--- Log opened Sat Jan 11 00:00:04 2014 20140111 00:03:39-!- exciton_ [chuck-the-@77.51.126.61] has quit [Ping timeout: 260 seconds] 20140111 00:05:27-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140111 00:07:38-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has joined #wesnoth-dev 20140111 00:09:24< anonymissimus> AI0867: thanks for updating the project files; though it seems you messed up the xcode one it worked fine for CB and MSVC 20140111 00:10:18< AI0867> I did the same for all of them, but apparently it's just not possible to update xcode projectfiles without using xcode 20140111 00:10:41-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140111 00:19:27< anonymissimus> yeah, the scode file seems to be even a lot more complicated than the MSVC one 20140111 00:21:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20140111 00:27:23-!- kex [~kex@212.158.180.75] has quit [Read error: Connection reset by peer] 20140111 00:28:01-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140111 00:31:56-!- anonymissimus [~chatzilla@HSI-KBW-149-172-228-192.hsi13.kabel-badenwuerttemberg.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 11.0/20120312181643]] 20140111 00:34:31-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 00:54:33-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140111 00:56:11-!- blarumyrran [~Bbbb@wesnoth/artist/blarumyrran] has quit [Quit: Leaving] 20140111 01:00:02-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140111 01:13:09-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 01:18:40-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140111 01:39:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 01:46:29-!- kex [~kex@89.205.75.19] has quit [] 20140111 02:00:21-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20140111 02:02:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140111 02:11:28-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140111 02:15:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 02:18:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140111 02:22:46-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140111 02:23:49-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140111 02:33:09-!- exciton_ [chuck-the-@77.51.126.61] has joined #wesnoth-dev 20140111 02:36:43-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140111 02:44:03-!- wesbot changed the topic of #wesnoth-dev to: 211 bugs, 343 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! 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20140111 09:34:57-!- Kostic [~marko@85.202.113.200] has joined #wesnoth-dev 20140111 09:35:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140111 09:35:56-!- irker600 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140111 09:43:15-!- Kostic [~marko@85.202.113.200] has quit [Quit: Kostic] 20140111 09:44:02-!- GallaecioLaptop [~quassel@105.153.165.83.dynamic.mundo-r.com] has quit [Remote host closed the connection] 20140111 09:52:09-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140111 09:56:47-!- kex [~kex@78.157.29.205] has quit [Ping timeout: 245 seconds] 20140111 10:04:17-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 265 seconds] 20140111 10:11:57-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 10:14:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 10:16:16-!- lipkab [~the_new_l@apn-185-10-126-60.vodafone.hu] has joined #wesnoth-dev 20140111 10:34:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 10:38:17-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140111 11:02:45-!- lipkab [~the_new_l@apn-185-10-126-60.vodafone.hu] has quit [Ping timeout: 272 seconds] 20140111 11:08:56-!- Alkenrinnstet [~Alkenrinn@bb116-15-166-184.singnet.com.sg] has joined #wesnoth-dev 20140111 11:13:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140111 11:26:22-!- lipkab [~the_new_l@apn-89-223-159-243.vodafone.hu] has joined #wesnoth-dev 20140111 11:40:16-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140111 11:44:42-!- kex [~kex@78.157.29.205] has quit [Ping timeout: 245 seconds] 20140111 11:50:22-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140111 11:57:12-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140111 12:00:02-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has joined #wesnoth-dev 20140111 12:09:10-!- Kostic [~marko@85.202.113.171] has joined #wesnoth-dev 20140111 12:16:37-!- DCW [~Thunderbi@cpc1-finc14-2-0-cust12.4-2.cable.virginm.net] has quit [Remote host closed the connection] 20140111 12:20:07-!- lipkab [~the_new_l@apn-89-223-159-243.vodafone.hu] has quit [Ping timeout: 272 seconds] 20140111 12:28:36-!- Kostic [~marko@85.202.113.171] has quit [Remote host closed the connection] 20140111 12:33:48-!- Kostic [~marko@85.202.113.200] has joined #wesnoth-dev 20140111 12:39:49-!- lipkab [~the_new_l@apn-185-10-124-174.vodafone.hu] has joined #wesnoth-dev 20140111 13:07:30-!- mjs-de [~mjs-de@f048040043.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140111 13:07:33-!- furquan [~furquan@117.196.194.156] has joined #wesnoth-dev 20140111 13:08:00< furquan> what is the basic knowledge requirement to contribute to the Game 20140111 13:10:49< furquan> anybody? 20140111 13:14:32< lipkab> furquan: Depends on what you want to contribute. 20140111 13:15:02-!- furquan007 [~furquan@117.196.194.156] has joined #wesnoth-dev 20140111 13:17:01-!- furquan [~furquan@117.196.194.156] has quit [Ping timeout: 272 seconds] 20140111 13:17:03-!- furquan007 is now known as furquan 20140111 13:28:34-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140111 13:33:33-!- kex [~kex@78.157.29.205] has quit [Ping timeout: 265 seconds] 20140111 13:35:01-!- lipkab [~the_new_l@apn-185-10-124-174.vodafone.hu] has quit [Ping timeout: 248 seconds] 20140111 13:36:03-!- furquan007 [~furquan@59.88.15.239] has joined #wesnoth-dev 20140111 13:38:20-!- furquan [~furquan@117.196.194.156] has quit [Ping timeout: 252 seconds] 20140111 13:38:34-!- furquan [~furquan@117.196.186.146] has joined #wesnoth-dev 20140111 13:40:32-!- furquan007 [~furquan@59.88.15.239] has quit [Ping timeout: 252 seconds] 20140111 13:40:52-!- furquan007 [~furquan@117.196.188.255] has joined #wesnoth-dev 20140111 13:44:15-!- furquan [~furquan@117.196.186.146] has quit [Ping timeout: 276 seconds] 20140111 13:44:15-!- furquan007 is now known as furquan 20140111 13:59:55-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140111 14:15:28< shadowm> fendrin_: According to git log -p data/core/terrain.cfg, the last change on the file changed the terrain string for the terrain to which villages are aliased without updating existing references. 20140111 14:15:39< shadowm> You can guess the rest. 20140111 14:16:06< fendrin_> villages are no villages any more 20140111 14:19:46< furquan> what is the knowledgebase required before contributing anything to the WESNOTH 20140111 14:20:42-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has joined #wesnoth-dev 20140111 14:22:23< fendrin_> furquan: hmmmm 20140111 14:23:12< fendrin_> furquan: We have coding conventions but these are for c++. If you want to contribute non c++ code they won't be of much help. 20140111 14:23:40< fendrin_> furquan: You should know how to submit a patch/git hub merge request properly. 20140111 14:24:33< fendrin_> furquan: Comming here in the channel (and doing so regularly) is already a major step in the right direction. 20140111 14:25:08-!- lipkab2 [~the_new_l@apn-5-63-233-87.vodafone.hu] has joined #wesnoth-dev 20140111 14:25:14-!- lipkab2 [~the_new_l@apn-5-63-233-87.vodafone.hu] has quit [Client Quit] 20140111 14:27:37-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has joined #wesnoth-dev 20140111 14:27:49-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has quit [Ping timeout: 248 seconds] 20140111 14:33:31-!- Kostic [~marko@85.202.113.200] has quit [Quit: Kostic] 20140111 14:35:02< zookeeper> furquan, as said, it depends on what you want to contribute. 20140111 14:35:44< zookeeper> obviously you don't need to know coding if you want to draw, and you don't need to know how to draw if you want to code. 20140111 14:36:48< zookeeper> so i guess it's just 1) good basic computer skills and 2) knowledge of whatever it is you want to do 20140111 14:38:51< zookeeper> although i suppose that if someone wants to contribute but does _not_ already know what sort of things they'd be able to do, then they probably don't have the necessary skills. 20140111 14:39:17-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140111 14:39:56-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 252 seconds] 20140111 14:40:16< zookeeper> if you don't know whether you could do art, then you can't do art. and if you don't know whether you could code, then you can't code. 20140111 14:45:20< furquan> zookeeper -> i know i can code... but what i am specifically asking that is there any prerequisite to the knowledge regarding codes for games. I never have developed anything related to games 20140111 14:46:03< zookeeper> oh, okay. no, i don't think you need to know anything specific about game programming. 20140111 14:47:12< furquan> okay... well i basically want to develop something useful for the game under the Google Summer of Code this year 20140111 14:47:45< furquan> what better than the open source game i thought, so i started to look for it.. 20140111 14:48:00< furquan> Is there any minimum system requirement for builds to run 20140111 14:48:23< zookeeper> maybe if we were a cutting edge 3d game with lots of performance requirements then it might be different, but... 20140111 14:49:21< furquan> Then could you point me to the direction where i could get started with the builds and start coding 20140111 14:49:35< zookeeper> i don't know about requirements on other platforms, but any pc from this millennium ought to do it :P 20140111 14:50:42< furquan> zookeeper? 20140111 14:50:52< zookeeper> http://wiki.wesnoth.org/CompilingWesnoth 20140111 14:51:04-!- irker487 [~irker@ai0867.net] has joined #wesnoth-dev 20140111 14:51:04< irker487> wesnoth: Turuk wesnoth-old:master 0ffa372f1498 / data/core/terrain.cfg: Villages fixed to give defense benefit again. http://git.io/SnVk-w 20140111 14:51:18< zookeeper> i don't do wesnoth coding myself so i don't know about any of the build stuff really 20140111 14:51:45< fendrin_> Turuk: Thank you :-) 20140111 14:52:14< zookeeper> but all the coders do hang out here so if you don't get a response right away then just wait... 20140111 14:52:15< shadowm> There are terrains in mainline campaigns that need to be fixed too. 20140111 14:52:34< shadowm> See e.g. UtBS/utils/terrain.cfg line 25. 20140111 14:53:05< Turuk> fendrin_: You are welcome. 20140111 14:53:22< shadowm> There are also terrains with aliasing indirection there (e.g. same file line 50), which results in spurious sections being added to the help system. 20140111 14:55:09< furquan> zookeeper -> Thanx :) 20140111 14:55:52< shadowm> Really someone should throw a few rules at wmllint and see whether they do any good. Too lazy to try that myself atm though. 20140111 14:59:26-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140111 14:59:28< fendrin_> shadowm: Aliasing to anything unknown can be regarded as a cause to stop. Like missing unit. 20140111 15:01:02< shadowm> Perhaps, but that doesn't make updating terrain references in mainline correctly any less important. 20140111 15:02:44< fendrin_> Yes, the wmllint fix additional to some engine reaction is nice. 20140111 15:03:06< Turuk> shadowm: what exactly needs to be cut? 20140111 15:04:38< fendrin_> Turuk: The same thing. "Vit --> Vt" 20140111 15:04:57< Turuk> Fixing... 20140111 15:05:06< fendrin_> :-) 20140111 15:05:59< zookeeper> what was the reason for that change anyway? 20140111 15:06:01< Turuk> what does the alias need to be? 20140111 15:06:02< shadowm> Turuk: And indirect aliasing. 20140111 15:06:10< Turuk> shadowm: What should it go to? 20140111 15:06:16< shadowm> Ch needs to be Ct, etc. I don't have a list, unfortunately. 20140111 15:06:21-!- gfgtdf [~chatzilla@f054168106.adsl.alicedsl.de] has joined #wesnoth-dev 20140111 15:06:25< Turuk> okay, I see two Ch's 20140111 15:06:28< Turuk> I'll make them Ct 20140111 15:07:17< irker487> wesnoth: Turuk wesnoth-old:master b74d72332866 / data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg: UtBS: Updating aliases to correct form. http://git.io/_g33kQ 20140111 15:08:10< shadowm> Also, I expect this problem to exist in other terrains defined by mainline campaigns. 20140111 15:08:24< fendrin_> http://imagebin.org/286148 20140111 15:08:41< zookeeper> fendrin_, are you saying that you changed the village archetype terrain code but at no point realized that it'd break things? 20140111 15:09:16< fendrin_> zookeeper: Sure did I realize that. 20140111 15:10:28< zookeeper> so why did you do it and knowingly break... all villages? 20140111 15:11:37< fendrin_> That was a mistake. 20140111 15:12:37< fendrin_> I thought you speak about the introducing of more Vt and Ct and more. 20140111 15:15:27-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has quit [Ping timeout: 272 seconds] 20140111 15:16:52-!- kex [~kex@78.157.29.205] has joined #wesnoth-dev 20140111 15:17:08< fendrin_> zookeeper: shadowm told me that "Vt ---> Vit" is a good thing to do. I thought that would be the only bug, not realizing that I had introduced the wrong string global. Meaning, I thought I would fix a single broken terrain, while I had to refactor it. 20140111 15:17:30< shadowm> fendrin_: Please give me a complete list of base terrains that were changed in 1.11.x later. 20140111 15:17:31< fendrin_> s/Vt ---> Vit/Vit ---> Vt 20140111 15:17:40< fendrin_> shadowm: Yes 20140111 15:17:52< fendrin_> shadowm: Give me some time please. 20140111 15:17:59< shadowm> I'll document this and see about adding wmllint rules to ease the transition, both things you should have done before 1.11.8. 20140111 15:18:30< shadowm> The existing wmllint code handling terrains won't do much good because AFAIR it deals with terrains in any context and not just aliasof. 20140111 15:20:11< shadowm> I think I'm going to start demanding changelog entries within 24 hours for every commit I notice that changes public-facing syntax. 20140111 15:20:15< shadowm> Not suggesting, demanding. 20140111 15:21:22-!- kex [~kex@78.157.29.205] has quit [Ping timeout: 246 seconds] 20140111 15:22:22-!- furquan [~furquan@117.196.188.255] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 20140111 15:30:38-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140111 15:32:36-!- EdB [~edb@85.69.242.6] has joined #wesnoth-dev 20140111 15:34:31-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has joined #wesnoth-dev 20140111 15:38:24-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140111 15:39:07-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140111 15:39:11-!- uydksx is now known as {V} 20140111 15:47:46-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 276 seconds] 20140111 16:18:31-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has joined #wesnoth-dev 20140111 16:24:03< gfgtdf> id' like to add a way to get the untranslated string from a lua tstring object: http://forums.wesnoth.org/viewtopic.php?f=58&t=39874&p=565726#p565726, any thoughts about it? 20140111 16:28:42-!- cib_ [~cib@p5DD20357.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140111 16:31:55-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has quit [Remote host closed the connection] 20140111 16:32:36< zookeeper> terrain string aside, are there any compatibility-breaking changes from 1.10 to 1.12? 20140111 16:39:01-!- cib_ [~cib@p5DD20357.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20140111 16:41:35-!- cib0 [~cib@p5DD20357.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140111 16:43:07< fendrin_> shadowm: http://pastebin.com/3fh0Wz7D 20140111 16:44:01< fendrin_> zookeeper: Only in UMC self defined terrain. That is what wmllint will repair. The aliases to base terrain. The maps are full compatible. 20140111 16:45:14< zookeeper> speaking of which, it'd be super duper hyper useful if there was an online wmllint you could just feed files/add-ons and it'd spit out updated versions of them 20140111 16:45:35< fendrin_> nice idea 20140111 16:46:17< fendrin_> But wmllint is not really context less. 20140111 16:46:25< fendrin_> I don't know how it does on single files. 20140111 16:47:41< zookeeper> well it could still perform basic conversion tasks at least 20140111 16:47:55< Turuk> are those terrain changes on the alias only 20140111 16:47:57< Turuk> or the string as well 20140111 16:48:02< fendrin_> only the alias 20140111 16:48:24< fendrin_> Thus the map compatibility. 20140111 16:52:38< Turuk> that changes some more things in the UtBS then with all of those 20140111 16:52:39< Turuk> hmm 20140111 16:53:16< irker487> wesnoth: Turuk wesnoth-old:master b282d315c407 / data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg: UtBS: Adjusted for new Underground alias http://git.io/P3-n-A 20140111 16:53:26< fendrin_> Turuk: You don't need to take care. Wmllint will do it after shadowm adjusted it. 20140111 16:53:53< Turuk> I mean, I'm here, working on rewriting a UMC, everyone in my house is napping 20140111 16:53:56< Turuk> It's not exactly fun central 20140111 16:54:11< fendrin_> :-) 20140111 17:01:25< fendrin_> Limited special edition, with golden sliders: http://imagebin.org/286165 Order now! 20140111 17:04:25< fendrin_> zookeeper: Maybe it can be feed with an archive containing the whole campaign, which is then be checked against a default datadir. 20140111 17:04:43< fendrin_> zookeeper: But there is still the problem of dependencies. 20140111 17:09:16-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140111 17:13:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 17:20:55-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140111 17:22:50-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has joined #wesnoth-dev 20140111 17:23:24-!- gfgtdf [~chatzilla@f054168106.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 20140111 17:31:42< fendrin_> Golden slider with black line is my favorite. 20140111 17:39:21< zookeeper> why sliders instead of the previous radio buttons? 20140111 17:40:59< fendrin_> The radio button solution was criticized for being ugly. 20140111 17:41:23< fendrin_> But you are not the only one who thinks they fit better. 20140111 17:41:39< fendrin_> At the end I want to have at least 2 more colors. 20140111 17:41:49< fendrin_> The more colors the better the slider, imho. 20140111 17:43:55< fendrin_> The slider's line also gives an immediate cue which items are connected. 20140111 17:44:19< fendrin_> The radio buttons are somewhat ambiguous when it comes to how they are grouped. 20140111 17:45:20< AI0867> can't we turn the orbs into radio buttons? 20140111 17:45:35< AI0867> overlay a golden circle when selected? 20140111 17:45:57< AI0867> the actual selection mechanic might be rather unintuitive like this 20140111 17:47:09< zookeeper> yeah. it's awkward to operate a slider when all you really want is to click on the orb itself. 20140111 17:49:15< fendrin_> It might need some changes and additional features for the radio button class. 20140111 17:49:55< fendrin_> Anyway, the idea is fine. I wanted to go for this solution first. 20140111 17:51:57< fendrin_> Then the slider one seemed a lot easier. 20140111 17:55:11< fendrin_> I could just mount the leader crown on the selected orb :-) 20140111 17:56:08< AI0867> that would work 20140111 17:56:12< AI0867> it might look a bit silly 20140111 17:56:14< AI0867> but it would work 20140111 17:56:39< fendrin_> Well, Lord Bob will give me a nice overlay to make the orbs work like radio buttons. 20140111 17:56:50< fendrin_> If we can agree that this a better solution... 20140111 17:56:53< fendrin_> I am all for it. 20140111 17:58:46< fendrin_> But I do not want to change it again afterwards. 20140111 18:01:31-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140111 18:03:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 18:08:26-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140111 18:09:16-!- Bodhi-Baum [~Bodhi@dslb-084-063-008-071.pools.arcor-ip.net] has joined #wesnoth-dev 20140111 18:12:37< fendrin_> ancestral: hi 20140111 18:12:40-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 18:12:55< fendrin_> ancestral: Your feature request regarding the map meta data. 20140111 18:13:04< fendrin_> ancestral: Do you like to discuss it again? 20140111 18:13:14< ancestral> From like 4 years ago? 20140111 18:13:22< ancestral> :-P 20140111 18:15:37< fendrin_> ancestral: 2 years. 20140111 18:15:45< ancestral> I stand corrected 20140111 18:15:55< fendrin_> ancestral: It is from the beginning of the 1.11 cycle. 20140111 18:16:14< ancestral> fendrin_: Well, what do you think? 20140111 18:16:29< ancestral> (about the FR) 20140111 18:16:36< fendrin_> You have most likely noticed that I reverted the old map format again. 20140111 18:17:18< ancestral> I probably didn’t notice. I’m not that active with Wesnoth anymore 20140111 18:17:50< fendrin_> I rather do not like to have more stuff like "border_size" and "usage", the contrary, I would like to see them gone. 20140111 18:18:25< ancestral> I think my feeling was maps are placed in a folder and people don’t know who made them 20140111 18:18:41< fendrin_> But I could add the missing of your proposed meta information into what the editor produces when in "scenario" mode. 20140111 18:18:50< ancestral> So why not just put the author’s name in the file? If anything, as a comment 20140111 18:19:27< fendrin_> Comments are not valid inside of the file. 20140111 18:19:35< fendrin_> A wml comment destroys the map. 20140111 18:19:46< ancestral> As you can see, it’s virtually impossible right now :-D 20140111 18:19:52< fendrin_> yes 20140111 18:19:57< zookeeper> well, then if the editor was simply able to skip #comments in map files, everything would be fine, no? 20140111 18:20:34< zookeeper> sounds like a very easy feature to me 20140111 18:20:37< fendrin_> What the editor writes into the file needs to work inside of mapdata="{filepath}" 20140111 18:20:46< fendrin_> This is the hard thing about it. 20140111 18:21:24< AI0867> comments don't work inside strings 20140111 18:21:28< AI0867> that's the issue 20140111 18:21:31< zookeeper> AI0867, ahh, right. 20140111 18:21:32< fendrin_> yes 20140111 18:22:08< zookeeper> but does the preprocessor strip the comments before stuffing the string? 20140111 18:22:19< zookeeper> i mean it has to preprocess that file first 20140111 18:22:27< AI0867> zookeeper: the preprocessor knows it's inside a string when it starts reading the file 20140111 18:23:08< zookeeper> AI0867, huh. okay. and because of that it... doesn't remove comments? 20140111 18:23:24< AI0867> possibly, a mapfile that looks like this could work: Gg,Gg"+\n#some comment\n"Gg,Gg 20140111 18:24:06< AI0867> zookeeper: well, a '#' is a valid character inside a tring 20140111 18:24:09< AI0867> string* 20140111 18:24:10< ancestral> What if you just introduced a new or used an existing tag? 20140111 18:24:21 * zookeeper likes that sort of hacks 20140111 18:24:32< ancestral> Hacks usually aren’t good 20140111 18:24:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 18:24:58< ancestral> Hacks are bandaids, they’re not long term solutions :-P 20140111 18:25:13< zookeeper> ancestral, from a modder's perspective hacks are awesome :> 20140111 18:25:26< ancestral> Alright, I can respect that 20140111 18:25:40< fendrin_> From my perspective any sort of wml inside a "pure map file" is a bad thing. 20140111 18:26:03< fendrin_> And the wml attribute like border_size and usage are from hell. 20140111 18:26:22< ancestral> I’ve been fairly removed from Wesnoth lately, but scenario files have metadata. Campaign files have metadata. Unit files do too? 20140111 18:26:50< ancestral> But map files don’t. 20140111 18:27:15< zookeeper> that's because map files are the only ones that aren't WML 20140111 18:27:27< ancestral> What if you made them WML? 20140111 18:27:28< zookeeper> as long as it's WML, you can put whatever metadata you could ever want in there 20140111 18:27:34< fendrin_> ancestral: Let me try again to make the proposal. I think I wasn't verbose enough. 20140111 18:28:21< fendrin_> ancestral: I tend to regard the old map file format where you just have the pure map data in the file as an old and deprecated method of storing maps. 20140111 18:28:58< fendrin_> ancestral: Let's keep it around for backward compatibility issues and do no fancy stuff to it. 20140111 18:29:48< fendrin_> ancestral: All the stuff you like to have saved can be handled in the "scenario" mode of the editor. 20140111 18:30:50< fendrin_> ancestral: That is in fact a mode where the editor writes extra wml into the file. 20140111 18:31:01< ancestral> You mean a scenario file? 20140111 18:31:43< fendrin_> more or less 20140111 18:31:55< fendrin_> There is no [multiplayer] or [scenario] around it. 20140111 18:32:08< fendrin_> But all the code is scenario wml. 20140111 18:33:15< fendrin_> I could add surrounding tags. But without them it is easier to load the map file with the extra wml into a handcoded scenario file. 20140111 18:33:33< ancestral> Well, I’m not very active in Wesnoth these days 20140111 18:33:37< ancestral> But I can tell you this 20140111 18:34:18< ancestral> I downloaded 1.11.8 and if I look through the data, there’s a map folder full of maps and I have no clue who created what 20140111 18:34:28< ancestral> Or what version it’s at 20140111 18:34:38< ancestral> Or what version it’s supported for 20140111 18:35:04< zookeeper> through the userdata you mean, i presume 20140111 18:35:40-!- monochromatic [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has quit [Quit: AFK.] 20140111 18:35:42< ancestral> Am I missing something? Is there a document or manifest that describes the maps? 20140111 18:36:05< ancestral> I’m looking in data/multiplayer/maps/ 20140111 18:36:21< zookeeper> mainline maps, then. look in the scenario files for any metadata there is 20140111 18:36:44< ancestral> What about multiplayer maps? 20140111 18:37:00< zookeeper> we're talking about mainline multiplayer maps 20140111 18:37:22< zookeeper> mainline multiplayer maps consist of a map file and a scenario file 20140111 18:37:37< ancestral> Ah, in /data/multiplayer/scenario 20140111 18:37:40< zookeeper> yeah 20140111 18:39:01< fendrin_> But ancestral is right, you can have pure map files and distribute them. Those can't be enriched with meta data. 20140111 18:41:18< ancestral> A scenario file can contain map data, right? 20140111 18:41:22< zookeeper> yes 20140111 18:41:35< ancestral> What if map files were just scenario files with map data in them? 20140111 18:42:08< ancestral> Then you have very portable, transferrable, self-contained maps 20140111 18:42:11< zookeeper> that's what i'd prefer, really. the editor would just need to be able to intelligently load/save the map data (there can be several in the same scenario file...) from them. 20140111 18:42:36< fendrin_> The output of the editor in "scenario" mode is pretty much what you propose. 20140111 18:43:06< zookeeper> yeah, but i still can't open a scenario file and decide whether i want to edit the main map data, or one of the terrain masks in it 20140111 18:43:51< fendrin_> zookeeper: Please fill a feature request for that and assign it to me. 20140111 18:44:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 18:47:26-!- Grickit is now known as Gambit 20140111 18:47:36< fendrin_> zookeeper: What you want is a layer mode. 20140111 18:52:38< zookeeper> well except that it wouldn't have anything to do with layers... 20140111 18:53:13< fendrin_> From the editor's user's perspective. 20140111 18:54:38< zookeeper> just so that i could choose to open a scenario file and if there's multiple pieces of map data in there, it'd either allow me to choose which one to open (as pure map data) or just prompt whether i want to open all of them 20140111 18:54:39< fendrin_> The editor ui could handle masks found in the same file as the map in a similar way how painting tools handle layers. 20140111 18:55:12< zookeeper> of course the important thing would be that when saving, nothing except the edited piece of map data would be touched 20140111 18:57:47< zookeeper> i don't really recall what happened when that feature was last worked on some years ago 20140111 19:03:47-!- thunderstruck [~zaibotren@cpc13-sgyl31-2-0-cust696.18-2.cable.virginm.net] has quit [Quit: leaving] 20140111 19:06:18-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140111 19:06:34-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140111 19:16:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 19:22:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 19:53:19-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Quit: bbl] 20140111 19:56:33-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140111 19:58:59< shadowm> fendrin_: "Uf ---> Uft (Underground forest terrain) <--- this one is strange" <-- ? 20140111 19:59:56< fendrin_> It means Underground fungus terrain 20140111 20:00:00< fendrin_> my fault 20140111 20:00:33< shadowm> No, what's up with the side comment? 20140111 20:01:16< fendrin_> The side comment means: I think the encoding is strange. But with f for fungus instead of forest... 20140111 20:02:49< AI0867> fungus is underground forest 20140111 20:03:01< AI0867> notice how elves get a bonus there and dwarves don't like it much? 20140111 20:05:01< fendrin_> okay :-) 20140111 20:10:14-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has joined #wesnoth-dev 20140111 20:16:29-!- EdB [~edb@85.69.242.6] has quit [Quit: Konversation terminated!] 20140111 20:59:48-!- Bodhi-Baum [~Bodhi@dslb-084-063-008-071.pools.arcor-ip.net] has quit [Quit: Verlassend] 20140111 21:06:30-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Remote host closed the connection] 20140111 21:06:53-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140111 21:09:54-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Remote host closed the connection] 20140111 21:10:17-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140111 21:12:16-!- irker487 [~irker@ai0867.net] has quit [Quit: transmission timeout] 20140111 21:29:13-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20140111 22:08:28-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Read error: Connection reset by peer] 20140111 22:10:39-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140111 22:10:40-!- lipkab [~the_new_l@apn-5-63-233-87.vodafone.hu] has quit [Read error: Connection reset by peer] 20140111 22:12:30-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140111 22:14:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 22:55:13-!- yann [~dwitch@nan92-1-81-57-214-146.fbx.proxad.net] has quit [Remote host closed the connection] 20140111 22:55:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140111 23:08:06-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140111 23:08:38-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has joined #wesnoth-dev 20140111 23:43:38-!- cib0 [~cib@p5DD20357.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140111 23:48:49-!- ancestral [~ancestral@71-215-198-123.mpls.qwest.net] has quit [Quit: i go nstuf kthxbai] 20140111 23:53:42-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140111 23:54:57-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140111 23:58:57-!- mjs-de [~mjs-de@g228166091.adsl.alicedsl.de] has joined #wesnoth-dev --- Log closed Sun Jan 12 00:00:16 2014