--- Log opened Tue Jan 07 00:00:43 2014 20140107 00:02:56-!- Netsplit *.net <-> *.split quits: shadowm_desktop, Octalot, molgrum, kex 20140107 00:03:32-!- Netsplit over, joins: molgrum 20140107 00:06:52-!- shadowm_desktop [ignacio@186.11.17.76] has joined #wesnoth-dev 20140107 00:06:52-!- kex [~kex@77.28.10.41] has joined #wesnoth-dev 20140107 00:07:48-!- shadowm_desktop is now known as Guest88244 20140107 00:13:41-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140107 00:13:41-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140107 00:13:41-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140107 00:19:26< shadowm> happygrue: zookeeper said you could deal with matters concerning the mainline MP maps? 20140107 00:19:50< shadowm> happygrue: Velensk sent me an updated version of one of them and I don't really know how to handle that. 20140107 00:23:05< Turuk> splice it in half, and then put the odd sides together 20140107 00:29:54< happygrue> shadowm: busy for a bit, but you can send it to me and I'll take a look later. I usually defer to jb on that stuff, be he's not around much I guess 20140107 00:31:23< happygrue> Someone like Velensk might be a good person to get commit access for such things, he has stayed active in the map scene for some time now, but I don't mind doing it. 20140107 00:31:26< shadowm> happygrue: OK, forwarded it yto you then. 20140107 00:36:45< Turuk> just make him red 20140107 00:36:53< Turuk> Have him join the dark side 20140107 00:42:09-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140107 00:45:12-!- Guest88244 is now known as shadowm_desktop 20140107 00:45:15-!- shadowm_desktop [ignacio@186.11.17.76] has quit [Changing host] 20140107 00:45:15-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 00:46:51-!- Fortescue [~Vigilant@cpe-65-189-245-210.woh.res.rr.com] has joined #wesnoth-dev 20140107 00:47:06-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140107 00:49:25-!- mjs-de [~mjs-de@f049016100.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140107 01:19:32-!- Kexoth [~kex@77.29.140.38] has joined #wesnoth-dev 20140107 01:20:08< shadowm> *sigh* Groggy still hasn't read to responded to my PM about his wmllint changes. 20140107 01:20:14< shadowm> s/to/or/ 20140107 01:22:01-!- kex [~kex@77.28.10.41] has quit [Ping timeout: 265 seconds] 20140107 01:22:16< shadowm> Trying to decide whether to send him an email directly. 20140107 01:28:22< happygrue> so why is it now that units no longer display where they can get to next turn when you mouse over them? 20140107 01:29:07< shadowm> Because fendrin hasn't fixed that yet. 20140107 01:29:23< fendrin> happygrue: yeah 20140107 01:29:54< shadowm> It's infuriating, I have to use ctrl+v to display everyone's possible moves when I only want to look at specific enemies. 20140107 01:30:38< happygrue> okay 20140107 01:32:13< irker186> wesnoth: fendrin wesnoth-old:master bc99e3efa626 / src/hotkey/command_executor.cpp: Crop hotkey action icon overlays to 18x18 when used as menu entries. http://git.io/--i01g 20140107 01:32:15< irker186> wesnoth: fendrin wesnoth-old:master 1b7b5b28c478 / images/buttons/ (4 files): New "End Turn" button from LordBob. http://git.io/Hc83MA 20140107 01:32:17< irker186> wesnoth: fendrin wesnoth-old:master 21bee9b848fb / data/core/images/themes/classic/minimap.png: New minimap image from LordBob. http://git.io/9JqXrA 20140107 01:32:19< irker186> wesnoth: fendrin wesnoth-old:master ddd610a8092c / data/themes/ (default.cfg macros.cfg): Adjusments for the new minimap and end turn graphics. http://git.io/3aYArg 20140107 01:32:21< irker186> wesnoth: fendrin wesnoth-old:master 374227f76f2d / data/core/terrain.cfg: Adjust the id and terrain string for "Trash and litter" terrain. http://git.io/NULlZQ 20140107 01:32:23< irker186> wesnoth: fendrin wesnoth-old:master 01a0a45e3524 / src/ (4 files in 3 dirs): Change the selection tool to deselect with strg+left click. http://git.io/3p7Hgg 20140107 01:32:59< fendrin> ^ s/strg/ctrl 20140107 01:34:24< shadowm> Could you not toss a lot of terrain graphics layout implementation details into terrain-graphics.cfg directly the next time? 20140107 01:35:48< fendrin> shadowm: Do they belong into a macro file? 20140107 01:36:12< shadowm> Preferably. 20140107 01:36:17< fendrin> Okay 20140107 01:40:37< mattsc> fendrin: I don't have time to stay around right now, but did you see that there was an explanation by somebody on the forums why the movement for enemy units is not shown any longer on mouse-over? 20140107 01:41:03< mattsc> It's because what's displayed is current moves, rather than full moves, which is usually 0 for the non-current sides. 20140107 01:41:26< fendrin> mattsc: Yes, I noticed it. Thank you anyway :-) 20140107 01:41:38< mattsc> Cool. Just thought I mention it. :) 20140107 01:41:55< mattsc> ... and with that I'm off for a little. Bis später. 20140107 01:42:00< fendrin> bye 20140107 01:44:59< shadowm> fendrin: What was the reason for removing the alignment label from the sidebar? 20140107 01:47:38< fendrin> shadowm: Just space considerations. 20140107 01:48:53< shadowm> Only space considerations? What now that we have a third alignment? 20140107 01:50:53< fendrin> I count 4 20140107 01:51:19< shadowm> What now that we have a fourth alignment? 20140107 01:51:53< fendrin> Why is the amount of alignments playing a role? 20140107 01:53:29< shadowm> It does accentuate the need to know what that little number means without having to move the mouse over it. 20140107 01:54:08< fendrin> hmm 20140107 01:55:51< happygrue> having the alignment displayed is very important 20140107 01:56:12< happygrue> also, changing the charge to display as doubled on the opponents turn is mighty confusing to me 20140107 01:59:58< irker186> wesnoth: Ignacio R. Morelle wesnoth-old:master 715618b38526 / data/tools/wmllint: wmllint: Clarify error message about existing spelling exceptions http://git.io/fCoBDQ 20140107 02:02:29< fendrin> Turuk, shadowm, happygrue: I have to insist that we keep the formal way to give the developer title. Meaning Velensk has to submit at least 3 medium sized useful patches. It can't be that this rule is true for some people and some not. 20140107 02:03:13< shadowm> I disagree. 20140107 02:03:14< happygrue> well, he has a map in the game and has submitted a few updates for it 20140107 02:03:26< happygrue> not sure if that qualifes as a "patch", but maybe it should? 20140107 02:04:11< shadowm> Not everything fits nicely within the patch scheme. 20140107 02:04:21< fendrin> happygrue: Pyrophorus wrote that huge new map generator which is quite well made. It is in mainline already. That did not count. 20140107 02:04:51< vultraz> Is it used? 20140107 02:05:13< shadowm> It doesn't work well for me and the code shouldn't have been committed without a cleanup first. 20140107 02:05:48< vultraz> As far as I can see it's just sitting there 20140107 02:06:31< fendrin> vultraz: No, it is not ready to stay in for 1.12. The gui is not ready. Guess why. 20140107 02:07:00< vultraz> Is there an accusation in that question? 20140107 02:07:04< fendrin> sure 20140107 02:09:45< shadowm> We've had translation maintainers with direct access, art commit assistants, project file janitors, and (IIRC) celebrities be given access without going through the usual process in the past, so exceptions aren't anything new. 20140107 02:10:10< fendrin> shadowm: celebrities? 20140107 02:10:54< vultraz> On that subject, IIRC I myself got access to help maintain the XCode projectfile (which I did do, until the my mac crashed and burned - not literally) 20140107 02:11:36< shadowm> Also, LordBob hasn't submitted any patches to my knowledge and he's helped you a lot with things. I don't think you want to complain about that. :) 20140107 02:12:21< fendrin> I haven't commited anything myself and got the title. 20140107 02:12:30< vultraz> (well technically it still works. The batter is just swelled up and bloated) 20140107 02:13:20< fendrin> It is not the exceptions themselves which bother me, it is your habit of dictating the procedure. And overruling my word that I gave Pyrophorus. 20140107 02:14:13< shadowm> If that code had gone through the usual patch review process, it'd have been rejected. 20140107 02:17:24< Turuk> So what's the formal process for implementing code that changes the fundamental way the game is controlled? 20140107 02:24:12-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140107 02:24:32-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140107 02:26:57-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140107 02:32:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140107 02:34:19< fendrin> hi noy 20140107 02:38:34< irker186> wesnoth: Ignacio R. Morelle wesnoth-old:master 3bf175313b3a / changelog players_changelog src/multiplayer_connect.cpp: Fix possible invalid memory access in the MP sides config code (bug #21449) http://git.io/6CKiew 20140107 02:43:12< shadowm> wesbot: seen thunderstruck 20140107 02:43:12< wesbot> shadowm: Person, who 1d 6h ago used nick thunderstruck, last spoke 2d 15h ago. 1d 5h ago as thunders1ruck was here and on the channel #wesnoth with the message: 20140107 02:43:44< shadowm> thunderstruck: Could you review http://git.io/6CKiew, please? See the last paragraph of the commit message. 20140107 02:44:03-!- wesbot changed the topic of #wesnoth-dev to: 207 bugs, 341 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140107 02:55:50< happygrue> fendrin: regarding adding people without patches: I'm not sure the bar to get commit access should be patches only... In fact, I was not aware that was a thing. Perhaps being called a developer needs to be proved or something, but if the commit access is granted to do art for example, do they need to be able to code too? 20140107 02:56:25< happygrue> I don't touch any code, I just change stats... and update maps because that sometimes need to be done. Surely there are art folks in the same boat 20140107 02:58:35< Turuk> Or map folks 20140107 03:00:56< happygrue> I played a game with him tonight and asked if he'd be interested in keeping his map and perhaps some others updated and he seemed interested in it. I dont' know him well personally, but he is a longtime member of the community and has been active on the forums for a long time. 20140107 03:01:11< happygrue> I guess a bigger question is, who is in charge of maps right now, and are they active? 20140107 03:05:07< happygrue> I don't propose to put him in charge, exactly, but it struck me that I've updated his map a few times for him, if memory serves, and he seems the sort of person who could be updating it himself, and perhaps keeping other maps up to date as well. Anyway, I figured I'd toss it out there. 20140107 03:06:14< shadowm> He does seem to understand game balancing more than every other people I've red in the forums without a title. Either that, or his language skills are far better than the rest. 20140107 03:06:26< shadowm> read 20140107 03:06:46< fendrin> Have we ask Velensk already if he wants to do the job? 20140107 03:07:06< happygrue> I asked him if he was interested tonight in a game, without promising anything 20140107 03:07:10< happygrue> and also if he used IRC ;) 20140107 03:07:16< shadowm> *every other person 20140107 03:07:34< happygrue> and is interested, without knowing "what all that entails" 20140107 03:08:12< happygrue> I would want to ask doc and jb, as the people I know of who do maps how active they are keeping with it 20140107 03:09:26< happygrue> I will send them a PM and see 20140107 03:09:30< fendrin> happygrue: That reminds me that I need to take care about possible damage I did to auction-x. 20140107 03:14:37< fendrin> happygrue: It would be nice if someone takes care about mp maps which feature terrain combinations that produce broken graphics. If they can't be repaired by replacing terrain bug reports need to be filled. 20140107 03:18:37-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140107 03:21:46-!- travis-ci [~travis-ci@ec2-72-44-37-240.compute-1.amazonaws.com] has joined #wesnoth-dev 20140107 03:21:46< travis-ci> [travis-ci] wesnoth/wesnoth-old#1449 (master - 3bf1753 : Ignacio R. Morelle): The build has errored. 20140107 03:21:46< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16503756 20140107 03:21:46-!- travis-ci [~travis-ci@ec2-72-44-37-240.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140107 03:32:52 * AI0867 restarts 20140107 03:33:15< happygrue> that is another reason why we need an active person to likes to take care of mp maps ;) 20140107 03:33:16-!- Ivanovic_ [~ivanovic@x2f4d5f7.dyn.telefonica.de] has joined #wesnoth-dev 20140107 03:36:37-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 248 seconds] 20140107 03:37:11-!- Ivanovic_ is now known as Ivanovic 20140107 03:43:50< Turuk> happygrue: We can name him the Map Maintainer 20140107 03:43:52< Turuk> Map Master 20140107 03:43:55< Turuk> Map Technician 20140107 03:45:51-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140107 03:46:49< happygrue> I've sent a pm to jb and Doc, I know they've put a lot of work into getting the maps to a certain point so it would make sense to see if either of them are still actively keeping tabs on map stuff, and what their thoughts are 20140107 03:50:15< Turuk> That makes perfect sense. 20140107 03:50:28< Turuk> I'm just brainstorming titles to show his responsibilty 20140107 03:50:33< Turuk> Like we do with the packagers 20140107 03:50:45< Turuk> or jb 20140107 03:51:08< Turuk> or doc 20140107 03:51:28< happygrue> yeah, any of those would be fine :D 20140107 03:52:17< fendrin> Map Magician 20140107 03:54:08< mattsc> Mapster 20140107 03:54:29< mattsc> Just ignore me. 20140107 03:56:46< happygrue> ;) 20140107 03:58:34< Turuk> Mapster 20140107 03:58:38< Turuk> A nice play on Napster 20140107 03:58:44< Turuk> Map Magician does have a nice ring to it 20140107 04:19:26< vultraz> what's Napster? 20140107 04:20:03< shadowm> Great job, you, now I feel old. 20140107 04:24:42< happygrue> hehe 20140107 04:32:42< happygrue> Why can't I find any Metallica on this Napster thingamabob? 20140107 04:34:27< Turuk> Do you really not know what Napster is? 20140107 04:45:30< vultraz> I have no idea 20140107 04:45:41< vultraz> The name seems vaguely familiar... 20140107 04:45:50< vultraz> Must have read it in some old article... 20140107 04:45:53< vultraz> IDK 20140107 04:45:55< vultraz> WHat is it? 20140107 04:46:39< shadowm> vultraz: http://lmgtfy.com/?q=napster 20140107 04:48:30< vultraz> Oh. I thought it was a browser or something 20140107 04:50:05< happygrue> now I feel old too 20140107 04:50:11< happygrue> shadowm: pass me my cane, would you? 20140107 04:50:56< happygrue> EH? 20140107 05:03:30-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 240 seconds] 20140107 05:03:49-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has quit [Quit: AFK.] 20140107 05:17:02-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 20140107 05:17:26-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140107 05:28:11-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140107 05:28:50-!- GallaecioLaptop_ [~quassel@105.153.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140107 05:29:40-!- GallaecioLaptop [~quassel@105.153.165.83.dynamic.mundo-r.com] has quit [Write error: Broken pipe] 20140107 05:30:46-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has quit [Ping timeout: 241 seconds] 20140107 05:32:04-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140107 05:33:50-!- janebot__ [~Gambot@lvps176-28-15-248.dedicated.hosteurope.de] has joined #wesnoth-dev 20140107 05:34:49< irker186> wesnoth: trewe wesnoth-old:master acfc55f1cf5d / data/campaigns/Liberty/images/maps/l10n/pt/liberty-map--overlay.png: removed obsolete map overlay http://git.io/xsnswA 20140107 05:34:51< irker186> wesnoth: trewe wesnoth-old:master 20458dcaf30a / data/campaigns/ (3 files in 3 dirs): added new map overlays for DW, Lib and TRoW (pt) http://git.io/KJPD9A 20140107 05:34:53< irker186> wesnoth: trewe wesnoth-old:master c7f437961f77 / po/ (28 files in 28 dirs): updated po files for pt_PT http://git.io/PC-pTA 20140107 05:34:54< irker186> wesnoth: trewe wesnoth-old:master 67cc9beca74e / changelog players_changelog: bumped changelogs http://git.io/17KkiA 20140107 05:34:57< irker186> wesnoth: Alexander van Gessel wesnoth-old:master 9c53daa2a5a5 / / (34 files in 32 dirs): Merge branch 'master' of github.com:trewe/wesnoth-old (PR #90) http://git.io/K1kZFw 20140107 05:36:15-!- Netsplit *.net <-> *.split quits: janebot__, esr 20140107 05:36:30-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has joined #wesnoth-dev 20140107 05:36:54-!- esr [~esr@static-71-162-243-5.phlapa.fios.verizon.net] has quit [Changing host] 20140107 05:36:54-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20140107 05:38:48-!- shikadibot_ [~shikadi@wesnoth/umc-dev/bot/shikadibot] has joined #wesnoth-dev 20140107 05:39:26-!- shikadibot [~shikadi@wesnoth/umc-dev/bot/shikadibot] has quit [Killed (wolfe.freenode.net (Nickname regained by services))] 20140107 05:39:26-!- shikadibot_ is now known as shikadibot 20140107 05:39:43-!- Netsplit *.net <-> *.split quits: exciton, knotwork, janebot_ 20140107 05:41:09< irker186> wesnoth: Ignacio R. Morelle wesnoth-old:master 164d632b540e / utils/wesnoth-defaults: New wesnoth-defaults utility script http://git.io/RU2IRQ 20140107 05:46:17-!- knotwork [~markm@142.68.83.81] has joined #wesnoth-dev 20140107 05:46:18-!- knotwork [~markm@142.68.83.81] has quit [Changing host] 20140107 05:46:19-!- knotwork [~markm@unaffiliated/knotwork] has joined #wesnoth-dev 20140107 05:48:03-!- Netsplit over, joins: exciton 20140107 05:50:41-!- Jetrel_ [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140107 05:52:23-!- Netsplit *.net <-> *.split quits: Jetrel, shadowm_desktop 20140107 05:53:01-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140107 05:56:32-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140107 05:57:42-!- shadowm_desktop [ignacio@186.11.17.76] has joined #wesnoth-dev 20140107 05:58:37-!- shadowm_desktop is now known as Guest92868 20140107 06:14:15-!- Kexoth [~kex@77.29.140.38] has quit [Remote host closed the connection] 20140107 06:14:43-!- kex [~kex@77.29.140.38] has joined #wesnoth-dev 20140107 06:19:17-!- kex [~kex@77.29.140.38] has quit [Ping timeout: 248 seconds] 20140107 06:28:26-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 264 seconds] 20140107 06:29:29-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140107 06:41:01-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140107 06:45:04-!- Ivanovic [~ivanovic@x2f4d5f7.dyn.telefonica.de] has quit [Changing host] 20140107 06:45:04-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140107 07:09:03-!- Guest92868 is now known as shadowm_desktop 20140107 07:09:05-!- shadowm_desktop [ignacio@186.11.17.76] has quit [Changing host] 20140107 07:09:05-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 07:24:31-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 260 seconds] 20140107 07:36:51-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140107 07:38:03-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20140107 07:40:07-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 07:45:12-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140107 07:52:42-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140107 08:44:03-!- wesbot changed the topic of #wesnoth-dev to: 208 bugs, 342 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140107 08:56:48-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140107 08:57:37-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20140107 08:58:06< LordBob_> fendrin: ping ? 20140107 09:05:34< LordBob_> zookeeper: ping ? 20140107 09:05:40< zookeeper> yes? 20140107 09:06:00< LordBob_> ah, hello there. 20140107 09:06:08< LordBob_> Say, I wanted to discuss something 20140107 09:06:48< LordBob_> Now that the big maps are all but done, what would you say to working on the story art project I'd started last year ? 20140107 09:07:18< LordBob_> I have a couple of things in mind, some of which I think you can be of help for considering what you've done with the maps :) 20140107 09:07:38< zookeeper> sure 20140107 09:08:03< zookeeper> i mean, i can't promise anything before knowing what exactly you'd need, but go ahead and suggest :p 20140107 09:08:08< LordBob_> Great. here's the thing. 20140107 09:08:46< LordBob_> Art-wise, I'm now entering a phase where I need to blurt out speedpaints in order to consolidate my skills 20140107 09:09:05< LordBob_> which, I think, could also double as decent story art material 20140107 09:09:41< LordBob_> However, because the style would be less consistent than with portrait, I think it might benefit from a nice wrapping to make blend nicely in the general Wesnoth context 20140107 09:10:14< zookeeper> and that wrapping would be... something akin to the maps? 20140107 09:10:47< LordBob_> Exactly. In the same way that maps now have their wooden backgrounds, there could be an ornate frame of sorts, or illuminated parchement, book, ... 20140107 09:11:51< zookeeper> yeah, that'd make even differently styled story art fit together 20140107 09:12:30< LordBob_> Totally. A context that would present story art as if it wheresome kind of an archive that's part of recorded history, or whatever fits best with a given narrative 20140107 09:13:23< LordBob_> So if you're interested, I'd really like if we could work on this together 20140107 09:13:47< zookeeper> my immediate thought would be to use the same wooden background but just a different perspectivized parchment/book/whatever on top 20140107 09:14:47< LordBob_> Yes. There could be ponctual variations, but the wooden tabletop/whatever it is would definitely unify everything 20140107 09:16:14< LordBob_> If you want, I've done a first picture, which you can use as a template to see how it all fits together 20140107 09:16:28< zookeeper> book would make sense, since that's where those kind of depictions would likely be (as opposed to individual pages lying around) 20140107 09:16:29< LordBob_> https://www.dropbox.com/s/2x7lr442ppd2gs7/tRoW_intro1.jpg 20140107 09:16:47< zookeeper> ohh, nice 20140107 09:16:49< LordBob_> Agreed 20140107 09:18:03< zookeeper> if we went for a book, then i think what i'd need from you is a bunch of versions showing different pages being open; you wouldn't want consecutive story screens to just change the image while the pages stay exactly in the same place 20140107 09:19:21< zookeeper> then, each story image would be displaced to fit the page + all the other processing applied, after which each story screen image would basically be a copy of the book with the given image painted on the open page 20140107 09:19:30< zookeeper> although i suppose books typically have two pages open at the same time :p 20140107 09:19:57< LordBob_> Surely we can fix that with a clever crop :p 20140107 09:20:39< zookeeper> that, or just have the other page feature illegible writing 20140107 09:21:01< LordBob_> Yeah, that would definitely work too 20140107 09:21:05< zookeeper> it'd still allow one to put different images on the two pages at once, if there'd be need 20140107 09:21:30< LordBob_> Also, a good side effect of this would be that in the long run, different campaigns can be told with different books 20140107 09:21:45< zookeeper> yeah 20140107 09:22:54< LordBob_> Altogether, I'd say we prepare a selection of 4 to 10 backgrounds with different pages, single pages, double page, single parchment, ... 20140107 09:24:26< LordBob_> Eventually, different stories can be flavoured with secondary decorations such as different writing in the margins, small objects lying next to the book, ... 20140107 09:24:32< zookeeper> i'm not sure how exactly i should distort the image to make it fit onto the page, so if you could come up with one book image to experiment on... 20140107 09:24:40-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140107 09:25:50< LordBob_> Yup. I think we can start with that. I'll make a net search and rip a few photos here and there, so that we can settle on an overall composition 20140107 09:25:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 260 seconds] 20140107 09:26:56< LordBob_> Anyway, time for me to work. We'll discuss this again very soon, I think :) 20140107 09:27:27< zookeeper> all right 20140107 09:27:43< zookeeper> btw, you probably won't need it but here's a perspective guide for the wood background: http://imagebin.org/285543 20140107 09:28:21< vultraz> That makes me dizzy to scroll down... 20140107 09:28:46< zookeeper> i use it myself when doing the final perspective correction for the maps 20140107 09:29:32< LordBob_> Thanks. It will actually save a lot of time when working on the books :) 20140107 09:30:45< vultraz> LordBob_: probably not the best time since you're leaving, but something seems off about the color of that trow1 intro pic 20140107 09:30:59< vultraz> It looks almost too...blue... 20140107 09:31:03-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140107 09:31:25< zookeeper> and actually i do have some old-style leather bound books that i could take photos of, if there's need for the same book from multiple angles 20140107 09:32:16< LordBob_> that would be a excellent working base ! 20140107 09:32:53< LordBob_> we can re-decorate and tweak the pictures afterwards if needed, but having a real book to begin with would save a lot of effort 20140107 09:33:44< vultraz> Actually...I think it's the lighting. Lightning, as it's very bright and sharp, should light up everything in very sharp detail. Right now it looks like there's another lightsource from the side, making it too soft. (then again, disregard me if I'm bullshitting) 20140107 09:34:26< LordBob_> vultraz: call it artistic license and a combination of several other factors. In truth, lightning has more a purplish-blue color cast. 20140107 09:34:53< LordBob_> And it probably doesn't light up clouds with such saturated lights 20140107 09:35:15-!- stikonas [~gentoo@5.20.200.50] has joined #wesnoth-dev 20140107 09:35:27-!- stikonas [~gentoo@5.20.200.50] has quit [Changing host] 20140107 09:35:27-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140107 09:35:46< zookeeper> unfortunately the prettiness of those kind of books is in the covers, and there's nothing much special about the open side 20140107 09:37:03< LordBob_> vultraz: as for the side light, I'm not sure what exactly you're basing this observation on. There could be some wrong in how I played out the transparency of sails and froth 20140107 09:38:16< LordBob_> zookeeper: I still think they can have their use, if only to give a basic shape to work from, or to serve as decoration. There could for example be several closed books lying on the table next the main book 20140107 09:39:26< LordBob_> vultraz: anyway, I'll probably toy with color balance before this is over and keep your comments in mind. 20140107 09:39:39< LordBob_> And now, time to go. Seeya guys 20140107 09:39:49< zookeeper> _o/ 20140107 09:40:12-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has left #wesnoth-dev [] 20140107 10:02:12-!- Elvish_Hunter [6d346385@gateway/web/freenode/ip.109.52.99.133] has joined #wesnoth-dev 20140107 10:44:26-!- Elvish_Hunter [6d346385@gateway/web/freenode/ip.109.52.99.133] has quit [Quit: Ciao!] 20140107 10:54:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 11:07:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20140107 11:40:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140107 11:40:57-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140107 12:03:48-!- ToBeFree [ToBeFree@unaffiliated/tobefree] has quit [Quit: Ping timeout: 1337 seconds] 20140107 12:24:12< fendrin> Turuk: hi 20140107 12:37:16-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: tomreyn] 20140107 12:43:31-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20140107 12:44:58-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 13:07:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20140107 13:31:23< fendrin> ah 20140107 13:31:58< fendrin> I have a fix my favorite bug. Maybe I should delay the commit until the last minute? 20140107 13:32:36< fendrin> It made shadowm cry so nicely. 20140107 13:33:59-!- GallaecioLaptop_ [~quassel@105.153.165.83.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20140107 13:36:38-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 248 seconds] 20140107 13:45:36-!- ToBeFree [ToBeFree@unaffiliated/tobefree] has joined #wesnoth-dev 20140107 13:51:17-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140107 13:51:17-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140107 13:51:17-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140107 13:51:18-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140107 14:02:22-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140107 14:06:33-!- GallaecioLaptop [~quassel@30.150.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140107 14:18:39-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140107 14:26:33-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140107 14:28:58-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140107 14:35:29-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has quit [] 20140107 14:41:12< irker186> wesnoth: Allefant wesnoth-old:master 66162c137410 / data/tools/wesnoth/wmlparser2.py: [wmlparser2] Fixed another newline handling case. http://git.io/ypD5fA 20140107 14:47:31-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20140107 15:23:13-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140107 15:56:13-!- GallaecioLaptop [~quassel@30.150.165.83.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20140107 16:09:43-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20140107 16:14:56-!- GallaecioLaptop [~quassel@105.153.165.83.dynamic.mundo-r.com] has joined #wesnoth-dev 20140107 16:26:21-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140107 16:28:09-!- wajeemba [~wajeemba@c-174-53-162-42.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140107 16:43:24-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140107 16:46:09-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140107 16:46:11-!- uydksx is now known as {V} 20140107 17:06:09-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 17:08:03< AI0867> fendrin: I can't use the secondary bush in the editor. It brings up a menu instead 20140107 17:08:15< fendrin> AI0867: uh 20140107 17:08:38-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 264 seconds] 20140107 17:08:59< fendrin> AI0867: How to reproduce? 20140107 17:09:09< fendrin> AI0867: Which menu? 20140107 17:12:50< AI0867> unit brush 20140107 17:13:05< AI0867> I put one unit on primary and another on secondary 20140107 17:13:15< AI0867> I right click on the map, and a menu pops up 20140107 17:16:34< fendrin> You can select several secondary units, right? 20140107 17:16:51< AI0867> ?? 20140107 17:16:54< fendrin> Try it. 20140107 17:17:10< AI0867> unrelated: the grand knight's icon is skewed 20140107 17:17:34< fendrin> AI0867: Right, I should use image_icon instead of image. 20140107 17:17:43< fendrin> AI0867: Noted and will be fixed 20140107 17:17:47< AI0867> okay, and what is supposed to be the purpose of that? 20140107 17:18:11< AI0867> I can now hit "swap foreground/background palette" and crash the editor 20140107 17:18:39< fendrin> AI0867: You can define a set of units which can then be assigned as a leader's recruit list. A have more use cases in mind. 20140107 17:19:07-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 260 seconds] 20140107 17:19:09< fendrin> AI0867: The swap button will be replaced to a "clear selection" one for this palette. 20140107 17:21:10< AI0867> can I assign traits? 20140107 17:21:36-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 17:21:43< AI0867> also, I can't seem to actually *save* a custom ToD schedule 20140107 17:21:52< AI0867> the OK button is ignored 20140107 17:22:01< AI0867> hitting enter just cancels 20140107 17:34:20< AI0867> adding traits in by hand causes both the editor and the mp create screen to fail due to missing macros 20140107 17:39:51< fendrin> yes, macros are not supported 20140107 17:40:00< fendrin> I don't know if that might change in the future. 20140107 17:41:15-!- irker186 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140107 17:41:48-!- mjs-de [~mjs-de@f048013189.adsl.alicedsl.de] has joined #wesnoth-dev 20140107 17:44:35-!- cjhopman_ [cjhopman@nat/google/x-kvlvrmhqdphpvcid] has joined #wesnoth-dev 20140107 17:46:32-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140107 17:50:06< fendrin> AI0867: Yeah, saving tod is still some kind of a problem. I guess I will need to store them into the preferences file. 20140107 17:51:00-!- cjhopman [cjhopman@nat/google/x-nkrwpiwjuzewulbr] has quit [Ping timeout: 240 seconds] 20140107 17:51:02< fendrin> AI0867: Assigning traits is something I have not thought about yet. I will put it on the todo. 20140107 18:11:05-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 272 seconds] 20140107 18:14:28< AI0867> preferences?? 20140107 18:14:36< AI0867> I just want them to be saved into the scenario 20140107 18:14:40-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 18:24:23-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 272 seconds] 20140107 18:30:16-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 18:40:02< fendrin> AI0867: Of course, they need to end in the scenario. Still you might want to use them again for the next scenario of your campaign. Do you have a better idea than the preferences? 20140107 18:40:36< AI0867> how are the schedules currently selected? Hardcoded? 20140107 18:41:07< fendrin> data/core/editor/time-of-day.cfg 20140107 18:41:32< AI0867> that sounds like something you can extend in UMC 20140107 18:42:06< fendrin> Yes 20140107 18:42:11< fendrin> That is possible. 20140107 18:42:35< fendrin> If put into #ifdef EDITOR 20140107 18:42:53-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 252 seconds] 20140107 18:47:37-!- Netsplit *.net <-> *.split quits: Crendgrim, TooLmaN, noy 20140107 18:47:49-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has joined #wesnoth-dev 20140107 18:47:57-!- Netsplit over, joins: noy 20140107 18:51:08-!- TooLmaN_ [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20140107 18:54:10-!- TooLmaN_ [~TooLmaN@mail.thomsonplastics.com] has quit [Client Quit] 20140107 19:00:39-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140107 19:01:21-!- TooLmaN [~TooLmaN@mx1.thomsonplastics.com] has quit [Ping timeout: 240 seconds] 20140107 19:01:58-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140107 19:02:00-!- uydksx is now known as {V} 20140107 19:02:42-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 19:07:49-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Ping timeout: 272 seconds] 20140107 19:08:13-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has joined #wesnoth-dev 20140107 19:09:15-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140107 19:09:56-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140107 19:12:50-!- uydksx [~V@88-73-ftth.on.nl] has quit [Read error: Connection reset by peer] 20140107 19:13:57-!- {V} [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140107 19:21:41-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140107 19:31:57-!- lipkab [~the_new_l@host-91-147-212-174.biatv.hu] has quit [Read error: Connection reset by peer] 20140107 19:34:37-!- Crendgrim [~crend@wesnoth/forum-moderator/crendgrim] has joined #wesnoth-dev 20140107 19:46:28-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140107 20:39:14-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 264 seconds] 20140107 20:40:01-!- timotei [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140107 21:02:07-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140107 21:03:49-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140107 21:09:10-!- timotei [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 245 seconds] 20140107 21:15:00-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140107 21:38:50-!- timotei__ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20140107 21:44:17-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has joined #wesnoth-dev 20140107 21:45:40< LordBob_> fendrin: ping ? 20140107 21:48:30-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140107 21:55:18< zookeeper> LordBob_, i'm really not sure if the book/journal i have is worth photographing for the purpose, for one the pages don't fold nicely. i might nevertheless, but not tonight 20140107 21:56:13< zookeeper> it's very much like these (or even one of them, i don't recall): http://www.etsy.com/shop/bibliographica 20140107 21:56:20< zookeeper> so more like a journal/notebook than a book 20140107 21:57:19< LordBob_> Nice! 20140107 21:58:19< LordBob_> There's definitely something to do with these kind of notebooks, especially for the narrative of wandering parties such as HttT or tHoT 20140107 21:59:16< LordBob_> I did some research on my side, and it turns out there are a few good free textures / photos website out there with an impressive collection of old paper samples, so texturing really shouldn't be a worry 20140107 22:00:46< LordBob_> I'm also pondering a visit to the local archives: I live in a big enough city, so there's bound to be some old books in there. Not sure if they'll let just anyone photography them, though. 20140107 22:01:13< LordBob_> And as a last resort, there's always all kind of antique books in local fairs 20140107 22:04:31-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140107 22:04:43-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 260 seconds] 20140107 22:09:38< LordBob_> zookeeper: also, here are some quick hacks I made based on photos. They're nowhere near perfect, but at least a good starting point for compositional studies 20140107 22:09:40< LordBob_> https://www.dropbox.com/s/vsvbnup7vl8t4lw/books.jpg 20140107 22:12:46< Turuk> fendrin: hello 20140107 22:13:38-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140107 22:14:28-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 260 seconds] 20140107 22:16:19< zookeeper> LordBob_, yeah, although i'd really imagine that that's the sort of stuff the internet is so full of that there'd be plenty enough reference to be found there 20140107 22:21:50< LordBob_> Agreed. Once we decide on a setting, chances are the very photo we're looking for will already be somewhere out there 20140107 22:23:58-!- stikonas__ [~gentoo@5.20.200.50] has joined #wesnoth-dev 20140107 22:25:41-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 272 seconds] 20140107 22:29:14-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20140107 22:39:04-!- wajeemba [~wajeemba@c-174-53-162-42.hsd1.mn.comcast.net] has quit [Quit: Leaving] 20140107 22:42:13-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140107 22:46:08-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140107 22:46:45< shadowm> fendrin: Cry about what? 20140107 22:54:24< shadowm> Note to self: "Spracheinstellungen" means "Language". 20140107 22:55:20< elias> yeah, sometimes German words are a bit verbose :P 20140107 23:02:57-!- molgrum [~molgrum@212.85.89.43] has quit [Ping timeout: 276 seconds] 20140107 23:06:25-!- timotei__ is now known as timotei 20140107 23:07:15-!- mjs-de [~mjs-de@f048013189.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140107 23:08:07< fendrin> shadowm: "Spracheinstellungen" means "Speech adjustments" or maybe better "Speech configuration". 20140107 23:08:56< fendrin> LordBob_: pong 20140107 23:09:16< shadowm> fendrin: Cry about what? 20140107 23:09:19< fendrin> LordBob_: I discovered one more small icon needed for the editor. 20140107 23:09:38< fendrin> shadowm: The bug. Enemy reach not shown anymore. 20140107 23:11:30< shadowm> I am not sure you realize I am not the only one who needs that functionality. 20140107 23:11:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20140107 23:11:51< fendrin> So you think I shall commit the fix? 20140107 23:12:26< shadowm> I think you shall commit the fix if you know what's best for the Battle for Wesnoth Project. 20140107 23:12:57< shadowm> It's a very odd question to ask. 20140107 23:13:19< fendrin> Well, I guess we don't share the same sense of humor. 20140107 23:13:53< fendrin> It is not tested that extensively but I guess it is okay to go. 20140107 23:14:41-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140107 23:14:49< shadowm> I only want to see it fixed for 1.11.9. If it needs testing before the release, it will necessarily receive testing by at least one person who is playtesting a long campaign on master builds. 20140107 23:15:15< fendrin> Indeed. 20140107 23:15:30-!- molgrum [~molgrum@212.85.89.43] has joined #wesnoth-dev 20140107 23:16:54< fendrin> It is still to be discussed if the feature that caused the bug is going to stay in for the next stable. 20140107 23:19:22< fendrin> LordBob_: pong ;-( 20140107 23:19:37< LordBob_> back 20140107 23:19:42< fendrin> ui 20140107 23:20:00< fendrin> LordBob_: Did I miss any news on the small minimap? 20140107 23:20:03< LordBob_> I've got the mini-minimap (for 4800*480) 20140107 23:20:27< fendrin> it is used for 800x600 as well. 20140107 23:20:28< LordBob_> Didn't commit the file , though, as I feared would break things. 20140107 23:20:38< LordBob_> Let me post it on dropbox 20140107 23:20:40< fendrin> LordBob_: Just do, the current ui is broken already. 20140107 23:20:49< LordBob_> Ok 20140107 23:20:57< fendrin> It won't take me long to fix it. 20140107 23:21:22< LordBob_> Note that it's slightly taller than the existing (25pix), so those masochists who still use the editor in 800*480 are in for a headache 20140107 23:21:47< fendrin> okay 20140107 23:22:25< fendrin> LordBob_: Did I show you the 800x480 Pandora theme? A handheld device with much dpi. I used some of the highres graphics you already produced. 20140107 23:23:15< LordBob_> We discussed it, but I haven't seen it yet 20140107 23:23:52< fendrin> LordBob_: I can search for the screenshot, or make a new one. But you can also try it out if you have a recent compile. 20140107 23:25:04< LordBob_> Fair enough. Do I just set the resolution to 800*480, or is it actually a different theme ? 20140107 23:25:48< fendrin> it is actually a different theme 20140107 23:25:58< fendrin> You don't need to change the resolution 20140107 23:26:06< fendrin> It is hardcoded to 800x480 20140107 23:26:10< fendrin> You will see what I mean 20140107 23:33:25-!- irker971 [~irker@ai0867.net] has joined #wesnoth-dev 20140107 23:33:25< irker971> wesnoth: Emilien Rotival wesnoth-old:master 1c2f326dff21 / data/core/images/themes/classic/minimap-800.png: Updated minimal artwork for small resolution themes. http://git.io/W06jmA 20140107 23:33:45< LordBob_> fendrin: ^ 20140107 23:34:22< fendrin> LordBob_: Thanks 20140107 23:34:24< LordBob_> ...Aaaaand I keep typing "minimal" instead of "minimap" for the second commit in a row. T_T 20140107 23:34:38< fendrin> :-) 20140107 23:36:42< fendrin> LordBob_: I have implemented something simple (code wise) but still useful. The secondary selection in the unit palette know allows to select more than one unit. 20140107 23:37:11< fendrin> LordBob_: Thus you can select a single primary unit with the left and multiple secondary units with the right. 20140107 23:37:33< fendrin> LordBob_: The secondary set of units can already be assigned as recruit list to leaders. 20140107 23:37:47< fendrin> s/know/now 20140107 23:38:25< LordBob_> So in other words, recruit lists can now be customized via the editor ? Shiny 20140107 23:38:39< fendrin> LordBob_: This renders the "swap fg/bg item" palette button useless. Meaning it crashes the program :-) 20140107 23:39:09< LordBob_> Weeee, new crashes. What a delight :p 20140107 23:39:18< fendrin> hihi 20140107 23:39:27< LordBob_> You mentionned a new icon, too. Is that what it's for ? 20140107 23:39:41< fendrin> I thought replacing it with a "Clear Selection" button. 20140107 23:39:43< LordBob_> (the recruit list, not the crashes) 20140107 23:40:44< LordBob_> Hmm...In that particular use case only, I presume ? Meaning, foreground/background terrains still get to be switched, right ? 20140107 23:40:52< fendrin> Because it can be a pain in the ass to iterate over several different unit groups to get them deselected again. 20140107 23:40:58< fendrin> Yes 20140107 23:41:04< fendrin> The button is a dynamic one. 20140107 23:41:23< fendrin> It will change it's function and appearance according to the active palette. 20140107 23:41:31< fendrin> That feature is already implemented. 20140107 23:41:52< LordBob_> By the way, the Pandora theme looks nice and simple. I like that, it might even be the future of mobile interfaces 20140107 23:42:27< fendrin> Yes, If you like, the next generation of the Pandora will feature a 1080p screen. 20140107 23:42:37< fendrin> We could go for that target next. 20140107 23:43:07< fendrin> The 1080p means 1920x1080 at about 5" 20140107 23:43:13< fendrin> 450 dpi 20140107 23:43:35< fendrin> That definitely cries for the highres images. 20140107 23:44:23< LordBob_> Absolutely 20140107 23:44:56< LordBob_> What OS does the Pandora run on, btw ? Is there a port ? 20140107 23:45:02< fendrin> linux 20140107 23:45:12< fendrin> And yes, there is a port. 20140107 23:45:15< fendrin> Well, not a port. 20140107 23:45:21< LordBob_> Ah, that's nice 20140107 23:45:21< fendrin> The support is part of our codebase. 20140107 23:46:06< fendrin> Ivanovic owns a Pandora. He is also the porter and maintainer. 20140107 23:46:27< fendrin> You can have a look at that shiny little thing at the FOSDEM. 20140107 23:46:35< LordBob_> yeah :) 20140107 23:46:35< fendrin> Ivanovic usually takes it with him. 20140107 23:46:55< bumbadadabum> I like the theme as well 20140107 23:47:03< LordBob_> Anyway, back to the icon before I drop dead 20140107 23:47:10< LordBob_> Well, not dead. Asleep 20140107 23:47:19< bumbadadabum> fendrin: Could a theme like this also work for the iOS and Android ports? 20140107 23:47:25< fendrin> bumbadadabum: Sure 20140107 23:47:33< bumbadadabum> because that'd make maintaining the ports for android and ios a lot easier 20140107 23:47:55< fendrin> bumbadadabum: The Pandora has joysticks but is also a touchscreen device. 20140107 23:48:11< fendrin> The theme was designed with touchscreens in mind. 20140107 23:48:18< fendrin> Thus the big buttons. 20140107 23:48:21< bumbadadabum> yeah 20140107 23:48:35< bumbadadabum> that's why I thought it'd work on phones/tablets as well 20140107 23:48:41< LordBob_> fendrin : what you need is a "clear palette selection" icon, yet one that shouldn't be confused with the "select none" icon. Correct ? 20140107 23:48:53< bumbadadabum> I think it won't be too much work to have support for those in the codebase 20140107 23:48:54< fendrin> Exactly. 20140107 23:49:33< fendrin> bumbadadabum: What do you mean? 20140107 23:49:52< LordBob_> Okay. I'll work on it tomorrow, I think 20140107 23:49:56< bumbadadabum> fendrin: The iOS and Android ports rely on their own mods to make mostly the UI work 20140107 23:50:07< fendrin> LordBob_: Take your time, this one is not urgent. 20140107 23:51:26< LordBob_> Alright. Anything else that should be crammed in before the next release ? 20140107 23:51:28< fendrin> bumbadadabum: Ah yes. I see. So the game itself is basically the same, just the UI differs. 20140107 23:52:04< fendrin> LordBob_: Well, nothing that comes to my mind right now. But I told you that before the new button request as well... 20140107 23:52:57< bumbadadabum> fendrin: I'm not sure, though 20140107 23:53:13< LordBob_> bumbadadabum: do they ? I thought there were also huge differences in memory management, at least with the first iOS port ? 20140107 23:53:28< bumbadadabum> LordBob_: Yeah, the first one was majorly different 20140107 23:53:30< fendrin> I guess that is no longer an issue. 20140107 23:53:48< fendrin> Those nasty smart phones have more ram than my elder desktop these days. 20140107 23:53:54< bumbadadabum> It looks mostly the same, though 20140107 23:54:02< bumbadadabum> I might look into it more 20140107 23:54:08< bumbadadabum> and ask people who know about this 20140107 23:54:33< fendrin> bumbadadabum: Well, the source code of the ports is available. 20140107 23:54:53< bumbadadabum> yeah, but it's 01:00 20140107 23:54:55< bumbadadabum> :p 20140107 23:55:12< bumbadadabum> I need to get some sleep first 20140107 23:55:27< fendrin> Yeah, I am tired as well already. 20140107 23:55:37< LordBob_> Same here. Time to crash 20140107 23:55:37< LordBob_> $ 20140107 23:55:41< fendrin> Just coming home from a poker round. I ruled the table. 20140107 23:55:44< LordBob_> Good night, people 20140107 23:55:53< fendrin> bye :-) 20140107 23:56:08-!- LordBob_ [~LordBob_@2a01:e34:ee82:47e0:21e:c2ff:fe01:261f] has quit [Quit: LordBob_] 20140107 23:57:22-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140107 23:59:21-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Quit: Ik ga weg] --- Log closed Wed Jan 08 00:00:48 2014