--- Log opened Tue Jan 14 00:00:42 2014 20140114 00:05:28-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 246 seconds] 20140114 00:26:51-!- mjs-de [~mjs-de@wh.Uni-Dortmund.DE] has quit [Ping timeout: 252 seconds] 20140114 00:30:31-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140114 00:33:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 246 seconds] 20140114 00:39:50-!- Yukuria [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140114 00:39:51-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20140114 00:40:07-!- Yukuria is now known as vultraz 20140114 00:42:02-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 00:52:37-!- shadowm_laptop [~ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20140114 00:53:02-!- vultraz [~chatzilla@124.109.10.167] has quit [Ping timeout: 245 seconds] 20140114 01:01:47-!- cib0 [~cib@p5DC74AF3.dip0.t-ipconnect.de] has quit [Ping timeout: 272 seconds] 20140114 01:03:16-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 01:07:55-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] 20140114 01:11:12-!- uydksx [~V@88-73-ftth.on.nl] has joined #wesnoth-dev 20140114 01:11:51-!- {V} [~V@88-73-ftth.on.nl] has quit [Disconnected by services] 20140114 01:11:59-!- uydksx is now known as {V} 20140114 01:24:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 01:28:25-!- vultraz [~chatzilla@124.109.10.167] has joined #wesnoth-dev 20140114 01:28:25-!- vultraz [~chatzilla@124.109.10.167] has quit [Changing host] 20140114 01:28:25-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140114 01:36:14-!- mjs-de [~mjs-de@f049209129.adsl.alicedsl.de] has joined #wesnoth-dev 20140114 01:44:34-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 01:44:37-!- boucman_work1 [~rosen@92.103.64.194] has quit [Ping timeout: 248 seconds] 20140114 01:46:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 01:51:49-!- mattsc [~mattsc@154.20.32.246] has joined #wesnoth-dev 20140114 01:57:46-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 02:01:01-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 02:07:05-!- noy [~Noy@50.98.14.44] has joined #wesnoth-dev 20140114 02:07:08-!- noy [~Noy@50.98.14.44] has quit [Changing host] 20140114 02:07:08-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 02:50:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140114 02:51:24-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 02:56:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140114 03:09:12-!- mjs-de [~mjs-de@f049209129.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140114 03:11:55-!- Ardonik [~ardonik@adsl-75-28-101-110.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140114 03:14:27-!- Ard0nik [~ardonik@adsl-75-28-102-21.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20140114 03:25:22-!- Ivanovic_ [~ivanovic@x2f4e4f0.dyn.telefonica.de] has joined #wesnoth-dev 20140114 03:27:50-!- Ivanovic_ [~ivanovic@x2f4e4f0.dyn.telefonica.de] has quit [Changing host] 20140114 03:27:50-!- Ivanovic_ [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20140114 03:28:59-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 272 seconds] 20140114 03:29:30-!- Ivanovic_ is now known as Ivanovic 20140114 03:45:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 03:45:45-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 03:50:15-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has quit [Read error: Connection reset by peer] 20140114 03:51:00-!- Jetrel [~Jetrel@c-75-73-180-126.hsd1.mn.comcast.net] has joined #wesnoth-dev 20140114 03:52:39-!- happygrue [~happygrue@wesnoth/developer/wintermute] has quit [Ping timeout: 276 seconds] 20140114 03:58:20< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master c84989632a25 / src/campaign_server/campaign_server.cpp: campaignd: Don't prefix errors sent to clients with "#Error: " http://git.io/3tDl_Q 20140114 03:58:31-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Remote host closed the connection] 20140114 04:01:15-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 04:06:54-!- monopoly [~monochrom@c-68-80-203-245.hsd1.pa.comcast.net] has quit [Quit: AFK.] 20140114 04:16:14< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master d8a74ab17e96 / src/menu_events.cpp: Indentation fix http://git.io/5uguEw 20140114 04:16:17< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master 031dc8a213d5 / changelog players_changelog src/menu_events.cpp: Apply TC to the Unknown side leader icon in the Status Table unconditionally http://git.io/6fMdGg 20140114 04:23:42-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Remote host closed the connection] 20140114 04:24:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 04:33:51< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master c57475c38347 / src/hotkey/hotkey_preferences_display.cpp: License block formatting fix http://git.io/NzxQWQ 20140114 04:33:54< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master fa9f139df069 / src/hotkey/hotkey_manager.hpp: Add missing source code license block http://git.io/jWE-oQ 20140114 04:33:57< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master 406e055a650a / src/hotkey/hotkey_item.hpp: License block formatting fix http://git.io/GUBGmQ 20140114 04:34:00< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master 3a09fadbbeff / src/editor/map/context_manager.hpp: License block formatting fix http://git.io/P_DszQ 20140114 04:34:03< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master ab177e4a8327 / src/editor/action/mouse/mouse_action_select.cpp: Remove useless commented-out define http://git.io/JWfu8w 20140114 04:34:06< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master da2ac22e2898 / src/editor/action/mouse/mouse_action_village.cpp: Remove useless commented-out define http://git.io/cnm_JQ 20140114 04:34:09< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master d110cd16d894 / changelog src/sound.cpp: sound: Report missing tracks early in play_music_config() (bug #21479) http://git.io/wu2j4A 20140114 04:39:32-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 04:42:24-!- kex [~kex@89.205.75.19] has quit [Read error: Operation timed out] 20140114 04:59:38< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:1.10 3aace831cbc5 / src/gui/widgets/ (progress_bar.cpp progress_bar.hpp): gui2/tprogress_bar: Limit set_percentage() argument to 100 (bug #20893) http://git.io/64pZMQ 20140114 04:59:41< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:1.10 5e5c516632b0 / src/network.cpp: network: Abort send_file() if the file size is negative (bug #20893) http://git.io/4VS8bQ 20140114 04:59:44< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:1.10 454e87bdb212 / src/campaign_server/campaign_server.cpp: campaignd: Abort sending if the pack size is negative (bug #20893) http://git.io/g4pTpw 20140114 04:59:47< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:1.10 65d1d8173981 / changelog: Update changelog http://git.io/k4SQmg 20140114 05:21:21< irker460> wesnoth: Ignacio R. Morelle wesnoth-old:master c9aaaed13992 / changelog src/savegame.cpp: Don't force the .gz suffix on every entry of the save_index (bug #20849) http://git.io/Loh9sQ 20140114 05:28:24-!- travis-ci [~travis-ci@ec2-54-227-179-156.compute-1.amazonaws.com] has joined #wesnoth-dev 20140114 05:28:24< travis-ci> [travis-ci] wesnoth/wesnoth-old#1480 (1.10 - 65d1d81 : Ignacio R. Morelle): The build is still failing. 20140114 05:28:24< travis-ci> [travis-ci] Build details : http://travis-ci.org/wesnoth/wesnoth-old/builds/16912286 20140114 05:28:24-!- travis-ci [~travis-ci@ec2-54-227-179-156.compute-1.amazonaws.com] has left #wesnoth-dev [] 20140114 05:42:52-!- mattsc [~mattsc@154.20.32.246] has quit [Quit: Ciao] 20140114 05:57:03< shadowm> AI0867: Do you think this is related to the Windows encoding super-bug? https://gna.org/bugs/?17827 20140114 06:27:45-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 06:32:20-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140114 06:32:39< shadowm> wesbot: topic 20140114 06:32:40-!- wesbot changed the topic of #wesnoth-dev to: 207 bugs, 341 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140114 06:51:23-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140114 07:20:37-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has quit [Ping timeout: 248 seconds] 20140114 07:38:52-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 245 seconds] 20140114 07:40:41-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140114 08:16:00-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 08:20:35-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140114 08:34:32-!- LordNasty [~NaSTy@93-43-131-65.ip92.fastwebnet.it] has joined #wesnoth-dev 20140114 08:38:48-!- furquan [~furquan@117.220.230.207] has joined #wesnoth-dev 20140114 08:39:09< furquan> Fellas!! anybody can help me get started 20140114 08:49:09-!- furquan [~furquan@117.220.230.207] has quit [Ping timeout: 248 seconds] 20140114 08:58:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140114 09:00:17-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 09:25:41< shadowm> Oh my god I can't believe this. 20140114 09:25:43-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140114 09:25:57-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 09:26:10-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140114 09:26:46< zookeeper> shadowm, what? 20140114 09:27:30< shadowm> I'll give the full version once I have confirmed my findings and preferably issued a patch. 20140114 09:27:40-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 09:30:21-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140114 09:30:35-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140114 09:33:32-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140114 09:34:53< shadowm> OK, my findings are wrong, it seems. Which is weird because I used git bisect. 20140114 09:35:16-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 246 seconds] 20140114 09:35:16< shadowm> Unless this is actually one of those annoying non-deterministic bugs. 20140114 09:35:20-!- exciton [chuck-the-@89.208.170.132] has quit [Read error: Connection reset by peer] 20140114 09:35:35-!- exciton [chuck-the-@89.208.170.132] has joined #wesnoth-dev 20140114 09:36:45< shadowm> Uh, nvm, I used... git cherry-pick -n instead of git revert -n. 20140114 09:37:28< shadowm> Great. Reverting the commit results in build errors. 20140114 09:41:27< shadowm> fendrin_: Could you explain commit 9a44642689aacb747ba9acbc7aa3826f6c510845 to me? 20140114 09:49:17-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 09:52:14< shadowm> fendrin_: More specifically, explain the hunk commenting out the if block in time_of_day::parse_times() in src/time_of_day.cpp. 20140114 10:00:05-!- Kostic [~marko@net212-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140114 10:06:20-!- kex [~kex@89.205.75.19] has quit [Read error: Connection reset by peer] 20140114 10:06:52-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 10:08:32< shadowm> I don't have time for awaiting an answer right now, so I'll just proceed with the rest of the story: 20140114 10:09:14< shadowm> Wesnoth 1.10 through 1.11.7 handle scenarios without a defined ToD schedule (i.e. no [time] tags) gracefully by default-constructing a ToD (the if block you commented out). 20140114 10:10:21< shadowm> Wesnoth 1.11.8 doesn't, because there's apparently code that won't make sure the ToD list isn't empty before trying to do stuff with it. 20140114 10:11:02< shadowm> For example, the implementation of the [store_time_of_day] WML action. 20140114 10:11:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20140114 10:11:17< shadowm> Probably stemming from tod_manager::get_time_of_day_turn(). 20140114 10:11:24-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140114 10:11:24-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140114 10:11:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140114 10:12:24< shadowm> HttT's last scenario is one such schedule-less scenario, but it doesn't crash, presumably because no code that actually needs to access the ToD data runs in it. 20140114 10:13:40< shadowm> However, a couple of scenarios late into my campaign do crash because they don't have a schedule defined (it's set during a prestart event handler) and a prestart event handler runs [store_time_of_day] first. 20140114 10:13:58< shadowm> The solution on the WML side is simple enough: [time][/time]. 20140114 10:14:02-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20140114 10:14:31< shadowm> However, I want to know what the rationale for the if block being commented out is before possibly giving further advice. 20140114 10:15:06< shadowm> I assume it's one of those instances of editor and game functionality not being quite aligned. 20140114 10:18:11-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Ping timeout: 260 seconds] 20140114 10:19:12< shadowm> ... I also suppose it was just by sheer luck that I got a conspicuous NULL pointer to 'this' in time_of_day::write() instead of valid-looking garbage, or I'd have been at this for longer. 20140114 10:20:31-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 10:23:55-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140114 10:24:20-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 10:24:49-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has quit [Ping timeout: 272 seconds] 20140114 10:27:55-!- adherry [~adherry@nat-htw-eduroam.hiz-saarland.de] has joined #wesnoth-dev 20140114 10:28:41< adherry> greetings, i think this is a better place for my question. Who is building the os x binaries of battle for wesnoth 20140114 10:29:45< adherry> nvm, found it 20140114 10:40:01-!- Furquan [~Furquan@117.220.230.207] has joined #wesnoth-dev 20140114 10:41:09< Furquan> I still have doubts 20140114 10:41:35< Furquan> I still can't start with the building and all 20140114 10:43:38-!- mjs-de [~mjs-de@g228035186.adsl.alicedsl.de] has joined #wesnoth-dev 20140114 10:47:31< Furquan> I want to start with the open source but can't find my way through 20140114 10:52:45< zookeeper> maybe you should ask for help, then. 20140114 10:57:21-!- adherry [~adherry@nat-htw-eduroam.hiz-saarland.de] has quit [Quit: adherry] 20140114 10:58:33< Furquan> Help 20140114 11:02:50< zookeeper> good. now describe the problem as well as you can, and maybe someone will be able to help. 20140114 11:06:47-!- Kostic [~marko@net212-1-245-109.mbb.telenor.rs] has quit [Quit: Kostic] 20140114 11:09:39< Furquan> It's not actually a problem.. It's basically a doubt regarding the open source work 20140114 11:09:58< Furquan> I haven't actually worked on any open source project yet 20140114 11:10:05< Furquan> And I would love to start 20140114 11:10:47< Furquan> I just can't seem to comprehend the vast nature of code and plug in and other dependencies that a single project uses 20140114 11:10:57< Furquan> Just to build it 20140114 11:11:46< zookeeper> ok, so you don't know how to get wesnoth to build 20140114 11:12:28< Furquan> Yeah... Basically 20140114 11:12:46< zookeeper> i think that's definitely a problem and not a doubt :p i can't help with that, but you should tell what your OS is and whether you're trying to use any particular build system already 20140114 11:13:11< zookeeper> ...and then stick around until someone who knows happens to be online to answer 20140114 11:13:25< Furquan> Also I don't know once I get to build it. How may I proceed with the development 20140114 11:14:55< zookeeper> well that depends on what exactly you want to do 20140114 11:14:56< Furquan> I have windows as well as Ubuntu, what would u recommend 20140114 11:15:32< zookeeper> you don't really need to be able to build wesnoth yourself unless you want to work on the engine code 20140114 11:15:46< Furquan> And I am willing to work on something this summer of code and the one that will follow 20140114 11:19:42< Furquan> Zookeeper?? 20140114 11:20:56-!- Furquan [~Furquan@117.220.230.207] has left #wesnoth-dev [] 20140114 11:21:17< zookeeper> well he's not very patient. 20140114 11:35:03-!- furquan [~furquan@117.220.230.207] has joined #wesnoth-dev 20140114 11:35:25< furquan> zookeeper you were about to help me build the game 20140114 11:49:38-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 11:50:20-!- cib0 [~cib@p5DC74AF3.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140114 12:01:21< zookeeper> furquan, no, i said i can't really help you with that. maybe someone else can (in time). 20140114 12:01:41< Soliton> "aptitude build-dep wesnoth" should get you most of the way on ubuntu. 20140114 12:05:46< Soliton> see http://wiki.wesnoth.org/CompilingWesnoth for more details. 20140114 12:14:47-!- Kostic [~marko@85.202.113.46] has joined #wesnoth-dev 20140114 12:25:01< furquan> zookeeper: sorry for buggin you so much 20140114 12:25:57< furquan> Soliton thanks. will it also get all the dependencies and plug ins mentioned to be required 20140114 12:28:02-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has joined #wesnoth-dev 20140114 12:44:15< furquan> Soliton: what about windows, what if i have to work on windows hw to build the source there 20140114 12:49:45-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140114 12:53:42-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has joined #wesnoth-dev 20140114 12:56:55-!- horon [~horon@nttkyo210231.tkyo.nt.ngn2.ppp.infoweb.ne.jp] has quit [Quit: Leaving...] 20140114 13:06:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20140114 13:06:47-!- kex [~kex@212.158.180.29] has joined #wesnoth-dev 20140114 13:10:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20140114 13:18:07< Soliton> furquan: pretty much the first link on that page brings you here http://wiki.wesnoth.org/CompilingWesnothOnWindows you need to learn to do some work yourself or you're not going to be of help to anyone i'm afraid. 20140114 13:22:25-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has quit [Ping timeout: 246 seconds] 20140114 13:22:44< furquan> Soliton, Sorry but i have gone through all the wiki's and i know that there is one for installing it on windows.. Its just that i haven't really installed anything or build something just using the code tree. I was just trying to get someone's advice who already had done that and know the way around. The last thing i want to be for this community is useless. Thanks for your help, i will try to find my way from here. 20140114 13:23:20-!- apoi [~andi@85-126-180-242.volume.xdsl-line.inode.at] has joined #wesnoth-dev 20140114 13:25:49< Soliton> if you've gone through all the wiki then you made zero effort to show it. you've just asked how to build on windows with no evidence that you made any research yourself or that you even read the link i posted just before. 20140114 13:26:54< Soliton> the wiki pages are from people who know the way around so they don't have to reiterate everything each time someone asks. 20140114 13:27:14-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has joined #wesnoth-dev 20140114 13:27:14-!- happygrue [~happygrue@c-66-30-155-184.hsd1.ma.comcast.net] has quit [Changing host] 20140114 13:27:14-!- happygrue [~happygrue@wesnoth/developer/wintermute] has joined #wesnoth-dev 20140114 13:28:12< Soliton> i'm not saying you have to figure out everything yourself but you need to show what you've already done to solve your problem and where you're stuck not ask generic questions. 20140114 13:34:21< furquan> okay, sure thing, i will keep that in mind. Next time i ask question. I solemnly apologies 20140114 13:34:37< furquan> for this 20140114 13:34:56< Soliton> no worries. just trying to get you on the right track early. :-) 20140114 13:35:04< furquan> :D 20140114 13:36:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140114 13:54:56< cib0> First time compiling wesnoth on windows took me about a 3 days.. incidentally, it was also my first time using command lines etc. Though it has to be said, it was significantly easier back then, because no boost. 20140114 13:58:13-!- kex [~kex@212.158.180.29] has quit [Read error: Connection reset by peer] 20140114 13:59:23< happygrue> furquan: do you have a checkout from github already? There is a great walkthrough for windows using codeblocks there, have you tried that already? 20140114 14:00:22-!- exciton_ [chuck-the-@89.109.203.185] has joined #wesnoth-dev 20140114 14:01:01< vultraz> Furquan: the codeblocks readme has tells you exactly what you need to do. Simplest way to build on windows 20140114 14:01:22< vultraz> (and what I do) 20140114 14:01:27< happygrue> it's in /projectfiles/codeblocks, or you you can also find it here: https://github.com/wesnoth/wesnoth-old/blob/master/projectfiles/CodeBlocks/README.txt 20140114 14:02:17-!- mjs-de [~mjs-de@g228035186.adsl.alicedsl.de] has quit [Remote host closed the connection] 20140114 14:02:49-!- Ard0nik [~ardonik@adsl-75-28-98-102.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140114 14:04:04-!- exciton [chuck-the-@89.208.170.132] has quit [Ping timeout: 260 seconds] 20140114 14:06:07-!- Ardonik [~ardonik@adsl-75-28-101-110.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 272 seconds] 20140114 14:08:39< AI0867> shadowm: yes 20140114 14:14:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140114 14:15:58< furquan> Thank you all for letting me know. i haven't heard about code blocks build 20140114 14:16:17< furquan> though i wanted to build it on somewhat familiar ide that is Code:blocks 20140114 14:17:17-!- mattsc [~mattsc@207.230.251.234] has joined #wesnoth-dev 20140114 14:17:19-!- cib0 [~cib@p5DC74AF3.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140114 14:31:41-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 14:33:36< mattsc> zookeeper: are you the current maintainer of Northern Rebirth? The credits page doesn't tell me. 20140114 14:33:58< zookeeper> mattsc, nope 20140114 14:35:15< mattsc> zookeeper: okay. For whoever it is, it just occurred to me that many of the NR scenarios might quite significantly affected by the AI's gold-saving recruiting. 20140114 14:35:46< zookeeper> didn't you/someone say that the gold-saving won't be a default behavior? 20140114 14:36:32< mattsc> I sent out a ML post about this and it looks like we're going to revert it for 1.11.9. 20140114 14:37:35< mattsc> But it could then be set manually in individual scenarios and I think NR could be a prime candidate for that. 20140114 14:37:53< mattsc> Only having to wait for 100 AI units to move instead of 300 sounds like a good deal to me. 20140114 14:39:05< mattsc> zookeeper: on a different note, are we trying to get the ogre scenario changed before 1.11.9? 20140114 14:39:15< zookeeper> yeah... :> 20140114 14:39:20< mattsc> I haven't done any more on the AI since we last talked. 20140114 14:41:12< zookeeper> i haven't done anything either :p 20140114 14:42:48< mattsc> At least I am back to SotBE now, but it looks like I made The Siege of Barag Gor too hard for myself. :P Well, no, not really, but it certainly takes more patience than it used to. 20140114 14:44:03-!- wesbot changed the topic of #wesnoth-dev to: 206 bugs, 341 feature requests, 28 patches | Logs: http://irclogs.wesnoth.org | Don't paste on IRC! Use a pastebin: http://pastebin.com | http://imagebin.org 20140114 14:50:09-!- aquileia [93aba569@gateway/web/freenode/ip.147.171.165.105] has joined #wesnoth-dev 20140114 15:03:28< zookeeper> mattsc, i could get the ogre scenario in maybe even tonight, but i get an assert when starting a scenario so i guess i'd need a >1.11.8 build 20140114 15:05:40< mattsc> zookeeper: I see (that's not caused by anything I've done, right?). There's no real rush, but I think this AI needs a bit of testing and iterating, unlike the other, so not letting it come down to the last minute would be nice. 20140114 15:06:23< zookeeper> well it's surely just a data<->binary mismatch so probably not anyone's fault 20140114 15:11:55-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140114 15:12:39-!- boucman_work [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 15:21:08< aquileia> I'd like to discuss the scenario music of UTBS 02: Across the harsh sands - more specifically why my units hear Traveling Minstrels while struck by heat an thirst... Ironically, IMHO the best replacement would be Into the Shadows. Should I post this here or at #wesnoth ? 20140114 15:23:02-!- furquan [~furquan@117.220.230.207] has quit [Ping timeout: 272 seconds] 20140114 15:23:04-!- mattsc [~mattsc@207.230.251.234] has quit [Quit: Computer's napping] 20140114 15:23:26-!- furquan [~furquan@117.220.230.207] has joined #wesnoth-dev 20140114 15:24:28< zookeeper> aquileia, do you think it's distractingly jolly? 20140114 15:25:52< zookeeper> i don't know if UtBS was affected, but all sorts of IMO silly music changes were applied to the campaigns at some point. i'd expect to find weird music everywhere these days. 20140114 15:26:58< zookeeper> (and yes, rather there than in #wesnoth) 20140114 15:29:12-!- TooLmaN [~TooLmaN@mail.thomsonplastics.com] has quit [Quit: Off to save the world!] 20140114 15:30:36-!- bumbadadabum [~bumbadada@d155109.upc-d.chello.nl] has joined #wesnoth-dev 20140114 15:31:53< aquileia> Well, it clashes with the overall feeling of the scenario if you hear gentle music, and the middle part beginning at 1:22 really is too jolly I think 20140114 15:33:51< aquileia> It didn't change since 1.8.6 20140114 15:34:28< zookeeper> well, sure, i guess it could be removed or replaced. i'm not sure whether into the shadows fits much better, myself. 20140114 15:36:00< zookeeper> journey's end? 20140114 15:36:16< aquileia> My reasoning is the piercing, threatening sound which can be seen as the burning sun 20140114 15:36:22< zookeeper> well i guess it has its jolly bits as well. 20140114 15:38:19< zookeeper> right. see, despite the setting i've always seen the scenario as more this adventurous journey scenario rather than a threatening dangerous one. 20140114 15:39:52< zookeeper> for me it's a clear wanderer+knolls scenario 20140114 15:42:01< aquileia> I certainly can understand this - you only need a second healer to pass through the desert unharmed - but both the writing and the code imply a considerable danger 20140114 15:43:52-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20140114 15:43:59< aquileia> I may have to reread it, but wasn't it this very desert that swallowed Kaleh's father? 20140114 15:44:28< zookeeper> sure, i'm sure my impression doesn't really have anything to do with the story as such 20140114 15:45:21< zookeeper> more like the fact that it's the "unusual" campaign of the lot, and it's the second scenario where you're sent off to the big wide world and it's exciting and all that 20140114 15:45:52< aquileia> but it is up to you to decide - if you want knolls, just take it 20140114 15:45:55< zookeeper> you're running into a lot of different things during the scenario, so you don't really know what to expect 20140114 15:47:19< aquileia> but - running, not strolling 20140114 15:48:04< aquileia> You have to cross the desert before your people starve 20140114 15:50:11< aquileia> by the way the time limit could be a lot tighter, right now the message of your scout that you could circumvent [scorpions, ogres] is rather useless 20140114 15:51:09< zookeeper> how about just removing minstrels? i agree it's a bit too jolly 20140114 15:51:14< aquileia> you have all the time you need to fight your way through 20140114 15:51:24< zookeeper> there's already three tracks there so it doesn't necessarily need to be replaced with anything... 20140114 15:52:45< aquileia> while I' prefer to have into the shadows instead, I'm fine with the solution 20140114 15:53:07< aquileia> s\I'\I'd 20140114 15:54:21< zookeeper> fair enough... 20140114 15:54:21< irker460> wesnoth: ln-zookeeper wesnoth-old:master a93ca43d8c4a / data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg: Removed Traveling Minstrels from the playlist due to it being too jolly for the http://git.io/o2Oi1A 20140114 15:56:36< aquileia> Thanks 20140114 15:58:00< aquileia> Oh and by the way, I wrote you a forum PM (on a totally different topic) 20140114 15:58:19< zookeeper> oh it was you. i noticed, just haven't replied yet 20140114 15:58:58< aquileia> no problem, you do not have to reply 20140114 15:59:23< aquileia> except if you want it via GitHub 20140114 16:00:37< zookeeper> i guess i could just reply here and now, then... i don't really see a big reason to get them in git as opposed to remaining only on the forums, since we don't auto-delete old attachments or anything 20140114 16:02:00< zookeeper> in fact i've become kinda allergic to keeping all sorts of might-be-useful-to-someone-sometime resources in the main repos 20140114 16:03:31< aquileia> well, the shadow mages were lost 20140114 16:04:18< zookeeper> right 20140114 16:04:33< aquileia> and if I understand correctly, the user art topic was stickied to prevent loss of attachments 20140114 16:05:39< zookeeper> ah, yeah, but that's only in off-topic 20140114 16:06:03< zookeeper> in off-topic old threads get killed after X time 20140114 16:06:05< aquileia> Ah, didn't know that. 20140114 16:06:17< bumbadadabum> not anymore I think 20140114 16:06:35< zookeeper> _if_ it's still... yeah, i looked at page 12 20140114 16:06:43< aquileia> By the way some files in resources / portraits are rather put to rest there, your argument would apply as well then 20140114 16:06:57< zookeeper> i'm pretty sure it was quite a short period, not >3 years, so probably not done anymore 20140114 16:07:37< zookeeper> well, i'm not saying that things _should't_ go to resources, but i'm afraid i don't really want to manage that myself :J 20140114 16:08:07 * zookeeper wonders if people like bumbadadabum or vultraz would like to do that 20140114 16:08:17< aquileia> that's the reason I offered to pack them into a GitHub repository so you could import them somehow (I guess) 20140114 16:08:37< bumbadadabum> do what exactly? 20140114 16:09:13< aquileia> bumbadadabum: If you want to take over, no problem; less work for me ;) 20140114 16:10:39< zookeeper> bumbadadabum, add stuff from the forums to the resources branch 20140114 16:11:03< bumbadadabum> ah 20140114 16:11:32< aquileia> Be it because the artist wanted to apply some tweaks or that the art is part of a not yet completed set, many jewels ffrom sleepwalker, LordBob, ... are out there 20140114 16:11:52< aquileia> I already wrote a list of those I could find 20140114 16:12:09< bumbadadabum> to be honest, I can't really ATm 20140114 16:12:57< zookeeper> so as i said, i personally don't see a problem with them just remaining on the forums until completed... it's not like the artists would be any less likely to complete them even if they were in resources 20140114 16:13:03< zookeeper> err, more likelyu 20140114 16:13:09< bumbadadabum> I'm busy with about a dozen other things 20140114 16:15:21< aquileia> the thing is that they are easily forgotten... e.g. the new Jundi and shadow mage base frames would not cause the loss of a single animation 20140114 16:17:33< zookeeper> sure, but as soon as whoever is supposed to handle them remembers that there are newer frames, they'll find them. 20140114 16:17:35< zookeeper> and personally, if i suddenly realize that i should have put in a new baseframe for X months ago and then find a frame in resources... i'm gonna dig up the original forum post for it anyway, because i can't be sure that the one in resources is the latest one, i gotta check that somehow. 20140114 16:17:39< aquileia> having them in ressources after they recieved Jetrels blessing would be a way to ensure that they are easily found again 20140114 16:18:06< zookeeper> but anyway, i'm not really looking to argue since i don't care much either way :p 20140114 16:18:19< aquileia> understood 20140114 16:18:38< zookeeper> i dunno why blarumyrran deleted those shadow mage frames, probably because for whatever reason he wanted them _not_ to be used after all 20140114 16:18:50< zookeeper> a rare occurrence, in any case 20140114 16:21:42-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 16:25:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140114 16:28:58< aquileia> I am in no position to argue 20140114 16:29:49< aquileia> I just thought this to be a possible solution 20140114 16:30:33< aquileia> And e.g. the Hammer was designed to be used as a ressource for further depiction 20140114 16:30:54< aquileia> I mean as a reference 20140114 16:32:40< aquileia> but if the forums are equally suited for the job, this is less work for all right now 20140114 16:48:34-!- boucman_work [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140114 16:55:45-!- furquan [~furquan@117.220.230.207] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 20140114 16:57:11-!- exciton_ [chuck-the-@89.109.203.185] has quit [Ping timeout: 260 seconds] 20140114 17:06:09-!- kex [~kex@89.205.75.19] has quit [Remote host closed the connection] 20140114 17:06:29-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 17:06:44-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 17:06:58< aquileia> if I'm already here, I might as well ask... 20140114 17:07:23< aquileia> happygrue: Are you aware of http://r.wesnoth.org/p551431 20140114 17:08:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20140114 17:11:11-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 260 seconds] 20140114 17:16:12< aquileia> oh... I forgot that your forum nick is Wintermute, so youobviously already saw the reworked Jundi line... 20140114 17:19:37< aquileia> but this was 11 months ago, and the inclusion of the new baseframes was never discussed 20140114 17:30:04< happygrue> aquileia: I would love to have that stuff in, but if you look at what was done, a bunch of it can't be used, eg, riding on a dragon or whatever... 20140114 17:30:19-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has quit [Ping timeout: 260 seconds] 20140114 17:30:27< happygrue> so I asked some questions, and we never put it in because I was waiting to hear back on the most current version 20140114 17:30:43< happygrue> we could just use the Jundi... but I was waiting to see if we could put them all in at the same time 20140114 17:30:51< aquileia> Well, the wyvern is reserved for an epic khalifate campaign ;) 20140114 17:31:16< happygrue> aquileia: by all means, I would love to get all that in for the next release 20140114 17:31:23< happygrue> and a campaign as well... ;) 20140114 17:31:29< aquileia> but after 11 months the Jundi might be ripe for inclusion? 20140114 17:32:23< happygrue> sure. To be honest, art is about my lowest concern. I am the kind of guy who plays with animations turned off and no sounds... as much as it adds flavor, other people are going to have a better eye for all that stuff than me 20140114 17:32:44< happygrue> so I am happy to include any/all art that is deemed okay 20140114 17:33:00< happygrue> so I guess I should ask sleepwalker again if that is most current and then let's put in what he has? 20140114 17:33:55< aquileia> Don't ask me, I'm just a normal player; but that is what I would propose. 20140114 17:34:54< happygrue> the other question I had was in the naffat line, he ends up with a bucket at the end, and I think that's fine, but I bet some people would ask what happens with the weapons looking changed? 20140114 17:36:04< aquileia> the sprite with the bucket is not complete (his hand is a blob) so it can't be included right now anyhow 20140114 17:36:38< happygrue> right, that is why none of them are in, because I asked some questions and never got a "these are ready, put these in" answer, so ... we have what we have 20140114 17:37:07< happygrue> I'll ask again, I would love for any and all of that to go in - but my standards for art are not really important here ;) 20140114 17:38:46< happygrue> okay, I sent him a message, let's see what he says, or we can ask other art folks if he's not around and see if any of those could go in 20140114 17:39:08< happygrue> I also don't know about thinks like putting in one new sprite and making it clash... etc. 20140114 17:40:51< aquileia> that would happen with a single unit being replaced, but in this case it is the whole Jundi unit line, so IMHO it should be no concern to bring it up to mainline standard 20140114 17:40:52< happygrue> *things 20140114 17:43:13-!- mjs-de [~mjs-de@g228035186.adsl.alicedsl.de] has joined #wesnoth-dev 20140114 17:52:55-!- Ard0nik [~ardonik@adsl-75-28-98-102.dsl.irvnca.sbcglobal.net] has quit [Read error: Connection reset by peer] 20140114 17:54:13-!- Ard0nik [~ardonik@adsl-75-28-99-204.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140114 18:02:52-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has joined #wesnoth-dev 20140114 18:02:52-!- stikonas [~gentoo@cpc18-sgyl27-2-0-cust35.18-2.cable.virginm.net] has quit [Changing host] 20140114 18:02:52-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20140114 18:13:22< mattsc> Ugh - why is balancing so hard?!? 20140114 18:17:58< irker460> wesnoth: mattsc wesnoth-old:master 5b481e96aa0d / data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg: SotBE S4: vary AI income with difficulty http://git.io/Ozv6SQ 20140114 18:23:32-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 18:28:41-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 272 seconds] 20140114 19:08:23-!- Octalot [~noct@159.190.125.91.dyn.plus.net] has joined #wesnoth-dev 20140114 19:10:55-!- mordante [~mordante@roadie.xs4all.nl] has joined #wesnoth-dev 20140114 19:10:55-!- mordante [~mordante@roadie.xs4all.nl] has quit [Changing host] 20140114 19:10:55-!- mordante [~mordante@wesnoth/developer/mordante] has joined #wesnoth-dev 20140114 19:11:10< mordante> servus 20140114 19:12:52-!- Ardonik [~ardonik@adsl-75-28-99-187.dsl.irvnca.sbcglobal.net] has joined #wesnoth-dev 20140114 19:15:19-!- Ard0nik [~ardonik@adsl-75-28-99-204.dsl.irvnca.sbcglobal.net] has quit [Ping timeout: 260 seconds] 20140114 19:40:47-!- Kostic [~marko@85.202.113.46] has quit [Quit: Kostic] 20140114 19:46:36-!- cib0 [~cib@p5DD230BF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140114 19:47:16-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 19:48:07-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 19:48:14-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20140114 20:11:41-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 20:16:14-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 252 seconds] 20140114 20:24:38-!- cib0 [~cib@p5DD230BF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20140114 20:29:24< mordante> I'm off bye 20140114 20:29:50-!- mordante [~mordante@wesnoth/developer/mordante] has quit [Quit: Leaving] 20140114 20:33:03-!- cib0 [~cib@p5DD230BF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140114 20:44:07-!- cib0 [~cib@p5DD230BF.dip0.t-ipconnect.de] has quit [Ping timeout: 246 seconds] 20140114 20:44:31-!- cib0 [~cib@p5DD230BF.dip0.t-ipconnect.de] has joined #wesnoth-dev 20140114 20:58:47< shadowm> mattsc: NR has no maintainer. :p 20140114 20:59:47< shadowm> fendrin_: Around? 20140114 21:00:03< mattsc> shadowm: that would be consistent with the credits then 20140114 21:00:38< mattsc> I guess that should be: s/would be/is 20140114 21:01:24-!- shadowm_desktop [ignacio@wesnoth/developer/shadowmaster] has joined #wesnoth-dev 20140114 21:12:36-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20140114 21:14:14-!- mattsc [~mattsc@fw.hia.nrc.ca] has joined #wesnoth-dev 20140114 21:26:22-!- aquileia [93aba569@gateway/web/freenode/ip.147.171.165.105] has left #wesnoth-dev [] 20140114 21:27:47< crimson_penguin> someone sent me an email about trying to build Wesnoth on Mac - where should I direct them? 20140114 21:27:55< crimson_penguin> I haven't built it in a very long time... 20140114 21:29:03< shadowm> mattsc maybe? 20140114 21:30:35< mattsc> crimson_penguin: if it's with a recent version of Xcode and Mac OS X, I can try to help. 20140114 21:31:55-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth-dev 20140114 21:44:44-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 21:49:49< crimson_penguin> mattsc: do you have an email I can tell them? I don't know if they know how to use IRC 20140114 21:59:57-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 22:04:16-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 246 seconds] 20140114 22:17:23-!- Kostic [~marko@net212-1-245-109.mbb.telenor.rs] has joined #wesnoth-dev 20140114 22:28:21-!- mattsc [~mattsc@fw.hia.nrc.ca] has quit [Quit: Ciao] 20140114 22:41:09-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20140114 22:44:04-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has joined #wesnoth-dev 20140114 23:08:17-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20140114 23:08:45-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20140114 23:10:29-!- justinzane [~justinzan@tiny.justinzane.com] has quit [] 20140114 23:13:03-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Ping timeout: 272 seconds] 20140114 23:13:25-!- justinzane [~justinzan@tiny.justinzane.com] has joined #wesnoth-dev 20140114 23:24:06-!- Kostic [~marko@net212-1-245-109.mbb.telenor.rs] has quit [Quit: Kostic] 20140114 23:25:54-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20140114 23:27:14-!- vultraz [~chatzilla@wesnoth/developer/vultraz] has quit [Ping timeout: 252 seconds] 20140114 23:38:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20140114 23:40:16-!- mjs-de [~mjs-de@g228035186.adsl.alicedsl.de] has quit [Read error: Operation timed out] 20140114 23:41:15-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20140114 23:47:58-!- kex [~kex@89.205.75.19] has joined #wesnoth-dev 20140114 23:52:30-!- kex [~kex@89.205.75.19] has quit [Ping timeout: 245 seconds] --- Log closed Wed Jan 15 00:00:46 2014