xcode file does not work. Or at least I could not get it to work. 20140105 18:13:15< vultraz> LordBob_: wings, falcon wings 20140105 18:15:33< LordBob_> difficult to pull off on a 30x30 icon 20140105 18:15:52< LordBob_> how about this : https://www.dropbox.com/s/9jkbu8xzy7notxf/khalifate.jpg 20140105 18:16:04< LordBob_> vultraz, fendrin : ^ 20140105 18:16:32< LordBob_> from left to right: falcons (race) khalifate (faction) khalifate (race) 20140105 18:20:08< vultraz> LordBob_: really like the middle one 20140105 18:36:20-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 245 seconds] 20140105 18:40:07-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20140105 18:42:57< fendrin> LordBob_: Yeah, falcon race, kahlifate faction, kahlifate race 20140105 18:44:05< zookeeper> how about a star and crescent? :> 20140105 18:44:07 * zookeeper ducks 20140105 18:51:59-!- travis-ci [~travis-ci@ec2-54-221-29-111.compute-1.amazonaws.com] has joined #wesnoth-dev 20140105 18:51:59< travis-ci> [travis-ci] wesnoth/wesnoth-old#1436 (master - 8980d30 : mattsc): The build has errored. 20140105 18:51:59< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16424006 20140105 18:51:59-!- travis-ci [~travis-ci@ec2-54-221-29-111.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140105 18:52:43< LordBob_> zookeeper: that's cunning. We publish it, and then measure the number of khalifate players by the amount of protest :p 20140105 19:03:13< AI0867> mattsc: well, it's the best I can do. Does it at least help any? 20140105 19:07:41-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 19:09:56< irker397> wesnoth: Emilien Rotival wesnoth-old:master 2924ed8217fb / images/icons/unit-groups/ (6 files): New editor icons for khalifate unit groups http://git.io/NNngEQ 20140105 19:10:10< LordBob_> fendrin: ^ 20140105 19:10:36< happygrue> LordBob_: looks good to me 20140105 19:10:54< happygrue> noy would be one to ask for inspiration 20140105 19:11:14< happygrue> one other thing khalifate feature quite a bit is mounted units, but not sure if that means anything in terms of icons 20140105 19:11:20 * happygrue shrugs 20140105 19:13:57< zookeeper> nope 20140105 19:15:07< LordBob_> happygrue: thanks for the info. Do we already have unit portraits for them, by the way ? 20140105 19:15:18< happygrue> for the hakim yes 20140105 19:15:25< happygrue> maybe one other... can't recall actually 20140105 19:15:29< happygrue> but most, no. 20140105 19:16:02< LordBob_> Okay. We'll have to think of it eventually 20140105 19:16:57< happygrue> among other things, that is an area I hope will get some love, yes. 20140105 19:23:22< fendrin> LordBob_: Fine. 20140105 19:23:31< fendrin> LordBob_: The icons are gine. 20140105 19:23:32< fendrin> fine 20140105 19:23:49< LordBob_> Sweet :) 20140105 19:24:04< LordBob_> I'm on the title screen prefs icon 20140105 19:24:30< vultraz> Ya know, I've been wondering 20140105 19:24:41< vultraz> Our UI is so rigid - right angels everywhere 20140105 19:24:50< vultraz> angles 20140105 19:25:08< vultraz> Maybe we should have some element of a more curved shape? 20140105 19:27:30< vultraz> LordBob_: I was thinking maybe the end turn button could be circular 20140105 19:27:31< LordBob_> Curves aren't very functional and difficult to pull off with limited resolutions 20140105 19:28:31< LordBob_> Plus, remember how wrong a slightly more saturated blue felt ? What will you think of one lone round button among all those angles ? 20140105 19:28:54< LordBob_> In other words, the contrast of shape might be too much 20140105 19:28:59< vultraz> Hm.. 20140105 19:29:01< LordBob_> But do give it a try, by all means 20140105 19:29:18< LordBob_> Mock-ups are always the best way to test a new idea 20140105 19:29:49-!- jorda_ [~ettin@wesnoth/developer/ettin] has joined #wesnoth-dev 20140105 19:30:25-!- Rh0nda [~rhonda@anguilla.debian.or.at] has joined #wesnoth-dev 20140105 19:30:26-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has quit [Ping timeout: 246 seconds] 20140105 19:30:26-!- jorda [~ettin@wesnoth/developer/ettin] has quit [Ping timeout: 246 seconds] 20140105 19:31:06-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Ping timeout: 246 seconds] 20140105 19:31:12-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has joined #wesnoth-dev 20140105 19:31:56< fendrin> LordBob_: The "general" hotkey section shares the same symbol as the "general" preferences section. 20140105 19:32:41< fendrin> LordBob_: While I used the game application icons (game, editor) for the other hotkey scopes. 20140105 19:32:48< LordBob_> Does this cause confusion ? 20140105 19:32:57< fendrin> shadowm claims so. 20140105 19:33:04-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140105 19:33:29< fendrin> At least the general and the game icons are not in the same style. 20140105 19:34:19< LordBob_> I'll give it a shot, then 20140105 19:34:39< fendrin> Maybe all of the preferences icons are a little outdated. 20140105 19:35:01-!- {V} [~V@88-73-ftth.on.nl] has quit [Read error: Connection reset by peer] 20140105 19:35:31< LordBob_> Would you opt for icons a bit more functional ? 20140105 19:35:44-!- {V} [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140105 19:38:58< fendrin> LordBob_: I must admit, with addons which are not strictly fantasy themes in mind, I would prefer those core ui elements to be no fantasy creatures. 20140105 19:39:10< fendrin> s/themes/themed 20140105 19:40:07-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 246 seconds] 20140105 19:40:25< fendrin> LordBob_: Also, being them derived from pixel art units means we need to update them when the style of the ingame units changes. 20140105 19:40:27-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 275 seconds] 20140105 19:41:03< LordBob_> Well...preferences being what they are, no icons and just text could be just as fine 20140105 19:41:09< LordBob_> If somewhat cold 20140105 19:45:24-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has joined #wesnoth-dev 20140105 19:45:49-!- travis-ci [~travis-ci@ec2-54-242-67-19.compute-1.amazonaws.com] has joined #wesnoth-dev 20140105 19:45:49< travis-ci> [travis-ci] wesnoth/wesnoth-old#1437 (master - 2924ed8 : Emilien Rotival): The build passed. 20140105 19:45:49< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16426207 20140105 19:45:49-!- travis-ci [~travis-ci@ec2-54-242-67-19.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140105 19:46:30-!- jorda [~ettin@wesnoth/developer/ettin] has joined #wesnoth-dev 20140105 19:48:59< fendrin> LordBob_: Hurray, your build passed :-) 20140105 19:49:08-!- skyfaller [~skyfaller@wikipedia/Skyfaller] has quit [Client Quit] 20140105 19:50:00< zookeeper> no, please do not touch the preferences icons. 20140105 19:50:11< zookeeper> they're perfectly fine as they are 20140105 19:50:41-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Read error: Connection reset by peer] 20140105 19:53:31-!- Netsplit *.net <-> *.split quits: LordNasty, iwaim___, jorda_, cjhopman 20140105 19:53:45-!- Netsplit over, joins: iwaim___ 20140105 19:54:01-!- Netsplit over, joins: LordNasty 20140105 19:54:36-!- GallaecioLaptop_ [~quassel@30.150.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140105 19:57:45-!- GallaecioLaptop [~quassel@30.150.165.83.dynamic.mundo-r.com] has quit [Ping timeout: 260 seconds] 20140105 20:02:07-!- Fortescue is now known as 17WAAPFGB 20140105 20:02:07-!- Fortescue [~Vigilant@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20140105 20:02:43< fendrin> Ivanovic: it seems the problem is that libvorbisfile is ancient on the Pandora os. 20140105 20:02:52-!- thunders1ruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has joined #wesnoth-dev 20140105 20:04:16-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140105 20:06:02-!- EliDupree_ [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has joined #wesnoth-dev 20140105 20:08:19-!- Octalot [~noct@87.114.109.42] has quit [Read error: Operation timed out] 20140105 20:08:19-!- 17WAAPFGB [~Vigilant@cpe-65-189-245-210.woh.res.rr.com] has quit [Read error: Operation timed out] 20140105 20:08:20-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Read error: Operation timed out] 20140105 20:08:21-!- jamit [~jamit@wesnoth/developer/jamit] has quit [Ping timeout: 265 seconds] 20140105 20:08:21-!- EliDupree [~quassel@66-189-34-122.dhcp.oxfr.ma.charter.com] has quit [Ping timeout: 265 seconds] 20140105 20:10:00< Ivanovic> might be 20140105 20:11:21-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140105 20:13:25-!- ToBeFree [ToBeFree@unaffiliated/tobefree] has quit [Ping timeout: 260 seconds] 20140105 20:16:25< fendrin> Ivanovic: But also note, the feature only caused no problems on Linux. Both the mac and the win version did not build properly. 20140105 20:16:50< fendrin> Ivanovic: So vorbisfile seems to be a complicated thing in general. 20140105 20:17:49-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140105 20:18:09-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140105 20:18:29-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140105 20:20:09-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140105 20:20:57-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20140105 20:23:51< fendrin> zookeeper: I agree that the "Sound" one is workign nice. Maybe even the "Display" one is fine. The "General" is okay for German and English speakers. I don't know if this is true for most other languages. "Multiplayer" and "Advanced" are not good at all. 20140105 20:25:14< zookeeper> no, they're good. 20140105 20:25:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Ping timeout: 260 seconds] 20140105 20:25:38< fendrin> At least now they are only good and not "perfectly fine". 20140105 20:25:48< fendrin> That is a step in the right direction. 20140105 20:26:03-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Ping timeout: 264 seconds] 20140105 20:26:04-!- Crendgrim_ [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 264 seconds] 20140105 20:26:04-!- molgrum [~molgrum@212.85.89.43] has quit [Ping timeout: 264 seconds] 20140105 20:26:05-!- Coffee_irc [~david@ppp121-45-31-196.lns20.adl2.internode.on.net] has quit [Ping timeout: 264 seconds] 20140105 20:26:05-!- justinzane [~justinzan@tiny.justinzane.com] has quit [Ping timeout: 264 seconds] 20140105 20:26:22-!- justinzane_ [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140105 20:27:18-!- Coffee_irc [~david@ppp121-45-31-196.lns20.adl2.internode.on.net] has joined #wesnoth-dev 20140105 20:28:26< fendrin> zookeeper: The "Display" one would be better if based on the Scout instead of berserker. 20140105 20:28:46-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140105 20:28:48< zookeeper> as long as you don't convince anyone to redo them in a more "functional" style for your usual pointless reasons like TC's. 20140105 20:29:30-!- Samual_ [~dioteckte@c-71-195-88-69.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140105 20:29:47-!- Samual_ [~dioteckte@c-71-195-88-69.hsd1.pa.comcast.net] has quit [Changing host] 20140105 20:29:47-!- Samual_ [~dioteckte@xonotic/core-team/Samual] has joined #wesnoth-dev 20140105 20:30:08< fendrin> zookeeper: :-P. 20140105 20:31:00< fendrin> zookeeper: What is TC? 20140105 20:36:25-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20140105 20:36:53-!- Netsplit *.net <-> *.split quits: Turuk, Smar, Soliton, MaraJade, timotei 20140105 20:36:53-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140105 20:38:17-!- Samual [~dioteckte@xonotic/core-team/Samual] has quit [Remote host closed the connection] 20140105 20:38:27-!- SoulOfTheInterne [ToBeFree@unaffiliated/tobefree] has joined #wesnoth-dev 20140105 20:38:44-!- Netsplit over, joins: Soliton, Turuk, timotei, Smar, MaraJade 20140105 20:39:16-!- SoulOfTheInterne is now known as ToBeFree 20140105 20:51:34< shadowm> fendrin: I don't think we need to change the theme of the preferences icons. 20140105 20:51:50< shadowm> TC = total conversion. 20140105 20:51:55-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140105 20:52:46< fendrin> shadowm: That is no surprise for me. 20140105 20:56:00< shadowm> I think we could use a poll about the mouse input scheme after the announcement, btw. 20140105 20:57:21< fendrin> No. 20140105 20:57:40< fendrin> Every long term user who is used to the old one can still use it. 20140105 20:57:54< fendrin> For every new user the new scheme is the better option. 20140105 20:58:12< fendrin> Asking the community which mostly consists of long term user does not bring a useful result. 20140105 20:58:35< shadowm> Well, are you going to conduct a usability survey for new users then? 20140105 20:58:45< fendrin> Yes 20140105 20:58:59< fendrin> I show Wesnoth to new users at my home on a regular basis. 20140105 20:59:09< shadowm> New users are discouraged from using development versions, so we don't really get to know what's up with that crowd until the next stable is released. 20140105 20:59:13< shadowm> Remember 1.8.0? 20140105 20:59:41< fendrin> I do. 20140105 20:59:54< Coffee_irc> lol, 1.8.0 and it's great lobby interface ;) 20140105 20:59:56< fendrin> You mean the new mp lobby 20140105 21:00:04< fendrin> That was not my work. 20140105 21:00:11< shadowm> Never said it was. 20140105 21:00:28< Coffee_irc> fendrin: it won't be a fair comparison until 2 bugs are fixed IMO 20140105 21:00:33< shadowm> I don't know whether you run a large business there, but I don't suspect that's the case, so I'd expect your sample pool to be rather limited in scope. 20140105 21:00:40< fendrin> sure 20140105 21:00:57< Coffee_irc> fendrin: currently you can't see how an enemy moves by highlighting it 20140105 21:01:11-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140105 21:01:14< Coffee_irc> and also you can't deselect a movement easily from a unit 20140105 21:01:22< shadowm> We also still can't drag units. 20140105 21:01:49< shadowm> Also, moving and attacking units in linger mode became possible, no idea whether that's related to the input changes or not. 20140105 21:01:52< Coffee_irc> in the past you could use right click to cancel a movement, now it takes 3 clicks 20140105 21:02:48< fendrin> Coffee_irc: The enemy moves bug is on my list. 20140105 21:02:59< Coffee_irc> there is no benefit to left click, left click on a hex somewhere AFAICT either 20140105 21:07:11< shadowm> mattsc, Ivanovic: What's the situation with the OS X build? 20140105 21:07:14< mattsc> AI0867: yeah, I know, thanks for trying. Xcode immediately reverted everything you had done as soon as I did anything with it. So no, I had to do it all over again - but at least I could see which files I needed to change. 20140105 21:07:35< mattsc> shadowm: 20140105 16:12:18< mattsc> Ivanovic: OS X package is uploaded to SF 20140105 21:07:40< fendrin> Coffee_irc: Canceling a predefined move (that is what you are talking about, right?), is only a matter of selecting the unit and clicking right on the location of it. 20140105 21:08:49< Coffee_irc> fendrin: does not work for newly recruited units 20140105 21:08:55-!- thunders1ruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140105 21:09:01< shadowm> mattsc: Have the requirements changed? 20140105 21:09:10< Coffee_irc> fendrin: and I believe this is because of the feature, probably introduced to move to grab villages 20140105 21:09:56< mattsc> shadowm: no. SkyOne tested it with OS X 10.5.8 and said it works - except that he couldn't move units :P 20140105 21:10:13< mattsc> It _should_ work with 10.4 as well, but I have no way of testing that 20140105 21:10:20< shadowm> mattsc: From his forum post I assume he was confused by fabi's input scheme changes. 20140105 21:10:34< shadowm> mattsc: So it'll run on latest OS X too? 20140105 21:10:38< fendrin> Coffee_irc: I can't see a difference between new recruited units and older ones. 20140105 21:11:04< fendrin> Coffee_irc: And I don't know about the grab village feature. 20140105 21:11:11< mattsc> Yes, it should. I have 10.8 (not 10.9 which is the latest), but there's no reason why it shouldn't work on 10.9 as well. 20140105 21:11:14< Coffee_irc> fendrin: recruit a unit and on the same turn use left click to select, right click to move and you can't undo the move with double lef click 20140105 21:11:24< timotei> If you need help testing on OS X let me know. 20140105 21:11:44< mattsc> shadowm: oh, he's made a forum post? I've been out for a little jog and haven't checked for a while... 20140105 21:11:49< mattsc> just got back 20140105 21:11:54< Coffee_irc> fendrin: if you recruit a unit and on the same turn use left click, left click, you _can_ premove the unit and undo the changes with double left click 20140105 21:12:27< shadowm> mattsc: http://forums.wesnoth.org/viewtopic.php?p=565313#p565313 20140105 21:12:37< mattsc> timotei: thanks, and feel free to test if you want to, but I don't think it's necessary. I've had people test it on 10.5, 10.6 and 10.8. 20140105 21:12:49< timotei> I have 10.9 :D 20140105 21:13:10< timotei> If you feel like having some prospective bugs :P 20140105 21:13:14< fendrin> Coffee_irc: Okay. 1) Recruit a unit. 2) Select with left 3) define a route for the next terun with right. 4) Select the unit again with left 5) click on the unit with right. result: no predefined path anymore. 20140105 21:13:19< timotei> Mavericks is known to have some incompatbilities. 20140105 21:13:50< fendrin> Coffee_irc: Thus, no matter if newly recruited or not, selecting a unit and right clicking it cancels the move. Just like I would expect it. 20140105 21:14:14< mattsc> timotei: Cool. (I've been too lazy to upgrade so far.) I don't expect any bugs, but I don't know anything specific about Mavericks yet. So yes, if you could verify that it works, that would be great! 20140105 21:15:10< Coffee_irc> fendrin: lol, that looks like it does, but if you move off the recruited unit you are still defining a new path 20140105 21:15:51< fendrin> Sorry, I don't get it. 20140105 21:16:17< Coffee_irc> fendrin: the new movement scheme doesn't work for premoving units to grab villages 20140105 21:17:10< fendrin> why? 20140105 21:17:19< Coffee_irc> fendrin: just give it a try 20140105 21:17:27< fendrin> Just did. 20140105 21:17:31< fendrin> Works like expected. 20140105 21:17:46< Coffee_irc> you can't undo a premove on turn 1 with a newly recruited unit when selecting the move with right click 20140105 21:18:04< Coffee_irc> but you _can_ undo a premove with the new scheme only if move is done with left click 20140105 21:18:20< Coffee_irc> no changes from the default hotkeys 20140105 21:18:28< fendrin> I can't reproduce this. 20140105 21:19:03< fendrin> Please give me an exact description what to do. 20140105 21:19:05< Coffee_irc> I can file a bug report I suppose? 20140105 21:19:11< fendrin> Sure 20140105 21:20:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140105 21:21:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140105 21:23:04-!- crimson_pingvin [~crimson_p@ec2.happyspork.com] has joined #wesnoth-dev 20140105 21:28:37-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Quit: DCW] 20140105 21:29:17-!- crimson_pingvin [~crimson_p@ec2.happyspork.com] has left #wesnoth-dev [] 20140105 21:30:53< Coffee_irc> fendrin: https://gna.org/bugs/index.php?21448 20140105 21:31:15< Coffee_irc> I did find out how to cancel the premove, but it took 3 clicks on the unit 20140105 21:31:50< Coffee_irc> in the past this was just a simple double left click 20140105 21:32:45< fendrin> Coffee_irc: Right clicking on the unit which deletes the premove should also deselect the unit, right? 20140105 21:32:58< Coffee_irc> eh, no 20140105 21:33:07< Coffee_irc> it doesn't deselect 20140105 21:33:11< Coffee_irc> in this case 20140105 21:33:14< fendrin> yes 20140105 21:33:21< fendrin> I proposed what you like to see. 20140105 21:33:30< Coffee_irc> not for me anyway, and I am using default hotkeys 20140105 21:34:04< Coffee_irc> fendrin: this is a common enough thing that you might want to do not just at recruiting 20140105 21:34:10< Coffee_irc> so it should be easy 20140105 21:34:23< Coffee_irc> 2 clicks is simple, 3 is not IMO 20140105 21:34:57< fendrin> Thus my proposal: I modify the controls to deselect a unit after clearing the premove, just like if you define another move. 20140105 21:35:31< Coffee_irc> fendrin: that makes sense to me 20140105 21:35:52< fendrin> Yes, that makes a lot of sense. Thank you for filling the bug report. 20140105 21:36:50< lipkab> AAAAARGH. I messed up my git tree. 20140105 21:37:08< Coffee_irc> lipkab: it's not upside down is it 20140105 21:37:21< Coffee_irc> I hear a lot of virtual trees are like that 20140105 21:38:27-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20140105 21:38:44< Coffee_irc> suppose I should get ready for work :P 20140105 21:38:55< LordBob_> fendrin: how's this for a title screen hotkey preferences icon ? (the original has a transparent background) https://www.dropbox.com/s/ie3gojo261cykj8/icon-titlescreen.jpg 20140105 21:40:10< fendrin> LordBob_: Hmm, might work. Except that the map looks like the old ones, before zookeeper did his magic on them. 20140105 21:40:38< lipkab> Coffee_irc: No they aren't. It's just that in computer science vertical coordinates grow as you move downwards. 20140105 21:41:01< lipkab> They're perfectly upside in that coordinate system :P 20140105 21:42:20< zookeeper> LordBob_, what would that be used for? 20140105 21:42:41< LordBob_> fendrin: I can add some decoration to make it feel more ornate, but priority should be to keep it recognizable in small size 20140105 21:43:11< fendrin> LordBob_: No, that was not what I meant. The old ones are brighter. 20140105 21:43:15< Espreon> shadowm: Well, just don't screw those up again. 20140105 21:43:21< LordBob_> zookeeper: icon for the menu element in preferences > hotkeys > title screen 20140105 21:43:59< LordBob_> (it currently doesn't have one) 20140105 21:44:06< lipkab> Shouldn't git reset --hard remove untracked files? 20140105 21:44:29< Espreon> I don't think so. 20140105 21:44:53< LordBob_> fendrin: ah, right. So you mean that I should add some darker tones ? 20140105 21:45:05< LordBob_> (in the paper, that is) 20140105 21:45:05< LordBob_> $ 20140105 21:45:24< timotei> lipkab: git clean -fd does 20140105 21:45:26< fendrin> Yes, the background of zookeeper's new map is more ... well, different. 20140105 21:45:27< shadowm> Espreon: I will keep doing so as many times as necessary. 20140105 21:45:40< lipkab> timotei: Thankies. 20140105 21:46:04< Espreon> shadowm: ... Very well, then. 20140105 21:46:04< shadowm> Espreon: If you have a problem with that, remove me from the project. 20140105 21:46:05< zookeeper> LordBob_, there's no "title screen" whatever in the hotkeys menu..? 20140105 21:46:56< fendrin> http://forums.wesnoth.org/viewtopic.php?p=565134#p565134 What are they talking about? mattsc told me that only scenarios that implicitly call the new ai features see any improvements. 20140105 21:47:09< zookeeper> LordBob_, oh nevermind 20140105 21:47:18-!- Espreon [~espreon@wesnoth/developer/espreon] has left #wesnoth-dev ["Blargh"] 20140105 21:47:34< zookeeper> LordBob_, still in 1.11.7 there's only "general", "game" and "editor" so which one do you mean? 20140105 21:48:02< zookeeper> a new category just for stuff that works in the title screen? 20140105 21:48:14-!- mjs-de [~mjs-de@f048011092.adsl.alicedsl.de] has joined #wesnoth-dev 20140105 21:48:18< fendrin> zookeeper: Yes 20140105 21:48:21< LordBob_> Apparently, it's a new category that has been added in 1.11.8 20140105 21:48:47< mattsc> fendrin: no, what I said was about the Micro AIs. The recruitment was changed in flix' GSoC project and has been the default since 1.11.7 20140105 21:49:20< fendrin> mattsc: But they don't talk about recruiting. They talk about village graping and other aspects. 20140105 21:50:19< shadowm> Grabbing. 20140105 21:51:09< mattsc> fendrin: hmm, I understood taptaps post "AI is banking" to be about recruitment gold savings, but you're right, the second post is different. 20140105 21:51:17< mattsc> Maybe he's talking about the Experimental AI? 20140105 21:51:53< mattsc> The default AI certainly has not changed in this way. 20140105 21:52:06< fendrin> mattsc: Oh, we have an experimental ai? 20140105 21:52:08< fendrin> :-) 20140105 21:52:26< mattsc> We have about 17 different experimental AIs :P 20140105 21:53:06< mattsc> But yes, Alarantalara put the AI we use to call "Ron" into mainline a couple releases ago, and there it's called "Experimental AI". 20140105 21:54:02< fendrin> So there is "Ron" and "Fred"? 20140105 21:54:27< fendrin> And some more micro ais. 20140105 21:56:01< mattsc> Yes, Ron and Fred are the two AIs that evolved from our first attempts at grunt rush AIs 20140105 21:56:23-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Remote host closed the connection] 20140105 21:56:29< mattsc> The MAIs are very specific additions you can make to the AI from a side. 20140105 21:56:39-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140105 21:57:31< mattsc> And then ... why don't you start Wesnoth in debug mode, go into the MP creating dialogs for a local game, and check out all the options you get for 'Computer Player' :) 20140105 21:58:20< fendrin> mattsc: Ah yes, now I see. 20140105 21:58:31< mattsc> Most of those are really old and probably barely worth it. 20140105 21:59:17< fendrin> mattsc: Can they be used in SP campaign scenarios as well? 20140105 21:59:31< mattsc> ... and apparently my measly little 21 km run dried out my brain enough that I can't form any grammatically correct sentences any more :P 20140105 22:00:10< mattsc> fendrin: yes, you should be able to use any of those in SP scenarios as well. 20140105 22:00:12-!- monochromatic is now known as mono 20140105 22:00:19-!- mono is now known as monochromatic 20140105 22:00:42< fendrin> mattsc: Hmmm, I am tempted to test some of them in LoW scenarios. 20140105 22:01:32< mattsc> fendrin: my personal (and admittedly biased) opinion is that Ron does better than all of the other ones combined. 20140105 22:01:40< mattsc> And Fred kills Ron 90% of the time. :) 20140105 22:02:20< fendrin> mattsc: Thus just using Fred for the orcs in LoW might be a good idea? 20140105 22:02:58< LordBob_> fendrin: better ? https://www.dropbox.com/s/ie3gojo261cykj8/icon-titlescreen.jpg 20140105 22:03:13< mattsc> No, Fred has all kinds of issues. One of the (lesser important) ones being that he sometimes needs 800 second to calculate a single move ... 20140105 22:03:27< mattsc> *seconds 20140105 22:04:00< mattsc> For now, use Ron (Experimental AI) and we'll let you know when Fred is at a point that he's usable in a more general setting. 20140105 22:04:42< fendrin> LordBob_: It is better, you put in some more details. But my complain is about the paper's color itself. 20140105 22:04:58< mattsc> fendrin: last macro in this section: http://www.wesnoth.org/macro-reference.html#file:ai.cfg 20140105 22:07:32< fendrin> mattsc: So just: [side] [ai] {EXPERIMENTAL_AI} is the trick? 20140105 22:08:20< LordBob_> fendrin: so with a darker paper ? https://www.dropbox.com/s/ie3gojo261cykj8/icon-titlescreen.jpg 20140105 22:08:28< mattsc> fendrin: yes 20140105 22:09:10< fendrin> LordBob_: Yes 20140105 22:09:25< fendrin> LordBob_: Now it looks more like our current title screen :-) 20140105 22:10:13< LordBob_> Good. I'll commit it and leave the wiring to you 20140105 22:10:20< fendrin> LordBob_: Fine :-) 20140105 22:12:09< fendrin> LordBob_: Iirc everything for 1.12 is ready now, art wise. 20140105 22:12:12< fendrin> gui art wise. 20140105 22:12:20< fendrin> Or did I forget about something? 20140105 22:12:23< fendrin> Oh yes. 20140105 22:12:29< fendrin> There is another thing. 20140105 22:12:34< fendrin> A huge one... 20140105 22:15:32< LordBob_> Is there ? 20140105 22:16:15< fendrin> LordBob_: Yes, the 25px icons are still too huge to get used in the menues. 20140105 22:16:26< fendrin> hotkey action icons. 20140105 22:18:08< fendrin> LordBob_: We use 18 pixels in the vertical dimension there. 20140105 22:18:36< fendrin> LordBob_: But most of the icon overlays are not bigger than 18 if you remove their transparent border. 20140105 22:18:50< irker397> wesnoth: Emilien Rotival wesnoth-old:master 0670d34c5c97 / images/icons/icon-titlescreen.png: New icon for the 'preferences>hotkeys>title screen' category that was added in 1 http://git.io/YgckWw 20140105 22:19:13< shadowm> I believe the previous standard for menu icons was 18x18, in fact. 20140105 22:20:53-!- Coffee_irc [~david@ppp121-45-31-196.lns20.adl2.internode.on.net] has quit [Ping timeout: 248 seconds] 20140105 22:20:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20140105 22:20:55< LordBob_> Alright. It shouldn't be too much of a hassle indeed, since the step up from 18 to 25 is mostly the button borders 20140105 22:21:05< fendrin> indeed 20140105 22:21:40< LordBob_> So which ones do you need ? Basically all of them ? 20140105 22:21:58< LordBob_> Or specifically the tools and actions ? 20140105 22:22:36< fendrin> LordBob_: Shall I try to just crop them to 18x18? 20140105 22:23:05< fendrin> LordBob_: And then you only need to have a look at those few where the result is disappointing. 20140105 22:23:33< LordBob_> We can do that. Alternately, I can mass-produce the cropped version at home 20140105 22:24:06< fendrin> Doing the cropping is very very easy, code wise. 20140105 22:24:18< LordBob_> Truth be told, the more we can do with a limited number of actual files, the better :) 20140105 22:24:24< fendrin> Agreed. 20140105 22:24:33< fendrin> Thus I will implement the cropping right now. 20140105 22:24:38< fendrin> Let's see how it works. 20140105 22:24:40< LordBob_> So go for it and tell me which ones require attention 20140105 22:24:47< fendrin> Fine :-) 20140105 22:24:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140105 22:25:12< LordBob_> (btw, I've committed the title screen icon) 20140105 22:28:05< LordBob_> I've also made an alternate version of the "village" status icon (without transparency) that is also used as the home icon for the website - shadowm had expressed interest in one of those a while ago. Where should I drop it - is /ressources/images fine ? 20140105 22:29:12< fendrin> LordBob_: Yes 20140105 22:29:44< fendrin> LordBob_: It also makes sense to drop your source files (those photoshop or gimp files which still know about layers) into the resources. 20140105 22:30:21-!- GallaecioLaptop_ [~quassel@30.150.165.83.dynamic.mundo-r.com] has quit [Ping timeout: 272 seconds] 20140105 22:30:50< shadowm> However... 20140105 22:30:53< LordBob_> Yeah, I'll do that eventually - probably once we're done with the graphics work for 1.12 20140105 22:31:19< shadowm> I'd like to extract the resources/ tree into a separate repository before you add anything large. 20140105 22:31:53< shadowm> (It's not hard to do and I already did so for website/, it's just that I haven't gotten around to actually do it.) 20140105 22:32:10< LordBob_> sure, no proble 20140105 22:32:16< LordBob_> *problem 20140105 22:37:41< irker397> wesnoth: Emilien Rotival wesnoth-old:master 22c1b23e82ab / resources/images/icon-home-16.png: Alternate version of the 'village' status icon without transparency http://git.io/kVrkJQ 20140105 22:38:40< LordBob_> shadowm : for future website needs ^ 20140105 22:39:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140105 22:39:19-!- GallaecioLaptop [~quassel@105.153.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140105 22:39:45< shadowm> The lower half of the icon looks like a mouth and two eyes, now that I think about it. 20140105 22:40:05< shadowm> ·o· 20140105 22:40:41< LordBob_> Now that you mention it...Maybe I should kill that symetry 20140105 22:41:14< LordBob_> Anyway, that'll be next time. For now, sleepy me goes to dreamland. 20140105 22:41:18< shadowm> Well, now that I went and said it, nobody will ever be able to unsee it. 20140105 22:41:25< LordBob_> G'night people 20140105 22:41:33< fendrin> LordBob_: Bye :-) 20140105 22:41:37< LordBob_> (damn you :p ) 20140105 22:41:44< shadowm> Hehehe. 20140105 22:41:56< fendrin> LordBob_: Cropping works. 20140105 22:42:05< fendrin> LordBob_: For everything seen so far. 20140105 22:42:13< LordBob_> ah, that's good news. 20140105 22:42:24-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20140105 22:43:11-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has joined #wesnoth-dev 20140105 22:43:35-!- LordBob_ [~LordBob_@che33-7-78-232-36-126.fbx.proxad.net] has quit [Client Quit] 20140105 22:47:22-!- Samual_ is now known as Samual 20140105 22:50:00-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140105 22:55:02-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140105 23:13:11< irker397> wesnoth: Allefant wesnoth-old:master 3799631bd4ba / data/tools/wesnoth/wmlparser2.py: [wmlparser2] Last fix introduced a different bug. http://git.io/ahybAQ 20140105 23:32:01< monochromatic> Okay, so I've just compiled Wesnoth from trunk, and campaigns and such work fine. However, multiplayer crashes with the following backtrace: http://pastebin.com/0cptNK13 Any ideas? 20140105 23:33:21< fendrin> monochromatic: May I ask if the new control scheme confused you? 20140105 23:33:35< monochromatic> control scheme? 20140105 23:33:53< fendrin> monochromatic: Select with left, move/attack with right. 20140105 23:33:58< fendrin> That is new. 20140105 23:35:40< monochromatic> ooh I have not tried that 20140105 23:37:30< fendrin> monochromatic: Hmmm, how can I reproduce the crash? 20140105 23:38:32< monochromatic> http://pastebin.com/EJcQesh1 20140105 23:38:40< monochromatic> fendrin: this is with all the debug info 20140105 23:39:15< monochromatic> For me, start a local game, click next, then ok, then ctd 20140105 23:39:27< fendrin> monochromatic: ctd? 20140105 23:39:39< monochromatic> crash to desktop, yes 20140105 23:39:58< fendrin> ah yes 20140105 23:40:09< monochromatic> Perhaps I have a mis-installed library or something. 20140105 23:40:22< fendrin> You are on Windows? 20140105 23:40:28< monochromatic> Linux, actually 20140105 23:41:12< monochromatic> fendrin: I tried playing a little of HttT. It felt a little strange at first, but I'm ultimately used to it as most other strat games use that scheme. 20140105 23:41:24< monochromatic> control scheme, that is 20140105 23:41:33< fendrin> monochromatic: I am so glad to hear this. 20140105 23:42:02< monochromatic> Although, I'm not sure what the numbers of the hexes mean 20140105 23:42:08< monochromatic> when you left-click instead 20140105 23:42:24< fendrin> monochromatic: It is the amount of units who can reach the field. 20140105 23:42:44< monochromatic> ahh actually that makes a lot of sense now 20140105 23:42:46< fendrin> monochromatic: The new control style allows selecting a field, highlighting every unit being able to reach it. 20140105 23:42:56< monochromatic> yes, I was wondering about that 20140105 23:43:02< fendrin> monochromatic: You can then click with the right of a highlighted unit and it was moved in. 20140105 23:43:09< fendrin> is moved in 20140105 23:44:12< monochromatic> That is very cool, I think. 20140105 23:44:14< fendrin> Often I need to browse the units because I know which hex field I need to occupy. This feature is a help in that case. 20140105 23:47:13< fendrin> monochromatic: I just noticed, my codebase is not up to date. Thus the bug you discovered might have been introduced just a few commits ago. 20140105 23:48:13< monochromatic> Perhaps. 20140105 23:50:45< fendrin> monochromatic: Catching up with current head will take a while since my internet is slowed down to 90th speed, haven't paid the bill. But I will try to reproduce when it is ready. Please fill a bug report at bugs.wesnoth.org about the crash. 20140105 23:51:04< monochromatic> Okay. 20140105 23:53:56-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140105 23:57:10< shadowm> Has anyone filed a bug for the linger mode attacking/moving issue? --- Log closed Mon Jan 06 00:00:13 2014